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7.7

Generally favorable reviews- based on 1360 Ratings

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  1. SpelareX.
    Dec 11, 2004
    5
    This game may be good looking if you have a monster computer. But man is it booooring! I downloaded the demo to see if my computer could handle the grafix. Not quite satisfying in that department, but what was worse, I found it so terribly boring I didn't even want to complete the demo-levels. Very unlike me when it comes to FPS and that's how useless the game is. All that hype This game may be good looking if you have a monster computer. But man is it booooring! I downloaded the demo to see if my computer could handle the grafix. Not quite satisfying in that department, but what was worse, I found it so terribly boring I didn't even want to complete the demo-levels. Very unlike me when it comes to FPS and that's how useless the game is. All that hype for nothing. I found it very disappointing. Expand
  2. Kevin
    Dec 30, 2004
    1
    Most unstable piece of crap ever. This game is NOT made for a wide variety of computers, like other games (such as Half-life-2), and will ONLY work moderatly well for a few super computers. Story sucks, weapons are terrible and many you wont even use. The final boss is A FRIGGIN JOKE! He has one attack, a missile that moves at a snails pace and doesnt even home in on you. Even the Most unstable piece of crap ever. This game is NOT made for a wide variety of computers, like other games (such as Half-life-2), and will ONLY work moderatly well for a few super computers. Story sucks, weapons are terrible and many you wont even use. The final boss is A FRIGGIN JOKE! He has one attack, a missile that moves at a snails pace and doesnt even home in on you. Even the strategy guide admits the final boss is too easy. If you die or even get hurt on the final boss, you must really suck. the only highlight of the game was the 'Hell' level, al of the other levels felt like a chore as opposed to being fun. It's no wonder half-life 2 has won against doom 3 in every contest that they have been put together against. I'm a fan of the original doom, and I still hated this game with a bloody passion. If you liked doom 3, its only because its either your first horror game, first fps game, or just first game period. Theres a LOT of games out there better then this. Dont waste your time and money with this god-awful game. Go play Half-life 2 (NOT illegal, downloaded version, which is what alot of you have been playing and complaining about, OF COURSE its glitchy, its the friggin alpha version! Why not try and actually buy the game? I bet doom 3 was just as glitchy during its alpha stage :/ ) This review is based on the actual game, not the demo or downloaded one. I bought the game before I reviewed it, maybe you people should try the same thing with the other games out there. Expand
  3. AnonymousMC
    Aug 11, 2004
    6
    I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. Here was a game that truly started the 3D revolution - it proved that an immersive, first-person experience was possible on the computer and in my eyes at the time, I saw a future of photorealistic environments obeying the laws of physics where a I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. Here was a game that truly started the 3D revolution - it proved that an immersive, first-person experience was possible on the computer and in my eyes at the time, I saw a future of photorealistic environments obeying the laws of physics where a story set in any world imaginable centred around you. As far as I was and are now, concerned this is where computer games will end up; the place where ordinary people can live extraordinary lives. Wolfy3D showed that the photorealism in computer games was going to be achievable, all it needed was a bit more beef under the hood of your PC. And so with relish (and not a little imagination) I ate up Wolfy. Then Doom. The sheer pleasure of exploring a basic, yet fundamentally believable environments - with guns - was every bit the revolution it deserved to be. Then came Doom 2, and I the magic was beginning to fade - I couldn't quite put my finger on it... the graphics were better, there were more demons... but I was enjoying it less... and not for the first time, I was reintroduced to the axiom; gameplay is king. Then came Quake, Quake 2 (fully 3D characters) and a multitude of followers. Every one improving on the previous one's graphics, making the world seem more real, but all forgetting the impetus that led them there. The search for the realistic world in your PC was continuing apace visually, but was neglecting the most importanct aspect; interactivity. Since then, the gaming community has periodically roused from it's creative slumber to give us the likes of Half-Life, Deus-Ex, Morrowind etc. Always we were waiting for what ID did next to point the industry back towards where it will eventually end up. And so we come to Doom 3. What are ID telling us now? Well for one thing, they are telling us that bump and specular mapping with polygon-heavy environs, dynamic lighting, physics, 5.1 sound, 2x antialiasing can run very fast on a moderate system (2.8G, 1G RAM, 9800PRO). To have created such a rich environment and have it run so well is truly impressive. And what they say about game 'polish' should be a lesson to all. Computer panel access, cut-scene integration, PDA, the use of positional sound and lighting - the whole game reeks of the time they took to make sure every last little experience is a cut above what has gone before - although I might have a small gripe about the quality of some bump and spec. maps (even on extreme) which are not always as detailed as some in Far Cry, or the heat effects which again are not always quite as realistic. But these are mere triffles when such a convincing world has been created as in Doom 3. But that is where the good ends. The only other thing to commend ID on is the name; this truly is the third Doom game. You walk into a room, you get attacked. Your press a button, you get attacked. You pick up armour; attacked. Don't look behind you? Attacked. New weapon lying on the ground? Attacked. Not been attacked for a while? Wall opens and you probably get the idea... Worse still, these aren't monsters that are waiting in corridors or ducts that you flush out or hear having an argument - you can't surprise these demons - they appear when you pass the pre-programmed point and not a moment before. Pass the point and you will no doubt hear the noise of a demon being conjured from an electric disturbance nearby (reminiscent of anything?) but even that is not needed. I once walked through a door backwards and saw two spiders literally appear out of nowhere. Okay you may say I am being picky, but that the designers could not have though of a better way to infest a world with shootables is very disappointing. You start to get the impression that ID spend the ENTIRE FIVE YEARS on the engine for this game