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4.2

Generally unfavorable reviews- based on 10199 Ratings

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  1. Aug 17, 2012
    4
    Oh Blizzard, you really screwed this one up. It is to be expected though, now that you have merged with those developer-killers, Activision. Your games have been going downhill since WoW: The Burning Crusade and this is just another nail in your coffin as far as a huge chunk of your fan base is concerned.
  2. May 19, 2012
    4
    1) No preparation. They were not able to handle the pre-orders with their server so that people wasted a day (the first day) and their 60 euros of pre-ordering waiting in front of the desktop like ****
    2) The quest is unique (and in my opinion not so long) without any secondary mission just to extend the game.
    3) The game is reduced to be a game where people just have to reach high levels
    1) No preparation. They were not able to handle the pre-orders with their server so that people wasted a day (the first day) and their 60 euros of pre-ordering waiting in front of the desktop like ****
    2) The quest is unique (and in my opinion not so long) without any secondary mission just to extend the game.
    3) The game is reduced to be a game where people just have to reach high levels without fun.

    A game like this isnt worth 60 euros, just saying.
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  3. Oct 16, 2012
    4
    I was going to give this game a deserved 9 out of 10 ... but can't. I've managed MINIMAL game time due to server issues. I don't care what the 'DO GOODERS' keep saying about 'Have patience'. I'm sorry, I've bought Diablo 3 to play when I wanted. Blizzard have my money therefore my side of the agreement has been met. Sadly, Blizzard have FAILED to do their part. The biggest challenge isI was going to give this game a deserved 9 out of 10 ... but can't. I've managed MINIMAL game time due to server issues. I don't care what the 'DO GOODERS' keep saying about 'Have patience'. I'm sorry, I've bought Diablo 3 to play when I wanted. Blizzard have my money therefore my side of the agreement has been met. Sadly, Blizzard have FAILED to do their part. The biggest challenge is getting past the login screen. TO THE DO GOODERS ... If you bought a car and it only came with three wheels and you were told the other one will be here in a weeks time, you'd complain. You would say 'Hold on, I've paid for a car with 4 wheels'. Well that is EXACTLY what WE the NEGATIVE REVIEWERS are writing about. It's POOR CUSTOMER SERVICE and in these modern times we DESERVE more from a company who make computer games. I'm not bothered that it's day one etc etc etc. I've PAID MY MONEY and I want to PLAY THE GAME I paid for. That's the way the world works. Expand
  4. Aug 21, 2012
    4
    My son bought this game. He played it for like 3-4 days? then quit and said it was boring. So decided not to play it. But I asked him if I could try it, and for awhile I could not because I did not know the password for his online account. So, I could not play it unless I buy my own copy registered under my own email.Happy to say, I did not by another copy, I asked him nicely for hisMy son bought this game. He played it for like 3-4 days? then quit and said it was boring. So decided not to play it. But I asked him if I could try it, and for awhile I could not because I did not know the password for his online account. So, I could not play it unless I buy my own copy registered under my own email.Happy to say, I did not by another copy, I asked him nicely for his password, and it worked. So I played the game and got interesting, mainly on the Witch doctor character, and the exploding frogs skill. I also played the wizard, that got all the way to nightmare and I started getting better items. When I played solo, and I could not get pass champion bosses without dying. I became frustrated and quit playing because progress is hard to attain. Back to Black Ops. Expand
  5. Jul 24, 2012
    4
    Got to say, massive WoW and SWToR fan, love Mass Effect, Dark Souls, SkyRim etc, so massive RPG type fan.

