User Score
7.4

Mixed or average reviews- based on 566 Ratings

User score distribution:
  1. Negative: 70 out of 566

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  1. Jul 5, 2012
    10
    What a fantastic game. Endless Space is a very well polished and smooth game. It's a great for anyone that likes strategy games, and it's similar to Civ. It's balanced with the factions you have to choose from, and also has custom factions where you can make your own. The community/website is great and the makers of the game listen to what the people say, because there is a voting typeWhat a fantastic game. Endless Space is a very well polished and smooth game. It's a great for anyone that likes strategy games, and it's similar to Civ. It's balanced with the factions you have to choose from, and also has custom factions where you can make your own. The community/website is great and the makers of the game listen to what the people say, because there is a voting type thing were you can choose what you like. You will have lots of hours of gameplay because of the variety and you can play multiplayer with up to 8 people. All I can say is this is an excellent game. Expand
  2. Jul 6, 2012
    10
    Start by saying i've been playing these 4x games for a very long time. I have to give this game what it deserves, a solid hard earned 10. This is certainly one of the better ones to come around in a long while. Super smooth interface, very nice graphics, the planets and ship models are just gorgeous. One of a kind cinematic combat that let's you select tactical cards to really impact theStart by saying i've been playing these 4x games for a very long time. I have to give this game what it deserves, a solid hard earned 10. This is certainly one of the better ones to come around in a long while. Super smooth interface, very nice graphics, the planets and ship models are just gorgeous. One of a kind cinematic combat that let's you select tactical cards to really impact the battle. The most bug free game released in a don't even know how long, they even beat Blizzard on this. Depth and more depth, tech tree is amazing so many techs. Each start is so very different and random thanks to the large amount of options and fully random galaxies. You never know what you will find in the systems, some worlds have artifacts, luxuries, ruins, asteroid belts. Systems can have 1 or up to 6 planets. Straight forward ship design makes it easy to get in and create a ship. The AI has been a strong and worth opponent. Multiplayer is really well done, the best 4x turn based strategy space game with multiplayer. Hey one can actually finish a game pretty fast and no long waiting for others to finish turn. Easy to learn and hard to master. Could be a good contender for game of the year. Best advice... BUY IT! Expand
  3. Aug 5, 2012
    10
    There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?

    Well now there has. Endless Space is a cinematic 4x
    There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?

    Well now there has. Endless Space is a cinematic 4x empire builder. The ship customization is pretty good as you get to choose what type of weapons, defenses, etc that you earlier researched to put on your ship (classes also researched). Also fleet size can be upgraded. So you start off with small ships with a few weapons, and can end up with lots of ships and more weapons (or a ton of crappy weapons if you want to see a venerable light show). The angles of the cinematic battles is pretty good. They could of botched this badly, but they did it quite well. Could be a little better, but still does well. They could patch in more cinematic screens or make it better for a sequel. But for now, it is quite fun to watch. Needs a little more variety, but they can add on to this later.

    This is a new type of 4x, and the point is, as it's patched and/or the series progresses, this new sub-genre will get better. I like variety in my 4x games. I don't want them all being clones of each other. This accomplishes that, and lays the ground work for a branch of the 4x genre.

    The upgrade tree is vast. Don't grow too fast in the game empire wise. There are techs to upgrade to mitigate the 'empire expansion' disapproval factor. You don't need to colonize everything first. Get the bigger solar systems with five planets, and/or the ones with extreme resources. I think this is a great game. A fresh and needed look at the 4x genre. Seriously I've been waiting for a cinematic space battler for a looooooonnnnnggg time. Finally one is out there. Buy it and enjoy a new sub-genre. You'll have your Sins. You'll have your Galactic Civ. You'll have your other. Now you'll also have your cinematic 4x in Endless Space.
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  4. Jul 5, 2012
    10
    4x space strategy game for people who love strategy. This is the best sci fy 4x game since master of orion 2. For me find the combat a tad bit poorer then moo2 but this game deserves to be named in the same sentence. I played this game from alpha to beta and now as a release, and I have enjoyed playing the game from day one. The feeling that each game is unique makes you feel that you are4x space strategy game for people who love strategy. This is the best sci fy 4x game since master of orion 2. For me find the combat a tad bit poorer then moo2 but this game deserves to be named in the same sentence. I played this game from alpha to beta and now as a release, and I have enjoyed playing the game from day one. The feeling that each game is unique makes you feel that you are playing a new game eache time you play. The different races gives the game also different flavor which for makes hours and hours of fun. As if that was not enough to make you buy this game ill add something more. The game is working stabile and has very few bugs, and you don Expand
  5. Jul 5, 2012
    10
    This game is definitely my favorite 4x game, and though some people do not like the style of combat the game is presented with I actually enjoy it, as I usually prefer games like Sins of a Solar Empire for a more RTS style combat. There is a great variety of races and tech trees (more like tech forests honestly) and the gameplay is accommodated by great visuals, a nice sci-fi soundtrack,This game is definitely my favorite 4x game, and though some people do not like the style of combat the game is presented with I actually enjoy it, as I usually prefer games like Sins of a Solar Empire for a more RTS style combat. There is a great variety of races and tech trees (more like tech forests honestly) and the gameplay is accommodated by great visuals, a nice sci-fi soundtrack, and a really cool looking UI. It's the most fun I've had with a 4x since Galactic Civilizations! Expand
  6. Sep 25, 2012
    10
    Love the climate and music of this game. For a long time I haven't played such an awesome turn bassed strategy game that attracted me for long hours of gaming, making me to come back to it over and over again. If you like old school turn based strategies, Endless Space is a good pick
  7. Oct 17, 2013
    10
    Simply put, Endless Space is the most recent turn-based 4x space strategy game available on the market that is worth a 10 score. Not as much as a "Total War" kind of game, as the battles are less focused on, Endless Space requires attention to empire management and cultural development, as well as beefing up your battleships for war.

    I was surprised to see a Metacritic score of 7.3,
    Simply put, Endless Space is the most recent turn-based 4x space strategy game available on the market that is worth a 10 score. Not as much as a "Total War" kind of game, as the battles are less focused on, Endless Space requires attention to empire management and cultural development, as well as beefing up your battleships for war.

    I was surprised to see a Metacritic score of 7.3, and was compelled to bolster its points. The game is great. Anyone who enjoys turn-based strategy will find enjoyment in this game. My only major criticism is the lack of "movie-like" detail in the battle sequences. I hope the develops make a sequel that truly reels in the feel of outer-space in battle and Empire building through visuals.
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  8. Jul 5, 2012
    10
    I am a very tough critic and rarely award 10 out of 10 to games. This game billed itself as a 4x space strategy and for the first time since Masters Of Orion II it really delivered a quality product in that genre. I played the Alpha and Beta and found myself routinely getting sucked into sessions where I had played for 7 hours straight. I enjoyed the entire game including combat. TheI am a very tough critic and rarely award 10 out of 10 to games. This game billed itself as a 4x space strategy and for the first time since Masters Of Orion II it really delivered a quality product in that genre. I played the Alpha and Beta and found myself routinely getting sucked into sessions where I had played for 7 hours straight. I enjoyed the entire game including combat. The reason I enjoy combat is because it keeps the game moving...and the game is about galactic warfare, not ship to ship combat. Your skill still determines the outcome of a ship battle but it takes 1/5th the time and energy. Great game, I hope you enjoy it as much as I have. Expand
  9. Jul 5, 2012
    10
    For me, this game is something I've waited a long time for.

    Space 4x games are my favorite genre, and I've played a lot of them. Endless Space is the first game since MOO2 that gives me the space 4x experience I've kept searching for. In brief, it makes me feel like I'm actually participating in the development of a spacefaring civilization which is expanding out among the stars.
    For me, this game is something I've waited a long time for.

    Space 4x games are my favorite genre, and I've played a lot of them. Endless Space is the first game since MOO2 that gives me the space 4x experience I've kept searching for. In brief, it makes me feel like I'm actually participating in the development of a spacefaring civilization which is expanding out among the stars.

    The first thing that contributes to this is the graphics, which are not only beautiful but which also somehow make me feel like I'm actually present in some galactic map room examining the lay of the land. Connected to that is the design of the star systems -- having multiple planets gives a feeling of realism and enhances suspension of disbelief, and the various planetary anomalies make each system seem sufficiently different and unique that suspension of disbelief is enhanced. Then there is the tech tree, which is not only relatively extensive but which most importantly also provides me with a feeling of "being there," in that the things in the tech tree strike me as areas of research which would actually be pursued by a starfaring civilization. And the descriptions of the various techs and unlocks are well-enough written that they also make me feel like I'm actually involved in a story of future history. Added to that is the backstory, which to me is excellent -- the first I've encountered in a long time that strikes me as something more than a rehash of tired, old sci-fi cliches. As for the race design, it seems to me that there is enough distinction to make them feel different when played. The combat, for me, is good enough. I like the visuals, and the card mechanic allows me to feel like I have some input. Personally, I'm glad it's not more involved than it is -- I don't play these games to feel like a space admiral, I play them to feel like a space emperor. Which means civilization development, not space battles, is my prime focus.

    All in all, I think I'll be playing ES for a long time to come. And I can't put into words how glad that makes me.
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  10. Jul 5, 2012
    10
    Endless Space is an amazing game, and the pinnacle of the modern 4X genre. Almost all of the features present in the game are executed flawlessly, and those that aren't still do not disappoint.
  11. Jul 6, 2012
    10
    If you enjoy turn based 4x strategy games like Civ and Master of Orion 2, this game will appeal to you. It's the best take on this genre in several years. I am not counting Sins of a Solar Empire as that is RTS based and this is turn based. The game is very well done and is a nice first effort by Indie developer Amplitude Studios. The user community is strong and the devs are active inIf you enjoy turn based 4x strategy games like Civ and Master of Orion 2, this game will appeal to you. It's the best take on this genre in several years. I am not counting Sins of a Solar Empire as that is RTS based and this is turn based. The game is very well done and is a nice first effort by Indie developer Amplitude Studios. The user community is strong and the devs are active in soliciting player opinions and incorporating suggestions into the game. System management is strategic and similar to cities in Civilization. However, unlike Civ, systems are made up of several individual planets of different types, each with unique buffs, debuffs, and resources. This makes every system unique and sort of like solving a puzzle to get the best performance out of each system. Combat is fleet level only-you design and build ships, organize into fleets and send into battle. Weapons and defenses are rock, paper, scissors type (missiles, beams, and kinetic). Combat has 3 phases and you pick a strategy card for each phase, which has advantages and disadvantages. Good strategy can allow an inferior force to defeat a superior one. Battles are high level and take only about a minute each to resolve so you will not be making real-time tactical adjustments. If played out manually, battles are displayed cinematically even though the decisions are turn based. It's pretty cool to watch the ships and weapons going at it. There are also heroes who can improve systems (governors) or fleets (admirals). I can't say the game will appeal to everyone because many people are not into this type of game but for those that are, this is one of the best releases in many years. Expand
  12. Jul 10, 2012
    10
    This was the very first of this genre that I have ever played. So far I've really enjoyed it. I don't even play the game to win anymore. I love setting up a huge map and just seeing how the galaxy evolves as factions squabble over territory and resources, make and break alliances, and deal in trade with one another.
  13. Jul 12, 2012
    10
    Totally enjoyable and engrossing. It manages all the relevant aspects of a 4X for me and makes sure to avoid the usual problems, like the tendency to micro-manage too much. I had my misgivings at first, but the combat really proves its worth in the sense that I can really focus on strategy and avoid tactics. The game is fiendishly attractive, the UI is a Godsend, seldom had I one which wasTotally enjoyable and engrossing. It manages all the relevant aspects of a 4X for me and makes sure to avoid the usual problems, like the tendency to micro-manage too much. I had my misgivings at first, but the combat really proves its worth in the sense that I can really focus on strategy and avoid tactics. The game is fiendishly attractive, the UI is a Godsend, seldom had I one which was so simply intuitive and enjoyable.
    Great work Amplitude, continue like that! :)
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  14. Jul 30, 2012
    10
    To start off, this game is challenging and has a steep learning curve if you don't take time to read the tutorial boxes. In the beginning you start off in a tiny world, possibly very advantageous or possibly the most unforgiving of all environments.Regardless you are pushed into a thrilling experience of trial and error. It may possibly take many games to even understand what most of theTo start off, this game is challenging and has a steep learning curve if you don't take time to read the tutorial boxes. In the beginning you start off in a tiny world, possibly very advantageous or possibly the most unforgiving of all environments.Regardless you are pushed into a thrilling experience of trial and error. It may possibly take many games to even understand what most of the values and attributes even mean. This game is all about making mistakes and learning from them. I highly recommend this game to anyone who likes strategies. Expand
  15. Apr 26, 2013
    10
    A good and very promising game!