but a week on the gameplay. Or maybe no time at all? All this really is is Doom 2004. If they took the time to copy the story of Half-Life (science installation goes wrong, opens portal from another dimension which infests installation with beasts), the beginning (walking round installation before disaster) and the method of beast appearance (ball of electricity) - you might as well just swap the word "Xen" with "Hell" - why did they leave out the friendly interaction and AI? Yes, there is NO AI in Doom 3 - demons see you as soon as they appear (i.e. you are close enough - even if hidden) and then go straight for you. The more I play thins game, the more it amazes me that they though so little about the games that have come before it (except Half-Life of course). There is no stealth, no headshots, no need for ammo conservation, no using friendlies, no branching routes, no branching story (you might think there is but there isn't), no respite from attack. No subtlety. Graphically, this game delivers as advertised; it is the benchmark. Concerning gameplay, it competes with the likes of Doom 1 and 2, Quake, Serious Sam etc. Quite how so many reviewers have ignored this is really quite amazing. But I guess there are many people out there who don't realise that gaming is about an immersive experience shaped by the player and the games where you run around shooting stuff that moves is a little... passe. This is a game has no brain and requires none from the player. For a game that took five years where we have lived as Freeman and Denton, I can only be disappointed in that. Expand
  4. kthuluTALESFROMMARS
    Aug 11, 2004
    10
    Excellent Graphics, loads of hardware demands though, i play on a 2.8 with 5900fx and 1k ram and i loose sometimes enough frames on 1024X768, still enjoy though. But other than this, graphics rock, but limited movement. I expected more, only because magazines made me to. I recon this game is worth playing and deserves respect. I expect my self to see new games using this awesome engine. Excellent Graphics, loads of hardware demands though, i play on a 2.8 with 5900fx and 1k ram and i loose sometimes enough frames on 1024X768, still enjoy though. But other than this, graphics rock, but limited movement. I expected more, only because magazines made me to. I recon this game is worth playing and deserves respect. I expect my self to see new games using this awesome engine. Also the PDA idea looks like stolen from Deus Ex, a game which its engine looks also similar to doom3, anyway im not that technichal to say excatly what looks the same but it has the same felling in its gameplay, and some dynamic lights, as well as graphics. I would love to play a game with Doom's3 Graphics and UNREAL 2004 gameplay. And i dont know if you read Carmacks review, but the guy said in the UKs pcgamer that in 10-20 years time the computers will have all the processing power they need to render games in proper photorealistic 3d environments. I agree with someone above that this game is the Engine. ISdefinatelly one step forwards. enjoy. Expand
  5. BitBurn
    Aug 11, 2004
    9
    I must say, I've just been playing my first 2-hour shift of Doom 3 and man it's pretty amazing to look at and, most importantly, to listen to! Graphic and audio alone blows away the competition. Gameplay, well, it's still pretty basic. Nothing new here and that's aiight. Typical FPS. Storyline so far is pretty cool. I dig it!
  6. DGM
    Aug 12, 2004
    4
    I can't believe how scared all those big-name reviewers are to tell the truth: after you look beyond the stunning visuals, or actually make that squint beyond the stunning visuals, since you can barely see anything most of the time, you realize that the gameplay has zero innovation. Even those reviewers who partially admit it, still gave the game 80 out of 100. What the hell is going I can't believe how scared all those big-name reviewers are to tell the truth: after you look beyond the stunning visuals, or actually make that squint beyond the stunning visuals, since you can barely see anything most of the time, you realize that the gameplay has zero innovation. Even those reviewers who partially admit it, still gave the game 80 out of 100. What the hell is going on? So the game has been in development for years, big deal. If it bites, it bites and that's the end of it. Anyone remember Master of Orion 3? Just admit it and move on. Expand
  7. TerryD.
    Aug 13, 2004
    10
    Man, I can't understand how anyone can give Doom3 anything less than a 10 rating! Everything is here - amazing visuals, outstanding sound, perfectly balanced game play, and the most twisted looking monsters ever, all in a totally immersive environment. So much so that I was playing the other night with the lights out and in full surround sound, creeping through a new area tactically Man, I can't understand how anyone can give Doom3 anything less than a 10 rating! Everything is here - amazing visuals, outstanding sound, perfectly balanced game play, and the most twisted looking monsters ever, all in a totally immersive environment. So much so that I was playing the other night with the lights out and in full surround sound, creeping through a new area tactically trying to figure out that the best approach would be when my wife stuck her head into the room and quietly said Expand
  8. GodGOD
    Aug 14, 2004
    10
    THIS GAME IS AWESOME!!!!!!!!!! what are people talking about...the performance is great... This is my computer: 1.2ghz Celeron(under requirements) 512mb Sdram pc133 ATI Radeon 9200 128mb ddr I can play with 800x600 res...medium quality and all the special effects on...there are slowdowns but none of the slowdowns make it unplayable... OMFG Thief 3(1-15)fps and Deus ex: IW(1-19fps) ran THIS GAME IS AWESOME!!!!!!!!!! what are people talking about...the performance is great... This is my computer: 1.2ghz Celeron(under requirements) 512mb Sdram pc133 ATI Radeon 9200 128mb ddr I can play with 800x600 res...medium quality and all the special effects on...there are slowdowns but none of the slowdowns make it unplayable... OMFG Thief 3(1-15)fps and Deus ex: IW(1-19fps) ran slower with low detail and 640x480 res and both those games graphics are crap compared to Doom 3!!! DOOM 3 IS AWESOME!!!!!! Expand
  9. BradG.
    Aug 18, 2004
    9
    Great game. Graphics are simply stunning. Ut2k4 DOES NOT look nearly this good. The single player is the real treat in this game. Great scares, good story, fun gameplay. I love this game. Multiplayer is lacking until more mods come out.
  10. AnonymousMC
    Aug 27, 2004
    6
