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8.5

Generally favorable reviews- based on 5383 Ratings

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  1. Oct 13, 2012
    8
    Dishonored contains very different experiences based on how you play it, so let me prefix this review with my setup: fully non-lethal; mostly unspotted but lots of take-downs; no UI; much exploration and side questing; difficulty 'hard' (fourth out of five). I completed the game in about 19 hours. | And those were some truly enjoyable hours, since Dishonored gets most of the core stealthDishonored contains very different experiences based on how you play it, so let me prefix this review with my setup: fully non-lethal; mostly unspotted but lots of take-downs; no UI; much exploration and side questing; difficulty 'hard' (fourth out of five). I completed the game in about 19 hours. | And those were some truly enjoyable hours, since Dishonored gets most of the core stealth gameplay right. It implements a solid formula -- cover/line of sight/patrol based sneaking -- but mostly ignores shadow and sound. In my opinion that's for the better, since line of sight is a mechanic that is intuitively understandable and therefore predictable, which gave the game a certain puzzle aspect and made me recognise my failures as indeed _my_ failures, not failures of the game's systems. When I was discovered, I usually knew what to do in order not to screw up the next time -- which doesn't mean that I actually managed to do it, since Dishonored is not afraid of throwing some good challenges in the non-lethal player's way. | What makes the stealth gameplay stand out, though, is the level design combined with the awesome Blink power, a short-range teleport that only costs Mana when executed in rapid succession. This seemingly small addition allows players to exploit vertical movement to a great degree, which is enough to set Dishonored apart from its conceptual brethren. It enables the player to move between cover, reach vantage points or quickly exploit tiny holes in a patrol route. In more open areas, getting onto the rooftops gives an opportunity to scout and plan the next steps. | The other big thing about the level design, making it by far the most compelling aspect of the game, is that it literally always provides multiple ways to approach an objective. On the large scale, all 'assassinations' can be achieved without actually killing the target, with the non-lethal options being interesting and fitting into the story quite nicely. Expose someone's immoral behaviour and that person no longer plays a role in politics; let a lover take his beloved to a foreign country far away. However, the binary nature of things -- there's always exactly one non-lethal approach -- certainly gets repetitive, and I would have loved to see a wider variety of possibilities. Additionally, some of the non-lethal options could require a bit more thinking on the player's part: taking the pacifist route more often than not doesn't feel like a witty accomplishment but rather like the completion of a slightly more complex quest, leaving barely any room for the player's own imagination. | The design also shines when it comes to providing multiple routes through the level. While the approaches mostly boil down to a few recipes, some of their applications are genuinely surprising. More importantly, there are always plenty different ways through a level, all with advantages and disadvantages, and finding an alternative route when you thought that there was clearly only the one you took in the first place is rewarding in and of itself. | Unfortunately, the few recipes issue also applies to low-level combat, where the non-lethal ways seem too repetitive compared to what lethal approaches offer. To incapacitate an enemy, you can basically sneak up to them or use a sleep dart, which is uninteresting compared to the array of lethal possibilities that have been demonstrated a lot in the trailers. The AI also does little to make stealth more engaging -- enemies are a little more intelligent than in most games, but still fairly dumb. | As far as story is concerned, there isn't a whole lot to the game, and it makes me sad that Arkane put together an intriguing setting only to fill it with forgettable characters. The voice acting and dialogue is generally decent, but there's just no way a game could tell an interesting story via the very short gatherings between missions. | However, the missions themselves provide ample background and lore that let the city of Dunwall become a more living place than most locations I have visited in games. There's a large amount of detail hidden in every level, revealing tiny parts of stories about totally unrelated characters that still manage to form a bigger picture. The diary of a man who describes in dry words how he watches his children die from the plague one by one; some guards' chatter as they throw plague victims onto a heap of corpses; the nobility's habit to steal valuables from each other. Dishonored is clearly a game for explorers -- people who explore for the sake of knowledge and impressions, not tangible benefits. | All in all, Dishonored is a great stealth game with an extraordinary focus on indirect storytelling, and many of my criticisms mostly boil down to 'I want more': more combat options, story, mission diversity, time with the game. Considering my slow motion approach, 19 hours is not exactly huge. Still, what the game offers is rock-solid and at times brilliant. Expand
