User Score
8.3

Generally favorable reviews- based on 1134 Ratings

User score distribution:

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  1. May 7, 2013
    6
    This game is similar to Minecraft's survival mode. You go around gathering resources to craft items, build, feed yourself, and make sure you don't go insane. The insanity meter is interesting because if forces you to do different things otherwise crazy things happen. Death is permanent, so if you die you have to start a new game. For a game that's supposed to be a time-waster and meant toThis game is similar to Minecraft's survival mode. You go around gathering resources to craft items, build, feed yourself, and make sure you don't go insane. The insanity meter is interesting because if forces you to do different things otherwise crazy things happen. Death is permanent, so if you die you have to start a new game. For a game that's supposed to be a time-waster and meant to be played multiple times, it progresses very slowly, and I find that a big issue. I can put in a few hours, finally feel like I'm getting somewhere, and then just like that I can die from monsters or something, and that makes the game feel tedious. If the game started off with some items, like a pick ax, and progressed faster, it would be much better. I would much prefer playing something like FTL which makes me feel like I'm getting a lot more done after playing a short period of time, and I don't mind starting a new game with FTL. This game suffers from that long grind that I'm not a big fan of. It's still worth checking out, but keep in mind of it's pacing. Expand
  2. Apr 24, 2013
    8
    Very nice art style, and music. Gameplay wise, it may seem like other "survival" games out there, but this one is really different. Playing the game non-stop is not recommended; it may get too boring too fast, let this game be a break from other ones, and enjoy the experience as long as it lasts.
  3. May 1, 2013
    10
    Great game, I followed it since it first appeared on Steam, and loved all the updates it got. It was like Minecraft experience all over again. I love when I can see all the new things being added And now after the release it's not over yet The devs will still keep new updates coming!
  4. Apr 23, 2013
    10
    I play Don't Starve since first days it appeared on Steam, so I can surely say it's a really, really great game. It offers ultimate survival challenge and basically is just mind-blowing. Monsters, created by your morbid imagination, pigmen working for food, traditional Grue, cranky Scottish noble walrus who hunts you at winter, terrifying Deerclop...
    It's pretty hard and you need to spend
    I play Don't Starve since first days it appeared on Steam, so I can surely say it's a really, really great game. It offers ultimate survival challenge and basically is just mind-blowing. Monsters, created by your morbid imagination, pigmen working for food, traditional Grue, cranky Scottish noble walrus who hunts you at winter, terrifying Deerclop...
    It's pretty hard and you need to spend some time reading Wiki to understand what actually happening but it's absolutely worth it. Also, this game inherits one of the main principles of roguelikes: losing is really fun, so you will rather laugh at ridiculousness of your death than get frustrated.
    DS is highly customizable, so if you find it too hard you can always increase amount of food, resources etc.
    So, let's make a conclusion: this game has great gameplay, brilliant artstyle and atmosphere, offers real challenge, but is relaxing and welcoming to novice at the same time. Must have.
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  5. May 11, 2013
    3
    I don't get how people give this game such high scores. It's fun the first couple of playthroughs when you don't know what's going on and you're just exploring, but once you become a bit more familiar with it every playthrough is a 6 hour long grind to craft all the things you need, which can (and will) end abruptly by something just popping up and 2-shotting you. The grind turns fromI don't get how people give this game such high scores. It's fun the first couple of playthroughs when you don't know what's going on and you're just exploring, but once you become a bit more familiar with it every playthrough is a 6 hour long grind to craft all the things you need, which can (and will) end abruptly by something just popping up and 2-shotting you. The grind turns from "tedious" to "completely unbearable" when you are trying to keep several pigs around so you can actually attempt to kill something. Let me put it this way, if you think this is "OMG SO HAERDCORE AND CHALLANGING", you are retarded, plain and simple. If you want a challenging game, go play the old Xcom games, this is not challenging, just repetitive and cheap, both in concept and execution. Expand
  6. Jun 14, 2013
    3
    Apparently one of many overrated and hyped Indie games that keep popping up recently.
    A simple, random generated arcade-ish clicking game in a line of: run around try to stay alive die randomly restart from scratch go again. Without any story, sense or even tutorial.
    You run around very basic, random generated islands, grinding various resources by clicking on objects like trees and
    Apparently one of many overrated and hyped Indie games that keep popping up recently.
    A simple, random generated arcade-ish clicking game in a line of: run around try to stay alive die randomly restart from scratch go again. Without any story, sense or even tutorial.
    You run around very basic, random generated islands, grinding various resources by clicking on objects like trees and rocks. Then you can create various tools out of resource so you can grind more. Rinse, repeat.
    With lack of any idea about what you should do and what to avoid, with no Save functionality, the game start to get very frustrating very soon, while also quite boring from repetition.
    People used to create this kind of simple games in Flash for free and there are still plenty of them available on the web if you so desire.
    The only new thing with this one is that somebody is not ashamed to charge $15 for it, and the only special thing about it is the hype that seem to surround it. Plus a self-proclaimed deep design philosophy explained by author(s?). I only found user un-friendlines though.
    The game is really not worth the price, no matter what the hype tells you.
    You can check 15minutes demo for free on Google Chrome web store and greatly advice it before buying.
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  7. Apr 25, 2013
    3
    I had good fun with this game for a few hours until I got really bored of it's repetitive nature, this game is solely base on the fundamentals of grinding, which is something that I detest and hate in games now.

