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8.5

Generally favorable reviews- based on 3890 Ratings

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  1. Jun 9, 2023
    5
    It's okay, at best. It's visually pretty dull, with dark and yellow-tinted cities and office buildings making up 100% of the experience, but not in an interesting cyberpunk way in an empty playground way. The stealth gameplay is okay but overall pretty simple and dull, gunplay feels limp, and the main story has very little of substance going on. Ultimately I did not enjoy it very much.
  2. Feb 22, 2023
    7
    Its a nice game, if you want a shooter or a stealth-action... why not both? But also its an interesting storytelling at the end of the game. The whole game you just "whats happening? I should go there now? I should do this for some reason? Whatever...". But at the end it makes you think. The game gives you roleplay, which is very cool. The main conflict of the story every intrigue spinningIts a nice game, if you want a shooter or a stealth-action... why not both? But also its an interesting storytelling at the end of the game. The whole game you just "whats happening? I should go there now? I should do this for some reason? Whatever...". But at the end it makes you think. The game gives you roleplay, which is very cool. The main conflict of the story every intrigue spinning around is "are implants good or dangerous?" Not a difficult choice, but look what developers did there. They actually made a strong point for every point of view which reflects in actions of main heroes. Bravo! Now about small pluses: Main hero looks and talks badass! Cool close fight and other animations which integrity I desire in lots of games. Disadvantages be: unlegible vague graphics with poor choice of colors (yellow everywhere, either Detroit or China or else), Character with full HP dies falling from the height of a first floor without an upgrade, shots in zoom of automatic weapons is too bright that you can't see anything behind the fire which makes it bad weapon on last difficulty (because no crosshair on last dif.). Only the pistol has armor breaking upgrade besides the plasma gun that you'll not see until the end, which makes pistol the best weapon here. Loading screens and transitions between the locations on lift are ve-e-ery long like in the previous chapter. Also the story and text on computers or books is boring. Only the ending is cool. Oh and the system of convincing someone is interesting. I had fun time Deus Ex, thank you. Expand
  3. Aug 30, 2022
    6
    I quit
    I give up
    Nothing's good enough for anybody else
    It seems, and...
  4. May 8, 2022
    7
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  5. Apr 7, 2022
    7
    My truthful honorable incorruptible conclusive rating of this considered game: 7.
  6. Feb 21, 2022
    7
    Старая игра из детства в которой провел не так много времени, но с точки зрения геймпдизайна и РПГ составляющей, не плохой проект.
  7. Dec 5, 2021
    7
    Great gameplay variety, hampered by weak bosses and I'd imagine as a package it's a bit dated now
  8. Jun 22, 2021
    6
    The gunplay is poor. There is never any ammo. There is significant visual recoil. The tool tips in augmentations are useless. The hacking mini game doesn't need to exist.
  9. Feb 17, 2021
    6
    Deus Ex: Human Revolution is not terrible, but it's definitely only worth buying at a heavy discount. The cover-based combat is challenging and plentiful, and some of the levels are very atmospheric, but there are also constant irritations. Sneaking around knocking out guards one by one and hiding their bodies in the ventilation ducts is fun, as is watching enemies through the walls withDeus Ex: Human Revolution is not terrible, but it's definitely only worth buying at a heavy discount. The cover-based combat is challenging and plentiful, and some of the levels are very atmospheric, but there are also constant irritations. Sneaking around knocking out guards one by one and hiding their bodies in the ventilation ducts is fun, as is watching enemies through the walls with your augmented vision and then popping out from behind cover to shoot them in the head. Alas, you have to trudge through lots and lots of tedious exposition to get to the fun bits.

    The protagonist, Adam Jensen, is humourless and unlikeable, as are all the other characters in the game, so it's hard to care about their interminable story. Although some of the voice acting is good, some of the writing is really quite bad and sometimes sounds suspiciously like it's been translated from another language, like when Jensen says that an incompetent gangster "can barely tie his own shoelaces without tripping all over himself". Characters are introduced with whom Jensen supposedly has a long history, but since we weren't there for that history, they all just come across as catty. There are some boss fights, but the bosses get no more than a cursory introduction, and most of the fights with them feel like a slog. The ending is very weak: choose one of 4 boring videos made up of cheap stock footage to watch, then credits.