    This game is just click the left button at baddies, no skill required bug ridden game, GFX are dull, gameplay is so basic, it predates pong. Quite shocked how well rated by the real critics this game is.
  6. May 27, 2012
    4
    After thinking about the game now that I've beaten it on normal difficulty with a level 30 monk, I have to say that the game just isnt doing it for me. Visuals aren't consistant, the actual gameplay graphics are cartoony. Sometimes there's a cutscene dialog box with an illustrated picture of the character next to it, like in a standard rpg from the 90's, then there's in game cutscenesAfter thinking about the game now that I've beaten it on normal difficulty with a level 30 monk, I have to say that the game just isnt doing it for me. Visuals aren't consistant, the actual gameplay graphics are cartoony. Sometimes there's a cutscene dialog box with an illustrated picture of the character next to it, like in a standard rpg from the 90's, then there's in game cutscenes with characters talking to each other. On top of that there are outstanding hyper-realistic cgi sequences, and then there are also these sketchy unfinished cutscene storyboard sequences as well, so basically there's 3 differnet art styles conflicting with each other and for me that just takes me out of the experience. Pick one and stick with it for the entire game. Overall the game lacks the gritty darkness and overall gore of diablo 2, and a lot of the areas from this game are rehashed form diablo 2 as well. Audio does the job and the music fits whatever act you're playing, but it doesnt respond to the action like in other games, and it doesn't really stand out even though its professionally done, it's not like you'll be humming the diablo theme song any time soon. So meh, the voice acting is strange at best, the in game chat sequences between your character and whoever it is who's following you are badly written, repeat themselves constantly and aren't very good overall.

    The loot system is what most people play the game for but one of the best things about diablo 2 imo was the Horadric Cube which is missing from this game. Instead you get a artisian magic and rare weapons/armor and a jeweler for gems. The artisian will create items with random properties but a lot of the items he can make I wasn't even able to equip on my character, so I stopped using him after act ii and just used items I found on the ground instead. Also you have to play nightmare difficulty to start crafting higher grade gems, and that's really lame because the replay value just isn't there.

    The story of the game is pretty lame by rpg standards. It has a few twists but you can spot some of them a mile a way and I stopped reading the cut scenes after the first act, I simply didn't care anymore, the story just doesn't cut it. Overall the game is lacking, its basically a lighter version of diablo 2, it uses a lot of same environments, characters, and monsters, with a story that isn't interesting enough to invest more than a single playthrough.
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  7. May 18, 2012
    4
    First of all know that you are responsible for what blizzard has become. You fed and praised blizzard by sticking and protecting WoW and its expansions so much so you would never see the truth about blizzard. Its all about milking (like EA). Did you really expect a 2d overhead perspective game to be something new? It could only have better graphics than diablo 2 and simplified gameFirst of all know that you are responsible for what blizzard has become. You fed and praised blizzard by sticking and protecting WoW and its expansions so much so you would never see the truth about blizzard. Its all about milking (like EA). Did you really expect a 2d overhead perspective game to be something new? It could only have better graphics than diablo 2 and simplified game mechanics. Add to this the damned "Always online" new fashion and you 've got a shinny piece of **** by Blizzard. You people better start giving credit to other developers and stop being fanboys. Expand
  8. Aug 31, 2013
    4
    Basically, DIII is a boring version of DII. I had to stop playing it not long before the end of Act II. It's just... Same thing... Over and over... Almost zero field to experiment with a character. Pre-defined set of abilities. Boring monsters with much fewer specific to them properties. Much less random maps. Repetitive and dull script. Yeah, I had to read what happened up to Act IV, andBasically, DIII is a boring version of DII. I had to stop playing it not long before the end of Act II. It's just... Same thing... Over and over... Almost zero field to experiment with a character. Pre-defined set of abilities. Boring monsters with much fewer specific to them properties. Much less random maps. Repetitive and dull script. Yeah, I had to read what happened up to Act IV, and hell, I was not surprised even once! I understand that story in Diablo game always was needed just to somehow justify the massacre, but remember how much deeper was DI and DII stories! And, finally, what's one of the main addiction to RPG reasons? That feeling, when you YOU make your character stronger the way you want. There's none. You don't raise stats (the game makes it for you), you don't choose abilities (you pick them from a constantly available list), the only way to modify all this is loot and it's random too. But graphics and designs are good. Expand
  9. May 23, 2012
    4
    You can see Blizzard's merging of their IPs in this game. It takes graphical, interface, and gameplay elements from WoW and SCII. I don't like this and how it ends up effecting things that we've come to like in the Diablo series such as the depth of character customization like a classic RPG. You can't distribute your skill points, yes it makes things more simple, but it points back to WoWYou can see Blizzard's merging of their IPs in this game. It takes graphical, interface, and gameplay elements from WoW and SCII. I don't like this and how it ends up effecting things that we've come to like in the Diablo series such as the depth of character customization like a classic RPG. You can't distribute your skill points, yes it makes things more simple, but it points back to WoW and SC, the merging of these elements probably saves money (or at least allocates it for other things that may or not be improvements) but it takes away from the soul/character of the original. D3 was probably built on the SC 2 game engine..I don't want it to feel like SC! The story was a travesty, two major characters were killed off and in a cheesy cut scenes. The acts had similar environments as D2, (desert, jungle, forest, hell-ish) which was fine I suppose. No open world PvP? A WoW auction house? Sorry, I have such mixed emotions about it right now that I can't put it into words, I almost feel like I shouldn't have even played it because I can't erase the bad parts! could only wish for my memory to be erased and Blizzard to do proper justice to the game. I don't even want to play through again because it's so depressing. You go back 6 years and SC, WoW and D2 felt like DIFFERENT GAMES, now it's just a mix of all, over simplified and ...ugh so frustrating!