    I have come back to try the game every major beta update, but no update makes me want to continue playing, pick grass, pick sticks, cut this, dig that, catch animal, eat
    I had good fun with this game for a few hours until I got really bored of it's repetitive nature, this game is solely base on the fundamentals of grinding, which is something that I detest and hate in games now.

    I have come back to try the game every major beta update, but no update makes me want to continue playing, pick grass, pick sticks, cut this, dig that, catch animal, eat animal, all this for a little counter (days) to increase.

    People are showing their love for an independent small game, but a userscore of 9.2 suggests this game is up there and past other games such as Tomb Raider (2013), Bioshock Infinity, Starcraft 2 HotS, etc, no it's not anywhere close to those. In fact I had more fun with free flash games for longer periods, I'm sorry Don't starve, I didn't like you very much!
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  8. Jun 5, 2014
    8
    This game is super addictive. I was really into it about a year ago, and now that the new DLC has come out I've been back into it again.

    It's tough to master; learning how to efficiently balance your time, juggling different tasks. Doing scientific research allows you to build better, more efficient things leaving you with more time to get things done and live more comfortably. If you
    This game is super addictive. I was really into it about a year ago, and now that the new DLC has come out I've been back into it again.

    It's tough to master; learning how to efficiently balance your time, juggling different tasks. Doing scientific research allows you to build better, more efficient things leaving you with more time to get things done and live more comfortably. If you don't plan ahead you won't be prepared for the challenges presented by the upcoming seasons, and unscheduled attacks mean you need to be on your toes, ready to defend yourself at a moment's notice.

    This is a very harsh survival game, especially when you're just learning to play. Once you die you start all over again, which can be frustrating. You can be 100 days in, marveling at all you've accomplished, and in one fell swoop it's all gone. It takes a lot of practice (and unfortunately, at times, some grinding) to survive long enough to explore the more advanced features. There is a lot to see, and when you can get there it's rewarding.

    As unforgiving as the game is, it retains a good sense of humor and whimsy, and shows and appreciation for the absurd. Paper cut out style artwork like this has been done before, but the twisted and surreal style fits the tone of the game nicely.