  2. Oct 13, 2012
    8
    This review contains spoilers, click expand to view. Just finished it, and I got to say this game just blew all my expectations away. Great art style, genius map layout and an overall good feel that fits right inn. The whole stealth system is very well made and there is a huge amount of possibilities on how you go forwards, one fine example is the last mission where you have to get up the light tower, Samuel says that there is only one way inn and that it is extremely well guarded. But just by looking around you can see many possible ways to get inn, and no they are not just there for making the level more appealing and they are not blocked by invincible walls or anything.. So yes you guessed it, you CAN actually go on them and use them to your advantage, and this goes for all the levels without the first mission as you don't have gotten the "Blink" spell yet. But... as always there is one thing that breaks the game a little bit.. And that is the story, it is just to short... 9 missions is just to little for a game of this magnitude. I felt that there could have been much more, the story was a little to thin for me, I completed the game in about 12 hours on Normal difficulty, by stealthily going trough every inch of the maps before finishing the missions. So I give it a solid 8/10, for brilliant art style, great map designs, godlike ideas and gameplay. Expand
  3. Oct 13, 2012
    9
    It would be wrong to review this until i've finished it, but my initial IMPRESSION in a 9 after doing the first two main missions. The depth grows as you play through this. But only if you make yourself challenges and dont simply combat your way through it.
    Pay attention, listen to what people say, read notes if they seem relevant too.
    Great stuff, and please, if you see a negative
    It would be wrong to review this until i've finished it, but my initial IMPRESSION in a 9 after doing the first two main missions. The depth grows as you play through this. But only if you make yourself challenges and dont simply combat your way through it.
    Pay attention, listen to what people say, read notes if they seem relevant too.
    Great stuff, and please, if you see a negative review of this.. It may just be a troll ;-).. Check their other reviews to make sure.
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  4. Oct 13, 2012
    6
    This review contains spoilers, click expand to view. Dishonored is fun, but it is certainly not the 8.7 reviewers give it. The game is really linear. Although the levels are large, you end up going back to the same areas. Another problem is that the gameplay is very repetitive. I spent most of the game hiding behind boxes with dark vision on. Jump out when they turn around and knock em out. Rinse and repeat ad nauseum until you've beaten the game. This game really reminded me of the old Thief series, just not as much fun. Although this is a stealth game most of the upgrades are for combat. Of all the runes and weapon upgrades most were pointless. You could easily beat the game with just the starting equipment and no runes or charms.

    My biggest problem was the silly story. It was painfully obvious that you were going to be betrayed by the loyalists from the beginning. The dialouge was sooooo boring, and little to do with what you actually do in the levels. Graphically the game was OK, but not incredible. I have to give this game a 6.5 out of 10.
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  5. Oct 13, 2012
    9
    Very nice game. This is how a sneak/assassin game should be. While not flawless, its a great first attempt by a game studio and refreshing to see Bethesda invest in a indy game company that doesn't end up tanking. My fears of some kind of Bioshock rip-off were alleviated after the intro level. The voice acting cast is the best I've ever seen, though their roles were lackluster. TheVery nice game. This is how a sneak/assassin game should be. While not flawless, its a great first attempt by a game studio and refreshing to see Bethesda invest in a indy game company that doesn't end up tanking. My fears of some kind of Bioshock rip-off were alleviated after the intro level. The voice acting cast is the best I've ever seen, though their roles were lackluster. The graphics are nothing short of beautiful. Its noting like a massive jack of all trades like Skyrim, it is simply the master of sneaking style combat and game play. The game is short and sweet by design, but there's nothing wrong with this type of game if it is a complete and fulfilling experience. Expand
  6. Oct 13, 2012
    8
    Im brand new to pc gaming and this first story game for pc and i enjoyed this game ..... only downside in my opinion is the length i would have like it a bit longer.