    I did like the graphics and sound but I found that sometimes the journals, voices and character interaction sound levels varied a lot so I found myself adjusting the sound here and there.
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  10. Jun 1, 2012
    4
    Most of reviews were published before actually playing the full game. Here's a serious review if you are interested in playing this game. As many other games, this game is another example of good game design with poor execution. My best guess regarding all this anger towards Blizzard is because Blizzard has been hyping Diablo fans for years. Whenever asked when they would release the gameMost of reviews were published before actually playing the full game. Here's a serious review if you are interested in playing this game. As many other games, this game is another example of good game design with poor execution. My best guess regarding all this anger towards Blizzard is because Blizzard has been hyping Diablo fans for years. Whenever asked when they would release the game they kept saying "When it's done". In order to get things done they had to cut a lot of stuffs from their original ideas and rush development to the point of changing important game mechanics few months before release, lacking on class balance testing and server reliability. The game not only came out without things they've promised but also poor implemented at certain aspects. Blizzard has clearly release an incomplete game after so many years of development. Overall the game is good but lacks on some important aspects of performance, class balance ( Melee vs ranged in Inferno, the highest difficulty of the game), customization and story. Fortunately has the reputation to maintain its games for years to come and that's the only reason why Diablo 3 was not a complete fail. Any other game in the industry would be crucified. Jay Wilson said: "No one will remember if the game is late, only of it's great". Problem is: everyone will remember that the game was late if the game is not that great Expand
  11. May 16, 2012
    4
    Game is fun...when it can be played. If you have lack of internet access for whatever the reason, you can't play. Even when you can miraculously login to the servers without an error of some sort (37 or any of the other hugely common ones) the servers are down way too often. If only they had given the option of single player offline mode all of this problems people complaint about wouldGame is fun...when it can be played. If you have lack of internet access for whatever the reason, you can't play. Even when you can miraculously login to the servers without an error of some sort (37 or any of the other hugely common ones) the servers are down way too often. If only they had given the option of single player offline mode all of this problems people complaint about would have been solved. Forced online to play a single player game is ridiculous. Give us the option to play offline Blizzard. Game is fun so far but no offline kills it. Expand
  12. May 16, 2012
    4
    Note - the negative reviews, hysterical as they may be, sound more like actual customers and less like paid posters than the postive ones, while the "professional critic" reviews are either glorified european blogs with a grand total of two or three on the staff or bigger outfits that live in fear of having their ATVI advertising money cut off.

    The reality is that it is a game with a
    Note - the negative reviews, hysterical as they may be, sound more like actual customers and less like paid posters than the postive ones, while the "professional critic" reviews are either glorified european blogs with a grand total of two or three on the staff or bigger outfits that live in fear of having their ATVI advertising money cut off.

    The reality is that it is a game with a talented team behind it, but zero experience in the genre. I'd advise checking out Torchlight II if you want to experience a game at a fair price made by people who have done it a few times before.
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  13. Aug 31, 2012
    4
    On 1st brush, Diablo 3 is a brilliant game. The art work was great. The game engine works great and playing it was fun.

    They are however 2 things that I think was the downfall for Diablo3. 1) Persistent internet connection: Server problem, maintenance, lag deviate from the experience. 2) Real money auction house: This is I think its biggest problem. Blizzard tries to hide this. But the
    On 1st brush, Diablo 3 is a brilliant game. The art work was great. The game engine works great and playing it was fun.