    Lots of new original concepts and game mechanics. Very refreshing. Moreover the support of the dev is constant, the patch are quite regular with lots of new and free contents (free DLC).

    Endless Space is a diamond with golden future.
  16. Jul 26, 2015
    10
    This is not master of orion you people shove that opinion this game has its own features and differs a lot from master of orion,whining its more like master of onion keep crying for nothing
  17. Dec 13, 2013
    10
    Do you like composing your own unique race, building vast empires, playing the complex game of politics, and waging war with obscenely customizable fleets of ships? I know I do, and Endless Space pushes all those buttons just right.

    There are so many options that the game can seem intimidating at first, but the UI is incredibly user-friendly and easy to navigate while the game comes in
    Do you like composing your own unique race, building vast empires, playing the complex game of politics, and waging war with obscenely customizable fleets of ships? I know I do, and Endless Space pushes all those buttons just right.

    There are so many options that the game can seem intimidating at first, but the UI is incredibly user-friendly and easy to navigate while the game comes in varied difficulty from granny mode to juggernaut levels of play. You're not going to understand the whole game at a glance, so if you're looking for something no more mentally challenging than an FPS, this is not the game for you. However, once you do grasp it, it provides you with the tools to play the game in new and creative ways every single time.

    Since its original creation this game has been updated and expanded(mostly free of charge) into something far superior to the original product. Critics rightly pointed out the flawed combat, semi-bland universe, and wildly unbalanced starting situations in multiplayer. However, every single one of these problems has been thoroughly handled by the devs at Amplitude. The universe is still not top of the line in terms of interesting story-telling, but the combat has been fleshed out to an absurd level and the unfair luck of the early game has been almost entirely eliminated.

    In short, if you like 4X strategy games, get this one. It's currently the most solid one on the market due to the horribly botched coding of Civ 5. If you don't like them, don't bother, this game is 4X to the core with nothing particularly unusual to offer a player who doesn't care for the genre.
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  18. May 2, 2014
    10
    All whats wrong with Civilization is fixed here! You really have to think what to build next, some improvements can have even negative effects if you build them in poor star system. You create your own ships! Combat is better than in any civilization game, but there could be at least pause option. It has some of these frustrating things, but what doesnt. AI just so much better than lastAll whats wrong with Civilization is fixed here! You really have to think what to build next, some improvements can have even negative effects if you build them in poor star system. You create your own ships! Combat is better than in any civilization game, but there could be at least pause option. It has some of these frustrating things, but what doesnt. AI just so much better than last civilization. Overall no idea why this game is under 8 here. Expand
  19. Jul 6, 2012
    9
    Endless Space harkens back to classic 4x strategy games such as Master of Orion and the Civ series. In many ways, it is a love letter to 4x fans--its development was directly influenced by them! From start to finish, it is obvious the game was crafted with a lot of love both by the devs and the community. Is it the greatest 4x game ever made? Not yet. If its initial development was anyEndless Space harkens back to classic 4x strategy games such as Master of Orion and the Civ series. In many ways, it is a love letter to 4x fans--its development was directly influenced by them! From start to finish, it is obvious the game was crafted with a lot of love both by the devs and the community. Is it the greatest 4x game ever made? Not yet. If its initial development was any indication, however, it has a bright future of content additions ahead of it. Expand
  20. Sep 6, 2012
    9
    A great 4x game that just keeps on getting better! The game is allready polished but it is still constantly tweeked and patched by Amplitude Studios. They will also release 3 free add ons witch you can read more about at the Amplitude Studios home pages before Christmas.
    This is the typically "just one more click" game that will keep you up all night. Deep and streamlined at the same time
    A great 4x game that just keeps on getting better! The game is allready polished but it is still constantly tweeked and patched by Amplitude Studios. They will also release 3 free add ons witch you can read more about at the Amplitude Studios home pages before Christmas.
    This is the typically "just one more click" game that will keep you up all night. Deep and streamlined at the same time with an exceptional UI, a must buy for turn based strategy games fans!
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  21. Jul 22, 2012
    9
    A beautiful creation. A must have for any 4X fan- ES is a labor of love from 4X FANS at Amp. You can tell that G2G works by this shining end result - more companies should adopt this policy. I am missing only one element in this game- a map editor. Lack of full customization of the galaxy cost you a point; other than that- Bravo, Amp!
  22. Jul 16, 2012
    9
    for me it's a good Turn Base game that waste time with excitement and let's me relax while my empire grows, the game has it a few flaws that are barely noticeable and the tech tree is incredible. this is the game for people who love to think and plan ahead!
  23. Jul 7, 2012
    9
    Awesome game. Nice graphics and nice gameplay. 1-2 hours are needed to learn well the game mchanics but there is a good tutorial that helps. The game is deep and balanced, works fine and it's very fast. Only a few bugs in this first version but they are not so bad.
  24. Mar 30, 2013
    9
    Extremely good looking game and very customisable and overall enjoyable, few minor grudges with the game like it's extremely slow passed as it is a turn-based game but I personally can live with that, Amazing game, graphics and thanks steam for letting me buy it for 12e. All the people who enjoy strategy and space I recommend it to you!
  25. Jul 11, 2012
    9
    Great game. There's some performance issues and occasional bugs here and there, but it's a great 4x game in space. I especially love how the combat is decided through the decisions you make when building your ships. The late game is a little weaker than the rest but overall a fun game. You will easily lose afternoons playing this game.
  26. Jul 5, 2012
    9
    Space turn-based strategy.

    It hasn't been out long at this point but I'm thoroughly enjoying it so far. It feels very clean and crisp (bug free - though I know the forums have reported at least one substantial bug). Yesterday I couldn't help but fall into a '1-more-turn' trap, similar to Civ of old. I found myself up until 4AM the day until I finally passed out at the keyboard. The
    Space turn-based strategy.

    It hasn't been out long at this point but I'm thoroughly enjoying it so far. It feels very clean and crisp (bug free - though I know the forums have reported at least one substantial bug). Yesterday I couldn't help but fall into a '1-more-turn' trap, similar to Civ of old. I found myself up until 4AM the day until I finally passed out at the keyboard. The planet/system improvements are well done, the technology trees are massive and interesting, the hero experience system is rewarding and fun. I really enjoy getting a new technology for weapon/armor upgrades and then retrofitting my fleet. The combat system leaves a little to be desired. You can select Auto or Manual whenever a battle is initiated. Auto - the computer sims the fight. Manual - You select 3 different actions that play out in order (some actions counter other actions, but overall this feels pretty random). This is minimal though, and can still be fun when you guess the right counter actions to your enemies actions. I recommend this one if you're in the mood for some turn-based strategy fun.
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  27. Jul 5, 2012
    9
    I have played loads of 4X space games and I have to say that I love Endless Space. recently this genre has been decaying much like every other niche genre of computer gaming. This game is therefore refreshing to play. The game includes all of the expected 4X features - exploration, combat, diplomacy, trading, finance, research, building and empire, keeping it happy. But it also includesI have played loads of 4X space games and I have to say that I love Endless Space. recently this genre has been decaying much like every other niche genre of computer gaming. This game is therefore refreshing to play. The game includes all of the expected 4X features - exploration, combat, diplomacy, trading, finance, research, building and empire, keeping it happy. But it also includes other things such as locating artifacts, surveying moons, obtaining luxury resources etc. Espionage in the only thing missing and that has been promised for the future. The difference between this game and most others of its type, is its simplistic on the surface which makes it very easy to get into but its got loads of depth. You can control colonies with a couple of clicks, you play turns in seconds, and you take an overview of your growing empire.

    You control battles by playing tactics cards which represent orders from the fleet admiral. The combat is therefore mainly observed and got out of the way quickly so you can continue playing the strategy part of the game. At the moment the combat is nice to watch but it could perhaps do with some more control being made available. Also Enemies are known to spam fleets later in the game and there is a limit to the size of fleets so you get a lot of fleets with few ships thrown at you later. This could do with changing. It isn't very bad but it could do with looking at.

    Another thing that sets this game out from its competition is it is beautiful to play. Graphics are really crisp and colourful. It looks like its been made by a large developer not a small Indie one.