  7. Oct 13, 2012
    10
    While this game was hyped up a lot, I still think it's underrated at only a 91%. I went into this game quite skeptical that it could live up to its advertising, but it has done that and more. HOWEVER. This game is a reflection of your creativity as a gamer, as it uses manifold ways to reach your objectives. If you are an unimaginitive person then the story you live out will be anWhile this game was hyped up a lot, I still think it's underrated at only a 91%. I went into this game quite skeptical that it could live up to its advertising, but it has done that and more. HOWEVER. This game is a reflection of your creativity as a gamer, as it uses manifold ways to reach your objectives. If you are an unimaginitive person then the story you live out will be an unimaginitive one. So if you want mindless action look elsewhere. This is a game for people who enjoy thinking.

    Dishonored is a fantastic piece of art that values creativity and choice and plunges you into an amazingly immersive environment. I am a very involved gamer and have played and beaten countless games, both on PC and on standalone consoles, and I can say without a doubt that this is honestly the best game I have ever played. The immersive atmosphere of Half-Life and Bioshock mixed with the stealth of Thief and Deus Ex are an amazing combination. The graphics, while simple, are beautifully done in painting-like tones, and the lighting engine is phenomenal. The soundtrack is both breathtaking and adrenaline-inducing. The storyline is quite solid and very dark, the world expansive and deep, and the game can clock you 23+ hours on higher difficulty if you explore a little. The controls are extremely responsive, and the fighting mechanics, contrary to some peoples' beliefs, are solid and difficult to master, although intuitive enough to learn. The voice acting is marvellous. Almost constantly you'll overhear guards or civilians having conversations, but it's almost always a unique, scripted dialogue made specially just for those two NPCs, that can last for upwards of two minutes in many cases, which adds incredible depth to the already intriguing environments. AND THE CHOICE - You can do anything, from combat, to stealth. Be lethal or non-lethal. Exploration is key. Multiple passageways always exist to reach your goal, and your actions will always result in different outcomes. Simply fantastic. 10/10.
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  8. Oct 13, 2012
    10
    This game is totally awesome , ı have never played a game like that , ı mean ı dunno what to say , game is perfect , story ,atmosphere , game-play , graphics (could be better), when ı'm playing the game ı feel like ı'm kinda inside of it , it's not something which you can tell , you have to live , 10/10 -sorry for my bad ing-
  9. Oct 13, 2012
    9
    I have to say that this is not a bad game from bethesda.First of all , I have not faced a single glitch in this game.Even though you cant tell this stealth mechanics a 100 % success anyway the freedom the game gives u to do a quest in any way u want to do , is a 100% success.Its a kind of open world with a open ended game game play.Graphics is not that good but it gets the job done .ThereI have to say that this is not a bad game from bethesda.First of all , I have not faced a single glitch in this game.Even though you cant tell this stealth mechanics a 100 % success anyway the freedom the game gives u to do a quest in any way u want to do , is a 100% success.Its a kind of open world with a open ended game game play.Graphics is not that good but it gets the job done .There is lack of depth in action part of the game .Oh and story of this game is really good . in the end one thing I can say is that Betesda is going in the right direction with this game.There is no doubt that dishonored 2 will be a blast with less flaws. Expand
  10. Oct 13, 2012
    8
    Fun game with an original setting. But let down by short campaign and graphics which have been ported straight to from console (so they look very dated on PC).

    It's a bit like a cross between thief, bioshock and assassins creed, but without the depth of them. It's worth an 7 or 8, but not a 10.
  11. Oct 13, 2012
    10
    I just finished the game and I can say it's simply fantastic. Ignore all of the people saying it's "just hype" or "nothing new" because I honestly have no idea what these people are talking about. Dishonored offers it's own feel with a taste of cartoony graphics in a gritty steam punk world, with excellent and complex gameplay to compliment it. The story is good and though the missions areI just finished the game and I can say it's simply fantastic. Ignore all of the people saying it's "just hype" or "nothing new" because I honestly have no idea what these people are talking about. Dishonored offers it's own feel with a taste of cartoony graphics in a gritty steam punk world, with excellent and complex gameplay to compliment it. The story is good and though the missions are linear, the missions themselves are a sort of open area where there are many side missions. If you rush through the game like a lunatic you'll probably finish the game quick like a good number of foolish reviewers...but if you actually take your time and play the game it'll last a fair amount of time, maybe just a tad short. Make sure to note that the "choose your own way to do the mission" holds true throughout the entire game, Dishonored does this extremely well.

