User Score
7.4

Mixed or average reviews- based on 566 Ratings

User score distribution:
  1. Negative: 70 out of 566

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  1. Dec 2, 2012
    7
    A good 4x game for long winter nights, but with a disappointing card-based combat game play unfortunately. Perfect technology tree, nice graphics and good planetary management system.
  2. Jul 19, 2013
    7
    Started off with a lot of potential. Felt a lot like a space-based Civ V, in a good way. I liked it. I was just getting into it when the battles started. That's when it began to unravel for me. The battle system for individual battles is OK, I get how it's supposed to work. But there isn't a way to defend your territory. Enemy ships get to blow by my fleet like it's not even there. So, IStarted off with a lot of potential. Felt a lot like a space-based Civ V, in a good way. I liked it. I was just getting into it when the battles started. That's when it began to unravel for me. The battle system for individual battles is OK, I get how it's supposed to work. But there isn't a way to defend your territory. Enemy ships get to blow by my fleet like it's not even there. So, I have to cover every one of my planets with large fleets to defend them, meanwhile endlessly chasing the enemy around? Lost me at that point. Expand
  3. Feb 11, 2015
    7
    I find it to be a good turn based space strategy game. Though I couldn't get most of my friends to pick it up, I did enjoy playing against the AI.

    The combat mechanics are interesting, but can't say I'm a huge fan of it. I wish this game had the same combat as Endless Legends.
  4. Mar 10, 2014
    7
    Bottom Line:
    if you are looking for a game that has a beautiful package you will enjoy this title.
    if you are looking for a game with depth / challenge this one is not for you. p.s. there is the multiplayer option i hadn't played Pros: -Graphics -Plenty of options to randomize the generated universe or your race -Replay-ability -GUI is fluent and of great design Cons
    Bottom Line:
    if you are looking for a game that has a beautiful package you will enjoy this title.
    if you are looking for a game with depth / challenge this one is not for you.

    p.s. there is the multiplayer option i hadn't played

    Pros:

    -Graphics
    -Plenty of options to randomize the generated universe or your race
    -Replay-ability
    -GUI is fluent and of great design

    Cons
    -Unsatisfying combat
    -After 10 hours of game-play the O.S.T might annoy you.
    -Poor AI
    -Poor Balance, some tactics / weapons etc.. much more powerful / useful then others
    -You will not feel much room for decisions. some times you will find yourself just clicking end turn button until you win.

    On normal difficulty level, i won several times just by building the right building according to the planet / system researching the cheapest tech each time and attacking the weakest AI neighbour. Basically the AI is so bad, and there is so little strategic depth to this game that by following several rules of a thumb a cat can beat the AI.

    On higher difficulty level, AI gets bonuses, to overcame them you will need to look for the OP weapons / techs / race bonuses to win. Meaning your choice of tactics narrows to 20% of the OP things out of all what the game has to offer.
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  5. Dec 12, 2014
    7
    Endless Space is a capable turn based strategy and civilization game that suffers from late game boredom. Every time I come back to this game and get started I'm excited about my racial features and exploration. mapping the galaxy, forming new colonies and growing in the different development trees is fun. The game boasts enough complexity to make my choices matter, without being soEndless Space is a capable turn based strategy and civilization game that suffers from late game boredom. Every time I come back to this game and get started I'm excited about my racial features and exploration. mapping the galaxy, forming new colonies and growing in the different development trees is fun. The game boasts enough complexity to make my choices matter, without being so confusing that I spend all my time looking stuff up on forums and wikis.

    The goal of the game is to achieve victory through, economic, exploration, population, diplomatic, militaristic or natural wonder conditions. Different species are more suited to different victory conditions and have strengths and drawbacks that give depth and meaning to my choices. These victories all center on reaching new star systems and colonizing planets. Each planet based on it's planet type and what each player constructs on it will support the empire differently. There are about 10 types of planets and some planets have positive or negative attributes associated with them. For instance a planet might have acid rain which decreases food production or it might be mineral rich increasing money generated from factories on the planet. I have also been excited to find some rare specific planets that have wonders on them like a giant living tree or a polar workshop. These special planets are rare and most galaxy's (game boards) only have 1 of each type. The exploration and colonization of galaxies is definitely the game's, strongest and for me, most enjoyable aspect.

    Endless Space looks pretty good however the graphics are primarily a 2D game board with ships moving like pieces on it. The star system and planet UI is straight forward and accessible to use. The ship battle cut scenes are out of place. they felt unnecessary and too drawn out for my taste. In ship to ship combat you can pre-select orders for each of the 3 battle phases and then see the results which skips the cut-scenes. It was rare that my choices during ship battles felt very meaningful. I either had a lone colonization or explorer ship that I immediately retreated with, or I had a bunch of warships that defeated whatever they came across. Perhaps I didn't draw enough militaristic enemies in my different play-throughs of the game, but other ships never changed how I played my games.

    My biggest concern with the game is that one victory condition seems to be more easily attainable than all the others. The economic victory is a simple matter of achieving X gold based on how big the galaxy is and how many players there are. Other victories force players to endure the long task of completing entire discovery trees, or the slow monotonous over taking of the galaxy which requires tens of turns per star system to do. The diplomatic, scientific, wonder and expansion victories are all much harder to complete than the economic or supremacy victory.

    Endless Space did allow me to tailor each game to only allow for certain types of victories to actually count. In fact I can customize almost every part of the game before it starts. There was a little piece of me that really didn't want to change how victory came because I felt like it was a way of turning the difficulty down. I won't say that this issue ruined the game for me, but ti took me a while to get over and is why I think this game is more of a 7 and less of a 9.
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  6. Dec 29, 2014
    7
    I had high hopes for Endless Space, since the space-based 4X genre is my favorite. The game ended up leaving me a bit disappointed. It's good, I guess, but really feels limited. It marries a well-executed strategic empire management game to a paper-thin tactical space combat engine. To be honest, the space combat seems like an idea that just didn't succeed, so the developers threw in theI had high hopes for Endless Space, since the space-based 4X genre is my favorite. The game ended up leaving me a bit disappointed. It's good, I guess, but really feels limited. It marries a well-executed strategic empire management game to a paper-thin tactical space combat engine. To be honest, the space combat seems like an idea that just didn't succeed, so the developers threw in the visuals because they'd already done the work. If this was the space combat they envisioned from the start, I really wonder why they bothered. The "manual" combat mode leaves you basically as an observer with almost no control over the battle once it's begun (other than ordering a retreat that, due to the mechanics of the game, would almost certainly come too late to be useful). The combat mechanics are disappointing as well. While you get to design your ships (a must for any game in this genre, IMO) the design choices are really only reflected in the power ratings for your ships, So, all your research basically just increases the numbers a ship has, but not its play style or tactics. The tactics themselves are basically a set of rock-scissors-paper decisions (beam-projectile-missile and long-medium-short range). They only play into the game pre-battle, when you pick tactics. So, the tactical combat basically just ends up being empires throwind ever-larger stacks of ships against each other to compare numbers and have one side win.

    The strategic game is better, but except for the setting (a universe in which a powerful elder race came before you and left ruined wonders) it's basically like every other space game. The developers seemed to want to create variety through many different playable races, but they all basically play the same, so it doesn't work.

    All in all, it scratched my sci-fi 4X itch for a while, though not particularly satisfyingly. The 7 I'm giving it is pretty soft, but I did play through several times on escalating difficulty levels, hoping for more depth and challenge (I never found it). It treads the same path as Master of Orion, though not quite as well. For my money, if you want a space-based 4X game, the gold standard is the indie series "Space Empires". SE is not a perfect game by any stretch of the imagination, but it's the best combination of a strong strategic game with a functional tactical one.
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  7. Jun 9, 2023
    7
    Fun 4x game with a great fantasy to sell but ultimately falls short feels limited. Cinematic battles are cool but ultimately finnicky and hard to get a grip on. planet development is good but feels... limited for an interstellar civilization
  8. Oct 10, 2012
    6
    Fun, but needs a lot more work to be worth the $30 I put into it. I guess we will see how the three major updates they promised change the game.
  9. Jul 8, 2012
    6
    A particularly unengaging turned based strategy game which fails to deliver. The menu's, whilst crisp and clean, are unhelpful and confusing and the labels shown on new research skills provide little help as to what each actually provides. The control interface is counterintuitive and sluggish.

    The most important thing is that, for a strategy game, it is completely devoid of that. For
    A particularly unengaging turned based strategy game which fails to deliver. The menu's, whilst crisp and clean, are unhelpful and confusing and the labels shown on new research skills provide little help as to what each actually provides. The control interface is counterintuitive and sluggish.

    The most important thing is that, for a strategy game, it is completely devoid of that. For the first 60 turns the only option is to colonize everything in site and the next 60 turns is spent building as many ships as you can to steamroll your opponents employing any other tactic.

    The space combat is dull and the camera spins around with little to no focus on what is actually happening and the Rock Paper Scissors gameplay adds little to the zergfest. Whoever has the most ships wins in almost all cases.