    Having played many games like this I have to say this is one of the best and only going to get better. The game is mostly a cross between Masters of Orion 2 and Civilization. It is highly recommended for being very accessible, easy to pick up and difficult to put down, it has hidden strategic depth, and it has beautiful graphics.
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  28. Jul 5, 2012
    9
    A damn fine 4x space game, in the style of MOO and other greats. Crisp interface and Smooth graphics, inventive if simple combat system. Excellent Exploration, Development, and Tech Trees. The Developers are 100% supportive to the community and are as you read this inventing some user input based new feature.
  29. Jul 6, 2012
    9
    There has been a lot talked about the disappearance of the 4X-genre especially in round based space games. The genre-kings on which most people would agree were Ascendancy and Master of Orion 2 back in 1995 and '96 and a lot of "heirs to the throne" showed up afterwards. But as most of these follow-ups like the Galactic Civilization Series, Imperium Galactica or Sins of a Solar Empire wereThere has been a lot talked about the disappearance of the 4X-genre especially in round based space games. The genre-kings on which most people would agree were Ascendancy and Master of Orion 2 back in 1995 and '96 and a lot of "heirs to the throne" showed up afterwards. But as most of these follow-ups like the Galactic Civilization Series, Imperium Galactica or Sins of a Solar Empire were great games of their own, nothing feels more like a "true" descendant to especially Master of Orion 2 as Endless Space. Of course, different aspects as the interface or the space battles added with action cards can't be count towards the classic points that made the genre so addictive, but they are both great new introductions to a new game feeling in the genre. Endless Space has a lot of things it does quite good and some things that could be made slightly better as well. Starting with the negative points, the AI has its flaws every now and then (although just according to some weird tactics, to that the player sometimes just has to adapt to), the micro-managing in fleet structure could be optimized and some translation fixes are still to be done.
    After all, the game as it was still in alpha and beta status looked polished and more finished even before release than some games don't do after months. When you watch the forum, you see a lot of ideas developer's take from the community, you have votes about new game features and permanent communication about problems or things that could be added into the game.
    The strength of the game is its motivational curve (with that well-known "just one more round"-feeling), the replayability with 8 races and the option for development of your own race as well, the perfect systems- and colony management, a great UI with its possibilitiy to have a complete overview of what's going on just one mouse-click away, a tech-tree with lots of different ways to play the race the way you want (through warfare, technological superiority, extremely fast expansion or just economical dominance) and so on...
    So after all Endless Space is just a classic (nonetheless modern), fun and deep game for all you 4x-nerds out there...and all others who just enjoy well designed games!
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  30. Jul 6, 2012
    9
    A great turn based galactic strategy game from an indie company. It combines a lot of great parts from strat games we already love, like Alpha Centauri, Civilization, and Sins of a Solar Empire. The UI is clean and simple, the research trees are in depth, combat is unique with single ships or fleets which use unique tactic "cards" to help determine battle. The planet types are vast,A great turn based galactic strategy game from an indie company. It combines a lot of great parts from strat games we already love, like Alpha Centauri, Civilization, and Sins of a Solar Empire. The UI is clean and simple, the research trees are in depth, combat is unique with single ships or fleets which use unique tactic "cards" to help determine battle. The planet types are vast, each with individual size and anomalies, which affect all resource types, population, and appeal of each planet. Premium resources and luxuries abound in space and are used to produce powerful armor/shielding/weapons or augment your planets production. Planetary improvements allow solar customization allowing you to empower a Science heavy planet or to reduce the penalty a planet suffers due to anomalies. Heroes are hired by the empire to run your fleets, espionage, or your systems to boost combat, diplomacy, and economy. Each one has certain class types that suit them in specific roles, and they gain experience over time which allows you to customize them as you see fit for even more precise roles throughout your empire. There are six types of species you can select as your empire, each one with a general type of game play, however if none of those suit your fancy you can simply create your own race of space fairing people with their own unique bonuses. Overall this is a great strategy game that combines a lot of great Turn Based aspects that are tried and true, and at only 25 dollars there are many many hours of great empire building/conquering to be had. I strongly recommend this to anyone who enjoys turn based empire builders, especially if you have a few friends to play with. Expand
  31. DMT
    Jul 7, 2012
    9
    I have been waiting on a game like this since Alpha Centauri. I played since Alpha version and enjoyed it back then and even more now. The game is really addictive, with over 100 hours already played that statement is confirmed with the numbers. Glad the dev team will be making large content releases in the next patches too and that this game will not fall away to the ether. The civs areI have been waiting on a game like this since Alpha Centauri. I played since Alpha version and enjoyed it back then and even more now. The game is really addictive, with over 100 hours already played that statement is confirmed with the numbers. Glad the dev team will be making large content releases in the next patches too and that this game will not fall away to the ether. The civs are great, tech is great. I must say late game can do with improvement but I have faith in the dev team :) Expand
  32. Jul 8, 2012
    9
    I came to Endless Space with the feeling this is going to be another GalCiv or Sword of the Stars clone. After actually playing it I can say it's neither. It's less of a x4 than GalCiv, comparing the 2 is quite unfair on both of them, but the best comparison is with Sword of the Stars. Comparing the two the entire Endless Space experience feels more polished and better streamlined. TheI came to Endless Space with the feeling this is going to be another GalCiv or Sword of the Stars clone. After actually playing it I can say it's neither. It's less of a x4 than GalCiv, comparing the 2 is quite unfair on both of them, but the best comparison is with Sword of the Stars. Comparing the two the entire Endless Space experience feels more polished and better streamlined. The tech tree will get some time to get used to and could stand some more streamlining but after a couple hundred turns when you figure out where the stuff you currently need is you will get completely used to it. The variety is somewhat less and the combat is streamlined, for better or for worse, but overall it's the better game, a lot of fun and completely worth the time you put in it. Expand
  33. Jul 9, 2012
    9
    I really wanted to give Endless Space a perfect 10 out of 10 but there are still a couple - very small - issues once you've put a lot of hours into the game. First off though, this game and its developers deserves every bit of praise that comes its way. In this day and age of buggy releases and lackluster developer support, Amplitude has stepped up to the plate and delivered a smooth,I really wanted to give Endless Space a perfect 10 out of 10 but there are still a couple - very small - issues once you've put a lot of hours into the game. First off though, this game and its developers deserves every bit of praise that comes its way. In this day and age of buggy releases and lackluster developer support, Amplitude has stepped up to the plate and delivered a smooth, stable game on release that doesn't force players to sit around and wait for the next patch. With that out of the way, we can concentrate on the great things about ES: 1) The User Interface. This silky smooth UI makes late game tedium (almost) disappear. When you're not spending 5 minutes clicking through tons of menus to get where you want, the game is much more enjoyable. Helpful tooltips are available practically everywhere; you can hover your mouse over almost anything if you want to know more information about a specific item. Systems, planet and fleet info is all given in a very readable and efficient manner. Even late game turns with tons to do rarely take over 3 minutes. 2) Customized game options. Even if you don't like any of the game's 8 races, you can make your own. In the galaxy you want. Games play very differently when you change the shape, size and abundance of resources. The replayability of the game lies in the customization you can do to almost anything. Oh, and the developers made sure this game would be easily moddable. Extra fun. 3) "Just one more turn" factor. This game has it, even after putting in 100 hours. Now on to the critiques of this game: if you must have tactical control of your ships in battle then you will be disappointed by this game. If you want to focus on the strategy part and not tactics then you should have no problem. I've also heard that the game has no soul and it is essentially like playing a spreadsheet. People said that about GalCiv and yet it was very successful and a great game. If you liked GalCiv you'll like this. If you disliked GalCiv you will dislike this game. The bottom line is that Endless Space is good enough to mentioned in the same breath as all the addictive 4x classics and should only get better as time goes on. Expand
  34. Jul 10, 2012
    9
    This is a great game, make no mistake. It is not perfect, as very few games are, but it gets many, many things right. First, the bad: I've been a strategy board gamer since the Avalon Hill days and the combat system in Endless Space just isn't quite Gold Standard. In a complex game, the combat needs to be lively. It doesn't need to be complex, but there should be a greater degree ofThis is a great game, make no mistake. It is not perfect, as very few games are, but it gets many, many things right. First, the bad: I've been a strategy board gamer since the Avalon Hill days and the combat system in Endless Space just isn't quite Gold Standard. In a complex game, the combat needs to be lively. It doesn't need to be complex, but there should be a greater degree of strategy and tactics than long/medium/short range battle selections between 2 individual fleets. I understand the desire to simplify, but this goes too far. It's not as horrible as other reviews state, it's simply, well, too simple. To be fair, this isn't a straight war-game, it's much more an empire building game for which the designers elected to go with simplified combat. Fair enough, doesn't break the game by any stretch. I do wish you could speed up the combat results, once the cards are selected. A choice between the provided full-auto and full-manual selections. As good as the intuitive interface is (more on that later) some things are missing. Browsing through the wiki clears most questions up, and I hope elements so of the wiki make it into the game. It's nice to peruse the tech tree and see a tech that opens up a class of ship, but it would be even nicer to know what the class of ship is before you research the tech. And now the good: Addicting gameplay. Intuitive interface that is just the right way to do it. Pop-up help everywhere, links to what is going on in the game pop-up as event happen, etc. Replayability is excellent - try the different races, experiment with different victory conditions, try different galaxy sizes and civ mixes. It just goes on and on. Knowing what to research and in what order, how to improve a star system, which ships to build and how to outfit them - these are all decisions you can tailor to your specific play style. Lots of different builds work, and very few decisions you make are game-enders. Some players may not like this, as they may prefer a 'perfect' order for things, but I think it is a strength. The 'perfect' order is for you to decide, out in the endless space. Expand
  35. Jul 10, 2012
    9
    I have been following this game for quite some time now, and the reason that it gets a 9 is because of the way it was made. The developers listened, and responded to the majority of advice/points that early players made. They had both the "games2gether" system which allowed you to vote on the looks of a ship, or decals, or what gameplay feature to work on next, but they also listened toI have been following this game for quite some time now, and the reason that it gets a 9 is because of the way it was made. The developers listened, and responded to the majority of advice/points that early players made. They had both the "games2gether" system which allowed you to vote on the looks of a ship, or decals, or what gameplay feature to work on next, but they also listened to people in the forums. When bugs were found, they were swiftly dealt with, and people were generally listened to.

    I do not think that the "retail" version of the game should be judged on its current quality alone. The game is a pretty standard 4x strategy game, that is missing a lot of things. I would normally give it a 7. But the devs still have a lot they are talking about adding to the game, for free, and are still taking player input.

    What that means to me is that this game will continue to grow until it reaches a point where i could be proud to give it a 10.
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  36. Jul 12, 2012
    9
    Value, Value Value! I think most people can get off their high horse and admit this is an excellent game for $30. I'd consider this an excellent game at $60 considering the huge recent let downs from the money grubbers at Blizzard, Bioware, and EA. Is it perfect...show me a perfect game! I was on the fence, but I gave them a chance and its every bit as fun as was playing MOO1 and MOO2.Value, Value Value! I think most people can get off their high horse and admit this is an excellent game for $30. I'd consider this an excellent game at $60 considering the huge recent let downs from the money grubbers at Blizzard, Bioware, and EA. Is it perfect...show me a perfect game! I was on the fence, but I gave them a chance and its every bit as fun as was playing MOO1 and MOO2. Thank you for a SPACE 4X and not another shooter or RPG, I can't wait to see what they do next! Expand
  37. Jul 19, 2012
    9
    I think Endless Space is a great 4X strategy game! Highly addictive, it's been a while since I have been sucked into such a game, playing one more turn at 3am...
    You can't really compare this game with SoaSE, it's more grand strategy oriented like a Civ, a Moo, or a GalCiv, while Sins is more action oriented. The MP mode is also really cool to play, turns flying by quite quickly even for
    I think Endless Space is a great 4X strategy game! Highly addictive, it's been a while since I have been sucked into such a game, playing one more turn at 3am...
    You can't really compare this game with SoaSE, it's more grand strategy oriented like a Civ, a Moo, or a GalCiv, while Sins is more action oriented. The MP mode is also really cool to play, turns flying by quite quickly even for a TBS game.
    The interface is very simple to understand which makes the whole experience really fantastic. Sure there might still be some small bugs and stuff that could be improved, but the dev team (and the community) is still working on the game even after release, which can only be positive for the game's lasting appeal. I recommend this for 4X newcomers and old school players. It could become a classic!
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  38. Aug 15, 2012
    9
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.
    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually! With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.

    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually!
    With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10 times as powerful as the one you take up against them___this isn't a pot luck formula, it takes wit and strategy. This game has the incorporated mechanics to grant you the right tools to use strategy.

    I LOVE IT!
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  39. Aug 26, 2012
    9
    This is a great game, a blow of fresh air to the decaying turn based strategy game genre.

    I have played most of the old games, MoO, Alpha centauri, Galactic civs, and the first two civs (the historic strategy just don't fit me, i'm more a pew pew lazor guy) and I won't say, this is the heir of MoO, or the heir of SotS, or the heir of GalCiv 2. This is Endless space, a game which will
    This is a great game, a blow of fresh air to the decaying turn based strategy game genre.

    I have played most of the old games, MoO, Alpha centauri, Galactic civs, and the first two civs (the historic strategy just don't fit me, i'm more a pew pew lazor guy) and I won't say, this is the heir of MoO, or the heir of SotS, or the heir of GalCiv 2.

    This is Endless space, a game which will surely become a classic in its own, thanks to a polished UI, neat graphics, simple balance and complex strategy, and most of all, thanks to a developer who is willing to improve the game and listen to the players. On this weekend, they released a patch to improve the planetary population growth, so it will growth first the best planet, so you can colonize worse ones for the resources and still growing the big one.