    They are however 2 things that I think was the downfall for Diablo3. 1) Persistent internet connection: Server problem, maintenance, lag deviate from the experience.
    2) Real money auction house: This is I think its biggest problem. Blizzard tries to hide this. But the loot system continuously get nerfed when they see a reduction in real money auction house transaction. Instead of having a game with a fun loot system with reasonable legendary drop rate, you have to really either play for a extremely long time to get decent drop or buy it from the auction house. Since loot is really 80% of the game, it has lost it's appeal. The game is no longer design for maximum fun, but maximum profit.

    Diablo 2 had so much heart and soul put into it even though it's dated. You know when you are playing the game that the developer's sole purpose was for you to have fun. Diablo 3, not so much.
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  14. Jun 2, 2012
    4
    This game is in no way an improvement to Diablo 2. It fails in every way possible. And for the record I didn't buy this game BECAUSE of all the problems with it.

    Always online DRM require you to be at Blizzards mercy, play with their buggy servers, with severe lag. Diablo 3 has no LAN, No open net because Blizzard is scared hackers will use the files to destroy their new cash cow auction
    This game is in no way an improvement to Diablo 2. It fails in every way possible. And for the record I didn't buy this game BECAUSE of all the problems with it.

    Always online DRM require you to be at Blizzards mercy, play with their buggy servers, with severe lag.

    Diablo 3 has no LAN, No open net because Blizzard is scared hackers will use the files to destroy their new cash cow auction house.

    Diablo 3 has No skill trees, No skill points, copy & paste characters with only gear differences making the only difference between your character and the next the gear you got at the cash cow auction house.

    Diablo 3 is being hacked relentlessly by the second week. With over 28,000 threads (not posts THREADS!) worth of hacked players on Blizzards own forums. Blizzard is outright denying all of it, It's so bad two games journalist have been hacked one of them a eurogamer reviewer who gave the game a score it didn't deserve.

    Blizzards Greed driven answer to this was to make a buck out of the hackings and aren't interested in helping people, only selling their broken and bypassed authenticators.

    Meanwhile Blizzard just keeps on denying the problems with their game. While trying to spoon feed their customers garbage.

    DO NOT BUY THIS GAME!!!