    Highly addictive and very fun. I love this game.
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  9. Jan 8, 2019
    10
    Игра отлична. Идеальнейший выживач, в красивой рисовки, много боссов, много персонажей.
  10. Nov 23, 2014
    9
    One of the best indie games I've played. Very nice style all around, great balance making the game as hard as it promises. A very different survival game, which also is a lot better than other survival games.
  11. Mar 4, 2017
    10
    I really consider this game to be a piece of art, and I don't know if it's just nostalgia talking, because I have been playing this game for many years and it has given me many times where I felt happy and where I felt mad. To start talking about Don't Starve, the game puts you in a procedurally generated world and the only real goal here is to survive. But oh boy, if surviving was asI really consider this game to be a piece of art, and I don't know if it's just nostalgia talking, because I have been playing this game for many years and it has given me many times where I felt happy and where I felt mad. To start talking about Don't Starve, the game puts you in a procedurally generated world and the only real goal here is to survive. But oh boy, if surviving was as simple as it sounds. The game puts you in a world that is always seeking to kill you and end your progress, and doesn't hesitate to heavily punish you for doing even the smallest mistake, because at the end of the day every single mistake that you make WILL have consequences on the future. With that being said, the game also never bothers to reward you in any way, nor give you clues on what to do next; you HAVE to live every possible action to see every possible outcome and learn from your deaths, and from your destroyed bases. Or even when you don't die you will learn something new. The game will always put you in a situation where you either fight, flee, or die and you will never feel overpowered, not that you will ever be, to begin with. It also has a very wonderful art-style reminiscent of Tim Burton, in a world that feels alive, and also has a very nice soundtrack that is enjoyable no matter what and fits the situation you're probably in. The game also has many characters whose personalities, and perks, differ greatly from each other, and as you will always have a favorite one for whatever reason, you will probably never go as far as hate any of them, since their personalities are well-written. And talking about their personalities, their perks also make for different game experiences when choosing different characters and you will have to adapt to their perks, or you won't last much longer with them. All in all, all I can say is that this game has everything a survival, and even some games that aren't survival, should have: a difficulty that, while at first may seem too hard, the difficulty curve actually feels natural, and you will get used to the world you will be forced to survive in. This is why I'm giving this game a 10/10, and if you have read this far, then I heavily recommend you play this game right this instant instead of wasting your time reading reviews! Good luck... and don't starve! Expand
  12. Jun 19, 2018
    8
    Very nice!
    So, how do you make fire? . . . . .
  13. May 13, 2019
    4
    Tedious game with a beautiful make-up. Don’t Starve is one of the more popular indie games of the recent years for reasons I simply do not understand. It does look charming indeed. In fact, it has beautiful Tim Burtonesque style graphics and the game easily grabs the attention of anyone who takes a look at the screenshots. You start as a character whose only goal is to survive as long asTedious game with a beautiful make-up. Don’t Starve is one of the more popular indie games of the recent years for reasons I simply do not understand. It does look charming indeed. In fact, it has beautiful Tim Burtonesque style graphics and the game easily grabs the attention of anyone who takes a look at the screenshots. You start as a character whose only goal is to survive as long as possible. Similar to other survival games, you farm, craft, build to stay alive. The first problem with Don’t Starve is that the grinding part is simply boring. Often, it feels like a flash game with a fairly bad user interface where you click, click, click with your left mouse button without having any kind of fun. If you are curious about how grinding can be fun, please check Terraria out.

    Second major problem with Don’t Starve is the permadeath. I am not suggesting that permadeath is bad per se, it can be quite enjoyable when it is done right. In Don’t Starve, however, it turns the tedious game design into something unbearable. You may find yourself grinding for hours, just to die by a random encounter (and it won’t be your fault). Oh yeah, some might suggest “that’s what the game is about” or “you will learn from your death”. Just give me a break… By now you should have played plenty of difficult video games to differentiate good game design from bad ones. Just look at the Souls series. When you die, you know you made a mistake. Maybe you made your move too early. Maybe you did not block the attack when you were supposed to. And if you die, you may lose your “souls” and thereby some of your progress, but not the entire game. In Don’t Starve, unless you are playing with a second monitor with wiki open, there is no way of knowing what will kill you. The only way to learn about what kills you is to be killed by it. And then you will start over, go through the tedious grind for hours and die again for another reason you could simply not prevent. In Don’t Starve, you are Sisyphus…

    Last but not the least, the combat is atrocious. Combat in Don’t Starve is literally the same combat in any of the other thousands of flash games. If you have a good armor, left click the enemy until it dies. Or alternatively, make the enemy chase you and do your attacks while you are on the run.

    If dull, repetitive games with poorly executed game mechanics are for you, play Don’t Starve. If you have a friend who happens to have the same tastes as you do, play Don’t Starve Together. But if it is the art style that pulls you in, your valuable time would be much better spent rewatching The Nightmare Before Christmas.