    I'm pretty much happy with this game, I bought it in steam for mere 20
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  40. Sep 25, 2012
    9
    Really loved the game. I recently took a liking to 4X games, especially space-themed ones, and this is what I really loved. If you're new to the 4X genre, or even a hardened veteran, you /should/ like this game. The graphics and general look of it is fantastic. The interface isn't cluttered, and relatively easy to grasp after the tutorial. The tech trees are quite interesting, but itReally loved the game. I recently took a liking to 4X games, especially space-themed ones, and this is what I really loved. If you're new to the 4X genre, or even a hardened veteran, you /should/ like this game. The graphics and general look of it is fantastic. The interface isn't cluttered, and relatively easy to grasp after the tutorial. The tech trees are quite interesting, but it seemed to me with enough science production, the colonization tree was the easiest to gain a 'technology' win, after building the wonders that are unlocked via the last technology. Maybe that was just me, being Sophons (I think.).
    But it seems a lot of emphasis is placed on three things. One, your dust production, two, your 'building'/production production, and three, your ships. I don't know if I was a bad ship designer or what, but it seemed the enemy /always/ had better combat strength than me, and I had to build an armada of ships every time I went to war. Dust production plagued me throughout games, even when I put all emphasis on dust production and improvements, I still was struggling on the net gain of dust. Building/production was rather easy to obtain being the Sophons, and really it's the basis for everything in the game. Slightly OP, if you have a high building rate. You can build everything faster, improvements and ships, so you have a bigger edge. Then again, that might have been me. The game itself is really good in terms of mechanics, it's really smooth until you start exploring a large galaxy and end up waiting for a bit for other players'/AIs ships to move, but that's to be expected. The ship building was pretty interesting too. The only thing I rate this down from a 10 is the combat. Although the card-based combat is okay, I'd really prefer a RTS combat-style, so I can really see how useful those things I put on my ships are. It's not gamebreaking, unless you are the kind of person who just attacks everyone and wants to exterminate the universe. Although that is one of the 4 Xs, I tend to stick to more technology/diplomatic victories. Although having an armada of dreadnoughts helps too! Brilliant game, I love it.
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  41. May 7, 2013
    9
    It is a good game to get into the 4x genre. It has nice artwork, streamlined gui and got lots of free dlcs.
    It isn't as complex as SOTS2 or similar games but that's not always a bad thing isn't it ^^
  42. Mar 6, 2013
    9
    I think this game is perfect choice who want to pursue realistic SF. For example, 'Sin Of Solar Empire' and 'Galactic Civilizations' are not realitstic SF 4X games but RTS that mix some 4X. This game is not warfare game. This is real 4X game and you need some skills of diplomacy and management. I hope that 'Sins Of Solar Empire' learn this game and next one maintain balance.
  43. Jan 25, 2013
    9
    I thought I wouldn't ever really return to the joy of turn based strategy from the 90s. Games had moved on. However Amplitude makes one of the best attempts I have ever seen at modernizing the glory. Its not quite Civilization, but for an small developer's first try? It's awesome. I'm being honest with myself and rating this a nine. I'm tempted to give it a 10 like others just because II thought I wouldn't ever really return to the joy of turn based strategy from the 90s. Games had moved on. However Amplitude makes one of the best attempts I have ever seen at modernizing the glory. Its not quite Civilization, but for an small developer's first try? It's awesome. I'm being honest with myself and rating this a nine. I'm tempted to give it a 10 like others just because I want to see endless space 2 so bad. This is a GREAT start to what could be an epic series. I got it cheap on Steam promo, now I want them to release something else so I can give them the full price they deserve. Expand
  44. Sep 27, 2015
    9
    The game is a bit complex, but once you get past the learning curve, it's great. The AI is some of the best I have seen in any game... ever. You can play and win in any way you like and the artwork is amazing.
  45. May 19, 2014
    9
    This game like Civilization 4 in space. Beautiful graphic, good game play; at first glance difficult, but not really, with the constructor of ships, and with lots of technologies and capabilities to win...
  46. Apr 17, 2015
    9
    This is what Master of Orion 3 should have looked like. Luckily, even though we had to wait a long time, someone somewhere decided to make that MOO3 possible... minus the name.
    Everything is good in the game, especially in the patched base game. Its expansion changes stuff and it's not pleasant changes for everyone. I really liked the base game, the expansion, meh, I don't know...
    To
    This is what Master of Orion 3 should have looked like. Luckily, even though we had to wait a long time, someone somewhere decided to make that MOO3 possible... minus the name.
    Everything is good in the game, especially in the patched base game. Its expansion changes stuff and it's not pleasant changes for everyone. I really liked the base game, the expansion, meh, I don't know...

    To buy for all Master of Orion true fans (not the fans of MOO3).
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  47. Oct 11, 2020
    9
    One of my favourite experiences of the 4X strategy genre. The exploration of space and conquest of the galaxy is very appealing to me.
  48. Aug 11, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  49. Aug 15, 2012
    8
    I wouldn't give this game a 10, but I understand why some people are. The 4X genre is starved for good games, and most recent entrants have been half-baked buggy disasters. Endless Space is polished and plays well. Gameplay wise, Endless Space is really a game about two phases of play. The early game is great. Exploration is tricky. Some planets are hard to colonize. Keeping people happyI wouldn't give this game a 10, but I understand why some people are. The 4X genre is starved for good games, and most recent entrants have been half-baked buggy disasters. Endless Space is polished and plays well. Gameplay wise, Endless Space is really a game about two phases of play. The early game is great. Exploration is tricky. Some planets are hard to colonize. Keeping people happy on a budget matters. You don't want to lose ships. Leaders are highly valuable. In the late game a lot of that changes, however. Colonization is cheap. It's dirt easy to keep everyone happy. Resources flow freely, even at low tax rates. Production rates get so high on good systems that fleet spam becomes a huge problem. Ship design at that point also becomes about glass cannons or guessing games between which weapon he's using right now, and picking the right defense for it.

    That said, those are balance issues and the core game here is fun. It needs some tweaks to become "great", but is already "good" today.
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  50. Jul 23, 2012
    8
    Personally, I found the game to be very addicting and interesting. It had an amazing level of depth, and a very good replay ability value. The fact that you can create your own empire specific to what you want is cool, and the graphics are pretty good. Feels almost exactly like Civ 5, but space themed. However, there are some bugs that make the game suffer. One bug is that the MultiplayerPersonally, I found the game to be very addicting and interesting. It had an amazing level of depth, and a very good replay ability value. The fact that you can create your own empire specific to what you want is cool, and the graphics are pretty good. Feels almost exactly like Civ 5, but space themed. However, there are some bugs that make the game suffer. One bug is that the Multiplayer often crashes after about 100 turns (had this happen all 5 times I've played MP so far). Overall, this game is great, and I'd recommend to anyone who likes Civ 5 type games or Strategy games. 8/10 Expand
  51. Jul 23, 2013
    8
    The diplomacy is probably the most well refined in a Turn based strategy game i have played, surpassing civ V. there are really only a few things i want improved, and none of them are in gameplay. They need to add different art to planets (there is little to no variation). and to be honest the biggest reason i love the game is being amazed by the beautiful planets. the fact that there isThe diplomacy is probably the most well refined in a Turn based strategy game i have played, surpassing civ V. there are really only a few things i want improved, and none of them are in gameplay. They need to add different art to planets (there is little to no variation). and to be honest the biggest reason i love the game is being amazed by the beautiful planets. the fact that there is so little variation sucks. also the map art when you zoom out for a specific map type is the same every time, they need to add variation to that too. i really like the soundtrack (it makes me space out and fall into a gaming coma). really all i want is more aesthetics and art variation. I'm not sure if they are going to patch it. but there being so little planet variety is actually sort of a big issue. other than that, it is good. it isn't worth 30$ in my opinion get it when it is on sale. I think it is a game you could get a good 50 to 100 hours in before it gets redundant. Expand
  52. Dec 24, 2012
    8
    Just would like to point out that the developer has continued to make not just bug fixes but enhancements to the core game and seems to be doing a pretty solid job in this regard. Even if this game gets a 7ish score initially, I think this dedication to their game should bump its value to an 8.
  53. Jul 11, 2012
    8
    Trying to replace a true classic like Master of Orion 2 is certainly a massive challenge. Endless Space presents several elements that could clearly be considered on par with the Simtex-Microprose masterpiece. The phrase "diamond in the rough" fits perfectly. It is a diamond, but "still" in the rough. Luckily, the developers are listening to the gamers, and future patches promise an evenTrying to replace a true classic like Master of Orion 2 is certainly a massive challenge. Endless Space presents several elements that could clearly be considered on par with the Simtex-Microprose masterpiece. The phrase "diamond in the rough" fits perfectly. It is a diamond, but "still" in the rough. Luckily, the developers are listening to the gamers, and future patches promise an even more polished experience. The short answer is no, the game can't replace Master of Orion 2, but with enough patience, you'll see Endless Space stealing several days from you. Expand
  54. Nov 4, 2013
    8
    Very good 4x space game with pleasing visuals and a really crazily wide technology tree. It plays somewhat like a cross between master of orion 2, fragile allegiance and galactic civilizations 2.
  55. Jul 28, 2013
    8
    Best space 4X game I've played since GalCiv 2. My only major complaint is the AI, it's terrible. Even on normal difficulty the AI gets artificial boosts to make them "competitive" with the player. The combat system is different, basically rock paper scissors. Everything counters 1 other card (resulting in a boost), and is countered by one. I was pleasantly surprised to see the AI seems toBest space 4X game I've played since GalCiv 2. My only major complaint is the AI, it's terrible. Even on normal difficulty the AI gets artificial boosts to make them "competitive" with the player. The combat system is different, basically rock paper scissors. Everything counters 1 other card (resulting in a boost), and is countered by one. I was pleasantly surprised to see the AI seems to learn from the system and adapts its strat around your habits. Expand
  56. Jul 7, 2012
    8
    Surprising refreshment of the genre in what was a slow previous year for 4x games. Pros
    * A smart game. Non-cumbersome user interface. * Visually attractive solar system & seemless graphics. * Fairly unique to the genre battle system. * Wide range of game options. Disadvantages * Diplomacy is a slight pushover (i need to look this up as its likely my perception or difficulty settings or
    Surprising refreshment of the genre in what was a slow previous year for 4x games. Pros
    * A smart game. Non-cumbersome user interface. * Visually attractive solar system & seemless graphics. * Fairly unique to the genre battle system. * Wide range of game options. Disadvantages * Diplomacy is a slight pushover (i need to look this up as its likely my perception or difficulty settings or settings in general) * Spammy fleets (i think i'll get used to its style) >>>>>>> *!* When I say disadvantages its just something that springs to mind, as I know amplitude will change, as they are puring 1000x of themselves into this game. *!*
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  57. Jan 3, 2013
    8
    A good strategy game with some interesting concepts implemented to make it an enjoyable experience. I did find that poor tutorial a sticking point for me at first, but once you get the hang of things its a good game. Watch a youtube tutorial or play your first game on easiest mode just to figure stuff out while you do not care about victory. The card game which is part of the space combatA good strategy game with some interesting concepts implemented to make it an enjoyable experience. I did find that poor tutorial a sticking point for me at first, but once you get the hang of things its a good game. Watch a youtube tutorial or play your first game on easiest mode just to figure stuff out while you do not care about victory. The card game which is part of the space combat is an interesting twist which can either give you an advantage or disadvantage depending on what you and your enemy plays. If you catch this game for $10 or under it is well worth it providing you like turn-based strategy games. Expand
  58. Jul 7, 2012
    8
    4x turn based strategy game, very well polished and tested. I haven't seen a single bug yet. It has taken lessons from the legendary games of old (Masters of Orion, Galactic Civs), and incorporated them into it's own style. Highly addictive, and very fun to play. That said, the game does have two minor weaknesses. The game doesn't really have any animations for events, such as4x turn based strategy game, very well polished and tested. I haven't seen a single bug yet. It has taken lessons from the legendary games of old (Masters of Orion, Galactic Civs), and incorporated them into it's own style. Highly addictive, and very fun to play. That said, the game does have two minor weaknesses. The game doesn't really have any animations for events, such as Master's of Orions "Tech researched/stolen", which IMO reduces the excitement. The combat system, while quite innovative, isn't really a good replacement for player controlled combat.

