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8.5

Generally favorable reviews- based on 3890 Ratings

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  1. Sep 7, 2011
    6
    How can a game live up to deus ex in the console era of gaming? It can't. They try to satisfy both PC gaming and console markets and fail. It really doesn't matter if you blow everybody away or use stealth I spent 5 hours playing one city using stealth and then went back and played the same part rambo style except this time it only took me about 2 hours. There seems to be no significantHow can a game live up to deus ex in the console era of gaming? It can't. They try to satisfy both PC gaming and console markets and fail. It really doesn't matter if you blow everybody away or use stealth I spent 5 hours playing one city using stealth and then went back and played the same part rambo style except this time it only took me about 2 hours. There seems to be no significant consequence for your chosen play style. It's a decent game when compared to all the other garbage out there but as a deus ex game it just can't compare. The gaming industry needs some kinda revolution because the high cost to produce games today stifles creativity.... or maybe I should just stop playing games. Expand
  2. Aug 30, 2011
    6
    After years of enjoyment out of the previous (original) Deus Ex. I was pleased to hear about the release of Deus Ex: Human Revolution (HR)- which is the first of a series of three upcoming Deus Ex games in the franchise. Many in the PC community had doubts about whether it would be developed as the original - for PC (windows) then ported out to the consoles, and as it turned out: we wereAfter years of enjoyment out of the previous (original) Deus Ex. I was pleased to hear about the release of Deus Ex: Human Revolution (HR)- which is the first of a series of three upcoming Deus Ex games in the franchise. Many in the PC community had doubts about whether it would be developed as the original - for PC (windows) then ported out to the consoles, and as it turned out: we were right to have those doubts. HR is a polished linear FPS trying to be everything at once. Trying to be like Gears of War - much of the game scenario's are built of the ability to hide or crouch behind cover. Trying to be like Mass Effect, with a lot of dialogue and story. Trying to be like the original game, with a futuristic avatar newly augmented with upgrading weapons and augmentation tech tree's. All good developments in gaming, and yet the game does *not* even come close to excellent gameplay. Trying to be everything at once is an underwhelming feeling in the game, and takes away it's original flare. The story is also very predictable. Now those aspects are important but they aren't the real reason why I dislike this game. They alone make this game no better than a 7/10 - at best. But the reason I rate this one low, is for PC gaming related issues. This one is important to PC users. The original Deus Ex game is one of the mecca's of the FPS genre. It was a huge step in all the right directions when it came out and re-defined what a computer game and be and do. Many people went out and bought PC's after playing the original game, myself included. Now as a PC gamer we can tell - immediately - that the whole UI and key mappings systems (controls) - were developed by a console gamer, for a console gamer, then ported to the PC. In short - they don't work. The game play is a constant battle (much like other games brought out by this developer like AC and AC2), having to constantly force yourself to learn the cover mechanic is a huge step away from traditional FPS gameplay and I don't like it one bit. It feels like an arcade game, not a deep experience.

    Anyone who has played Half Life (by Valve) knows what I'm talking about. That game is a deep experience. So was the original Deus Ex. Now we have a console rip off with bad UI, poor controls, trying to be everything at once - and it's just, well, boring to play.

    This game already has a *huge* fanbase and following. Many of us spent out $45 expecting big things, I for one will not be making that mistake twice.