    Character animations look good during combat, but up close all the character models resemble shiny plastic puppets and constantly flail their limbs unnervingly. Watching the death of one character (who we only met an hour previously, but who we're supposed to care about) was unintentionally hilarious, like a deleted scene from Team America.

    The technology of the game's world is strangely anachronistic. This game came out in 2011, but smartphones don't seem to feature in its vision of 2027. People are getting their bodies augmented and Jensen even has a constant audiovisual feed to his employers (although sometimes they sort of forget about this) but everyone, including Jensen, has to go to their desktop PC to read their emails, and lots of people don't bother locking their computers. People carry 'pocket secretaries' that are basically pagers and which hold a maximum of 4 messages on them, and everyone is constantly sending each other passwords and keycodes. There are old-timey news stands, but they dispense newspapers on LCD screens so... newspapers are like single-use iPads now?

    Homes and offices have computers that you can either hack into, or log into with passwords found on other computers or on those 'pocket secretaries'. These provide some backstory, but I soon stopped caring what was in them apart from door codes, which save you from having to hack locked doors. The hacking minigame is terrible, your success being far too heavily reliant on luck. The occasional 'Conversation' mini-game is also dull and confusing, and it's hard to know how much your choices actually affect the story, if at all. I've only played through DXHR once (which was enough), but I doubt that any of my choices could have made any difference to the overarching plot, driven as it is by decisions that Jensen makes with no input from the player.

    Sometimes it feels like the game is just messing with you. If you try using a takedown move on a boss, the boss will overpower and kill you. One cutscene clearly shows your aircraft's parachute fail to deploy and the aircraft crash into the sea, but you start the next section on the helipad anyway, with no mention of how you got out of the sea.

    You can drag unconscious guards around, contorting their ragdoll bodies to fit into ventilation ducts, and they won't wake up - but if one of their buddies comes and shakes them by the shoulder, they get right back up into the fray as if nothing happened, even if your non-lethal takedown clearly broke their arm. These ventilation ducts offer shortcuts around levels, which NPCs can neither enter nor comprehend; they will watch you go into one, fire at the vent you went into and then just assume you've gone, until you pop up at another vent and the peekaboo process starts again.

    Some things about the game just seem poorly implemented. For instance, it took me a while to realise that the (controller-only) quick-selection wheel highlights a primary weapon, a secondary weapon AND a consumable as you go round it, rather than just the one you end on - and accidentally drinking an alcoholic drink that temporarily blurs your vision can easily get you killed. Dead and unconscious bodies remain searchable even after you have looted them, meaning that if you take down a group of enemies their bodies can cover up weapons that they drop, preventing you from picking the weapons up without laboriously rearranging the bodies. It's strange design choices like that, that make the game feel rushed and untested, even 10 years after its release.
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  10. Oct 10, 2020
    7
    I have never played a Deus Ex game before (or after), but I enjoyed the gameplay, especially the augmentations mechanics. The atmosphere of the game is great, and the story is OK.
  11. Aug 14, 2020
    7
    It's a nostalgia trip. To me, it was 1999 game made with the technology of the 2010s. The hacking is trivial, the stealth is not that good, FPS mechanics are meh, the RPG elements have too little of an impact on the overall experience, the graphics and artstyle are interesting but not that good, the story is just average and the level design is liniar. That was mostly what they were goingIt's a nostalgia trip. To me, it was 1999 game made with the technology of the 2010s. The hacking is trivial, the stealth is not that good, FPS mechanics are meh, the RPG elements have too little of an impact on the overall experience, the graphics and artstyle are interesting but not that good, the story is just average and the level design is liniar. That was mostly what they were going for, but it also make it an average game for me.

    I did enjoy it, unlike Mankind Divided that I can't even be bothered finishing.