    Still, if you like 4x strategy, this game will be worth your money!
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  59. Jul 6, 2012
    8
    This game is truely what a perfect space strategy game should be. It's Flawless !
    Simply said - it's THE best 4X space game since Master of Orion 2. Period.
  60. Jul 6, 2012
    8
    A great game, but there is a lack of depth when you reach high-level play. It's still a lot of fun though, I suggest purchasing it.

    This game is easy to learn, and easy to master. Don't get me wrong, it's amazingly fun to play. Even if you've never played a 4X game before, I can guarantee you will like this game. Nevertheless, once you grasp the basic mechanics, Endless space is not
    A great game, but there is a lack of depth when you reach high-level play. It's still a lot of fun though, I suggest purchasing it.

    This game is easy to learn, and easy to master. Don't get me wrong, it's amazingly fun to play. Even if you've never played a 4X game before, I can guarantee you will like this game. Nevertheless, once you grasp the basic mechanics, Endless space is not quite as deep as it seems. Combat/ship design is rather rock/paper/scissors-ish. Upon colonizing a new system, I will always build the same improvements over and over again. Diplomacy is rather simple. There are very few ways to play this game, but somehow it's still very enjoyable. The GUI is amazing, and tooltips make the game very approachable. The game is actually quite beautiful. Whenever I start a game, it is very difficult to stop playing.

    This game is both enjoyable and addictive, although is very simple gameplay-wise. If you buy it, you won't regret it. Just don't expect deep strategies or tactics. You will use the same strategy EVERY TIME.
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  61. Jul 8, 2012
    8
    This game has a great interface which makes it very accessible, clear-looking and easy to play. Good graphics and design choices also add to it's charm. There's plenty of room for strategic and tactical thinking in this game. On the downside, I would mention the lack of personality in terms of in-game lore and flavour stuff like videos or even text. This doesn't help one get attached toThis game has a great interface which makes it very accessible, clear-looking and easy to play. Good graphics and design choices also add to it's charm. There's plenty of room for strategic and tactical thinking in this game. On the downside, I would mention the lack of personality in terms of in-game lore and flavour stuff like videos or even text. This doesn't help one get attached to the game universe. Minus for this and minus for rock-paper-scissors too fast-paced combat. Still, one has to remember Amplitude Studios is not a major developer and this is their first project. Considering this, and their approach to the game's development and interaction with fans and feedback, I can only applaud and praise them. Expand
  62. Jul 12, 2012
    8
    Overall a solid 4x space opera game. It contributes some minor improvements to the genre, like resources and such, which make for some interesting game play. However, overall it does not bring much innovation to the genre. I will say that in my opinion it is the best space opera game on steam.

    For rating a game, I rate it based on hours of enjoyment per dollar. $1/hour = ok game, rating
    Overall a solid 4x space opera game. It contributes some minor improvements to the genre, like resources and such, which make for some interesting game play. However, overall it does not bring much innovation to the genre. I will say that in my opinion it is the best space opera game on steam.

    For rating a game, I rate it based on hours of enjoyment per dollar. $1/hour = ok game, rating 6, $0.50/hour = good game, rating 8 or 9 depending on exactly how much I enjoyed it. Right now I am close to $0.50 per hour, but I enjoyed those hours immensely, so I rate it a 8.5 (rounding down). It will probably give you about 30-40 hours of fun game play if you are a 4x or space opera fan, so that makes it worth about $20 by my standards (wait for the steam sale :-) ).

    Rating the Xs
    Explore: 7.5/10 - typical, with a little twist
    Pretty standard in this sense. Scout ships explore and so on. What makes this interesting is the new resource addition, you are really in a mad rush for certain resources early game and are totally screwed if you don't get the right resources. But mostly this is nothing new.

    Expand: 7.5/10: typical, but a little better than past installments
    Pretty standard, except need to get the new resources like with exploration. Some features in game like the ability to settle within a system without building ships are convenient. A bit better than other 4x games I've played.

    Exploit: 7/10: Weak diplomacy system, balanced by interesting civilizations
    The diplomacy in the game is kind of weak, like civ 3 weak. Just pay enough money or something and you can get whatever you want, way to easy to exploit in this manner. This could be fixed with a couple of patches.

    I found some of the civilizations to be really fun in this phase, particularly the Sowers. Most of the races are nothing new, but the flavors make them interesting, like the Horatio, a race of clones of a single man. Each one plays differently enough that I played through a game with each, and enjoyed them on different levels. There still needs to be some balancing between races though.
    Overall, the exploit phase is typical, enjoyable but nothing new.

    Exterminate: 8/10: What it lacks in complexity, it makes up for in difficulty
    Its been a long time since I was this challenged in combat by a game. The micromanagement in this game is almost non-existent, but in my experience the micro in space opera games is pretty pathetic anyways. The ones that have "RTS" combat seem to always end with your ships just sitting there and firing endlessly, with no real benefit to moving them, or a lack of finesse with the controls that makes moving them strategically nigh impossible.

    I like the whole admiral feel to combat. It makes little sense for you to be able to control each individual ship in a fleet (unless you are a robot race), so this is a bit more realistic, even if it is kind of shallow.

    The part of this game where I felt challenged was the macro-management of fleets. It is just a game of rock-paper-scissors, but so was galactic civilizations II, (three weapons tracks, chose one or all of them...), but being able to alter the make-up of your fleets requires a lot of fine tuning of industry and scouting of enemy fleets. Having the right fleet in the right place at the right time can make all the difference, especially if you are playing a non-military race.

    Style/Interface 9/10: Really easy to use, good flavor and back story
    The game interface was very simple. No scrolling through tables and stuff, which was very convenient. Honestly the interface is probably the most innovative part of the game. This alone makes it more enjoyable than many other 4x games, since you spend less time in menus and more time in more fun elements of the game.

    I really liked the style of the game, the flavor of some of the races were very amusing (Horatio, Pilgrims, Sowers), and the others were just ordinary (Cravers, UAE, Sohpons etc). The story itself is typical, but there aren't many excellent stories in 4x games (Alpha Centauri excluded). Overall: 8/10 A solid game.
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  63. Jul 17, 2012
    8
    All my thoughts are summed up by this critic's review:

    www.gainsense.com/2012/07/endless-space-review.html

    Essentially though, ES has the basics done right but is lacking in complexity.
  64. Jul 22, 2012
    8
    Generally speaking the game is very soundly constructed. The space battles are beautiful to watch, and there is enough strategy there for some meaty games. It contains the elements of system control and choke points that I loved about Sins of a Solar Empire without the simplistic "Build a carrier fleet and gg" mechanic. Furthermore, the ability to design your own ships and the strategyGenerally speaking the game is very soundly constructed. The space battles are beautiful to watch, and there is enough strategy there for some meaty games. It contains the elements of system control and choke points that I loved about Sins of a Solar Empire without the simplistic "Build a carrier fleet and gg" mechanic. Furthermore, the ability to design your own ships and the strategy of picking which tech to research and when is pretty engaging. Additionally, the various races that you can play as, not counting the ones you can design yourself, all yield additional replay value as they all have their own unique quirks and strategies that you have to deal with. Overall, there is a lot of good stuff there for several playthroughs, plus after that you can take it online to match yourself up against other players or people that you know.

    All that said, I knocked two points because the game can get stale after awhile, but I think not anymore so than a regular strategy game. At the end of the day, we all know that we develop our own "pattern" of how to play strategy games. It happens with Civ, Sins, etc. Once you reach that point and figure out what works best for you on each race, you'll pretty much be on auto-pilot for the rest of the game. This is especially true in games against the AI where you can pretty much predict how each one will react on a general strategic level. This concern is somewhat eliminated by playing against real people simply because they can be unpredictable, but that doesn't really mean that your particular playstyle will need to be altered all that significantly.

    So, in the end, it's a well-made, fun game that has a moderate replay value, but after you find your groove its easy to get bored, especially against the computer. I'd recommend finding a playstyle by doing games against the AI, then going online and playing matches against people to help keep things livened up.
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  65. Jul 26, 2012
    8
    This is a pretty good 4X game. I can't wait for the mods to come alive with custom races and technologies. There are certainly areas that could use a bit of polishing, but compared to many other, this is a diamond in space... A slightly discolored diamond, but a diamond non-the-less.
  66. Jul 30, 2012
    8
    Description:

    There is something that everyone should know about Endless Space and that is that it is hard, it is going to be confusing the first few games, and you will lose. I'm going to use the combat system just to show you how complex the game can be. Combat in Endless Space can best be described as a Rock, Paper, Scissors game within Rock, Paper, Scissors within Rock, Paper,
    Description:

    There is something that everyone should know about Endless Space and that is that it is hard, it is going to be confusing the first few games, and you will lose. I'm going to use the combat system just to show you how complex the game can be.

    Combat in Endless Space can best be described as a Rock, Paper, Scissors game within Rock, Paper, Scissors within Rock, Paper, Scissors . Choosing between Ballistics(kinetics), Lasers, and Rockets and then the proper defense systems against each of those weapons and then a semi-R.P.S. card battle system. Then there's the max weight of your ships(how much you can equip them with), researching the tech for the weapons, defense systems, and ship chassis. And assigning proper commanders to your fleets. Now this is one of the easiest parts of the game and I didn't even describe all of it because that would take a whole review on JUST talking about combat to do that. Oh and did I mention that there are 7 ways to win this game so it's not all about the combat. You have to focus on not just Combat but Economy, Expansion, Tech Building, and Diplomacy.

    So if your the kind of person that enjoys this level of complexity then this game is probably for you. The Good:

    The interface is super clean. For how the complex the game is the interface really helps in making it "easier" to manage your colonies, fleets, etc. The combat looks like a scene straight out of Battlestar Galactica it's a super fun event to watch in fact I've forgotten to play cards because I was too busy watching the combat. It's a beautiful part of the game end of story.

    Colonizing, choosing what each planet should pull it's resources to, governing, and terra-forming, ect definitely give you full control over what's going on in your empire and better yet if you get so many colonies that you don't know what to do with them you can assign an AI to take care of that star-system for you. So that's really handy for when your busy conquering or doing whatever and you don't have time to deal with the 20 colonies you own. Customizable Factions means you get to play your way!

    The Bad:

    There is no play by email which is really disappointing because this game is LONG. And if you're playing multiplayer it is going to take a while to finish. I'm unaware if Amplitude plans to add this one day but it doesn't look like it.
    -There is some saving grace in this situation though because if you're in a match against a person and they drop out of the game then the AI will take them over. Now this can be a good or bad thing itself because what if they just had to leave to go to work and they come back and the AI completely ruined their strategy or an entirely different person joins and then they haven't been there the whole game so they don't really know what's going on for that session. So multiplayer definitively needs a little more work, mainly the option to choose to play by email.

    The combat is not very dynamic it is essentially the same thing over and over and while it drop dead gorgeous it is extremely repetitive.

