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6.2

Mixed or average reviews- based on 1419 Ratings

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  1. Feb 5, 2013
    6
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of games way worst than Dead Space 3 in the past. My tolerance level is very high. But this game... made me sick. I consider myself a hardcore fan of the franchise. I got a fair amount of collector items and others gizmo related to the games. Including the full size Plasma Cutter from the first game, every films, some articles of clothing's and some other things like poster and such. Deciding if this make my opinion biased is up to you, but I felt I needed to throw this out there.

    I tried to go in this game with the most neutral attitude I could, so my opinion would be biased. I tried not to judge at face value as much as I could... but... I simply couldn't do it. This game is not bad... its insulting. Its insulting to its fan base and to its target audience. Everything that ever made the game good is now either gone or broken. This game was about survival, scavenging the bare minimum and fighting a loosing battle against creature that are clearly stronger, faster and more resilient that you. It was about the oppression of empty space, the feeling of incoming doom, the loneliness and the tense feeling of having nowhere to run in a claustrophobic and dark environment. Here... its just about shooting. Shot the Necromorph, shot the Unitologist and shot more Necroporph. Never before did I ever left the Necromorphes being, without a better choice for words, so lifeless. Its previous game they were this hunting entity, omnipresent at all time, keeping you on your toes at all times since they could move freely in the environment. They are just obstacles now. Lying down, death faking, obstacles. You go through featureless rooms after features less rooms and get rid of the next obstacle. Shoot-out are not fun. The fact that I can crouch, made me cringe. Its not much the actions of crouching, but what it represent. it represent the state the game have reached. A point were taking cover from enemy fire was a necessity because of the turn the game as taken in the form of a generic third person shooter Gears of War like. The coop was something I really wasn't agreeing on from the very beginning and I know I wasn't the only one. The idea of having a sidekick in a survival game is without a doubt the most game breaking idea that genre can make. It break the atmosphere the game could have ever tried to create. But at one point Visceral told us the Single and Coop were to independent story line and both would have their own flow. Lies. The game was clearly build as a coop game from the ground up. There's a big difference between different story lines and making the sidekick characters jumping in and out of the story in single player.

    Also, while on the topic of survival horror. Its say on the name Survival. And for me it included struggling with resources. Having the bare minimum at all time, keeping the atmosphere tense as you dread the next encounter, with half a clip left. The quick decision you got to make "Should I fight or run to keep the few shot a have left". Searching every last inch of the game for that Plasma energy clip and this feeling of joy as you find those rare items that make you life just a bit easier. Two words for that Inventory full". I was playing on Impossible from the start, because I figured I was the same game right, so since i'm used to it it shouldn't make sure I get the most of it by going all out. Never at any point did I ever struggle with Med-packs or ammo. My inventory was full at all time. Never did I felt I was in real danger. And you know why? Autosaves.... in a survival game... about struggling to survive.

    I can't say I am disappointed with the game, because really I already had very low expectations about it. But, in the end even though I went on and on about how much I truly despise that game, if you take a few steps back and look at the big picture, it is not a bad game. Its simply not a good successor to the franchise. You know a game a stray from the right path when you can change the game name any problems.

    Overall, it is not a bad game in its core, its just an ungraceful sequel. The big problem with this game is what it represent. It represent profit over substance. This is the sad state were the gaming industry is going. And it make me deeply depressed.