    I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. Here was a game that truly started the 3D revolution - it proved that an immersive, first-person experience was possible on the computer and in my eyes at the time, I saw a future of photorealistic environments obeying the laws of physics where a I still remember the excitement I felt when I first played the original Doom. Actually I lie; I felt that when I played Wolfenstein 3D first. Here was a game that truly started the 3D revolution - it proved that an immersive, first-person experience was possible on the computer and in my eyes at the time, I saw a future of photorealistic environments obeying the laws of physics where a story set in any world imaginable centred around you. As far as I was and are now, concerned this is where computer games will end up; the place where ordinary people can live extraordinary lives. Wolfy3D showed that the photorealism in computer games was going to be achievable, all it needed was a bit more beef under the hood of your PC. And so with relish (and not a little imagination) I ate up Wolfy. Then Doom. The sheer pleasure of exploring a basic, yet fundamentally believable environments - with guns - was every bit the revolution it deserved to be. Then came Doom 2, and I the magic was beginning to fade - I couldn't quite put my finger on it... the graphics were better, there were more demons... but I was enjoying it less... and not for the first time, I was reintroduced to the axiom; gameplay is king. Then came Quake, Quake 2 (fully 3D characters) and a multitude of followers. Every one improving on the previous one's graphics, making the world seem more real, but all forgetting the impetus that led them there. The search for the realistic world in your PC was continuing apace visually, but was neglecting the most importanct aspect; interactivity. Since then, the gaming community has periodically roused from it's creative slumber to give us the likes of Half-Life, Deus-Ex, Morrowind etc. Always we were waiting for what ID did next to point the industry back towards where it will eventually end up. And so we come to Doom 3. What are ID telling us now? Well for one thing, they are telling us that bump and specular mapping with polygon-heavy environs, dynamic lighting, physics, 5.1 sound, 2x antialiasing can run very fast on a moderate system (2.8G, 1G RAM, 9800PRO). To have created such a rich environment and have it run so well is truly impressive. And what they say about game 'polish' should be a lesson to all. Computer panel access, cut-scene integration, PDA, the use of positional sound and lighting - the whole game reeks of the time they took to make sure every last little experience is a cut above what has gone before - although I might have a small gripe about the quality of some bump and spec. maps (even on extreme) which are not always as detailed as some in Far Cry, or the heat effects which again are not always quite as realistic. But these are mere triffles when such a convincing world has been created as in Doom 3. But that is where the good ends. The only other thing to commend ID on is the name; this truly is the third Doom game. You walk into a room, you get attacked. Your press a button, you get attacked. You pick up armour; attacked. Don't look behind you? Attacked. New weapon lying on the ground? Attacked. Not been attacked for a while? Wall opens and you probably get the idea... Worse still, these aren't monsters that are waiting in corridors or ducts that you flush out or hear having an argument - you can't surprise these demons - they appear when you pass the pre-programmed point and not a moment before. Pass the point and you will no doubt hear the noise of a demon being conjured from an electric disturbance nearby (reminiscent of anything?) but even that is not needed. I once walked through a door backwards and saw two spiders literally appear out of nowhere. Okay you may say I am being picky, but that the designers could not have though of a better way to infest a world with shootables is very disappointing. You start to get the impression that ID spend the ENTIRE FIVE YEARS on the engine for this game but a week on the gameplay. Or maybe no time at all? All this really is is Doom 2004. If they took the time to copy the story of Half-Life (science installation goes wrong, opens portal from another dimension which infests installation with beasts), the beginning (walking round installation before disaster) and the method of beast appearance (ball of electricity) - you might as well just swap the word "Xen" with "Hell" - why did they leave out the friendly interaction and AI? Yes, there is NO AI in Doom 3 - demons see you as soon as they appear (i.e. you are close enough - even if hidden) and then go straight for you. The more I play thins game, the more it amazes me that they though so little about the games that have come before it (except Half-Life of course). There is no stealth, no headshots, no need for ammo conservation, no using friendlies, no branching routes, no branching story (you might think there is but there isn't), no respite from attack. No subtlety. Graphically, this game delivers as advertised; it is the benchmark. Concerning gameplay, it competes with the likes of Doom 1 and 2, Quake, Serious Sam etc. Quite how so many reviewers have ignored this is really quite amazing. But I guess there are many people out there who don't realise that gaming is about an immersive experience shaped by the player and the games where you run around shooting stuff that moves is a little... passe. This is a game has no brain and requires none from the player. For a game that took five years where we have lived as Freeman and Denton, I can only be disappointed in that. Expand
  11. DemonicAngel
    Sep 25, 2004
    7
    A classic example, to plagiarise from CVG, of a "British Rail pie" game - all puffy crust and sod all inside. The "puffy crust" being the wonderful graphics, sound and scary atmosphere; and the "sod all" being the hideously repetitious gameplay. Play for a couple of hours and you will have about exhausted everything this game has to offer.
  12. NickH.
    Oct 21, 2005
    6
    Let me say this right now, up front. I won't pussyfoot around this - Doom 3 was frightening, tense experience. The graphics engine worked wonders, all while supported by great sound. The atmosphere worked. So, why the 6? Well, it's what was waiting in the dark, spooky atmosphere that hurt the gaming experience for me. I can really articulate it... so, picture this: you wander Let me say this right now, up front. I won't pussyfoot around this - Doom 3 was frightening, tense experience. The graphics engine worked wonders, all while supported by great sound. The atmosphere worked. So, why the 6? Well, it's what was waiting in the dark, spooky atmosphere that hurt the gaming experience for me. I can really articulate it... so, picture this: you wander into a dark room, there's a single light fixture swinging lighting your path every few seconds. The building is creaking and moaning, you can hear something moving about - near you. You have your flashlight out, sacrificing defense for sight. You begin moving down the hallway. The lights give out and all that's left is your flashlight. You keep moving, what ever has been moving around you has stopped... for some reason. You can hear a heartbeat. Then there's a hissing sound and you whip around to meet your foe. And what is your foe? A plastic-y looking burn