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6.2

Mixed or average reviews- based on 1419 Ratings

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  1. Mar 20, 2013
    5
    This review contains spoilers, click expand to view. It's a pretty good shooter, not worth 60 bucks. One and two are better. A real drag is the damned electrical engineering interface. That's a frustrating waste of time and a game killer if there weren't trainers out there to bypass this crap. Expand
  2. Mar 20, 2013
    6
    A great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcomingA great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcoming awakened DLC, EA is sure to make a LOT OF MONEEEYYY." Dead Space 3 with high hopes that it will still be scary, failed terribly due to EA's direction of course wanted Viscral to be more "action oriented." that "action" soon brought the franchises down to the bottom of the wishing well. The game brings players to engage with Issac Newton's love life, a co-op campaign that introduces Carver that seems out of the place sometimes. In cutscenes, players will ask WHERE DID CARVER GO? WHERE DID HE COME OUT FROM? WHY THE ENEMY DIDN'T SEE HIM?" The most important and the main thing that brings this game into badass mode, was the all new bench system. Where Issac and Carver have to find scraps of miners and gather they're lego toys to build the ultimate weapon. (Honestly this was the only good part of the game) DEAD SPACE 3, where the game was ruined by EA's action oriented demands. Necromorphs, Issac's love life, and the ultimate lego building weapon system. Expand
  3. Mar 19, 2013
    7
    Its a good game for people that like shooters. I liked the shooter element but not so much that it has turned in to a shooter but running around having the feeling that you are doing the same thing over and over again gives the game a boring and actually irritating feeling the story is bad i was so pissed when they started to explain things from past games it made me not take the gamesIts a good game for people that like shooters. I liked the shooter element but not so much that it has turned in to a shooter but running around having the feeling that you are doing the same thing over and over again gives the game a boring and actually irritating feeling the story is bad i was so pissed when they started to explain things from past games it made me not take the games serious. The once grown up game DS1 and DS2 has turned in to a childish game. Yes there where still shock elements but they where always based on the same principal with the exception of the outside snow part.

    Anyway the only thing that i did enjoy was that all the crap that annoyed me was wrapped in to a awesome graphical and sound effects. That something i have to say very impressive!

    I liked to play the game however its another disappointment to see how a game starts off awesome and then gets taken over and destroyed.

    My message to the producers please stay true to yourself and resist the temptation of mainstream!!!
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  4. Mar 18, 2013
    10
    Dead Space 3 is every bit as tense, gory, atmospheric and beautifully rendered as the two previous games of the franchise. I found the gameplay very strong with the usual great Dead Space combat mechanics, a great weapon and armor upgrade system and some enjoyable minigames. Watching the story unfold was also griping and, yes, I am a sucker for a love story, even in a space horror game. PCDead Space 3 is every bit as tense, gory, atmospheric and beautifully rendered as the two previous games of the franchise. I found the gameplay very strong with the usual great Dead Space combat mechanics, a great weapon and armor upgrade system and some enjoyable minigames. Watching the story unfold was also griping and, yes, I am a sucker for a love story, even in a space horror game. PC users just need to be careful with the checkpoint system and leave the game when it saves the player's progress. If you don't, you may loose some of your progression. But such a minor annoyance cannot tarnish this awesome game. Expand
  5. Mar 17, 2013
    0
    A Dead Space-themed Bioshock with 80 's-action-movies dialogue and a f|_|cked up (or bugged to death) save feature that makes the game just not worth buying, or renting for that matter. You see these games and wonder why on earth piracy was invented...
  6. Mar 16, 2013
    2
    A game series which started out so promising This game is with a simple word boring. Where as in the older games, enemies used to deploy and sneak on you where you least expected it. In Dead Space 3, you may expect enemies to constantly pop up right under your nose. The combat is far from exciting or fun.

    This truly seems like more of a milked out gameplay style, rather than a
    A game series which started out so promising This game is with a simple word boring. Where as in the older games, enemies used to deploy and sneak on you where you least expected it. In Dead Space 3, you may expect enemies to constantly pop up right under your nose. The combat is far from exciting or fun.

    This truly seems like more of a milked out gameplay style, rather than a respectable sequel to Dead Space.

    After my 15th death on a cliff climbing sequence, I lost it.
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  7. Mar 16, 2013
    6
    Dead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There willDead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There will propably be a Dead Space 4,but I can't help to feel that the franchise is stagnating and going in the wrong direction in a big way. Expand
  8. Mar 15, 2013
    5
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only reason to buy one is to look 'cool') and weapons(which you can make yourself for free anyway at the bench)