    Go over have have a look at Torchlight 2 by the actual Devs that made Diablo 2. They're giving the fans everything that they ever dreamed of in a looting and hack n slash RPG .
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  15. May 24, 2012
    4
    The story is dull. Just generic dark fantasy blah that goes in one ear and out the other.
    The characters aren't very interesting. Constantly running through dark caves/tunnels/dungeons becomes way too monotonous.
    The soundtrack isn't memorable, or at least, I don't remember any part of it the way I do with Starcraft 2. The gameplay is supposed to be the main attraction but it's just a lot
    The story is dull. Just generic dark fantasy blah that goes in one ear and out the other.
    The characters aren't very interesting. Constantly running through dark caves/tunnels/dungeons becomes way too monotonous.
    The soundtrack isn't memorable, or at least, I don't remember any part of it the way I do with Starcraft 2.
    The gameplay is supposed to be the main attraction but it's just a lot of click click clicking on zombies, and clicking even harder on the tougher enemies.
    Looting isn't much fun either. You scoop up belts and swords, most of which is worth almost nothing and occasionally upgrade to something a little better.
    I don't get it, what is the appeal? Nothing about this game stands out as memorable or addictive or fun.
    Pretty boring stuff.
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  16. Oct 24, 2012
    4
    Why do all game devs these days only care about money. Screw your auction house, the whole point of the game is to collect stuff yourself, what is the point if you can just buy the items in the auction house? It's stupid. The game itself is too easy, Story wasn't that great,graphics are good, and gameplay is good. I just can't give a game a good score when the game itself is repetative andWhy do all game devs these days only care about money. Screw your auction house, the whole point of the game is to collect stuff yourself, what is the point if you can just buy the items in the auction house? It's stupid. The game itself is too easy, Story wasn't that great,graphics are good, and gameplay is good. I just can't give a game a good score when the game itself is repetative and you can't play offline. The game should be limitless and not have it's limits. Get your s**t together or get out. That's all I can say. Expand
  17. May 15, 2012
    4
    I dont like the fact that you have to be online the whole time to play. It took forever to even get into the game due to this fact. A single player game that you have to be online for is a bad idea period. No I dont care if the kids that only play online like that way. I dont like that your not the one responding to conversation with a npc...the game does it for you. Its a lacklusterI dont like the fact that you have to be online the whole time to play. It took forever to even get into the game due to this fact. A single player game that you have to be online for is a bad idea period. No I dont care if the kids that only play online like that way. I dont like that your not the one responding to conversation with a npc...the game does it for you. Its a lackluster remake and I would rather have my 60 bucks back. Expand
  18. Jun 7, 2015
    4
    After so long, this review can be free of the technical problem which marred this game at launch, and for several months. But even without them, the game is still not very good. The story is utterly cheesy and boring, the gameplay is really boring too, and the difficulty curve is completely wrong (killing Diablo on Hard is easy beyond all expectations for example ). There are far betterAfter so long, this review can be free of the technical problem which marred this game at launch, and for several months. But even without them, the game is still not very good. The story is utterly cheesy and boring, the gameplay is really boring too, and the difficulty curve is completely wrong (killing Diablo on Hard is easy beyond all expectations for example ). There are far better H&S than this one on the market today. Expand
  19. Jul 23, 2012
    4
    Okay, this game is just AWFUL. And this is coming from someone who spent over 100 hours on it and beat the game on Inferno with my Wizard so I've given the game more than its fair chance. The first couple of times of beating the game are very fun, especially with friends, I will hand it to Blizzard. The art is nice, the music is not bad, and the environments are somewhat interesting. ThenOkay, this game is just AWFUL. And this is coming from someone who spent over 100 hours on it and beat the game on Inferno with my Wizard so I've given the game more than its fair chance. The first couple of times of beating the game are very fun, especially with friends, I will hand it to Blizzard. The art is nice, the music is not bad, and the environments are somewhat interesting. Then you reach the brick wall that is known as Inferno (the hardest difficulty) and you realize what Blizzard has been planning all along.

    The mobs in Inferno suddenly become godlike and all your gear becomes instantly obsolete. Elites and even regular mobs will kick your ass unless you upgrade your very quickly. To make matters worse the game PUNISHES YOU for playing co-op on Inferno, the already disgustingly difficult mobs become near godly and unless you and your friends are supremely geared it's going to be an excruciating exercise in futility. Problem is that 95% of the loot you get in Inferno is literally garbage, so bad that even the NPC vendors will be reluctant to accept them. Magic find increases the chances of getting yellow items, but chances are they are still crap. There are far too many possible attributes during item rolls, so as a result you will almost always get items which make no sense whatsoever (example: Wizard hat with Strength, or Barbarian sword with Intelligence, etc.) and weapons in Act 4 of Inferno with 200 DPS. It's infuriating. It is so bad that when I killed Diablo on Inferno he dropped only blues, and not just any blues but TERRIBLE blues, stuff so bad you wouldn't even use it on Hell difficulty.

    So you're thinking to yourself, WHY WHY WHY would they do this?! Why make the mobs so difficult and the gear so bad?!?!

    WELL LADIES AND GENTLEMEN WE REACH THE GOAL OF BLIZZARD'S GAME DESIGN IN DIABLO 3: THE REAL MONEY AUCTION HOUSE!!!

    As stated Inferno is so ridiculously difficult and the loot generally so bad that the ONLY WAY to progress is to use the Auction House. I only managed to beat the game by bidding low gold on items and shopping intelligently, but it took wayyyy longer than it should have. Not only this, I was BASICALLY FORCED TO USE THE AUCTION HOUSE TO BEAT THE GAME. Trust me this isn't just unique to me because I suck, 90% of my friends gave up at Inferno Act 1, those that stayed have had no choice but to use the Auction House as well. The game isn't skill dependent, it is only gear based.