victim who shoots fireballs out of his hands and yelps. Woooo! That's my problem with Doom 3, everything this game does to build up the scare factor is let down by uninspired monsters, scares, and plot. Everything looses it's novelty about 5-7 hours in. You fight the same 3 or 4 monsters for nearly 6 hours before meeting something new, and what's new is so bland and silly that you don't care about it. The scares, just like the monsters, fall flat. Sure you'll keep jumping for all 20 hours, but that's just human reflexes doing their job. If you think about it, it's not scary at all. The cliched "walk into a dark room to be ambushed by bad guys" thing looses it's charm rather quickly and eventually becomes annoying. The plot? The plot... eh, yeah: Satan escaped Hell through some strange experiment, you've been separated from your squad, and you have to save everyone. Got that? Now forget it and go kill Imps. A neat effect used to move this story along - Sarge talking to you via your radio - is grossly underused. I think it would have been something to have a guide through hell. But that would have rendered the "I'm so a-cared to be alone!" ploy. All in all, Doom 3's atmosphere is it's strongest point. It manages to cover-up the games obvious short comings - until you encounter those short comings head on. What happened id? Why did you make such an average, cliched (this game actually has you fighting generic marines in a laboratory) videogame? And why did it take so long to make? Oh, that graphics engine, time consuming you say - ah, I see. No style but sh*tloads of substance. You had all the pieces, id, to make a great game... but you didn't, you messed up guys. Nice try, though. == SCORE == Graphics: 9.1/10 - Sound: 9.2/10 - Control: 8.9/10 - Gameplay: 5.1/10 - Story: 5.2/10 - Originality: 3.9/10 - Value: 6.9/10 (if you get MP and the 'Last Man Standing' mod) == Overall: 6.4/10, My bottom line is that this is a game you can play for about an hour - and then stop for two because it's so damn uninspiring. Expand
  13. CraigS.
    Apr 15, 2005
    8
    This game was strangely compelling, calling me back to complete another level, but at the same time, exhasuting me after 1-2 hours. I enjoyed the throw back to simpler shooter fun (same appeal as Serious Sam). Only complaints are the cheap kills as monsters spawn behind you or jump out of closets, and the insessant need to find PDAs to access secured areas - I had 4 pages of notes in case This game was strangely compelling, calling me back to complete another level, but at the same time, exhasuting me after 1-2 hours. I enjoyed the throw back to simpler shooter fun (same appeal as Serious Sam). Only complaints are the cheap kills as monsters spawn behind you or jump out of closets, and the insessant need to find PDAs to access secured areas - I had 4 pages of notes in case I had to go back! Otherwise, an exciting and addictive ride to Hell and back. Expand
  14. AlexJ.
    Apr 17, 2005
    6
    What took so long? Surely not the music or enemy AI!? No no no, first off what's up w/ the other reviews, there's no gravity gun and the plot is exactly what it says on the box? Anyway, the story is basically the same as the first game, only the writing is MUCH worse, seriously, how could the story of the original, (told through TEXT interludes) go downhill to such utter What took so long? Surely not the music or enemy AI!? No no no, first off what's up w/ the other reviews, there's no gravity gun and the plot is exactly what it says on the box? Anyway, the story is basically the same as the first game, only the writing is MUCH worse, seriously, how could the story of the original, (told through TEXT interludes) go downhill to such utter cliche-ridden mediocrity?! I mean, the back of the box tells the whole plot, that's it, no twists, no turns, betrayals, friends dying, SO linear!! Also, what on earth happend to having MUSIC!!?? Even Quake had some good creepy techno/industrial tracks. Doom 3 has precisely ONE audio track, yes that's why on every demo, movie, commerical, its always the same crappy over-compressed guitar thingy. THAT'S IT FOR MUSIC, not even a different track for credits!! Quake 2 kicked D3's butt for music, and no "we wanted it to be immersive" because there is no ambient track either like that in Quake1, which in that game really boosted the fear. Aren't there leaky pipes? Aren't the monsters walking around? Shouldn't you be hearing SOMETHING more than the obvious sounds of objects within your viewing range? Phew, very very sub-par in everything except graphics, and even then there's very little in the way of true innovation or challenging artistic limits like in the original... I could have done without Doom 3, which is sad as the original was and is truly a uniquely exciting experience. Expand
  15. VerminD.
    Jun 14, 2005
    4
    I would have to say that this title is the epitome of everything that is wrong with today
  16. TheMagicalHippieKiller
    Nov 29, 2006
    1
    The only reason this game got a single point from me was the fact I could kill things with a chainsaw, actually EVERYTHING easily with the chaisaw, which is riduclous. This game was just a huge rip off Half-Life: Oh no! We've been secretly experimenting with teleportaion! But instead of aliens the devil came out! They even put the stupid health chargers on the wall. And this is NOT The only reason this game got a single point from me was the fact I could kill things with a chainsaw, actually EVERYTHING easily with the chaisaw, which is riduclous. This game was just a huge rip off Half-Life: Oh no! We've been secretly experimenting with teleportaion! But instead of aliens the devil came out! They even put the stupid health chargers on the wall. And this is NOT scary. People who r afraid of this must cry during thunderstorms. Ooh! A zombie! Whack! Killed it with the flashlight. Monster! Boom! A single shot from the shottie. All you had to do was turn up your mouse speed and pretend you were playing and arcade shooter like Time crisis or something. Horribly lame and way to linear, this amped up game was very disapoining. And on the graphics, they were good, but the way they drew all the characters and messed with the lighting was really stupid looking. P.S (the game also performed better with the shadows turned off, like F.E.A.R. Unfortunately, like F.E.A.R, the shadows are the only exciting thing) Expand
  17. AnonymousMC
    Nov 1, 2007
    9
    I don't know what is ppl thinking, this game owns
    When doom 1 got out, it was principally to scare people, in 1990 , when it got out, people got scared with those bloody demons trying to kill you.
    Doom 3 has fucken great graphics, which it makes it more scary / creepy. It has all the elements to have panic when demons getting near. People were talking about the story, who the hell
    I don't know what is ppl thinking, this game owns
    When doom 1 got out, it was principally to scare people, in 1990 , when it got out, people got scared with those bloody demons trying to kill you.