    Perhaps with much more content added this game will make something of itself but right now it's too much "End Turn" and not enough gameplay.
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  10. Dec 19, 2012
    6
    I came into Endless Space expecting something like Civilization meets Sins of a Solar Empire, and... well, I don't know what I got. It plays very similarly to Civ in that it's turn based, has a tech tree, and you direct your 'civ' through their first steps into colonizing other planets, but that's about where the similarities end. The biggest surprise for me was finding battles are foughtI came into Endless Space expecting something like Civilization meets Sins of a Solar Empire, and... well, I don't know what I got. It plays very similarly to Civ in that it's turn based, has a tech tree, and you direct your 'civ' through their first steps into colonizing other planets, but that's about where the similarities end. The biggest surprise for me was finding battles are fought through a 'card' system as opposed to something more tactical. Perhaps it was a bad assumption on my part, but it's not mentioned in the game description and the screenshots seem to indicate otherwise, so it's something to be aware of. The rest of the game (tech tree, economy, even ship designing) is pretty shallow once you get past the technobabble. Researching Xenobiology sounds cool the first time, but soon you'll realize about 3/4 of the entire tech tree just give +1 to a particular stat in a star system, and research loses a lot of shine. The biggest disappointment: 90% of the game is spent staring at the galaxy map clicking 'end turn'. On the plus side, graphics during the combat portion are pretty nice, and I enjoyed the random events which pop up from time to time. So, I don't know, Endless Space isn't bad, but then again, it's not all that great, either. Expand
  11. Jul 8, 2012
    6
    I wanted to like this game--indeed, I bought because of the user praise and was hoping for a nice GalCiv2 successor. Sadly, while the game is clearly polished, it desperately lacks some form of visual feedback for the player. Since planets are virtually never visible, battles are terse and lifeless, and improvements and technologies never manifest as anything other than one more pastelI wanted to like this game--indeed, I bought because of the user praise and was hoping for a nice GalCiv2 successor. Sadly, while the game is clearly polished, it desperately lacks some form of visual feedback for the player. Since planets are virtually never visible, battles are terse and lifeless, and improvements and technologies never manifest as anything other than one more pastel icon that disappears from the completely unorganized list. Compare to Civilization 5: that game is simpler than Endless Space in many ways, but is more rewarding to play. Every improvement, unit, and many technologies has an immediate, obvious, and visual impact on the gameplay, giving the player a sense of progress. Endless Space has none of that, and thus feels more like playing a spreadsheet. Expand
  12. Dec 1, 2012
    6
    The current installment is decent and fun to play. If you are looking to colonize space, research futuristic techs and design your own battleships, this is definitely worth the money. It has little to no storyline and very little "flavour", tho, and feels a bit too cold - I would say that it lacks a little grit that old masters like Alpha Centauri or Masters of Orion had. But it still hasThe current installment is decent and fun to play. If you are looking to colonize space, research futuristic techs and design your own battleships, this is definitely worth the money. It has little to no storyline and very little "flavour", tho, and feels a bit too cold - I would say that it lacks a little grit that old masters like Alpha Centauri or Masters of Orion had. But it still has good, distinct feel to it and a very decent soundtrack. Negatives include linear gameplay - there really is only one winning strategy, despite multiple "victory types", repetitivness of tasks (all systems colonized need to have nearly the same basic structures build, in the same order), pointless diplomacy options (all are worthless) and a lack of any voiceover. I can't help it, but I would love to have some narrative and voiceovers incorporated. Expand
  13. Jul 30, 2012
    6
    A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on.A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on. There is also no visible reaction or interaction with the player, it simply goes about it's private business of expanding and conquering worlds. So designing a rock-paper-scissors ship to defeat an opponent is a one-shot affair, with no counters forthcoming. Ships can be revamped at any colony shipyard; there's some needless restrictions on the number and naming of ship classes, which doesn't change the game play at all. The game is over after 20-30 turns, when it has become clear that you have completely outclassed all enemies. Then the rest of the time is spent on a long and dreary mop-up. Some bizarre penalty structure is applied to the player for early expansion because it is the winning strategy, which fails to alter the winning strategy. Overall, it can be enjoyed as a learning experience, an exploration of a new game for 10-20 hours. But I don't see any reason to play it again. Expand
  14. Jul 11, 2012
    6
    The first couple of hours playing this were great, but it gets kind of stale after a while. The technology tree is only maximising existing stats even further (no new Weapons to be unlocked. no new building options besides building more and better stuff of the same type you already got) and the pretty nice graphics are hiding the missing depht of this game.
  15. Aug 21, 2012
    6
    So when i first played this game i was lost with no idea what to do very little in terms of a tutorial. First game i thought i was doing good then when i went to the score screen i was in last place on normal difficulty. So i looked up on-line to find some techniques to help me out and after implementing them it seems this game only has one real way to play it successfully. Other ReviewersSo when i first played this game i was lost with no idea what to do very little in terms of a tutorial. First game i thought i was doing good then when i went to the score screen i was in last place on normal difficulty. So i looked up on-line to find some techniques to help me out and after implementing them it seems this game only has one real way to play it successfully. Other Reviewers don't like the Rock Paper Scissors aspect of the combat it was a nice break at first but after many battles it was whoever had the better research. A really powerful pair of scissors can cut through rocks and so on. I did like this game but i know there is better out there somewhere. Expand
  16. Jul 9, 2012
    6
    This game is way too simple and the tech tree needs some balancing too, whit some tech pretty much useless. I did liked it, but after the first game it gets boring really fast. What really left me disappointed were the "battles". You can "control" your ships choosing a battle card that has almost none impact on the battle, you can' t really control anything. The battles are slow, boring,This game is way too simple and the tech tree needs some balancing too, whit some tech pretty much useless. I did liked it, but after the first game it gets boring really fast. What really left me disappointed were the "battles". You can "control" your ships choosing a battle card that has almost none impact on the battle, you can' t really control anything. The battles are slow, boring, and you don' t really have time to choose the best card, you have to pick one, hoping. Yes, the game has pretty good graphics, and it' s one of the few games with a turn-based gameplay, but the combat is unbalanced (lasers are OP, along with missiles) and you can' t really customize your ships, it' s all about putting your best techs. When I played, let' s see, in MoO2, I customized my ships in order to give a role to every ship, but in endless space support ships go front line, exploding after few shots. Also the planet management is quite a mess, and you don' t know what will happen unless you do it. Also I have seen many people comparing this game to MoO2, and I can assure you that Master of Orion is on a higer level. The best part about this game is its price. Expand
  17. Dec 23, 2013
    6
    Boring game, you are supposed to lead your civilization into the galactic age searching for some ancient race or something but everything is so abstract you just don't care anymore after a few turn and you just keep playing like a zombie, even fighting use a paper-rock-scissor system to resolve battles and you can not witness your mighty battle steeds clashing in glorious battle
  18. Jul 6, 2012
    6
    I am surprised at the number of 10's this game is getting. It's not a bad 4X game, but its not an outstanding one either. The combat system is bit pot luck, and the lack of ingame info is very frustrating. I get the feeling we will see more features as the game gets patched.
  19. Jul 6, 2012
    6
    Although ES has some promising features, it also lacks a lot in several departments. Balancing, AI, some Bugs and Ingame-Help haven't been finished until release, which makes this a rushed release. The general "feel" is that has a clean look, graphics are good and the game is fun to play.... for some time. Don't expect to much of it, it's ok for it's price. But it's no AAA title and likelyAlthough ES has some promising features, it also lacks a lot in several departments. Balancing, AI, some Bugs and Ingame-Help haven't been finished until release, which makes this a rushed release. The general "feel" is that has a clean look, graphics are good and the game is fun to play.... for some time. Don't expect to much of it, it's ok for it's price. But it's no AAA title and likely will never be one, even when Amplitude continues the development for some months.

    It lacks the one distinctive feature that can make a Indie Game a huge hit: serious Innovation.
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  20. Jul 11, 2012
    6
    It's fun for a while, but has very little staying power compared to other 4x games. Feels like playing a beta test with a untenably unworkable AI. The hardest difficulty in the game can be thoroughly beaten after only a few games due to poor AI choices, and multilayer synchronous turns and lack of cheat protection mean that it is a poor substitute for single player.

    Worth picking up
    It's fun for a while, but has very little staying power compared to other 4x games. Feels like playing a beta test with a untenably unworkable AI. The hardest difficulty in the game can be thoroughly beaten after only a few games due to poor AI choices, and multilayer synchronous turns and lack of cheat protection mean that it is a poor substitute for single player.

