Depth of Extinction Image
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7.0

Mixed or average reviews- based on 5 Ratings

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  • Summary: In a world rife with violence, rumors of killer machines have spread far and wide. As a number of factions emerge – violently vying for power – you become the sole defender of humanity’s last standing government. Only you can create the ultimate squad and save humanity!
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 1 out of 3
  1. Oct 23, 2018
    68
    I really wanted to like it more than I did. It’s just so full of potential. Each system has so many clever ideas… but the fundamentals aren’t there. This is the first game from HOF Studios and it proves they are a team to watch. But the main measure of a game like this is how much you want to keep going. Do you always want to play just one more turn? When you close your eyes at night, do you see little soldiers marching across a grid? You don’t. Depth of Extinction is clever, but a little shallow.
  2. Game World Navigator Magazine
    Nov 21, 2018
    58
    While it really is a mix of FTL and XCOM, it lacks the quick pace of the former and budget of the latter. You’ll be fighting in the same levels against the same enemies for over and over again, which will soon begin to feel like a chore. [Issue #233, p.73]
  3. Nov 29, 2018
    40
    Depth of Extinction has a solid concept but suffers from repeated assets, uninspiring combat and questionable mechanics. With all the other tactics options on the market, I find it impossible to recommend this one.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Mar 15, 2021
    5
    An indie TBS RPG with combat close to the 2010s XComs and the strategic layer close to FTL.

    Good: - there is a lot of meat here, with
    An indie TBS RPG with combat close to the 2010s XComs and the strategic layer close to FTL.

    Good:
    - there is a lot of meat here, with multiple weapons, several character classes, character leveling

    So-so:
    - the story is not so interesting and poorly presented. E.g. 1 hour into the game I still didn't know why it's all on submarines and what I'm fighting for here
    - graphics are pixelated which is okay for an indie game, though you may be already getting tired of this art style
    - some music tracks are good and would be worth listening to separately but some are rather annoying
    - the core combat is based on the midcore 2-action-point system from the recent XComs. From an indie game I'd expect something more hardcore and closer to JA or the original XComs (Xenonauts). Though I guess younger players will like it.

    Bad:
    - the GUI has large buttons with huge pixelated font which I probably have never seen in any game. It's absolutely ridiculous and makes it hard to read even the simplest things. They should have made GUI elements at least 4 times smaller, or given the choice of the GUI scale. The game looks like some DOS game from the 80s which was struggling with 320x240 monitors back in its time. Actually, even XCom: UFO Defense from 1991 had smaller and more readable font.
    - graphics of the environment are misleading due to strange perspective. Walls, doors, crates are all drawn from the top and also slightly from the front. So, you'd expect that there is 1 tile covered by walls where your characters can walk. However, the walls also occupy the tile which they visually cover! This is very counter-intuitive, and often I couldn't even understand where I can walk and where I can't
    - line-of-fire calculations seem to be broken. Often soldiers can fire when the line of fire is obviously blocked by a corner
    - camera doesn't move when you push the cursor to screen side. Also camera keeps moving by itself and centering on soldiers, always trying to make the enemies get out of the viewable area. You can zoom out the camera a bit but not enough. This struggle with the camera just gets on the nerves and you never get used to it
    - walking around locations in the turn-based mode is annoying and meaningless. The game does have an Ai "follow" mode where you'd only need to move one soldiers, and the others follow. However, it would be just better to have a real-time mode like in JA2.
    - all battles start with you opening the door, with all your soldiers exposed and all enemies waiting behind crates on overwatch. Ridiculous.

    It's hard to say how this game's designers made so many poor decisions while at the same time thinking up a relatively complex combat/RTS system. Also, how the issue of overly huge font never came up in development. It's as if they initially made this for some Java dumphone with a tiny screen and then made a clumsy port to PC which they lost hope in mid-way and just rushed to publish as-is. And as it is, it's just hard to enjoy.
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