    Doom 3 has fucken great graphics, which it makes it more scary / creepy. It has all the elements to have panic when demons getting near. People were talking about the story, who the hell cares the story? This game was made to SCARE, understand? Scare u moronish shit, Its quite long too. And for people that thinks that this is repetitive and doom 2 not.... dunno what happen to em.
    I would give a 10 to this game, but i just give 10 to games that REALLY impact me
    Expand
  18. RodrigoK.
    Aug 14, 2007
    9
    It's a great game, great athmosphere. Doom 3 don't pretend to be inovative or revolutionary, just fun and it does!
  19. AnonymousMC
    Aug 26, 2007
    7
    idiots... You people are saying Graphics arent as good as quake 4 and hl2 well duh. Doom 3 came out in 2003, hl2came out in 04 with a new engine, and quake 4 in 05 and its the doom 3 engine so it wont be much of a change, It was exciting at first, but than the game does the same thing over and over. But a fun game
  20. ChrisC.
    Feb 21, 2008
    10
    Awesome graphics. Amazingly dark, fear-drenched atmosphere. And fun. The set-pieces, while VERY repetitive, are fun to carry through nonetheless, with extremely visceral, "Oh my God how did I survive that" combat against some scary demons. Some of the most detailed level design ever, with a Martian-facility theme that manages to pump out some very unique, distinguishable locales. A great Awesome graphics. Amazingly dark, fear-drenched atmosphere. And fun. The set-pieces, while VERY repetitive, are fun to carry through nonetheless, with extremely visceral, "Oh my God how did I survive that" combat against some scary demons. Some of the most detailed level design ever, with a Martian-facility theme that manages to pump out some very unique, distinguishable locales. A great game, scary and epic the first time through. Remember to turn the lights off, close the blinds, crank up the 5.1, and be ready to crap your pants! Expand
  21. AgulH.
    Feb 28, 2008
    9
    The graphics of this game were groundbraking. But I don't like the graphical Style in this game. But still this game is made to scare you. And it will. At least if you have a good Soundcard. The Music is brilliant and the Sounds are excellent.
  22. Doomlord
    Nov 21, 2004
    10
    I have seen some horrible reviews in the past but people just don't understand what a good game is anymore.The are some appalling reviews for Doom3 and it deserves much better.Doom3 has now surpassed every game's physics engine.doom3 is the best llooking game on the market.It is close to lifelike and the creatures can come from anywhere(moslty dark spots) but it is a perfect I have seen some horrible reviews in the past but people just don't understand what a good game is anymore.The are some appalling reviews for Doom3 and it deserves much better.Doom3 has now surpassed every game's physics engine.doom3 is the best llooking game on the market.It is close to lifelike and the creatures can come from anywhere(moslty dark spots) but it is a perfect add-on to the classic doom series and id could not have made it look better. Do not be thrown off buying it just because the graphics are far more than your computer can produce.My computer is 2.6GHz with 512MB and 128Ti4800 video and it runs fine on high settings.Truely a 10 and the engines used might get it over the line of Halo2 and half-life 2 but there is no denying that both rock.Keep it up id and good luck with Doom4. Expand
  23. Hellsing
    Dec 11, 2004
    10
    This game is great!! I don't understand the retards on here saying it sucks because it's just a better version of the old game. Of course it is! Thats why its so great! Same style just helluva lot better graphics and atmosphere, and scary as hell!
  24. Doom3killermaster
    Dec 23, 2004
    10
    I would give it a 100 but u dont have it. its the best game for metalheads period kill 4 fun haill to all doom fans.
  25. AnthonyS.
    Dec 11, 2006
    9
    To anyone who gave this game lower than an 8: You are completely missing the point. Before you review this game, take a moment and ask yourself where it has come from. You're forgetting the days of DOOM & DOOM II. This game takes the original concept those FPS's were designed around and actualizes it -- It is meant to be a psychologically crippling fright-fest FIRST and a FPS To anyone who gave this game lower than an 8: You are completely missing the point. Before you review this game, take a moment and ask yourself where it has come from. You're forgetting the days of DOOM & DOOM II. This game takes the original concept those FPS's were designed around and actualizes it -- It is meant to be a psychologically crippling fright-fest FIRST and a FPS SECOND. Anyone who spent their childhood growing up on the Doom series would understand where I'm coming from here. The games were repetitive as hell, but that didn't mean they weren't still fun as hell. That having been said, a well-thought out reviewer will compare this game to the originals - not to HL2, CS, Far Cry, or any of that stuff. (After all... they were the father of all that came afterwards.) In my opinion, this game does a very good job of improving on some of the mistakes of past games. First, although the gameplay may be linear, at least you don't go searching around levels for HOURS trying to figure out where to go next. Instead, you don't go in circles, and you're free to advance through the storyline. Which brings me to my second point: the storyline here is a 9/10 in my opinion. Very well written. Now you may say "It's been done before." True, but ID Software takes an old idea and brings it back to life! The story definitely adds to the psychological effect the game has on the player. (Which brings me to point 3) The game's lighting & graphics really bring out what the original creators were visualizing over a decade and a half ago. I could go on and on, though I guess I'll just say I'm happy with the outcome. (the lighting is astounding!!) The only negatives were that the guns weren't all that fun to use, (I ended up sticking to the shotgun almost the whole game) and monsters never came out from the ceiling or floor (really bummed me out.) Other than that, bravo iD Software!! Hope the next game's even better. Expand
  26. Jun 28, 2014
    8
    This is a modern-version of the classic DooM.
    The enemies are familiar and so are the weapons
    The characters you encounter are quite decent and you can get along with their ways. The cut-scenes put you on the edge and make you exited for the next event however, the only problem i have encountered are the difficulty settings... To me there's "Very easy" "Easy" "Hard" and "impossible"
    This is a modern-version of the classic DooM.
    The enemies are familiar and so are the weapons
    The characters you encounter are quite decent and you can get along with their ways.
    The cut-scenes put you on the edge and make you exited for the next event
    however, the only problem i have encountered are the difficulty settings...
    To me there's "Very easy" "Easy" "Hard" and "impossible"
    I want something in between the "Easy" and "hard"

