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8.5

Generally favorable reviews- based on 5383 Ratings

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  1. Jun 21, 2023
    7
    Don't know why I slept on it

    I'd never played this game before, despite being massively into stealth games; I don't know why I'd waited ten years to give it a go. Dishonored is a first person stealth (optional) game set in the city of Dunwall that's suffering from a terrible plague, which can be both a detriment and an advantage to the player. The gameplay is what you'd expect
    Don't know why I slept on it

    I'd never played this game before, despite being massively into stealth games; I don't know why I'd waited ten years to give it a go.

    Dishonored is a first person stealth (optional) game set in the city of Dunwall that's suffering from a terrible plague, which can be both a detriment and an advantage to the player.

    The gameplay is what you'd expect from a first person stealth game, shadows, rooftops, quiet assassinations and knock-outs and an array of gadgets to use. I think what sets the game apart a little is the special abilities you get quite early on, I think it's safe to say that the "Blink" ability is probably the most used, allowing you to traverse difficult obstacles with relative ease and set yourself up for completing your objectives.

    The characters in the game are a bit hit and miss, I personally was quite invested in Samuel, Slackjaw, Piero, Emily and Callista, the others who were giving me missions and what not, all seemed a bit one-dimensional and flat. I did what they asked of me but I can't say I massively cared about anything they had to say. Although it is definitely pretty neat seeing how the world and the characters react to your actions mission to mission.

    The best mechanic in this game, in my opinion, is how your actions affect the City of Dunwall, if you decide to go for knock-outs and an non-lethal eliminations of enemies and core targets, the City remains relatively clean. If you go for an all out blood-bath, the plague spreads like wildfire. And the best part is, the choice actually affects the gameplay. The next mission might have more rats/weepers or in contrast, a higher guard presence since they haven't been pushed out of the region. It's genuinely amazing and although the game isn't really "Open World" as it's more mission based, I was pleasantly surprised at how they pulled this off in a more linear game.

    I have a few minor criticisms of the game however, but nothing too bad, just knit-picking if anything depending on how you view it.
    One of the things that annoyed me the most was the "Detection" metre. Throughout my eight or so hours of playing it, I never quite understood how I would be detected with the little lightning bolts, if it's at three am I detected? When it breaks am I detected? Also I find it quite difficult to tell sometimes when you're being spotted and when you're not based on some of the guards behaviour. Not a massive critique but maybe I just missed something.

    Runes and Abilities. I played the game Non-lethal, (Since doing Non-lethal in MGS3: Snake Eater, this is just how I prefer to do things now) and I feel like you're... I don't want to say punished... But maybe put at a disadvantage for playing Non-lethal. Now most people might think that yeah, the trade off is that it's harder, however when it came to Runes and Skills, there's at least 4-5 Abilities that there is absolutely 0 point in taking if you're playing Non-Lethal. Some of them are just straight up. "You can KILL your target like this." I felt it might've been neater if you could have non-lethal versions of the abilities. Although I'm not going to be too harsh on this because I don't see how the "Devour" ability could be non-lethal, but I never got to utilise it and felt like I might've missed out, purely based on my preferred playstyle. By the third or fourth mission in, I had enough runes to do a solid Non-Lethal playthrough without needing to bother collecting anymore at all.