    If you are still reading, thank you. It means a lot to me... almost as much as this franchise used to to me.
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  2. Feb 22, 2013
    3
    I'm a fan of Dead Space. It's the best survival-horror I ever played. Everything there fits nearly perfect. I didn't believe that DS2 would be scary, I thought it'll be a stupid shooter. Well I was wrong. For that time. And now DS3. The example how money greed make a great franchise die. I'll tell why.
    The scenario. I don't like where they took the story, but it's their franchise and they
    I'm a fan of Dead Space. It's the best survival-horror I ever played. Everything there fits nearly perfect. I didn't believe that DS2 would be scary, I thought it'll be a stupid shooter. Well I was wrong. For that time. And now DS3. The example how money greed make a great franchise die. I'll tell why.
    The scenario. I don't like where they took the story, but it's their franchise and they decide where the story goes, so no ranting about it. It's epic and Hollywood-like. Nothing special.
    Human enemies. Not only because they are dumb as hell, but because it changes the "death" experience. In original DS we saw, heard (audiologs) and read (text logs) people's deaths and sufferings. If you are a mentally normal human (and if you bothered reading the logs, of course) then it will terrify you. Isaac didn't kill people in 1st title, killed 2 in 2nd title because he had no choice. And now an army of unitologists and a completely new character Danik. On Ishimura we read logs about that mad unitologist Mercer, then at the end of the game, we see him killing a guy tied to a chair. And WHO THE HELL IS DANIK?! Ok, next.
    The monsters. They have so much armor on them, that all the embarrassing mutations of human body are covered. The monsters aren't scary. And they ARE a lot faster. Previously the sprinted to you. Now they group their body, cover their head with claws and slide to you as if the floor was covered with butter. DS taught us that one well-placed necromorph is scarier then a dozen running in your face. And now they don't stalk the corridors. They are always in the vents. Making them smarter and giving them cheater-spawning-behind-your-back ability are not the same. Their appearance is predictable. If on your way from point A to point B a couple of coffins or vents didn't provide you a necro, then they sure will on your way back to point A. I really respect Visceral for the brave things they did before. They were criticized for lurkers being baby-necromorphs. Then they added the Pack and those tiny explosive babies to DS2. That was brave. Now we have the same mobs, but those are just Dogs and Starved people?! That is a huge step towards the casual player and by that I mean those of age from 12 to 16. For Gods sake the game isn't even PEGI 18+!!!
    The single player design. Now this is not even funny. I'll try to make my point. In DS1 there are 3 of us. Kendra and Hammond are not engineers and Kendra is protected by Hammond at first (makes sense), so we fix the ship alone. As we see they are having a hard time as we do. In DS2 we've been in stasis for 3 years. We know no one here. Who can help us fighting and fixing things? Ellie (pilot and a woman) and crazy Stross. So we're alone. OK, makes sense.
    In DS3 there are 5 ppl, warming their butts there while I fetch like an errand boy. Norman and Carver are military men, for God sake! And all the time: OHMYGODWHATISTHAT and were alone and they are still in group. This must be luck. We meet up. Yay. The second later: OHNOEVERYBODYTAKECOVER. We're separated. I'm alone. And they are still in a group! Come on!!! And so on, until you see credits.
    Next. Isaac. He was cool in DS1. He remains silent, but everything he does and all his thoughts are of the one who holds the controller. At the end we see him exhausted. It's almost rewarding. Same in DS2. In DS3 he's running everywhere like he's immortal. I can't feel like trying to survive when Isaac says "it's probably swarmed with necromorphs but the resources are worth looking!". And no more Nicole...yeah, he's done with the guilt, but...in a log in the first room he claims he lost he's soul in those events, when Norman explains their mission Isaac says "No! I'm done with that! Find someone else...". We believe him, cuz we've been there. And he goes there without fear or hesitation like superhero. But that's not a big problem among those I stated first.
    It's not the whole list. Plasma cutter is indeed worthless. And you go through the dark corridor and there is a locked door with a stupid sign "Co-op"...yeeeah, so atmospheric! The settings aren't scary...at all. The rooms and corridors are similar to each other. And they are twice bigger, for co-op of course, and the size of these settings ruin the whole isolation claustrophobic atmosphere.
    The idea of body temperature was great! That would be a great survival element, but no! Visceral are too afraid to make the game challenging except throwing a ton of annoying enemies at us.
    Technically dead space 3 is a good game,if we forget for a time that it is Dead Space.I don't regret the money I paid. Btw,I pirated the first two,completed them and bought then.I'm thankful to visceral for what they've done so far, but DS3 is a game for kids. This is my personal opinion.
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  3. Feb 5, 2013
    6
    Let me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game isLet me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game is very action packed, the pacing is very fast (explosions, crashes, push "E" before you fall from the cliff, huge tentacles attack you...). This way the game is less scary than previously. The monsters are almost the same as the ones in the previous games (not too original...). The characters feel rather generic. The story is very cliche ridden. The weapon customization part is a very nice addition, wish we could customize our suits too. I really like the DS1 and DS2, but the DS3 feels rather generic. Expand
  4. Feb 5, 2013
    6
    The "ATMOSPHERE"" that made the previous 2 games in the series is gone but if u looking for a third person action game just like Resident Evil 5,then u should get this.
  5. Feb 9, 2013
    4
    It was boring. FOV is too clipped and you walk too slow. Combined with all the map backtracking it's obvious they are trying to pad the game time. Characters are stereotypical and jarringly unrealistic. I'd rather do housekeeping than waste my time on DS3.
  6. Feb 6, 2013
    10
    Haters gonna hate. This is just as good as Dead Space 1 2 honestly. The coop is actually a neat addition to the series and the game is still scary if you play it at a higher difficulty setting. Weapon Crafting is handled well and adds a nice layer of customization. For anyone having issues with the FPS being locked to 30: Turn vsync off in the game and force vsync through your GPU controlHaters gonna hate. This is just as good as Dead Space 1 2 honestly. The coop is actually a neat addition to the series and the game is still scary if you play it at a higher difficulty setting. Weapon Crafting is handled well and adds a nice layer of customization. For anyone having issues with the FPS being locked to 30: Turn vsync off in the game and force vsync through your GPU control panel. After doing that I was able to play the game maxed out 150fps. Expand
  7. Apr 1, 2013
    2
    EA you've done it again. You've ruined another franchise for me. Honestly though this game is overall bad in my opinion. The first one was pretty good but popup scares wore down and it just became bland. Second one was more action than horror and the third one was Lost Planet: Dead Space Edition. The first thing that pissed me off was ammo was for all guns. The second thing was the microEA you've done it again. You've ruined another franchise for me. Honestly though this game is overall bad in my opinion. The first one was pretty good but popup scares wore down and it just became bland. Second one was more action than horror and the third one was Lost Planet: Dead Space Edition. The first thing that pissed me off was ammo was for all guns. The second thing was the micro transactions. The third thing was this story. It felt like it was forced out to make it so they could make more money. The fourth thing was the ending. It wasn't at the same level as BioWare's Mass Effect 3 but my God was it disappointing. The fifth thing was Co-Op. How can a game scare me if me and my friend are laughing and playing around? The sixth was the fact that enemies no longer surprise you. They all come out single file and I just blasted em... this game was retardedly easy. The graphics were nice. The combat was more of the same. Overall this gets a 2 out of 10 only because the graphics are amazing. Everything else was just a big ol can of fail. Expand
  8. Jul 26, 2013
    1
    Another reviewer said it best. Greed over Substance. Typical scenario where a great franchise is ruined by Greed. Just to appeal to the masses (simple minded masses) that just want run n gun. I am SO GLAD I did not buy the game and played it on a friend computer. If I had, I would've been very upset. I had a feeling beforehand this game would be a terrible successor and IAnother reviewer said it best. Greed over Substance. Typical scenario where a great franchise is ruined by Greed. Just to appeal to the masses (simple minded masses) that just want run n gun. I am SO GLAD I did not buy the game and played it on a friend computer. If I had, I would've been very upset. I had a feeling beforehand this game would be a terrible successor and I saved my money. My friend loved the game, but then again he never played the first two and he is simple minded. Enough said. Expand
  9. Mar 16, 2013
    2
    A game series which started out so promising This game is with a simple word boring. Where as in the older games, enemies used to deploy and sneak on you where you least expected it. In Dead Space 3, you may expect enemies to constantly pop up right under your nose. The combat is far from exciting or fun.