    PROBLEM IS that the gold prices of items have flown through the roof due to inflation, botters, and exploiters. So expect to see any half decent weapon for at least 10 million gold, which is no small amount of money. So a lot of people have resorted to using the Real Money Auction House and it's absolute chaos. I've seen people spending over $500 (yes real cash) on a SINGLE ITEM, a virtual item folks that will probably be obsolete in the next patch or expansion. I personally don't believe in spending real money on video game items (especially absurd amounts like stated above) but to each his own. -----

    So I really can't help but feel like the entire game was designed to revolve around the Real Money Auction House. The difficulty is absurd at inferno, many of the bosses are basically gear-checks (can only be beaten with certain amounts of DPS) and the loot is so bad that you have no choice but to use the Auction House.

    This game is a money grab, it's pay to win, and I'm not sticking around for when they implement Player vs. Player where it's going to be the battle of the credit cards.

    I will admit that I got more than my money's worth and it was fun at times, but this franchise has been ruined and this is by FAR the worst Blizzard game I have ever played. I will not remember this fondly like I do Diablo 2 or the Starcraft Series.

    SHAME ON YOU BLIZZARD, THIS GAME IS A SCAM

    4/10
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  20. May 18, 2012
    4
    Why did it take them so long to make this game? Diablo 3 is basically a rip-off of previous diablo games. All character models looks like taken from the previous blizzard games with 0 inovation, same about the enviroment and level design. The game is addictive because of the loot and auction house system but the game play is very repetitive right from the start.
  21. May 23, 2012
    4
    Meh.... It would be an OK game if it weren't for Blizzard level expectations. Beat it once - don't want to do it again.

    It is very repetitive and with little to none meaningful choices. *** You have to be online to play. Really? In a single player game??? Can't use the same character to play with your US and european friends. Any reason for that??? *** There is no character development -
    Meh.... It would be an OK game if it weren't for Blizzard level expectations. Beat it once - don't want to do it again.

    It is very repetitive and with little to none meaningful choices. *** You have to be online to play. Really? In a single player game??? Can't use the same character to play with your US and european friends. Any reason for that???
    *** There is no character development - skills just unlock with level and this is it
    *** At any given moment you are limited to 6 active skills + health bottle. Boring...
    *** Nobody I know picks up non-magic items in the game. So why have them at all?
    *** Plot, story, voice acting - all weak
    *** Graphics are sub-par
    *** Game is very poorly balanced. Normal difficulty level is a joke.Ex: "Ball lightning" rune with Demon Hunter is pretty much is a "Win the Fight/Game button" (including the bosses). Inferno on the other hand is currently unplayable by melee characters.
    *** With each character you MUST start with normal difficutly... WTH???

    All in all it seems like casual, single-player oriented WoW but without the large rich and interesting world to explore. You are limited to grinding though the same randomly generated environments at different difficulty levels.