    I rate it a 6.5/10.
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  3. JLF
    Aug 26, 2011
    5
    DE:HR did not live up to the hype. And let's face it, the game's marketing was off the charts. The console casuals had all the "press a button for awesome" to look forward to and the PC gamers were promised a true sequel to the original Deus Ex. Still, it's relatively well made and better than most games this year (I'm looking at you Bioware). The PC version felt pretty native, even withDE:HR did not live up to the hype. And let's face it, the game's marketing was off the charts. The console casuals had all the "press a button for awesome" to look forward to and the PC gamers were promised a true sequel to the original Deus Ex. Still, it's relatively well made and better than most games this year (I'm looking at you Bioware). The PC version felt pretty native, even with it being a console port. What saddens me most is that they had to cut out an entire city hub to meet the deadlines. I swear, my first Deus ex playthrough was twice longer than this. It was fairly obvious they couldn't hire any decent voice actors either, but that's not a major issue.
    I'm giving it 5 for "average", as in "good, but there is room for improvement".
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  4. Aug 24, 2011
    6
    To put it simply, this game is nothing special. Uninspired and surprisingly linear, Human Revolution fails to live up to the Deus Ex name. This game is a copy/paste of the dozens of cover-shooting "RPGs" already on the market. In fact, it could arguably be a direct copy of Mass Effect 2 with the added elements of climbing ladders and crawling through vents. That is not a compliment. TheTo put it simply, this game is nothing special. Uninspired and surprisingly linear, Human Revolution fails to live up to the Deus Ex name. This game is a copy/paste of the dozens of cover-shooting "RPGs" already on the market. In fact, it could arguably be a direct copy of Mass Effect 2 with the added elements of climbing ladders and crawling through vents. That is not a compliment. The shooting is stiff, the graphics are dated, the quests are glitched, and some of the augmentation upgrades are practically necessary if you want to experience anything resembling nonlinear gameplay. Hacking is a perfect example of this. It's used everywhere for almost everything. Be prepared to fully upgrade the hacking augmentation before doing anything else (unless you just want to run from cover to cover shooting people until you reach the end of the level). Overall the game leaves an impression of poor planning and stale mechanics. Expand
  5. Sep 18, 2011
    7
    Being a person who didn't enjoy the original Deus Ex (though, admittedly, I had played it 10 years after its original release date), I didn't expect much from this game but hype. That could be the reason why I enjoyed it as much as I did, though. It seemed almost as if it was made for consoles, even though I know it was made for PCs. It had a few bugs here and there, and I thought theBeing a person who didn't enjoy the original Deus Ex (though, admittedly, I had played it 10 years after its original release date), I didn't expect much from this game but hype. That could be the reason why I enjoyed it as much as I did, though. It seemed almost as if it was made for consoles, even though I know it was made for PCs. It had a few bugs here and there, and I thought the first boss was very OP, but I still enjoyed playing this game very much. The story line was hit and miss, and depended a lot (almost entirely) on Adam's love interest. The hacking system was INCREDIBLY well designed, forcing me to think strategically every time I had to get through a door, open a safe, etc. All hacking was also done in real time, meaning that the world around you doesn't go on a lunch break just because you need to get though a door, you will still be shot at. This game did a LOT of things right, and even if you rated this game a 0, you must admit that it had something that every game could learn from. Expand
  6. Jan 16, 2012
    7
    A game that could have been one of my favorites of all time, dragged down by unforgivably awful boss battles. Those of you who plan of stealthing through this entire game will be disappointed to learn that your skills will be useless in boss fights and crippling in an event towards the end. Make no mistake, this is a game that players should not pass up, but be prepared to deal with someA game that could have been one of my favorites of all time, dragged down by unforgivably awful boss battles. Those of you who plan of stealthing through this entire game will be disappointed to learn that your skills will be useless in boss fights and crippling in an event towards the end. Make no mistake, this is a game that players should not pass up, but be prepared to deal with some frustrations in this otherwise phenomenal game. Expand
  7. Apr 13, 2012
    7
    Deus Ex Human Revolution is a great game with an awesome cyberpunk atmosphere but the technical problems with stuttering on the PC destroy the experience. Eidos and Square Enix never managed to fully fix those. With the latest patches and drivers it got a bit better but the stutter is not gone entirely.
  8. Sep 11, 2011
    7
    First things first. The game is generally enjoyable and I would recommend it for someone that has money to burn. However, I did have lots of issues that shouldn't have been there for such a polished game. On PC, the graphics sucked balls for me. I could not set the filtering above Trilinear without the game crashing and telling me to launch the setup tool. I have a 9800GTX card whichFirst things first. The game is generally enjoyable and I would recommend it for someone that has money to burn. However, I did have lots of issues that shouldn't have been there for such a polished game. On PC, the graphics sucked balls for me. I could not set the filtering above Trilinear without the game crashing and telling me to launch the setup tool. I have a 9800GTX card which can generally deliver great framerates on higher settings. Once I configured the highest settings possible with no crashes, the graphics were worse than Half Life 2 (2004ish). 5 hours into the game I began to get frustrated with where the storyline was going. They made it clear from the very beginning that there was a conspiracy, but I didn't start to feel any sense of resolution or feel like my questions were beginning to be answered until the last 3 hours of playtime. I found myself constantly scrounging for ammunition and was scared to spend upgrade kits on my guns in case I no longer was able to use those guns. Other than that, I had a fun 21 hours and had an overall pleasant experience. Expand
  9. Sep 13, 2011
    7
    It has been over 10 years since the original Deus Ex was released and I was expecting more from Human Revolution. On a whole the game isn't bad but it doesn't offer anything new or innovative and feels like a missed opportunity for something much better. The graphics look a bit dated (especially some of the character models) but the game world is generally well designed and immersive. TheIt has been over 10 years since the original Deus Ex was released and I was expecting more from Human Revolution. On a whole the game isn't bad but it doesn't offer anything new or innovative and feels like a missed opportunity for something much better. The graphics look a bit dated (especially some of the character models) but the game world is generally well designed and immersive. The voice acting is good but is let down by the poor facial and character animations. There are several different ways to complete most objectives which generally keeps things interesting. You are rewarded with more XP for using non-lethal weapons and the game tries to encourage a stealthy approach but if you prefer to go in guns blazing the combat is a little disappointing. The AI is pretty average and the gunplay doesn't feel satisfying. The cover system is a great addition to the stealth side of game - it is smooth and easy to use. However it makes the combat even easier than it already is and you can just take cover and pick off guards one by one as they rather stupidly charge towards you. The augmentation system is a bit of a let down. I was really struggling to spend my praxis points towards the end of the game because some of the possible upgrades just seem a waste of time. There are some cool ones - being able to float from rooftops and stun groups of guards, throw heavy vending machines and smash through walls are great. On the other hand, some of the stealth and hacking options serve no real use and seem thrown in to make up the numbers. I really didn't like the boss fights. I've nothing against them if they are done right but Human Revolution's are just rubbish. Play the game and you'll see what I mean. They mostly involve running, taking a few shots at the boss and repeating. My main gripe about Human Revolution is that my choices in the game don't seem to have any consequence. In the original, if I went in to a mission guns blazing and no mercy it would upset certain characters but impress others. In Human Revolution I can break in to occupied apartments without the owner batting an eyelid. I can gun down the staff of an entire police station or murder all the patrons of a nightclub and as soon as you get outside the building, nobody cares. There are a few instances where not killing someone or helping a character will have a yield a minor reward later on but those choices don't seem to have any impact on the main story - at the very end you are presented with the four different endings regardless of the path you took through the game. Worse still, the possible endings and their implications are spelled out to you (twice) before you push one of four BUTTONS to end the game. I was really hoping that my actions throughout the game would dictate the ending or at least determine the endings I could achieve. No such luck. I got 35 hours of play out of Human Revolution, though I did complete all the side quests I could find and did a lot of exploring. If you just blitz through the story you'd be finished in 15 hours or so. Since you get all four endings on a plate at the end regardless of your approach I wouldn't find a replay very rewarding. Expand
  10. Jan 9, 2012
    7
    This review contains spoilers, click expand to view. I just finished DE: Human Revolution with mixed feelings. I wanted to like this game, but most of the time I didn't enjoy it very much. I bought this game because of the interesting plot of the previous 2 Deus Ex games. I have to say I am not totally satisfied. First of all, it is very easy to guess what is going on and what is going to happen. This spoiled some of the fun and motivation. Secondly, what comes to freedom of choice, Human Revolution is like DE1: you really have only one. You can choose a playing style that suits you, but you can't affect the course of your character very much. Only in the end you can really choose.