    Still, Great game.
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  27. Mar 25, 2015
    8
    doom 3 combines elements of survival horror and traditional fps games very well. this game is truly quite scary for the majority of its run time and is bloody fun to play. I feel that it starts to get a little bit boring after you've gotten atleast halfway through because the story doesn't really add anything to the game and there is no variety to the gameplay besides shooting which isdoom 3 combines elements of survival horror and traditional fps games very well. this game is truly quite scary for the majority of its run time and is bloody fun to play. I feel that it starts to get a little bit boring after you've gotten atleast halfway through because the story doesn't really add anything to the game and there is no variety to the gameplay besides shooting which is fine I just wish that they could of incorporated some situations that acquired you to change tactics but you pretty much just want to strafe and shoot. besides the story being only acceptable and the gameplay getting a bit old near the last bit of the game doom is a great game and I can imagine it being a big deal during its time of release Expand
  28. Jun 4, 2016
    8
    I hadn't even heard of this game until the release of the fourth installment. So I purchased this game (much cheaper price tag than the new one) to dip my toes in the water. I was a little afraid that I wouldn't be able to enjoy the game as a result of outdated graphics, but this wasn't an issue. The game was indeed repetitive but it was also great fun and it has a great atmosphere.I hadn't even heard of this game until the release of the fourth installment. So I purchased this game (much cheaper price tag than the new one) to dip my toes in the water. I was a little afraid that I wouldn't be able to enjoy the game as a result of outdated graphics, but this wasn't an issue. The game was indeed repetitive but it was also great fun and it has a great atmosphere. For what it costs in 2016 this is still a great buy. Expand
  29. Jun 17, 2018
    8
    На удивление очень интересная и качественная игра. Понравилась фишка с фонариком)).
  30. Feb 25, 2023
    7
    {__/}
    ( • - •)
    /つ☕______________________________________________________________________
  31. Apr 21, 2019
    8
    Despite this not being as good as the first two games, Doom 3 managed to be fun in a survival horror, trapped in darkness sort of way. It was just a struggle to even play it on a PC when it first came out.
  32. May 27, 2020
    8
    a ser feita em breve jakjalkahslkdhalkshdlkahslkdahslkdakhldhsaldhaklshdlkahsdklah
  33. Nov 5, 2020
    8
    Back in 2004 it was a revolutional title in terms of graphics but the gameplay is the biggest problem of the game. If it was called anything else, it would be great but it's Doom and players expect a certain kind of experience from it.
    Now what is there is good but it doesn't have the same feeling and although i still liked it a lot and i enjoyed the horror atmosphere it never reaches the
    Back in 2004 it was a revolutional title in terms of graphics but the gameplay is the biggest problem of the game. If it was called anything else, it would be great but it's Doom and players expect a certain kind of experience from it.
    Now what is there is good but it doesn't have the same feeling and although i still liked it a lot and i enjoyed the horror atmosphere it never reaches the point where you get all the big guns and a bunch of large monsters to fight at the same time The only point where it feels like old school doom is in a couple of the last levels but that's just not enough. Even then, you can use an artifact to make it a lot easier - something a huge fan of the series like me just won't do because i want to blast away with my BFG.
    The last boss is a part of the problem above and is laughably easy. The fight could have been handled better if the additional monsters in the arena were of the larger, more dangerous variety but we got an overall disappointment.
    The game has a very slow start and the tempo never quite reaches a satisfying high point. As mentioned above, there are a couple of levels towards the end that are great and one a bit after the halfway mark of the game, otherwise it's a slog that only Doom fans will voluntarily go through today.
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  34. Mar 25, 2021
    8
    Хорошая игра в жанре хоррор было моей любимой частью Doom до того как я прошел Doom 2016.
  35. Apr 20, 2023
    10
    The best DooM ever created. The best sound in the videogame industry (Trent Reznor soundpack, if you want even more). Top notch horror, top notch shooter, the last masterpiece from ID software. SHOTGUN FIX MOD is strongly RECOMMENDED! Flashlight mod too, but do not use the flashlight all the time and do not use the SoulCube, guys.

