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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Oct 25, 2018
    8
    My first review was really negative, that was 2 years ago. Recently I gave it another try and enjoyed it. Been playing 70 hours so far and will enjoy as many side quests, fights and views as possible before I finish the main quest.
  2. Feb 15, 2015
    5
    This is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I inThis is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I in isolation, without the baggage of its predecessor.
    Here it goes:
    Pros:
    Locations, some are really, really gorgeous.
    Some dialogues, especially those companion-related in Skyhold.
    Some quests/plot events.
    And that’s about it. The game, even as a generic RPS, is generally mediocre. So it’s difficult to list more clear advantages.
    Cons:
    Sloppy, unwieldy controls. No auto-attack, auto-loot, auto-interact (walking up to every single thing instead of just clicking on it can be tiresome).
    Terrible combat mechanics.
    The graphics aren’t great and the game is terribly optimised.
    The quasi-open world.
    A MMO/grinding feeling.
    Boring, pointless side quests.
    Dialogues – the choices seem pointless, irrelevant and the 3-4 word description often does not match what the Inquisitor actually says.
    Disappointments:
    Plot! DA:O made sense, you were saving the world, but in a reasonable fashion. The lore was enthralling. In DA:I they overdid it. And made it inconsistent: you are the inquisitor, the saviour of Thedas. But go and fetch some blankets for refugees and find a lost bull.
    Dialogues, and I mean it. They don’t seem natural. And they don’t give enough control over what’s going on.
    The combat is really underwhelming. Paired with terrible controls in general, playing the game and advancing the relevant plot often feels like a chore.
    The artificial, plastic feel and look of the game. The NPCs don’t seem natural. Just think about the grand ball (that was a potentially great quest, one of the best in the game) – a courtyard full of nobles and nobody notices you climb a wall.
    Overall, DA:I, the successor of DA:O, instead of being a great RPG, is just another game. It
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  3. Dec 21, 2014
    5
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives + The landscapes look good. Not great, but good. + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives

    + The landscapes look good. Not great, but good.

    + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large and contains many hours of game-play.

    + It was great to see some of my favorite characters return in DA:I.

    + The story ties up some loose ends and develops some open story lines.

    The Negatives

    + If I had to sum this game up in one sentence, I would say it takes exciting mechanics from other games and makes them dull. The perfect example of this is rifts. The MMO Rift used these to create variety in game-play, to encourage teamwork and to use as a vehicle for GM involvement. DA:I turns them into scripted encounters with no surprise or variety, thereby vitiating the very purpose of the mechanic. The war-table is another example. Unlike the rifts, though, the war table actually hurts the game by fragmenting the story.

    + The story is fragmented. Story is the essential element of any RPG game. Here, while there are some nice twists and emotional moments, the mechanics of the telling of the story interfere with the flow completely draining any interest. To me, the world seems to stop after I perform Story Task A. I then gather flowers, find stockpiles, fetch this or that for a while until I am level X, then I return to the war table to advance the story to Point B. It completely destroys immersion and impedes what could have been an interesting tale. It is a terrible, terrible mechanic.

    + MMO syndrome. I understand why MMOs contain meaningless fetch quests: there is no way that developers could possibly keep up with the demands of players who are online for ten hours a day month after month. Why are these quests littered throughout DA:I? This is a story-based, single-player RPG. Was it a lack of imagination or just the most expedient way to add hours of game-play, thereby addressing one of the complaints about DA2, without breaking a sweat. Either way, it's not good.

    + No review would be complete without addressing the woeful PC controls. They've been bashed to death so I won't go into detail but suffice it to say that Tactical Mode, walking to loot, combat movement and animation speed, and the needless simplification of the tactics menu make this game much, much less enjoyable than it could have been. These sorts of things show that EA doesn't really care about the game experience of it's players.

    + Lack of depth. Each of the NPCs looks interesting. They are of diverse races, backgrounds, outlooks. Super interesting, right? Well, no. Similar to the main story, all you get are one or two discrete instances of simple quests (kill this one group or one mob) and then a bit of dialogue. Done. The rest is just meaningless, sometimes story-inappropriate banter between characters as you walk. Really, there is not much there in terms of relationship.

    + Lack of enjoyable challenge. I was worried about playing at higher levels without a robust tactics command menu. I needn't have worried. The NPCs generally handle themselves. In fact, I can just start looting during fights often. Harder levels increase challenge but not the fun. The controls are largely responsible for this (see above).

    The fact that this was named Game of the Year says more about the year than the game. That reviewers rate this an 86 simply confuses me. Perhaps when it comes to AAA titles, 90+ means good, 80-89 means average and less than 80 means bad. That's the only way I can make sense of it.

    This is an average game made all the more depressing because you get the feeling that EA actually tried to make a good game. Perhaps this is the best they can do?
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  4. Dec 7, 2014
    5
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a
    One of my friends is a big part of this game's dev team. So this is hard to write.

    What it comes down to with Inquisition is that the game is tripping over itself to tell you how crazmazing, important, and fabulously central to the universe you are, and yet in every respect that matters, you don't feel that way at all. In fact, in the day-to-day playing of the game, you feel like a chump.

    How do I mean that? Well, example: I'm patronized and worshipped by everyone ever because of my super sweet and special hand tattoo. I don't earn any of the respect I get. I have no sense of anchorage to the world or my character beyond an impersonal memo at character creation. And yet past the first twenty minutes of play, I'm treated like the LITERAL second coming of Christ. Yes, Andraste = Jesus. I could do a whole review just about the paper-thin veil stretched over medieval Europe by this game, but it's completely beside the point I'm making.

    Okay, meaty example: I'm the grand inquisitor of awesomeness. I sit on a throne. I make judgments. My fortress is a **** epic keep at the top of the world. It is rad as **** I'm feeling that, right? And yet while everyone else in the main fortress area gets to wear their slick armor and gear, I'm forced to wander around in what I can only describe as my "battle pajamas." It feels awkward. I'm like some checked-out executive showing up to the office in a tattered bathrobe with six days of stubble on my face.

    "Inquisition? **** guys, we're still doing that? Oh, **** Two executions today? Lemme get my sword thing you guys gave me that I can't use outside of cutscenes... **** me, my head hurts."

    Another example: I'm the big important inquisitor. And yet it feels like 90% of my play time is spent bent over like a day laborer looting corpses and harvesting weeds. While my three painfully deferential companions just stand around staring at me work. Guys? No help here? No? I'm the de facto leader/messiah and I'm on **** duty with the looting and harvesting? I'm on **** duty with the fedex quests and requisitions? Really? I can't delegate this **** Okay. I'm starting to feel like all these "I'm in awe of you" conversations we keep having are a little bit sarcastic. I feel like you guys are being passive aggressive right now.

