User Score
8.5

Generally favorable reviews- based on 5383 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 11, 2012
    6
    Not worth $60. I would like to take a puff off what some of these reviewers are smoking (or getting paid by developers to smoke). The game is decent as far a most games go, but where can I get some of that sweet video game payola?
  2. Nov 10, 2012
    5
    Gameplay is pretty fun but nothing special. The port however, is poorly optimized and the bloated menus and UI testify to the game's origin. The environments are beautiful and artform is very nice but this is all shot down by the awful graphics. It's 2012 but I guess making games for six year old hardware is all the rage nowadays.
  3. Feb 3, 2013
    5
    What can I say? What should have been the best game of the decade in my opinion was really a let down by the end. This is not an open world. Yes you have choices to make but, you are constantly reigned in by the invisible walls and set missions. Don't get me wrong, they have a fun game here just looses appeal quick. When you start you expect this deep story line and it can really be summedWhat can I say? What should have been the best game of the decade in my opinion was really a let down by the end. This is not an open world. Yes you have choices to make but, you are constantly reigned in by the invisible walls and set missions. Don't get me wrong, they have a fun game here just looses appeal quick. When you start you expect this deep story line and it can really be summed up like this. "Important lady gets killed, you get blamed for it even though you didn't do it and then a quest for revenge of some convoluted sorts." Expand
  4. Dec 3, 2012
    7
    Definitely not what I expected. I'm not quite sure what, exactly, I was expecting... Certainly more of an open-world approach, coming from Bethesda. Maybe something more like Fallout 3 or Skyrim, but in a whalepunk setting.

    That's not what I got. But the game is still fun. The game is very strongly mission-based and very linear. No roaming the countryside, taking up random
    Definitely not what I expected. I'm not quite sure what, exactly, I was expecting... Certainly more of an open-world approach, coming from Bethesda. Maybe something more like Fallout 3 or Skyrim, but in a whalepunk setting.

    That's not what I got. But the game is still fun.

    The game is very strongly mission-based and very linear. No roaming the countryside, taking up random quests, discovering interesting new locations. This game is focused on a single storyline, a single goal.

    You may have different paths through any given mission... Able to choose between slaughtering everyone or stealthily sneaking through an area... But you can't complete the missions out of order. And after you've finished with a mission area, you're done with it. Even if a later mission sends you to the same area - it's actually a new location that just looks the same.

    It also feels like stealth isn't given nearly as much focus as the gameplay trailers led me to believe. None of the magical abilities you can earn do anything to improve your stealthiness. No invisibility or cloud of shadows or anything like that. Lots of fast-travel stuff... Lots of combat-oriented stuff... But stealth is limited to simply hiding behind boxes and remaining out of sight.

    The whalepunk setting, for lack of a better term, is absolutely terrific. The architecture, characters, costuming, ambient sounds... All mesh to create a downright haunting experience. I found myself, on a number of occasions, just hanging out on a rooftop and listening to civilians complain about the plague... Or listening to a guard whistle as he went about his patrol.

    The controls were solid, responsive, behaved basically as I expected they should.

    The graphics were decent. Looked nice. No obvious issues or corners-cut.

    I find myself wishing there was more to the game... A more expansive storyline, a more open world. It's fun, but it just isn't as epic in scale as most of Bethesda's games. And I wish it was. I want to see more of the world.

    Hopefully there'll be a sequel, or some DLC, or something like that.
    Expand
  5. Oct 18, 2012
    7
    This game is not anything special but in comparison to other games released this year this is a masterpiece. It reminds me on oldschool games and i enjoyed playing it. I hope they will make more games like that in the future.
  6. Jan 1, 2013
    7
    Is a good game and I true what it states, you can play it like you want either as an accion game killing everyone or using stealth aproach, the problem in this game is the stealth is Ok but It could be much better Corvo only has one non leathal take down and it only can be used when you are facing a enemy in the back in frontal assault your only option are sleep darts but you can onlyIs a good game and I true what it states, you can play it like you want either as an accion game killing everyone or using stealth aproach, the problem in this game is the stealth is Ok but It could be much better Corvo only has one non leathal take down and it only can be used when you are facing a enemy in the back in frontal assault your only option are sleep darts but you can only carry 10 and you cant increase the sleep dart capacity so if you run out the only alternative is escaping asuming you don´t want to kill anybody in the game. Don´t take me wrong is a good accion game an a decent stealth game that could be better in the sneaking aspect Expand
  7. Jan 2, 2013
    7
    It's not a bad game, it certainly shows a lot of potential, but falls short in some aspects. The story is a little cliche' and a little short, I finished it in 17 hours on hard without killing anyone or being spotted, getting the low chaos ending, I couldn't pull myself trough another gameplay to see the high chaos ending, maybe someday. Usually you get multiple ways of infiltrating andIt's not a bad game, it certainly shows a lot of potential, but falls short in some aspects. The story is a little cliche' and a little short, I finished it in 17 hours on hard without killing anyone or being spotted, getting the low chaos ending, I couldn't pull myself trough another gameplay to see the high chaos ending, maybe someday. Usually you get multiple ways of infiltrating and disposing of your target, but when you aim for perfection the game becomes quite linear, especially in the non lethal part, but there is still some fair choice involved, especially in the infiltration, with you being able to blink almost where you want, possess an animal, a person, stop time, etc. The powers are nice and original, as I said the possess ability can open new paths, you can pass check points as guards or get inside some small holes as a rat. I like the setting, which is trying to give you the steam punk vibe but not always succeeds, and sometimes it's more post apocalyptic, yes the general "lore" is definitely nice and interesting, like the weepers. I say this is a nice game, but nowhere near the best of the year or the best assassination one. In short, good fun for the first playthrough, but definitely overrated. Expand
  8. Jan 10, 2013
    7
    This review contains spoilers, click expand to view. I found this game experience to be a lot like LA Noire, where at first I was impressed and then half way through found everything to be redundant (gameplay and mission wise). I like the setting, characters, and some gameplay aspects of this title. On the downside, it was incredibly predictable. It doesn't help that the characters look about as evil as the men that they were asking you to assassinate. Graphics were not jaw dropping but not too different from the quality of a lot of other Unreal engine games. If I had to sum it all up, I would say it is a mixed between Hitman and Assassin's Creed (Makes sense since it is the same genre), but in Elder Scrolls: Oblivion experience of first person view. Then minus some points for predictability, and redundant gamplay and mission experience. Expand
  9. Jan 8, 2013
    7
    If you have a high end gaming pc and want a high end experience do not get this game. The water color textures are terrible. Just to get this game to look good takes build prop edits and a course in Nvidia Inspector. But other than the terrible visuals the game play by itself is really fun and the sound is awesome. I got 10hrs into the game before I uninstalled it.
  10. Dec 1, 2012
    7
    its not the bomb as the gamesites/mags say and it doesnt suck as bad as the spoiled CoD kids say it is i dont wanna make a big write up because a)none pays me ^^ b)see for yourself
    The game is solid yet still a mixed bag , Visuals are cool (unless youre a spoiled CoD kid with a 4k PC) Game is very stable , i havent encountered any bugs ,glitches yet.
    Gameplay is a mixed bag .
  11. Dec 27, 2012
    7
    This review contains spoilers, click expand to view. forgive my strange english, i'm a chinese.