    This truly seems like more of a milked out gameplay style, rather than a
    A game series which started out so promising This game is with a simple word boring. Where as in the older games, enemies used to deploy and sneak on you where you least expected it. In Dead Space 3, you may expect enemies to constantly pop up right under your nose. The combat is far from exciting or fun.

    This truly seems like more of a milked out gameplay style, rather than a respectable sequel to Dead Space.

    After my 15th death on a cliff climbing sequence, I lost it.
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  10. Sep 8, 2013
    4
    Whoever decided to change dead space into an action game, throw all tension out the window and yet keep the clunky controls should be fired.

    What else can I say, the story is mired heavily by the giant boat anchor that is the love triangle between captain forgettable chick from two (who left isaac because of his fixation on the markers....so that she could hunt markers, I'm not kidding
    Whoever decided to change dead space into an action game, throw all tension out the window and yet keep the clunky controls should be fired.

    What else can I say, the story is mired heavily by the giant boat anchor that is the love triangle between captain forgettable chick from two (who left isaac because of his fixation on the markers....so that she could hunt markers, I'm not kidding it is that stupid)

    and half way through the game you're fighting human enemys (and at the start to) from behind knee high walls...getting so damn tired of homogenization of games in the AAA industry...why would I want to play gears or cod or any other fudging game in dead space when I could go play those games?

    I can only imagine it gets bearable in co-op...or there's a huge bloody pay off story wise at the end otherwise this is a complete waste of money and I urge everyone to go elsewhere, there are better story's and better game play elsewhere sometimes both in the same game. Total disappointment.
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  11. May 6, 2013
    5
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.
    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.

    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away money to build their perfect weapon, along with an overly long and infinite achievement list to unlock certain weapon parts and armor, again to push no bully the gamer which already purchased the game with an AAA price tag to throw even more money towards EA.

    Worse still, all the hallucination scenes and the last game chapters were seemingly ripped off the base game and tacked on a DLC to gaugue more money from the players, giving the story an odd pace on both the base game with its non-ending, and the 'expansion'.

    The franchise would deserve a better number, but unfortunately it has to be averaged with EA's low rating, making it deserve no more than a 5.
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  12. May 21, 2013
    0
    This is the worst game in the franchise. The first game was good. There were a few problems and it wasn't perfect but I really liked the idea and the direction you took. The Dead Space WIP to create a great franchise had begun! The second game sucked balls and left me disappointed. I made the decision to never buy games from EA again after playing it.

    After playing this game on my
    This is the worst game in the franchise. The first game was good. There were a few problems and it wasn't perfect but I really liked the idea and the direction you took. The Dead Space WIP to create a great franchise had begun! The second game sucked balls and left me disappointed. I made the decision to never buy games from EA again after playing it.