    The game needs a ****ing hatchet-man to come through and butcher 2/3rds of the content. I seriously cannot walk twenty feet without tripping over some kind of landmark, objective, quest, map marker, letter with a quest on it, corpse with a quest, etc. After a while I just stop reading things. Which is a shame, because Inquisition is a gold-tipped pyramid of writing labor. I'm pretty sure there are skeletons sealed into the code of this game. It has been described by many professional reviewers as "monstrous" and "titanic" and "huge" and I definitely agree. It's a lumbering behemoth of sheer content. This game will crush you under the weight of its boring sidequests no one gives a **** about.

    Even worse are the "plot tokens" you accrue to advance the story. You earn plot tokens by doing side crap. Yay. Can't advance the plot without your plot tokens. This game literally has a coin-operated storyline. You don't get much more corporate crapfest than that.

    And honestly? It's a god damned shame. Because when I explore intricate conversations about elven history and the Fade with Solus, I begin to see some of the hidden brilliance of the setting. I start to see in a few hidden corners the vision that could have been. We could have had a powerful work of RPG art here, but somewhere along the line some cigar-chomping executive was like "Crafting, see? People love the crafting these days. Gotta have the loot, see, gotta have them purple gears, see! Make it happen, see! And throw in some'a them achievements!" And then the beauty of DA: Inquisition was buried in a mountain of superfluous **** and 'features' while the core of the game atrophied, suffocated, and died.

    Mandatory level restrictions on items. How many times have I looted a sweet item only to see I can't use it for three more levels? What the **** is this **** I thought the whole point of playing a single-player RPG was to get away from this kind of arbitrary MMORPG crap? What, exactly, is differentiating this game from an MMORPG, at its mechanical core? (Dialogue notwithstanding). My god, there's even a giant mount collection and tons of achievements to whore. It's chilling. It just all feels like a gigantic waste of time.

    And with the removal of things like persuasion skills, the game has officially descended into "why even bother" territory for dialogue. One of my fondest memories of a CRPG was talking The Master in Fallout into killing himself. That sort of skillful master stroke doesn't seem possible in Inquisition.

    Whatever. I keep trying to finish the game, for my friend's sake. It's hard. I feel like a jerk.
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  5. Dec 30, 2014
    4
    Once upon a time Bioware was a fantastic developer. Its games were epic. More importantly, they had heart. Players felt one with the worlds (and universes) that the company created. This was certainly true with Knights of the Old Republic, Baldurs Gate, Mass Effect 1 & 2, and Dragon Age: Origins. These games are timeless and will always have a place on my shelf even as other games come andOnce upon a time Bioware was a fantastic developer. Its games were epic. More importantly, they had heart. Players felt one with the worlds (and universes) that the company created. This was certainly true with Knights of the Old Republic, Baldurs Gate, Mass Effect 1 & 2, and Dragon Age: Origins. These games are timeless and will always have a place on my shelf even as other games come and go. But DA: Inquisition lacks something. It lacks emotion. It lacks heart. Over its last 5 years, Bioware has catered to the lowest common denominator of gamers. Now owned by EA, Bioware is destroying its brand for mass market appeal. Inquisition is a boring hack and slash that is one part RPG and two parts MMO wannabe. Even worse, it's not optimized and horribly buggy. Inquisition lacks elements that made DA: Origins great while delivering tons of frustrating problems we shouldn't see from a venerable developer.

    Foremost, DA:I is buggy garbage. Its hardware demands are outrageous even on modest settings. On Ultra it merely looks OK. But older games like The Witcher 2 and Far Cry 3 look better and require less power. Overheating is a persistent issue with Inquisition. And I thought Shadows of Mordor was a resource hog. Nope. DA:I wins the prize. Even this year's terrible Wolfenstein performs better. That's saying a lot. Constant fps drops, abysmal tactical view, and stilted character animations break the immersion. The tactical view should've been one of the best features of the game. After all, DA:Origins provides a pretty good template to follow. Right? Nope. In DA:I, the camera gets hung up on nearly everything. Plus, other problems with the game render it pointless. Most of the time, DA:I won't acknowledge my 360 controller. So I have to log completely out of my desktop, log back in, turn on the controller, and then open the game. If that process doesn't fix the issue, I have to close the game, disable my controller in hardware settings, enable it, then open the game again. Sheesh!!

    Gameplay is a mixed bag. Companion AI is stupid and useless on harder difficulties. So constant babysitting is required which makes fights more frustrating (I should say annoying) than they should be. Commands cancel each other out, and characters generally won't perform the actions you specify. The deep AI customization of DA:Origins is not perfect, but better than the tripe served to us here. Inquisition's worthless companion AI and buggy tactical camera means the game is hardly playable. These problems affect the game so adversely I can't recommend playing it on Nightmare.

    Leveling up is a bland affair. Forget attributes such as strength, cunning, and dexterity. The game allocates those points on the player's behalf. Bioware obviously believes more options would confuse its new mass market. Diablo 3 does the same thing, and fans don't appreciate it there either. For players who want a two-handed warrior focusing on dexterity and not strength. Nope. You want a mage with huge mana pools and low health. Nope. A strength-focused rogue? Nope. But players can craft. Oh yes, who doesn't want to spend hours searching for elfroot or crafting shoes? Every warrior must have secret dreams of being a cobbler, or blacksmith. *Roll eyes*. Armor ought to be buried in a crypt so I can don it after an epic boss fight. Simple. Rewarding. Better.

    The voice acting is laughably bad. Characters sound like they're gargling marbles. Sometimes I turn down the volume so my ears don't explode. And the music, or lack thereof, is completely uninspired. The story lacks urgency. And why would should players feel pressure to save the world? Bioware would rather players craft obsidian fanny packs or whatever. The world is shallow, and attempts at depth come thru corny voice acting and hokie faux religious dogma.

    And then there is the tacked on multiplayer. It sucks. Dragon Age was a fine series without it. But EA ramrods multiplayer into every game. All wasted resources that could've been used to fix the dozens of problems with the campaign.

    This review is not as thorough as I'd like, but I honestly have nothing positive to say about the game. Inquisition is so buggy it's a beta. Another product rushed to market by EA. EA's philosophy of sale a buggy game first then fix it later is EA figuratively putting its middle finger in the face of gamers. With every release EA is saying a big "F U" to players.