    I cost $30+5 buying this game and its DLC and i have spent 60h playing it so I think it worth my money. First, Dishonored has a comfortable control with keyboard and mouse, unlike other first person game this game's "jump" is awesome, at least you find you have arms and hands when climbing, seems not so cool in first person game before i played it, but when i fall from the light house and perform my leap of faith on an enemy i feel so cool!!! I can perform this simple move for 100 times. But the most wonderful thing in this game is its artistic designing, beautiful machinary and complex environment make Dunwall a interesting place for my jouney.

    So i felt very disappointed when i reach the ending and I need more chapters. unlike other bethesda's game, dishonored is not so free as I thought, even it is free to complete your mission on different ways, but for a beautiful world its not enough. But maybe we ask to much because it's published by Bethesda. Just play dishonored as a linear game make me feel better but it should me more difficult as a linear game.

    I played four rounds and try different ways to play this game. Yes its interesting, at the final round I play under hardest and no super power upgrade, no choke except 1 or 2 enemy, no kill and ghost (no detection) but it's still not so difficult to stealth, enemy's move is simple, not good. The story is somehow old-fashioned and easy to predict. But maybe I was overboard, I don't feel too bad about its story. My first round is low chaos and I feel nothing. My second round is high chaos and many details are different. not just environment, characters' dialogue and fates are changed. Emily's "how many people you kill tonight" and "I was going to have them killed anyway" in cold voice really make me feel bad. Samuel the boatman's final words also make me feel be utterly isolated. So I played the third round in low chaos to hear them.

    I give it 8 because it can be better, its still far away from those true great game like skyrim and dark souls even bioshock if you agree it's a great game, the story need to be deeper and its system needs improvement to find a balance between difficulty and superpower. despite its story, the control and game system is worth playing. but if you just want to seek excitement, borrow it from your friends or get it when has a 50% discount
    Expand
  12. Dec 29, 2012
    7
    Casts you into a world full of ugly yet beautiful chaos. Combat is engaging and fun. Graphics are spot on, the hands are amazing. Seriously, the hands are so well done. The lack of diversity is what sort of turned me off though. I found myself blinking to a roof top and falling onto my opponent for a stealth kill. If no one was around I would choke them. Repetitive stealth moves andCasts you into a world full of ugly yet beautiful chaos. Combat is engaging and fun. Graphics are spot on, the hands are amazing. Seriously, the hands are so well done. The lack of diversity is what sort of turned me off though. I found myself blinking to a roof top and falling onto my opponent for a stealth kill. If no one was around I would choke them. Repetitive stealth moves and little satisfaction for assassinations makes this game hard to pick up after you leave off. Expand
  13. Feb 10, 2013
    6
    Look, I want to love this game. I really really do. The effort to create a believable and enchanting world is evident, and the attention to detail is everywhere you turn, but there are some basic elements that just destroy the experience for me so much so that I registered for Metacritic after years of using it just to write this review. The context of this review is that I finished theLook, I want to love this game. I really really do. The effort to create a believable and enchanting world is evident, and the attention to detail is everywhere you turn, but there are some basic elements that just destroy the experience for me so much so that I registered for Metacritic after years of using it just to write this review. The context of this review is that I finished the game once quite soon after release, immediately deleted it from my hard drive, and then attempted to give it a second go from scratch this week.

    Out-dated graphics
    A misleading sense of free-will
    Little replay value With respect to the stylised intention of the game, the graphics are terribly outdated. While the visual style is imaginative and alternately colourful and cold where necessary, at its core it looks like I'm playing TF2 the textures are flat and lacking true detail, and the environments are often low-res. As stated, I understand that the intention is to create a more stylised, hand-drawn-style look, but you can do that and include detail at the same time. On a similar note, the character animations are ass the rigid and programmed nature of the facial and body movements take me out of the world and leave me feeling like I'm watching a game made before mo-cap existed.

    The game gives you a choice of play-style and then punishes you for doing anything other than stealth ease of progression, achievements, and a positive conclusion to the story all hinge on you taking a stealthy tact. Corvo is fast, deft with a sword, and, for the most part, outfitted for combat you're given grenades, a pistol, and the ability to perform sweet counter-attacks and surprise assaults. HOWEVER, if you choose to utilise these weapons you're forced to deal with attacks from many enemies, a 'negative' outcome at the end of the story, and less achievements. I understand that there are real-world repercussions for being so brazen, but why give me the choice if you're going structure the game in such a way that the only real reward comes from one way of playing?

    Finally, and in my mind, most heinously, is the fact that you can't replay earlier missions with the powers you've unlocked later you're forever stuck with the powers you had the first time you played the level, and are effectively, always handicapped. By the end of the game, Corvo is a super-soldier, and I don't see how you can overlook the fact that the single greatest part of RPG-style character building is reaching a point where you can cut through the enemies like warm butter. To allow me to craft my own super-soldier, to become familiar and efficient with him, and then shackle me to a certain diminishing skill level as I replay old missions just feels like a you'.