    Gameplay: combat mechanics 10/10 combat logic 6/10
    The best DooM ever created. The best sound in the videogame industry (Trent Reznor soundpack, if you want even more). Top notch horror, top notch shooter, the last masterpiece from ID software. SHOTGUN FIX MOD is strongly RECOMMENDED! Flashlight mod too, but do not use the flashlight all the time and do not use the SoulCube, guys.

    Gameplay:
    combat mechanics 10/10
    combat logic 6/10
    atmosphere 10/10
    Gameplay as immersive horror 10/10

    Story 6/10

    Graphics 10/10

    Sounds & music 10/10
    [great RU localization]

    .
    I can't believe you cut the horrifying cut-scenes of "Pinky" from the release version, devs! This could be the greatest horror game of all time!
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  36. Aug 7, 2023
    10
    Doom 3 has aged remarkably well. Even today, it retains a relatively pleasing visual appeal. Its ambient sounds and atmosphere are truly exceptional. Despite having completed it numerous times over the years since its release, I still find myself startled and experiencing unsettling sensations at night while wearing headphones. (Something that modern horror games struggle to achieve.) TheDoom 3 has aged remarkably well. Even today, it retains a relatively pleasing visual appeal. Its ambient sounds and atmosphere are truly exceptional. Despite having completed it numerous times over the years since its release, I still find myself startled and experiencing unsettling sensations at night while wearing headphones. (Something that modern horror games struggle to achieve.) The level design was crafted by a genius; believable maps like these are a rarity even in the present day. One genuinely feels as though they are navigating through a functional facility. If hell truly exists, then within it, Dr. Betruger will be haunting you with his eerie laughter. Expand
  37. Nov 12, 2022
    3
    Este juego es malo por querer abarcar el terror y la accion pero le salio fatal un ejemplo de producto que hizo lo mismo pero bien fear y otto que al igual que doom le salio mal son resident evil 5-6 y dead space 3
  38. Dec 19, 2022
    8
    I disliked its story[-0.5] just a little bit. To this day, I still see common clichés in storytelling and whatnot. For the most part though, that's not the main focus in this series, is it?

    Sound designs are decent *except* for some weapons[-1.5]. More specifically, the overall SFX of Submachine Gun and Handgun don't appeal much to me. I do have mixed feelings about the jumpscares.
    I disliked its story[-0.5] just a little bit. To this day, I still see common clichés in storytelling and whatnot. For the most part though, that's not the main focus in this series, is it?

    Sound designs are decent *except* for some weapons[-1.5]. More specifically, the overall SFX of Submachine Gun and Handgun don't appeal much to me.

    I do have mixed feelings about the jumpscares. They started to feel like overkill not after a long duration of my single player expericence. Then again, when I came back to this game recently, I was somehow pleasantly surprised, simply because I wasn't expecting some of 'em.

    In general, a textbook horror game. Pretty spooky.
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  39. Dec 15, 2022
    10
    This review contains spoilers, click expand to view. Amazing sequel and a great entry to the series.

    Doom 3 is amazing. It is the long awaited sequel from its 2D predecessors to the new 3D era. And it did exceptionally well. I enjoyed every minute of it and it marks the beginning for my modern age gaming, because of the enormous upgrade in graphics.

    In Doom 3 you play as the good old Doom Guy that we know and love. You did not get a name to keep the mysterious character of “Doom Guy” intact. You arrive on Mars as a soldier, ready to join the military there. You already have been given an secret assignment and need to see your superior, Sergeant Kelly to discus further details. But once there, all hell breaks lose and your arch nemesis attack the base. You get your trusty shotgun and start killing your way to the Mars station to clean up the infestation and, when possible, try to rescue your fellow humans stationed on Mars.

    All the classic enemies from Doom I and II are there. The Imps are ready to throw their annoying fireballs at you once again, the zombie soldiers point their rifles at you and the Revenant is just as overpowered as he was in the previous games. They added some new enemies and they are well done. I have to say that the baby-mermaid-fly abominations really creeped me out the first time I encountered them. They came out of the blue and took me by surprise.

    Doom 3 has some unique features, especially for its time. You interact with a lot of monitors and displays without entering an overlay GUI and use those screens for opening doors, read lore and information about the station on Mars or just to play a nice game of Turkey puncher. The use of your PDA is also a very nice feature to keep all your lore, weapon information, quests and map in one place. It is organized and I like it very much.

    The AI in Doom 3 is also incredibly decent. They react to your movement and when you stare too long at their computer screens, they get annoyed and let you know. Later, the possessed zombie soldiers use cover and actually use tactics and care when attacking you.

    The graphical upgrade from the previous installments is legendary in contrast. It looks really beautiful, while still maintaining that classic dark corridor theme from earlier installments. The new weapon models, enemies and environments was, and still, is amazing for its time. I especially like the really clear and sharp text that is displayed on TV screens and computers and many times you can interact with it.

    Doom 3 has one of the best sound designs that I experienced in games so far. The effects for loading your weapons, shooting your weapons, bullet impact, enemy hits and the screams and death rattles of your foes is just epic. You can almost feel the impact of your shotgun, blasting an Imp into oblivion and the scream it makes afterwards lets you know: “Oh yeah, I murdered your ass”. There is almost no ambient music, so you are left with your own thoughts and the creepy unexplained sounds in the distance.

    The overall upgrade from Doom I and II is just great. It is fresh and new, while still remaining faithful to the original series. It really feels like a well-deserved sequel and id software can be proud of themselves for creating this gem.

    Definitely recommend it to everyone.
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  40. Dec 15, 2022
    1
    No matter how much time passes or how people try to warp their perception of what this game is, do not listen to them. Doom 3 was a massive mistake which completely killed the series for 12 years. Doom was an industry leader and they didn't make another one for 12 years, so don't pretend like this game was ever good.