    So here comes the number one flaw: there are many missions where you sneak past 30 enemies to meet a big bad boss, just to notice that he/she has moved elsewhere already, or even worse, escapes with a cutscene!! How bad can a game designer be, to make cutscene escapes?

    Number two flaw: you can't choose who you work for! I wanted to get rid of that greedy bastard Sarif and his **** Megan right away, but I couldn't!! Pisses me off. DE2 made this really well, but now this system was removed, why?

    The game without the plot was rather ok, but kinda repetitive. Sneak/shoot, hack, go thru vents. Repeat 50 times. In short: interesting plot, but not as interesting as in DE1. More limited plot and freedom of choice than in DE2. Basically the same game as DE1, with improved graphics and Metal Gear Solid sneaking.
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  11. Jan 22, 2012
    7
    A little overrated... I enjoyed it, especially how there were always many ways to get through somewhere, but the RPG elements are very weak. The story is alright, but it's a little cliched and predictable at times. At times the game got a bit dull, but it was worth persevering with. Overall an enjoyable experience, but certainly nothing special.
  12. Nov 16, 2012
    6
    This game is interesting. It should really be called "Hacking Simulator 2.0: Now With Stealth!" It seems like hacking is the solution to EVERYTHING. Locked door? Hack it. Security camera? Hack it. Hostile robots patrolling? Hack them. Turrets? Hack them. Lasers? Hack them. Computers? Hack them. Hacking gives you xp, too, so there's never any reason NOT to hack stuff. Even in the final bossThis game is interesting. It should really be called "Hacking Simulator 2.0: Now With Stealth!" It seems like hacking is the solution to EVERYTHING. Locked door? Hack it. Security camera? Hack it. Hostile robots patrolling? Hack them. Turrets? Hack them. Lasers? Hack them. Computers? Hack them. Hacking gives you xp, too, so there's never any reason NOT to hack stuff. Even in the final boss (UGH the bosses!!!) I was able to hack at my leisure.
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    That would be fine if the hacking were fun, but it really gets annoying. Especially since the % chance of detection is completely ridiculous. I kid you not, when attempting to hack a 35% detection node, I counted being detected 7 times in a row. That wasn't unusual, too.
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    The stealth can be rather fun at times, but the AI is absolutely ridiculously bad. Enemy 1 will be facing away from me, and I'll take down enemy 2 standing 10 feet behind him and get away with it. Enemy 2 will gasp and grunt as I snap his arm, drop his gun which clatters to the ground, and get slammed on his back on the ground, while enemy 1 is none the wiser.
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    The game prides itself on letting you play how you want, but combat doesn't feel like a valid choice. It feels like you failed at stealth. Also, most of the guns are worthless. The standard 10mm pistol is way easier to kill enemies with than the shotgun, machine pistol, assault rifle, heavy rifle, and even the sniper rifle. Plus, you won't get the cool guns (grenade launcher, rocket launcher, plasma rifle, laser rifle) until right before the end of the game anyway. At least I didn't, and I explored everything and did every side mission.
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    The plot is interesting, but way too busy. This person is behind it, but no they have an excuse, so THIS person is behind it, but no they have an excuse too, rinse and repeat. The "bad guy" changes so often in this game that eventually you just zone out. -----------------------------------------------------------------------------------
    I like what they were going for here, but I don't think they quite hit it. Couple that with how much everyone raved about this game before I played it, and I ended up disappointed. You may like it, though. It's certainly not a BAD game.
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  13. Mar 3, 2012
    7
    I purchased this game when released, and overall, my experience with the game has been by and large, a positive experience. The graphics are impressive, and I did not experience any significant bugs. The action is for the most part flows at a fairly quick clip, but the "hacking" of terminals becomes a rather mundane task. The story lines are not bad, but are predictable and somewhatI purchased this game when released, and overall, my experience with the game has been by and large, a positive experience. The graphics are impressive, and I did not experience any significant bugs. The action is for the most part flows at a fairly quick clip, but the "hacking" of terminals becomes a rather mundane task. The story lines are not bad, but are predictable and somewhat humorous at times. One of the very first things I did notice when firing up the game for the first time was the lifelessness. Cars do not move, and has the traffic flow of North Korea - none at all. People aimlessly walk around, and the whole vibe of the cities seem, well, lifeless. Enemies are similar throughout, and while challenging at times, the mechanics are the same. Hide behind this, shoot that. Not that is a negative, but adding that to the lifelessness makes the experience, well, weird. Still, I would recommend this game, but not at the price I purchased it for. Expand
  14. Jul 3, 2012
    7
    This review contains spoilers, click expand to view. I'm not a fan of stealth games. That said, I have to say that I enjoyed Deus Ex. The game mechanisms were very well done for this type of game. The difficulty was OK: it was challenging but not frustrating, perhaps apart from the boss fights, all of which were under a minute if you followed the same routine (buff up, a couple of grenades, finish of with a round of headshots).