    There are positive elements, to be sure a beautifully realised world, intelligent enemies, exciting combat, and lovely sound design among others, but I feel that I can't rate it any higher than 6 because it accurately reflects my disappointment at the fundamental boundaries that the designers have imposed on the player.
    Expand
  14. Mar 14, 2013
    6
    The game feels fresh and creative, but after one playthrough the replay value doesn't come around. The ending, at least the one I got, was abrupt and unrewarding. If you can play through very quickly as I did, you don't notice the repetition involved in achieving your objectives. I couldn't make it 2 hours through my second playthrough to get a different ending. Noting the achievementsThe game feels fresh and creative, but after one playthrough the replay value doesn't come around. The ending, at least the one I got, was abrupt and unrewarding. If you can play through very quickly as I did, you don't notice the repetition involved in achieving your objectives. I couldn't make it 2 hours through my second playthrough to get a different ending. Noting the achievements for not killing anyone or getting noticed, your player mechanics immediately go to waste. The swordplay is so intense and fun to use, but you feel chastised for using it due to certain story endings and passed-up achievements. I have the feeling they spent a bit too much on PR, and not enough on focus groups. It's worth a playthrough or two, but I wish I hadn't spent my hard-earned $60 on this one. Get it on steam sale, but other than that borrow it from a friend. Expand
  15. Jul 2, 2013
    6
    Its interesting how over time, gamers forgot about true stealth game mechanics, challenges and rewards it brings for effort player makes in moving unseen, lurking in shadows and taking enemies with a tactician mind instead of mindlessly going around and laying waste to deaf and blind AI that this game has. Dishonored is made to let players choose to either slaughter all enemies or goingIts interesting how over time, gamers forgot about true stealth game mechanics, challenges and rewards it brings for effort player makes in moving unseen, lurking in shadows and taking enemies with a tactician mind instead of mindlessly going around and laying waste to deaf and blind AI that this game has. Dishonored is made to let players choose to either slaughter all enemies or going with simple sneaking/teleporting and choking everyone around. Though it sounds like the player has a lot of choices, the developers did a poor job combining them. The maps seems big and free to explore but when you start exploring them you will soon hit the unreachable wall even if you have powers like double jump or teleportation (blink). There are a few safes with "riddles" you need to solve to get them open, but the riddles are like 2+2=?, and you get the answer from 5 different sources on the map so its just for show. Are we too stupid to solve anything more interesting?

    Every effort for player exploring the map, in hope of finding treasure that no one else of his friends found or looking for secrets that may be well hidden in those maps with multiple paths, is completely destroyed once you gain the power Night Vision (Level 2). Now this isn't the only game with "Eagle vision" overpowered "magical" view, as we all probably know that. The bad thing about those powers is that it ruins every need of player thinking for himself and spying on enemies from cover and learning their movement in order to work out a tactic for bringing them down without getting spotted. However this isn't the only problem we can see here. The AI is almost totally blind and deaf, making the game excellent for children to play, but the veteran gamers will be left completely without a challenge. You can jump behind them they will not hear you. You can drop bottles and objects 2 meters beside them and they wont hear it. You can run 10m in front of them they will not see you. Leaning from 1m from a corner in front of them, still they cant see you... There are many more unrealistic situations like these. Having set difficulty on Very Hard this is unforgivable. Another thing is that Corvo goes on almost every mission in broad daylight. The enemies react as if it isn't day but some foggy dark night. Blowing candles is just for show as the ambient lights are like 10 times more powerful then the actual light candle is emitting. This proves the so called "stealth" is made "just to be there" and doesn't have any touch with real situations, breaking any immersion you thought it had, especially for first person view. Very annoying thing is that enemies sometimes respawn after reloading a save and happen to mysteriously die and you won't get achievement at the end of the map you cleared by choking everyone. That much for stealth mechanics.

    The combat itself isn't anything special. The developer Arkane Studios which made Dark Messiah of Might and Magic, the game with best and most realistic combat system i've seen, could have done much better job. If you liked this combat you probably didn't play Dark Messiah, so i suggest you try it out.

    You can use any power at your disposal to destroy an army of enemies, battle with your only sword you have during entire game and just bash left click or block on right click, some sword crossing that you always win and that's it. Yes that's right you don't get any new weapon from the beginning to the end. Gathering coins is a waste of time, since i had everything possible upgraded by the 50% of the game. In the end still had about 15000 unspent coins i didn't had what to use on.

    The story is ok and the lore is interesting to read, there's not much to tell there. Multiple choices across whole campaign and the effects they have on the ending is always welcome. Ambient sounds are very good, as are the details of the areas.

    All in all, the game is enjoyable enough to finish even if you are hardcore player like me who notices all these things badly done. Anyway don't take any review for granted, take the game and try it yourself.
    Expand
  16. Mar 26, 2013
    6
    This is a good game but not an excellent game.
    I ve played for couple of hours then i stoppped.
    Dont know why video games magazine (french) said it was the game of the decade.
    Its not in my point of view.
    If you dont have any other game to play with, u wil have pleasure but not as some bestsellers (Fallout 3, Skyrim,Bioshock Infinite)
  17. Apr 5, 2013
    7
    This is by far one of the best titles I have played this year, although it did have its downsides which is why I give it a 7/10. Dishonored serves as something 'different' for once, and its gameplay type can only really be compared with games such as Bioshock, but even that series is very different. It was nice to play a game where the storyline wasn't typical, and with the magical powersThis is by far one of the best titles I have played this year, although it did have its downsides which is why I give it a 7/10. Dishonored serves as something 'different' for once, and its gameplay type can only really be compared with games such as Bioshock, but even that series is very different. It was nice to play a game where the storyline wasn't typical, and with the magical powers aspect of the game, it made it feel like your character, Corvo, was special compared to those around him. I found much of the game, despite its cartoon style similar to Borderlands, very eery and creepy too. The sound effects often scared the hell out of me and made me quickly check over my shoulder, and the constant solo experience makes you play the game with full attention at all times. Lastly, the ending was very nice, and I particularly liked the style of it (although I won't go into any detail for obvious spoiler reasons).

    Now for the negatives...

    The game was very linear. Although it had many collectibles such as runes, bone charms, ammo and paintings, it was a very small world. I often found that searching for collectibles was too easy with the beating heart utility you're given which tells you where all runes and bone charms are. It was also very obvious which paths you were supposed to take to reach your destination, and although you were given a choice between going through sewers, fighting off each enemy or using the rooftops, the level of choice didn't seem overly great. Dishonored was also a very short game considering the price I paid for it. There's no real replay-ability with this game, and without multiplayer too. I felt like the game should have been £15 instead of £25+ at the time for what it's worth. One thing to note however is that I rushed this game, not collecting all the items that I could of, and pretty much just running into combat rather than stealth every time. The last negative was the auto-save feature. I have read online about this and many people agree. The auto-save wasn't the best, and you often found that when you reloaded a checkpoint after dying your were put back to a spot you were on about 10 minutes ago, and it took ages for you to get back to where you actually died. You have to manually save your game after every situation you go through in order to avoid this.