    So that's why I rate it averagely, however it's the kind of game I'd play when they have at least some interesting aspects and this one does, it's how the story unfolds (and generially, I'm a sci-fi geek). I would like to experience the same kind of gameplay/story with more modern game mechanics and decent hacking minigame.
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  12. Jul 23, 2020
    7
    Nice game with great gameplay and freedom to choose your playstyle. The setting of the story is great with a nice atmosphere but the plot itself could have been better.
  13. Mar 23, 2020
    6
    Наконец-то поиграл в данную игру. Очень люблю оригинальный Deus Ex. От этой игры ждал того же. Надеялся что будет Action/RPG с упором именно на RPG, с кучей побочных квестов и разными возможностями прохождения. Реиграбельностью. И в начале игра таковой и казалась. Но как только сюжет продвинулся дальше Детройта, то все, побочные задание уменьшились сначала до одного на каждой локации, аНаконец-то поиграл в данную игру. Очень люблю оригинальный Deus Ex. От этой игры ждал того же. Надеялся что будет Action/RPG с упором именно на RPG, с кучей побочных квестов и разными возможностями прохождения. Реиграбельностью. И в начале игра таковой и казалась. Но как только сюжет продвинулся дальше Детройта, то все, побочные задание уменьшились сначала до одного на каждой локации, а после и вовсе пропали. Игра стала типичным шутером с RPG составляющей и линейным прохождением.
    Да игру можно пройти как на таран, так и по стелсу, но это ни на что не влияет. Концовки три, но выбрать какая больше по душе дают игроку, вне зависимости от прохождения. Реиграбельности - 0. Один раз прошел и забыл.
    Назвать данную игру - шедевральным возвращением - никак нельзя. ИГра не плохая, не хорошая. Она никакая. Разрабы решили угодить ею как олдфагам так и ньюфагам, так сказать решили сесть на два стула одновременно, в итоге промахнулись и ударились жопой об пол.
    Касаемо технической части. Тут все не плохо. Но именно не плохо. Графика порадовала. Картинка очень сочная и красивая. Но решение уйти в желтый цвет и яркую цветовую палитру, мне априори не понятна. Это же киберпанк. Почему он такой яркий?
    Управление - хорошее, отзывчивое. Есть пара неудобных моментов, связанных с кроссплатформенностью, но это не очень большой минус. Если абстрагироватся от этого и играть с клава-мыши, как в обычный шутер, то управление порадует.
    Механики и геймплэй. Все довольно хорошо. Есть маленькие придирки каксаемо, опять же кросплатформинга, но серьезного ничего страшного.
    В целом игра вышла нормальная, но из-за желания разрабов и рыбку съесть и на уд сесть, получилась ни хорошой, ни плохой, а просто никакой. 6,5 из 10 не более.
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  14. Feb 27, 2020
    5
    I wanted to like it, but I couldn't get into it. I would describe this game as almost there, but just lacking a bit in every aspect. The idea is great, but the story and gameplay could be a bit better.
  15. Nov 6, 2018
    6
    When I saw the cover image of this game during the release I knew immediately, this game is nothing for me: too cool and some ingame screenshots hint that this game is a console game. But the game has some good critics and many players like this game, so I wanted to question my prejudices... But I was right :(
    In the beginning the graphics is embarrassing, not only the models, but the
    When I saw the cover image of this game during the release I knew immediately, this game is nothing for me: too cool and some ingame screenshots hint that this game is a console game. But the game has some good critics and many players like this game, so I wanted to question my prejudices... But I was right :(
    In the beginning the graphics is embarrassing, not only the models, but the animations also. The world is not very credible, because the dialogues are so simple. A CEO of a corporation is talking much differently than in the game for example. The dialogue system is like in Mass Effect: very simple, click almost everything, you dont need any brain, just sometimes you need to decide, and for that there are some augmentations, haha.
    The simple dialogue system fits to the low difficulty and simple gameplay. The game is not for adults, but for kids, so it is not like the classic Deus Ex 1.
    A bit later you can make jokes about the bad AI, because it is embarrassing.
    There is one thing I like in this game: the theme of the story is very interesting, but it is not written for adults.

    As a result I couldnt immerse in the world, and I stopped to play after about 15 hours. This happens not so often, because I prefer to know what happens in the end.
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  16. Mar 11, 2018
    5
    Not terrible but rather bland and tedious for the main part.

    My first and perhaps most major complaint is that I find pure stealth play very frustrating. It seems unclear to me what works and what doesn't. And many hours spent with my finger over the quick save/reload buttons didn't change anything. That could be me. But the stealth play just doesn't feel smooth and rewarding, like in a
    Not terrible but rather bland and tedious for the main part.

    My first and perhaps most major complaint is that I find pure stealth play very frustrating. It seems unclear to me what works and what doesn't. And many hours spent with my finger over the quick save/reload buttons didn't change anything. That could be me. But the stealth play just doesn't feel smooth and rewarding, like in a better stealth game, like say, Thief: The Dark Project.