    Another negative thing was the way the game progressed. Towards the end it got monotonous. Go to this place, hack this, hide here, hack hack, hide, perform a take down, etc. Perhaps it didn't make me quite playing, but i started using the automatic unlock kits instead of hacking, and instead of sitting quiet and observing the beat of the guards i preferred to bring a hacked turret with me so it could do the work.

    I didn't follow the promotional campaign before the games release, i didn't read the novel nor the comic book, so perhaps i missed out on something, but i didn't get why would people protest against augmentations. The player just doesn't know. It if because augmentations give an unfair advantage to some? Well, so do cars. And, like augmentations, not everybody can afford them, and they are tied to certain permanent costs (gasoline, hello?). Yeah, I get that getting rid of a car is much easier than an implant, but nonetheless. And what about the claims against science and technology in general? It just seemed to me like flimsy at best. I believe that it would have been more interesting if they had done this in a way that would tear the player into a choice of a lesser evil. Here, we have corporate greed vs. sheer technophobia, because that's how I see all these arguments that people should evolve without the help of technology. Fine, go back to your caves, without these degenerating technological advancements such as the alphabet, medicine or refrigerators. That said, the endings were weak for the same reasons. The choices between embrace the ideas of a morally dubious member of a world-wide conspiracy and unlimited power for corporations are both as bad. Perhaps it would have been better to leave the moral dilemmas out of the game?

    Well, maybe the positive: graphics were OK, though kinda outdated. The cities, however, were fantastically designed. Sound was great, as was the voice acting, apart from the lead actor. This is not a jab at the actor, but rather at the convention of these gruff low voices (think Bale's batman growl), which is irritating, because, well... people just don't talk like that. Even people with low and gruff voices don't talk like that, with the possible exception of a dehydrated Tom Waits.

    Despite rambling so long about the negative sides of the game, i actually is decent, though not without its flaws. However, its worth the time.
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  15. May 3, 2012
    7
    Don't get me wrong, I enjoyed my experience with DE:HR, but I can't help but feel it's more popular than it deserves, the story is consistently pleasing throughout, it's what kept me playing to be honest, I didn't enjoy combat and tried to avoid this at all costs, sadly thanks to certain compulsory boss fights I couldn't use this approach throughout and this ruined my time with the game.Don't get me wrong, I enjoyed my experience with DE:HR, but I can't help but feel it's more popular than it deserves, the story is consistently pleasing throughout, it's what kept me playing to be honest, I didn't enjoy combat and tried to avoid this at all costs, sadly thanks to certain compulsory boss fights I couldn't use this approach throughout and this ruined my time with the game. The game world is also very detailed and very rewarding for people like myself who like to explore every corner of the map. I can't fault the graphics or sound in any way either. All in all a good game in most respects, but I can't help but feel cheated by being offered the option of stealth only to have this snapped up at the tedious boss fights. Expand
  16. Sep 15, 2011
    7
    The atmosphere is incredible, as are the locales, but there are just too many issues with the game to give it praise. The character animations (and the occasional voice-over) are very poor, which account for a quite a lot of the interactions in the game. When they take you out of the immersion, it effects everything else.

    It almost feels as though the game was made for stealth, and
    The atmosphere is incredible, as are the locales, but there are just too many issues with the game to give it praise. The character animations (and the occasional voice-over) are very poor, which account for a quite a lot of the interactions in the game. When they take you out of the immersion, it effects everything else.

    It almost feels as though the game was made for stealth, and stealth only. Firefights are extremely clunky, and once you engage in one, you might as well cross your fingers and hope you saved recently.

    I also felt the progression was very linear, for what initially appears to be a sandbox style game. At the 20 hour mark, I simply gave up and sold the game. Being a new parent, my nights are limited to only a couple of hours to myself, so after eating up 2 solid weeks of personal time, I can safely say I got my money's worth. I recommend this to anyone who is a HUGE fan of stealth based games, but if you're looking for action, steer clear.
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  17. Oct 19, 2011
    7
    A solid game, but something was lacking overall to make this great. The good: The augmentation variety was awesome and fun to play with, the gaming style (Stealth or Guns Blazing) was refreshing, the side quests added to the game in a good way, the graphics and environmental dark and gold tone were awesome, the character dialog was well written, and the weapon variety and upgrading wasA solid game, but something was lacking overall to make this great. The good: The augmentation variety was awesome and fun to play with, the gaming style (Stealth or Guns Blazing) was refreshing, the side quests added to the game in a good way, the graphics and environmental dark and gold tone were awesome, the character dialog was well written, and the weapon variety and upgrading was satisfying. The bad: the story was lacking a little and could have been more captivating by showing and setting up new levels or important situations, there were quite a few loose ends in the story that were never fully explained which was disappointing, the voice acting didn't sync very well with the character's facial animation (almost a travesty sometimes), the connection between the characters was fairly dull and forced (besides Sarif and Jensen), and some of the graphic textures and sky overlays were not good for a DX11 game. Would I buy this game again? Probably, but timing and the release date is everything nowadays. Expand
  18. Sep 8, 2011
    7
    A great game and well worth a play through. The soundtrack is fantastic, the story isn't bad, and the character you play is a dude. I also really liked the art neuveau style clothing and indoor architecture used in the game. There really is a lot to like about this title but I wouldn't put it at the top of my list of favorites.