    Worth picking up if you like Space 4x games, but don't expect more than 30 hours game play out of it.
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  21. Oct 22, 2012
    6
    As nice as the game is in looks, it's a very difficult game to enjoy. Even on the easiest difficulties, I find my race always in last place, eventually being wiped out. Nothing is more torturous than a game you can't win. Other then difficulty, it's an alright strategy game. The music is good, as well as the climatic battle scenes. The graphics are beautiful. If you've ever scene theAs nice as the game is in looks, it's a very difficult game to enjoy. Even on the easiest difficulties, I find my race always in last place, eventually being wiped out. Nothing is more torturous than a game you can't win. Other then difficulty, it's an alright strategy game. The music is good, as well as the climatic battle scenes. The graphics are beautiful. If you've ever scene the camera work for Battlestar Galactica, it's just like that. Multiplayer is a failed concept. Turn based multiplayer is an absolute bear. Expand
  22. Sep 13, 2012
    6
    An cap of a space rts game, if only to fall short on the mark.. This game features ruling ruling solar systems, space fleets, and heroes. Unfortunately the lack of random events, indepth diplomacy or strategic battleplay or actual planetary system management makes this game somewhat bland. You'll find urself ignoring food production or public happiness and seeking merely to boostAn cap of a space rts game, if only to fall short on the mark.. This game features ruling ruling solar systems, space fleets, and heroes. Unfortunately the lack of random events, indepth diplomacy or strategic battleplay or actual planetary system management makes this game somewhat bland. You'll find urself ignoring food production or public happiness and seeking merely to boost production/economic output. Your space battles will be fun at first, but will quickly turn to a repetitive "damn i have to sit through another one..." as it is purely cinematic, unskippeable and there is a lack of tactical mobility. You'll find yourself trying more to figure out/research your tech tree than actually playing an rts game. With a few patches this game could quite likely become something to talk about, but up to this point its not. Expand
  23. Dec 29, 2012
    6
    This game has elegant design and a nice progress system for developing colonies and terraforming planets. Good luck trying to actually win a game though if you want to be peaceful. There are numerous victory conditions and NONE of them are EXPLAINED. It's a game based on building the biggest space empire possible yet if you expand you are BRUTALLY PUNISHED with DISAPPROVAL. Why? Um,This game has elegant design and a nice progress system for developing colonies and terraforming planets. Good luck trying to actually win a game though if you want to be peaceful. There are numerous victory conditions and NONE of them are EXPLAINED. It's a game based on building the biggest space empire possible yet if you expand you are BRUTALLY PUNISHED with DISAPPROVAL. Why? Um, because people don't want to be part of a large successful empire?????? You can "Choose" eight factions, only there are no choices beyond the selection. You are stuck with a horrible generic race portrait, and cannot choose any variants skill sets from the set-piece. All the science choices in the game unlock a vast number of system enhancements yet only a few of these, such as the one that allows travel through wormholes, are actually worth getting. And while there are dozens of "possible" play styles and victory conditions offered. All of them are a waste ot time, as the AI cheats and will beat you on even the easiest difficulty setting, and by huge margins if you waste your time hunting for an 'economic' science' or 'wonder' victory. The best and only way to come out on top in this game is find an ally and go to war. attack the other factions as soon as you can, develop as many war-techs and build as many ships as you can afford and destroy everyone else. When your enemies are dead betray and attack your ally. Diplomacy and trade in this game and undeveloped and joyless. The tech tree is a vast forest of useless distractions giving you literally hundreds of ways to improve your planetary systems which will be lost if you can't fight to hold them. Endless Space seems to have the makings of a good game. And it may get there with more patching and playtesting. For now you can summarize how much fun this is to play by the facts visible in the steam achievment screen: Less than 12% of gamers who bought this game have played more than 10 turns of it. They were the wise ones who quit while they were ahead. After 300 turns in 4 lost games I still can't figure out how it is the AI be trading tech or whatver it is they are doing behind the scenes that gives them such massive score boosts, such superiority in all development areas and such massive fleets. Something is wrong with this game. At present it is more frustrating than enjoyable, and it needs, if nothing else some kind of INSTRUCTIVE tutorial that actually illustrates the principles of winning. As a side note, I actually love the combat card system. The game gets many things right and could be sublime if the developers either explain how to play better, or re-code it to support the less aggressive victory types Expand
  24. Oct 26, 2012
    6
    The card-based combat is an interesting idea that could have been executed much better. As it stands, there are two ways to approach combat. You can gamble with your fleets which is not a good idea because you will need them as AIs will get very aggressive as soon as your borders meet (the AI has a knack for suddenly exploding in military despite the most retarded planet managementThe card-based combat is an interesting idea that could have been executed much better. As it stands, there are two ways to approach combat. You can gamble with your fleets which is not a good idea because you will need them as AIs will get very aggressive as soon as your borders meet (the AI has a knack for suddenly exploding in military despite the most retarded planet management ever...), which they will always because you either expand or get overrun. Or the better choice is to just ignore the combat mechanic entirely and just focus on outnumbering (ships per fleet, not overall - that would be impossible) and just steamroll through fleet after fleet loosing only a few ships. Then switch your weapon tech when they adapt (AI is very slow at adapting). Almost trivial.

    In the end, all the components of a good 4x seem to be in place, but it just doesn't 'balance out' in the end. And the game becomes either trivial or frustrating. Still could be fixed with some balancing of techs, introducing some AI (I wouldn't call the current computer oppenents 'intelligent' at all, just abusive of difficulty bonuses - raw resources for them, and approval penalties for you, what joy!) and a rework of the combat.

    TLDR: Another promising 4X game that misses the mark entirely. You will either figure it out the game-breaking strategies quickly and grow bored, or will give up trying.
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  25. Dec 21, 2012
    6
    I felt this game could have used more micromanagement. Most similar to Master of Orion III. I played both Master of Orion two and three, and while MoO II was an excellent game, 10/10 would play for the rest of eternity, MoO III fell short. Why? No micromanagement. Same thing goes for Endless Space.
  26. Oct 29, 2012
    6
    Endless Space is a dumbed down version of the strategy classic Galactic Civilisations II. You dont even get better graphics, compare the old graphics of 'GalCiv' with this and GalCiv wins every time. If you are one of those people scoring it a 10 then go get a copy of the aforementioned game (I think you can still get it as a digital download) and be prepared to be astounded by theEndless Space is a dumbed down version of the strategy classic Galactic Civilisations II. You dont even get better graphics, compare the old graphics of 'GalCiv' with this and GalCiv wins every time. If you are one of those people scoring it a 10 then go get a copy of the aforementioned game (I think you can still get it as a digital download) and be prepared to be astounded by the gameplay and combat cut scenes. (yeah more than a little has been taken by Endless Space from that old Classic - unfortunately not enough). I give Endless Space a score of 6 because its at least a step towards satisfying my desperate need for a good successor to GalCiv II. Expand
  27. Nov 15, 2012
    6
    As much as the research is nice, the game is horribly slow. I have given it several chances because I really want to like the game, but it just has boring combat and a limited A.I system, plus the lack of story mode is to bad.
  28. Mar 29, 2019
    6
    One problem with this game that I never see mentioned is the OP human v. AI when it comes to battles. You somewhat get to pick which of the AI ships you want your ships to target, which is great, but you also get to pick which of your ships you want the AI to target, which is weird and completely unfair. You can just have 2-3 tank ships in every fleet that are loaded with nothing but hitOne problem with this game that I never see mentioned is the OP human v. AI when it comes to battles. You somewhat get to pick which of the AI ships you want your ships to target, which is great, but you also get to pick which of your ships you want the AI to target, which is weird and completely unfair. You can just have 2-3 tank ships in every fleet that are loaded with nothing but hit points, repair modules, armor, and defenses while all of your other ships can just be bristling with weapons since they never need to worry about being shot at. Expand
  29. Jul 10, 2012
    5
    Another title claiming to be the heir to Master of Orion 2. I buy every title that claims to be that heir. I guess it's my fault, I should just go play that game.
  30. Apr 30, 2013
    5
    AWFUL BATTLE SYSTEM THAT COMPLETELY RUINS A MAJOR PART OF THE GAME The battles are pre-render boring cutscenes and you have to use cards in battles. Why they made the battle system into something like Yu-Gi-Oh is beyond me. Tthe battles are a complete turn-off from my point of view As for the rest of the game (economy, colonization etc) fortunately it is better but everything you do inAWFUL BATTLE SYSTEM THAT COMPLETELY RUINS A MAJOR PART OF THE GAME The battles are pre-render boring cutscenes and you have to use cards in battles. Why they made the battle system into something like Yu-Gi-Oh is beyond me. Tthe battles are a complete turn-off from my point of view As for the rest of the game (economy, colonization etc) fortunately it is better but everything you do in the game feels like a chore somehow. After playing some hours i got bored with the game. Does not have the same kind of addiction like MOO2 had it becomes "stale" after playing some hours with it Expand
  31. Mar 18, 2013
    5
    I've purchased the game, based on some user reviews and the video content of game play. From what I see, it's a turn based game similar to Civilization 3. No graphic display of combat. I'm a bit disappointed and I feel a bit mislead by the video with regards to fleet combat. Combat is a bit like some card based game, use hero cards mixed with action cards and boom, win or lose after aI've purchased the game, based on some user reviews and the video content of game play. From what I see, it's a turn based game similar to Civilization 3. No graphic display of combat. I'm a bit disappointed and I feel a bit mislead by the video with regards to fleet combat. Combat is a bit like some card based game, use hero cards mixed with action cards and boom, win or lose after a click. Some of the game shows polish with art and concept, but there is no game beyond micro managing star systems and Pokimon style combat. I choose you Defence Frigate, use tactic 1 for +10% combat strength and use Captain card for a +15% bonus. Lets see, looks good, click and lose... Just glad it was on sale. Expand
  32. Jul 14, 2012
    5
    It wasn't terrible. Neither was it very good. The "simultaneous turn-based" gameplay makes absolutely no sense. I cannot imagine the clusterF*** that is in multiplayer. Pick one or the other, please. The interface is clean and good-looking, but cumbersome to use for repetitive tasks. Also some very weird design choices, like severely penalizing expansion... Isn't expansion the POINTIt wasn't terrible. Neither was it very good. The "simultaneous turn-based" gameplay makes absolutely no sense. I cannot imagine the clusterF*** that is in multiplayer. Pick one or the other, please. The interface is clean and good-looking, but cumbersome to use for repetitive tasks. Also some very weird design choices, like severely penalizing expansion... Isn't expansion the POINT of these games? 0.o

    No campaign to speak of (yet?). Complete fail for me personally. I'm sure a lot of bored 4X addicts will be interested for two hours before some flaw pisses them off.
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  33. Jan 27, 2013
    5
    It's okay. Really there's just not anything special about this 4X game. I wanted to enjoy it, but it ended up being really repetitive once I got the hang of the game. The same strategies are usually used to win every game, and there's not much difference. The maps are too small even at the largest size. I wish it were more entertaining, but it feels like it's missing too much.
  34. Jul 17, 2013
    5
    It is a pretty game, until it crashes, and it will.

    The "strategy" is next to non-existent as you try to out spread AI players in an endless slog of waiting after pushing the "end turn" button.

    So very much wasted potential, doesn't live up to the Master of Orion comparison.
  35. Jul 6, 2012
    5
    The game is alright. It has a few flaws that are pretty glaring. One is the combat mechanic. It's a rock/paper/scissors guessing game. Even vast gaps in strength between your fleet and the enemies don't matter if you pick poorly even once. Another flaw seems to be the AI for planets. At least half a dozen times I'll select an AI for upgrading a certain facet of a system's planets. NotThe game is alright. It has a few flaws that are pretty glaring. One is the combat mechanic. It's a rock/paper/scissors guessing game. Even vast gaps in strength between your fleet and the enemies don't matter if you pick poorly even once. Another flaw seems to be the AI for planets. At least half a dozen times I'll select an AI for upgrading a certain facet of a system's planets. Not only are there colonized planets/locations with no exploitations (one of the most basic construction items) but some have irritating problems. I had an AI on a system set for approval increase. I had three different approval increasing improvements available thanks to research and for what turned out to be 12 turns it did literally nothing. There are a few others, but suffice to say the game has a combination of buggy AI and poorly tested combat.