    Overall, I'm very glad I gave this game a try, my criticism is only for little things but the game itself was wonderful to play and I feel like I am a bit more invested in Corvo and the Dishonored universe now as a whole. The stealth was great, the NPC idle chat was interesting, the absolute multitude of options you have to complete your task is phenomenal. I'd recommend this game to anyone who enjoys stealth games who might've missed this since it's release a decade ago. For me it's a solid 7/10, the gameplay just overshadows the story and you won't regret investing the time in it.
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  2. Apr 19, 2023
    7
    Dishonored marks the rebirth of the immersive-sim genre of games. There's great freedom and variety in gameplay which allows you to approach any given level in your own way. The great level design along with your arsenal allowing you to play how you want, I'd say the gameplay of Dishonored is it's strong suit. The story is also interesting but I'd say it's lacking. There are some oddDishonored marks the rebirth of the immersive-sim genre of games. There's great freedom and variety in gameplay which allows you to approach any given level in your own way. The great level design along with your arsenal allowing you to play how you want, I'd say the gameplay of Dishonored is it's strong suit. The story is also interesting but I'd say it's lacking. There are some odd moments which I was disappointed by. With that said, the worldbuilding and the lore is incredibly detailed and brings the world of Dishonored to life. Dishonored is a great game and it's worth playing multiple times. I'd highly recommend it. Expand
  3. Feb 4, 2023
    7
    The makers of the game really wanted to show something that hasn't been seen before. and they succeeded
  4. Feb 3, 2023
    5
    Очень слабая графика, но с хорошей рисовкой. Приятная механика и анимации на высоте, что приносит игре драйв. Однако, портит нелинейность, игра даёт выбор - убивать врагов или оставлять в живых ради плохой или хорошей концовки, и я ненавижу эту деталь. Убивать было бы круче - вот что я подумал пройдя игру за мирного душителя. Игра не должна давать игроку моральный выбор, если один изОчень слабая графика, но с хорошей рисовкой. Приятная механика и анимации на высоте, что приносит игре драйв. Однако, портит нелинейность, игра даёт выбор - убивать врагов или оставлять в живых ради плохой или хорошей концовки, и я ненавижу эту деталь. Убивать было бы круче - вот что я подумал пройдя игру за мирного душителя. Игра не должна давать игроку моральный выбор, если один из выборов приводит к скучному геймплею. Но я хочу и повеселиться, убивая всех, и получить хорошую концовку, чего дисхонорд вам не даст. Кстати говоря, разные концовки того не стоят, поверьте, не повторяйте мою ошибку, играйте как хотите. Сюжет очень посредственный и простой - предательство на предательстве предательством погоняет - по сути нужен для галочки, чтобы у вас был повод поиграться. Дизайн уровней хороший, паркурить приятно. Музыки не завезли, кроме темы преследования. Expand
  5. Dec 27, 2022
    7
    Decent game. The story is so --so, scoring is great, visual is decent, and the voice is also great
  6. Dec 16, 2022
    7
    Я хоть и не большой любитель стелс-экшена но вынужден признать что эта игра очень интересна и пожалуй обязательна к ознакомлению. Жаль что игра наказывает за слишком кровавое прохождение.
  7. Jul 13, 2022
    5
    The game is too overrated. The plot is not bad, the graphics are terrible, the gameplay is normal. I'm tired of playing after 5 hours of passing.
  8. Jul 9, 2022
    7
    The only cool thing is the executions and takendows because the game itself is very difficult even on easy and the upgrades are very boring to get
  9. Apr 28, 2022
    7
    Story: 85/100
    Gameplay: 30/100 (Only stealth)
    Graphics: 80/100
    Music/Soundtrack: 85/100
    Main Character(s): 80/100
    Side Characters: 80/100
    Regular Enemies: 50/100
    Bosses/Boss fights: 0/100 (No killing for a good ending)
    World/Level Design: 80/100
    Playability (Bugs and optimization after patches): 100/100
  10. Feb 21, 2022
    5
    Fun game but didn't age spectacularly. It's an interesting world and i think it sets up the world very well for the following titles. I didn't connect with Corvo, probably because he doesn't speak in the game, and I think it's a bit too short to really sink your teeth into.
  11. Nov 7, 2021
    6
    Really mediocre game that pretends to beat Half-life 2.

    Pros: +The art design +Some original mechanics with black magic +Doesn't take too long to beat Cons: -Boring story about revenge.Seen it once, seen it all. -You must always go stealth if you want a good ending. Otherwise beat the game the second time. -Graphics from the early age of PS3 and XBOX360. Poor details, poor
    Really mediocre game that pretends to beat Half-life 2.