    3.5/10
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  14. Mar 9, 2019
    10
    Don’t starve is the best survival game with absolutely, unlimited freedom. All mechanics, including seasons, crafts, bosses and characters are perfect. You could choose everything from your shelter’s position to tactics, recipes and stocks. Visual design, sounds and soundtrack are excellent too. I like good indie games, but this game is one of my favorite games among all genres.
  15. Feb 23, 2019
    8
    Наиграл в общей сумме около 100 часов в не голодайку.
    Игра реально хороша в своем жанре.
    Играешь ты в мультиплеере или сингл плеере не важно.
    Игра реально затягивает своей простотой и графикой.
  16. Jun 20, 2020
    8
    Великолепный шедевр инди-игр. Сверх сочная графика, уникальные персонажи, сочный геймплей. Игра достойна своей популярности
  17. Mar 5, 2020
    9
    Sin duda alguna, uno de los mejores juegos de supervivencia que existe en el mercado. Puede que la dificultad sea el unico punto negativo por el que no llego a poner el 10 a este juego, ya que a menos que personalices el mundo para facilitar las cosas, es muy probable que estes continuamente muriendo y teniendo que empezar de nuevo si juegas con las opciones por defecto (que es lo ideal).Sin duda alguna, uno de los mejores juegos de supervivencia que existe en el mercado. Puede que la dificultad sea el unico punto negativo por el que no llego a poner el 10 a este juego, ya que a menos que personalices el mundo para facilitar las cosas, es muy probable que estes continuamente muriendo y teniendo que empezar de nuevo si juegas con las opciones por defecto (que es lo ideal). Sin duda alguna recomiendo tenerlo en la biblioteca, ya que el hecho de ser de tipo rogue-like al ser siempre diferente, hace que aunque tengas que empezarlo infinitas veces, nunca te aburra ante la incertidumbre del "que me encontrare ahora". Expand
  18. Aug 16, 2020
    8
    Original and fun game with ton of content. It's pretty hard and addictive, and one of the first indie games to stand out to be superior to the triple AAA.
  19. Oct 13, 2020
    8
    Замечательная игра, с мрачной атмосферой. И со своим особым визуальным стилем. Оригинальная игра очень хороша, но ее дополнения меня разочаровывают, так что ставлю 8/10.
  20. Dec 12, 2020
    8
    Very unique art style and overall game. I really like it although the perma-death was problem for me as a someone who likes to min-max everything and doesn't like one mistake result in all progress going to waste.
  21. Feb 22, 2021
    10
    Game viciante. Gameplay honesta, com elementos de survive e rougelike. História interessante intrínseca ao gameplay.
  22. Jul 31, 2013
    6
    This review contains spoilers, click expand to view. I have mixed feelings about this game.

    The few hours of this game is fantastic. The art style is beautiful and unique. A dark, bleak Tim Burton-esque cartoony look. The music is quirky and gets you in the mood. You are placed in the middle of a survival scenario with a short cinematic and no guidance with interesting looking objects to interact with. You are given absolutely no information on the mechanics of the game. There are three meters, health, hunger and sanity, but these are not explained. You are given a menu on the left of objects you can craft and the materials required, which are not many to start with.

    The game is a survival simulator with heavy emphasis on exploration and crafting. Dying is permanent which is made very obvious at the beginning of the game. You will probably die immediately the first night not being told that not having a campfire leads to instant death. Most people will probably die of starvation at some point, they will die when they have their first monster battle without armor, and they will die at the completely arbitrary hound attack that occurs several hours into a playthrough. You lose everything when you die. The early game consists of picking twigs, berries, grass, and collecting wood. You can also dig up grass and saplings to start to cobble a base together. This is time consuming (partially because the animation of picking something which you have to do OVER AND OVER again is somewhat lengthy) and has to be repeated every time you die. You begin to fear death, to the point where you don't want to interact with anything that isn't obviously safe. Now the developer's recommend is to not read the online wiki to preserve mystery. But if death is SO harsh that I don't even want to experiment, is that fun?

    Anyways I finally cave and look up the wiki. There is A LOT to the mechanics of this game. You will not be able to figure it out on your own because it is not really intuitive. I had to read the wiki for hours to get a handle on it. The in game descriptions of objects you can craft are laughably vague.

    Combat is not fun, it is mainly just clicking an enemy over and over, but you are so easily overwhelmed by more than one enemy or a moderately strong enemy that the main strategy is using hit and run tactics, which isn't very gratifying. You can't wear armor and a backpack at the same time, so you have to switch rapidly into armor whenever you have an encounter. The one ranged weapon in the game I managed to build was the boomerang, which has limited uses and DAMAGES you on the way back if you don't "catch" it, which involves hitting the space key which may or may not work. This is not explained anywhere in the game, you have to look that up online.

