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7.4

Mixed or average reviews- based on 111 Ratings

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  • Summary: Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Join the Beta Season, with crossplay on PC and mobile.

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Dota Underlords - Season One Features Trailer
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Mar 3, 2020
    90
    Dota Underlords is a diverse and constantly captivating experience where no match plays out the same way twice. Having been with the genre since it was a custom map mod, it's heartening to see it executed as well as it has been here. Outwitting your opponents and the odds through clever thinking is always immensely satisfying, and the game's complexity means that there are plenty of interesting strategies to try. Dota Underlords is a wonderfully robust and well-crafted strategy game that is very easy to lose yourself in.
  2. CD-Action
    Apr 17, 2020
    80
    The Underlords themselves, among with a bunch of different changes in game mechanics and a robust progression system, make Valve’s auto battler a compelling evolution in the genre. [05/2020, p.66]
  3. Feb 29, 2020
    60
    DoTA Underlords has a confusing interface and it is too much unbalanced to work properly.
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  1. I can’t say Dunderlords excites me anymore. It’s too dynamic to feel dry, but I do find myself in the same situations, and aiming for the same compilations. Playing now is about tweaking well-trodden paths rather than forging new ones, but that’s OK. We’re in a good place, Dunderlords and I. We’re comfortable, though you’d never have caught me using that word when I started.
Score distribution:
  1. Positive: 33 out of 48
  2. Negative: 11 out of 48
  1. Mar 5, 2020
    10
    Dota Underlords is pretty cool and addictive game and is probably the best autobattler out there.

    First of all, it's about the way the it
    Dota Underlords is pretty cool and addictive game and is probably the best autobattler out there.

    First of all, it's about the way the it handles basics. There are no item recipes, random item drops, even neutrals are gone here - you get one item that you like out of random three (and you can reroll instead to get another three). This can guarantee you that you get item that you like more. The game is fair even if you're behind (and playing from behind is an actual strategy) without weird carousels and other out-of-place stuff. The main gameplay works perfect in this regard.

    The "random" formula itself is far from being "pure random" and "luck". The actual game requires you to have a good strategy, a good use of your gold resources and a good priorities. You don't just get things by pure luck: all players in a match have a shared pool of heroes (so you have lower chance to get popular heroes that everyone is going for), you get higher chances for better units if you have a higher level (so you need to understand when you want to go for levels and when for new units) and you get money for both of these when you don't spend it mindlessly. And even when everything is not going as well for you - you can get a reroll option which compensates that.

    The game also has pretty good tutorial, bots AI and a lot of quality of life improvements. ALl of that makes learning the game and keeping up with it easier.

    Another great thing is addition of Knockout game mode. Autobattlers are clearly at their best as mobile games, but at the same time matches usually take way too much time and strategy to play them and normal matches usually last for 30-40 minutes.
    BUT Underlords has the Knockout mode - the "turbo" of autobattlers. It is the fast and a bit more casual version of the main game mode and it's perfect. Match lasts for 4-10 minutes, you can just play it on mobile to kill time.

    There's even a more challenging competitive mode - Duos, where you play as a team of two players. And that allowes you to have fun with your friends.

    People tend to point out that "it's just a cheap lazy game mode rip-off with dota assets that brings nothing new", but the truth is - it already brought to the genre formula a lot of improvements and it's far from just reusing Dota assets. While there are hero models (which are a bit changed anyway), you have a ton of new art, models, characters, sounds and responses, even lore. And reused models are just like 5% of it.

    And so we came to the actual Underlords. The current implementation of the Underlords allowes you to choose one of four only after a certain round and you don't get the same set every time since every Underlord has two different playstyles - and there's no guarantee you'll get the playstyle you want, but you can change your playstyle and strategy with what you've got.

    There are also Battle Pass and City Crawl. They are not required to play the core game, but they are important pieces of it. Battle Pass brings a lot of new content and cosmetics (and joy of getting them) which in turn makes playing so much more fun and make the board feel alive.