    Pros:
    +The art design
    +Some original mechanics with black magic
    +Doesn't take too long to beat

    Cons:
    -Boring story about revenge.Seen it once, seen it all.
    -You must always go stealth if you want a good ending. Otherwise beat the game the second time.
    -Graphics from the early age of PS3 and XBOX360. Poor details, poor animations.
    -Unneccessary DLCs just to bring more money. Not too bad, but nothing special neither.
    -Broken stealth, Enemies always walk like a drunken sailor.

    It's ok to beat it once. Even though it is asking to finish it twice.
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  12. Sep 27, 2021
    7
    Очень смешанные чувства после прохождения и игра действительно хорошая, но чего-то ей не хватило.
  13. Aug 23, 2021
    7
    +Impressive level designs, which making the player feel free,
    +Pretty well placed side quests,
    +Satisfying animations, +Good psychics and camera camera shakes. -+Not a bad story but chaos system is soo annoying, i hate it. -Terrible, unnecessary skill tree, -Soulless npc faces, Sometimes might be very boring but still a good game for players who wanna play a game designed %100
    +Impressive level designs, which making the player feel free,
    +Pretty well placed side quests,
    +Satisfying animations,
    +Good psychics and camera camera shakes.
    -+Not a bad story but chaos system is soo annoying, i hate it.
    -Terrible, unnecessary skill tree,
    -Soulless npc faces,

    Sometimes might be very boring but still a good game for players who wanna play a game designed %100 percent for stealth.
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  14. Aug 8, 2021
    5
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  15. Apr 21, 2021
    7
    beautiful game so this game take my time in ramadan because i decided to complete it
  16. Mar 12, 2021
    6
    BRONZ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  17. Feb 18, 2021
    6
    Played in 2021, the game's mechanics didn't age well. Still not a bad game though.
  18. Jan 26, 2021
    6
    *Достоинства*

    Богатство выбора: Дизайн локаций позволяет игру выбирать свой уникальный способ прохождения конкретного задания. Превратитесь в крысу и пробегите мимо всех врагов прямиком к цели, достаньте клинок и убейте всех врагов, пройдите задание незаметно используя магию, подслушайте разговор охраны и проясните ситуацию. Графика: Почему же итоговая оценка проекта, исполняющего
    *Достоинства*

    Богатство выбора:
    Дизайн локаций позволяет игру выбирать свой уникальный способ прохождения конкретного задания. Превратитесь в крысу и пробегите мимо всех врагов прямиком к цели, достаньте клинок и убейте всех врагов, пройдите задание незаметно используя магию, подслушайте разговор охраны и проясните ситуацию.

    Графика:
    Почему же итоговая оценка проекта, исполняющего высший пилотаж по части визуальной эстетики и разнообразия предоставляемых геймплейных возможностей, столь низкая? Печально, но факт — в работе над Dishonored французская компания взяла на себя слишком много, не сумев реализовать все составляющие так, как было задумано. Чудные приспособления в стимпанк-стиле, гнетущая антиутопия и магия из тёмного фэнтези — настоящие таланты могут сложить в цельную картину даже такие, несовместимые на первый взгляд, вещи. Однако, в некоторых моментах можно "поймать" довольно красивые кадры

    *Недостатки*

    Стелс-система:
    Освещение и тени не играют абсолютно никакой роли — противники хорошо видят в темноте, а вероятность обнаружения зависит только от того, есть ли между вами достаточно высокое препятствие. Поэтому уже не удивляешься, обнаружив, что источники света нельзя уничтожать. Звук же, при всей своей детальности и проработанности, разносится недостаточно далеко — сойдясь в поединке с противником на первом этаже и звеня сталью, не удивляйтесь, если этажом выше не произойдет ровно никакого движения.

    Сюжет:
    Сюжетная линия в Dishonored довольно примитивная с очевидной развязкой и финалом, от которого ты не получаешь какого-либо удовольствия. Спустя 9-12 часов, когда по экрану поползут титры, с разочарованием думаешь: «И все? Неужели это конец?»

