DOS - Steve Pardo Image
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  • Summary: Introducing DOS (pronounced “doss”), the album, which composer for games, audio designer, and saxophonist Steve Pardo has also developed into an isometric music-driven platformer game.

    DOS, the game, is a single-player, beat-based platformer, with a bit of puzzle solving, adventure game
    Introducing DOS (pronounced “doss”), the album, which composer for games, audio designer, and saxophonist Steve Pardo has also developed into an isometric music-driven platformer game.

    DOS, the game, is a single-player, beat-based platformer, with a bit of puzzle solving, adventure game mechanics, and a subtle narrative. You play as a cube with eyes that blink, where every song on the album is presented as a level of the game. It is a story told as an adventure, simple enough for anyone to pick up and play, with just a touch of reactive challenges along the way, letting the music take center-stage.
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