    Overall, Inquisition is a failed effort by Bioware to relive its glory days. The game is a step back in all the areas that made Origins epic. Instead, Bioware pushes the same tired elements on players which have worn out their welcome in every other rpg/mmo. Namely tedious crafting, fetch quests, and stripped down leveling systems. So many elements are tacked on, I doubt Bioware and EA are trying anymore.
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  6. Feb 5, 2015
    5
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even set your characters to hold ..just nothing, its made for people with under 90IQ or what? Origins was too hard for them? Too much thinking?
    IGN 10/10
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  7. Dec 27, 2014
    0
    This game is not Dragon Age. It is World of Warcraft with a dragon age skin. There is no longer any aspect of the game that is still similar to such games as Baldurs Gate. From the intro of origins I was captivated by the story and was left wanting more which continued as I learned more about the world during time spent playing. Playing DA:I leaves me uninterested, I could care less aboutThis game is not Dragon Age. It is World of Warcraft with a dragon age skin. There is no longer any aspect of the game that is still similar to such games as Baldurs Gate. From the intro of origins I was captivated by the story and was left wanting more which continued as I learned more about the world during time spent playing. Playing DA:I leaves me uninterested, I could care less about anything said or written in notes or books. Origins pre expansion had nearly perfected the game mechanics for the style of game that it was. The executions were a point of thorough satisfaction. Origins had tactical and intelligent game play that created challenge for the player. Upon playing DA 2 I was terribly disappointed by the changes but it still managed to be good enough to play. I forced myself through six cumulative hours of DA:I after having repeatedly exited the game because I couldn't take playing it any longer. During this play I found myself desperately desiring to go back to the disappointing game that was DA 2 and had constant nostalgic memories of Origins and what it was. Upon reaching a town of rich noble characters that were all dressed up in Assassins Creed style masks and checkered outfits, I'll never play this again. The first boss fight consisted of right clicking a green rift in the sky to remove his invulnerability then hold auto attack until he died. There is no strategy, you are not needed to participate, your party can kill everything. Any given battle takes no thought and is over within seconds. Melee combat is awful even by action mmo standards, Neverwinter Online would have it beat hands down. DA: I is a single player mmo, with large areas for you to run around and collect evenly spaced iron deposits. Apparently they beleived people did such things because they thought it was fun. Filled with errands to kill ten rams and bring back meat for the refugees. Expand
  8. Jan 18, 2015
    5
    In the end, Dragon Age Inquisition disappoints more than it delivers. Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments ("In your heart shall burn" is amazing) sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspiredIn the end, Dragon Age Inquisition disappoints more than it delivers. Regardless of the obvious pander to consoles and poor port, DA:I is just a single player MMO with a beautiful world, some poignant and truly powerful moments ("In your heart shall burn" is amazing) sporadically sprinkled into a mass of detestable filler, hoping to push people beyond the 50 minute mark with uninspired writing and lazy questing.

    I truly want to like this game. I loved the first and even have a guilty adoration for the second one despite its short comings. Bioware have traded quality for quantity, depth for scale but unfortunately cannot deliver such scale as effective as some other titles such as TES or Fallout. It can be summarized as this: You have round 10 really really good main quests (each lasts around 1-2 hours depending) some companion quests that are short but kinda good (the companions are, at least, interesting), and each region you get a mediocre region quest chain as you unravel the map. The rest are complete garbage. There is no context, the dialogues for them are just quest information dumps, most of those are fetch quests, and even quests such as finding the tomb of farhiel wihch sounds awesome feels empty since the cutscenes in these quests are either bland in the style of any MMO or absolutely no cutscene at all. Completely boring.

    Combat wise, it's fun and fast paced but it gets boring as enemy variety is low, the gear you get is also lacking in different appearances and most of the time you get such boring **** (even duplicates) despite being legendaries. Its not bad, just mediocre.

    Hence, what you get is around 1-2 hours of interesting stuff, followed by 10 hours of boring stuff then continue the cycle until you have exhausted your 15 hour interesting content. It feels like watching a good TV show but after 5 minutes of good show, you get half an hour of commercials.

    Bioware, please make those RPGs that are contained, meaningful, and interesting. Linearity is good if it is done correctly.
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  9. Nov 23, 2014
    5
    I'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCsI'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCs without altering the UI. I know this is a new trend by now, but I would say that PC gamers has more or less been left behind here. We are forced to endure these horrible console-like controls (Hold Mouse 1 to autoattack? Comon man). They've had so much time to develop this game, surely they should be able to somewhat create a proper UI and proper controls for PC. Also, this new trend with locking FPS at 30 or 60 is just complete **** I

    The story is alright, but not impressive. DA: O is still, by far, one of the best RPGs of our time, and DA:I pales in this comparison. However, It's still interesting enough that I will score this game 5/10 since the storyline is keeping it up.

    Also another thing: This game is riddled with small glitches and bugs. I can't help but think that EA might have rushed bioware to release this title. I'm using the latest drivers for my system (also installed the latest beta driver from AMD for my grahics card, which have some optimizations for DA:I) but still, there's a lot, and I mean a lot of work to be done in this regard. Stuttering, micro-lag, FPS issues you name it. It's normal for a game to have issues in the beginning, but EA keeps making the same mistakes of rushing games to be released, instead of waiting so the game can receive better quality testing.

    Because of this game, I look even more forward to the Witcher 3. You have to respect companies like CD Projekt, whom creates games solely for PC with amazing graphics, and then subsequently creates a potato-version of that game, so the consoles can run it as well. It shouldn't be the other way around. I'm tired of playing potato-like games on my superior gaming rig. :(
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  10. Dec 20, 2014
    1
    This is the first review I have written on this site. I just created my account for the sole purpose of writing this review. I'll keep is short and sweet with relevant info only. Taking into consideration that DA:O was one of my favorite games of all time, here is my opinion on DA:I:

    1.) This is not an RPG. It's an action game. The macro system that let you completely customize your
    This is the first review I have written on this site. I just created my account for the sole purpose of writing this review. I'll keep is short and sweet with relevant info only. Taking into consideration that DA:O was one of my favorite games of all time, here is my opinion on DA:I:

    1.) This is not an RPG. It's an action game. The macro system that let you completely customize your followers behavior in combat has been ruined completely. It is not dumbed-down to 4 total options and the AI is awful. You can't even place your own stat points when you level, making me wonder why development even bother to make them visible. This is a thinly veiled insult to true RPG gamers that value character customization. This would make a good game for my 6 year old son on a console.