    *Итог*

    Dishonored отнюдь не идеальна и изобилует недоработками, но она стала настоящим глотком свежего воздуха для жанра. Ни в коем случае не стоит пропускать игру, предлагающую геймплейное разнообразие в новой вселенной, — особенно в эпоху коридорных шутеров и порядком заезженных сеттингов.
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  19. Dec 31, 2020
    7
    +Many ways of approaching the goal
    +You feel that you are powerful
    + Nice setting and visual style
    + Very innovative stealth assassin game

    - Quite shallow, small, and forgettable locations
    - A bit weak character development
  20. Nov 2, 2020
    6
    La jugabilidad es estupenda, la historia no está mal. Aun así, le falta algo que no sé explicar para que sea un juegazo. Me ha entretenido, pero no me parece memorable en ningún aspecto.
  21. Oct 9, 2020
    7
    Место действия Dishonored — промышленный город Данволл, где во мраке теней тесно переплелись паровые механизмы и загадочные потусторонние силы. Вы были одним из лучших телохранителей всеми почитаемой Императрицы. Но когда ее убили, вы стали главным подозреваемым и превратились в глазах общественности в бесчестного убийцу, которого знают только по маске, ставшей вашей визитной карточкой. ИМесто действия Dishonored — промышленный город Данволл, где во мраке теней тесно переплелись паровые механизмы и загадочные потусторонние силы. Вы были одним из лучших телохранителей всеми почитаемой Императрицы. Но когда ее убили, вы стали главным подозреваемым и превратились в глазах общественности в бесчестного убийцу, которого знают только по маске, ставшей вашей визитной карточкой. И теперь, в это смутное время, когда город поразила вспышка чумы, а к власти пришло продажное правительство, вооруженное промышленными технологиями, темные силы предлагают вам дар, который сделает вас могущественнее любого человека. Но какую цену придется за это заплатить? Истина, которая скрывается за вашим предательством, так же мрачна, как и воды, омывающие этот город. С этого момента ваша жизнь никогда не будет прежней. Expand
  22. Jul 23, 2020
    5
    This game can be fun, but it asks the player to embrace its most underdeveloped and rotten mechanics to escape a harsh chiding. This is commonly commented on, but I just reinstalled and replayed through the base game, no powers, alerts, kills, and only 2 KO's with a murder filled rampage through the DLC, what isn't commented upon often enough is how inexcusable the stealth mechanics are inThis game can be fun, but it asks the player to embrace its most underdeveloped and rotten mechanics to escape a harsh chiding. This is commonly commented on, but I just reinstalled and replayed through the base game, no powers, alerts, kills, and only 2 KO's with a murder filled rampage through the DLC, what isn't commented upon often enough is how inexcusable the stealth mechanics are in this stealth game.

    Arkane et al. compared this game to the illustrious Thief series, but that simply goes to show how much better Thief did stealth. Firstly, Dishonored is based around black and whites, due to the nature of computers everything is quantized, however, the blatant artificiality of Dishonored's stealth mechanics destroys immersion and tension. The levels of guard's awareness are shoved in the players face, which can be useful, but gives everything a gamey feel, this is worsened by the lack of audio and lighting. Dishonored plays by line-of-site rules, the unsureness that gave the Thief trilogy (yes, all three) such gravitas is stripped away and replaced with quickly climbing or blinking to a nearby high structure, where the game follows in the Arkham series' footprints and makes the player essentially invisible. No stress, no fear, just immediate relaxation as the guard below waddles about before regurgitating one of a few canned lines. There doesn't feel like there are 3 levels of alertness, more so it feels like a segmented gauge regarding the time left until the full alert is commenced, distance slows this somewhat, but also disengages the player from the enemy, instead of my heart jumping to my throat I was annoyed that I either didn't see the enemy or that my estimation of their view distance was larger than expected. Adding to this disengagement are the cartoon characters populating Dunwall, not including Corvo at least, as he has no personality other than what is ascribed to him. This was done to increase game freedom or immersion, but as proven in the DLC and sequels, this was a mistake. Especially considering how emotional the plot tries to be, I found it impossible to care that boring man, coward man, and military man told me to kill some unrepentant villain because he's responsible for killing a character who has a minute of screentime and leaves little impression. Only Corvo cares and Corvo is nobody. The villains are shallow and often preposterously evil, Daud being something of an exception. Even the regular guards are a mix between callous and blank, so the killing of them is no different than Zombie Marines in Doom. The only exception is the great number of female guards in the Brigmore Witches DLC, as it doesn't feel good to hurt women, Arkane seeming to agree somewhat as their execution is much less brutal than the animation when killing men.