    Pirates are OP and there are too many pirate fleets and the strength of the fleets is too high for how early they can show up and you could lose the game before you even encounter other factions. If you choose to enable pirates(which I suggest you don't unless you want to have a rage induced brain aneurysm) Pirates are broke in all the wrong ways. Space Pirates should be a nuisance with maybe one really strong Black-Beard fleet once in while not a whole faction that can spawn 5 battle cruiser sized fleets any where on the map on every turn one right after another non stop. You lose half of an early game fleet for every pirate fleet you destroy but guess what! After that pirate fleet is dead there's three more that are even stronger that JUST spawned in the system right next to your nearly ruined fleet.
    - Now since Pirates are optional I'm not going to let this effect my rating

    The biggest problem for me however is the lack of story and lore in the game. If the lore of the factions was measured in the deepness of a pool we're swimming in a bathtub, with the drain unplugged. There's not a whole lot there and the game generally lacks personality. The immersion is not there. I don't have any other reason to like a faction other than their stats and the style of their ships. Which is why I made my own so I could have some form of an actual story or motivation to conquer the galaxy or the befriend or smite a particular faction other than to just do it for the sake of winning.

    And that is the reason why I can't give it a 10/10. If it had Story and Immersion then yeah 9/10 and if the combat was more dynamic 10/10 but since it doesn't I have to give it a solid 8/10. Bottom line: excellent game, terrible story.

    Anyway I hope my review was helpful to you.

    Happy Gaming!
    Vorlo
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  67. Aug 14, 2012
    8
    As a long-time (decades) 4x game player, I was very impressed with the quality of ES when it was still in its alpha version. Its main flaw (common in 4x games) is lack of a compelling narrative to carry you through to the endgame. Still, I've put in over 200 hours on this game (thank you, Steam, for reminding me) since first downloading the alpha version, I am particularly impressed byAs a long-time (decades) 4x game player, I was very impressed with the quality of ES when it was still in its alpha version. Its main flaw (common in 4x games) is lack of a compelling narrative to carry you through to the endgame. Still, I've put in over 200 hours on this game (thank you, Steam, for reminding me) since first downloading the alpha version, I am particularly impressed by the clean, smooth, consistent user interface. And while some have criticized the combat system, I rather enjoy it, and I find it has subtleties and balancing aspects that casual reviewers overlook. A fun game -- and that's what games are all about, isn't it? ..fritz.. Expand
  68. Aug 23, 2012
    8
    A lot of 4x games have been coming out these days, but unfortunately most of them are not very good. Endless Space stands out - it's one of the best i've played for a long time.
  69. Oct 28, 2012
    8
    Endless Space is very well done. However, right up front I will tell you about it's fundamental flaws. I had to play a lot before the flaws really became an issue. We must divide the game into single player and multiplayer modes, because they play differently. In single player mode the AI has to cheat ALOT to compete. Yet, has no clue how to manage systems and heroes effectively. Since theEndless Space is very well done. However, right up front I will tell you about it's fundamental flaws. I had to play a lot before the flaws really became an issue. We must divide the game into single player and multiplayer modes, because they play differently. In single player mode the AI has to cheat ALOT to compete. Yet, has no clue how to manage systems and heroes effectively. Since the latest patch, except on the very highest difficulty levels, which just make it cheat more, it spams sips until it eventually goes bankrupt. Now in multiplayer mode, it's a lot better as you have hyper-efficient human opponents that don't make the AI's blunders. But, there are two glaring problems there too. Namely, the combat that favors "glass cannon missile boats" and the fact that the combat is simultaneous with the strategy map. This means that if you have 3 fleets that could potentially face combat ina turn , you can only actually play out the fight in one of them, the other two will be auto-resolved. The auto-resolve is terrible, so you will lose a lot of fleets you otherwise would not in this way. So, what ends up happening is you end up having to customize your ships and character traits based on knowing yo will have no participation in 95% of the battles. All that being said it is a great game and is a lot of fun, the small studio that made it s 100% committed to fixing the aformentioned shortcomings in the future, so it should only get better from here. Expand
  70. Jun 17, 2016
    8
    A very good space exploration and management game, with economy and fleet management. A fan for the strategists with so much to do and take note of, still quite tough on the easiest of difficulties and not for those who don't want to put the time in.
  71. Jan 3, 2013
    8
    This review is accurate as of January 2013 and includes only single player. To give a background the only space 4x games i've really enjoyed were alpha centauri and the galactic civilization series. I've tried others and have never found them to be very engaging. I have enjoyed every civilization game since the beginning although V held my interest the least. I have enjoyed other similarThis review is accurate as of January 2013 and includes only single player. To give a background the only space 4x games i've really enjoyed were alpha centauri and the galactic civilization series. I've tried others and have never found them to be very engaging. I have enjoyed every civilization game since the beginning although V held my interest the least. I have enjoyed other similar 4x titles, but games like europa universalis tend to be to complex for my liking.

    Pros:
    9 pre-made factions plus 1 reskin. I've seen complaints about the factions being bland, but I feel each faction has a very distinct playstyle that it encourages
    the ability to make a custom faction
    complete control over the galaxy you play in. Choose the shape, size, density level of systems, abundance of resources, pirate strength (or existence) etc.
    the tech tree is very interesting in the way it is laid out. 4 trapezoids with the small ends all around a central point with the tree growing wider the further away it is.
    Decent graphics with low requirements. I play on a laptop from mid 2010
    Once understood the combat system actually does a good job of building tension.
    The game has free addons that the studio continues to develop (The game shipped with only 8 races) There is a special xmas event that has been added (you can disable it if you like) and the community actually votes on what features will be included in upcoming releases. This level of developer support is amazing I would say the game is worth getting based on this alone to help make a statement to the industry.

    Cons:
    No Demo!
    The tutorial is better than when it was released, but still leaves something to be desired. As you'll only use it once it isn't a big deal.
    The graphics aren't the same quality as a AAA title, but they are adequate. There are no cut scenes which some people may find as a turn off, but that isn't why I play 4x so it doesn't bother me.
    The combat is card based, and at first seams very luck based, but i'll go into combat more at the end.
    Custom factions use a base race as a template. This includes racial bonus, ship design, and portrait.
    The ship visuals do not change based on their weapon and armor load outs. During the combat animations weapons actually just fire from the side of the ship, it looks a little silly.
    The game tends to end abruptly. I'm often surprised by the game ending and have to take a minute to figure out what victory condition was achieved.

    Combat:
    I've seen numerous complaints about combat not being tactical enough, or the entire game being card based. Both of these are false. The combat is handled by choosing a tactic (based on cards) that you have researched. your ships then carry out those orders. You can select your cards before battle if the battles happen to quick for you, or you can select them as the battle plays out so you can react to how the battle is going. It is only not tactical in the sense that you can't control each ship individually, but you do decide the tactics your army will use for each phase of combat (long, medium, and short). Also, each weapon type performs in a unique fashion compared to the others, and the armors behave differently as well. You can learn what ship types your opponent has, or what tactics they typically employ and modify your fleets and/or tactics to counter them. It is only in situations where you are way ahead or behind in tech that the outcome is a given. Lastly if you are finding the battles tedious to watch you can select all your cards, then auto battle. The battle will play out in about 10-15 seconds showing you which cards where played by you and the opponent and the outcome.

    If people are claiming that this is just a card game with a 4x skin then they are only interested in combat. If you enjoy other aspects of 4x then rest assured this is far more then "just a card game"

    The last thing I want to mention is about the story. It is true that there is no inherent story, but stories in 4x games are often odd creatures requiring your "persistent" civilization to restart the tech tree, lose your entire military, and rebuild your economy from the ground up for every mission. I tend to look at each play through as its own story. If you require something to motivate you there are achievements, some of which can be very difficult to accomplish.

    TLDR: This is a good space 4x game. It is not perfect, but in my opinion it is a contender for best space 4x game on the market right now. If you are still on the fence go try the demo for star ruler. http://starruler.blind-mind.com/ If you like it get that, if not, get this.
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  72. Aug 24, 2013
    8
    Such a huge game. There is a lot to take in when you play, and it can be a little off-putting if you are new. But if you persevere, you'll discover a simply amazing game. Each game is not entirely the same, but not entirely different. There is a lot of patience needed to play this game, clicking "End Turn" repeatedly while waiting for something to be finished isn't most people's idea of aSuch a huge game. There is a lot to take in when you play, and it can be a little off-putting if you are new. But if you persevere, you'll discover a simply amazing game. Each game is not entirely the same, but not entirely different. There is a lot of patience needed to play this game, clicking "End Turn" repeatedly while waiting for something to be finished isn't most people's idea of a good time. And space combat is fairly limited. You pick three tactics for the three phases of the battle. But the battles themselves look simply amazing; no tiny little units stabbing each other here. Full on cinematic battles are just the icing on this sci-fi cake. There's a large amount of strategy behind the beautiful grahpics, and I would heartily recommend it to any turn-based strategy fan. Expand
  73. May 2, 2013
    8
    While Endless Space is a very very good game, the only flaws I see are the lackluster borderline-dull card based space combat; and the micromanagement level of large empires. In my opinion most 4x and turn based stragety games become tedious at endgame, this game falls into the same pit with limited automation abilities.

    Fantastic music, very clean and simple UI.
  74. Apr 27, 2013
    8
    This is a nice game, but the combat system is done via cards which are selected in which you choose the type of attack or defense you wish to use for that phase. This game is pretty easy to learn and the different levels of difficulty provided will ensure many hours of enjoyment whether playing against the AI or in the multiplayer mode against other human opponents. For myself, the gameThis is a nice game, but the combat system is done via cards which are selected in which you choose the type of attack or defense you wish to use for that phase. This game is pretty easy to learn and the different levels of difficulty provided will ensure many hours of enjoyment whether playing against the AI or in the multiplayer mode against other human opponents. For myself, the game has never crashed and I am glad to have bought this game as I consider it money well spent, but if you are more interested in having space battles with lone ships up to fleet size, then I suggest you try playing StarDrive. Both Endless Space and StarDrive are fantastic games and each offer a special type of space strategy gaming, which should be experienced.

    Enjoy
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  75. Apr 30, 2013
    8
    Endless Space is what Master of Orion 3 should have been. That said, its main problem may be that it can best be described in relation to other games, and not so much on its own. It has a sprawling tech tree, planetary systems to develop, space battles, alien empires, powerful commanders: basically the whole mess that we have learned to associate with the 4X genre and love it for. But IEndless Space is what Master of Orion 3 should have been. That said, its main problem may be that it can best be described in relation to other games, and not so much on its own. It has a sprawling tech tree, planetary systems to develop, space battles, alien empires, powerful commanders: basically the whole mess that we have learned to associate with the 4X genre and love it for. But I have a hard time pinpointing what it does that goes beyond this point. It feels like its searching for its own niche with the interesting idea of the sentient currency that is Dust, but this fluff isn't matched to game mechanics that explore it; if I called it Credits, the game wouldn't really be all that different. I really want to see Endless Space create its own mark on the genre, something unique to it. The good news is that the developers have been expanding it constantly since release, with four free expansions out so far (though so far these are more 'additional content' and less 'gameplay changing'). So hopefully this uniqueness is something it will achieve in the near future. Expand
  76. Jul 30, 2013
    8
    Endless space definetly is a good game. I like to spend some hours in it. But there is few things that I don't like. And all of them based around fighting.
    1. I don't even bother myself again with another 4x with "rocket/laser/cannon" cliche. Really, I don't find it fun to always rebuild my fleet to fighting with rebuilded enemies. And AI do this faster and better.
    2. I prefer MoO2 or
    Endless space definetly is a good game. I like to spend some hours in it. But there is few things that I don't like. And all of them based around fighting.
    1. I don't even bother myself again with another 4x with "rocket/laser/cannon" cliche. Really, I don't find it fun to always rebuild my fleet to fighting with rebuilded enemies. And AI do this faster and better.
    2. I prefer MoO2 or even MoO3 combat. 3-turns collisions sometimes makes me feel slight frustration.
    3. Conquering systems just *censored*.

