There's a lot of good in Driftmoon, but some really ugly flaws.
The main thing that it has going for it is that it's a truly charming game. It's lighthearted and playful and funny. The author isn't afraid to throw in anachronisms or pop culture references just to get a giggle out of the audience. It has a time travel subplot that is much more Doctor Who than Twelve Monkeys just zany,There's a lot of good in Driftmoon, but some really ugly flaws.
The main thing that it has going for it is that it's a truly charming game. It's lighthearted and playful and funny. The author isn't afraid to throw in anachronisms or pop culture references just to get a giggle out of the audience. It has a time travel subplot that is much more Doctor Who than Twelve Monkeys just zany, wibbly-wobbly, and fun.
It's a short game, clocking in at maybe eight hours, depending on how thoroughly you explore and read all the flavor text. It has a good sense of pacing. It holds your interest and never gets boring. Your character progresses at a nice, linear rate; there's no level grinding; nothing ever feels tedious. It's also largely bug-free; I only found one in my playthrough, and it wasn't game-breaking.
But one of the main strikes against it is that there's truly nothing new to see here. Maybe that's actually a "plus" to some people that it just fondly recalls a bunch of very, very familiar RPG mechanics and tropes. But everything about the game is profoundly generic. It's Baldur's Gate with less complicated game mechanics, a shorter running time, and a much flatter difficulty curve. You run fetch quests and click on things to fight them. You do this for eight hours. And then the game is over.
I also had one complaint about the interface: I don't like the fact that the camera can only be rotated about ten degrees. I got the sense that the lack of camera control was simply based on the fact that neither of the game's creators knew how to draw faces and if I'm right, that's a very unfortunate reason.
sh4dow, the first user to review this game, is not out in left field. The game's politics are rather glaring, and they're a problem. People get understandably upset when reviews are excessively political and agenda driven, reflecting only the author's personal pet peeves. But the thing is, this game wears its own social agenda right on its sleeve, so commenting on that social agenda is fair game.
Most telling: from about the second act, you start finding Bibles hidden in the game. Not the scripture of some fictional religion; the actual Holy Bible, unabridged, chapter and verse. Why? What point does this serve? Driftmoon is supposedly set on some hypothetical moon, where dragons and magic exist. There is no Red Sea, no Jerusalem. What are Bibles doing here? I guess it's just the author's way of saying "I'm a Christian, I think you should be too, and I made my own game so I get to say that." We're being proselytized to.
Other than the presence of the Bibles, the game doesn't exactly scream "I am trying to convert you to Christianity," but there are a number of hints of that like one of the main themes of the game being that eternal life can only exist in the hereafter, and the fact that the "omniscient sage" type character of the game is named Paul and I got a strong sense he was a reference to the Apostle Paul.
Whether you consider this a political issue or not, the romance subplot is just a disaster. If you want to look at it apolitically, let's just say that the romance springs out of nowhere, it's poorly written, it's eye-rollingly genetic and forced, and there's absolutely no reason for it to be in there. If you do care about feminist issues, let's just say this romance contains enough sexist tropes to make Anita Sarkeesian lose her lunch. I can't really explain those without spoilers, but if you know anything about those tropes, you'll find them.
There are a lot of really charming things about Driftmoon. I wanted to love it more than I did. I think my hopes were too high.… Expand