    An example of one of the worst battles I'd been in. Each engagement is a preliminary phase where you pick abilities, then you have long, medium, and melee range phases of the fight and then an epilogue thing and it's over. All automated. I picked -one- bad choice where the enemy had countered me. My fleet was an effective military score of about... 9200 or so. The enemy? 2100. If not a little less. Not only did I lose, I didn't even make it into the second phase of combat. All of my ships destroyed. Barely one of theirs dinged up. I would put this to a horrible RNG fluke. But similar (though not quite as bad) defeats have happened at least a half dozen more times in only the first 4 or 5 hours of me playing this game.

    I'd advise on waiting for a steam sale or a major patch to purchase this. I feel a bit cheated now and that I should have waited.
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  36. Jul 14, 2012
    5
    Endless Space is fun for a time but it lacks that final punch and most of this is down to depth. There's really not enough of it. The galaxy is small, even on the huge setting, and the tech tree, whilst looking large, is more often filled up with technical babble. You can fill the whole tree without a lot of effort. Just to emphasise my point about the galaxy size, I was quite surprised toEndless Space is fun for a time but it lacks that final punch and most of this is down to depth. There's really not enough of it. The galaxy is small, even on the huge setting, and the tech tree, whilst looking large, is more often filled up with technical babble. You can fill the whole tree without a lot of effort. Just to emphasise my point about the galaxy size, I was quite surprised to find, in my latest game, that I had explored almost the entire galaxy and found little more, if indeed, than 24 planets. I'd recommend Endless Space to those fans of 4X that like their games quick; those games where you don't have to trundle through turn after turn before you get to the middle game meat. There's a lot of promise here but it's just not deep enough. I'd actually lump this game in as a crossover between turn based 4X and a puzzler. You have to pick your expoansion path carefully and can block other empires if you get it right. Expand
  37. Jul 17, 2012
    5
    Ascendancy - I was looking for a 4X game like that classic from 1995 when I bought Endless Space. Now I'm somewhat dissappointed.
    The interface is crisp in Endless Space. Clear cut information, good tool-tips, self-explaining symbols and most of the time a good layout. Feels like a fresh, well though out game that is easy to get into and not easy to get out of because like in every
    Ascendancy - I was looking for a 4X game like that classic from 1995 when I bought Endless Space. Now I'm somewhat dissappointed.
    The interface is crisp in Endless Space. Clear cut information, good tool-tips, self-explaining symbols and most of the time a good layout. Feels like a fresh, well though out game that is easy to get into and not easy to get out of because like in every turn-based 4X you can settle just one more system and research just one more tech. But after a while you notice this smell and you start the wonder why you are playing this. The rotten parts of the game come to your attention: Huge tech-tree? Missle1, Missle2...Shield1, Shield2... The numbers go up, the gameplay and even the graphics stay the same. There is no satisfaction in building your new ship with fancy weapons when it looks and fights just as the old one. Are the fights nail-biting and challenging? I set them to auto-resolve 15min into the game - boring card drawing system that takes forever. The boring fighting system is a huge turn-down because in SP you will have to grind through endless amounts of ai fleets that like to suicide into your fleets. That turns out to be a problem because there's only enough space for one fleet at a time to attack in "Endless Space". The highest ai difficulty is called "Endless". That probably stands for 'endless' amounts of metal they can send into your meat grinder and still not win because you can still outexpand, outtech and outsmart them. You spent 5min clicking on auto-resolve when playing against the ai at higher levels. Multiplayer is a little better but still not good. Don't attack the host. When he leaves the others have to remake the game. I didn't encounter crashes or major bugs in my game. That's what pulls up the rating for me a little. You can't expect that anymore at release nowadays.
    Endless Space is not a bad game but there is no way this is a 10 like many people here rate it. Only buy it if you're desperate for a 4X game and don't expect too much complexity.
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  38. Nov 9, 2012
    5
    Wouf.
    Seemed to be a funny game. Amount of playing time won over the fun I had. Mysterious technology tree, mysterious conditions to win. Sometime you play for 10 hours and the computer suddenly annouce you that you have lost even if everythings was looking like if you were heading to win. At a moment I faced some agressive pirates and when I finally get rid of them, I had two planet and
    Wouf.
    Seemed to be a funny game. Amount of playing time won over the fun I had. Mysterious technology tree, mysterious conditions to win. Sometime you play for 10 hours and the computer suddenly annouce you that you have lost even if everythings was looking like if you were heading to win. At a moment I faced some agressive pirates and when I finally get rid of them, I had two planet and my neighbours 20 ! another lost game and few suggestions to do better. If you choose an easy way, you will overcome and destroy any ennemy. If you choose the hard way, the ennemy arrive with unbeatable armada. I had like to find the middle way.
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  39. Dec 3, 2012
    5
    This review is only of Single Player.

    I am going to start this review off by simply going through a match adding in the ups and downs. You begin by going through and either picking a race to play or creating your own. I found the premade races to be a bit generic, with only a few fresh races. Upon creating m own race I ran into m first few disappointments. 1st: Your race will have the
    This review is only of Single Player.

    I am going to start this review off by simply going through a match adding in the ups and downs. You begin by going through and either picking a race to play or creating your own. I found the premade races to be a bit generic, with only a few fresh races. Upon creating m own race I ran into m first few disappointments. 1st: Your race will have the generic ship look of one of the premade races of your choice. You will not get to customize your races ships past conforming to a premade race style. Also your picture/portrait will also have to be a premade races portrait. Both of these things slightly irritated me from the start as my United Federation of Planets had no style of it's own. Moving on during race creation there is a ton of traits/skills/cultural things you can add to your race or take away. You can also use this system to give advantages or disadvantages to your home planet. I found this system to be very creative and well though up. You can even going into the negative in some aspects to get a higher bonus in others. Getting into the game I noticed the GFX were ok, the menu system and interface was easy enough to use as well. The tutorial while somewhat bland did indeed show me the basic ins and outs of the game systems. I will also add that the story line was non-existent. You just in a galaxy with a whole bunch of races who apparently just want to beat the other race or something. You then start playing with a couple ships to colonize and scout other systems out. One of the first positive things I found was that if you had a colony in a system you could use that planet to colonize other planets in the same system this is a boon as I would not have to build a ship for each planet. Early phase of the game is basically a scramble to colonize as many systems as you can, and to explore as much of the galaxy as possible. Each solar system that has not been explored by any factions has some sort of exploration event. These events tended to bore me as I seemed to always get the same one aka finding another scout ship out of magic land. Also it is worth noting when you meet another race early on you start as cold war status. This basically means they kill every ship of yours they see until you or them research peace through the research trees. Some reason every1 is just out to kill each other in this galaxy for no reason. During the mid game you will be focusing on upgrading solar systems and planets. Every planet can be exploited in one way be it for food (farms) labor (factory) money (called dust, and you never get a good explanation of exactly what it is) or science. Solar systems get a large amount of upgrades that require money, and labor. You can unlock better planet exploits and better solar system upgrades through the research trees. During mid game you are bound to get into combat. There is always one race that hates you no matter what, and you will be forced to smash their face or give them something for peace (even if your stronger) First off let me tell you there are only 6 ship visual designs per race. There is absolutely no ship visual custom designs. So no matter what you watch the same 6 ships no matter what weapons or armor you put on them. During combat you can see the different weapons in action, but this only amounts to a different color missile or a blue laser instead of a green. The combat is visually appealing, but slow and tedious. When you go to war and you have 4+ battles each turn you will quickly learn to hit the auto button (Might I add the auto fight still takes about 45 seconds of watching a blue bar fill). The combat system used cards to attacks/def bonuses. You opponent can counter your cards with their own. You start with about 6 cards and more can be researched through the tech tree. This system while original is utter horse **** So many times I went into a fight with a superior force only to be countered every time by the computers cards and loose my fleets. Also you only have 30-45 seconds to pick your first card, you don't have enough time to make a correct choice before the battle begins and you miss out. It boils down to pick as fast as you can and prey. The research trees are my next topic. To be frank it blows. Research is all over the map. If you want better weapons do down the combat tree, if you want bigger ships you gotta go down the exploration tree. If you want more ships in a fleet to kill your enemy with number you gotta go down the diplomacy tree..... What this amounts 2 is you either balance you tech out and play the same way every game of you get stomped. If you focus your combat weapons and def you will get destroyed by bigger ships in larger fleets. If you focus on big ships, you will be destroyed by larger fleets of ships with better weapons. If you just want large fleets then you will die to bigger ships with better guns.
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  40. Mar 13, 2015
    5
    It's not terrible, it's not good. That basically sums it up. Three years later and some basic features still not implemented . Influence is just there so you can waste research points until you figure out there's no real need for it. No real espionage. There are still typos in some descriptions and the tutorial. Just doesn't seem like a fleshed out 4X. It's enjoyable only because IIt's not terrible, it's not good. That basically sums it up. Three years later and some basic features still not implemented . Influence is just there so you can waste research points until you figure out there's no real need for it. No real espionage. There are still typos in some descriptions and the tutorial. Just doesn't seem like a fleshed out 4X. It's enjoyable only because I got it cheap. Expand
  41. Dec 31, 2013
    5
    It's not a bad game, per se, but the learning curve is astronomical (pun intended). There's also a distinct lack of in-game information; the tutorials do a good job of explaining what all the buttons do, but leave out so many crucial pieces of information that you'll constantly find yourself Googling what should be basic questions about the game. It would have been nice to know that theIt's not a bad game, per se, but the learning curve is astronomical (pun intended). There's also a distinct lack of in-game information; the tutorials do a good job of explaining what all the buttons do, but leave out so many crucial pieces of information that you'll constantly find yourself Googling what should be basic questions about the game. It would have been nice to know that the "wavy" planetary connections are wormholes, and require advanced technology to navigate, or that ships only repair themselves when in combat or in friendly territory.