    After playing this game on my brother's Steam account I can say that this is just terrible. The characters don't feel realistic, the gameplay hadn't been improved much, the story was bland and uninteresting. I will never again buy a game from EA in my life. They destroy everything they lay their dirty hands on. Oh and "game reviewers", go play some games. It's obvious most of the time that either you don't know ANYTHING about games or that you're payed to give the game a positive review. get your together.
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  13. Apr 28, 2013
    4
    Too many action set pieces, no horror or thrill to the game at all. EA doesn't understand what we want as fans of this franchise, nor do they care. They want to expand a player base to snare some of their Call of Duty gamers, but that comes at the cost of all the great things the original Dead Space did so well. There's no atmosphere here, no sense of creeping dread. I feel like I'mToo many action set pieces, no horror or thrill to the game at all. EA doesn't understand what we want as fans of this franchise, nor do they care. They want to expand a player base to snare some of their Call of Duty gamers, but that comes at the cost of all the great things the original Dead Space did so well. There's no atmosphere here, no sense of creeping dread. I feel like I'm farming components in an MMO and every once in a while I get an interactive cut scene to break up the crappy action game combat. At least do yourself a favor and try before you buy, see if a friend has the game or try it on a console first. Expand
  14. Jul 15, 2013
    5
    As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter,As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter, with some scary moments.

    Gameplay-wise, Dead Space 3 offers a revamped Weapon system, where players can create completely custom weapons that combine any two weapon types, most of which we have seen before, and some of which are brand new. While heralded by many reviewers as a great feature, it actually manages to completely destroy one of the principles that made Dead Space what it was: surviving on the bare minimum, being short on everything, having to adapt your playstyle to availability of Shops, ammo and weaponry. No more of this with the new Bench, you will have the most destructive weapon you could possibly build, within the first few hours of play.

    And of course it IS fun to play around with the bench and blast away the uglies. But it gets boring very quickly, and then you realize the new customization options completely destroy the game's feel of tension and fear. It gets worse, though. At some point you have the materials you need to start upgrading your already overpowered weaponry through Circuits, to ensure the need to progress slowly and with care is now completely obliterated.

    Where Dead Space 1 offered a quality storyline like few games can and have done, Dead Space 3 has reduced the story to a bare necessity to justify the large amount of content it has. Because yes, there are many levels to play and places to discover, though all of them are fairly linear and offer little in terms of surprise or shock.

    In conclusion, I feel it is safe to say that Dead Space 3 is a very solid 3rd person action game, but no longer a very solid Survival Horror game. If you are looking for and expecting the latter like most players of the franchise, this can be a bit unsettling.
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  15. Sep 25, 2013
    3
    How on Earth did this get a half-decent review from any credible source? I've played Dead Space 3 with several friends and we're unanimously of the opinion that it's an absolute joke of a game. Below, I'll include why and I just want to preface by stating all this pretty objective is purely due to Dead Space 3's quality as a game, not because of it not living up to my vision for theHow on Earth did this get a half-decent review from any credible source? I've played Dead Space 3 with several friends and we're unanimously of the opinion that it's an absolute joke of a game. Below, I'll include why and I just want to preface by stating all this pretty objective is purely due to Dead Space 3's quality as a game, not because of it not living up to my vision for the series or anything of that sort.

    Story: This couldn't possibly be a serious attempt by a professional. No. I...I just can't believe that. Not only does every chapter (there're 18ish of them) follow the EXACT same subplot, but the greater plot is absolutely terrible. Gaping plot holes, the worst character development I've ever seen, and twists/turns that make no sense whatsoever. One part that really got me is that in order to follow several huge, massively important parts of a character's story, you have to have read one of the Dead Space novels. Even someone who has played ever game in the series would've been lost. Players shouldn't have to wikipedia unrelated book summaries in order to follow what's happening on the screen--that's the worst kind of lazy writing. Especially if this game was truly intended to broaden the base.

    And I haven't even gotten to the dialogue yet. Oh god, it was...oh GOD. The characters you're supposed to feel sympathy for? Their lines are so, so, so, so bad that by the end of the 4th chapter you'll be begging for their immediate deaths just so they'll stop assailing you with their nightmarishly shoddy dialogue. And I suspect we're not supposed to find the villain so scary because you're terrified they'll open their mouths and make your brain bleed. On the plus side, my friend who was a mite intoxicated seemed to enjoy the writing in a so-bad-it's-great way and made a delightful drinking game out of it.

    Gameplay: We often refer to this game as "Mario Party: EA Edition". It felt like the overwhelming supermajority of the game was spent doing incredibly pointless minigames with very little in the way of instructions. One of the more frustrating minigames I can recall was a bossfight in which you had to harpoon the thing and tear it apart. After several failed runs and a few minutes on youtube, we found out that we'd gotten sequence of actions correct but unless the game host is playing on default resolution, the game doesn't realize you're doing things right and you lose. That was the norm, not the exception. Long runs of extremely tedious tasks that--if you do lose--you lose because of bugs and have to redo the whole thing. Gunplay itself was more fun than the minigames, but still pretty boring. The only real challenge in this game comes from...false difficulty. Things like being staggerlocked coming around a corner, 1-shot by something you can't see, bug grabbed through a wall while minigaming and unable to fight back, etc...