    There's so much reading material in this game, and so little of it is at all interesting. I really enjoyed reading the datapads in the original game, each one would provide some useful information or interesting tidbits of flavour. Not so here. Pity, because hacking is pretty fun in my opinion, but the only reward is XP. So it feels gamey when I just hack every damn thing to get the xp, with no real in game motivation. It ruins the immersion.

    I didn't care about the story and by the end of the game I was just playing to finish the damn thing. I think it was going for some kind of profound moral dilemma, but I found the ending pretty yawn inducing. I did not care to explore the other endings. I always felt somehow as though the interesting part of the story was happening somewhere else. The game would hint at interesting things taking place in the world, but didn't really expose me to it. It was very much 'tell not show.' All I got was drab offices to shoot boring guards in, or to scuttle about ventilation ducts in

    The characters are distinctly drab for the most part, a couple of them are okay. David Sarif is pretty memorable as the roguish cyber don with dubious morals. But mostly, there's no chance of feeling anything for any of them, or being interested in their plights. I can't remember what the girlfriend was called.

    The most fun I had with DE:HR was around the time that my early augmentations started kicking in, galavanting around Detroit nabbing bent cops and screwing with augmented street gangs and stuff with my newly minted superpowers. A more fun game might have focused more on street level cybercop stuff, and we could forget about the lamely executed grand conspiracy stuff.

    Levels feel rather cramped and labyrinthine. I found navigating pretty annoying. They also feel pretty linear.

    Nothing like as good as the classic original game, and I'm not sure why this game has such a good regard or metacritic score. It's interesting to note that the sequel, Deus Ex Mankind Divided seemed much less successful.
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  17. Oct 5, 2017
    6
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  18. Aug 22, 2016
    7
    Got this game because of Mankind Divided. I wanted to familiarize myself with Deus Ex and understand the story. Was kind of disappointed considering all the praise the Deus Ex games get. Becomes repetitive after a while, the look and design of each level are all copy and paste. Barely any variety when it comes to mission. The side quests are weak, the extra praxis points are not worth itGot this game because of Mankind Divided. I wanted to familiarize myself with Deus Ex and understand the story. Was kind of disappointed considering all the praise the Deus Ex games get. Becomes repetitive after a while, the look and design of each level are all copy and paste. Barely any variety when it comes to mission. The side quests are weak, the extra praxis points are not worth it all. I did appreciate the freedom of approach in missions though. Expand
  19. Jun 22, 2016
    7
    I played the original Deus Ex long after it's original release and to this day, I feel like it's impact may have been lost on me as a result. But it felt like a game far ahead of it's time, when compared to other first-person games of the era. In that way alone, Human Revolution does not stand out, as it lives in an age of many decent action-RPGs. Still, it's an incredibly stylish game.I played the original Deus Ex long after it's original release and to this day, I feel like it's impact may have been lost on me as a result. But it felt like a game far ahead of it's time, when compared to other first-person games of the era. In that way alone, Human Revolution does not stand out, as it lives in an age of many decent action-RPGs. Still, it's an incredibly stylish game. Adam Jensen is a smooth operator and a great character to play, and there's many ways through a given situation, and you're rewarded for exploring, doing side missions and generally trying to think outside of "pull trigger, receive experience." That said, the boss fights felt very underwhelming and the entire last few hours were a mess, especially the "ending." I feel like Edios Montreal were damned from the start, as making a prequel to a game like Deus Ex means that the game necessarily ends on a low note, and doesn't leave one with a lot of satisfaction. But getting there? That's the good part. Expand
  20. Dec 13, 2015
    7
    This wasn't the successor we wanted. It's not a bad game, but it's not a substantial step-up from the first Deus-Ex. The graphics are substantially better, obvsly. But the game world is basically the same size. You'll go to Hong Kong, for example, and there's not substantially more to explore than there was in the first DX. The game just wasn't that big, basically. It's not an open worldThis wasn't the successor we wanted. It's not a bad game, but it's not a substantial step-up from the first Deus-Ex. The graphics are substantially better, obvsly. But the game world is basically the same size. You'll go to Hong Kong, for example, and there's not substantially more to explore than there was in the first DX. The game just wasn't that big, basically. It's not an open world game, which is fine. But when I'm lead by the nose from location to location, I want to at least feel mildly overwhelmed by the expanse laying before me. In DX:HR, I felt more like I just entered a COD stage.