    Anyway, I did enjoy the game, especially the way the bots talk(also something you must buy with real money, i'm afraid) This quite funny littlebit should have been included with the game's price; I hate that they charged me for it; its really greedy petty on the part of EA. That's why an otherwise 10 game gets its rating cut in half in my humble opinion. Thank you for reading, Mr. Dellacava
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  9. Mar 15, 2013
    8
    Dead Space 3 follows the same path than the previous games, it only does it different. You'll still feel scared, but because of knowing there is nothing you can do but running from an immortal Necromorph or gighting an overwhelming wave of enemies rather than actually being jumpscared. The scale after the first 20% of the game gets a lot bigger, with more open environment and more enemiesDead Space 3 follows the same path than the previous games, it only does it different. You'll still feel scared, but because of knowing there is nothing you can do but running from an immortal Necromorph or gighting an overwhelming wave of enemies rather than actually being jumpscared. The scale after the first 20% of the game gets a lot bigger, with more open environment and more enemies on your screen, yet this is where the Dead Space atmosphere falls away. No more narrow passages but open terrains, slow but powerful necromorphs get replaced by fast yet easy to kill ones, and so on. Yet the sound design is still wonderful and the visuals are as good as you'd expect from the game, it feels more like a Dead Space meets Mass Effect due to its larger amount of weapons, enemies, bigger environments and more characters, none the less it's an enjoyable game, only not as good as Dead Space one and two. Expand
  10. Mar 15, 2013
    8
    Finally, EA decided to make the Dead Space world more interesting. I really disliked the claustrophobic atmosphere of previous two parts. I don't understand why people enjoy closed spaces, tight corridors and the constant feeling of fear everywhere you look (tv, movies, games) there's horror. The latest part of the series brings some freshness, which is what I like. Finally, there areFinally, EA decided to make the Dead Space world more interesting. I really disliked the claustrophobic atmosphere of previous two parts. I don't understand why people enjoy closed spaces, tight corridors and the constant feeling of fear everywhere you look (tv, movies, games) there's horror. The latest part of the series brings some freshness, which is what I like. Finally, there are more windows inside spaceships with the view of the space. You can customize your weapons in all possible ways and there is more action. To get the most of the game I recommend playing in 3D. Although 3D Vision rates this game poor in terms of 3D compatibility, you can enjoy almost perfect 3D effects with Helix tweak. Games like this are "born" to be played in 3D. Space walks look amazing in 3 dimensions a really immersing experience. I finished the game yesterday and it left me satisfied, especially the ending. Well done EA. I'm looking forward to the DLC. Expand
  11. Mar 14, 2013
    8
    The fact is, Dead Space 3 is no longer about survival horror anymore, or at least, not as much focused on anyway. But while it's more action oriented, it is still a very solid and fun action game. The levels are filled with beautiful and atmospheric environment, weapon customization and crafting is fun and adds to the replay value. Co-op is a good addition as well, especially lookingThe fact is, Dead Space 3 is no longer about survival horror anymore, or at least, not as much focused on anyway. But while it's more action oriented, it is still a very solid and fun action game. The levels are filled with beautiful and atmospheric environment, weapon customization and crafting is fun and adds to the replay value. Co-op is a good addition as well, especially looking things from carver's perspective is interesting way of telling a story. Overall DS3 is a very fun to play action game, but I hope the future of this franchise will return to it's root of Survival horror genre. Expand
  12. Mar 14, 2013
    7
    This review contains spoilers, click expand to view. I love the Dead Space franchise. The first game was something special. I enjoy films like Aliens, Event Horizon, The Thing etc. It was nice to see a developer be so inspired by those films and atmospheres. The second one took it a step further and was brilliant. The first game had horror. The second game had terror. The third game? Well lets just say its action. I understand how a developer can't do more of the same but why the hell can't they at least PUSH the envelope and make the action meld with more horror? A good example is the Awakened DLC. Now the enemies in that game were horror! throw those in 3 with the bloody necromorphs from the first two games and I really wouldn't have had any problem. The problem though is adding the crouching, shooting gallery mechanics and bum rushing enemies that block corridors. It really broke the game for me. Not to mention lack of exploration this time round. Sure we go through many environments but its mostly backtracking. I liked the space parts the most but the rest of it was pretty lacking. I was also annoyed *SPOILER* that you don't get to go to the moon..instead you fight the moon. Really? now whole moons are bosses? that was the stupidest part of the whole game. What is this Mass Effect 3? Death Star? The boss just looked laughable though I liked the chaotic environment. Story was weak this time round..instead of Isaac worrying about his missing girlfriend we got Carver who has to be the worst companion character right next to Aliens: Colonial Marines companion. Guy has tourettes. I didn't even bother with the co-op. Finally the last gripe was the weapon crafting system. I utterly hated this. I miss the old weapons. Should have kept those and just allowed upgrades instead of crafting new weapons. Don't see the point? other then giving us some hard work to do. Breaks up the pacing and obviously was put in to keep the player from noticing the short levels. On the plus side some of the enemy designs were great (The DLC Awakened being the best), graphics are always top notch, sound design was good (though I noticed on headphones it veers towards the left side...a bug?) ----------If your a fan of the series I recommend it and the DLC Awakened is brilliant up until the silly ending. I don't really know where else they can take it. I am so tired of those monsters attack the Earth plot lines.. 7/10 Expand
  13. Mar 13, 2013
    9
    Never played DS1 or DS2. However, I read the plots and watched the movies before going into Dead Space 3. I'm one of those random few (apparently) that actually enjoy games like RE5, LP2 and BL2. In short, I'm a coop whore. If you're not, good for you and this review is not for you. I've already completed the game with a friend and I will say that as a coop game, DS3 is a good game. TheNever played DS1 or DS2. However, I read the plots and watched the movies before going into Dead Space 3. I'm one of those random few (apparently) that actually enjoy games like RE5, LP2 and BL2. In short, I'm a coop whore. If you're not, good for you and this review is not for you. I've already completed the game with a friend and I will say that as a coop game, DS3 is a good game. The visuals are pretty intense and I don't even want to know what the texture budget was. There are some minor plot holes and some surprises, but I couldn't help feeling that some of the plot seemed ripped out of the Mass Effect or Halo series. Its got all the hallmarks of a "massive race intent on harvesting all life and wiping the galaxy clean". Its passable for a single game but it leaves one to wonder how it will damage the series as a whole. As for gameplay, I thoroughly enjoyed it. Coop partner and I would cover each other through many events. The coop missions, which have one player hallucinating and seeing out-of-place objects, was a very nice touch. "Dude, do you see the presents and birthday cake!?" "Um... no... I see a crate... with blood on it. Its like every other crate we've seen" "So you don't also see the big banner that says 'happy birthday'?" "Nope." It is a conversation I will not soon forget. As far as the bench system is concerned, it is a nice touch but I found myself wanting more suit upgrades. The weapons are very customizable but the suits upgrade are pretty basic. For anyone wondering, the suits themselves are cosmetic only and have no effect on the game. Suit upgrades transfer between suits automatically. The one downside of the bench system is that in coop games, one partner may find themselves waiting on the other. A more user friendly interface for the bench (showing all upgrade menus, etc.) at once would've streamlined the process.

    I will admit that the space interior and exterior environments in the first half of the chapters were the best in the game. Aside from the fact that half of the crew must have spent most of their lives in the many elevators (loading screens) in the game, it all felt connected and that you were actually in a game world. The planet side chapters often felt disconnected even though there was no clear cut-off or drop-in moment aside from when you arrive. I could have done without the rappel mountain sequences. If they would have made the entire game take place in space, I wouldn't have minded.

    As far as difficulty (on normal), in coop it didn't seem insurmountable except for one long occasion in the second to last chapter when waves of enemies pour in. However, that same room/environment is reused three times in that chapter so the attack doesn't come as a surprise. The last chapters reuse a lot of the environment and feels a little rushed.

    For the record, I was also not a fan of the last boss. It seemed nearly identical to the last boss in Mass Effect 2. Big boss, weak points, and done. I don't want to penalize the entire game though for one weak boss considering I was pleased with a majority of the game.

    For this PC version, I will say I'm not a fan of Origin but it isn't very bothersome in this game and I've learned to loathe it less. EA has made some good strides in recent years, but they seem to be spending too much on games and betting too much at the Craps table. That argument applies to Dead Space 3 as well. The game has incredibly high productions values, but it makes you wonder where they could have walled the garden a bit more and spent less. Betting that your game will sell more than five million copies to turn a profit is a tough sell. I hope they will continue with their plans for a Dead Space 4 (albeit reign it in) and retain coop but only time will tell.

    I am looking forward to working my way through pure survival mode next in coop.
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  14. Mar 13, 2013
    7
    I think this is probably the best Dead Space game in the series. I liked the story line, the graphics, and the challenging aspects of the game. Yet, I can understand the negative reviews, because I have had similar problems with all of the Dead Space games: e.g, you can't walk fast or jump, the weapons are especially wimpy, the lags in the action, etc. Still, I recommend this game highly.
  15. Mar 12, 2013
    9
    Man I am in love with this DS3 so far.