    Doom is supposed to be fast, fun, quick, and supposed to make you
    No matter how much time passes or how people try to warp their perception of what this game is, do not listen to them. Doom 3 was a massive mistake which completely killed the series for 12 years. Doom was an industry leader and they didn't make another one for 12 years, so don't pretend like this game was ever good.

    Doom is supposed to be fast, fun, quick, and supposed to make you make a decision every second, with your back up against the wall with you versus 30+ demons in the room. "Puzzles" involve either choosing hallways or finding keys, both of which are easy, fun, quick, and fit in with the fast paced game style. This game has none of that whatsoever and instead shoves its head completely up its own ---. You move slow as a snail, the whole game is just ammo management.

    Not being able to have your flashlight out at the same time, in Doom 3, perhaps the game with the least light in it in the history of time, was a stupid mistake. If you see anyone saying this was a good idea, you need to immediately disregard their opinion. When they re-released this game they had a feature where the flashlight is on your suit so you can have it on... but it has a battery so you can only have it on for 30 seconds or so. Which means you just stop and wait for it to re-charge. Nothing can save this game, just nothing.

    The Shotgun
    This is quite literally the game that started the meme of useless video game shotguns. The shotgun. DOES NO DAMAGE. AFTER 2 FEET. You NEED to move up to them until you get blocked by their body, then shoot. It is THAT useless, and the game expects you to use it for the first 2 hours. Most players give up and switch back to the pistol which, is harder and annoying. Of course, when zombies use the gun, it's GOOD for them against YOU!

    Zombies playing dead gets old
    Literally every single room has a zombie on the floor or a chair. This scares you the first time, after that it literally becomes a checklist item where you shoot them with 1 pistol round to see if they are alive or not. Oh wow, sure let's stop every 2 minutes and check if the zombie was alive. Oh wow it was. Amazing.

    The PDA and Lockers
    Do you want to sit there and listen to some guy who's dead now talk for literally 3 minutes as they try to inject a fake background story about life on the base, just for the 5 second part where he says the door code or locker code with a key in it you need? All they did was hire some voice actors to have an excuse to make you waste probably a combined total of 4 hours or so. NO, these are NOT optional and do NOT have text you can speed-read through. Look forward to opening multiple e-mail chains to find door codes as well. LITERALLY every game ever made, even ones at the time, just do it the good way which is "you picked up the thing, you have the code now, go open the door and it will be used automatically".

    Martian Buddy website is gone - Several lockers can't be opened anymore unless you google the code from other sites. They had a cute little website as a joke, which worked but it's gone now, and it shows how much they care about this game.

    Forced puzzles
    They have a crane puzzle where you completely stop the game and sit there for 5 minutes while you ---- around with a crane. They re-use it a bunch of times. There's a bunch of useless puzzles like this.

    Bosses - There aren't any except the Cyberdemon, and you defeat him in the most p---y way ever.

    Story - Forced, garbage, barely there. Not expected to be in a Doom game, but they tried and failed.

    Air - Pointless limitation when you are outside. WHY is this in the game?

    Demons look nothing like anything else. They are HR Geiger "inspired" and it doesn't work. The Cacodemon in particular looks awful.

    Soul Cube - Once you get it you basically can't be killed unless you want to be.

    Double Barreled Shotgun is only in the expansion which nobody played. Come on seriously? What is Doom without the double barreled shotgun? How could they mess that up?

    Platforming - There's platforming in HeII, this is as terrible as you think because of how slow you are. Lots and lots of cheap deaths.

    They didn't even get the helmet right. HOW COULD YOU MESS THAT UP? They made him go without his helmet to seem more "vulnerable".

    Obviously, the graphics were mind blowing at the time and held up for 5 years, and still look ahead of their time even now. That doesn't help the game nearly enough. Doom is about gameplay.

    Doom 2016 is the real Doom 3. 2016 is incredibly fast, fun, basically.... modern Doom. Again, if you see anyone saying 2016 was bad, disregard their opinion.

    IF YOU THINK DOOM 3 IS A GOOD GAME YOU ARE EVERYTHING WRONG WITH THIS INDUSTRY. IF YOU THINK DOOM 2016 WAS BAD YOU ARE EVERYTHING WRONG WITH THIS INDUSTRY. YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT, STOP RUINING SHOOTERS AND GO PLAY A TURN BASED RPG.
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  41. Apr 7, 2023
    6
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  42. Apr 27, 2023
    0
    ulan ,survivor horror doom mu olur allahın cezaları?oyunu parlaklık fullde oynadım yine de kör kütük dolaştım.oyunda vuruş hissi diye bir şey yok,0.duvara mı sıkıyorum yoksa iblislere mi sıkıyorum belli değil ,yakın mesafeden tek atan shotgunlarda bile vuruş hissi tatmin edici değil.
  43. Aug 16, 2023
    3
    Looks pretty but the movement is painfully slow. A bit of a frustrating experience. Enemies can spawn out of cleared corridors, which feels odd.
  44. Sep 10, 2023
    10
    Di gran lunga il miglior Doom di sempre, altro che quella monnezza del 2016 e ethernal che sono giochi per bambini
Metascore
87

Generally favorable reviews - based on 83 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 83
  2. Negative: 0 out of 83
  1. The graphics are amazing (mind you, even on a mediocre system), the sound is amazing (if you don’t have a 5.1 system yet, consider it), and the game is downright scary.
  2. DOOM 3 smashes through all the hype and delivers a grand slam of action, story, atmosphere, and pure terror.
  3. 90
    So perfectly constructed, so deliciously immersive and downright elegant, that demands for more seem crass. It might not be the very best shooter out there, but it's the more visually stunning and successfully atmospheric than any game we've had the pleasure to play.