    The in-game notifications and tooltips don't help much, either. It's so hard to determine exactly what you'll unlock when choosing what new technologies to research; the tech tree explains what things are just fine, but it has serious trouble telling you what they do. This extends to all facets of the game. Nothing seems intuitive; instead, it all seems designed for someone already familiar with the gameplay. This is a major problem, because the game has so much to do, and so much to understand, that new players absolutely need their hands held during their first few games. It's primarily for this reason that I found myself absolutely unable to get into the game.

    There's some minor gameplay issues as well (the combat is fairly unimaginative), but overall, it plays fine... if you know what you're doing. Exploring the galaxy is plenty of fun, but be prepared for some serious trial-and-error and many moments that will leave you scratching your head and/or Googling for an answer. If you're looking for this kind of strategy game, I'd recommend Civilization V instead.
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  42. Oct 13, 2015
    5
    Good intentions but a bad game.

    The game looks pretty but certain UI elements work against itself with ships not being clickable at times or unresponsive. The AI is pretty aggressive and can do stuff that you cant such as move ships in your area but you can't do the same (no notice of war prior to move) and high levels of micromanagement that doesn't give much feedback than the popup
    Good intentions but a bad game.

    The game looks pretty but certain UI elements work against itself with ships not being clickable at times or unresponsive. The AI is pretty aggressive and can do stuff that you cant such as move ships in your area but you can't do the same (no notice of war prior to move) and high levels of micromanagement that doesn't give much feedback than the popup notifications at end of turn.

    The Bad
    -Combat falls on its face with a interface that has good intentions but ends up being difficult to use, best fleet trumps all type of battle style.
    -Needing to go into each planet to change its custom setting, change planet type or remove negative traits.
    -When research or building is done and queue is empty the game will not do anything to notify you.
    -Moons are mostly useless
    -Influence is useless
    -Luxury Resources are a bit confusing
    -Mood (purple buildings) have such a huge impact on the production, either they are building slow or everyone is 100% happy. This needs more of a happy medium.

    The good:
    -Being able to remove negative planet traits was nifty idea.
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  43. Feb 17, 2020
    5
    It was free. I don't like sci-fi so much, but it's good.-------------------
  44. Jul 14, 2012
    4
    I was super hyped for this game, but ended being a super disappointment. Yes, the UI is great and polished, even more for a indie game. It has various races and planets. But it lacks short, plus it has a cheating AI. There's no real differentiation from race to race, and the tech trees are similar, except of a few techs... Overall, good tech demo, and not a bad effort for a indie game. ButI was super hyped for this game, but ended being a super disappointment. Yes, the UI is great and polished, even more for a indie game. It has various races and planets. But it lacks short, plus it has a cheating AI. There's no real differentiation from race to race, and the tech trees are similar, except of a few techs... Overall, good tech demo, and not a bad effort for a indie game. But as a game, it is severely lacking. I was hoping to play it for a few weeks at least, but ended up not wasting two days. Even the soundtrack sucks. In fact, the more I write, the worse it gets. Expand
  45. Oct 8, 2012
    4
    I played many 4x games before and this one is the greater deception of all games I tried. Endless Space looks promising and is a nice production, but the game play is so boring than I give up after only two or tree hours of playing. I gave the game a second chance some days later...same sleepy effect! Research system is well developed but return no real feeling of some advantage; combatsI played many 4x games before and this one is the greater deception of all games I tried. Endless Space looks promising and is a nice production, but the game play is so boring than I give up after only two or tree hours of playing. I gave the game a second chance some days later...same sleepy effect! Research system is well developed but return no real feeling of some advantage; combats are boring and need absolutely no strategy; Commercial exchange are frustrating because of the balancing value mechanism.

    Don't spend your money on it.
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  46. Jun 29, 2013
    4
    Purchased the game on Steam sale recently after hearing a lot of hype. Endless Space looks pretty- the graphics a good for an indie title, and the menus have a pleasingly clear aesthetic. Unfortunately this title fails in some fairly basic areas of the 4X genre.

    First of all, the game does a poor job of explaining game mechanics to you, optional tutorial notwithstanding. It is
    Purchased the game on Steam sale recently after hearing a lot of hype. Endless Space looks pretty- the graphics a good for an indie title, and the menus have a pleasingly clear aesthetic. Unfortunately this title fails in some fairly basic areas of the 4X genre.

    First of all, the game does a poor job of explaining game mechanics to you, optional tutorial notwithstanding. It is difficult to tell how much food you need to a planet to add a new population point, or when your borders will expand (and by how much), or even how missile weapons actually work (the game's description is misleading). There is no in-game 'Pedia, but rather a link to the fan-made Wikia, which is out-of-date on some topics and useless on others.

    Second, the combat system is awful. As many people have commented here, a lot of it comes down to guessing the correct cards to counter the AI and loading your fleets with energy weapons and heroes. There is some strategy in the form of ship load-outs, but even that basically boils down to "lots of lasers & some defensive modules". Invading planets is a hideously boring affair, where you camp above AI worlds for potentially dozens of turns (and at least four), fending off the disposable fleets the computer pulls from its ass. Far too much is automated, leaving the player with little to actually control. Apparently the new expansion pack (from a different studio) resolves some of these issues, but I am not particularly inclined to invest 10 more bucks to make the combat system enjoyable.

    Finally and most egregiously, there just isn't a whole lot to do in the game. Even on a large map you'll expand to a half-dozen or so systems and then find your only options are to sit around teching for eternity or build up enormous fleets to take on an AI which hates to make peace, gradually wiping out one faction after another. If battles were more enjoyable to fight you might want to go after other empires for the sake of combat, but it's a mostly joyless affair. There's nothing much to explore once you've colonized your core systems and met your neighbors. Really, it ought to be called "Empty Space".
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  47. Oct 31, 2012
    4
    It is only after buying this game that I found out that it's card-game wearing a 4X's skin. The lack of tactical combat is txtremely dissappointing to say the least. The technology also seems kind of bland.
  48. Jul 29, 2013
    4
    As much as I want myself to actually like this game, I just cannot really get myself to give it another go. Being a big fan of space strategy (or 4x) games and having played for around 30 hours, I find the game mediocre at best. The start is extremely slow and tedious. The starting position in this strategy game and the first hour of gameplay basically defines if you will have a chance toAs much as I want myself to actually like this game, I just cannot really get myself to give it another go. Being a big fan of space strategy (or 4x) games and having played for around 30 hours, I find the game mediocre at best. The start is extremely slow and tedious. The starting position in this strategy game and the first hour of gameplay basically defines if you will have a chance to prosper or fail miserably. Also, I found yourself confronted with an AI that clearly cheats so hard in this game (starting from "normal" difficulty, everything below is pointlessly easy) it makes you feel absolutely incompetent. Fighting and invading usually comes down to who has the bigger fleet, which in turn comes down to who has the bigger empire. The slow pace, the weird balance due to AI cheating, the boring combat system, and the somehow lifeless and uninspired presentation made this game a disappointment to me. Expand
  49. Jan 29, 2014
    4
    Seems great first but after few games, realise that there is lack of making choices than building ships. Graphics and sounds poor. Need to follow straight lines between the stars that are connected together. Worst, the battles are controlled by the IA, you choose 1 special move by round (3 by attack) and you watch the battle without doing anything? So, you hope that your ships build isSeems great first but after few games, realise that there is lack of making choices than building ships. Graphics and sounds poor. Need to follow straight lines between the stars that are connected together. Worst, the battles are controlled by the IA, you choose 1 special move by round (3 by attack) and you watch the battle without doing anything? So, you hope that your ships build is better than the other and cross your finger.

    Go get "Star Lords" : In Alpha for now but really better than this game.

    JoceDoIt
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  50. Jul 27, 2015
    4
    Unfortunately ES isn't a very good 4x strategy game, playing it more only reveals all the major flaws of the game, however one major aspect of any 4x game is decently programmed AI, and that is something Endless Space doesn't have at all, since the AI is poorly programmed and starts with more or less infinite bonuses and the ability to do things the player can't - the outcome of the gameUnfortunately ES isn't a very good 4x strategy game, playing it more only reveals all the major flaws of the game, however one major aspect of any 4x game is decently programmed AI, and that is something Endless Space doesn't have at all, since the AI is poorly programmed and starts with more or less infinite bonuses and the ability to do things the player can't - the outcome of the game almost always leans in favor of the A.I winning no matter the difficulty setting, unless the player has enough experience to know all the aspects of the game, knows the skill tree and how to get important research done first and of course, the player gets an almost legendary start.

    Even on the easiest of difficulty settings, the A.I can still easily beat a skilled human player because of the boosted AI stats. Not to mention, throwing almost endless high powered fleets of ships if war is declared against the player and to add further insult, knowing almost intimate information about the players empire so it can attack your weakest points at any time, like many 4x games - basically the AI is programmed to cheat since thats the easiest way to program an AI to give a human player a challenge, even on the newbie difficulty A.I difficulty makes me want to face palm. I'd like to know how its possible for an A.I player with a couple of planets to have nearly double the score I have sometimes when I have nearly triple the star systems, wonders and a large fleet of ships?

