The game seems to climax with a decision about committing violence or not (there's a split achievement for either attacking or not attacking), but I honestly never even saw the potential victim of my antlers and don't know why I would randomly stab a fawn even if I did. There was no narrative set-up or pay-off, save for the frustrating 10 minutes I spent earlier in the game getting randomly KO'd by teleporting bucks. Therein lies the problem with Deer Journey. It doesn't have the gameplay to work as a "game", it doesn’t have the narrative (explicit or implied) to work as a passive story, and it doesn't look good enough to be a visual treat (in fact, the animations are quite poor). Every time I thought something might be about to happen and set the direction for the game, it would turn out to be another level that had me simply run straight for an awkward amount of time while some admittedly pretty music swelled.