    It's not about making some original amazing breakthrough game that'll make you go insane with astonishment like many seem to think, it's about making a fun game. All in all, no what you say about how original or good it is, it's definitely a very fun game that's worth your time.
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  12. Oct 13, 2012
    4
    I have to agree with others that have said this game is nothing special. It has a nice, Bioshock-style retro theme, and that's all this game has. If it had a contemporary theme and everything else was the same, everyone would be calling this the tedious piece of unremarkable **** it is. It's just boring. Bioshock has already done all this, but in a much more engaging way.
  13. Oct 12, 2012
    10
    If your going to play this game understand it does not tell you the best way to complete its tasks. I have pleasantly been surprised how much I can complete by not doing what the mission tells me to do and then finding another solution. Currently I Am trying to beat the game without a single death of myself nor of a Enemy. SO HARD TO DO but I love the challenge The game is worth a fewIf your going to play this game understand it does not tell you the best way to complete its tasks. I have pleasantly been surprised how much I can complete by not doing what the mission tells me to do and then finding another solution. Currently I Am trying to beat the game without a single death of myself nor of a Enemy. SO HARD TO DO but I love the challenge The game is worth a few playthrough's and Try to beat it deathless on max difficulty will def keep my time occupied. If you play on casual and just chop through the main storyline then never pick up the game again then You have missed what this game is all about. Expand
  14. Oct 12, 2012
    8
    WAY too easy! Even on very hard with all notifications off, cross hair off, using no bone charms and leveling up nothing ect the game is a cakewalk. There's not much challenge at all and it's a real shame.

    It's still a great game but that really holds it back from being one the greatest games of all time.
  15. Oct 12, 2012
    8
    Good game, is an entertaining title at the hands of the guys at Bethesda (arkand) but with some errors to correct give my point of view.

    A very weak fighting system, which have been fixed with a little mix of action role, skill system that softens a little thing, to cover the little DEPTH at the interface and use of weapons. Very good soundtrack for my taste and no bugs (at least for
    Good game, is an entertaining title at the hands of the guys at Bethesda (arkand) but with some errors to correct give my point of view.

    A very weak fighting system, which have been fixed with a little mix of action role, skill system that softens a little thing, to cover the little DEPTH at the interface and use of weapons.

    Very good soundtrack for my taste and no bugs (at least for PC)

    I hope that work well in some DLC "well done" rather quickly that the game is short. But overall it's a good game and highly recommended to buy especially for PC which is a bit cheaper.

    And to put an end, the city would have to be a little more lively as always repeat the lepers and the guards (I know that history says no sickness and all that) but with a great decoration and design art environment and low points with repetition and shallow characters and some cinematics

    A greeting from Spain
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  16. Oct 12, 2012
    10
    Simply amazing! I watched and read the reviews and was doubtful of the praise Dishonored is receiving. I bought the game and if anything, the scores fail to do it justice. The level design, controls, music, atmosphere, combat, stealth, puzzles are all perfect. I kid you not, they are perfect. I bought this, X COM and F1 2012 this week and haven't touched the other two. This game isSimply amazing! I watched and read the reviews and was doubtful of the praise Dishonored is receiving. I bought the game and if anything, the scores fail to do it justice. The level design, controls, music, atmosphere, combat, stealth, puzzles are all perfect. I kid you not, they are perfect. I bought this, X COM and F1 2012 this week and haven't touched the other two. This game is polished and not a technical issue in sight (for me). I took a quick break to write this review and going straight back now. People are saying it's a short game, but I prefer quality over quantity any day. I'm yet to complete Dishonoured but know I'll start it all over again to find missed items and improve my score. I have no idea how/why people are scoring this so negatively. This has been (easily) the best game I've played all year. Expand
  17. Oct 12, 2012
    10
    I am having a really good time with this game. It reminds me of System Shock and Deus Ex but definnitely has its own personality and style. You have so much control over how you proceed with your objectives its crazy. This is a game that demands exploration and experimentation. I definitely recommend it.