    Overall a great game, just needs a lot of tweaking if they make a sequel.
    Expand
  18. Apr 2, 2013
    5
    I played this game after finishing Bioshock Infinite, and it was quite a step down. The weapons and special abilities aren't as much fun and the gameworld doesn't compare. I had expected a lot more from Bethesda, the company that brought us great games like Skyrim and Fallout. I found the controls to be unintuitive at best and maddeningly wonky at worst. CTL isn't crouch, E isn't theI played this game after finishing Bioshock Infinite, and it was quite a step down. The weapons and special abilities aren't as much fun and the gameworld doesn't compare. I had expected a lot more from Bethesda, the company that brought us great games like Skyrim and Fallout. I found the controls to be unintuitive at best and maddeningly wonky at worst. CTL isn't crouch, E isn't the USE key, and remapping the keyboard isn't a very good solution either.

    Overall, it's certainly not the worst game of the year, I just expected more from Bethesda. I really wanted to like it.
    Expand
  19. May 21, 2013
    6
    Il grande mistero del giornalismo specializzato, grande da coinvolgere quasi tutte le testate a tutte le latitudini. Un gioco di assoluta evanescenza che si becca uno score del 9.2. Un mistero cosi profondo che metto in dubbio il mio senso critico, quasi colpevolizzandomi di non aver saputo apprezzare questo "capolavoro conclamato e osannato, ma poi ragiono sulla cosa... Storia scrittaIl grande mistero del giornalismo specializzato, grande da coinvolgere quasi tutte le testate a tutte le latitudini. Un gioco di assoluta evanescenza che si becca uno score del 9.2. Un mistero cosi profondo che metto in dubbio il mio senso critico, quasi colpevolizzandomi di non aver saputo apprezzare questo "capolavoro conclamato e osannato, ma poi ragiono sulla cosa... Storia scritta sulla carta igienica, giocabilità...si varia, con varianti fini a se stesse, grafica in stile ma brutto, o quantomeno poco originale, e finale da canna del gas. Mi fermo qui in osservanza alla vecchia saggezza popolare Mai troppe parole alla mediocrità. Expand
  20. Jun 10, 2013
    6
    Dishonored fills the niche of what could be considered a sandbox stealth game. Very few game series try to fill this niche. It is hard for a company to make this kind of game right. The studio making this game knew what they were doing, but whoever was in charge of releasing the game did not. Dishored has a extremely atmospheric and rich game world, that is not easily forgotten. WhileDishonored fills the niche of what could be considered a sandbox stealth game. Very few game series try to fill this niche. It is hard for a company to make this kind of game right. The studio making this game knew what they were doing, but whoever was in charge of releasing the game did not. Dishored has a extremely atmospheric and rich game world, that is not easily forgotten. While playing the game, you are allowed to read many of the small notes and books that have been placed around the game world. These stories immerse you in the game world and make the world seem believable. On top of this, you can hide in the dark shadows and listen to the conversations of the characters in the world, each giving a small back story and even opening up more to the plot. Every level in the world has been carefully handcrafted to feel real and allow for the player to finish it however they please. The game however is marred by short length and repetitive game play. The game itself can be considered a cross between Bioshock (Plasmids) and Thief (The game world and sneaking) both extremely good games. Dishonored however, falters in its application of the game mechanics taken from these two. In Bioshock, you were given many different plasmids that could be upgraded to do multiple things. In Dishonored, an upgrade to one of your skills usually only results in it being "better," such as only teleporting farther or seeing more. Bioshock also had multiple weapons that could be picked up in the world, such as revolver, shotgun, machine gun etc. In Dishonored, you are limited to your sword and pistol, dulling the game. Along with this fault, Dishonored is not at all difficult or long. On my speed run going guns blazing, it only took me a few hours to see it through. In conclusion, the game is by no means bad. If you want the most out of your game, pick the game up on sale and play it through on the hardest difficulty, on a pacifist run, taking in as much of the game world as you possibly can. If the studio had more time to develop more levels and more game play mechanics, the game would be much higher rated for me. Expand
  21. Sep 19, 2013
    7
    Since the 'sneak em up' genre rarely sees many new additions I was quite excited for the release of this game. While it's a welcome addition to the genre a new 'Thief' it is not. The story is rather predictable and the 'chaos' rating of the city is a strange way to go about implementing some sort of morality system. The player is generally overpowered even on higher difficulty settingsSince the 'sneak em up' genre rarely sees many new additions I was quite excited for the release of this game. While it's a welcome addition to the genre a new 'Thief' it is not. The story is rather predictable and the 'chaos' rating of the city is a strange way to go about implementing some sort of morality system. The player is generally overpowered even on higher difficulty settings and the range of available powers heavily favors players who want to chop their way through the game rather than relying on nonviolent methods. The atmosphere, while good does not rival that of the progenitor of the sneak em up genre 'Thief'. However there are many notes, books, and letters that flesh out the history of the world. The graphics which I don't consider to be that important are fine, but nothing to write home about given what can be done with modern graphics technology. The game contains only 10-15 hours of gameplay so I'd suggest getting it for 10-15 dollars to maximize the bang for your gaming buck. Expand
  22. Dec 6, 2013
    6
    Sadly, Dishonored feels like nothing but wasted opportunity to me. This is totally personified by the upgrade system or lack there of.

    This upgrade system leads into the next issue I have which is the "collectibles" aren't exactly optional, these come in the form of "Runes" and "Bone Charms" Runes being a currency for your upgrades, bone charms allowing you minor upgrades, these so
    Sadly, Dishonored feels like nothing but wasted opportunity to me. This is totally personified by the upgrade system or lack there of.

    This upgrade system leads into the next issue I have which is the "collectibles" aren't exactly optional, these come in the form of "Runes" and "Bone Charms" Runes being a currency for your upgrades, bone charms allowing you minor upgrades, these so called collectibles are completely negated when you are given a utility known as the heart. This points out any one of these collectibles in the area no matter your proximity. I'll bet the designers who had to hide those collectibles were pissed when the gadget designers added the heart...

    The story is average although there's a twist you'll see a mile and a half away. Character development in this story is minimum which I've come to expect from most triple A games. You'll know who the main baddie's going to be before the word dastardly can slip through your lips.

    Gameplay has the usual stealth/stab-em up gameplay, get behind an enemy stab them. Dishonored DOES try to mix this up but falls at the first hurdle and knocks out it's teeth as it add's powers.(gifted by a mysterious being known as "The Outsider" who stirs some intrigue but then doesn't amount to anything but a narration/exposition vessel) These powers seem to completely break the stealthy pacing there should be in stealth games as the first power you're given allows you to warp up behind any enemy and stab them. A lot of the upgrades seem to be fairly useless as well, the only ones you really need is the aforementioned "Blink" warp spell, and the "Possession" spell which is self explanatory really. It allows you to possess an animal and at level two a human.