    Plus there's grinding. In what's essentially a single-player campaign, you grind for RNG loot. Think about what sort of game this must be for a system like that to exist and then you'll see why it's probably not a good idea here.

    Technical issues: I had to sit out while my partner soloed the final boss because the game turned my character into an invulnerable, immobile bobblehead midget. There's one bossfight you can't beat unless the game host is using the default game resolution--and it's a pretty common issue. There's constant desync for the Carver player due to constant "connections interrupted". We tried with multiple people and net that runs everything else just fine. So either Origin is especially eager to make your life miserable here (as a longtime Origin user, I'll readily believe something went wrong there), this game requires a lot of port tuning, or there's something seriously broken with the PC co-op itself. Carver player was probably DCed a total of 10 seconds every 60.

    As you might surmise, I'm absolutely astonished this game was approved for release. Huge swathes on multiple fronts--from the overall plot to the dialogue to the characters to the gameplay to bug testing to encounter design--need to be taken back to the drawing board. And that it has remotely decent reviews is downright appalling.
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  16. Aug 15, 2013
    0
    All the good things in this game mean absolutely nothing when the insanely terrible save system drives you nuts after each time you exit the game because you have to repeat last 15 minutes of the game. After I've lost my progress for the third time I've just uninstalled this crap.
  17. Jul 20, 2013
    3
    Thank you EA for ruining the best horror franchise that was on the market. Instead of creating a point of difference to every other "popular" shooter game out there like DS1 and to a lesser extent DS2, EA decides to turn a quality scary and tense exploration and survival game into a quick time event driven COD clone. I hope people's heads have rolled for this mess. If i were in charge atThank you EA for ruining the best horror franchise that was on the market. Instead of creating a point of difference to every other "popular" shooter game out there like DS1 and to a lesser extent DS2, EA decides to turn a quality scary and tense exploration and survival game into a quick time event driven COD clone. I hope people's heads have rolled for this mess. If i were in charge at EA, the first rule for any new game coming out would be BE DIFFERENT. We have played COD for 10 bloody years, create something new FFS Expand
  18. Mar 5, 2013
    6
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from survival/horror to action/third person shooter. To say that the game was not scary is a serious overstatement. It is NOT a horror game, but tries to sell as one. -1 for extremely terrible and unimaginative plot. The amount of brilliance and resources invested into the creation of this story is painfully mediocre, and makes me feel as if this game wasn't design to win "game of the year" but to rake in more money by flying on the tailwind of the series. Not only is the storytelling quality "just bad", the characters are extremely bland and generic. Absolutely nothing unique or interesting about any of them. Nothing memorable. -1 for AWFUL audio. In general. I should make a strong point here. The choice of sound for the monsters is not very... complementary. Something that's supposed to be scary, intimidating, or at least somewhat threatening should not be making gurgling fish noises. Also, many times monsters won't make any initial sounds upon spawning; they were designed to sneak up on you as silently as possible and then make their presence known when you turn around. The choice of music was also quite absurd, and would have been inappropriate for the game regardless of whether or not it was an action or a horror genre.
    -1 for repetitive, unoriginal, and at times, boring environment. There's a lot of blood to go around, that was present in both DS1 and DS2. But DS3 presents it in a way that isn't scary AT ALL. It's as if the exact same blood splatter trail was used every time a body was supposedly dragged across the room.

    IN CONCLUSION: As an action game, it isn't the worst I've ever seen. It tries really hard to mimic Mass Effect and Halo. The weapons customization feature was somewhat enjoyable. Overall, this was a very unimpressive experience.
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  19. Mar 23, 2013
    6
    Clearly a case of consoleitus, and feels unfinished. Levels are repetitive, and it is clear all creativity has been extinguished in favor of fitting the mold. I once loved this franchise... Unfortunately "appealing to all markets" has made it bland.
  20. Apr 4, 2013
    3
    This game is plain awful. Instead of the survival horror game we once knew and loved, this game is simply a Third person shooter game. The core of dead space games was to conserve what limited resources you have and thus encouraged the player to shoot for the limbs, which in this game almost completely ignores. It does not matter if a player is aims for the limbs, the necromorphs wouldThis game is plain awful. Instead of the survival horror game we once knew and loved, this game is simply a Third person shooter game. The core of dead space games was to conserve what limited resources you have and thus encouraged the player to shoot for the limbs, which in this game almost completely ignores. It does not matter if a player is aims for the limbs, the necromorphs would simply charge at you full speed. The enemies are rigged so that players are inclined to go for weapons with high damage per second, like a warrior, instead of tactically favorable weapons, like an engineer would. Although the weapon modding idea was great, it was executed poorly. The laziness in the level design and the horror element was palpable. Necromorphs would pop in simultaneously in great numbers and just inundate the player in numbers instead of tactically popping out so as to scare the player. Due to the fact that I enjoyed Dead Space 1 and 2 too much I played the game just for the story; however, the story was equally bad as the game-play.