    I enjoyed the stealth aspect, it didn't focus on it, but gave
    A great game and well worth a play through. The soundtrack is fantastic, the story isn't bad, and the character you play is a dude. I also really liked the art neuveau style clothing and indoor architecture used in the game. There really is a lot to like about this title but I wouldn't put it at the top of my list of favorites.

    I enjoyed the stealth aspect, it didn't focus on it, but gave you the option all the way through to go completely undetected, it was very basic though. Pathfinding was a bit a joke as well really... Can't hack this keypad? Well, there's probably a convenient ventilation shaft you can climb through to access this person's office, or police armoury, or high level governmental official's house, or something... Are security set-ups really that lax? The cover system was pretty similar to Mass Effect 2 but it was a lot less forgiving, you really couldn't take many shots before going down (that's not a necessarily a bad thing though). You had to make sure you got your headshot aimings spot on because the enemies didn't give you a second either way to take aim. Unfortunately that made me go for the nicely overpowered cinematic takedown route. You could literally run at someone, tap Q in reach and watch as the protagonist lays a swift roundhouse or chokehold to the badguy, regardless of their armour, rendering him out for the count - the count being, forever, or until a buddy finds them and cracks out the smelling salts - and after realising the last "energy cell" (used for takedowns) runs out, it recharges, there was no need to use my stun gun or tranquilizer rifle for most of the game. The social aug that allowed you to analyze and and influence personality gave a nice touch to the NPC character interactions at key parts of the game. However It really didn't seem like any of this made a big difference to the outcome of the story (if any at all) it was all just a means to an end. If you couldn't get someone to do something for you, you'd go ninja vent crawling and cinematic take-downing until you did it yourself. Which to be fair, made you feel like a bad-ass anyway!

    I've probably focused on the bad aspects too much, the game is far from bad, my memories of Deus Ex have just lead me to want the perfect game from the series! This is definitely a worthwhile addition anyway!
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  19. Sep 19, 2011
    7
    Deus Ex Human Revolution, well at first i've thought it was going to be a **** but playing it I realized that the game is actually good, of course sometimes the game becomes boring cause 80% of the game is about hackhing that and this. Several features i don't like about the game: the alarm, detection system of the AI: bots are really stupid and they don't represent a threat (you justDeus Ex Human Revolution, well at first i've thought it was going to be a **** but playing it I realized that the game is actually good, of course sometimes the game becomes boring cause 80% of the game is about hackhing that and this. Several features i don't like about the game: the alarm, detection system of the AI: bots are really stupid and they don't represent a threat (you just gotta have to use any weapon with the a silencer attached); the takedown system: while you takedown an enemy (by killing or neutralize him) the game froze and the other enemies near you literally stands and look at you taking down the target... very disappointing. Hacking system is good, i really like it but why hacking is improved by augmentation and not skills ? (like in Deus Ex 1 where hacking was considered as a skill).
    Overall the game is not bad, (considering that nowdays games are firstly produced for consoles, and consoles HAVE RUINED gaming experience) sure it dosen't compete with Deus Ex 1 but it is way better of Deus Ex 2... My advice: play it!
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  20. Jan 31, 2012
    7
    Something went wrong. I've read a lot of positive reviews about this game but I wasn't so into it as I thought I will be. I don't quite follow the story - it simply does not seem interesting for me. Dialogs are average and animtalks are week. What I do like is the concept of the game, its art style/design and finisher animations - being a futuristic, "improved" badass feels good. HavingSomething went wrong. I've read a lot of positive reviews about this game but I wasn't so into it as I thought I will be. I don't quite follow the story - it simply does not seem interesting for me. Dialogs are average and animtalks are week. What I do like is the concept of the game, its art style/design and finisher animations - being a futuristic, "improved" badass feels good. Having multiple options in eliminating enemies feels good. But hiding curled up in the corner in order not to being shot feels,,, well I must say that if I would have such powers I wouldn't act like a total wimp. And what's with the old-school diablo-style inventory ?! He doesn't wear any backpack anyways?! Expand
  21. Aug 12, 2013
    5
    Deus Ex: Human Revolution has a ton of potential, but ultimately falls flat in too many areas to warrant a recommendation. I've never played previous Deus Ex games, so I'm reacting to this one purely on its own merits. I did a full playthrough, completing the main story and most of the side quests in about 19 hours.

    The qualities that kept me engaged for that much time were the
    Deus Ex: Human Revolution has a ton of potential, but ultimately falls flat in too many areas to warrant a recommendation. I've never played previous Deus Ex games, so I'm reacting to this one purely on its own merits. I did a full playthrough, completing the main story and most of the side quests in about 19 hours.