    The level design is strange as it tries to trick you into thinking that the level is larger than it actually is by giving you multiple routes, which are the usual stealth game cliches of vents, front door, rooftops.

    The game also decides to throw in a morality system which will completely up the way you play, making you load up a save because you accidentally killed someone and that might make you get the bad ending. This in turn ruins the gameplay feel that I think Arkane were going for, the type of gameplay that can jump from stealth to combat in an instant, this is definitely the case with some of the items and upgrades such as spring razors and clockwork grenades, as well as the "Blend time" spell which allows you to slow down or entirely stop time at the cost of a lot of mana. This morality system is also thrown in with "Special actions" which aren't so special at all really as they don't seem to affect the outcome of the ending, a character will mention it to you once right after you've done it and it will never haunt you again.

    Finally, the pacing of the game is what really kills it for me, as like many games at the moment, it sends you back to a hub area at the end of each mission to buy upgrades and items, this felt completely unneeded as there is actually some stores in the mission areas that can't upgrade anything.(Blatantly so you'll have to wait to go back the hub) I feel this may be to drag out run-time as it clocks in at a rather short 10-12 hours (WITH most collectibles as I began to rush near the end as I was getting bored.)

    Dishonored gains a 6/10 for me as it can clearly be seen the devs were trying, and under the stress of a new IP they could have possibly been rushed a bit. I feel if a sequel is made all issues will be ironed out and the devs might even try to innovate instead of play it safe.
    Expand
  23. Jun 23, 2014
    7
    This game is definitely up there. But it's not for everyone. I personally did not like the OP zapping and possessing abilities that the game so readily gives to you near the beginning. The story is also very shallow, and I couldn't keep my interest invested in it. It's still got good gameplay mechanics. And I still enjoyed zapping from the shadows to knock someone out then zap back. But IThis game is definitely up there. But it's not for everyone. I personally did not like the OP zapping and possessing abilities that the game so readily gives to you near the beginning. The story is also very shallow, and I couldn't keep my interest invested in it. It's still got good gameplay mechanics. And I still enjoyed zapping from the shadows to knock someone out then zap back. But I feel it was missing a few things. I wouldn't recommend a buy without some research on whether you'd truly like it or not first. If you see this game and you're not feeling it, chances are you shouldn't buy it. Expand
  24. SH1
    Jul 24, 2016
    6
    This review contains spoilers, click expand to view. It was really good up until the end of the "Lady Boyle's Last Party" mission. The mission after that ("Return to the Tower") where you have to assassinate the Lord Regent was somewhat predictable, accept for the twist with the broadcast.

    From "The Flooded District" (the third last mission out of nine missions) the game degraded a lot in my opinion. I spent hours in the sewers and flooded district, wandering around levels that were so dark that I could not see where I was going, even with the gamma adjusted. The "enhanced eyes" spell did not help either. The story line also became very boring, and it seems pointless and tacked on at that point. That bit about you having to recover your weapons was completely unnecessary and a waste of time in my opinion.

    I think the first 6 missions were brilliant, and the game should have ended there. My prediction for Dishonored 2 is that it will be a lot like Deus Ex, where the first game was brilliant and the rest was just more of the same.
    Expand
  25. Dec 6, 2016
    7
    I really like what the intention was with this game, but it just isn't as well executed as i thought it would, mechanics are clunky, and that basically kills all the fun for me.
    For instance, there are sometimes when you just can't sneakily knock someone out even though you can kill him, some enemies just pop out just when you load a level and they instantly detect you, you pretty much
    I really like what the intention was with this game, but it just isn't as well executed as i thought it would, mechanics are clunky, and that basically kills all the fun for me.
    For instance, there are sometimes when you just can't sneakily knock someone out even though you can kill him, some enemies just pop out just when you load a level and they instantly detect you, you pretty much can't fight back if you want a "clean hands" walkthrough because you always end up with a enemy dead from an ally shot... it just isn't that well designed in terms of mechanics.
    Level design, on the other hand is quite well done and it gives you enough methods to approach a mission, which makes the game very re-playable.
    The story is not anything special, but is well constructed and does it's job.
    Overall a game i would have enjoyed far more if the gameplay issues would make my run so frustrating, but i completely recommend it to someone who isn't going to try the "pacific run" as I did.
    Expand
  26. Nov 10, 2019
    5
    Лучшая игра 2012-го года?
    В этот год вышли такие мастодонты, как Far Cry 3, вторая Борда, 3-ий Масс Эффект, The Walking Dead.
    ...
  27. Jul 23, 2020
    5
    This game can be fun, but it asks the player to embrace its most underdeveloped and rotten mechanics to escape a harsh chiding. This is commonly commented on, but I just reinstalled and replayed through the base game, no powers, alerts, kills, and only 2 KO's with a murder filled rampage through the DLC, what isn't commented upon often enough is how inexcusable the stealth mechanics are inThis game can be fun, but it asks the player to embrace its most underdeveloped and rotten mechanics to escape a harsh chiding. This is commonly commented on, but I just reinstalled and replayed through the base game, no powers, alerts, kills, and only 2 KO's with a murder filled rampage through the DLC, what isn't commented upon often enough is how inexcusable the stealth mechanics are in this stealth game.

    Arkane et al. compared this game to the illustrious Thief series, but that simply goes to show how much better Thief did stealth. Firstly, Dishonored is based around black and whites, due to the nature of computers everything is quantized, however, the blatant artificiality of Dishonored's stealth mechanics destroys immersion and tension. The levels of guard's awareness are shoved in the players face, which can be useful, but gives everything a gamey feel, this is worsened by the lack of audio and lighting. Dishonored plays by line-of-site rules, the unsureness that gave the Thief trilogy (yes, all three) such gravitas is stripped away and replaced with quickly climbing or blinking to a nearby high structure, where the game follows in the Arkham series' footprints and makes the player essentially invisible. No stress, no fear, just immediate relaxation as the guard below waddles about before regurgitating one of a few canned lines. There doesn't feel like there are 3 levels of alertness, more so it feels like a segmented gauge regarding the time left until the full alert is commenced, distance slows this somewhat, but also disengages the player from the enemy, instead of my heart jumping to my throat I was annoyed that I either didn't see the enemy or that my estimation of their view distance was larger than expected. Adding to this disengagement are the cartoon characters populating Dunwall, not including Corvo at least, as he has no personality other than what is ascribed to him. This was done to increase game freedom or immersion, but as proven in the DLC and sequels, this was a mistake. Especially considering how emotional the plot tries to be, I found it impossible to care that boring man, coward man, and military man told me to kill some unrepentant villain because he's responsible for killing a character who has a minute of screentime and leaves little impression. Only Corvo cares and Corvo is nobody. The villains are shallow and often preposterously evil, Daud being something of an exception. Even the regular guards are a mix between callous and blank, so the killing of them is no different than Zombie Marines in Doom. The only exception is the great number of female guards in the Brigmore Witches DLC, as it doesn't feel good to hurt women, Arkane seeming to agree somewhat as their execution is much less brutal than the animation when killing men.