    In short, Dead space took the same road as the Resident evil series as it completely abandoned survival horror element and went for just more shooting and killing. This game is designed to appeal to the casuals who simply want to shoot and kill. This game requires no survival tactics whatsoever and its previous game did. And, I don't think I even need to mention the evils of micro-transactions in this game on top of other flaws. Do not listen to big company reviews, such as IGN or Gamestop, because they will do whatever in their power to sell more of this failure and disappointment. This game deserves a solid 3
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  21. Dec 16, 2013
    3
    I bought this game when it came out at full price and I really wish I hadn't. The game itself is pretty much the same as dead space 2 except they made certain features of the game worse in my opinion. For example, the weapon and suit upgrading systems nearly made me cry. Come to think of it, especially the weapon upgrading system. The whole workbench and mineral farming concept of deadI bought this game when it came out at full price and I really wish I hadn't. The game itself is pretty much the same as dead space 2 except they made certain features of the game worse in my opinion. For example, the weapon and suit upgrading systems nearly made me cry. Come to think of it, especially the weapon upgrading system. The whole workbench and mineral farming concept of dead space 3 was thoroughly displeasing and it thoroughly turned me off on going to the workbench for upgrades and inventory/safe management. I guess the one saving grace of this last installment of the dead space franchise is that there is Co-op which did make the game more fun, but in my opinion this game is just not worth it. Dead space 2 remains a classic in my games library but Dead Space 3 leaves me wanting for a full refund. Expand
  22. Jan 1, 2014
    3
    While the weapon crafting/upgrading system was an awesome addition, and the co-op feature made it incredibly fun, the awful writing and unbelievably frustrating limitations really made me begin to hate parts of this game.

    For the most part, the story was fine. but towards the end I began to lose interest and frankly it all got a bit ridiculous and silly. I couldn't give a for the
    While the weapon crafting/upgrading system was an awesome addition, and the co-op feature made it incredibly fun, the awful writing and unbelievably frustrating limitations really made me begin to hate parts of this game.

    For the most part, the story was fine. but towards the end I began to lose interest and frankly it all got a bit ridiculous and silly. I couldn't give a for the characters; I was bored of the tedious attempts at making the player feel emotions for them, especially for Ellie. This, and the way the game builds up this hatred for the main antagonist, then doesn't actually let you do anything to them. Just an unsatisfying rock crush.

    But yeah, the most frustrating bit by far was the limitations of not being able to jump or even slightly fall. Like, not even from a 10cm ledge. there were invisible walls EVERYWHERE, and where there was a cliff or a deep hole, with a clear gap there to walk off of, you are just met by an invisible wall. every time.
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  23. May 14, 2020
    4
    What a horrible way to end an iconic franchise. They took out the horror elements and added unnecessary co-op. It's basically a generic sci-fi shooter with a mediocre story.
  24. Apr 24, 2014
    7
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production values, general creepiness and atmosphere it's become known for, but what it fails to recapture from prior games is the actual fear. Encounters feel as if theyv'e been designed to just give the player a shooting gallery, not scares, and it doesn't even do that very well in most cases. This wouldn't be so bad if it also retained the feeling that you're always short of resources, but you never really are, they are plentiful even on harder difficulties, especially once you make it a little ways into the game. You also seem to be able to go through old areas after loading a game and find new items from places you've already looted, which is ridiculous.

    The addition of "human enemies" also feels very tacked on, like some suit at EA figured it should be more like Call of Duty. Story-wise it's plausible, but feels totally out of place and it's not done well. The ability to crouch and roll just seems wrong for a veteran of the series and both are useless. The human enemies are also dumber than a sack of hammers in terms of their AI.

    Speaking of EA suits (i.e. people that are dumber than a sack of hammers), another major issue is DLC and micro-transactions being thrown in the player's face while IN THE GAME. The awesome real-time interfaces Dead Space uses should not have be marred with constant reminders that you can be nickel and dimed for content that should have been included in the inital price. This is just tacky, and a huge immersion breaker.

    The good things are that the controls are as tight as ever, from general movement, shooting and zero G. The combat itself is just as fun as it always was and of course visually it's the most stunning of the series. The games "weapon crafting" system, is for the most part well done, with lots of combinations of all your favorites. I don't find the addition of co-op to be a bad thing since it's already going with direction they took with the encounter design. The game is a fairly good length, but I really don't like when a game includes "co-op only" content. I didn't find QTE style events too annoying, they were done fairly well. I found the story to be decent and the all the extra audio and text logs to be worth the time to listen to and read.

    All-in-all it's a step back for the series, but it's still worth your time if you can buy it on sale. Hopefully we'll get a sequel or reboot in the future that takes the game back to its root and not more towards the mindless recycled shooter genre.
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  25. Mar 15, 2013
    5
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only reason to buy one is to look 'cool') and weapons(which you can make yourself for free anyway at the bench)

    Anyway, I did enjoy the game, especially the way the bots talk(also something you must buy with real money, i'm afraid) This quite funny littlebit should have been included with the game's price; I hate that they charged me for it; its really greedy petty on the part of EA. That's why an otherwise 10 game gets its rating cut in half in my humble opinion. Thank you for reading, Mr. Dellacava
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  26. Sep 4, 2013
    7
    The third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for theThe third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for the rest of the game. After this thankfully brief shooting gallery, DS3 remembers it's roots and soon enough you're blowing limbs off necromorphs left and right.