    It's a mix of EVENT HORIZON, THE THING AND ALIEN RIDLEY SCOTT. I take back anything stupid that I said about this game. Is unique. There is a variety of levels and Gameplay modes. Playing on IMPOSSIBLE is really hard. If you don't go for the farming glitch. But even with the farming itens glitch it is still a great expectation.
    Man I am in love with this DS3 so far.

    It's a mix of EVENT HORIZON, THE THING AND ALIEN RIDLEY SCOTT.

    I take back anything stupid that I said about this game.

    Is unique.
    There is a variety of levels and Gameplay modes.

    Playing on IMPOSSIBLE is really hard. If you don't go for the farming glitch.

    But even with the farming itens glitch it is still a great expectation.

    There are a lot of people who just heard what another people talked about this game and they just took their conclusions without any chances.

    I think the DEMO didn't make any justice on this one.

    I loved.

    There are lots of homages to THE THING (the movie with Kurt Russell) I just love it.

    Very immersive and graphics on PC VERSION are something like NEXT GEN. If you turn off your V SYNC ON in game and turn it on NVIDIA or ATI control panel you will see how good is that. FRAME RATE is everything. The story is passable, but it doesn't interfere at all on your immersion.

    I just loved the variety of stuff that you can do, and the craft weapons are pretty good though.

    The best thing is to play this SOLO. CO OP seems to be pretty easy and takes off every exile sensation that we had on DS1 and DS2.

    My score for this one is 9.0
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  16. Mar 12, 2013
    6
    Perfectly decent and enjoyable enough, but the lack of scares hurts it more than you might think.

    is disappointing, stick to 2 and 1
  17. Mar 10, 2013
    5
    Another promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour ofAnother promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour of a forgettable plot with an abundance of one-dimensional characters who motivations and goals you couldn't possibly care for, even if you tried. The gameplay hasn't changed much, you're still dismembering space-zombies, with the occasional religious zealot and foul-mouthed mercenary thrown in to remind you of just how original Visceral Games are and simultaneously blur the lines between this game and every other shooter in existence. As strong as the gameplay mechanics were in the previous games, they, along with futile monster closets and a convoluted plot, have become monotonous and lost their charm. I cannot recommend this game, save for the most passionate of Dead Space fans who don't mind spending sixty bucks and ten hours playing the most uninspired shooter in their life. Expand
  18. Mar 10, 2013
    8
    Played the DS series. DS was epic. It was something really different and very special. I played it at night and it was REALLY scary. The over the shoulder viewpoint, which was initially criticized, was brilliant. From that vantage point you did just see what was happening. You saw what was happening TO YOU. The alien monsters were completely different than anything I had seenPlayed the DS series. DS was epic. It was something really different and very special. I played it at night and it was REALLY scary. The over the shoulder viewpoint, which was initially criticized, was brilliant. From that vantage point you did just see what was happening. You saw what was happening TO YOU. The alien monsters were completely different than anything I had seen before, and they were terrifying. The fact you had to shoot off their limbs was a brilliant twist that required a higher level of focus. You couldn't just blast away. The kinesis and stasis features/weapons were also innovative and added a new twist to gaming. DS2 was nice continuation with some good additions to both story line and features. DS3, as is so typical, just couldn't keep up with the first and second parts of the trilogy. It is a very good game, but the story line is contrived, the alien monsters just aren't as scary, and quite frankly, the game is pretty easy compared to the first and second. I enjoyed it and absolutely hate to see the end of a great trilogy, but as with most others, I was left feeling a wee bit disappointed. Overall, good game, a solid 8. Just wish it had been a 10. Expand
  19. Mar 8, 2013
    6
    Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits.Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits. Thoug the grafic on PC is very nice and sound is masterpiece i liked this game but EA wanna make it more casual player friendly and that is bad Expand
  20. Mar 7, 2013
    7
    I am not a big fan of first-person shooters, but liked first two games a lot, because of sci-fi horror setting. This one lost considerably in that area, becoming more like regular action game. Story line is predictable and somewhat disappointing. Save system is THE worst I ever seen in a game. Other than that, the game is well-made and beautiful to look at. Also weapon crafting is nice.I am not a big fan of first-person shooters, but liked first two games a lot, because of sci-fi horror setting. This one lost considerably in that area, becoming more like regular action game. Story line is predictable and somewhat disappointing. Save system is THE worst I ever seen in a game. Other than that, the game is well-made and beautiful to look at. Also weapon crafting is nice. So, it is in the "nothing special" area, but if you just want a first-person shooter, I'd definitely recommend it. Expand
  21. Mar 5, 2013
    9
    There is plenty of evil in this game. Honestly EA is a biggest horror which is scaring out of me when I am launching the game. I don't know why players are rating this game below 8. Maybe cause of EA which is trying to sell you Scrap Metal for some change. Great horror. Great series. Loads of action twist. Keep it up Visceral. Maybe not with EA.

    Story: 9/10 Graphics: 8/10 Audio: 9/10
    There is plenty of evil in this game. Honestly EA is a biggest horror which is scaring out of me when I am launching the game. I don't know why players are rating this game below 8. Maybe cause of EA which is trying to sell you Scrap Metal for some change. Great horror. Great series. Loads of action twist. Keep it up Visceral. Maybe not with EA.

    Story: 9/10
    Graphics: 8/10
    Audio: 9/10
    Terror: 10/10
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  22. Mar 5, 2013
    4
    Survival horror is gone.
    Only thing left is another basic shooting game.
    Boring.
    I miss Dead Space 1
    How is it possible to screw up everything THAT much
  23. Mar 5, 2013
    6
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from survival/horror to action/third person shooter. To say that the game was not scary is a serious overstatement. It is NOT a horror game, but tries to sell as one. -1 for extremely terrible and unimaginative plot. The amount of brilliance and resources invested into the creation of this story is painfully mediocre, and makes me feel as if this game wasn't design to win "game of the year" but to rake in more money by flying on the tailwind of the series. Not only is the storytelling quality "just bad", the characters are extremely bland and generic. Absolutely nothing unique or interesting about any of them. Nothing memorable. -1 for AWFUL audio. In general. I should make a strong point here. The choice of sound for the monsters is not very... complementary. Something that's supposed to be scary, intimidating, or at least somewhat threatening should not be making gurgling fish noises. Also, many times monsters won't make any initial sounds upon spawning; they were designed to sneak up on you as silently as possible and then make their presence known when you turn around. The choice of music was also quite absurd, and would have been inappropriate for the game regardless of whether or not it was an action or a horror genre.
    -1 for repetitive, unoriginal, and at times, boring environment. There's a lot of blood to go around, that was present in both DS1 and DS2. But DS3 presents it in a way that isn't scary AT ALL. It's as if the exact same blood splatter trail was used every time a body was supposedly dragged across the room.