  18. Oct 12, 2012
    10
    I am in love with this game. It's soooo beautiful and the world is so well made. I love exploring the levels and finding everything it has to offer. I am playing a full stealth game and it's so intense and fun. If I get caught I consider it a failure and reload I haven't had this much fun in a game since Deus Ex: Human Revolution!
  19. Oct 12, 2012
    10
    What a gem. This game is everything we want as gamers. It's new, fresh, innovative, and just a damn good time. It doesn't take us for fools and is a smart and well thought out game. Love that you can remove the hud as well. This isn't a game you are supposed to rush through. Take your time, explore, etc. Unbelievably great game.
  20. Oct 12, 2012
    10
    I really love this game, probably the best game I've ever played. Everything was great: the atmosphere, gameplay, graphics (little cartoony and I like that) and the AI. What I like most about this game is the many different ways you're able to finish it, like 5 different ways to get into a building or killing everyone or leaving everyone harmless. I definitely rate this game 10/10 evenI really love this game, probably the best game I've ever played. Everything was great: the atmosphere, gameplay, graphics (little cartoony and I like that) and the AI. What I like most about this game is the many different ways you're able to finish it, like 5 different ways to get into a building or killing everyone or leaving everyone harmless. I definitely rate this game 10/10 even more if I was able to. The only negative thing I have to say is that I've finished it in about 4-6 hours on normal difficulty, it's great that there's a mission replay option, though. It's a mix between: Assassin's Creed, Skyrim, Beyond Good and Evil and Mirror's Edge. Expand
  21. Oct 12, 2012
    10
    This game is .... ALL that I ever hoped from a game. That is the reason I pre ordered it with no hesiation.
    Now I've played it and it's just what they told us it'll be and what I expected from it. I love stealth games and Deus Ex is one of my favourites. This game has more ways to avoid enemies than that one and that's a big +. The story is just awesome ( Yes I read every text, poem,
    This game is .... ALL that I ever hoped from a game. That is the reason I pre ordered it with no hesiation.
    Now I've played it and it's just what they told us it'll be and what I expected from it. I love stealth games and Deus Ex is one of my favourites. This game has more ways to avoid enemies than that one and that's a big +. The story is just awesome ( Yes I read every text, poem, journal that i find )

    There's so much I can say about it but you should try it yourself. You won't regret it. This game is a masterpiece.
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  22. Oct 12, 2012
    9
    I expected less of this game, but I was surprised in the beginning, this game is very similar to the "Commandos" where you can choose kill all the enemies without making a noise using the knife or kill all the weapon and make a tremendous noise, very good its engine, congratulations Bethesda
  23. Oct 12, 2012
    5
    I can't understand how people give this game a ten. This is game is not bad by any stretch of imagination, but some people stating how this is one of the best games ever is quite frankly astonishing. Yes, you have some nice little toys to use at your disposal, but when it comes down to it it actually feels limited. The stealth part of the game is basically limited to using the blinkI can't understand how people give this game a ten. This is game is not bad by any stretch of imagination, but some people stating how this is one of the best games ever is quite frankly astonishing. Yes, you have some nice little toys to use at your disposal, but when it comes down to it it actually feels limited. The stealth part of the game is basically limited to using the blink ability, a standard choke and an odd sleeping dart thrown in. When the **** hits the fan and enemies come from all angles the game turns into a mess and rushed and you feel never in control of the situation, unless you waste a whole mana potion slowing down time, but then it becomes a walk in the park with no challenge. Being in a shadow or in the light makes no difference, it's just same boring pattern of hiding behind a box waiting for the person to turn around and to then sneak up (blinking) for the quick choke...the textures also look horrendous, and the character development is non existent, quite honestly I couldn't give a **** about any of the characters. The plot twist can also be seen a mile away and is the same plot twist that plagues the film and gaming scene. You'll see what I mean when you get to that point. Like I said the game has nice features and is worth a look if you like this kind of genre, but it doesn't come close compared to the classics of Thief and Deus Ex. Expand
  24. Oct 12, 2012
    10
    I have nothing but praise for this game, but first, I have something to say addressing other reviewers' complaints:
    If the game was too short, you were doing something terribly, terribly wrong. My thorough (lethal) playthrough took me about 16 hours, doing all the sidequests, tracking down as much of the gold and as many of the runes and whale-bone charms as I could. I can only imagine
    I have nothing but praise for this game, but first, I have something to say addressing other reviewers' complaints:
    If the game was too short, you were doing something terribly, terribly wrong. My thorough (lethal) playthrough took me about 16 hours, doing all the sidequests, tracking down as much of the gold and as many of the runes and whale-bone charms as I could. I can only imagine it'd be much longer if you went non-lethal.