    The world of Dishonored feels too designed, there are many ways in and out of levels but they're all signposted and overpowering to any sense of exploration. The altitude stealth previously mentioned creates a separate and safe pathway for the majority of most levels, you walk along pipes on the ceiling and feel detached from the world. The direct targets of most levels meant in stealthy playthroughs I wouldn't want to risk exploration, which is borderline sinful for this sort of game and something I've never said about a previous stealth game as far as I remember, but there's no drive to explore except curiosity as important runes or charms are visible with the heart so felt more like digressions, with a certain outcome, and money never felt in too short of supply. I don't care about the characters and world aside from a few neat history facts because the setting is steampunk with a plague and some magic, most characters can be described in a single word, and considering "pervert Piero" is one of the first that comes to mind that isn't good.

    Few notes:
    Boyle estate is fun but feels a little small and short, which is a shame as it's probably the densest level that encourages exploration to find more out about the Boyle sisters, much better than finding Campbell's sex room.

    Golden Cat is empty and you only need to enter the back for non-lethal, which I remember physically disappointing me as it's a cool idea for a setting.

    Eel level in Brigmore is the best in game, Brigmore mansion is beautiful but the witches and dogs are frustrating

    Blink is fun but it feels like skipping content and creates the pipe walkway problem

    Dishonored is a fine action game, but selling it as Thief hurts it a lot, its stealth lacks feedback, just knock everone out quickly if you're low chaos
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  23. Jul 23, 2020
    7
    Игра слишком простая для такого большого количества приборов для прохождения, а я ведь проходил по стелсу. Да и сюжет хромает, крайне предсказуемый.
  24. Jun 24, 2020
    7
    Отличные механики, которые позволяют при должном воображении делать просто феерические комбинации при столкновении с противниками, отличный визуальный стиль, проработанные локации, интересный лор, все это упирается в абсолютно ненужную систему морали, которая запрещает использовать арсенал и способности на полную. Очень странное решение Arkane Studios.Отличные механики, которые позволяют при должном воображении делать просто феерические комбинации при столкновении с противниками, отличный визуальный стиль, проработанные локации, интересный лор, все это упирается в абсолютно ненужную систему морали, которая запрещает использовать арсенал и способности на полную. Очень странное решение Arkane Studios.
  25. Jun 20, 2020
    7
    Sobrevalorado juego que en algunas cosas recordaba un poco a Bioshock con unos toques (muy pocos) de Thief o Deus Ex; el apartado jugable es mas simple de lo que algunos parecen hacer creer, tampoco ofrece demasiada libertad de rutas y métodos para avanzar por los niveles ni mucha variedad de objetos con los que interactuar, otra gran pega es la bajísima dificultad (muy desequilibradoSobrevalorado juego que en algunas cosas recordaba un poco a Bioshock con unos toques (muy pocos) de Thief o Deus Ex; el apartado jugable es mas simple de lo que algunos parecen hacer creer, tampoco ofrece demasiada libertad de rutas y métodos para avanzar por los niveles ni mucha variedad de objetos con los que interactuar, otra gran pega es la bajísima dificultad (muy desequilibrado algunas habilidades) y lo previsible de los acontecimientos en la historia. No soy mas severo en la critica porque valoro que este juego apueste mas por lo jugable que por el aspecto gráfico y narrativo, que es lo que hacen los AAA en estos tiempos. 7/10. Expand
  26. May 13, 2020
    5
    A big disappointment. Was really looking guards to this one, but it is a stealth game, and as such not very fun. There is not that much freedom that is pretty clearly the intended route. Should you choose to go the action route, mechanics will prove to be unsatisfactory. Plot was also predictable after the intrigue (which is spoiled in game descriptions and even the title)
  27. Nov 10, 2019
    5
    Лучшая игра 2012-го года?
    В этот год вышли такие мастодонты, как Far Cry 3, вторая Борда, 3-ий Масс Эффект, The Walking Dead.
    ...
  28. Mar 28, 2019
    7