    But it still ggod game about building space empire with funny features.
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  77. Dec 3, 2013
    8
    This game is fun but sadly i have no friends to play it with and that's a bit of game breaker for me. Once I had the slightest idea what to do it became very fun and i do like a lot of things about it, the only thing i cant stand and the only reason it didn't get 9 stars is the expansion penalty. Even if your playing as a class that is the most likely to win you get a penitently forThis game is fun but sadly i have no friends to play it with and that's a bit of game breaker for me. Once I had the slightest idea what to do it became very fun and i do like a lot of things about it, the only thing i cant stand and the only reason it didn't get 9 stars is the expansion penalty. Even if your playing as a class that is the most likely to win you get a penitently for expanding, even the mostly robotic faction with basically no emoticons (according to the description) or anyway of disapproving expansion still has this. Once i dealt with that there are only some minor things that bug me like when your planets go into rebellion but that's usually my fault :D Over all i would still recommend it because it is very fun. Expand
  78. Dec 23, 2013
    8
    This is a good strategy game. Difficult, that makes you think more on what to do and wait to wage war...if it's not needed. You can't focus on one single war tech, you have to adapt and develop. I like it
  79. Dec 4, 2013
    8
    The game begin with random and you may really need to reload to obtain a couple of lucky planets which can provide a decent resources since AI seems never lack of resource.

    The real strategy part begin in the mid game, well, the battle system is simplified by playing cards, but enemy AI is quite smart at the hardest level I mean it responded to player's ship weapon&armor very soon:
    The game begin with random and you may really need to reload to obtain a couple of lucky planets which can provide a decent resources since AI seems never lack of resource.

    The real strategy part begin in the mid game, well, the battle system is simplified by playing cards, but enemy AI is quite smart at the hardest level I mean it responded to player's ship weapon&armor very soon: almost each time you beat them, they will convert their ship's weapon&armor into the kind can restrain yours in a few turns. So, the earlier fight is not gonna be easy since you won't have enough resource/tech to upgrade or convert your weapons. Thus you'd better try your best to defeat enemies with your new weapons at their planets before encountering them at your base, and by this means they won't have reacting time to adjust. And this situation will only get changed after you take down your first close opponent since after that you can grab more resource from new planets and your ships and heroes also become experienced a lot whereas enemy just rebuild ships and recruit new heroes.

    And then the late game become a bit boring because opponents may fight each other and not just against you, and their advanced ship and weapons are not lead by a high level hero, which cause them to lose bounus -like 50% atk/def power.

    -----
    I tried several times at the hell level of "-195" but all failed, since whatever how many times you use S/L and other bug or trick,this largely weakened ship or resource setting won't give you the chance to take your most close(or weakest) opponent down while other opponent will do that before you can, and then the whole game lose the balance. It seems someone succeed in that by using very specified race, map and other setting- but I don't think that method contains any of strategy.
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  80. Oct 17, 2014
    8
    A beautiful and well-designed 4x game with lots of narrating background, you got excited at the beginning with exploration in space and establishing of your early colonies, it's not difficult to learn yet it's deep enough for one to keep experimenting, with various type of victories you can try to manage your space kingdom with different strategies on different factions.
    The end game of
    A beautiful and well-designed 4x game with lots of narrating background, you got excited at the beginning with exploration in space and establishing of your early colonies, it's not difficult to learn yet it's deep enough for one to keep experimenting, with various type of victories you can try to manage your space kingdom with different strategies on different factions.
    The end game of this game is a bit easy once you beat an AI or two, but it requires careful management to get yourself to that point, the combat system is over-simplified but the graphic still draws mine attention, recommend for every space theme lover and 4X game fan.
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  81. May 26, 2014
    8
    Pros: Newcomer friendly given it's simple controls. It is not a space sim but a pure strategy game with a space backdrop. The real challenge lies in multiplayer but prepare for a long... game. Expect 1-6 hours per match depending on settings and map size. Move timers are a must. You are going to want to create a custom faction to be successful out of single player.

    Cons: Due to the
    Pros: Newcomer friendly given it's simple controls. It is not a space sim but a pure strategy game with a space backdrop. The real challenge lies in multiplayer but prepare for a long... game. Expect 1-6 hours per match depending on settings and map size. Move timers are a must. You are going to want to create a custom faction to be successful out of single player.

    Cons: Due to the match length many multi player matches sadly end in teammates abandoning the game but on an up note they can return and others can take their place.
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  82. Jun 26, 2015
    8
    I understand that this game is old already by the time I am reviewing it but with the recent Civilization starships and Beyond Earth being a rather unsavory experiences I wanted to write a review for a game that did all the same things with one exception. It did them right.

    First things first this game plays as if someone ported the civilization series to space and gave them a rather
    I understand that this game is old already by the time I am reviewing it but with the recent Civilization starships and Beyond Earth being a rather unsavory experiences I wanted to write a review for a game that did all the same things with one exception. It did them right.

    First things first this game plays as if someone ported the civilization series to space and gave them a rather good backstory. You build, you buy, you coerce and then you destroy, the typical 4X game in a nutshell. Where it differs from the civ games though is in it's lack of a hex system and it's surprisingly asymmetrical play.

    Each of the games factions has a series of traits good and bad aswell as an overarching main faction trait.
    These traits drastically alter each faction style of play with one having to rush the game before it collapses on its own economy and another trying to outlast the rest of the factions by stripping planets of resources and making them undisireable and eventually even stupid to invade.
    These assemetric factions all mesh very nicely into eachother and make for an interesting game that is quite fun to learn. The game much like it's spinoff endless legend (which is also pretty good) lets you create custom factions with all the bonuses and tradeoffs you like.

    The graphics are nothing spectacular but have aged quite well all things considered. The combat while more complex than in Civ games is still rather simple. There's your fleets, their fleets, and a whole lot of explosions and space opera in the fully animated battles.

    The problem with this game is acctually is simplicity. In high level play you'll notice that there are only a few strategies that work well. leaving the late game experience a little dry and stale.

    Final verdict: 7.5 out of 10 (rounded up to 8 (blame metacritic))
    Dispite my greivences with the games lategame it holds up brilliantly until then with the first half probably getting a higher rating then the final verdict. It's a very nice game that manages to induce that one more turn symdrone. It holds up even today and I think that anyone who is a hardcore fan of 4X should try and pick it up since by now it's pretty cheap.
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  83. May 17, 2017
    8
    With the release of the Endless Space 2 later this month I decided to revise and review its predecessor. It has been almost 5 years since the release of the first Endless Space and it's remarkable how the game can still hold up as a great game even so many years later. The gameplay is very addicting and although it might not have a tutorial level or scenario it displays all the informationWith the release of the Endless Space 2 later this month I decided to revise and review its predecessor. It has been almost 5 years since the release of the first Endless Space and it's remarkable how the game can still hold up as a great game even so many years later. The gameplay is very addicting and although it might not have a tutorial level or scenario it displays all the information that the player needs, when the player needs. If you never played a game of this magnitude you might feel lost at first because there is so much to manage, so many options and so much strategic depth but learning and discovering all the little things and systems that this game has to offers is part of its fun.

    Taking the 4X turn-based strategy to outer space, Endless Space expands on the genre's recipe and with its 8 different victory conditions the game really incites the player to try multiple strategies and approaches. The battle system is very simplified but it has a good depth to it. Most of the strategy here comes before the battle itself from optimizing your ships depending on the resources you have and trying to predict your opponent's strategies and weapons.

    In terms of civilizations Endless Space offers a good variety. Some are human-like, others mechanical and others more alien. And they all play differently, with unique differences like the ability to colonize all planets right from the start or the ability to leave your system and migrate to other planets. A nice touch is that each civilization has it's own ship designs. In the overworld there isn't much to speak off in terms of graphics since the game aim for a simplistic "holographic style". The plot is quite absent but Endless Space does offer unique lore to each of the civilizations. This lore is delivered through a little cinematic that install the right mood and mindset for understanding that species backstory and playstyle.

    • Last Thoughts

    Even today Endless Space is a game that can hold up as the simplistic graphic style doesn’t show its age and the strong gameplay provides for many hours of engagement and entertainment. The unique concepts, the great array of available and uncommon civilizations and the multiple victory conditions make replaying the game feel non-repetitive and that’s something that Endless Space really relies on since it doesn’t have a campaign or story mode. This is one of my favorite 4X games until now and I’ll be looking forward to the release of Endless Space 2 later this month.
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  84. Aug 5, 2021
    8
    Trouvable à 1€ sur certains sites
    Je découvre la licence avec ce jeu et pour le coup c'est vraiment intéressant, il y a pas mal de choses à gérer le jeu est assez complet pour son age

    Vous pourrez même utiliser Cheat Engine si vous galérez trop ou juste pour + de fun ;)
  85. Oct 15, 2012
    7
    It's a fun, straight-forward 4x space strategy game, with a great UI. The developers seem motivated to keep improving the game, too. Not a classic, and not a must-have, but also not a bad way to spend some time.
  86. Aug 14, 2012
    7
    As a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promisingAs a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promising title. One flaw is the enemy AI. It will frequently amass huge fleets in one or two systems and do nothing with them. The AI does not actively challenge the player as he or she grows an empire across the galaxy map. The more your empire expands, the more your populace becomes unhappy. Even if you are playing an expansionist or militarist faction, you suffer an enormous approval penalty for growing your empire too quickly. Many people have complained about fleet combat because players have very limited control over it. Once you engage an enemy fleet with one of your own, your fleet attacks on its own. You have three rounds of combat to play a tactics card that gives you bonuses and rock paper scissors counters to other cards. You have no direct control over fleet movement or attack during combat. Personally, I don't mind this as it simulates managing an empire from afar and leaving the dirty work to the admirals. You can customize ships with technology that forms another rock paper scissors mechanic. Admittedly, I have not played multiplayer, but I am thinking it is probably a lot more rewarding than playing against the AI. If you're new to 4x games, I would recommend Endless Space. If you're a veteran looking for a new, engrossing experience, you might not find what you're looking for. The game is a good amount of fun, rewarding (if only for a while), and a nice segway into games like EU3, GalCiv2, and Victoria. Expand
  87. Dec 3, 2012
    7
    It's an indie game. Ofcourse it has little to no voice-overs or amateuristically done at best and the quality is low to mediocre. I wish people would stop buying indie games only to whine about the lack of depth and quality.
  88. Feb 28, 2013
    7
    Played this game recently and it wasn't too bad. I agree that there is a bit of lacking in the depth area, both in content as well as the races. The combat system was a bit redundant in that I grew quickly tired of the same battle cutscenes time and time again. The tech tree is just all over the place. And the AI pose little to no threat on a consistent basis. While this game did have somePlayed this game recently and it wasn't too bad. I agree that there is a bit of lacking in the depth area, both in content as well as the races. The combat system was a bit redundant in that I grew quickly tired of the same battle cutscenes time and time again. The tech tree is just all over the place. And the AI pose little to no threat on a consistent basis. While this game did have some potential, it's replay-ability was pretty much in the shallow end. Expand
  89. Jul 9, 2012
    7
    This is a rating for how the game is now, and not how I hope it will be. Endless Space is a great game if you have time, patience and a love for strategy. There are a few things I don't like about it, such as the combat system (the fact that a space battle would always have both sides follow the battleplan of getting closer to each other is absurd), but if you're a fan of paper scissorsThis is a rating for how the game is now, and not how I hope it will be. Endless Space is a great game if you have time, patience and a love for strategy. There are a few things I don't like about it, such as the combat system (the fact that a space battle would always have both sides follow the battleplan of getting closer to each other is absurd), but if you're a fan of paper scissors rock, you might like the battle system. A lot of people will praise the UI of this game, I would say its good, but some more information could be displayed without having to change tabs. One thing I absolutely would love is if the game would tell you if an exploitation of a planet was cued up rather than saying "no exploitation" on the planet, then you check to see if you have an exploitation for the planet cued and go "oh yes, I do" this process requires too many steps and slows down the game for everyone. The games interface almost tries to make you have to select every single information tab during a turn, but really some more information could be displayed on the main galaxy view, just to save some players time. All in all this game is good, solid, and I'm glad I bought it. Expand
  90. Jun 19, 2018
    7
    Good 4X.