    2.) This is not a PC game. This is a console game. I'm not here to bash on console games or gamers - I play quite a few myself. I'm simply stating that the depth and breadth of granular control possible only with mouse and keyboard was not an important factor to the developers of this title. In fact, I find the game nearly unplayable with a mouse and keyboard. This is mostly due to the terrible camera controls and the lack of an auto-attack and mandatory animation with each (accidental) attack. Gamepad is mandatory.

    3.) The story line is, in my opinion, awful. Characters are terribly cliche without the quality back stories of previous DA characters. The use of the garrison and war room and such does nothing to add to the quality of the story or the perception of control. It's just clunky. I do not enjoy any of it. Choosing and such is a confusing and pointless exercise that I find painful and wish I could skip. The NPCs in the game are nothing more than cardboard cut-outs. Seriously, If you enjoyed Skyrim you will probably think this game is a joke.

    4.) This point is probably the most important. They hype and the reviews around this game highlight the ONLY thing that EA/Bioware have done perfectly in this game: Marketing. They spent a lot of money on this hype. Based on what I see in the Critic Reviews, I have to assume that they spent a lot of money on those reviews too. It is ALL lies. Bought and paid for. You have been deceived by a marketing campaign that intentionally lied to you to steal your money. Even here on this site! User Score 5.8? I've been reading through all the reviews here for hours, in utter fascination. So few positive reviews, but somehow the game still has a 5.8. The only thing I can think is that 0 reviews must not be counted?

    If DA:O set the mold, this is NOT a Dragon Age game at all. This is an impostor that stole from the world and the story. It almost feels like the REAL Bioware should pop up at any moment and and file a suit for theft of Intellectual Property or something..... This game is awful and I've never felt more cheated, lied to or robbed than I did in my first few hours with this title.

    Right now, I am going to scour the web for true Critical Reviewers that gave this title the score it deserves and I will use them moving forward as my sole source for future reviews.
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  11. Nov 20, 2014
    5
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will always be something amazing, games which brought me a lot of joy and kept me from eating and sleeping night after night ;-)

    I understand the need to "change". To "targer new audience" and "develop". But what they did to DA franchise - starting with DA2 - is a clear sign of "where the money is at ". After DA2 I promised myself I will not fall for the pre-order hype again. Yet I did. Based - again - on reviews from people who were NOT end-product-gamers, based on my big love for DA:Origin and based on what Bioware kept saying. That they "learned a lot" and will "not make the same mistakes again". But they did.

    After first 20 hours I can agree that the world is huge, characters are - to some extent - memorable, there is a TON of content, graphics [for me, hardly a crucial thing in terms of enjoying a great game - P:Torment anyone?] are very nice and the game has a great potential to become BIG. BUT. Answer me this.

    How can you take pride in a product which such broken combat system. How can you offer this game to "both new and old-school gamers" when the game is CLEARLY console-ready and PC gamers might feel like second-hand category. Combat tactics almost non-existant. Mashing your attack button becomes second skin, your party members act like idiots in terms of using their abilities and battlefield movement, tactical view is a joke and makes you cry. One of the PILLARS of an interesing crpg game has been stripped of anything enjoyable. No spell-follow combos, handicapped movement, poor framerate on well equipped PC rigs, mmo-like grind-fest in terms of herbs and ingredients, find-bring certain amount-get reward filler quests, no healing magic = pop-the-potion-diablo-style. I will just stop here because my rant won't make any difference. Dragon Age franchise took a certain turn and I accept that. It's their call and they have a right to do so. But I will not follow. I'm just not the "modern gamer type" I guess. From this day on I also refuse to believe in any kind of "professional" review from any kind of gaming site, including - obviously - sponsored YT users. If someone, SOMEONE, at SOME STAGE of beta tests or demo-playing would simply say "Guys, this really needs some serious changes, let's re-think and work on it while there's still time" things might have been different. But now, at this very hour, all good sides of this game [and there are plenty!] are simply overshadowed by a kick-in-the-face combat mechanics and simplicity which offends me.

    Apologies for chaotic thoughts. Just tired [waited 'till 00:00 to launch the game] and dissapointed.
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  12. May 21, 2015
    2
    You! Yes, you! The person who is reading this because they correctly came to Metacritic thinking "The 'professional' reviewers can't be trusted because they are paid shills, lets check the user reviews on Metacritic" I am talking to you when I write this review. Every bad user review on this game is true. Listen up.

    First off, look at the User Score, then the "Critic Score" on this
    You! Yes, you! The person who is reading this because they correctly came to Metacritic thinking "The 'professional' reviewers can't be trusted because they are paid shills, lets check the user reviews on Metacritic" I am talking to you when I write this review. Every bad user review on this game is true. Listen up.

    First off, look at the User Score, then the "Critic Score" on this site. What a friggin' joke.

    Everyone is absolutely correct when they say this game feels like a completely empty, lifeless, dead, static, single player MMORPG. The majority of the "content" in this game is just collecting stupid things like flowers and bits of ore and animal meat, just to complete MMO style check lists. I mean, the quests to "collect x out of x" even appear in the top corner of the screen like friggin' World of Warcraft! This is an MMORPG without the 'MMO' part, and VERY little of the 'RPG' part too!

    I have absolutely no flipping idea what the developers were even thinking or doing during the design meetings for this game. I cannot imagine how anyone in their right minds who was behind the development of this game could ever consider for even a second that it was a good game they were making.

    This game is NOTHING like Dragon Age Origins. Dragon Age II is even better than this! Yes, really! This game is completely hollow of life and devoid of any of the previous magic games of Bioware's past have. I spent money on this game, and severely regret my decision.

    Not only is the game hollow, and dead feeling, but Bioware decided to cram as much social justice politically correct crap in it as possible. If you DO end up playing this game, you'll see exactly what I mean. The entire "romance" system of this game is like fan-fiction from a 14 year old's Tumblr blog. Seriously, its horrendous, completely artificial, forced, and makes you cringe. Maybe instead of Bioware trying to be 'edgy' with their romance design decisions they should have focused on putting real 'content' into the game.

    That leads me to my next point, the lie of 'content' in this game. If you've looked up any promotional material for DA:I, then you have probably seen the claim of "over a hundred hours of content!!!!" thrown around. This is a flat out, bold-faced, bait and switch lie. The 'content' they are talking about is you, the "hero" and "savior" running around in grassy fields collecting flowers/plants/ore pieces/animal meat/etc. for hours on end in order to complete totally pointless side "quests" that are there EXCLUSIVELY for filler so they could put "100 hours of content!" on their advertisements. Do you know the term "The Ubisoft effect"? If you don't, it means this: "Lets throw as many stupid and useless/pointless icons on the map and call it side quests/content in order to be able to claim ridiculous fluffed up game length!"