    IN CONCLUSION: As an action game, it isn't the worst I've ever seen. It tries really hard to mimic Mass Effect and Halo. The weapons customization feature was somewhat enjoyable. Overall, this was a very unimpressive experience.
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  24. Mar 3, 2013
    9
    What a game! A great 3rd installment with parts that actually made me jump. However this game lost its final mark due to the gun making idea: circuit boards etc. were a concept I didn't quite grasp when playing the game. But that is me trying to find a flaw very carefully. I really urge you to buy this game it is very good buy buy buy
  25. Mar 3, 2013
    9
    just because the game isn't a carbon copy of the first two games doesn't mean its bad the game, the game really holds its own in the series as a game just as cool, and for most levels just as scary
  26. Feb 28, 2013
    3
    The only positive thing I can say about this game is the graphic. Everything else is complete with horrible design decision. The story is absolutely crap. None of the characters are interesting, including Issac himself. The level design rely heavily on back tracking to prolong the game's play time. All puzzle elements are complete crap that just force to waste time and make each chapterThe only positive thing I can say about this game is the graphic. Everything else is complete with horrible design decision. The story is absolutely crap. None of the characters are interesting, including Issac himself. The level design rely heavily on back tracking to prolong the game's play time. All puzzle elements are complete crap that just force to waste time and make each chapter seen longer. The whole weapon crafting thing is just a way for EA to suck your money using micro-transaction. The games pacing is crap, just go here, fix this, solve this puzzle and enemies will come at you at all direction, at all location in every single chapter! This once again proved that EA is a bunch of no talent developers taking orders from up high and just keep making ****ty games like this. All the high scores reviews are paid by EA. Please stop buying their game, this company never listen to it's customer and just keep coming up with new ways to suck your money. Expand
  27. Feb 26, 2013
    3
    I played and loved Dead Space 1 and 2, and this game is awful. A bland, generic shooter that should not have any relation with the previous titles. If you enjoy shooters with unlimited supplies, there are better options that do not advertise themselves as a sequel to a survival horror franchise.
  28. Feb 25, 2013
    9
    I played Dead Space 1 and 2 and as far as I'm concerned, this is a great 3rd installment. I'm now replaying it on "Survival" mode and enjoying it.

    My favourite parts of the game were in orbit above Tau Volantis, going from ship to ship, looking for stuff and the great vista of being in space and above that world. I liked the differences between this game and the others making my
    I played Dead Space 1 and 2 and as far as I'm concerned, this is a great 3rd installment. I'm now replaying it on "Survival" mode and enjoying it.

    My favourite parts of the game were in orbit above Tau Volantis, going from ship to ship, looking for stuff and the great vista of being in space and above that world.

    I liked the differences between this game and the others making my own weapons, upgrading them with different circuit boards and attatchments. I think this 3rd Dead Space game needed changes otherwise it would just be the same formula all over again. Seems to me the developers did a smashing job of keeping what was really great about the other 2 games and adding in new aspects.

    There were more problems than usual with some glitches, like not being able to pick up ammo or some other things. I recommend not getting the voice "personalities" for the bots it gets really annoying after a while and it's like they never shut up sometimes.

    Considering they made this game in 2 years, compared to Aliens: Colonial Marines" five years well, they did an amazing job. And the Co-op is well implemented thanks Visceral for another great effort, much appreciated !