    The world of Dishonored feels too designed, there are many ways in and out of levels but they're all signposted and overpowering to any sense of exploration. The altitude stealth previously mentioned creates a separate and safe pathway for the majority of most levels, you walk along pipes on the ceiling and feel detached from the world. The direct targets of most levels meant in stealthy playthroughs I wouldn't want to risk exploration, which is borderline sinful for this sort of game and something I've never said about a previous stealth game as far as I remember, but there's no drive to explore except curiosity as important runes or charms are visible with the heart so felt more like digressions, with a certain outcome, and money never felt in too short of supply. I don't care about the characters and world aside from a few neat history facts because the setting is steampunk with a plague and some magic, most characters can be described in a single word, and considering "pervert Piero" is one of the first that comes to mind that isn't good.

    Few notes:
    Boyle estate is fun but feels a little small and short, which is a shame as it's probably the densest level that encourages exploration to find more out about the Boyle sisters, much better than finding Campbell's sex room.

    Golden Cat is empty and you only need to enter the back for non-lethal, which I remember physically disappointing me as it's a cool idea for a setting.

    Eel level in Brigmore is the best in game, Brigmore mansion is beautiful but the witches and dogs are frustrating

    Blink is fun but it feels like skipping content and creates the pipe walkway problem

    Dishonored is a fine action game, but selling it as Thief hurts it a lot, its stealth lacks feedback, just knock everone out quickly if you're low chaos
    Expand
  28. Aug 8, 2021
    5
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  29. Apr 28, 2022
    7
    Story: 85/100
    Gameplay: 30/100 (Only stealth)
    Graphics: 80/100
    Music/Soundtrack: 85/100
    Main Character(s): 80/100
    Side Characters: 80/100
    Regular Enemies: 50/100
    Bosses/Boss fights: 0/100 (No killing for a good ending)
    World/Level Design: 80/100
    Playability (Bugs and optimization after patches): 100/100
  30. Feb 21, 2022
    5
    Fun game but didn't age spectacularly. It's an interesting world and i think it sets up the world very well for the following titles. I didn't connect with Corvo, probably because he doesn't speak in the game, and I think it's a bit too short to really sink your teeth into.
  31. Jul 13, 2022
    5
    The game is too overrated. The plot is not bad, the graphics are terrible, the gameplay is normal. I'm tired of playing after 5 hours of passing.
  32. Feb 3, 2023
    5
    Очень слабая графика, но с хорошей рисовкой. Приятная механика и анимации на высоте, что приносит игре драйв. Однако, портит нелинейность, игра даёт выбор - убивать врагов или оставлять в живых ради плохой или хорошей концовки, и я ненавижу эту деталь. Убивать было бы круче - вот что я подумал пройдя игру за мирного душителя. Игра не должна давать игроку моральный выбор, если один изОчень слабая графика, но с хорошей рисовкой. Приятная механика и анимации на высоте, что приносит игре драйв. Однако, портит нелинейность, игра даёт выбор - убивать врагов или оставлять в живых ради плохой или хорошей концовки, и я ненавижу эту деталь. Убивать было бы круче - вот что я подумал пройдя игру за мирного душителя. Игра не должна давать игроку моральный выбор, если один из выборов приводит к скучному геймплею. Но я хочу и повеселиться, убивая всех, и получить хорошую концовку, чего дисхонорд вам не даст. Кстати говоря, разные концовки того не стоят, поверьте, не повторяйте мою ошибку, играйте как хотите. Сюжет очень посредственный и простой - предательство на предательстве предательством погоняет - по сути нужен для галочки, чтобы у вас был повод поиграться. Дизайн уровней хороший, паркурить приятно. Музыки не завезли, кроме темы преследования. Expand
  33. Dec 8, 2017
    6
    It's ok I guess. 6/10

    I can't give the game a recommendation because I can't bring myself to finish it. I'm at the part where I'm in Sokolov's house, and I just don't care anymore. The game has a lot of books and notes laying around that try to paint a picture of this world, and I don't really find any of it interesting. I suppose the history of bone charms and the stuff with the magic
    It's ok I guess. 6/10

    I can't give the game a recommendation because I can't bring myself to finish it. I'm at the part where I'm in Sokolov's house, and I just don't care anymore. The game has a lot of books and notes laying around that try to paint a picture of this world, and I don't really find any of it interesting. I suppose the history of bone charms and the stuff with the magic guy have a payoff at the end, but I'll never see it because I probably won't play this game again.

    I find the game boring because it's entirely about stealth. I have a crossbow with bolts, but it never has any ammo. I have a gun, and the enemies drop bullets for the gun, but the gun is loud and triggers alarms so more guards show up. Grenades are awesome, but those too will trigger alarms. The razor traps are cool, but those are always in limited supply. Direct sword fighting is downright awful in this game, so that leaves everything up to stealth kills. You either sneak past everyone or you stab everyone from behind. Some people might find that interesting, but I get sick of it fairly quick.