    The characters are also bad. Just flat, uninspired garbage. The voice actors may be the same for some of them from past games, but thats where the similarities end. When you talk to them you feel like they are there just because they "have to be because its a "Bioware game".

    I am trying to save you money. That is what I am trying to do when writing this review. And no matter what the price for this game is, it is not worth it. I feel extremely saddened having to say all of this, because I LOVED Dragon Age Origins, and even liked Dragon Age 2 for what it had. I also used to love Bioware.

    Bioware is gone, and that makes me very, very sad. They have joined the ditch around back of the EA building where Westwood has been laying dead for years, among a dozen other game studios. When Bioware sold out, the promised this wouldn't happen. Well everyone who promised that has since left Bioware, so what does that tell you? The name is just a shell now. A shell to slap on game covers in hopes that loyal fans of this previous great studio will purchase a game based off of nostalgic experiences.

    Don't fall for the trap. EA did exactly what they also do. Buy up a studio, use the name to sell some games, bleed it dry, and let it die.

    Avoid at all costs.
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  13. Dec 16, 2014
    3
    The worst part of the game is the terrible pacing in the story.

    Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme. The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings
    The worst part of the game is the terrible pacing in the story.

    Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme.

    The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings to compete with juggernauts like Skyrim why don't you give us a competent storyline; something you haven't done since Mass Effect 2?

    The one saving grace are the interesting characters that kept making come back and playing, they made me "FEEL" something.

    The combat is dreary and repetitive, the number of abilities and customisation of said abilities is severely downgraded from the previous titles.

    Unfortunately I couldn't make myself keep playing, and I've left it to fester within its case. Never again will I pay this much money for something that has disappointed me so very harshly. I've learned my lesson.

    Shame on you, Bioware and your EA, putting money in your pockets and the pockets of "professional gaming reviewers".
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  14. Dec 15, 2014
    1
    (PC version owner) The game is an utter disappointment, to me at least. I will explain why, briefy.
    1. The controls are horrible. It's clearly a console game ported to PC, and done poorly. It's like playing with a mouse and keyboard was an afterthought....No click to walk, no click to loot...No click to target...
    2. The story, is not engaging at all. Right out the gate, they throw you
    (PC version owner) The game is an utter disappointment, to me at least. I will explain why, briefy.
    1. The controls are horrible. It's clearly a console game ported to PC, and done poorly. It's like playing with a mouse and keyboard was an afterthought....No click to walk, no click to loot...No click to target...
    2. The story, is not engaging at all. Right out the gate, they throw you into these mundane MMO style quests, that although they are somewhat loosely tied to the main story, are not engaging or interesting.
    3. The graphics, are OK. Mediocre at best, nothing impressive for a game of 2014. Im running it max settings, and my Skyrim looks as good if not better (and how old is that game?)
    4. The menus are clunky, and not user friendly.
    5. Not a lot of variety in character creation. I know that dragon age has not been known for its character class diversity, but seriously, this is such a dumbed down, watery version of what RPGs used to be like, its depressing.
    6. The talent trees are very shallow and basic.
    7. Overall, i'd say this game plays like an MMO, that was never quite completed, and just ended up being a single player game. I tried, really, really hard to like it, but in the end, I just ended up being bored. Stupid me for buying the hard copy, otherwise I would have contacted EA for a refund.
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  15. Feb 3, 2015
    4
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values to allow the professional blogging scene to praise it to the highest of heavens without losing face. Never mind that it brings absolutely nothing new to the RPG genre. Years from now millions of people who don't know any better will cite its name as proof that Games Are Art. But the truth is that Inquisition is nothing more than an exercise in treating players with a great deal of condescension. I can sympathize with the notion of simplifying a series in order to attract a wider audience but by God, I can't in good faith recommend Dragon Age: Inquisition even as a casual experience. It just isn't fun.

    (Copied from http://www.rpgcodex.net/content.php?id=9752)
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  16. Dec 17, 2014
    0
    I had to register on metacritic solely for this review.
    Why? Because this game is a crappy mess, and a huge, huge disappointment.
    This is not RPG !!! This is MMORPG single player hack and slash. What is MMORPG single player hack and slash? It is something that every, truly fan of RPG would hate. What else ? This is MMORPG single player hack and slash with broken combat system, broken PC
    I had to register on metacritic solely for this review.
    Why? Because this game is a crappy mess, and a huge, huge disappointment.
    This is not RPG !!! This is MMORPG single player hack and slash. What is MMORPG single player hack and slash? It is something that every, truly fan of RPG would hate.
    What else ? This is MMORPG single player hack and slash with broken combat system, broken PC controls, boring story line, fake advertised open world ect...just all in all terrible gameplay...

    Bioware, I wish you are remembered for the great games from the past like SW:KOTOR, ME and DA:O.
    So, please, do to all the fans a favor and don't make any more RPG games.
    Goodbye Bioware
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  17. Nov 21, 2014
    3
    What makes me chuckle? These people giving 10s and immediately saying "How can these people rate it 0 after only a few hours/1 day of play?" When they themselves are giving it a 10. Hypocrites are blind, it seems. Dragon Age 2 was found out for Bioware/EA hiring a LOT of people in Russia and China to fudge metacritic scores, and it seems the same PR machine is attempting to work overtimeWhat makes me chuckle? These people giving 10s and immediately saying "How can these people rate it 0 after only a few hours/1 day of play?" When they themselves are giving it a 10. Hypocrites are blind, it seems. Dragon Age 2 was found out for Bioware/EA hiring a LOT of people in Russia and China to fudge metacritic scores, and it seems the same PR machine is attempting to work overtime again....but anyway, on with the review!.....

    The fact is, DA3 is the progression of dumbing down games to the mass market, bad market research, and lazy game design. It has devolved from the tagline on the back of the Dragon Age Origins box (of which i have in front of me) that reads "The Dark Fantasy Epic" to what is now probably a cheesy parody of itself.

    The Dragon Age franchise is so rich with lore from its first game, the fact that they went down the hilariously cliche "rifts open up in world, you're our only hope" storyline is both unimaginative, uninspiring, and a depressingly well-trodden path. You could have had a game that literally played out between the mages and templars without that added pointlessness, and had it be just as vast, epic and enthralling.

