Good if you want to kill a quick break with an oldschool Double Dragon fix. Worse and worse the longer and/or more often you play. The problem is not that the games haven't aged well -- they are what they are; it's that this is a profoundly lazy and faulty port.
As should be expected of a simple port, games themselves are faithful to the original. Except for the horrible, unnecesary HDGood if you want to kill a quick break with an oldschool Double Dragon fix. Worse and worse the longer and/or more often you play. The problem is not that the games haven't aged well -- they are what they are; it's that this is a profoundly lazy and faulty port.
As should be expected of a simple port, games themselves are faithful to the original. Except for the horrible, unnecesary HD vitality, score, and time displays over the arcade-resolution original games. Oh, and the finite continues. In arcade ports. From 1987-1990. Which there is no option to modify in settings. Also, finite credits, also with no option to modify, which is a problem in Double Dragon 3, whose money-grubbing arcade incarnation exchanged power-ups, weapons, and "extra guys" for real-world money. Now, you just can't use those options more than a handful of times.
Story mode isn't so much "story" mode as level-select mode with zero continues.
Leaderboards remember some, but not all, of the player's high scores. I got a game over screen congratulating me on a 70k score, but the leaderboard still only shows a 60k score for the same game and difficulty.
Some achievements ("50000," for me) don't unlock when player meets criteria.
Key configuration doesn't recognize major controllers like, for instance, the Xbox controller. Bindings display cryptic "BUTTON:0," "BUTTON:1," and so on.
Menus are inconsistent; some start with top item highlighted, some with bottom. This is a bigger deal than it sounds like with nested menus.
Display settings are godawful and broken. Selecting fullscreen aspect ratio in display settings merely horizontally stretches the 4:3 display. The "video filtering" option looks like you need to adjust the sharpness on an old CRT TV, or put on your reading glasses. User *can* change resolution, but it can cause critical problems. I'm using a 1920 x 1080 HDTV display, and the 1920 x 1080 resolution setting is larger than my screen and offset to the right so I only see about the left third and vertically central three-fifths of what I should be seeing. 720 resolution fills my 1080 display properly. It's as though the game filters display settings through a 720 resolution emulator, but still offers higher resolutions for some unknowable reason. Default settings are completely visible, but boxed on all sides by more black space than display space.… Expand