    The qualities that kept me engaged for that much time were the impeccably designed world and the extremely engaging atmosphere. The Blade Runner-esque setting is appealing and visually striking. I was slightly put off by the extreme orangeness of everything, but eventually that just became part of the world and I stopped paying it much attention. It's a credit to the artists and the sound design team (and of course the composer) that Deus Ex provides such a compelling experience. In fact, it's solely because of their brilliant work that the game is worth playing. There are a lot of major flaws in other areas that almost, but not quite, ruin everything.

    Foremost among these problems are the combat mechanics. Deus Ex is not a good first person shooter, even though the designers give you the freedom to run and gun to your heart's content. A couple of huge issues kept me frustrated throughout. First, many of the enemies you encounter are complete and utter bullet sponges. "Heavies" appear to be wearing nothing but a Kevlar vest and a helmet, yet they can absorb hundreds of point blank rounds from a Gatling gun. At the same time, they can take you down with about 2 seconds worth of gunfire. You, the augmented super soldier with an invisibility cloak and retractable forearm sword blades. It just doesn't make sense and it's not fun at all.

    After repeated failed attempts at any given battle, I often resorted to hand to hand stealth-based combat. This tends to work quite well, but the very fact that it does ruins the combat experience even more. The heavy that gave me so many problems with my Gatling gun could be taken down with a single tap of the Q key, resulting in an arm lock and a punch to the jaw. What a joke.

    You'll still run into constant frustration even if you adopt a 100% stealth-based strategy. One highly amusing encounter I had involved sneaking up to two Chinese gangsters. For some reason they didn't notice me crouching literally a foot away, so I triumphantly hit Q, expecting a satisfying double takedown. Instead, my battery meter beeped, indicating that I didn't have enough power to execute the move. This made me literally laugh out loud, imagining the absurdity of the scenario if it played out in real life.

    Adam: "I have remained undetected! Wait for it. Wait for it. NOW!"
    *beeeeeeeeeeep*
    Gangsters: "What was that sound? Hey, who's that guy crouching over there?"

    Thankfully, the game isn't real life, so I just chowed down an energy bar and successfully smashed the bad guys heads together a moment later. I don't know who on the design team decided that a genetically enhanced super soldier should run on a few AA batteries, but they should probably look for another line of work.

    Moving on. The boss battles in Deus Ex have been much maligned, and I can mostly see why. They did provide a somewhat welcome injection of strategy into the combat system, but in the end all of them could be resolved with a few grenade launcher blasts. I found that trying a more finesse-based approach of dodging and shotgunning led to pretty much instant death, and I never had the patience to hone my skills when the brute force path provided such an immediate solution.

    Second only to the combat mechanics in terms of immersion-breaking were the awful cutscenes. The character models are terribly low quality and the lip-syncing is very poor. I really felt like I was watching 2000-era technology at work here. Almost any recent game that I can think of provides a better experience in this department. That being said, the voice acting is generally excellent, although our main guy's prolonged "I'm Batman" impression occasionally became tiresome.

    Last but not least, I found the city hubs to be fairly generic. There is very little difference in the game between Detroit, China and Montreal (although I did get a kick out of the "futurized" Montreal skyline). I would have liked to see different colors, more vegetation, different types of people, etc. Anything, really, to differentiate the various locales and make them seem more special and exotic.