    The PC version IS a terrible console port, and that is how you can tell the paid reviewers on this site from the actual real reviewers. The controls are messy, rushed, and ill thought out.

    Its quests DO have a hideously grindy feeling MMO fetch quest nature about them. This was even highlighted in a PCGamer video as they played through it and mentioned it as a worry of theirs, but funnily enough, now their review has come out, they changed their tune to no quests feeling pointless. Funny how a final review in a paid magazine can change so differently from their preview, isnt it? Despite only 1 month passing inbetween.

    It is sad that the gameworld looks so beautiful (which is what it does gain marks for), yet is filled up with all this filler. The gameworld could be more open, it does feel linear, but its real problem stems from trying to marry a WoW-esque hand holding experience to take your places and also wanting to be Skyrim at the same time. The two dont work well together.

    Combat is very dull. One of my chief complaints about DA2 was the fact enemies respawned and just had more hitpoints as you changed the difficulty setting, instead of placing different monsters with/and/or different abilities. The same is true here. Bioware seem to care more about the story these days than actually producing a game.

    The sad thing is, when the story then lets you down (and it doesnt entirely, but the dialogue does), and that was the leg you were standing on, it brings everything else crashing down with it.
    The developers seem to think we're scared of reading more than 5 words to choose what we want to say, despite in Dragon Age Origins you having nearly a full sentence for each option. This becomes a big problem, because a lot of the time it means you end up with your character not saying what you thought you were going to say.

    In a ROLEplaying game, that is hilariously bad, and extremely lazy.

    So to sum up -
    Cons :
    -Bad dialogue
    -Cliched medicore storyline
    -Mediocre Combat and controls
    -Badly ported
    -Pointless MMO filler questing
    -EA China/Russia paid for metacritic reviews skewing the real reviewers.

    Pros
    -Worth a punt when its been reduced to about £10 and you've nothing better to play
    -Beautiful looking scenary and landscaping
    -Dragon Age world/universe nostalgia.
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  18. Dec 21, 2014
    0
    This game signifies the end of trust in the Dragon Age franchise and Bioware in general, especially after the spin that the developers put out that the game "is made for PCs". Lie of the year if I have ever heard of one. When you see 100% positive critic reviews then you know something smells since everyone knows that gaming critics/websites all are in the pocket of gaming companies andThis game signifies the end of trust in the Dragon Age franchise and Bioware in general, especially after the spin that the developers put out that the game "is made for PCs". Lie of the year if I have ever heard of one. When you see 100% positive critic reviews then you know something smells since everyone knows that gaming critics/websites all are in the pocket of gaming companies and they will never give a honest review; thus I have already long disregarded their reviews. Only user reviews are the ones you should trust since they are impartial and have nothing to gain.

    So to the game itself, it looks pretty and graphics are decent; but that's where the good parts end. The controls on the PC are terrible - you can't even move the mouse to the edge of the scree to rotate the view, and you have to right click on the ground everytime just to move somewhere. Attacking enemies with the controls is almost comical, no auto attacks, just wildly swinging the weapon and clicking mindlessly. This is not a RPG game; its more like a hack-and-slash action game.

    Dragon Age: Origins was one of the best real RPG games in the last decade and DA2 and DA:I are just money making machines for EA. Clearly Bioware has taken a new direction and strategy to focus on console games and dumbed down games to satisfy their bosses. Sad decline of Bioware from a top quality company to one that is now laughed around as an example of how a gaming company should NOT become.

    Anyway, in conclusion, don't waste your money on this game if u are playing it on PC. If you really want to try it, wait for prices to fall or try it in gaming cafes. You will save yourself a lot of money. Use it on really good RPG games and not this piece of trash.
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  19. Dec 22, 2014
    0
    This game has the WORST AI COMPANIONS in a videogame i have ever seen.

    Let me start by just saying that the AI can NOT in almost any case make it through a door after you. They are going to get stuck next to the door and get teleported after you once you made enough distance. In combat, as soon as you stop controlling them directly they will do everything they can to kill themselves
    This game has the WORST AI COMPANIONS in a videogame i have ever seen.

    Let me start by just saying that the AI can NOT in almost any case make it through a door after you. They are going to get stuck next to the door and get teleported after you once you made enough distance.

    In combat, as soon as you stop controlling them directly they will do everything they can to kill themselves asap.

    All of the AI commands are worthless.

    Examples: You have 2 mages with a barrier spell enabled. They will BOTH cast it AT THE SAME TIME BEFORE COMBAT STARTS rendering one completely useless and the other one barely useful. This would have been an insanely easy fix if Barrier was cast one at a time once a character actually gets hit and not as soon as "combat starts" (i,e. weapons are drawn).

    Next: There is a 2H warrior ability called block and slash setting this ability to preferred will cause the warrior to stand idle in block stance for the entirety of the combat instead of using it whenever he is being attacked directly.

    Next: There is a tempest class ability called flask of fire that nullifies all cooldowns and causes all abilities to have no stamina cost at all allowing you to spam an ability over and over. I literally only had 1 other ability (long shot - set to "prefered") and after using flask of fire myself and switching to another character the AI DID NOT USE LONGSHOT more than ONCE.

    More: The AI cant handle the "interact" command at all. If you try to "interact" with anything and then switch to another character ( even when staying in tactical mode! ) the "interact" will immediately be cancled and the AI will go back to auto attacks. Which is **** because "interact" is used to revive in combat and overload rifts and a few other useful things.

    There are a lot, LOT more occasions on which the AI stupidity drove me to insanity but i'll just add one more:

    There is a cave in the storm coast which you can cross (2nd camp from the top - going north). If you try to cross this camp from the south entrance there is an area where the AI is not able to pass through. Instead they will get stuck running into a wall left of it.
    What makes this worse is that for some reason you cant even give move->hold position commands into the area behind it (even though its clearly meant to be passed through). If you try to nothing happens at all.
    I tried for 10 minutes straight to get my allies to hold position then move one of them further in manually and hold position in the first place it was possible after this area. If i did not use hold position command at any point in time the AI instantly went back to walking against the aforementioned wall. They even found the way back to it all by themselves.

    All of this while being assaulted by various mobs.

    But not even hold position command helped. After switching to the 3rd character, the first i moved ahead simply got teleported back even though there was barely any distance between the two and proceeded to walk straight into the wall all over again.
    I had to cross this particular cave by just running through with 1 guy letting the others die. Then get out of combat on the exit on the other side of the cave so my dead teammates got teleported to me and then go back into the cave from the north.

    Terribad!