    Now, to the actual review.
    Graphics: Using a heavily modified version of the Unreal 3 engine, Dishonored portrays the steampunk city of Dunwall with a style and flair that hooked me instantly. The models and textures are as high-resolution as a PC gamer could ask for, and the unique shaders and strong, hard shadows conveyed a strong, graphic novel-esque sense of visual atmosphere. The world's grim visual glory was even further enhanced by the spectacular art direction, taking queues from Half-Life 2 and blending that aesthetic with elements lifted from steampunk subculture to create a unique, rich, and enthralling visual experience. 9/10.
    Gameplay: It's difficult to address the gameplay and story separately, as the two are inexorably intertwined, but I'll do my best. Missions fling you into vast, open environments littered with hidden nooks and crannies, open windows, and rooftops just begging to be explored and immersed in. As you explore, you come across runes, coins, and whale bone charms. Runes are used to unlock elements of a supernatural toolkit, handing you various new strategies with which to engage in combat or exploration, but never overwhelming you with too much at once. Coins are used to purchase upgrades to your more physical gadgets, such as new lenses for your clockwork mask, or an automatic reloading system for your hand crossbow. And lastly, whale bone charms are equipped to give you small perks of a sort, such as gaining token amounts of health from drinking water, or swinging your sword slightly more quickly. Charms are randomized as well, so you'll rarely find one in the same place between playthroughs. Taking the elements the game gives you and combining them is where the real gold is, and every solution you come up with is something you created, not you being funneled through a narrow pathway or being told to do things a very specific way, as is common with modern games. This isn't a game where you're disappointed by hitting yet another invisible wall - this is a game where you're thrilled by discovering that yes, that did, in fact, work. 10/10.
    Story: And this is where the game truly gets into its stride, and this surprised me. Before I played the game, I was expecting a thrilling experience, not really a complex story, or good characterization. Dishonored had the courtesy to hand me everything. I'm not going to spoil anything, but the story is intense and emotional, despite the fact that it can only really be advanced between missions. But it's not the pre-set story that's the best element here, no... it's how the player's actions impact the curve of events. The game gives you tools of death; it gives you a pistol and crossbow, it gives you mines that fling razor-sharp shrapnel in a metallic tornado, it gives you a power that summons a swarm of ravenous plague rats, but it also gives you a warning: if you take too many lives, the story, characters, world, and even you will change for the worse. Many disregard the warning, much like I did... and were left distraught when, at the very end, the game solemnly held up a mirror. There are games with intense stories and endings that make you tear up, but there is NOTHING as harsh as this. Games like Mass Effect or Spec Ops: The Line, as much as you can impact events in the former, are sending you along a predetermined path. The ending isn't a product of your actions - it's simply affected by them. When Dishonored came to a conclusion, I knew that all the horrible things that had happened were MY fault, not because I'd been forced to take lives, but because I'd CHOSEN to. 10/10.
    Conclusion: Dishonored was everything I'd hoped for and so much more. This game is a work of art, and you owe it to yourself to play it any way you can. It doesn't matter what the magazines say, this is my game of the year without a moment's thought.