    To sum up: I had really mixed feelings about Deus Ex. The fictional world is so well realized that it makes it possible to overlook a lot of problems. But, there are a LOT of problems. In the end, I just didn't enjoy myself that much and I can't see myself ever going back to play again. There just isn't enough variety in the gameplay or plot to keep me interested. It's too bad, because I'd genuinely love to spend more time in the Deus Ex universe. Maybe the next game in the series will provide a more complete and satisfying experience
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  22. Nov 20, 2011
    7
    Deus Ex suffers from its own brilliance, unfortunately. From the moment i started playing I loved the sense of freedom, playing a Jensen who did not kill if possible, and moved silently through the shadows under his enemies noses had an unexpected thrill, and the world of Deus Ex is brilliantly deep, presenting many interesting questions to the player. However, several relatively pettyDeus Ex suffers from its own brilliance, unfortunately. From the moment i started playing I loved the sense of freedom, playing a Jensen who did not kill if possible, and moved silently through the shadows under his enemies noses had an unexpected thrill, and the world of Deus Ex is brilliantly deep, presenting many interesting questions to the player. However, several relatively petty flaws made this game a bit of a chore to play.
    Human Revolution presents the player with a beautifully realised world at the start of humanity's move towards body and mind enhancement with technology. The cities players travel through are fascinating, with an abundance of hidden areas, side quests and a wide variety of routes into any situation. I never played the original Deus Ex games, but i instantly grasped the world of Human Revolution. The enhancements that humans, including the player character, Adam Jensen, have turned to are not the slick, barely visible improvements of other sci-fi series', they are crudely bolted on as replacements to whole limbs or eyes, or implanted into the brains of users. Despite this lack of subtlety, the enhancements are beautifully and lovingly modeled in game, providing some of the best graphics in the game. Unfortunately, graphics is one of the main weaknesses of this game. The biggest flaw of the game in this department is how demanding it is on your system. Playing on a pc that can flawlessly run both Mass Effect games at max settings and all the Assassins Creed games at fairly high settings without issue, i experienced game breakingly bad performance in Human Revolution until the graphics were set to minimum... therefore any graphical beauty of this game was lost on my PC. The graphical style of the game is undeniably well thought out and beautiful, but it could definitely use some love with smoother, more up to date graphics and an engine that does not eat system resources so badly. The gameplay of this game is a mixed bunch. The RPG elements are very impressive, with every upgrade to Jensen's enhancements having a noticeable effect on gameplay. The inventory is cleverly managed in a system new to me. Having such a limit on inventory space led to a lot of planning how to fit things in, and demanded that i chose my style of play, as i could not carry more than a handful of weapons, and had to leave space for health items and stims if i wanted to survive. This is a huge improvement over the typical unlimited inventories of many great RPGs such as MassEffect1 and KotOR. The stealth aspects of this game are equally well designed, with a wide network of ventilation shafts and secret entrances throughout the game. Moving past patrolling enemies gave a particular thrill, as did stealth kills or knockouts. Unfortunately, i could never really forget that all "secret" paths and entrances are not only in plain sight, they were all designed for that exact reason by the developers. The buildings of Deus Ex do not require the players ingenuity to find the safest route from A to B, the developers designed the building from the start to have a safe route. This is an unavoidable flaw of stealth games. The shooting felt fairly slow and unresponsive, it has not moved on in the era of Call of Duty and other modern fps games. While fans of older shooters may enjoy this, the shooting feels noticeably flawed in the eyes of the modern generation of gamers. By far the biggest weakness of the game is the Boss fights, which are exactly that. There is no way to escape, attack them stealthily etc... they must be confronted in an open fight, leaving stealth players unprepared and horribly outgunned.
    The storyline is well realised, although i got a bit confused at one point in the early game. Most of the characters are deep and well scripted, and the story compliments the setting very well. All in all, this is a worthwhile game for any fan of RPG games and older shooters, but fans of linear modern shooters may feel frustrated by the lack of guidance and strong RPG elements, as well as the weak shooting system. This could definately open the doors for more Deus Ex games, although a graphical overhaul may be required.
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  23. Sep 17, 2012
    6
    I really enjoyed this game in many ways, however the boss fights - #2 and beyond - are ridiculously dependent on build type. Had more thought been put into allowing for multiple ways to defeat the bosses. like the first boss (which was hard but not absurdly so), then this score would be much higher. I love the cyberpunk setting, the stealth mechanics and the story. Its a great game butI really enjoyed this game in many ways, however the boss fights - #2 and beyond - are ridiculously dependent on build type. Had more thought been put into allowing for multiple ways to defeat the bosses. like the first boss (which was hard but not absurdly so), then this score would be much higher. I love the cyberpunk setting, the stealth mechanics and the story. Its a great game but the climax is unavailable unless you have some very specific abilities. Expand
  24. Nov 28, 2012
    7
    The original Deus Ex was one of those games that sucks you in and leaves a lasting impact that even 12 years later has you occasionally nodding with nostalgic approval at the fond memories of playing it. So it's obvious that when I heard about the new prequel that was supposed to capture that same vibe, it was a must have. I didn't just invest in the game, I chose my new PC on the basisThe original Deus Ex was one of those games that sucks you in and leaves a lasting impact that even 12 years later has you occasionally nodding with nostalgic approval at the fond memories of playing it. So it's obvious that when I heard about the new prequel that was supposed to capture that same vibe, it was a must have. I didn't just invest in the game, I chose my new PC on the basis that it could run this game. And sure, it's good, it's occasionally fun and the world is absolutely brimming over with little interesting details like conversations, emails and props that make it appear living and breathing. I love the stealth feature where the camera goes third person when hiding behind walls and objects, and the visual aesthetics and music aren't a letdown. However, when I got near the end of the game, I either got bored or got a bout of gamer fatigue, and I would argue that if a game ever lets you experience that, then it's not worthy a 9 or an 8. It's a good game - no doubt about that - but the experience I had was nowhere near that of the original 2000 release. If you haven't played any game in the series, go get the original. It's on Steam and it's cheap. If you've played that one and want to pick this one up, prepare to be - if not very, then a little disappointed. Expand
  25. Sep 6, 2012
    5
    I really tried to like this game but when you are forcing yourself to continue playing you know something is not right. Deus Ex Human Revolution is a perfect example of a "jack of all trades, master at none" type of game. The game may offer the player different ways to tackle the problem but none of them work really well. The combat feels stiff, underwhelming and unsatisfying and theI really tried to like this game but when you are forcing yourself to continue playing you know something is not right. Deus Ex Human Revolution is a perfect example of a "jack of all trades, master at none" type of game. The game may offer the player different ways to tackle the problem but none of them work really well. The combat feels stiff, underwhelming and unsatisfying and the stealth feels shallow and linear. The hacking is a mess with its chance-based core and 30 second lockout forcing the player to abuse the quickload button and the conversations though functional and quite innovative feels constricted and more like a tool to advance the story than for you to play around with. Overall the game feels really unpolished and there are a lot of strange design choices here and there. The energy system is a mess, the map-interface is annoying, the boss battles are dumb and the menu-interface is kind of crappy. The fact that you often need specific augments to advance in the route you have taking is also annoying and if you don't feel like backtracking from time to time you will probably walk around with a couple of praxis on you just in case. Making the augment-system much more constricted that it need to be. The game is still decent though and if you can look past its problem there is a meaty action-rpg waiting for you. I should mention that i didn't finish the game (12 hours in) and therefore and i have no idea if the game gets better or worse at the later parts in the game. Expand
  26. Feb 23, 2012
    5
    In my humble opinion this is without doubt the most wildly over-rated game I have played many years, You of course may love the game, Everyones different. But To be honest I felt ripped off and bored very quickly, After entering the city ,the story / characters personalities were not absorbing or appealing to my brains gaming reward centre, The story not so much bad just - repetitive,In my humble opinion this is without doubt the most wildly over-rated game I have played many years, You of course may love the game, Everyones different. But To be honest I felt ripped off and bored very quickly, After entering the city ,the story / characters personalities were not absorbing or appealing to my brains gaming reward centre, The story not so much bad just - repetitive, And the world all looks the same to me. It was the sort of game that left me cold, and I was sidetracked all too quickly by better games, I Just lost interest. The game seemed to lack depth and richness at its core .. . I am a great lover and completely absorbed by Bethesda and all manner of different games, but this time I was pulled in by the hype and was let down like a lead balloon. Some Nice graphics, and gimmicks but didn't float my boat. But go make your own mind up :) Expand
  27. Nov 15, 2011
    7
    An enjoyable game, but too derivative with little or none of the innovation we expect from RPG shooters. It's interesting that a lot of the criticism levelled at the first Deus Ex sequel could easily be applied to HR, but wasn't. Like Invisible War, HR is essentially a console version of the first game, much bigger and shinier granted, but with most of the original's RPG elements simplyAn enjoyable game, but too derivative with little or none of the innovation we expect from RPG shooters. It's interesting that a lot of the criticism levelled at the first Deus Ex sequel could easily be applied to HR, but wasn't. Like Invisible War, HR is essentially a console version of the first game, much bigger and shinier granted, but with most of the original's RPG elements simply reduced rather than improved or streamlined.
    The inclusion of end of level bosses did feel out of sync with the rest of the game, but they weren't a huge departure the original. Also, it amazes me that although hours and hours of dialogue must have been recorded for the NPCs, they could only come up with two or three basic animations whilst they delivered their lines! I'd rather have more convincing animation from the characters I encounter in an RPG, that actually matches the speech, rather than hundreds of pointless side-quests that only 10% of people will actually bother attempting.
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  28. Aug 21, 2013
    6
    Much like the first Deus Ex, this game feels quite flawed and incomplete. Much about he game also leaves you feeling disconnected: the voice acting, the character's behaviors, the truncated settings, the clumsy combat and nonsensical storyline.