    Some would say its a "Smart A.I" but there is a difference between a proper smart A.I and one that has been programmed with cheap bonuses that more or less gives it a clear winning edge against the player. Also, I think the galaxy map isn't big enough, the so called "Huge" map feels quite small by comparison to other 4x space strategy games with maybe less than a 100 star systems without mods. Many of the good mods unfortunately break the game completely as they haven't been updated, these mods we're perhaps the saving grace of the game but now its more or less been abandoned.

    Like someone commented, this game seems to be better played co-op against A.I players. Single player just isn't worth your time, especially if your a 4x fan - ES seems to be more like a zerg rush than empire building, which weakens the gameplay considerably - so the title really should be changed to Endless Zerg or Endless Fleets.

    I think the premise of the game is fairly good, the graphics, sound - all that is fine. The problem really lies with the execution of the gameplay, thats where it falls down. I think a sequel that fixes all the major problems the original has would be a good contender for the top 4x space strategy title, but they need to fix a lot of problems and make sure they don't make the same mistakes.

    4x space strategy is about expansion, empire building - in a nutshell turtling out your empire, building fleets - defending choke points - exploring the galaxy. ES does this, but in such a way it all takes the back burner, the galaxy without 'working' mods is way too small - The AI cheats too much to make the game fun or interesting, so a sequel needs better programmed AI without infinite bonuses or other stupid stuff.

    Overall, 4/10
    Endless Space isn't 'terrible' per say, but AI does heavily let the game down. GalCiv remains the king of 4x space strategy games. I'm glad I got this from the Humble Bundle sale, I would never pay full price for this. I would like to see a sequel to see if they can improve the game.
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  51. Dec 20, 2014
    4
    While the game seems well laid out the tutorial is downright awful and the game is not intuitive at all unless you're a 4x veteran. Unfortunately the 4x Genre seems to be hell bent on making games as complicated as possible.

    What I wouldn't give for a "Civilization" in space game that has simple controls and easy to understand tutorials.
  52. Apr 14, 2017
    4
    Bad out-of-digital-box experience with too many options and aspects of the game presented with no campaign storyline and a ton of instuctions to get started. No mini tutorial campaign that teaches the ropes in a fun way to provide basic guidance on how to leverage advantages from skill and build combos. Some techs are absolutely useless (IE, researching tier 3 siege only to find out maxingBad out-of-digital-box experience with too many options and aspects of the game presented with no campaign storyline and a ton of instuctions to get started. No mini tutorial campaign that teaches the ropes in a fun way to provide basic guidance on how to leverage advantages from skill and build combos. Some techs are absolutely useless (IE, researching tier 3 siege only to find out maxing out tier 2 siege is better). Extremely exploitable strategy where you can stack a few space fleets on a system for "offensive attack" where your enemy has a large amount of their ships stacked, and then run away from battle every time so that the enemy can never fly their ships elsewhere while you're blockading the system. Even if the defender has faster space ships. This makes no sense: if they run from battle, you shouldn't still be blocked from leaving the system.

    Combat isn't very interactive, tech trees are really not fun to dig around, and there's no explanation of precisely how influence works, anywhere in the game or online.

    Off to find a better 4k.
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  53. May 31, 2017
    3
    The best way to define Endless Space would be to combine the Civilisation series with the space-stage of Spore, then remove the voice acting, dialogue, content and finally suck out all of the fun.

    The combat options are "Auto" which just shows the combat results, or "Manual" which allows you to pick a battle tactic for long range, medium range and melee range, then watch it played out.
    The best way to define Endless Space would be to combine the Civilisation series with the space-stage of Spore, then remove the voice acting, dialogue, content and finally suck out all of the fun.

    The combat options are "Auto" which just shows the combat results, or "Manual" which allows you to pick a battle tactic for long range, medium range and melee range, then watch it played out. Not sure where the manual part comes in to play there.

    The Pirates, which if you are familiar with other games of this genre, are the random, pain in the arse element. They would be fine and an enjoyable part of the game, except that while you are still trying to develop ships bigger than a scout-class, they show up with three cruisers and wipe out your civilisation. You literally have to prepare for and take preventative measures from turn 1 to have a chance of dealing with a random pirate attack.

    I really can't think of any balancing points. There are much better space-based games of this genre out there, from 10 years ago, with the same level of graphics, with far more attention to detail and immersion.

    Endless Space will drive your average gamer to tears through boredom. Only a hardcore genre fan will complete it and almost no one will play it through more than once. The game is not awful but it is trying very hard to be.
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  54. Jul 10, 2012
    3
    You want to play Civilization 5 Billy? No? How about some Rock-Paper-Scissor then? Not that either? Hmm. What about Eve Online? No? Well f*ck you billy. This is Endless Space and it has everything except real strategy elements in a RTS. I really tried to like this game, I did. But once I started to learn how things worked after getting over-run by excessively difficult AI's at normal, IYou want to play Civilization 5 Billy? No? How about some Rock-Paper-Scissor then? Not that either? Hmm. What about Eve Online? No? Well f*ck you billy. This is Endless Space and it has everything except real strategy elements in a RTS. I really tried to like this game, I did. But once I started to learn how things worked after getting over-run by excessively difficult AI's at normal, I realized that for all the different name-given technology trees, they are ultimately mixed together. Lets say you want to play offensively, military style. Sure, you can research better weapons and armor for your ships in the Galactic Warfare tree but unless you get better coordination technologies in the Diplomacy tree to have more units in a fleet, the AI/opponents will overwhelm you due to bigger numbers per group. Get bigger ship blueprints you say? Sure! Just spend over half the game's time researching technologies in the Exploration/Expansion tree! Yeah, lost an appetite for war already, didn't you. That's alright, we can try a scientific victory instead. Just start researching things in the tech tree and don't forget to get food for your people through the diplomatic tree. Oh, right. You'll need to inhabit planets to give people somewhere to stay as well. That's in the exploration tree, sorry. Short said, It is a MESS. It's like having four kinds of your favorite foods on separate plates just to have them slapped together in a mixer and then poured out all over again in piles of goo. Talking about feces, you think you can balance all that out by the same time while staying alive through constant blockades by 1 hp scouts, interrupting your research as pirates constantly swarm you? Have fun trying to learn anything from the intensive build-up of loading times. Let's say you want to research something useful, that'll be 30-50 rounds of waiting. Every round, the AI creates more units, increases their influence substantially and have war with each other which is constantly growing in scale. You WILL NEED to play the smallest map possible with as little opponents as you can. Anyone who played Civ 5 with 4-5+ players late in game will know what I'm talking about. But really, the moral of this review is: Try the game where you either can get a refund or not have to buy it at all doesn't matter. Make sure it both works and fits for you. Expand
  55. Jul 15, 2012
    3
    It's an ok game. However the game completely lacks keyboard controls. While the interface is well designed, keyboard controls would have really benefited this game.
    Also the manual is very short and high-level, that's bad because there is no tutorial level. Just a few screens, which are basically the same as in the manual.
    The game play seems unpolished and unbalanced, a lot of
    It's an ok game. However the game completely lacks keyboard controls. While the interface is well designed, keyboard controls would have really benefited this game.
    Also the manual is very short and high-level, that's bad because there is no tutorial level. Just a few screens, which are basically the same as in the manual.
    The game play seems unpolished and unbalanced, a lot of important mechanics don't get explained. For example ship upgrades are handled very poorly by the AI. By reading the forums you can quickly gather that missiles are worthless, as they only hit one enemy and laser beams are overpowered...
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  56. Jun 5, 2013
    3
    Endless Space is one of those games that I think where you are going to love it or hate it. There are a lot of problems that I have with this game. First of all, the attempt to mix real time strategy with turn based strategy was a failure with having all players take their turns at the same time. This mechanic makes pursuing enemies extremely frustrating as you will attempt to move toEndless Space is one of those games that I think where you are going to love it or hate it. There are a lot of problems that I have with this game. First of all, the attempt to mix real time strategy with turn based strategy was a failure with having all players take their turns at the same time. This mechanic makes pursuing enemies extremely frustrating as you will attempt to move to there position and they will simply move toward you somehow going through your fleet. Secondly, there is an amazing lack of depth to this game. The different races really lack personality. The whole game really lacks personality. The launch price for this game was $30, however I believe this game looks like a $5 to $10 game based on the graphics quality and the attention to detail. The combat mechanic on this game really seals the deal for this being a below average game. The settlement elements, technology research, empire management, and and fleet construction are all poor, but that could have been made up for if the combat mechanics were interesting, challenging, and exciting, unfortunately this isn't the case. The whole system is basically a luck of the draw system. You pick a card and if it matches up well against the card the AI chose, your fleet will do well in battle, if it doesn't match up well, then you don't do well. There really isn't any strategy of any kind to the combat. Expand
  57. Aug 27, 2012
    3
    Initially, it seems like loads of fun, and it does do some things pretty good. The different types of planet and their pros and cons are pretty fun, the heroes can give specific systems a pretty hefty bonus, and the graphics quality is also quite nice.

    However; the amount of stuff you can actually do boils down to setting governors, select cards (yes, cards) for combat, and maybe build
    Initially, it seems like loads of fun, and it does do some things pretty good. The different types of planet and their pros and cons are pretty fun, the heroes can give specific systems a pretty hefty bonus, and the graphics quality is also quite nice.

    However; the amount of stuff you can actually do boils down to setting governors, select cards (yes, cards) for combat, and maybe build some ships.

    The tech tree is somewhat arbitrary, but especially the military end of the tech tree is a simple upgrade system with pretty names. In the end, I couldn't finish a single game, and went back to other, more fun 4X games, which don't need heroes to give the player some level of control over an otherwise bland and boring game.
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  58. Jul 6, 2012
    3
    I found the game very inanimate, while the graphics are not bad, they are not great either. The game play is stagnate with only a minimal amount of feeling. There are other games out there that do everything this game does and more; I feel like the time and money I put into this were wasted.
  59. Jul 21, 2012
    3
    I got this game because it was rated so highly and everyone seemed to have great things to say about it. This game is really not that great. It is at best a mediocre 4X Turn-Based game and at worst terribly boring and frustrating. It seems to be trying to combine Civilization with Sins of a Solar Empire but it really never seems to come close to either game.