    The story isn't much to write home about: after a run-in with the fanatical Unitology cult, Isaac must travel with a small group of cardboard-cut-out stereotypes to the planet of Tau Volantis and stop the necromorph infestation one and for all. The plot unfolds in a fairly predicable manner, with several plot twists that range from cliché to nonsensical. Some effort is made to introduce character conflict between Isaac and some of his fellow crew members, but there's very little reason given for us to actually care about the characters aside from some generic dialogue. As in previous games, DS3 lacks a convincing antagonist; opting instead to just make the usual psychopath/religious fanatic who's evil for no better reason than “the plot demands it”. The voice acting is above-average for a video game, but is nothing special.

    The overall gameplay is fairly similar to previous Dead Space games: mainly involving over-the-shoulder shooting as well as some light RPG progression. The RPG elements take the form of various upgrades you can give your suit although they're all bog-standard: better armour, better health, more air etc. The one major new addition to the combat is weapon crafting, which allows the player to scavenge various parts from the levels and use then to create and buy weaponry, rather than the credits system from previous games. The system works well and allows plenty room for experimentation, although some combinations can totally break the game: I found using a hovering saw with an under-slung explosive charge launcher could pulverise just about anything the game could throw at me. Overall though, the crafting has an appropriate survival feel to it and is much more involving than DS1 and 2's standard shop system. However, all this is negated by a universal-ammo system: previous games would often force you to adapt to weapons you weren't necessarily comfortable with by limiting ammo for your other weapons, making for a more intense experience. Dead Space 3 on the other hand uses generic "ammo clips" that were so ubiquitous that I never even came close to running out of ammo, ultimately de-fanging what little tension the game initially has. From a technical perspective, Dead Space 3 is absolutely top-notch. The sounds design remains some of the finest in modern triple-A gaming and the grimy visuals effectively paint a bleak, almost post-apocalyptic dystopian future, low texture quality notwithstanding.

    Ultimately, as a third-person shooter, Dead Space 3 succeeds admirably but as a horror game it barely conjures up even a few tense moments. As a thought-provoking story, it's down there with a generic cinema blockbuster.
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  27. Sep 13, 2013
    6
    I kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was prettyI kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was pretty good for the most part, and the script seemed to be on-par with previous games. As far as the weapon system goes, I liked the system in dead space 1 and 2 better. Back when you had multiple ammo types you had to be more tactical with what type of gun you wanted to use and when. Now everything has the same ammo and you can beat the whole game with the same gun. It also breaks immersion to have all guns utilize the same ammo. The music in this game is pretty good overall, although for some reason you only get to hear the best songs on the soundtrack on the end credits. Something that I had a problem with was the volume control. You can turn down specific types of volume in the options menu (i.e. voice, effects, music, etc). This works fine for the large stretches of regular gameplay. But the game turns everything back to full whenever there is a cutscene and the sound effects are too loud. The battles are predictable and more of an annoyance than something to scare or challenge you. Really? Another battle where you're going to send 20 different guys at me as soon as I pick up the key item? That definitely made the game drag at times. On the whole the game was enjoyable at times, but seemed to have a whole lot of filler, especially in the first few hours. If this was a smaller game studio I would rate the game higher, but EA has enough people working on these projects that someone should have said something about how repetitive the battles were. I give this one a 6, worth playing if you can get it cheap. Definitely don't spend more than $10 on it though. Expand
  28. Apr 8, 2014
    4
    Dead Space 3... should have been called "Catching up to your friends simulator" or maybe "elevator rider extreme." Anyway, it's definitely the worst of the franchise but also a decent port. There are no horror elements in this, it's basically a straight up action game. There is constant combat and action sequences happening and you'll never feel like you're trying to survive like you didDead Space 3... should have been called "Catching up to your friends simulator" or maybe "elevator rider extreme." Anyway, it's definitely the worst of the franchise but also a decent port. There are no horror elements in this, it's basically a straight up action game. There is constant combat and action sequences happening and you'll never feel like you're trying to survive like you did in the first game. Remember in the original how you'd always be presented with fair fights where you could not take damage, and if you did take damage it felt like it was a real blow and you made a mistake? That doesn't happen in Dead Space 3. Enemies will often spawn behind you, right next to you, or both at the same time which forces you to take damage. But don't worry, there are health packs everywhere. The only times i died were because i refused to use a health pack or during one of the plentiful quick time events. Yep, there are now quick time events in every mission! So awesome! Kidding, QTEs are one of the worst things you can put in a game. The story sucks in comparison to previous games. Not only does it make no sense for the majority of the time, but there is a girl in it who you are clearly supposed to care about. The problem is that she is so downright unlikable that you won't care at all about what happens to her. Dead Space 3 is just utter failure in almost all aspects, but what else can we expect from a game published by EA? This trend has continued for too long and it's a shame. Expand
  29. Aug 19, 2013
    4
    This review contains spoilers, click expand to view. Having just completed this game in one weekend with a friend, I thought I ought to do a review while it was still fresh in the mind. This review was conducted by someone who has very little knowledge of and never played much DS1 or 2. Good quality voice actors.