    Story was okay for me, ending too this is one of the best games I've played this year not sure what people are complaining about. I wonder sometimes if some gamers are becoming way way too demanding and critical jeepers Stop the whining and enjoy this game already :D
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  29. Feb 24, 2013
    9
    I enjoyed the game. It's a must have in my opinion. Worth the price. Co-op is nicely implemented. If you're a fan of the series then this should definitely be included in your collection.
  30. Feb 24, 2013
    5
    I'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll begI'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll beg for something to happen for the first half of the game. It is terribly slow and borderline Call of Duty. The second half is where the action is along with the story, but sadly by the time you get to it (if you get to it) you're spent of all emotion just begging the game to hurry up and get to the point. This is a love it or hate it game. Expand
  31. Feb 23, 2013
    9
    play the game till the end before rating it. the part on the planet is quite good as well as the ending.
    a few more boss fights would have been a plus.
  32. Feb 23, 2013
    2
    I'm a fan of Dead Space 1 and 2. This game in nothing like the first two games. That's saying something considering how much they changed the game from the original to the second. The story is interesting so far (I'm at about 60% at the present time). But, this game is nothing like the first two. As other people have pointed out over and over. It's not survival horror. It's more of a thirdI'm a fan of Dead Space 1 and 2. This game in nothing like the first two games. That's saying something considering how much they changed the game from the original to the second. The story is interesting so far (I'm at about 60% at the present time). But, this game is nothing like the first two. As other people have pointed out over and over. It's not survival horror. It's more of a third person shooter. The game itself is fun to play, assuming you like shoot'em up games. The reasons why I gave Dead Space 3 such a low is scores is as follows. The saving, it's is TERRIBLE! I can't say enough how bad it is. I have been getting random crashes in the game. Not sure why but everything is up to date and I only have this problem with this game. When I go back into the game even if it just saved, I'm forced to start way back in a mission. The last time I finished a entire optional mission and it's like it didn't save at all. Even though I saw it save and I started the next part of the story. The other reason I gave this game such a low score is the weapon balance. The weapons that are powerful are very slow to fire. The weapons that weak are very fast shooting but don't take down enemy's fast enough and you exhaust a magazine very quickly. It wouldn't be too much of a problem but they have the necromorphs jumping out practically on top of you. Some of the necromorphs require a few shots from even a maxed out weapon. But, because they shoot so damn slow or don't do any damage because they are so weak, if you have two or three necromorphs in your face your going to take a bunch of damage. Although in the end it doesn't matter since there is a ridiculous amount of health packs in the game. Another thing about the weapons that drives me crazy, if a necromorph jumps out on top of you, again which happens allot you can't hit them. It's like your weapon is sticking through the necromorph. I'm also not a fan of the new upgrading system. It's annoying that some weapons will only have so much of a magazine capacity or rate of fire even if you add a upgrade to it on the bar graph nothing changes. This game stinks of the greed of the parent company, EA. EA wants to pull in as much cash as possible buy trying to appeal to as many people as possible. I understand wanting to make as much as possible on their investment, but buy doing so they have completely changed the game from what it was. They made the game a bit unappealing to the people who made it so popular in the first place. If you don't already own this game but are a fan of Dead Space 1 and 2. Wait for it to hit the discount rack. Expand
  33. Feb 23, 2013
    7
    What can I say about Dead Space 3 is that I was not wowed by this game the first, and second Dead Space are the best. the problem with Dead Space 3 is that it wasn't scary anymore. Sure I jumped up at a few parts but it wasn't there. Visceral Games made this game more about co-op then being scared, sure the co-op is fun in single player it was not that scary. The PC graphics is just aWhat can I say about Dead Space 3 is that I was not wowed by this game the first, and second Dead Space are the best. the problem with Dead Space 3 is that it wasn't scary anymore. Sure I jumped up at a few parts but it wasn't there. Visceral Games made this game more about co-op then being scared, sure the co-op is fun in single player it was not that scary. The PC graphics is just a copy and paste form the consoles. when you turn down the graphics settings to medium and low there is no difference. the game play is still the same, but added two new things such as cover and roll. the cover system is useless in the game you hardly use it and the roll is useless as well, it doesn't add any new things by using them. The story is still good and long, which I really liked in Dead Space 3. A new thing they add is customizing your guns. They got rid of using nodes and added things you have to find to upgrade and mod your weapon which was really fun. The only problem with using the bench is that it doesn't show you how to use it that well, but later on the game you will get comfortable and know how to use the bench and make upgrades and mod to your weapon. If you're a big fan of Dead Space 3 play it if you are new to Dead Space 3 buy the first two games then look at some videos on Dead Space 3. Expand
  34. Feb 23, 2013
    0
    Horrific excuse of a "game", as on per with the standards of EA. The controls feels like there's a tumble dryer on your head ingame as the character is seemingly incapable to look anything but left and right IN A GAME THAT FEATURES ENEMIES WHO SPENDS A MAJORITY OF THEIR TIME CRAWLING ON THE FLOOR. It was at an acceptable degree in DS2 but now they've gone with the "realistic" approach ofHorrific excuse of a "game", as on per with the standards of EA. The controls feels like there's a tumble dryer on your head ingame as the character is seemingly incapable to look anything but left and right IN A GAME THAT FEATURES ENEMIES WHO SPENDS A MAJORITY OF THEIR TIME CRAWLING ON THE FLOOR. It was at an acceptable degree in DS2 but now they've gone with the "realistic" approach of completely removing your ability to use A S or D effectively unless you're scoped in which creates laughable scenarios where you'll either repeatedly get stuck on invisible walls (with the courtesy of kindergarden level design because the game doesn't inhibit movement physics other than on certain areas which will be extremely confined) or be slapped around like a handpuppet, effectively stunlocking you by every single mutant enemy you'll come across, leaving the already weak melee attacks you inhibit to only be use able if pixel-accurate timing spam is achieved and to top all that off, DS3 has also managed to completely remove all sense of an atmosphere, replacing any inch of actual horror games like these would normally inhibit with jump-scares as (most of the time) your arsenal will consist of weaksauce weapons with small strings sticking out of them disguised as "attachments" which has the feel of trying to clean a toilet with a toothbrush when used against actual enemies, even the most casual ones unlike in DS2 where there was often the feeling of helplessness which is one of the many thing that creates the ATMOSPHERE for so-called HORROR GAMES in which EA has apparently forgotten completely by this point. As far as the story is concerned, watch it on a walkthrough instead of putting yourself through hell trying to play this turd game. Expand
  35. Feb 22, 2013
    3
    I'm a fan of Dead Space. It's the best survival-horror I ever played. Everything there fits nearly perfect. I didn't believe that DS2 would be scary, I thought it'll be a stupid shooter. Well I was wrong. For that time. And now DS3. The example how money greed make a great franchise die. I'll tell why.
    The scenario. I don't like where they took the story, but it's their franchise and they
    I'm a fan of Dead Space. It's the best survival-horror I ever played. Everything there fits nearly perfect. I didn't believe that DS2 would be scary, I thought it'll be a stupid shooter. Well I was wrong. For that time. And now DS3. The example how money greed make a great franchise die. I'll tell why.
    The scenario. I don't like where they took the story, but it's their franchise and they decide where the story goes, so no ranting about it. It's epic and Hollywood-like. Nothing special.
    Human enemies. Not only because they are dumb as hell, but because it changes the "death" experience. In original DS we saw, heard (audiologs) and read (text logs) people's deaths and sufferings. If you are a mentally normal human (and if you bothered reading the logs, of course) then it will terrify you. Isaac didn't kill people in 1st title, killed 2 in 2nd title because he had no choice. And now an army of unitologists and a completely new character Danik. On Ishimura we read logs about that mad unitologist Mercer, then at the end of the game, we see him killing a guy tied to a chair. And WHO THE HELL IS DANIK?! Ok, next.
    The monsters. They have so much armor on them, that all the embarrassing mutations of human body are covered. The monsters aren't scary. And they ARE a lot faster. Previously the sprinted to you. Now they group their body, cover their head with claws and slide to you as if the floor was covered with butter. DS taught us that one well-placed necromorph is scarier then a dozen running in your face. And now they don't stalk the corridors. They are always in the vents. Making them smarter and giving them cheater-spawning-behind-your-back ability are not the same. Their appearance is predictable. If on your way from point A to point B a couple of coffins or vents didn't provide you a necro, then they sure will on your way back to point A. I really respect Visceral for the brave things they did before. They were criticized for lurkers being baby-necromorphs. Then they added the Pack and those tiny explosive babies to DS2. That was brave. Now we have the same mobs, but those are just Dogs and Starved people?! That is a huge step towards the casual player and by that I mean those of age from 12 to 16. For Gods sake the game isn't even PEGI 18+!!!
    The single player design. Now this is not even funny. I'll try to make my point. In DS1 there are 3 of us. Kendra and Hammond are not engineers and Kendra is protected by Hammond at first (makes sense), so we fix the ship alone. As we see they are having a hard time as we do. In DS2 we've been in stasis for 3 years. We know no one here. Who can help us fighting and fixing things? Ellie (pilot and a woman) and crazy Stross. So we're alone. OK, makes sense.
    In DS3 there are 5 ppl, warming their butts there while I fetch like an errand boy. Norman and Carver are military men, for God sake! And all the time: OHMYGODWHATISTHAT and were alone and they are still in group. This must be luck. We meet up. Yay. The second later: OHNOEVERYBODYTAKECOVER. We're separated. I'm alone. And they are still in a group! Come on!!! And so on, until you see credits.
    Next. Isaac. He was cool in DS1. He remains silent, but everything he does and all his thoughts are of the one who holds the controller. At the end we see him exhausted. It's almost rewarding. Same in DS2. In DS3 he's running everywhere like he's immortal. I can't feel like trying to survive when Isaac says "it's probably swarmed with necromorphs but the resources are worth looking!". And no more Nicole...yeah, he's done with the guilt, but...in a log in the first room he claims he lost he's soul in those events, when Norman explains their mission Isaac says "No! I'm done with that! Find someone else...". We believe him, cuz we've been there. And he goes there without fear or hesitation like superhero. But that's not a big problem among those I stated first.
    It's not the whole list. Plasma cutter is indeed worthless. And you go through the dark corridor and there is a locked door with a stupid sign "Co-op"...yeeeah, so atmospheric! The settings aren't scary...at all. The rooms and corridors are similar to each other. And they are twice bigger, for co-op of course, and the size of these settings ruin the whole isolation claustrophobic atmosphere.
    The idea of body temperature was great! That would be a great survival element, but no! Visceral are too afraid to make the game challenging except throwing a ton of annoying enemies at us.
    Technically dead space 3 is a good game,if we forget for a time that it is Dead Space.I don't regret the money I paid. Btw,I pirated the first two,completed them and bought then.I'm thankful to visceral for what they've done so far, but DS3 is a game for kids. This is my personal opinion.
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  36. Feb 17, 2013
    3
    Absolutely terrible, i hope you enjoy replaying pointless missions more than once, because thanks to the autosave feature that they incorporated for some bs reason, you can only start from certain checkpoints... and for some reason, the game forgets that you've played 4 hours past where it resumes you from!