    The augmentation system is alright, I guess. It's been a while since I played this game, so I don't recall exactly how I felt about that at the time. All I know is that it didn't stand out in my mind as either good or bad. I guess I was pretty apathetic towards it.

    I'll give the game credit for the strategy aspect - it really did present you with multiple opportunities to negotiate any given obstacle. If you were good at hacking, for example, you could alter the turrets/robots to attack your foes. Or maybe stealth was your bag, and you opted to shimmy past all the bad guys. Or maybe you just straight-up went in guns-blazing. Whatever the case, you really could contour the game to suit your play style.

    The absolute worse aspect of the game, however, was the boss battles. There were a few of these thrown into the mix, and they srsly detracted from the experience. For one thing, they were extremely difficult. Also, if you didn't possess the necessary resources to overcome your foe, then you were pretty much out of luck. Basically, you had to download a third party mod that allowed you to cheat your way through the encounter. Pretty lame, tbh.
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  21. Nov 16, 2015
    6
    The world this game is in is lush and beautiful, Believable near future setting. The presentation in general is very very nice, Jensen's executions have special mention.

    Two big issues however: Firstly the AI in it is utterly moronic, they can just be lured out and shot. Stacks of bodies and they keep throwing themselves blind around corners for you to kill them. Secondly Adam
    The world this game is in is lush and beautiful, Believable near future setting. The presentation in general is very very nice, Jensen's executions have special mention.

    Two big issues however:

    Firstly the AI in it is utterly moronic, they can just be lured out and shot. Stacks of bodies and they keep throwing themselves blind around corners for you to kill them.

    Secondly Adam Jensen is the most obnoxious main character I've encountered in recent years. He's essentially the technological Messiah and has been reborn into probably the single most powerful fighting human being on the planet yet all he can say is "I DIDN'T ASK FOR THIS..." Utterly miserable!
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  22. Nov 15, 2015
    6
    I tried really hard to like this game. I really did. Ultimately though the experience just wasn't worth it. And its not so much that there was anything particularly bad (apart from one thing which was awful), it was the stack-up of a million little things that made this game unbearable to play.

    The good of it was that it was a stealth game. You could avoid combat in almost every
    I tried really hard to like this game. I really did. Ultimately though the experience just wasn't worth it. And its not so much that there was anything particularly bad (apart from one thing which was awful), it was the stack-up of a million little things that made this game unbearable to play.

    The good of it was that it was a stealth game. You could avoid combat in almost every scenario with enough time and cunning. The stealth and cover system were basically well done. I can't really complain. The weapons were unique and varied, each one with its own personal flavor and the inclusion of nonlethal weapons was also a nice touch. The game's atmosphere was also well done and well maintained. I had a real sense of investment in the story and when things started turning new directions it actually managed to play with my emotions.

    But that is also where the game started falling apart. Atmosphere is broken by the simple ugliness of the game as the graphics are crap and the animations are the second worst known to video games, edged out for last only by Elder Scrolls and Fallout games. Everyone animates like C3PO from Star Wars and apparently have nutcracker jaws. Really disappointing for such a big budget game. The character models are also garbage, having completely unrealistic proportions. On the note of graphics, was it necessary to make the cutscenes prerendered? They were not any better in quality than the 3d engine's graphics and the change was always unwarranted and awkward.

    On the note of atmostphere breaking things, I always loved how the smallest most obscure objects managed to hide Adam's bulk. I am pretty sure you can't hide from someone who is literally looking over your shoulder. In that regard the stealth was really forgiving but on other occasions it wasn't. Can I please dispatch people 1 half of a nanosecond after they have spotted me without the entire galaxy being put on alert? No? Well as long as I am asking for things, can I have a sniper rifle scope that is bigger than 4 pixels on my screen (3 of which i should add are completely obscured by fancy guilding and golden pixels)? Ahh, I see that's a no as well.

    As would also the answer to my requests for thermal vision to detect invisible enemies (we can see through walls but can't see infrared, wtf mate?), more sidequests, boss fights where the bosses don't get cheapshot attacks and that actually make use of the mechanics other than shooting (bosses are uncessarily tough, they can already one shot anyways), bosses which are explained as to why they hate me, and a story that doesn't have more "PSYCH!" plot-twist moments and ambiguity than any game I've seen to date.

    You know what? That was actually all tolerable. The iffy mechanics, bad graphics, hard-to-follow story, the horsecrap boss fights - all that I can live with. The thing that ultimately broke this game for me was the ending, which to give you a taste is actually impossible to spoil because it reveals, resolves, and explains literally nothing. Its just a voice-over of Adam talking about how great he is for his final decision.

