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  • Summary: Dorke and Ymp is an unreleased Super Nintendo game developed back in the early 1990's by a Swedish company called Norse. The game was developed with unlicensed tools made by the game programmers. Unfortunately the game failed to acquire a publisher and was never released. Luckily we foundDorke and Ymp is an unreleased Super Nintendo game developed back in the early 1990's by a Swedish company called Norse. The game was developed with unlicensed tools made by the game programmers. Unfortunately the game failed to acquire a publisher and was never released. Luckily we found the original programmer, composer, and artist and we acquired the source code at about 50% of the game.

    Plot:- Dorke and his Ymp are sent to a quest to destroy their path and acquire magical artifacts for their evil Wizard Master. You have to help them through puzzles and battles in order to become the Evil Wizards apprentice.
    This are the new features and updates done to the game:
    - Over 100 Bugs and Crashing bugs fixed!
    - Added a whole new world and levels (Volcano)
    - Added Menu, cut-scenes and ending.
    - Implemented password system.
    - Designed, developed and implemented boss fights (4) according to the original game story.
    - Organized the game to be able to play with continuity.

    This product is newly manufactured, no original SNES games were harmed in the production of this game.
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  1. Jun 23, 2017
    5
    I was struggling a bit with my opinion on this game.
    Right from the start, I was greeted with a choppy music and ugly characters in an overly
    I was struggling a bit with my opinion on this game.
    Right from the start, I was greeted with a choppy music and ugly characters in an overly long cut-scene, that after a while I couldn't care less about and then promptly skipped (well, it's not like anyone plays old-school platformers for their story anyway.) Then I had to wrestle with awkward controls and clunky mechanics, accompanied by ridiculously annoying enemies that drain all your health away before you're able to kill them. I died so many times it's not even funny (THOSE DAMN BEES!)

    On the other hand with what I've seen so far, the level design is rather good, although a little bit obstructed by the limited view distance, forcing you sometimes to do a leap of faith. Thankfully, they forgo the classic 1-hit, 3-lives style of difficulty that the old games liked to do, and allowed you to do a lot mistakes by giving you 50 lives from the start and a bigger than normal amount of hit-points, which also helps at the beginning, when you're still getting used to the controls, which can take a while.
    It's nowhere near as good as the best of the genre from SNES era, it makes me think of something more akin to Lester the Unlikely. But, after spending a couple of hours in it, I can see myself playing more of it.

    It's not a game I would recommend to most people, but if you played a lot of SNES platformers (other than Mario and Megaman,) you'll feel right at home. So if you're looking for that nostalgia fix, this might be perfect for you, despite its faults.
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