    If you want a game like this, I'd suggest just playing through Vampire the Masquarade Bloodlines again. But if you've already gone through all
    Much like the first Deus Ex, this game feels quite flawed and incomplete. Much about he game also leaves you feeling disconnected: the voice acting, the character's behaviors, the truncated settings, the clumsy combat and nonsensical storyline.

    If you want a game like this, I'd suggest just playing through Vampire the Masquarade Bloodlines again. But if you've already gone through all the clans and combat styles, then maybe check this game out.
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  29. Oct 3, 2011
    7
    I'm going to debunk the old deus ex pc fans by saying that a lot of what they are saying is simple nostalgia. You have to remember the old deus ex as a game where the only way to disable someone was to hit them over the back of the head with a pole or stun them. You could not get into a firefight most of the time without ramping up your heavy weapon skills and the tranq bow was an absoluteI'm going to debunk the old deus ex pc fans by saying that a lot of what they are saying is simple nostalgia. You have to remember the old deus ex as a game where the only way to disable someone was to hit them over the back of the head with a pole or stun them. You could not get into a firefight most of the time without ramping up your heavy weapon skills and the tranq bow was an absolute joke. (Remember? You shoot them and then they run around for five minutes until they collapse?) Each mission was the same thing, shoot (or stun) xyb then talk to xyb and then collect or disable something. The levels looked like something a prison inmate would design (I remember the "fort" being a large square with holes in it). They did a brilliant job bringing Deus Ex to life again. Seriously, compare the two and see for yourself. I have three gripes with the game, 1: The atrocious boss fights. 2: The melee system running on little bars of energy(you can't cloak and then disable the enemy without eating an energy bar lol). 3: the enemy has incredible aim and can even hit you behind cover most of the time. WTF Eidos?! Those boss fights will deter any chance you had of getting a majority to enjoy this game till the end. Expand
  30. Sep 2, 2011
    7
    Still a pleasant game... But i was quite disappointed by this game.
    The first DX was done in 2000. Eleven years ago. And this new game give like no innovation at all to the license. Same interractions... no more. Most of the places are just plenty corridors and desktop room with computers to hack,...ect...
    I was waiting more of it.
Metascore
90

Universal acclaim - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 52
  2. Mixed: 0 out of 52
  3. Negative: 0 out of 52
  1. LEVEL (Czech Republic)
    Oct 30, 2011
    100
    There are only a few games this year we suggest to 16-yrs old gamers and their fathers together. Human Revolution for sure is a Game of the Year nominee. [Oct 2011]
  2. 90
    So despite the odds being stacked against it, Eidos Montreal accomplished the impossible and brought us a Deus Ex in the true sense of the word, probably the best one that we could have hoped for considering the current "requirements" for being commercially successful nowadays.
  3. Pelit (Finland)
    Oct 10, 2011
    94
    A worthy successor to one of the greatest games ever. It offers a lot of choice on many levels and feels like an RPG from years past - in a very good way. One of the best, if not the best game of 2011. [Oct 2011]