    So Deus Ex: Human Revolution. Good because I felt invested and it was kinda fun stealthy gameplay. Bad because literally everything else. And compeltely bollocks ending.
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  23. Aug 26, 2015
    7
    As a huge fan of the original I approached this version of Deus Ex the same way that I had with Invisible war.... this is not made by Ion Storm and it cannot live up to the legend. Suffice to say I was not far from the truth. This game is nowhere near the original when it comes to the sheer scale of the story and gameplay but .... and that is a BIG BUT: THIS GAME IS GREAT.

    Let me start
    As a huge fan of the original I approached this version of Deus Ex the same way that I had with Invisible war.... this is not made by Ion Storm and it cannot live up to the legend. Suffice to say I was not far from the truth. This game is nowhere near the original when it comes to the sheer scale of the story and gameplay but .... and that is a BIG BUT: THIS GAME IS GREAT.

    Let me start at the beginning. DEHR is a console port that had issues to begin with. It suffered from the Splinter Cell / Hitman fanboy influence but fortunately the guys in Montreal kept that to a minimum and gave us a solid game worthy of the Deus Ex name. The combat is a bit clunky and the sneaking could use a few touches here and there when it comes to sound detection.... yeah I could knock over a barrel and the guards would not even turn around. And the items are a bit ordinary. In the first DE you got this feeling of urgency where everyone is ill and terrorists threaten the survival of ... well everyone. HR however keeps things personal to the point where you are chasing your "EX-Girlfriends" killers. That didn't really help me get pulled in.... never liked that princess saving story line in mario so I don't see why it should be in DEHR.
    All that aside I had a tone of fun playing it and I don't see why anyone else would not. Things to note, long loading times, drops in frame rate in the vanilla version, low textures, clunky controls and that 3rd person cover mechanic does not belong in DEHR.
    The good parts: Lots of exploration, sneaking and stunning, lots of different approaches to the same situation and a good play time of 28 hours.

    If you like your games immersive and romantic then this is your kind of game. It loves itself and the care the developers took to make it shows. If you are a cold heart-ed gun shooting, soldier loving gamer then this is not your bag.

    Refer to Deus EX and Deus EX Invisible War.
    JC Denton lives forever.
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  24. Jul 14, 2015
    7
    The developers have done a quality game. But could do better. Game, in my opinion, not enough scale, is too short, especially when compared to the first Deus Ex. The game does not look like a remake. This is a prequel. Too much time has passed since the first Deus Ex, thirteen years. Many have forgotten the Deus Ex universe and cyberpunk. But certainly pleased reference to the first part:The developers have done a quality game. But could do better. Game, in my opinion, not enough scale, is too short, especially when compared to the first Deus Ex. The game does not look like a remake. This is a prequel. Too much time has passed since the first Deus Ex, thirteen years. Many have forgotten the Deus Ex universe and cyberpunk. But certainly pleased reference to the first part: the Illuminati, Bob Page, basketball ball... and even a yellow submarine. Nonlinear storyline is interesting. Another interesting game world itself, in which the fashion for cybernetic implants change human society. The graphics engine is old, but produces an acceptable picture, and still manages to slow down even at the top-end machines. All in all a good game. Expand
  25. Jun 29, 2015
    7
    - Good: Soundtrack, Some cool locations and quests, Setting
    - Mixed: Exploration, Gameplay, Characters, Story
    - Bad: ---

    Didnt pulled me, but still pretty good if u like Cyberpunk games.
  26. Jun 1, 2015
    6
    Human Revolution for me was a game of wasted potential, the concept of being able to modify your body is brilliant and could have had far more interesting options than it did. Some of the environments were quite dull and often felt very similar to each other. And I didn't like how at the end of the game you literally just choose between 3 options.

    That said playing as a Stealthy
    Human Revolution for me was a game of wasted potential, the concept of being able to modify your body is brilliant and could have had far more interesting options than it did. Some of the environments were quite dull and often felt very similar to each other. And I didn't like how at the end of the game you literally just choose between 3 options.