    It is still playable (I did spend 17 hours to beat it with DH char) but after 12 year wait for a company like Blizzard I'd call it a failure. It seems that they just wanted to supplement dwindling WoW revenue by doing a half-assed revivial of old and popular franchise.... Very disappointing...
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  22. Jul 4, 2012
    4
    Being genuinely entertaining for post-work hour or couple of hours clicking on monsters. After first playthrough I thought I may as well pay my sub to WoW or Rift and at least have more diversified clicking.
  23. Jun 6, 2012
    4
    Been playing for a while now. Long story short, core gameplay is brilliant. Sadly that's it. The story is woeful, the game runs like an mmo, but unlike wow, this isn't transparent, and also has frequent 'scheduled' server maintenance. Gameplay is often effected by lag. The most offensive failure of this game though is the loot system. Just like wow, the gameplay is very loot sensitive.Been playing for a while now. Long story short, core gameplay is brilliant. Sadly that's it. The story is woeful, the game runs like an mmo, but unlike wow, this isn't transparent, and also has frequent 'scheduled' server maintenance. Gameplay is often effected by lag. The most offensive failure of this game though is the loot system. Just like wow, the gameplay is very loot sensitive. Drops in the game however are pretty much always below your level, and don't have your stats. Instead, the only practical place to get in game loot is via the AUCTION HOUSE, which is not even in the main game. And will allow real money soon. Go figure. The fact that loot that drops while you're playing is effectively pointless apart from selling on the ah is unforgivable given that its a core system of gameplay.. enough to bring down 11/10 gameplay to a below average title of crap. With strings attached. Expand
  24. May 18, 2012
    4
    The software quality of this game really does deserve a 0, whatever the fanboys say. In short, a team of supposedly professional developers with a multi-million dollar budget cannot accomplish in terms of accessibility and availability what a small group of programmers can achieve on little to no budget (eg indie-games, torrent sites). Game world synchronization is a severe problem.The software quality of this game really does deserve a 0, whatever the fanboys say. In short, a team of supposedly professional developers with a multi-million dollar budget cannot accomplish in terms of accessibility and availability what a small group of programmers can achieve on little to no budget (eg indie-games, torrent sites). Game world synchronization is a severe problem. Oftentimes, there's upwards of a full second lag between an animation completing and syncing with the game world (for example, the magic missile is fired). The UI feels rushed and seems to lack even basic customization options. You can enable hit-statistics and numbers, which is a good thing and a nod to the gamers as opposed to those looking for an interactive entertainment experience. Micro-stuttering is extremely severe for many players, myself included. The game is an absolute resource hog and seems to be hideously inefficient-- my rig _does_ play Crysis (with all its volumetric glory) at around 60 fps, but can't handle Diablo 3 @ 1920x1080. Go figure. The dismal software quality notwithstanding, there are some very strange design choices in the game itself that detracts alot from the value. For example, my Wizard runs around with a Vampiric 2-handed axe, which beats the crap out of any wand/ord combo I have seen in the game. I don't understand this at all from a gameplay perspective. The only reason I can think of for this design choice is that more items are likely to be sold on the RM auctions. It makes no stylistic, artistic or gameplay sense.

    Both the Monk and the Wizard handle their weapons in a really awkward fashion, not to mention the sloppy animations involved for these two classes. The Monk at least has some class-restrictions, so I won't be using that 2-handed axe for him; opting instead for a club/axe combo that so far has beaten any knuckles or other Monk specifics I have seen in the game. Since they don't actually use their weapons in the animation, why do they hold them in ready positions while running around? It looks terrible and feels rushed. The Demon Hunter and Barbarian seem to suffer less from this problem, but not the Witch Doctor -- the two primary weapon-using classes seem to be what the entire game has been designed around. Since the Demon Hunter was added so late in the process, I would say that the Barbarian is the class that the game has been designed for.

    Auto-levelling is probably an attempt to consolify or casualize the game, but a MUCH better option would be an "auto-level" button in the character screen. The current system feels cheap, a cop-out from actual game design and an attempt to provide a more "cinematic" experience, in other words less interactivity and fewer game rules. The overall feel is that of a remake, not a sequel or continuation. This is a Diablo 2 remake, rushed out the door. I find it very hard to believe this game had more than an 18-24 month development cycle. If it did, it doesn't reflect well at all on Blizzard.