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  25. Oct 12, 2012
    9
    This was an excellent game. From the terrific atmosphere, to the complex back round story, Dishonored gives a fantastic gaming experience. I look forward to seeing if the creators will expand this universe even more. The only downside to the game is that the story is a little predictable in some parts.
  26. Oct 12, 2012
    9
    A nice and solid game, still wonder how can someone rate a game bad if he/she rushed through it (5 hours? that's damn rushing).
    This isn't a "pure" fps, nor some Assassin's Creed clone, is closer to an RPG than many might think. (even thou it isn't an rgp).
    Someone complains about the setting/lore/story, have you tried to read the books and notes? or to listen to the audiographs? Sure
    A nice and solid game, still wonder how can someone rate a game bad if he/she rushed through it (5 hours? that's damn rushing).
    This isn't a "pure" fps, nor some Assassin's Creed clone, is closer to an RPG than many might think. (even thou it isn't an rgp).
    Someone complains about the setting/lore/story, have you tried to read the books and notes? or to listen to the audiographs? Sure the story might have been better and looks like they had to cut it, namely the end is a bit "rushed out", but still if all you care about is killing guards etc you are missing the point of the game.
    "oh my gawd this sport car sucks, took me only 1 hour to get to desto and the landscape was blurry"
    The journey is the reward not the goal. ;)
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  27. Oct 11, 2012
    10
    BUY THIS GAME IT IS AWESOME. There, you don't need to read my review. But if you stick around, ill explain you why this game is probably the best game you will play this year. Dishonored takes you in this magnificient, plague-ridden diesel-punk (or whale-punk) universe, where you take the role of Corvo, the lord-protector of the empress, falsely accused of her murder. Within this settingBUY THIS GAME IT IS AWESOME. There, you don't need to read my review. But if you stick around, ill explain you why this game is probably the best game you will play this year. Dishonored takes you in this magnificient, plague-ridden diesel-punk (or whale-punk) universe, where you take the role of Corvo, the lord-protector of the empress, falsely accused of her murder. Within this setting of vengeance, you will, sneak, assassinate, knock out, shoot and teleport your way trough many and deeply satisfying assassination missions. Freedom is the main aspect of arkane's game. Tough it is not an open world game like Skyrim, exploration is both rewarding and really fun to do, thanks to the many upgrade items, lore objects scattered throughout the city of dunwall. Exploring that environment is fluid and fast, thanks to a smooth navigation system that works really well. It is rare to have that much mobility in a first person view. When you are not going from rooftop to rooftop, searching of a treasure, you are killing... or not. the number of possibilities to achieve your objectives is almost endless. Just in the first mission after the prison escape, i could think of at least 20 different ways to end my target, one of which was non-lethal. Thats the beauty of the game, you can play the missions many different times, as not only there are many ways to do a mission, but also because loot and guard patrols are random. Some peopples are hesitating in getting the game, unsure if the fun will last. Well, i would say that the time required to play trough the game varries from one person to an other. If, you are an idiot, that doesn't get the main idea of the game, that plays on easy and never explore or do side quests (yes there are side quests and they are surprisingly amazing) you might end the game in six hours. But, if you take your time with it, explore, play at a high difficulty, and try different ways to achieve your goals, well, lets just say i am in the second mission and i have already played 10 hours. In conclusion, this game will blow any hardcore gamer away. If you are tired of the same old IPs, well there is the game you seek. Minors complaints: i think there could have been more conversations with the Npc's and the graphics, tough beautiful are somewhat underwhelming. My score would be 9.7, I hope this review convinced you at least a bit and if it didn't, just check the meta score. Expand
  28. Oct 11, 2012
    9
