TLDR: basketball, bears, and bops! get it, don't regret it!
Dunk Lords offers a really satisfying blend of arcade basketball and over-the-top shenanigans. If you prefer ballin' with a giant bear, an alien pirate with a ray gun, and an anthropomorphic strawberry, as opposed to a purely realistic basketball simulation, you won't be disappointed!
I've spent most of my time single-playerTLDR: basketball, bears, and bops! get it, don't regret it!
Dunk Lords offers a really satisfying blend of arcade basketball and over-the-top shenanigans. If you prefer ballin' with a giant bear, an alien pirate with a ray gun, and an anthropomorphic strawberry, as opposed to a purely realistic basketball simulation, you won't be disappointed!
I've spent most of my time single-player in the story campaign (which also supports local co-op). I found the challenge level to be really good for me. I think I beat about half of the story stages on the first try (not necessarily the first 9 stages but more distributed throughout). The difficulty curve does ramp really fast, but I found there was a good balance between tilting at losses of certain stages and the payoff of figuring out how to outsmart different characters and ultimately prevailing. It really does give a triumphant sportsball feeling when you finally win a match. One match I lost pretty frustratingly 4 times in a row, then I DOMINATED and won by 40 points, and that was so worth it. That was the biggest turnaround, but there were many similar moments of triumph throughout the game. The story itself is just the right amount of ridiculous fighting-game improbable shenanigans that all the characters take for granted, ranging from alien pirates to the supernatural plane.
The soundtrack by Laura Shigihara (Developer/Composer of Rakuen, Composer for Plants Vs. Zombies/many others) is a HUGE highlight. The tunes fit the themes of the courts really well. There are so many nice stylistic touches that are just super satisfying. If you blended up Mega Man boss themes, hip-hop, and of course a touch of PvZ to taste, then added someone who genuinely cares about the game and making it sound great, well, this soundtrack is an insert-great-sports-metaphor better than that. Most of the OST is instrumental, but make sure you play through the whole story, as the credits song at the end is epic and serves as a perfect reward at the end of the challenging story mode. Like all of Laura's soundtracks, I expected this one to be great, but this one really raises the bar and shows Laura's compositional range. I'll be playing these tracks a lot for motivation. A fantastic soundtrack that adds so much atmosphere to a great game.
At initial release Dunk Lords is really solid, and I'm sure the few rough edges are going to be polished out pretty quickly. As far as improvement suggestions, I think there were a couple things unclear in the tutorial, where I had to go through it a second time to catch some of the nuances. Also, (and this may help with the first as well) I would love to just have a practice mode where I could try out moves without an enemy or other constraints (or with a stationary AI). Finally, the dunk slowdown cuts out the music temporarily, which made some of the awesome tracks harder to hear fluidly. I know the silence helps sells the time-stopping effect, so I'm not sure what could be done with that, but that's just a very minor issue I had.
Overall a super fun game. I'm looking forward to trying co-op and competitive local multiplayer modes, as I think there's a lot more depth to the moves I could get out of it than just from the story mode. They really slam-dunked this field goal right out of the hockey park!… Expand