    The game is very tedious. There wasn't time to explore, nor any great desire to as none of the advanced crafting objects seem like they would make alleviate any of the busy work. You can build a better backpack, but that would slow you down. You could make better armor, but that would slow you down.

    Finally I discovered that there is an active modding community. GREAT! It seems to address a lot of these issues. You can add separate slots for backpacks and amulets. Increase the stack size. Tweak the rate food spoils and how hungry you get. Increase the speed of harvesting grass and saplings. Resurrect at your campsite upon death. Increase the container size. Prevent tools and armor from degrading. This removes A LOT of the tedium from the game, and leaves you free to explore. What you discover however once the busy work is removed is there isn't much else to do. Building the advanced objects are not particularly useful or fun. The combat still is not too much fun. There just isn't any real goal.

    There is an adventure mode that you have to discover in the game that involves finding various objects in special challenging levels that I think complement the game better, but it doesn't solve a lot of the fundamental issues.

    I want this game to be awesome, but it just feels unbalanced and directionless. I find the lack of in game information detracts from the experience. The perma-death and difficulty by obfuscation is enraging and discourages exploration and experimentation. The game has conflicting goals, basically requiring you to set up a base but urging you to explore and be mobile. The crafting and base construction is not rewarding because there is little room for creativity, as most bases will probably look the same between users.

    Perhaps with further updates and more mods this game will become more balanced, fun, and rewarding. But it's hard to recommend at the moment. It's for sure fun and addicting for a few hours. Ultimately it is a frustrating and incomplete experience.
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  23. Nov 19, 2013
    10
    After a pile of hours in this game, I can honestly say it's one for me. Those that complain about things "two-shotting" them haven't made it to the point where they can respawn yet. Yes, it's a bit of a grind at first when you're just learning. Though if you continue on and start figuring out the world around you it becomes far easier. So if you're looking for a game that doesn't hold yourAfter a pile of hours in this game, I can honestly say it's one for me. Those that complain about things "two-shotting" them haven't made it to the point where they can respawn yet. Yes, it's a bit of a grind at first when you're just learning. Though if you continue on and start figuring out the world around you it becomes far easier. So if you're looking for a game that doesn't hold your hand and tell you exactly what you need to do, this is it. As the world around is trying to eat you while you attempt not to starve or go insane. ^_^ Expand
  24. Jul 14, 2013
    9
    One of the best survival games, a mix between Minecraft and Terraria with a little bit of art. Great graphics and great soundtracks. There are a lot of things to do and the game is full of traps. There's a mystery behind the game, too, why is there that man at the beginning of each game? This will make you more wishful to finish the game.
  25. Jul 16, 2013
    10
    I really like roguelike games, and this also has some of the crafting/exploring element that Terraria has, but this game is the dark to Terraria's light. While Terraria is fun, happy, and multiplayer, this game is fun but twisted and solitary.

    Keep in mind the game is about survival, obviously, but you also will be crafting things, collecting resources, exploring and adventuring on a
    I really like roguelike games, and this also has some of the crafting/exploring element that Terraria has, but this game is the dark to Terraria's light. While Terraria is fun, happy, and multiplayer, this game is fun but twisted and solitary.