    Add a short boring story, gay romance only, MMO quest design... and a lot of paid reviews.

    gg wp enjoy
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  20. Dec 15, 2014
    3
    If you did not play DAO and you are a console fan - this game is for you. Sit in the chair take your controller and play it like single-player 3d person action game. Yes this is an ACTION game with RPG elements.

    And if you enjoyed every single hour of DAO - don't buy this one. It's just awful.
  21. Dec 23, 2014
    4
    Hurry up and save the world accompanied by a few weirdo companions that resemble wack packers from the Howard Stern Show including speech-impediment woman, a hairy dwarf with Mel Gibson's face, an effeminate elf who's more boring than Jeff the bore and egg-face no-features master-spy Leliana'Zorah nar Rayya in a game so deep that 5 out of 10 hairstyles for women are bald, featuringHurry up and save the world accompanied by a few weirdo companions that resemble wack packers from the Howard Stern Show including speech-impediment woman, a hairy dwarf with Mel Gibson's face, an effeminate elf who's more boring than Jeff the bore and egg-face no-features master-spy Leliana'Zorah nar Rayya in a game so deep that 5 out of 10 hairstyles for women are bald, featuring rehashed story and mechanics from most of your favorite games.

    In order to prevent the end of the world by the hand of little green floating demons who shoot tiny balls an ancient order called the inquisition(grey wardens) is restored with the mission to close all the rifts(oblivion gates) by exploring a map whose structure you'll be very familiar with, if you ever played Far Cry 3 or Tomb Raider, and drinking potions(estus flasks) that replenish at supply crates(bonfires) and killing enemies by swinging their weapons in the air in a similar fashion of any modern MMO.

    Have fun aligning plenty planetastrosomething constellation minigames and completing mindless side missions for no absolute reason and with no absolute challenge besides running towards the marker on your minimap until you forget whatever the hell you were supposed to do in the first place and thank the gods you torrented this game and didn't waste 60 bucks on it.
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  22. Dec 24, 2014
    0
    The combat system is a mess. In action RGPs like Skyrim or the Mass Effect series, you have a good camera angle, view of your character, have to aim and get feedback about whether you hit or are hit and by whom. In tactic party RGPs like Baldur's Gate, Neverwinter Nights or DA:O, you get an overview of your characters and their foes, who is doing what, and give special orders (and onlyThe combat system is a mess. In action RGPs like Skyrim or the Mass Effect series, you have a good camera angle, view of your character, have to aim and get feedback about whether you hit or are hit and by whom. In tactic party RGPs like Baldur's Gate, Neverwinter Nights or DA:O, you get an overview of your characters and their foes, who is doing what, and give special orders (and only those) to characters to move to certain positions and perform special actions like casting a spell.

    DA:I fails miserably to deliver any of this. Whoever compares the combat of DA:I to Skyrim or Mass Effect hasn't played them for more than 10 hours.

    I feel betrayed by the positive reviews of this game.
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  23. Dec 24, 2014
    1
    What I wanted from this game was something reminiscent of Origins. At the very least I hoped for some dim echo of that masterpiece.

    Instead we got DA2 (2): Skyrim edition. Pro's - Decent world design - Good world graphics - Good music Con's - Camera is trash - AI is trash (won't listen to any directions) - Tactical view is worthless - Entire game is clearly made for
    What I wanted from this game was something reminiscent of Origins. At the very least I hoped for some dim echo of that masterpiece.

    Instead we got DA2 (2): Skyrim edition.

    Pro's
    - Decent world design
    - Good world graphics
    - Good music

    Con's
    - Camera is trash
    - AI is trash (won't listen to any directions)
    - Tactical view is worthless
    - Entire game is clearly made for consoles in every way. They didn't even try to optimize for PC.
    - Combat is awful; they took every bad aspect of DA2 and duplicated it, then made it even a little worse.
    - Skill trees are a joke. Even worse than DA2, if you'll believe it.
    - My mages animations look like he is a **** airbender, just like DA2. I want mages to be regal, powerful. Instead they look like clowns.
    - Fetch quests. Everywhere, all the time.
    - Character graphics are oddly terrible. I couldn't make a character that didn't look retarded. Also shiny.

    By far the worst things for me is the total snub of PC as a platform. It was already obvious with DA2, but they have cemented it now with Inquisition. Bioware and EA don't give a **** about PC players, even when DA began as a PC title. It was lovingly crafted in every way for PC. Now, PC controls and UI are awful; barely adequate to even function, and definitely not enjoyable. Basic but important mechanics have been gradually stripped away from this series until what we are left with is a crude shell of what Origins was. Verily, anyone who can say Inquisition (or DA2) is better combat-wise than Origins truly had no **** idea what they were doing when they played it. This can be seen in the references to how Origins had too many skills that you didn't use; except of course, you did use them, if you weren't a total ****wit. Most of the skills combo'd together wonderfully and if you weren't a console pleb playing on easy, it was actually important.

    The thing I enjoyed most in Origins, outside of the story and characters, was weaving powerful magical combinations together to take out groups of enemies. That feeling is completely and utterly dead in Inquisition. Combo's still exist, but they are largely an afterthought and don't have nearly the same impact. Magic in general feels completely gutted, and from looking at the other skill trees the same appears to be true there as well.

    I predicted that Inquisition would be bad. Awful, actually. I knew it from the moment they revealed they were continuing DA2's story-line about the mages and templars. All I can say is that I hate to be proven right. I wanted this game to be good, a return to Origins. Instead it is not only a continuation of everything wrong with DA2, it's actually a steeper decent to utter console peasantry.

    RIP Origins, the only good DA.
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  24. Jan 27, 2015
    0
    Plot is uninteresting. Fetch quests abound. Combat is button mashing. Camera angles can be clunky. There's no real atmosphere or immersion like Origins had. This feels generic, as though it has taken the portal-closing of Oblivion, the objectives of an MMO, some skyrim-ish environments and reduced the inspiring dialogue of Origins.

    My god Origins was so much better than this. This may
    Plot is uninteresting. Fetch quests abound. Combat is button mashing. Camera angles can be clunky. There's no real atmosphere or immersion like Origins had. This feels generic, as though it has taken the portal-closing of Oblivion, the objectives of an MMO, some skyrim-ish environments and reduced the inspiring dialogue of Origins.

    My god Origins was so much better than this. This may look a bit better but it doesn't have style. It's this generic, plastic world of predictable tasks and enemies. So, so, so underwhelming.
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  25. Dec 26, 2014
    2
    This game is a pre-digested action-RPG that has nothing to do with dragon age.