    At its price-point, a '4' is a strong score for a game like this, in my opinion. If you take software quality into consideration, a '2' would be overly generous. In summary: * If you didn't play Diablo 1 and/or 2, this is a prime and gentle introduction to the franchise. If you can find the game for around 20-30â
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  25. Mar 7, 2013
    4
    Played this game a lot at launch, took a break, and recently picked it up again. Around launch time, things revolved too much around the real money auction house. They still do. Even though the developers continue to make changes to itemization, and while setting the monster power level increases XP gain and magic find chance, finding legendary items is still super rare and requiresPlayed this game a lot at launch, took a break, and recently picked it up again. Around launch time, things revolved too much around the real money auction house. They still do. Even though the developers continue to make changes to itemization, and while setting the monster power level increases XP gain and magic find chance, finding legendary items is still super rare and requires tons of grinding. The auction house is the carrot on a stick tempting you to bypass that grind by paying real money or tons of gold for end game items. End game items are pretty lackluster thanks to the changes in character development. The damage your skills do is now purely based on your weapon DPS which is tied to your character's chief attribute point. So if you're a barb all you'll care about is strength and vitality, a demon hunter or monk dex and vit, wizard int and vit, etc. So when you see a new item, if it doesn't have those bonuses to those attributes, it's essentially useless with a few rare exceptions. You also no longer have control over how to distribute your attribute points narrowing the list of viable builds for each class. Additionally, you unlock skills in order as you level up. "Runes" can be selected for each skill which augment or totally change how it works. Skills can also be swapped out at will once unlocked. This helps maintain some variety in play, but the number of skills are pretty scant compared to Diablo II. PvP was recently implemented, but most people seem to be doing PvE runs for legendaries or unique sets. Very few people are playing compared to Diablo II, a game nearly 15 years old at this point which should tell you something about how long times fans have been receiving it. Unless you're new to action RPGs or have never played a Diablo game, it's hard to recommend Diablo III. Expand
  26. May 16, 2012
    4
    In summary: Gets repetitive really quick and feels like a "production-pipelined", risk-free, standerdised game. Yes, you might think the problem of being repetitive is inherent in "Hack 'n Slay" Action RPG, but I think there're some who make this feel personal and rewarding and some who make it a redundancy. For me, regrettably, D3 falls into the latter category. Technically they includedIn summary: Gets repetitive really quick and feels like a "production-pipelined", risk-free, standerdised game. Yes, you might think the problem of being repetitive is inherent in "Hack 'n Slay" Action RPG, but I think there're some who make this feel personal and rewarding and some who make it a redundancy. For me, regrettably, D3 falls into the latter category. Technically they included many things to prevent this: So much skills and runes and skill combinations, but it doesn't add up to something larger. Encounters are almost always the same (monsters coming in from the front of you) and you beat 'em down, sometimes faster, sometimes slower, repeating the same buttons presses. I don't remember any outstanding encounter. And although there's a lot of different artwork and randomization, the levels through the different acts seemed to be really similar to me. Feels like a checklist of locations you run through, locations that don't really depend on each other. Besides a few dialogues, there were no real authentic things for me, no little scenarios that make you smile or smirk, nothing personal. Expand
  27. Aug 12, 2012
    4
    What. Is. This.
    Issues according to me:
    1. Internet connection to play offline
    2. Lag in offline (seriously?)
    3. Very plane, you play an hour you have seen it all, I know its H&S but, the monster just get tougher, that's it.
    4. Gets boring after 3/4 hours.
  28. May 21, 2012
    4
    Lag, disconnections and absence of offline mode makes this game uncomfortable to play. Also i find RMAH an awkward addition that doesn't belong in the game. Oh, and no pvp, no stats to distribute.
  29. Aug 12, 2012
    4
    While fun getting through the game the first time the fact is at max level the game is dull dull dull. Recycled content and ideas only go so far. Blizzard got my money so I guess the last laugh is on me :)
  30. May 29, 2012
    4
    Diablo 3 is a lot like StarCraft 2, if you liked the others you will like the new one; but if you we're looking for some new innovative and creative upgrades from the previous games then you will be very disappointed, like me. The background graphics are better than the actual environments you fight in, which are very boring and stale. Building up your character gets boring around level 30Diablo 3 is a lot like StarCraft 2, if you liked the others you will like the new one; but if you we're looking for some new innovative and creative upgrades from the previous games then you will be very disappointed, like me. The background graphics are better than the actual environments you fight in, which are very boring and stale. Building up your character gets boring around level 30 and there are only a few interesting, unrepetitive, enemies throughout the game.

    I wish I could trade in my copy now to get as much money back as possible but because of the online connection and serial code required to play this game once you buy it you must keep it. Blizzard really needs to get its butt in gear if it plans to keep its fans because SC2 was a huge disappointment and now they have failed to deliver with Diablo 3. Blizzard, your fans need more than just a stale storyline and upgraded graphics. Try creating more interactive environments, different routes and decisions for quests, open environments, special multiplayer concepts (not just co-op). You (Blizzard) are destroying great series' of games and you not learning or listing to your fans; they want more than just new graphics and a one-way story.
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Metascore
88

Generally favorable reviews - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. Aug 31, 2012
    90
    My one major complaint is that the game never feels very difficult, especially on Normal. There are frustrating moments, hordes of baddies, and increasing difficulty levels, but the same feeling of utter defeat never really happens as it did in the past.
  2. Hyper Magazine
    Jul 18, 2012
    80
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
  3. Jul 3, 2012
    80
    When it works, Diablo III is the best of the Diablo games. When it doesn't, all it does is make you mad. [July 2012, p.54]