    That said playing as a Stealthy character is brilliant, taking guards out or sneaking past can be extremely satisfying. The problem is that in Boss fights you are at a huge disadvantage. All in all I liked Human revolution I just felt so much more could have been done and really should have, the games just above average in my opinion.
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  27. Mar 14, 2015
    7
    I was really tense to play this game. In the beginning, you feel like it is really good! It seems to have a great story, the game play is a lot of fun and the dialogues are maybe not so good as in Mass Effect, but still feel fine. After a while, the game starts to feel quite repetive however. Its ok for the money I bought it, but I would not like to pay the full price for it.
  28. Jan 11, 2015
    6
    I completed DE:HR Directors Cut in 29.5 hours.

    I don't like the colour tint on everything. The only word to describe the graphics is flat, (excluding cut-scenes). The sound and the feel of the guns is not AAA, it's B grade. My biggest complaint though is, it's so slow. Sometimes you are just plodding around and nothing is getting done. Then it moves along a little, and you get that PC
    I completed DE:HR Directors Cut in 29.5 hours.

    I don't like the colour tint on everything. The only word to describe the graphics is flat, (excluding cut-scenes). The sound and the feel of the guns is not AAA, it's B grade. My biggest complaint though is, it's so slow. Sometimes you are just plodding around and nothing is getting done. Then it moves along a little, and you get that PC game rush. Not over-whelming or brilliant; just oh that moves along, that was almost ok, this is nearly good. Followed by another hour of nothing really happening.

    I bet this game has my highest number of time starting it up, because I do ten to thirty minutes get bored and close down. It's so boring sometimes that I have bought and played The Evil Within twice, while playing DE:HR.

    Probably my equal biggest gripe though, is getting lost. The maps are quite big. They are often in two halves and linked by a loading screen. You'll get a task, struggle like hell to find and get to it even with a waypoint. Then you'll struggle unbelievably to get back to base. Only to get another task and sent back again. Finding it second time is just as confusing.

    Hacking, always hacking. Last mission I must have hacked seventy terminals. It's not really entertainment. If I had more sense I would give up. I have Alien Isolation downloaded and waiting. I have the new Wolfenstein. Eight new games waiting for me. Only I want to get unfinished games out of the way first.

    Final complaint being last but not least. This game is full of areas with alarms. Wah wah wah wah wah wah wah wah wah wah! On and on until you find a panel to switch it off. I mean probabaly 1/5 of the game I was listening to a klaxon in repeat cycle.

    Really it's a strong 64% rating. Consider this, it makes you sit through ten minutes of credits for an un-interesting and very short cut scene after. That's a perfect example of the attitude of the whole game.
    Expand
  29. Dec 19, 2014
    7
    This review contains spoilers, click expand to view. Just thought I'd add my 50 bob's worth and....... pow!! Firstly did they use Thunderbirds for the character's motion capture that was poor. Next .. what is with Jensen's voice, it was just so ..... ...... ..... boring, flat, one tone and just simply no emotion. Also considering the fact he just lost the love of his life yeh think the designers may have added something along the lines of a sad face :( . I ended up spacing through about 30% of the game because of the flat line dialogue and ruined what could have been a more imersive experience..that's my moan out of the way. Game play I have to admit was fun simply put. Storyline was interesting(Illuminati, whats not to like), but I felt it was a little stretched out chucking in the side quests and some pointless and predictive exploration to elongate an obvious short storyline.. just felt like there were some things missing. Graphics interior and exterior were nice and clear, though a little to sharp, could have softened and rounded some edges. Expand
  30. Sep 28, 2014
    7
    Good game, but there are some bad things.. AI is so stupid, handgun is more precise than sniper, good weapons arrive when the game is almost over. Many unskippable scenes...
Metascore
90

Universal acclaim - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 52
  2. Mixed: 0 out of 52
  3. Negative: 0 out of 52
  1. LEVEL (Czech Republic)
    Oct 30, 2011
    100
    There are only a few games this year we suggest to 16-yrs old gamers and their fathers together. Human Revolution for sure is a Game of the Year nominee. [Oct 2011]
  2. 90
    So despite the odds being stacked against it, Eidos Montreal accomplished the impossible and brought us a Deus Ex in the true sense of the word, probably the best one that we could have hoped for considering the current "requirements" for being commercially successful nowadays.
  3. Pelit (Finland)
    Oct 10, 2011
    94
    A worthy successor to one of the greatest games ever. It offers a lot of choice on many levels and feels like an RPG from years past - in a very good way. One of the best, if not the best game of 2011. [Oct 2011]