    3 classes (and the skill trees are pathetic), poor combos, next to no specialisation, no weapon swap, the inventory is (as always with games for consoles) a big crap, we lost a lot of story telling (which was better in DA1), interactions with companions (which was better in DA1), maps are not well designed,
    This game is a pre-digested action-RPG that has nothing to do with dragon age.

    3 classes (and the skill trees are pathetic), poor combos, next to no specialisation, no weapon swap, the inventory is (as always with games for consoles) a big crap, we lost a lot of story telling (which was better in DA1), interactions with companions (which was better in DA1), maps are not well designed, some tasks are really "wtf???", is it also poorly optimised...

    Having Given money to the managers/shareholders of this company (EA) is a mistake and i deeply regret it.
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  26. Feb 8, 2015
    3
    I have to vent my frustrations about this game. It does not matter what version you play current gen console, last gen console or PC the game is horrible.

    As the only one who can save the world you will spend most of your time fetching things for lazy NPC's. Get blankets for refugees, collect items to upgrade your weapons and armor, fetch horses and though technically not a fetch quest
    I have to vent my frustrations about this game. It does not matter what version you play current gen console, last gen console or PC the game is horrible.

    As the only one who can save the world you will spend most of your time fetching things for lazy NPC's. Get blankets for refugees, collect items to upgrade your weapons and armor, fetch horses and though technically not a fetch quest build watch towers.

    I didn't feel like a world savior. I felt like my real world self going to work. The game is a chore. Imagine if Arkham Knight came out and you could do all these cool things as Batman but instead the game forced you to go to board meetings as Bruce Wayne. That's what Inquisition does to the Dragon Age series.

    A better name might be World of Dragon Age Craft. It's an MMORPG without the MMO part. It's dull, non immersive and turns gaming into your real life job. You know, the one go to because you have to pay the bills only Inquisition doesn't pay you, you pay for it.

    The critic reviews are a joke. 5.8 user score but an 85 critic score? Don't waste your money. This game should be a free to play MMO.
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  27. Dec 22, 2014
    5
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward. Good voice acting. Sure there are a few iffy
    Overall, an average RPG. Not bad, but nothing great either. For the most part, the few nice upgrades are overshadowed by a slew of poor design decisions.

    First, the good. Large, open maps. It almost felt like an open world game when I was in the Hinterlands. Nothing like true open world games but I thought this was a good step forward.

    Good voice acting. Sure there are a few iffy moments but for the most part, the game is well voiced. Too bad the story was boring.

    The bad: Repetitiveness... there are not enough enemy types and even fewer combat options. There is no strategy in the game and it feels more like a hack and slash than a RPG. During my game, I found that 1 could beat the entire game spamming a single button (Spirit Blade). Playing as Cassandra was just as bad as I could beat anything with just 2 skills. It does not matter what difficulty you play on, combat is trivial.

    The Ugly: Horrendous AI. Unforgivable honestly. Enemies and companions get stuck in environments often. Sometimes, enemies that get hit don't react and just sit there. Companions act like idiots when left to their own devices and they almost never follow commands (such as hold position). Gone are options that you had in DA1 that allowed you to control AI behavior and instead you have exactly 4 behaviors total to adjust and 2 of them are just about when to use a health potion...

    Lastly, and I only add this for completeness, I hate the graphics. I am not a big graphics guy so i wont deduct points for it but I hate the ugly shiny film placed over objects. I actually think that Skyrim, without any mods, looks 10x better than this game despite this game being much smaller in scope. Again, not a big deal to me, but some people might care.

    Neutral: The story. The companions. The enemies. The combat. None of these things were very bad, but they are not worth complementing either. The story is tiring... the good guys turned bad, started an apocalypse but they eventually redeem themselves yadda yadda yadda. This would be fine if the characters were interesting but they are not. I did not care for any of the companions in this game nor the side characters and their dialog seemed long winded. I did not bother with any romances in this game because frankly, i did not like any of the characters. The enemy variety is very sparse. You will fight the same enemy hundreds of times. Combat is very repetitive because there are very few abilities to use. Not that it matters because the entire game can be beaten with 1 button on any difficulty (Spirit Blade once you get it). There is really no tactics in this game unlike previous DA games. You can just rush into anything and take them out easily as long as you have 1 character than can regenerate guard or cast barriers. You can also run away from anything if you want or you can shoot them from out of their range and they will never attack you... boring.
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  28. Dec 29, 2014
    0
    This is a dreadful game and impossible to play smoothly on pc, I've just spent the last 2 days trying to get it to work on my systems (which meets minimum requirements); been in touch with support which were about as useful as a chocolate fire guard! I just feel it's a complete rip off. The story line is confusing and boring and the fight mechanics are clunky. I loved DAO and the MassThis is a dreadful game and impossible to play smoothly on pc, I've just spent the last 2 days trying to get it to work on my systems (which meets minimum requirements); been in touch with support which were about as useful as a chocolate fire guard! I just feel it's a complete rip off. The story line is confusing and boring and the fight mechanics are clunky. I loved DAO and the Mass affect series but things certainly began to go down hill with DA 2 (okay-ish). My advise is 'save your money' I've never felt the need to blow off steam about a game before but this one takes the prize for frustration and bad game play. Expand
  29. Dec 16, 2014
    3
    I pre-ordered Mass Effect 3 and got f*cked by EAware with the ending and I said to myself I won't buy more games from them. Then first images from Inquisition came and I wanted the game, so after couple of days of reading the reviews (too bad I didn't read them here) I bought Deluxe edition. This time EAware f*cked me right in the beginning. You want direct save import, better controls,I pre-ordered Mass Effect 3 and got f*cked by EAware with the ending and I said to myself I won't buy more games from them. Then first images from Inquisition came and I wanted the game, so after couple of days of reading the reviews (too bad I didn't read them here) I bought Deluxe edition. This time EAware f*cked me right in the beginning. You want direct save import, better controls, camera and inventory? F*ck you, we have Keep and awesome (=useless) jump feature. Bashing R or mouse button to attack? Potions and grenades can be replenished only in camps or in some crates.
    EA ruined another franchise!!
    Expand
  30. Dec 16, 2014
    3
    Wow. And what happened to the "choice and consequence" that made Dragon Age: Origins so compelling? I did not spend money to play this game because it promised great graphics, I played this because I was expecting it to be at least somewhat like Origins. If I wanted to look at great animation I would have watched a movie instead. Greater expectations produces bigger disappointments.
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.