    My first complaint is the
    I got this game because it was rated so highly and everyone seemed to have great things to say about it. This game is really not that great. It is at best a mediocre 4X Turn-Based game and at worst terribly boring and frustrating. It seems to be trying to combine Civilization with Sins of a Solar Empire but it really never seems to come close to either game.

    My first complaint is the combat system. It seems like it was originally intended to be somewhat like either Sins or Total War but they scrapped that and just decided some cheap Rock, Paper, Scissors card game, where you have next to no control over your fleet, was better. It really isn't and you are better off just hitting auto resolve, the result is pretty much the same anyway. If they were just going to make something that is essentially random then they should have just stuck with what Civ does and have them duke it out on the galaxy map instead of wasting the player's time loading up a separate screen.

    My second complaint is that the game seems to be a mess of poor and annoying design choices. For instance you will be penalized for over-expanding early on in the game which is fine, it happens in Civ too. The problem comes when the only way to offset these penalties is to go deep into the tech tree, pray you find a hero that has some approval bonuses available on level up, or just not expand at all because if you keep going you'll pretty quickly find yourself with a revolt on your hands. If you stop expanding, you better hope you have some defensive fleets keeping the AI at bay because anything that you leave unguarded they'll colonize because they seem to suffer no penalties from over-expansion, they just keep going until there is nothing left to take. You'd also think that the race that is supposed to expand quickly, because they are essentially locusts, would not suffer this over-expansion penalty but you'd be wrong. If anything the game I played as them the penalty actually seemed worse than in any I'd previously played.

    Another annoying design choice seems to be the AI's lack of ability to do anything but expand. Diplomacy is basically finding them, waiting a bit for them to warm up to you a little, and then asking for a peace treaty which won't ever be refused. Declare war on them and they do nothing about it except occasionally harass your fleets as you try to take their systems, never once did they send fleets to attack any of my systems. In fact the only thing that ever actually attacked me were some pirate fleets that were completely unkillable at my tech level. The fleet attacking my system had an attack score of over 4000 when the best the AI or I could seem to field at the time was just over 1000. Went in and tried to win manually, which like I said is a waste of time, and their first barrage wiped my entire fleet out and I barely even dented them. Didn't even bother attacking with my second or third fleets that had arrived because it wasn't even worth the effort of hitting auto resolve.

    The concept of the game seems to be interesting and it could have been good but there is just so much wrong with the way this game works that it really isn't worth playing. I guess for a first game in the genre it isn't awful for the company and hopefully their future games will have a little more playability. As it stands you are better off playing Civilization or Sins instead since they are a lot more enjoyable and better designed.
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  60. Nov 29, 2012
    3
    It must be in Spanish or another language.. It's only in English, If it had been free to play, I wouldn't have been disappointed. I like games based in the space
  61. Dec 27, 2013
    3
    Endless Space has all the problems normally associated with 4x strategy games, but few of the fun parts. The tech-tree is large, convoluted, and the discoveries don't correspond at all with the effect on gameplay. Want to colonize a lava planet? That requires graviton thingummy-jiggies on tech tree #4. Research can't be queued. Diplomacy against the AI either includes no optionsEndless Space has all the problems normally associated with 4x strategy games, but few of the fun parts. The tech-tree is large, convoluted, and the discoveries don't correspond at all with the effect on gameplay. Want to colonize a lava planet? That requires graviton thingummy-jiggies on tech tree #4. Research can't be queued. Diplomacy against the AI either includes no options whatsoever, or they get switched on by some obscure discovery.

    Balance is everything with these games, and when each system takes 150-200 turns to conquer and the tech tree is a complicated limiting factor, even on Easy difficulty (which is boring) it's very possible to build your empire "wrongly" and reach a stage where you can't make further progress against AI opponents who only have 3 stars but chose the "right" kinetic weapons oojahmahflip from tech tree #2 50 turns previously.

    Combat is always between two fleets of up to 12 "command points" (1=gunship, 2=cruiser, 4=battleship). In practice, most battles are between maxed-out fleets and victory is determined by tech. Tactics and ship customisation will not change the outcome against an opponent with an extra point in beam weapons. A fleet with an extra point in beam weapons and an extra point in deflector shields will chew up an infinite number of weaker fleets suffering virtually no attrition in the process (due to insta-repair during the opponent's turn). This means the economic weight of a galactic empire during the end-game isn't an advantage, making the end-game take even longer. They have actually found a way to make the 4x formula's classic problems even worse.

    The ship customisation is so limited that they might as well have kept it to templates. Choose from little, medium or big and lasers, machine guns and missiles. There are also carriers, but this is a bad use of "command points", and also ground bombardment and ground invasion options. Ground invasion could have been quite an interesting idea, but there are no significant fixed defences to bombard, and no garrisons to attack. Sieges take 20-30 turns, or you can send in a single unit of infantry for instant conquest.

    Sins of a Solar Empire also came out recently as an easier-on-the-eye, slightly "liter" 4x strategy game, and it's much better at the things listed above with few if any drawbacks. The one thing Endless Space does get right by comparison is that its map consists of stars and their orbiting planets, rather than the peculiar free-floating planets of SoaSE. Upgrading planets in Endless Space makes as little sense as the tech tree, but it does at least give the impression of there being a solar system whose local planets co-operate with each other to build stuff. Planets can be: barren, arid, desert, tundra, terran, jungle, asteroid belt, lava, arctic, gas giant (hydrogen, methane or helium), and they can be tiny, small, medium or huge. The differences aren't as noticeable as they should be so long as you choose advanced intergalactic bobbins on tech tree #3 (left branch), they are all equally easy to settle and look after.

    The graphics and artwork are mediocre. Planets of the same type look the same as each other, each faction only has six ship graphics and I defy anyone to actually tell them apart either at the strategic scale or in the close-up battle sequences. The auto-resolve battles (with added rock/paper/scissors) aren't as annoying as others have made out I had been watching them to try and better understand the combat mechanics. The problem is that you can tell who is going to win by adding up the tech levels of each gun in their fleets. Graphically, they impressed me less than Gratuitous Space Battles, as well as tactically.

    I got this on Steam for a single-digit sum of money and was bored within 8 hours. Get a fan-mod of Empire of the Fading Suns, or even a copy of Supremacy (1990) instead for "4x lite" done well. Don't get this.
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  62. Vas
    Jun 30, 2014
    3
    This is even more disappointing than StarDrive. The reason? Because this actually had a lot more potential and looked a lot better and the videos were great.

    The videos draw you in, show a lot of exciting combat. You know what happens when you play? Tedius research planning. End turn. End turn. End turn. End turn. End turn. Build one thing. End turn. End turn. End turn. End turn. End
    This is even more disappointing than StarDrive. The reason? Because this actually had a lot more potential and looked a lot better and the videos were great.

    The videos draw you in, show a lot of exciting combat. You know what happens when you play?
    Tedius research planning. End turn. End turn. End turn. End turn. End turn. Build one thing. End turn. End turn. End turn. End turn. End turn. End turn. Build one more thing. End turn. (x10).

    Yep. You basically just end turn, a lot. The tutorial is terrible. It's a picture with text (Ok, an advanced picture with text). I lost my fleet because the tutorial came up and stopped me from clicking anything, I lost before I could finish reading the large volume of text information, and it canceled it's self so I couldn't finish learning battles. I tried a manual battle, it sucked. Auto is the way to go. Which kinda sucks too. There are only 3 ship classes you can use, this is after I researched 60% of the military research and 40% of everything else. It's a really long boring RTS with great graphics with misleading videos to get you to buy it.
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  63. Nov 28, 2012
    2
    I really wanted to like this game, but after playing it feel that I was a victim of the pre-release hype machine. As a long-time strategy gamer, I'm mystified by all the high scores people have given it on Metacritic. Fanboys I guess. Anyway, there is a lot wrong with this game: 1) An AI that cheats and spams. 2) The research tree is a total mess. For example, you will find criticalI really wanted to like this game, but after playing it feel that I was a victim of the pre-release hype machine. As a long-time strategy gamer, I'm mystified by all the high scores people have given it on Metacritic. Fanboys I guess. Anyway, there is a lot wrong with this game: 1) An AI that cheats and spams. 2) The research tree is a total mess. For example, you will find critical military technologies buried half-way up non-military tech trees. 3) A terrible rock/paper/scissors combat system. 4) A totally dull and lifeless galaxy void of any real surprises. 5) Diplomacy feels useless. 6) Generic races that lack an serious differentiation other than the physical. 7) Dull 'advance turn, advance turn' gameplay. 8) Heroes are overpowered. 9) Soundtrack is uninspired and amateurish. In short, this game is devoid of any soul is the worst case of the Emperor's New Clothes I've ever seen in a game. If you like 4X space strategy games, try the infinitely better grand strategy RTS Distant Worlds. Expand
  64. Jul 7, 2012
    2
    I'm a veteran Civilization player and I was disappointed in Endless Space. There's a lot of tiny print involved in managing a large number of units over a 2D empire that I couldn't get emotionally involved with. CIV FTW!
  65. Jul 14, 2012
    2
    The Steam video was impressive, lots of action, the promise of a really good space adventure comparable to Masters of Orion from years back. I bought the Deluxe version with the Dreadnaught and off I went to play... end turn... end turn... end turn... end turn... end turn... The strategy is limited to researching terraforming techniques to inhabit other systems in a land grab, thenThe Steam video was impressive, lots of action, the promise of a really good space adventure comparable to Masters of Orion from years back. I bought the Deluxe version with the Dreadnaught and off I went to play... end turn... end turn... end turn... end turn... end turn... The strategy is limited to researching terraforming techniques to inhabit other systems in a land grab, then building endless numbers of disposable ships to wage a 'rock, paper, scissor' battle where the resolution is painfully simplistic and offers little for interaction to the outcome. The races are somewhat different technically, but offer no real interaction that makes Amoeba's different from the Humans. No voice overs, no videos, very 1990's interaction. Shipbuilding is limited to an 'auto-upgrade' feature, anything less and you are not effectively utilizing the capacity/firepower ratio that ultimately determines victory or defeat. If you are looking for a fun space adventure game, keep looking. $34.99 wasted, I've seen better facebook games that do the same thing, for free. Expand
  66. Aug 9, 2012
    2
    no storyline, no real tutorial, no real backbone.
    You shouldn't have to research how to play a game on google.