    Not to mention this isn't even deadspace anymore, its got infinite supplies
    Absolutely terrible, i hope you enjoy replaying pointless missions more than once, because thanks to the autosave feature that they incorporated for some bs reason, you can only start from certain checkpoints... and for some reason, the game forgets that you've played 4 hours past where it resumes you from!

    Not to mention this isn't even deadspace anymore, its got infinite supplies everywhere, oh and if you somehow miss 95% of your shots, you can craft more supplies!!!!

    Don't forget about Coop only content, oh and DLC galore... GG EA another perfect title down the drain in only 3 games
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  37. Feb 17, 2013
    8
    Dead Space 3 is a Awesome Game,but i miss the Horror. I Like the new Crafting Ideas. Hope to see this again in Dead Space 4 with more Horror. Story was interresting. Need a Reduce of Medipacks too Oo
  38. Feb 17, 2013
    8
    Dead Space 3: is not as scary as dead space 1 or 2, and atmosphere is changed, but still strong, the core game-play ads nothing new, except for co-op. The story however is weak but dead space 1 or 2 had not that good story either, sound and graphics are on par with the other games in the series. the PC port is a bit buggy but nothing game breaking the interface is made purely for consoleDead Space 3: is not as scary as dead space 1 or 2, and atmosphere is changed, but still strong, the core game-play ads nothing new, except for co-op. The story however is weak but dead space 1 or 2 had not that good story either, sound and graphics are on par with the other games in the series. the PC port is a bit buggy but nothing game breaking the interface is made purely for console which is very common these days. Overall this is still a very solid game Expand
  39. Feb 16, 2013
    9
    I can't believe all of these low scores. The game is FUN, it's long (took be 17 hours to complete my 1st playthrough and I didn't rush it nor did I just "walk" through, I enjoyed my experience), and a great story. There are plenty of scares though not as many as Dead Space 1 and 2 (but still enough and I found myself getting startled plenty of times), the work bench is awesome with plentyI can't believe all of these low scores. The game is FUN, it's long (took be 17 hours to complete my 1st playthrough and I didn't rush it nor did I just "walk" through, I enjoyed my experience), and a great story. There are plenty of scares though not as many as Dead Space 1 and 2 (but still enough and I found myself getting startled plenty of times), the work bench is awesome with plenty to do in terms of creating weapons from materials you collect or you can create guns via blueprints you pick up throughout the game,. You can also create secondary items such as ammo, stasis packs, health packs, and torque bars (which are used to open locked storage rooms). You even have salvage bots that help you collect materials. I never felt that the game became repetitive like some reviews suggest, and I'm guessing it's because you backtrack a few times to access areas you could not access before. For me that gives the feeling of accomplishment, that I have progressed enough to achieve what was needed to access a new area. There are plenty of interactive "things" to do in-game that help keep monotony at a minimum. I even read a few reviews that complained that some doors took too long to open. That's just ridiculous, play the game and you'll see why I say that. The more reviews I read the more I start to think this new generation of gamers has an ADHD issue.