    City Crawl is, well, a city crawl themed campaign and is divided into three kinds of missions: puzzles (you solve a puzzle with a set of rules and against a set of enemies - you win), then you get some challenges against a thematic opponent and then you get a challenges that you complete by playing matches against people or hardcore bots. This thing not only lets you to feel all the mechanics and learn to make a good team composition. It also provides some interesting challenges and brings a lot of fun.

    So all of these things just make the game feel great for me. After it came out of beta I didn't really feel like it was missing something and was bad at anything. You could probably say something about balance - but you still have City Crawl, and the devs are actively listening to community, communicating with players and release balance patches pretty often, so balancing is not really an issue. You also get a "seasons" system and the Underlords team had plans to have 3-4 seasons each year, and each season changes the roster of available heroes and alliances.

    Then you also get an ability to actually play it as a mobile game, get your non-dota friends (or just jump in and have fun without playing dota), it also allowes you to play with your friends as well. The game brings joy, the game brings challenge, the game brings these little details that show how the devs love their game. It's all here and you can enjoy it.
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  2. Mar 2, 2020
    10
    While not perfect, the game is so much fun to play. They are always trying to improve the game, and they always do.
  3. Mar 2, 2020
    10
    Love this game at the current stage: lots of fun playing alone and with friends. Devs are talking back and listen to community. Thats cool
  4. Mar 3, 2020
    9
    I've played the game since the beta, and it's going strong, much stronger than I expected! The devs are doing a great job at fixing balanceI've played the game since the beta, and it's going strong, much stronger than I expected! The devs are doing a great job at fixing balance issues and finding the right implementation for thigs like the Underlords themselves, which have undergone a multitude of iterations and are, I think, in a good place right now. The single player content is excellent, and the Battlepass features add a nice sense of progression. It was hard to know how the game's chosen art style would play out in the beta, but it's all come together. The cosmetic drops and board/Underlord customization add a welcome touch of personality. The devs are doing a great job at interacting with the community, responding to feedback and keeping us up to date on changes. It's a fantastic game, and I hope that with further innovation the devs can keep it going for many more seasons to come. Expand
  5. Nov 12, 2019
    8
    wrote by Yoole at 11.11 2019
    In this type of game,
    Underlords maybe the best and the most imagination one ! can be played both on Pc , Mac
    wrote by Yoole at 11.11 2019
    In this type of game,
    Underlords maybe the best and the most imagination one !
    can be played both on Pc , Mac ,Mobile~
    but it cost too much time for per game shot.
    Expand
  6. Oct 15, 2020
    5
    Summary: Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Join the Beta Season, with crossplay on PCSummary: Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Join the Beta Season, with crossplay on PC and mobile Expand
  7. Nov 1, 2020
    0
    I am mostly playing duo with my friend, and the RNG is abysmal. Gotta love how you are waiting for a last unit to complete for your 3 starI am mostly playing duo with my friend, and the RNG is abysmal. Gotta love how you are waiting for a last unit to complete for your 3 star hero - Phantom Assasin in my case and it never came. 3 slots are taken because you will never complete it even though nobody is playing her except for me. Is it a bad game? No. Is it a good game? No. Sometimes you have a blast having 7 3-star heroes. Sometimes you get one 3-star and you are done. Warlocks got deleted, and so did bugs (weaver, broodmother etc). The amount of 3-stars is not really the only thing that wins, but certainly a player having 6 3-stars will win against someone with only one. The systeam of damage calculation is often not counting properly - my two-star furion dealt 1 damage to enemy player instead of two damage. The AI targeting is also **** up. Getting stunned resets the target for autoattacks - even if the attacked unit has less than 5% HP - your unit will change his target after stun. And so you lose another HP because of the moronic system the game has - or rather the lack of a system as everything is random. Searching for a match sometimes takes longer than the match itself. Expand

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