    The Good:
    As far as technical details are concerned, it is a good console port. No crashes, game slowdowns or bugs were encountered during the entire campaign, except for a minor issue where Isaacs character model would sometimes freeze in place for 10 seconds while dropping a drone. A good array of graphics options are included, as well as complete control remapping. The other nice thing about the game is its rudimentary weapon crafting. The game paces well with upgrades and component parts, so you will have well paced access to new weapon types & upgrades until the last hour or two of the campaign (this includes all side missions). The graphics themselves are not too bad, but not that great in terms of fidelity. The overall palette is as you would expect, metallic, snowy and brown. Guns for the most sound great and feel great to use. Character movement doesn't feel 100% solid but you learn to adapt to it. Number of enemy types are decent. Blowing apart enemy limbs is fun, and decapitated aliens still coming at you is fun, although I'm aware this was even in DS1 so it by no means is a new addition to gaming.

    The Bad:
    Gameplay-wise, it's as repetitive as you can get. Walk through dark corridor, open door, walk into room, blast aliens. Having played the first hour or two of Deadspace 1, I was disappointed in 3 about how the enemies attack you. In 1, I remember some creative waves the enemies would jump out to scare you, like unpredictably popping out of some glass or place you thought was safe. In DS3, the enemies literally come from 2 areas: A vent, or the (in the outside areas) the ground. This fact and many others make DS3 a sci-fi arena shooter, and in no way survival horror. As the game progresses, so too does the shape or texture of the vents. Near the end of the game while exploring alien ruins, vents are simply larger triangle shaped openings that are black to give the appearance of a tunnel. Quite literally you walk into an area, trigger a script and varying numbers of aliens pop out of said vents.

    The Ugly:
    My god... The story. The characters. The dialogue. I'll give a few examples of what this "story" reminds me of:

    Highschool Drama
    Soap Opera
    Low quality Hollywood B Movie

    One of the more peculiar trends in modern gaming seems to be the countless examples of insert ed love & romance into the story. I don't claim to be an expert on writing romance, but I do know however there are very few romantic stories from hollywood that seem believable to me or are written well. Hollywood is presumed to be the best of the best writing and movie making. It is why with an unclouded mind I can say that the romance in DS3 is simply terrible. The romance seemed tacked on for no good reason. Both myself & my co-op partner are mature adults but we couldn't help by laughing and mocking some scenes because they were cliched beyond all reason. In an effort to keep this short i'll sum up the story:

    Beginning:
    The major villain Danick is the ultimate cliched villain. In the beginning its simply "Humanity must evolve" "I will lead a new revolution" "Humanity is evil I will correct it" garbage we've seen in countless games & movies for the past 30 years. He has an army of generic soldiers at his disposable (what a shock). Part of the plan is to kill Isaac just because he killed a few aliens in the previous games.

    The Middle:
    You're in a space graveyard with the ex-girlfriend your obsessed with and her team. She also has a new boyfriend. The boyfriend acts like he is in the 10th grade. He puffs up his chest and regularly fights with Isaac and gets jealous (I wish I was making this stuff up). If Ellie talks to Isaac for even 5 seconds, he radios in to check up on her. Isaac responds just the same. It leads to some great dialogue such as "Just let us fight it out ellie, one of us will win". Theres some convenient techno-babble about building some device (really just simple fetch quest in arena-shoot rooms), driving all over the graveyard to get the parts. In one scene Ellies boyfriend leaves u locked in an elevator to die.

    The End:
    Old guy dies. Black girl predictably dies. Ellies boyfriend betrays the group to evil Danik. Gets shot. Ellie is fine 2 minutes later. You goto the alien base carrying the device. Danik shows up mad. Your partner carver wants to die because his life has to mean something". You put the device no one really understands into the flashy thingy. Twist it and it magically saves the world. Ellie manages to escape alien infested base by herself with no weapon, gets into shuttle. Isaac, the heroic sacrifice to save humanity. But in the end u hear him calling ellie. ellie.

    This game is the biggest cliche fest you could possibly imagine.
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  30. Mar 8, 2013
    6
    Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits.Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits. Thoug the grafic on PC is very nice and sound is masterpiece i liked this game but EA wanna make it more casual player friendly and that is bad Expand
Metascore
78

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. PC Master (Greece)
    Jun 10, 2013
    90
    Its emphasis on the action element might be a nuisance to some of the franchise’s fans, but the game’s production values in every aspect will reward even the most doubtful gamer. [March 2013]
  2. PC PowerPlay
    Mar 30, 2013
    70
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
  3. Feb 28, 2013
    70
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.