    So do yourself a favor and play it yourself and come up with your own conclusion. My expectations were low from reviews I had read and I was surprisingly blown away by DS3. So far this is easily my choice for GotY. Thank you Visceral Games for creating such a great game. Too bad you weren't the ones to develop Aliens: Colonial Marines.
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  40. Feb 16, 2013
    7
    Es ist jetzt nicht so, als ob Dead Space 3 schlecht wäre, ganz im Gegenteil, es hat seine Momente und schmeckt stellenweise nach dem grandiosen ersten Teil der Reihe. Aber dem gegenüber stehen viele Durchhänger wie die katastrophale KI auf Seiten der Unitoligy Soldaten, die schwer nachzuvollziehende Geschichte sowie das ziemlich ätzende Backtracking. Aber selbst bei den guten MomentenEs ist jetzt nicht so, als ob Dead Space 3 schlecht wäre, ganz im Gegenteil, es hat seine Momente und schmeckt stellenweise nach dem grandiosen ersten Teil der Reihe. Aber dem gegenüber stehen viele Durchhänger wie die katastrophale KI auf Seiten der Unitoligy Soldaten, die schwer nachzuvollziehende Geschichte sowie das ziemlich ätzende Backtracking. Aber selbst bei den guten Momenten bleiben die wirklich prägnaten aus, so dass ich nach einem Durchgang keine Szene wirklich als besonders bezeichnen kann. Alle neuen Ideen beginnen stark und plätschern dann auf Sparflamme und uninspiriert vor sich hin. Dabei fängt es doch so grandios an nur um im Actionbrei zu versumpfen. Echter Horror kommt auch nur selten auf, dafür gibt es einfach zu viel Munition und Lebensenergiepacks. Dead Space steckt in einer Sackgasse und so langsam befürchte ich, dass der Entwickler nur einen One Hit Wonder Titel irgendwie frisch halten möchte. Auf der anderen Seite ging das Gerücht um, dass der Publisher EA die Produktion des Titels zugunsten eines richtigen Shooters stoppen wollte. Vielleicht wurden die Entwickler so zum einlenken “überredet”. Man weiss es nicht. Mal sehen wie die Mädels und Jungs den dritten Teil der “Army of Two” Reihe umsetzen werden… ich habe ein wenig Angst davor. Expand
  41. Feb 16, 2013
    8
    As a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a good game and very faithful to the series. It's been developed with co-op very much at the forefront. This creates a myriad of small issues in regards to the single player. The negative impact is much less than FEAR 3's implementation though. The good newsAs a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a good game and very faithful to the series. It's been developed with co-op very much at the forefront. This creates a myriad of small issues in regards to the single player. The negative impact is much less than FEAR 3's implementation though. The good news is that the co-op is actually quite enjoyable. I played through solo on hard, skipped most side missions. Came back to play co-op and the side missions have been more action orientated. These are satisfying to play through with a partner. Trying out different weapons is a good way to keep me playing.. Carver's hallucinations, however rare, are a smart way to use the universe. Visuals are quite good, attention to detail is very high in the world and cut scenes. Environmental variety and snow setting is a good choice for the series There are a few jump scares, some great space exploration. Ultimately, co-op is a pleasant surprise and single player is still pretty good. Expand
  42. Feb 16, 2013
    6
    Isaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out ifIsaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out if you are playing single player, which just makes no sense. Why does he keep running off? Oh, because this isn't co-op. That makes complete sense in the story. "I'll meet you there", says Carver. "Why not go together if we are going to the same place anyway?", asks Isaac. "Cause you are lonely and have no friends!", exclaims Carver before he runs off, disappears, and does nothing useful. Speaking of not making sense, the story doesn't. At least not to me. It could also be that, like I said, the game just doesn't make you care enough to look into it too much. The crafting and scavenging mechanics were actually a pleasant surprise to me, although the former created the necessary evil of universal ammo eliminating those times where you are scrambling to switch weapons or swinging away in melee. The combat is still satisfying and very much visceral (haha get it? I suck) with a few more interesting enemies and some not-so-interesting enemies thrown into the mix. I never found myself using the cover system as it was complete garbage. They would have been better off leaving out the knee-high crates. The ending left me with a feeling of nothingness because, to be honest, I didn't really care about any of the characters or the plot by that point anymore. The lore of the game died to me but, hell, at least I have a ton of different weapons to shoot and plenty of cool aliens to kill. That's enough to get it a 6 in my book, but no more. Expand
  43. Feb 15, 2013
    7
    I'll just say, that at this precise moment it really deserves the 7 it's getting. Hell, it can probably go higher after a few patches. Time will tell. In short, the graphics are more than satisfactory, the writing and voice acting is excellent and immersive, the story CAN get a little cliche and vague at times, but it seems as a logical evolution of previous installments. Now one thingI'll just say, that at this precise moment it really deserves the 7 it's getting. Hell, it can probably go higher after a few patches. Time will tell. In short, the graphics are more than satisfactory, the writing and voice acting is excellent and immersive, the story CAN get a little cliche and vague at times, but it seems as a logical evolution of previous installments. Now one thing that everyone is mentioning is the dynamic of the gameplay. It's a tad more faster paced than the DS1 2, the enemies are more aggressive and faster, while the ammo is scarce at best (though that could be a matter of Difficulty). The overall atmosphere feels the same, the gritty, bloodstained corridors, the unidentifiable noises and the ever-familiar vent-scares are there, though how well they actually work with the more aggressive gameplay, that is up to each individual gamer's taste. If i had one thing to complain about, it would be the feeling of playing an unfinished product. There are some bits here and there, that feel very unpolished and even laughable, which, for me, ruins the whole experience. In summation: It's not the shiniest addition to a franchise, but it's a very good game in its own right. Expand
  44. Feb 15, 2013
    9
    Ok. The first minutes of the game, I could not believe what they did with it. But when i like it. The game is perfect. I don't like the weapon and textures only
  45. Feb 14, 2013
    9
    While it may not be the amazing horror/survival game that the original Dead Space was, I found it to be a more-than adequate addition to the series thus-far. Story wise, it tied together a bit of confusion, but left enough questions to prevent our need for answers from being sated.

    Another welcome thing was, in my eyes, the action. Horror gets stale when used repeatedly in the same
    While it may not be the amazing horror/survival game that the original Dead Space was, I found it to be a more-than adequate addition to the series thus-far. Story wise, it tied together a bit of confusion, but left enough questions to prevent our need for answers from being sated.

    Another welcome thing was, in my eyes, the action. Horror gets stale when used repeatedly in the same universe, under similar pretense. If they had attempted to maintain it as primary any longer, it would have been the biggest detriment to the series.

    I ran into a few bugs here and there, but altogether it was a solid play-through. The whole unification of ammo thing seems to have oversimplified things. Maybe bringing it down to 2 ammo supplies, like regular/explosive might have been better, but hey, overall, it left me digging through my inventory less. Which brings me to my next point: Having unlocked all the slots in my inventory twice in the previous games, I was happy to start with all my sockets open.

    I found the entire crafting system extremely fun, and wound up using much more weaponry than in previous games, especially thanks to the ability to craft a second weapon onto most guns.

    And regarding the in-game purchases... I made it through an entire game never thinking I was missing anything. I had plenty of resources, and more-than-adequate circuit-upgrades. Let people with extra money laying around spoil themselves if they want, but it didn't detract anything from the game.

    To summarize, and reiterate my first point: An excellent addition to the series, with strong and (for the most part) well-varied game-play. The story was surprisingly captivating, and the characters, while overbearing at times, were surprisingly relatable. They even had me as angry as Isaac at one point atop the mountain.
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  46. Feb 13, 2013
    1
    cons
    Am i the only one who finds the whole everytime im actually joined back with my team something explodes and i end up having to take the long route ,
    i mean its kool one time but its every single time, stood at the ladder in chapter 13 "climb this ladder" she says, i click to climb ladder snaps all of a sudden i gotta take the 2 hour journey....so annoying secondly equally as
    cons
    Am i the only one who finds the whole everytime im actually joined back with my team something explodes and i end up having to take the long route ,
    i mean its kool one time but its every single time, stood at the ladder in chapter 13 "climb this ladder" she says, i click to climb ladder snaps all of a sudden i gotta take the 2 hour journey....so annoying