    I think the most annoying problem is that batman vision is considered a spell. While games like Prey 2017, Batman, and Far Cry 3 allow the user to press V to see things, this game requires me to use the mouse wheel to select the spell and then right click to use the spell. Then I need to mouse wheel back to blink to set that as my spell. This happens every time the batman vision turns itself off, so it happens very often.
    Expand
  34. Dec 13, 2018
    7
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  35. Sep 29, 2017
    6
    I really want to enjoy this game as many other people do, but i really cannot see why this game got rather high marks. It has very interesting mechanics and I really want to see the story unfolded. Unfortunately, I have not played pass the first 3 hours of the game yet and already felt like I have to push myself to play. The combat feels clunky and kind of scripted. The NPCs look lifelessI really want to enjoy this game as many other people do, but i really cannot see why this game got rather high marks. It has very interesting mechanics and I really want to see the story unfolded. Unfortunately, I have not played pass the first 3 hours of the game yet and already felt like I have to push myself to play. The combat feels clunky and kind of scripted. The NPCs look lifeless to me. Maybe I am too busy these days, I will try to give this game another try when I have more time. But hitherto, I do not understand the hype around this title. Expand
  36. Mar 28, 2019
    7
    The story was really interesting with fresh and unpredictable twists in a world full with hatred and realistic grey shady morals. The grey color pallet of the world got really distinctive for dishonored and it felt really well realized. But we have to mention the simple fact that Bethesda already had a "small" game with a awfully lot similar plot called Bioshock 2, which made the story forThe story was really interesting with fresh and unpredictable twists in a world full with hatred and realistic grey shady morals. The grey color pallet of the world got really distinctive for dishonored and it felt really well realized. But we have to mention the simple fact that Bethesda already had a "small" game with a awfully lot similar plot called Bioshock 2, which made the story for most players cliche.
    The inventory and skill tree was really badly placed in the In-game menu which was tricky (time consuming and simply not convenient) to access at times and it also interrupted immersion with the momentum of the world/story. The HUD was simplistic and it gave just the right amount of information for the player, and it was easy to get used to and to utilize.
    The graphics where a bit shady at certain places but non the less smooth. While some textures looked amazing others faulted in the close up detail. But non the less the games graphics and animation's mostly hold up pretty good, and it did age rather well, compared to 2015's game graphics. (Or downgrades)
    The special visual effects where amazing and brutal some times with a lot of very well animated blood and gore. Lightnings where great to, but the smoke was just past gen. The voice acting was amazingly done, with real life actors who delivered on the lines, and the some times intense or emotional scenes too. The AI gets no credit, due to their painfully basic simplicity and routines. The only thing that changed with the difficulty is the damage the enemies do the the player and how fast and far they spot you. Bad AI design which sadly outlived it self. The level design was creative, and filled with side quests and organic activities, but sadly due to the over power performance of the 'Blink' ability everything was simplified and the player could just bypass every unwanted scenario.
    The game mechanics where well designed and very polished, but the before mentioned ability combined with the time slow let you play the 'Ghost' style without needing any other gadget in the player's inventory. Which made them useless. But if the player decides to play a different approach then some abilities and gadgets where a must. But now turning our focus the the core fault of the game and the biggest one at that: The player is presented with multiple approaches to different situations. All of them leading to more or less the same outcome, BUT not on the long term. This game was tagged: "Action Adventure, Modern, General, Modern". The action though well developed and polished was not really rewarded. In the end it comes down to a little mechanic called the chaos level, which measures the number of enemies killed and the chaos left after a mission. So after all you where not rewarded for playing in a more aggressive style but you where if you played stealth. This game would have earned higher if it would have been tagged stealth due to it's nature and reward/long term outcome ending.
    The environment was where the game really did it's best with it's organic discovery system, and implementing no map where it was not needed. The activities and NPC interactions was the real thing that this game had immersion.
    The collectibles where just there to ultimately help the player's upgrade certain tools at their disposal. And given the fact that there was no need to use them upgrades, the collectibles became unimportant and neglected them fast.
    Overall it was a good game, which could have been better if the plot would have been more original, and the characters better developed, and the game-play style would not punish certain play styles and reward others. Plus the simple fact that this was more of a stealth game that an action one. Originality is key in gaming with a pepper of creativity, both of which was lacking here and combined with other (before mentioned) flaws it holds back the game from it's true potential.
    Expand
  37. Jun 20, 2020
    7
    Sobrevalorado juego que en algunas cosas recordaba un poco a Bioshock con unos toques (muy pocos) de Thief o Deus Ex; el apartado jugable es mas simple de lo que algunos parecen hacer creer, tampoco ofrece demasiada libertad de rutas y métodos para avanzar por los niveles ni mucha variedad de objetos con los que interactuar, otra gran pega es la bajísima dificultad (muy desequilibradoSobrevalorado juego que en algunas cosas recordaba un poco a Bioshock con unos toques (muy pocos) de Thief o Deus Ex; el apartado jugable es mas simple de lo que algunos parecen hacer creer, tampoco ofrece demasiada libertad de rutas y métodos para avanzar por los niveles ni mucha variedad de objetos con los que interactuar, otra gran pega es la bajísima dificultad (muy desequilibrado algunas habilidades) y lo previsible de los acontecimientos en la historia. No soy mas severo en la critica porque valoro que este juego apueste mas por lo jugable que por el aspecto gráfico y narrativo, que es lo que hacen los AAA en estos tiempos. 7/10. Expand
  38. Oct 9, 2020
    7
    Место действия Dishonored — промышленный город Данволл, где во мраке теней тесно переплелись паровые механизмы и загадочные потусторонние силы. Вы были одним из лучших телохранителей всеми почитаемой Императрицы. Но когда ее убили, вы стали главным подозреваемым и превратились в глазах общественности в бесчестного убийцу, которого знают только по маске, ставшей вашей визитной карточкой. ИМесто действия Dishonored — промышленный город Данволл, где во мраке теней тесно переплелись паровые механизмы и загадочные потусторонние силы. Вы были одним из лучших телохранителей всеми почитаемой Императрицы. Но когда ее убили, вы стали главным подозреваемым и превратились в глазах общественности в бесчестного убийцу, которого знают только по маске, ставшей вашей визитной карточкой. И теперь, в это смутное время, когда город поразила вспышка чумы, а к власти пришло продажное правительство, вооруженное промышленными технологиями, темные силы предлагают вам дар, который сделает вас могущественнее любого человека. Но какую цену придется за это заплатить? Истина, которая скрывается за вашим предательством, так же мрачна, как и воды, омывающие этот город. С этого момента ваша жизнь никогда не будет прежней. Expand
  39. Dec 16, 2022
    7
    Я хоть и не большой любитель стелс-экшена но вынужден признать что эта игра очень интересна и пожалуй обязательна к ознакомлению. Жаль что игра наказывает за слишком кровавое прохождение.
  40. Jun 24, 2020
    7
    Отличные механики, которые позволяют при должном воображении делать просто феерические комбинации при столкновении с противниками, отличный визуальный стиль, проработанные локации, интересный лор, все это упирается в абсолютно ненужную систему морали, которая запрещает использовать арсенал и способности на полную. Очень странное решение Arkane Studios.Отличные механики, которые позволяют при должном воображении делать просто феерические комбинации при столкновении с противниками, отличный визуальный стиль, проработанные локации, интересный лор, все это упирается в абсолютно ненужную систему морали, которая запрещает использовать арсенал и способности на полную. Очень странное решение Arkane Studios.
  41. Jul 23, 2020
    7
    Игра слишком простая для такого большого количества приборов для прохождения, а я ведь проходил по стелсу. Да и сюжет хромает, крайне предсказуемый.
  42. Feb 18, 2021
    6
    Played in 2021, the game's mechanics didn't age well. Still not a bad game though.
  43. Nov 2, 2020
    6
    La jugabilidad es estupenda, la historia no está mal. Aun así, le falta algo que no sé explicar para que sea un juegazo. Me ha entretenido, pero no me parece memorable en ningún aspecto.
  44. Dec 31, 2020
    7
    +Many ways of approaching the goal
    +You feel that you are powerful
    + Nice setting and visual style
    + Very innovative stealth assassin game