    This game has a lot going for it, but isn't perfect. The game gives the player a lot of freedom in how to deal with a mission. The game's story is somewhat linear, however you do get to make some big choices. The game's strength is in how many branching paths are able to be taken in a mission to get to that somewhat-linear story (an obvious example being the path of stealth versus theThis game has a lot going for it, but isn't perfect. The game gives the player a lot of freedom in how to deal with a mission. The game's story is somewhat linear, however you do get to make some big choices. The game's strength is in how many branching paths are able to be taken in a mission to get to that somewhat-linear story (an obvious example being the path of stealth versus the combative approach; but even within those two broad approaches there are so many different ways to reach the objective), which separates it from a lot of the competition. The Steampunk setting suits the theme of the game. With that said, the game isn't a graphical marvel, but the way the art-style is done makes up for that: in other words, the game doesn't have the graphical fidelity of Battlefield 3 or the Witcher 2, but the Steampunk, gloomy and 'pasty' (don't know how else to describe it!) style more than makes up for it. When you interact with NPC's in dialogue they are always doing something rather than standing still and it is very refreshing to see. For example, quite a lot of characters enjoy having a drink while talking, it's a minor thing but it imports personality into a virtual world. The weapons feel visceral, especially the pistol. Combat is pretty fun, but I always feel more satisfied taking the non-lethal stealth approach (personal preference), and it's incredibly rewarding to do so. Stealth is done very well in Dishonoured: the enemy AI isn't completely retarded, shadows allow you to stay hidden, hiding bodies is just as important as taking down your mark, etc. However the AI has a particular problem with looking up in many situations (I don't think I've ever seen a patrolling guard look up - it would add a significant layer of challenge if they did). The gadgets available are very cool and allow for an array of combinations to do away with enemies, though the possibilities aren't as expansive as to be infinite (however, we'll have to see what the community does -- there's obviously more creative people than myself that will be able to figure out some very interesting combo's) they are definitely there. Additionally, the game allows you to use hazards for your own device (e.g. reprogramming an electrical field to target enemies rather than intruders like yourself). The PC port itself is great: you have a host of options available to you including FOV (it's capped at 85, BUT you can edit the .ini files and increase it further), disabling mouse smoothing (thank GOD, I hated how Skyrim forced it on without a .ini edit), AA (choice of two), re-bindable keys, etc. The menu and hotkey system work well on PC and I'm very happy we get to use the number keys to change through weapons/gadgets instead of having to cycle through them individually, using a radial menu to equip them, or use an inventory screen to equip them. Overall a great game. One caveat however and it relates to the length of the game: If you are a person that DOES NOT like exploration AND would rather blast through the game as quickly as possible then this probably isn't worth your money (get it on sale?). If you rush you're probably only going to get like 5 hours out of it (maybe less?). I took the stealth approach, explored a ton and kept reloading saves to see if I could approach a mission differently, and in the end I clocked up about 14 hours. I'm replaying the game as we speak with a lethal approach to see how the story changes now so there's definite replayability, but my warning still stands: if you are the type of person that doesn't care about testing different approaches to missions, or exploration, or trying both lethal and non-lethal styles then I would avoid this game at full price.I for one wholeheartedly recommend this game. Expand
  29. Oct 11, 2012
    7
    Excellent level design and arts but the game have a really bad story and is actually a sandbox experience. There's absolutely no challenge, our character is too powerful (you can one shot each enemy of the game + weird escape with blink) and exploration isn't rewarded well. After a ghost run, I've finished the game in 5 hours in very hard without any powers/upgrades (only blink and knife)Excellent level design and arts but the game have a really bad story and is actually a sandbox experience. There's absolutely no challenge, our character is too powerful (you can one shot each enemy of the game + weird escape with blink) and exploration isn't rewarded well. After a ghost run, I've finished the game in 5 hours in very hard without any powers/upgrades (only blink and knife) which reminds me that's a real problem if you don't like sandbox game and prefer games with real challenge. Expand
  30. Oct 11, 2012
    9
    This review contains spoilers, click expand to view. ฉันชอบเกมนี้มากเลยระบบการเล่นสะใจมาก และมันทำให้ฉันนึกย้อนถึงเกมเก่า ๆ หลาย ๆ เกมที่ฉันคิดถึงมาตลอด Expand
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. PC Master (Greece)
    Feb 6, 2013
    90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]