    The story was really interesting with fresh and unpredictable twists in a world full with hatred and realistic grey shady morals. The grey color pallet of the world got really distinctive for dishonored and it felt really well realized. But we have to mention the simple fact that Bethesda already had a "small" game with a awfully lot similar plot called Bioshock 2, which made the story forThe story was really interesting with fresh and unpredictable twists in a world full with hatred and realistic grey shady morals. The grey color pallet of the world got really distinctive for dishonored and it felt really well realized. But we have to mention the simple fact that Bethesda already had a "small" game with a awfully lot similar plot called Bioshock 2, which made the story for most players cliche.
    The inventory and skill tree was really badly placed in the In-game menu which was tricky (time consuming and simply not convenient) to access at times and it also interrupted immersion with the momentum of the world/story. The HUD was simplistic and it gave just the right amount of information for the player, and it was easy to get used to and to utilize.
    The graphics where a bit shady at certain places but non the less smooth. While some textures looked amazing others faulted in the close up detail. But non the less the games graphics and animation's mostly hold up pretty good, and it did age rather well, compared to 2015's game graphics. (Or downgrades)
    The special visual effects where amazing and brutal some times with a lot of very well animated blood and gore. Lightnings where great to, but the smoke was just past gen. The voice acting was amazingly done, with real life actors who delivered on the lines, and the some times intense or emotional scenes too. The AI gets no credit, due to their painfully basic simplicity and routines. The only thing that changed with the difficulty is the damage the enemies do the the player and how fast and far they spot you. Bad AI design which sadly outlived it self. The level design was creative, and filled with side quests and organic activities, but sadly due to the over power performance of the 'Blink' ability everything was simplified and the player could just bypass every unwanted scenario.
    The game mechanics where well designed and very polished, but the before mentioned ability combined with the time slow let you play the 'Ghost' style without needing any other gadget in the player's inventory. Which made them useless. But if the player decides to play a different approach then some abilities and gadgets where a must. But now turning our focus the the core fault of the game and the biggest one at that: The player is presented with multiple approaches to different situations. All of them leading to more or less the same outcome, BUT not on the long term. This game was tagged: "Action Adventure, Modern, General, Modern". The action though well developed and polished was not really rewarded. In the end it comes down to a little mechanic called the chaos level, which measures the number of enemies killed and the chaos left after a mission. So after all you where not rewarded for playing in a more aggressive style but you where if you played stealth. This game would have earned higher if it would have been tagged stealth due to it's nature and reward/long term outcome ending.
    The environment was where the game really did it's best with it's organic discovery system, and implementing no map where it was not needed. The activities and NPC interactions was the real thing that this game had immersion.
    The collectibles where just there to ultimately help the player's upgrade certain tools at their disposal. And given the fact that there was no need to use them upgrades, the collectibles became unimportant and neglected them fast.
    Overall it was a good game, which could have been better if the plot would have been more original, and the characters better developed, and the game-play style would not punish certain play styles and reward others. Plus the simple fact that this was more of a stealth game that an action one. Originality is key in gaming with a pepper of creativity, both of which was lacking here and combined with other (before mentioned) flaws it holds back the game from it's true potential.
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  29. Dec 13, 2018
    7
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. PC Master (Greece)
    Feb 6, 2013
    90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]