    - Quite shallow, small, and forgettable locations
    - A bit weak character development
  45. Apr 19, 2023
    7
    Dishonored marks the rebirth of the immersive-sim genre of games. There's great freedom and variety in gameplay which allows you to approach any given level in your own way. The great level design along with your arsenal allowing you to play how you want, I'd say the gameplay of Dishonored is it's strong suit. The story is also interesting but I'd say it's lacking. There are some oddDishonored marks the rebirth of the immersive-sim genre of games. There's great freedom and variety in gameplay which allows you to approach any given level in your own way. The great level design along with your arsenal allowing you to play how you want, I'd say the gameplay of Dishonored is it's strong suit. The story is also interesting but I'd say it's lacking. There are some odd moments which I was disappointed by. With that said, the worldbuilding and the lore is incredibly detailed and brings the world of Dishonored to life. Dishonored is a great game and it's worth playing multiple times. I'd highly recommend it. Expand
  46. Mar 12, 2021
    6
    BRONZ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  47. Apr 21, 2021
    7
    beautiful game so this game take my time in ramadan because i decided to complete it
  48. Sep 27, 2021
    7
    Очень смешанные чувства после прохождения и игра действительно хорошая, но чего-то ей не хватило.
  49. Aug 23, 2021
    7
    +Impressive level designs, which making the player feel free,
    +Pretty well placed side quests,
    +Satisfying animations, +Good psychics and camera camera shakes. -+Not a bad story but chaos system is soo annoying, i hate it. -Terrible, unnecessary skill tree, -Soulless npc faces, Sometimes might be very boring but still a good game for players who wanna play a game designed %100
    +Impressive level designs, which making the player feel free,
    +Pretty well placed side quests,
    +Satisfying animations,
    +Good psychics and camera camera shakes.
    -+Not a bad story but chaos system is soo annoying, i hate it.
    -Terrible, unnecessary skill tree,
    -Soulless npc faces,

    Sometimes might be very boring but still a good game for players who wanna play a game designed %100 percent for stealth.
    Expand
  50. Dec 27, 2022
    7
    Decent game. The story is so --so, scoring is great, visual is decent, and the voice is also great
  51. Jul 9, 2022
    7
    The only cool thing is the executions and takendows because the game itself is very difficult even on easy and the upgrades are very boring to get
  52. Feb 4, 2023
    7
    The makers of the game really wanted to show something that hasn't been seen before. and they succeeded
  53. Jun 21, 2023
    7
    Don't know why I slept on it

    I'd never played this game before, despite being massively into stealth games; I don't know why I'd waited ten years to give it a go. Dishonored is a first person stealth (optional) game set in the city of Dunwall that's suffering from a terrible plague, which can be both a detriment and an advantage to the player. The gameplay is what you'd expect
    Don't know why I slept on it

    I'd never played this game before, despite being massively into stealth games; I don't know why I'd waited ten years to give it a go.

    Dishonored is a first person stealth (optional) game set in the city of Dunwall that's suffering from a terrible plague, which can be both a detriment and an advantage to the player.

    The gameplay is what you'd expect from a first person stealth game, shadows, rooftops, quiet assassinations and knock-outs and an array of gadgets to use. I think what sets the game apart a little is the special abilities you get quite early on, I think it's safe to say that the "Blink" ability is probably the most used, allowing you to traverse difficult obstacles with relative ease and set yourself up for completing your objectives.

    The characters in the game are a bit hit and miss, I personally was quite invested in Samuel, Slackjaw, Piero, Emily and Callista, the others who were giving me missions and what not, all seemed a bit one-dimensional and flat. I did what they asked of me but I can't say I massively cared about anything they had to say. Although it is definitely pretty neat seeing how the world and the characters react to your actions mission to mission.

    The best mechanic in this game, in my opinion, is how your actions affect the City of Dunwall, if you decide to go for knock-outs and an non-lethal eliminations of enemies and core targets, the City remains relatively clean. If you go for an all out blood-bath, the plague spreads like wildfire. And the best part is, the choice actually affects the gameplay. The next mission might have more rats/weepers or in contrast, a higher guard presence since they haven't been pushed out of the region. It's genuinely amazing and although the game isn't really "Open World" as it's more mission based, I was pleasantly surprised at how they pulled this off in a more linear game.

    I have a few minor criticisms of the game however, but nothing too bad, just knit-picking if anything depending on how you view it.
    One of the things that annoyed me the most was the "Detection" metre. Throughout my eight or so hours of playing it, I never quite understood how I would be detected with the little lightning bolts, if it's at three am I detected? When it breaks am I detected? Also I find it quite difficult to tell sometimes when you're being spotted and when you're not based on some of the guards behaviour. Not a massive critique but maybe I just missed something.

    Runes and Abilities. I played the game Non-lethal, (Since doing Non-lethal in MGS3: Snake Eater, this is just how I prefer to do things now) and I feel like you're... I don't want to say punished... But maybe put at a disadvantage for playing Non-lethal. Now most people might think that yeah, the trade off is that it's harder, however when it came to Runes and Skills, there's at least 4-5 Abilities that there is absolutely 0 point in taking if you're playing Non-Lethal. Some of them are just straight up. "You can KILL your target like this." I felt it might've been neater if you could have non-lethal versions of the abilities. Although I'm not going to be too harsh on this because I don't see how the "Devour" ability could be non-lethal, but I never got to utilise it and felt like I might've missed out, purely based on my preferred playstyle. By the third or fourth mission in, I had enough runes to do a solid Non-Lethal playthrough without needing to bother collecting anymore at all.

    Overall, I'm very glad I gave this game a try, my criticism is only for little things but the game itself was wonderful to play and I feel like I am a bit more invested in Corvo and the Dishonored universe now as a whole. The stealth was great, the NPC idle chat was interesting, the absolute multitude of options you have to complete your task is phenomenal. I'd recommend this game to anyone who enjoys stealth games who might've missed this since it's release a decade ago. For me it's a solid 7/10, the gameplay just overshadows the story and you won't regret investing the time in it.
    Expand
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. PC Master (Greece)
    Feb 6, 2013
    90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]