    Keep in mind the game is about survival, obviously, but you also will be crafting things, collecting resources, exploring and adventuring on a randomly made creepy island that slowly drives your character, as well as you the player insane, but in a good way.
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  26. Oct 30, 2013
    10
    I have been playing this game since November last year off and on and I am really impressed how the developers improved the core gameplay and added new content. At the end it is about Wilderness Survival, which is a very interesting topic on its own, but Klei Entertainment added their own flavour which makes this game so great. Be it the art style, the easy controls and the overall feel ofI have been playing this game since November last year off and on and I am really impressed how the developers improved the core gameplay and added new content. At the end it is about Wilderness Survival, which is a very interesting topic on its own, but Klei Entertainment added their own flavour which makes this game so great. Be it the art style, the easy controls and the overall feel of the game, this is something special. The core gameplay mechanics work very well and provide the basics to the success of Don't Starve. The game and its flow seem so natural that you think how noone before them had the idea to make that kind of game. I think it works very well and every new game you start is a new experience. Expand
  27. Nov 5, 2013
    10
    To all those who say there is no story, you obviously have not played enough. Inside the game there is an "adventure mode" which is basically story mode(and very challenging). I have logged well over 200 hours into this game and some of my best times were in the beginning when i had no idea what was coming next. The Developers are incredible. They put out over 6 months of content forTo all those who say there is no story, you obviously have not played enough. Inside the game there is an "adventure mode" which is basically story mode(and very challenging). I have logged well over 200 hours into this game and some of my best times were in the beginning when i had no idea what was coming next. The Developers are incredible. They put out over 6 months of content for free after the game was released. There will also be DLC in the future. This game has permadeath. If you cannot get over that fact, then this game is probably not for you. You WILL die. You WILL lose everything. That being said, that is my favorite aspect of the game. Expand
  28. Nov 8, 2013
    10
    This review contains spoilers, click expand to view. (Small Spoilers) I don't understand how such an amazing game could be so low on Metacritic. I would call it a unique, rouge like, top down, survival game. Every time you die, you come back more knowledgable of what can kill and hurt you. You collect things, craft things, and build things. I think the people who gave the game low ratings didn't explore the game enough. There are a bunch of different things you can do, such as befriending pig armies, digging up graves to find small things you can give to the pig king who will give you gold, hatching baby tallbirds, finding mandrakes, hunting the elephant-mouse thing, and surviving winter. I just named some things that take well over a few hours to do. Either the people who gave this game bad ratings didn't explore the game enough, or didn't play the game long enough. The winter takes a whole lot of (in-game) days to appear, giving you time to build up resources. The art-style makes the game even more magnificent, looking like a Tim Burton-ish design. This game deserves at least a 90, if not more. Expand
  29. Nov 29, 2013
    6
    This game is fun within a few days it gets really repetitive and gets boring it's the same old concept pick grass, mine that, pick that up, trap that, and survive, and all just to survive winter.
  30. Dec 22, 2013
    10
    This game blew my comfy house slippers right off my feet and into my fireplace, leaving me with my tootsies unacceptably exposed to the cold. Luckily the game is so absorbing I didn't notice.

    Seriously, this game is that good. The music and graphics work together seamlessly to draw you into the bleak and desolate world. It's like playing through someone's waking nightmare as they
    This game blew my comfy house slippers right off my feet and into my fireplace, leaving me with my tootsies unacceptably exposed to the cold. Luckily the game is so absorbing I didn't notice.

    Seriously, this game is that good. The music and graphics work together seamlessly to draw you into the bleak and desolate world. It's like playing through someone's waking nightmare as they stumble from one terrifying incident to another, just when things begin to seem settled something is sure to rattle your bones and leave you scrambling.

    The gameplay may seem simple, but it's in that simplicity that it holds its charm. What might seem easy as first can quickly begin to seem like an enormous task as the burdens of living in the harsh land snowball onto your character and you can't keep up.

    The perma-death feature of the game can make death a traumatizing experience as the character you've so lovingly built up and kept alive for so long has now found it's way to a lonely grave, at the same time it leaves your mind whirring as the cog's and gizmos in your head try to learn from your last play through so that you can survive longer in your next.

    The re-playability is huge, there's always something to learn or do better the next time through. On top of that if you decide you'd prefer things a bit different from time to time there's always a huge selection of mods available for the game that offer a wide selection of features. Things as simple as adding in a new playable character based on the Heavy from Team Fortress 2 or changing the rules of how the game work can really spice up the gameplay.

    So, really give this game a go if you're into moody, strategic, action packed games that leave you twitching at every movement on the screen. It's my top pick of the year!
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Metascore
79

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 33
  2. Negative: 0 out of 33
  1. Jul 19, 2013
    80
    Don’t Starve is a game for those who persevere. The infinitely playable survival RPG with an artsy appearance tests your endurance, but rewards players with a surprisingly unique experience.
  2. Jun 28, 2013
    80
    It's a game that just keeps giving, even as it tears your life from you. [Issue#136, p.110]
  3. Jun 26, 2013
    85
    A refreshingly upfront experience, right down to the title. A game that shoves players into a complex, harsh world with little explanation, it can be tough to parse at first. But little by little, Don't Starve reveals itself via deep mechanics and an ever-evolving world. It started strong and got better.