- Publisher: Larian Studios Games
- Release Date: Aug 6, 2013
- Critic score
- Publication
- By date
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Sep 5, 2013A weird but interesting hybrid that mixes RTS, RPG, board game and trading card game mechanics in one delightful experience. Unfortunately, even if the mix works, the singular gameplay components aren’t deep enough and the game itself is mined by many minor issues.
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CD-ActionAug 28, 2013Looks like Larian Studios had a lot of ideas regarding gameplay but instead of choosing the best one they decided to utilise all of them. As a result Dragon Commander was stitched together from elements that don’t necessary fit each other. [CD-Action 10/2013, p.46]
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Aug 26, 2013Dragon Commander is worth buying only if you intent to play it in multiplayer, because the story campaign, even on the highest difficulty setting, fails to challenge to excite.
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Aug 22, 2013If you can look past Divinity: Dragon Commander’s shortcomings, you’ll find a charming and unique experience.
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Aug 22, 2013Everything in Dragon Commander (aside from these bosoms) is slightly underdeveloped. Still, what Larian has created is a coherent and idiosyncratic game that's remarkably enjoyable if you're a strategy fan who wants something less po-faced than the Total War series.
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Aug 11, 2013Divinity: Dragon Commander oddly finds its comfort zone when it’s focused on interpersonal relationships rather than on sweeping tales of high adventure, and that’s bad news for players looking for anything resembling a truly challenging strategy experience on the battlefield.
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Aug 8, 2013An utterly bizarre mix of influences that tries to squeeze in far more elements than would ever be deemed sensible, but somehow manages to work despite it all.
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Aug 8, 2013A joyful melting-pot of different gameplay elements, for a fantasy-filled, delirious version of "The Love Boat". But Dragon Commander's pacing isn't really well balanced, and real time sequences lack finesse. Play it in short bursts and if you plan on taking it online, you'd better have assiduous friends at hand.
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Aug 8, 2013A really unique game - the developers have changed the concept multiple times and the final product differs from the basic idea. The most obvious thing is that the RPG layer is smaller and less important, than the dominant strategic one. Fans of previous games in the series may be disappointed, but strategy fans should give it a try. Dragon Commander's big advantage is the fact, that it works perfectly as a real time and turn-based game at the same time.
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Aug 8, 2013It hangs together because its distinct strands feed into one another just enough, even if that relationship is as crude as a dialogue tree leading to you gaining a stat-altering card that you can play during the campaign phase.
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Aug 5, 2013Divinity: Dragon Commander has a unique setting and interesting characters, but its real time and turn based strategy elements don't hold up to its narrative aspects.
Awards & Rankings
User score distribution:
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Positive: 149 out of 263
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Mixed: 61 out of 263
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Negative: 53 out of 263
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Aug 6, 2013
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Aug 6, 2013
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Aug 8, 2013