    Although if you are not waging war, gameplay becomes somewhat boring, since you cannot overtake Star System any other way, such as through influence.

    Good 4X.
  91. Aug 15, 2012
    7
    I'd really like to give this game a 7.5.

    This is not the best 4x game I've played and it seems to be lacking in some areas (combat) and has generally low customizability (compared to Galactic Civilizations and others) and become rather boring at higher levels of game play. However, as a pre-order player, I was very impressed by the responsiveness of the developers which seems to
    I'd really like to give this game a 7.5.

    This is not the best 4x game I've played and it seems to be lacking in some areas (combat) and has generally low customizability (compared to Galactic Civilizations and others) and become rather boring at higher levels of game play.

    However, as a pre-order player, I was very impressed by the responsiveness of the developers which seems to matter more and more. They are very dedicated to creating a quality experience and I'm sure it will get better with time.

    I like this game and it had some neat ideas and implementations (resources, for example), but it is lacking in ways that reduce my desire to keep playing it and I've found myself returning to older classics instead.
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  92. Jul 14, 2012
    7
    If you liked Civilization 5 then this might be up your alley. Be warned though, while Civ 5 is nice to look at while you are waiting for your turn, Endless Space seems bland by comparison. Both titles have about the same depth, but Civ 5 wins out for me. If you like a simple space based version of Civ 5 then pick this up. Wouldn't pay more than $10 for it though.
  93. Jul 17, 2012
    7
    This was an enjoyable game, but I agree with other reviewers that it lacks depth or much replay-ability. The designers did an amazing job creating an intuitive interface that streamlines much of the micromanagement that inevitably is necessary in these types of games and I was able to pick up the fundamentals quickly based on past experience with "4x" games. The developers suggest thatThis was an enjoyable game, but I agree with other reviewers that it lacks depth or much replay-ability. The designers did an amazing job creating an intuitive interface that streamlines much of the micromanagement that inevitably is necessary in these types of games and I was able to pick up the fundamentals quickly based on past experience with "4x" games. The developers suggest that additional updates will provide new features, so perhaps soon then we'll finally have a worthy successor to Master of Orion. Until then, you'll get a few great hours of enjoyment with this one.. well worth the $30 or so. Expand
  94. Feb 10, 2016
    7
    Oh my god... I decided to step in after reading so many negative reviews of people losing in Medium Difficulty (go back to Civilization 5 pleaaase) or playing in Easy (do you really excpect challenge in easy?)

    The game is for me a 7. Pros: I've never seen a game providing you such a wonderful user friendly interface. It's is incredibly well done. Even with 30 systems, and LOADS of
    Oh my god... I decided to step in after reading so many negative reviews of people losing in Medium Difficulty (go back to Civilization 5 pleaaase) or playing in Easy (do you really excpect challenge in easy?)

    The game is for me a 7.

    Pros: I've never seen a game providing you such a wonderful user friendly interface. It's is incredibly well done. Even with 30 systems, and LOADS of armies, you can quickly see everything that is going on and plan you moves according to the situation. This is where it clearly crushes Galactic Civilization in which, at later game stages, you were completely overrun by a ridiculously high number of armies and systems to manage in an unfriendly manner. A bit like in Civilization IV, where at later stage, you have TOO MUCH of everything.

    This is really where Endless Space excels: the interface, I repeat myself I know, is well made that you could have 100 systems and 100 fleets, and even if you are overwhelmed of information, you can quickly figure out what to do, and, most importantly, you do it quickly and easily.

    But make no mistake, this is NOT an easy game and requires you a very high degree of thinking.

    The game however falls TOO short in two aspects:

    1. combat is just awful. You can customize your ships very easily and create armies based on the strategy you want to follow and it's GREAT on that side. But once the battle starts, it's really a rock-paper-scissors that anyway has a few impact on battle... Pitty... It's better no doing anything, engaging the battle and see how it goes (like in Civilization). Anyway in Endless Space 2, combat system looks GREAT.

    2. this is the worse part: IMMERSION is ZERO!!! While Endless Legend provides a great immersion, one of the best I ever saw side by side with Dominions, Endless Space looks completely empty... You don't feel in ANY way connected to your empire. As Total Biscuit says, the game is well made it is fade... What do I mean: you pick up a Race, you play a certain strategy and all races are different enough and provide a different gameplay experience. The "Play" is different, yes, but the "Feel" is non existent... No images; no architecture whatsoever, ships barely different on Map (in battle you don't really care)...

    PLEASE ADD SOME FEELING!!
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  95. Oct 22, 2012
    7
    This game was so close to being a classic game but fell short on a number of bugs and lack of polish. I can not tell you how disappointing it can be to play a 20 hour long game and at long last when you win what happens? A simple pop-up that says y"You win!"

    That's it. It would have been worth at least 1 more point to have had something at the win/lose of a game beyond 2 words. The
    This game was so close to being a classic game but fell short on a number of bugs and lack of polish. I can not tell you how disappointing it can be to play a 20 hour long game and at long last when you win what happens? A simple pop-up that says y"You win!"

    That's it. It would have been worth at least 1 more point to have had something at the win/lose of a game beyond 2 words.

    The other major issue was with the lack of information, too many parts of the game just had to be tried to find out what they did and many I still do not really understand despite having over 40 hours into the game.

    Still it is a nice twist on the 4x games and was a lot of fun, with a little patching this game could be an easy 9.
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  96. Aug 20, 2012
    7
    Given the proliferation of bug ridden 4x strategies recently, Endless Space is worthy of commendation. The game represents a smooth, polished example of the genre. First impressions reveal a well built game with ample humor and character in the tool tips and design choices. Sadly, this experience does not continue throughout the game. Ship design is limited, with little real freedom otherGiven the proliferation of bug ridden 4x strategies recently, Endless Space is worthy of commendation. The game represents a smooth, polished example of the genre. First impressions reveal a well built game with ample humor and character in the tool tips and design choices. Sadly, this experience does not continue throughout the game. Ship design is limited, with little real freedom other than equipping lots of the most recent module. The combat likewise is limited. Although employing an innovative 'cards' system which allows bonuses and counter reactions, combat is automated and largely a case of the biggest, best armed ships winning regardless of strategy. Repeated playthroughs will find little real character or differentiation in this game. Overall an enjoyable but bland game which bears future potential dependent on post launch added features. Expand
  97. Sep 5, 2012
    7
    Refreshing game in this genre, have lot of upgrades, lot of improves, lot of everything but don't have more important thing...story which would make you to sit and read, watch, interact in the same story of being ultimate best strategist of universe! also its much more addicted when its battle time because game itself is a bit of boring when u wait for research, turns, but when shipRefreshing game in this genre, have lot of upgrades, lot of improves, lot of everything but don't have more important thing...story which would make you to sit and read, watch, interact in the same story of being ultimate best strategist of universe! also its much more addicted when its battle time because game itself is a bit of boring when u wait for research, turns, but when ship creation start then begins fun and build of same! tons of ships, tons of dps, tons of everything! 7/10 just because lack of deeper reason for playing. . Expand
  98. Oct 14, 2012
    7
    A good modern remake of the classic game STARS! in my opinion. This is a typical 4X game (eXpand, eXplore, eXploit, eXterminate). Turn based games bring back the nostalgia of the 90's and so does this one, it made me dig out the original CD for STARS! and install it with dosbox to compare. They are both good but i think STARS! edges it with the extra depth. Good graphics, they remindA good modern remake of the classic game STARS! in my opinion. This is a typical 4X game (eXpand, eXplore, eXploit, eXterminate). Turn based games bring back the nostalgia of the 90's and so does this one, it made me dig out the original CD for STARS! and install it with dosbox to compare. They are both good but i think STARS! edges it with the extra depth. Good graphics, they remind me of the ships from EVE. Brilliant interface, very smooth and easy to work. Makes the learning curve a little less vertical.

    I would reccomend it to kill a few nights but not varied enough to make me go back for more. I got about 20 hours out of the game.
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  99. Aug 23, 2013
    7
    Possibly the best successor to Master of Orion 2, even better than Galactic Civilization 1.

    ...If it didn't completely fall apart in the last half of the game. The game is very easy to master and best even on the highest difficulties. The game is in serious need of balancing (Favors expansion far too much) and the tech tree provides too little bang for your buck. Still, if you're
    Possibly the best successor to Master of Orion 2, even better than Galactic Civilization 1.

    ...If it didn't completely fall apart in the last half of the game. The game is very easy to master and best even on the highest difficulties. The game is in serious need of balancing (Favors expansion far too much) and the tech tree provides too little bang for your buck.

    Still, if you're looking for your x4 fix and you've completely exhausted MOO2 and you find the humor makes Galactic Civ 1 feel too lightweight for you, this might be your game.
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  100. Dec 26, 2012
    7
    4X turn-based strategy with a focus on economy & tactics. The music is very immersive and changes based on where you are in the game (planetary view, shipyard, etc.). Combined with the crisp, clean visuals the devs have found a way to make the sterile menu navigation somehow not boring. Sadly this charm can only last so long since most of the game is spent digging through menus trying to4X turn-based strategy with a focus on economy & tactics. The music is very immersive and changes based on where you are in the game (planetary view, shipyard, etc.). Combined with the crisp, clean visuals the devs have found a way to make the sterile menu navigation somehow not boring. Sadly this charm can only last so long since most of the game is spent digging through menus trying to balance your empire on a see-saw. The biggest graphical disappointment is how "flat" the galaxy feels; there are eye-catching planetary views when zoomed into a star but from above it feels like playing a board game. Although there is combat, there is an "Auto" mode that lets you pre-load commands so many battles end up playing themselves. Even with the wealth of tooltips, many basic game features are hard to grasp, such as the seven victory conditions. The devs have been working hard to improve the game but the current tutorial is really barebones and is basically popup screenshots that explain things that the tooltips already show.

    Endless Space is a highly customizable sandbox in space that offers you many unique ways to conquer the galaxy (or not at all; you can disable all victory conditions). A work in progress worth picking up if you can handle the difficulty and steep learning curve.
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Metascore
77

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Feb 12, 2013
    70
    What it lacks in storytelling and script it gains in gameplay and in the way it can get awfully addictive.
  2. Oct 27, 2012
    80
    This is a fun and addictive space strategy game. It doesn't quite have the character of Master of Orion 2, but it offers intelligent gameplay, smart opponents and plenty of fun while you build your interplanetary empire. Well worth trying, for both hardcore and casual strategy gamers.
  3. Pelit (Finland)
    Oct 14, 2012
    83
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]