User Score
6.4

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 1 out of 5
  2. Negative: 1 out of 5

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 5, 2020
    7
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  2. Feb 17, 2018
    7
    A puzzle game where you crawl on surfaces of complex contructions built from blocks. It's somewhat close to Kulaworld on PS1, but in a minimalistic setting.

    Pros: - the game feels fresh and unique. If you were intrigued by the Moebius band as a kid, this game gives a similar feel as you get "disoriented" while traversing the surfaces of complex objects (and gravity force keeps rotating
    A puzzle game where you crawl on surfaces of complex contructions built from blocks. It's somewhat close to Kulaworld on PS1, but in a minimalistic setting.

    Pros:
    - the game feels fresh and unique. If you were intrigued by the Moebius band as a kid, this game gives a similar feel as you get "disoriented" while traversing the surfaces of complex objects (and gravity force keeps rotating together with you)

    So-so:
    - minimalistic art with a chilling soundtrack may give it a low-budget feel for some but I actually liked the simplicity of presentation. It's somewhat like in Antichamber, just less stuff

    Cons:
    - too few levels (just 25)
    - in most levels you can press levers which rotate some blocks and connect different parts of the maze. Though this does make sense in a puzzle game, the fact that the level changes in hard-to-predict ways (it's never clear which effect a lever will have until you press it) makes the puzzle more of a trial-and-error experience. The authors added checkpoints and a bird's eye camera view which help a lot with solving, but even with a bird's eye view you can't plan your solution if multiple pieces of the maze can rotate. You end up crawling the maze piece by piece, just trying random directions, until, a dozen restarts later, you finally reach the exit. There is rarely a feel of accomplishment here, instead just tedium and relief. So, instead of a puzzle game where you concieve a solution, it's much closer to a messy, convoluted maze which is intentionally presented in an unfriendly way, making it even harder to solve.

    Disoriented is a maze/puzzle game in a minimalistic setting. You could probably solve all its 25 level in an evening or two. For its very modest price, it's still worth it.
    Expand