Dungeon Antiqua’s mixture of Wizardry mechanics with Final Fantasy visuals and combat is a novel concept, and one that clearly has enough appeal to develop a new series in the indie RPG space. Dungeon Antiqua 2 was something I’ve been looking forward to for months, especially because adding a Final Fantasy 5-style emphasis on a job system sounds like a perfect way to add a new twist for a sequel. As fun as the experience is overall, though, there’s a bit too much overcorrection on the Wizardry side, one that I’m not sure was asked for by anyone who enjoyed the first game. Without the friction the game feels a little more generic, losing a piece of its strong identity. It’s still a great time, however, especially for fans of games like Bravely Default or Etrian Odyssey. Here’s to part 3 getting another chance to nail that sweet spot part 2 is clearly aiming for.