    I Wish i spent my 35$ on a bag of dope.
  67. Dec 2, 2012
    2
    Now this game has a very acute taste. For those who wan't to buy this game and have seen the steam trailer I say to you "It's not really like that". Part of the trailer is accurate, but it forgets to show the painstakingly long period of time where it's basically you clicking next turn and research this. Plus the actual gameplay fighting scene/battle... WHICH, I would have never called itNow this game has a very acute taste. For those who wan't to buy this game and have seen the steam trailer I say to you "It's not really like that". Part of the trailer is accurate, but it forgets to show the painstakingly long period of time where it's basically you clicking next turn and research this. Plus the actual gameplay fighting scene/battle... WHICH, I would have never called it that. It is a strategy game and multiplayer but it is a pointless game. Which is anything but addictive. I played it on the normal setting's it provides as default and to but it nicely, "IT WAS CRAP". I played it for over 4000 turns to see if it was any good and i unlocked everything off the tech-tree and it was useless. The game requires multiplayer to make it the slights entertaining, but that was only because i was chatting to them on Skype. The only thing you can do on this whole cheap, crapy knock-off of "Civ" is, inhabit planets, choose what you would like to do on the planet, explore the universe which after 150 or so goes is done. Then there is the battle stage which you still only get to click buttons!!!!!!!!. To summarise this game I would say buy Civ 5 or any other strategy game that isn't this S**t piece of a game. It makes me so mad that i fell for that stupid cinematic trailer. What a waste of £27 or £23 for those who buy the normal edition. DON'T BUY THIS GAME. unless you like crapy repetitive stuff. Expand
  68. May 23, 2013
    2
    Looks great and i'm sure i'd have a lot of fun, if it wouldn't freeze up.
    Which is a problem for many and has been for a reasonably long and extended time.
    A 2 for appearance.
  69. Aug 28, 2012
    1
    Looks so good, but is really a very bad game. Combat is horrid! You cant auto resolve combat unless you have at least two times the force they have or you will always lose. Once I attacked with three times the force and still lost. STAY AWAY FROM THIS GAME!!!!
  70. Aug 3, 2012
    1
    An OK game if you're really itching for an updated Civilization 2, in the sense of "it's 2am and the bar's about to close so grab anything". Matches are determined by the random number generator when you start the game. For instance, pirates might curbstomp you with fleets that are literally unbeatable while you're starting out, but you have to invest a ton of time to find out whetherAn OK game if you're really itching for an updated Civilization 2, in the sense of "it's 2am and the bar's about to close so grab anything". Matches are determined by the random number generator when you start the game. For instance, pirates might curbstomp you with fleets that are literally unbeatable while you're starting out, but you have to invest a ton of time to find out whether they'll show up or not - it has nothing to do with what you've done. Another problem is the resources. Unlike Civ 2 which made the resources 'nice to have', in this game they're a requirement to win. If the RNG doesn't spawn them in your home systems you're really just done and have no chance of success.

    Rolling back to being a beginner, the tutorial deserves special mention for being aggressively useless. When you go into a new screen it brings a pretend version of that screen up and then kind of points at what it wants you to look at, blocking you from interaction while it _sloooowly_ metes out information about what the screen is about. I defy anyone to keep it turned on for more than 2 or 3 screens. In addition the research tree is completely opaque unless you're willing to use wikis and the forums to research how to actually _play_ this game.

    That said, it's pretty and it's fun to play in the same way that it's fun to optimize a spreadsheet to make the numbers really high. Ultimately there are too many frustrations to bother with and it's a waste of money.
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  71. Jul 28, 2012
    1
    This game need's a lot of work. Where to start.
    1. This research tree will force you to follow the same steps over and over to maximize expansion. Everything is shown so you have nothing to discover and nothing changes.
    2. The Galaxy map: i: 2-d connect-the-dot with no hidden surprises. ii: Generated at random so as to decide multi-player games at the start. iii: Has
    This game need's a lot of work. Where to start.
    1. This research tree will force you to follow the same steps over and over to maximize expansion. Everything is shown so you have nothing to discover and nothing changes.

    2. The Galaxy map: i: 2-d connect-the-dot with no hidden surprises. ii: Generated at random so as to decide multi-player games at the start. iii: Has only systems, pirates who block choke points ,and fleets in a 2-d display with little animation.

    3. Random events that pop-up due to a scripted timeline that either help you or hurt you depending on your
    current growth. Same events over and over.

    3. Solar System maps have no real motion except in selecting a planet. Planets are not in orbit but put side by side with no rotation. Planets are displayed with no mysteries and only require certain technologies to unlock modifiers.

    4. Space combat at first will be fantastic 3d until you realize its a card system with no other control. Rock, paper, scissors with admirals who add unbelievable attributes if in the fleet. Ships follow the same path every time with just the background changing to match the system your in. This after a time will lead you to automate battles to save time.

    5. AI will spam fleets with no clear objective and can be simply defeated with a good Admiral as in point 4.

    6. Due to random maps experienced players will know if the other player has a good starting position due to not resigning. If you do not have a good starting location you are wasting your time, but you will be a good sport in loosing. The UI is very smooth and the graphics are clean but this game will get boring very fast. If your expecting a good head to head match with a human I wish you the best. I can just see the walkaways from poor starting locations because that in a nutshell is the game. Obviously most reviewer's seem to be Civ fans who like repetition and memorization....

    A boring 1 after 20 hours of play.
    Wait 6 month's until the updates.
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  72. Nov 23, 2012
    1
    Extremely deceptive game. It's not really a 4x space strategy game with spaceships battling in space but its actually a card game disguised as a 4x game! If they had mentioned this in the advertisement, I never would have bought it!
  73. Dec 21, 2012
    1
    This is just a virtual card game. Steam advertises this as some kind of RTS or action oriented game, when in reality you make a huge litany of small decisions in order to counteract the means by which the deck of cards hits you when you have to face other empires. The lack of ingame information is also infuriating. After spending a couple hours watching youtube tutorials, the faction IThis is just a virtual card game. Steam advertises this as some kind of RTS or action oriented game, when in reality you make a huge litany of small decisions in order to counteract the means by which the deck of cards hits you when you have to face other empires. The lack of ingame information is also infuriating. After spending a couple hours watching youtube tutorials, the faction I chose apparently didn't like missiles. No matter how large or how vast a fleet I made, I would just watch it get blasted to smithereens by two paltry and insignificant pirate ships. Space combat is entirely dictated by who draws a better card. If you try to employ any kind of strategy, logic, or common sense the card just smacks you in the face with "sorry about your luck, your vast armada just got blown to bits by a couple lowly pirates". This is by far one of the most regrettable purchases I have ever made on Steam. Expand
  74. Jul 8, 2012
    0
    Mind-numbing waiting between turns, cumbersome technology tree, stupid combat system, disappointing graphics - this game has it all! "Sins of a Solar Empire: Rebellion" makes this production look amateurish.
  75. Dec 1, 2012
    0
    Nope. Not a game you want, whether or not it's a Steam Free Weekend this weekend (11/30/12-12/2/12). Yuck. It's like intergalactic Risk: It's slow, you can't figure out what to do, and basically, it's not a game I want in any way, shape, or form.
  76. Dec 1, 2012
    0
    I do not accept the argument "Your playing wrong, don't just have fun exploring and colonizing planets while defending yourself. That isn't how Endless Space is meant to be played, and we won't LET YOU play it that way"!

    There is a concept in most of these games of "corruption". As your empire grows bigger, you need to spend more to maintain it. I made it 1/2 way through one game before
    I do not accept the argument "Your playing wrong, don't just have fun exploring and colonizing planets while defending yourself. That isn't how Endless Space is meant to be played, and we won't LET YOU play it that way"!

    There is a concept in most of these games of "corruption". As your empire grows bigger, you need to spend more to maintain it. I made it 1/2 way through one game before my economy went from 1 or 2 planets out of 25(ish) having problems with major problems with corruption to my entire empire crashing... in ONE turn (and the game was then unplayable).

    I was researching (and building) people-placating technology at about a 4-1 ratio compared to everything else.

    If I can't expand my empire and enjoy myself without the game breaking, it isn't worth playing. I wish I could get a refund from Steam for this turd.
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  77. Oct 17, 2013
    0
    Poor turn-based game that has a military focus. A hack copy of Master of Orion without any fun.

    This is another example of Steam taking peoples money for complete crap.
Metascore
77

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Feb 12, 2013
    70
    What it lacks in storytelling and script it gains in gameplay and in the way it can get awfully addictive.
  2. Oct 27, 2012
    80
    This is a fun and addictive space strategy game. It doesn't quite have the character of Master of Orion 2, but it offers intelligent gameplay, smart opponents and plenty of fun while you build your interplanetary empire. Well worth trying, for both hardcore and casual strategy gamers.
  3. Pelit (Finland)
    Oct 14, 2012
    83
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]