    secondly equally as annoying when a zombie alien thing does popout to try and kill you where is any space to shoot it ,seriously there so up in your face you cant even see and movement is clunky another annoyance is the resources ,to get any decent weapons that actually do some damage you need good guns
    and to get good guns you need resources
    but searching in the middle levels you get hardly anything
    and then in the later levels it just throws it at you lastly because of the controls sometimes you click to climb a ladder or open a door
    and it ignores you due to the clunky controls you have to reposition isaac several times just so e activates the ladder
    not all he time but its happened a fair few times
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  47. Feb 13, 2013
    9
    Dead Space 3 is a must have for series fans as well as random FPS/TPS gamers, mixing the survival horror mechanic of DS1 plus the TPS action style from DS2, all packed with a great plot as well as an involving storytelling.
    On PC the 60 fps graphics and surround sound are excellent, and you'll enjoy once again the outstanding attention to detail of the environment.
    Gameplay is fluid and
    Dead Space 3 is a must have for series fans as well as random FPS/TPS gamers, mixing the survival horror mechanic of DS1 plus the TPS action style from DS2, all packed with a great plot as well as an involving storytelling.
    On PC the 60 fps graphics and surround sound are excellent, and you'll enjoy once again the outstanding attention to detail of the environment.
    Gameplay is fluid and really enjoyable, with more emphasis on action (as the"dodge" feature) than the previous two games but without losing too much his survival horror component (you'll shout a little less than you've done in DS1 and 2).
    The soundtrack is epic and amazing but less "fear delivering" than the ones in Dead Space 1 and 2.
    I give it 9/10 because of the final, to much fictional and less scientific.
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  48. Feb 12, 2013
    8
    The amount of enjoyment you'll get out of Dead Space will depend greatly on how much you have enjoyed the previous Dead Spaces and are ok with more of that. The game is not "less survival horror", it does not force you to engage in microtransactions, it does not force you to play coop, it is not a terrible port on the PC, so you can promptly ignore all the negative reviews from trolls whoThe amount of enjoyment you'll get out of Dead Space will depend greatly on how much you have enjoyed the previous Dead Spaces and are ok with more of that. The game is not "less survival horror", it does not force you to engage in microtransactions, it does not force you to play coop, it is not a terrible port on the PC, so you can promptly ignore all the negative reviews from trolls who have never played the game if they say any of those things. What it is: very similar to DS2, but with a few more enemy types, coop, side missions crafting, a roll move that doesn't dramatically change the game and a longer play time. The downside is that after 3 games it is hard to create novel situations from where necromorphs come from. I recommend veteran dead space players start on Hard difficulty, as normal and easy are far too easy. Expand
  49. Feb 12, 2013
    3
    This review contains spoilers, click expand to view. First of all, let us establish that I, as a Dead Space fan, recognize and admire the past two games' atmosphere, level of polish, enemy design, shock value and, above all, sound direction as being the series true strength. That being said, I consider Dead Space 3 to be an abomination in every sense of the word, a thoughtless third person shooter with creepy crawlies thrown in for good measure.

    As far as the Dead Space mythos goes, the first 20 minutes of the game could be accepted as a actual storyline fitting its universe, albeit hurried by screamy brutal manly men trying their best to make sure you, the player, feel the stakes are high, which they would be if you would give a crap! The cast is forgettable, a bunch of faceless survivors begging to be eaten as long as that nonexistent story moves on. "Oh no, not Old Man Guy! Whyyy?! OH, ICE PLANET!!" The environments are terrible, simply and utterly devoid of any kind of signature. When it's not about the universe's most unlit corridors, it's ice, and after that ice, it's all about that forced Lovecraftian Underground City. One can only yearn for the blood-covered Ishimura, or even the elegant backtracking one would have performed while inside that very ship. That's an other issue: pacing, as in there is barely any. Areas are padded with ennemy encounters like never before. Pretty much every door has to be opened with the kinesis module (Really?!), and when a game's pacing feels like it's crawling on only three of its legs (two of which might as well be stumps anyway), what else is needed but SIDEQUESTS!! Sidequests!! in a survival-horror game never work well, as they detract attention from those oh-so high stakes even more than that total lack of fluidity. Weapon crafting is also a waste of time; half the time, I couldn't for the life of me know if what I had made was going to be useful or not. The truly good weapons were designed before, in both previous games, so why did they give us the option to make weapons if the blueprints for the good old Line Gun is available anyway!

    Ennemies? Yeah, it's all quite the familiar affair, as in: they are the same! New ones include a Necromorph wielding ice pickaxes (Found even in the city level at the beginning of the game...) and another Necromorph whose main purpose is to replace the Pack from DS2. Skins. New skins. That is all. The much anticipated Nexus proves itself to be an arguably predictable Hive Mind clone, and the Snowbeast is a waste of ammo and hope that the game might show variety. Even the final boss, albeit relatively exciting, is nary a bump in the road in terms of difficulty and overall impact on the story at hand (think Cronos from God of War 3).

    So in short, the game is an overlong mess, offering only sparkles of brilliance behind an otherwise greasy curtain. Going from heat source to heat source so as not to freeze to death was nice. Those space walks are always fun. The setpieces can be sights to behold, when they feel like it. And giving the game any more praise would send me to Hell, for lying.

    Steve Papoustis wanted to create the best Dead Space game evar for realz and ended up emulating Resident Evil 5 and 6, of all things to look up to! A limp, impotent 3 outta 10 for this dead, horse.

    A.B.
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  50. Feb 12, 2013
    6
    Love all the Idiots rating this Game a 10 cuz "they played it and it were gud" seriously that is on par with the stupidity of rating it a 1 because you are "pissed off that stuff has changed in it" had a whole list of "good and bad" on this but apparently metacritic likes to remove whatever little formatting you use in this little box when you type and turn everything into a large block ofLove all the Idiots rating this Game a 10 cuz "they played it and it were gud" seriously that is on par with the stupidity of rating it a 1 because you are "pissed off that stuff has changed in it" had a whole list of "good and bad" on this but apparently metacritic likes to remove whatever little formatting you use in this little box when you type and turn everything into a large block of txt. Basically this game is average... loses quite a bit from its predecessors and gains a new weapon system that is essentially "duct tape your two favorite weapons from previous games together to make one gun", an "optional" co-op mode (which basically breaks the single player story), and not even a shred of survival horror left to speak of. This game is not "more action than the previous games" it is just action... and a mediocre action FPS at that. Expand
  51. Feb 12, 2013
    9
    Dead Space 3 does a fantastic job continuing the journey of Isaac Clark to a climactic (if not entirely unbelievable) finish. There's a lot of hate towards this game right now, and I have no idea why. I played through the first two Dead Space games on the hard difficulty, and decided to do the same with DS3. I was definitely challenged, but not frustratingly so, which is more than I canDead Space 3 does a fantastic job continuing the journey of Isaac Clark to a climactic (if not entirely unbelievable) finish. There's a lot of hate towards this game right now, and I have no idea why. I played through the first two Dead Space games on the hard difficulty, and decided to do the same with DS3. I was definitely challenged, but not frustratingly so, which is more than I can say for Dead Space 2. In fact, I think DS3 is actually better at balancing challenge and fun, as DS2 was focused more on overwhelming the player with enemies, where in DS3 the enemies are still in great numbers, but not as much as the first two games.

    The complaints about boring, repetitive side missions in DS3 are completely unwarranted. Each mission offers great nuggets of the DS story, and all of them feature custom VO work, unique combat situations, and in some cases other little gems. They aren't any more repetitive than all Dead Space games are repetitive; yes, you're going to be shooting necromorphs while traversing corridors... that's what every one of these games has been about, and Dead Space 3 doesn't change that.

    If you came to Dead Space 3 expecting a different game, you came with bad expectations; Dead Space 3 is just as much Dead Space as the first two games. There are some great jump scares, fantastic zero-G areas to explore, some messed-up new enemies, and more Unitologists screwing everything up. However, Visceral has really streamlined the ammo and upgrade systems in this game, and thrown in something more complex, but also more fun.

    The ability to gather resources to craft different weapon combos is awesome. There are in-game purchases available to boost your resources, but these are completely unneeded as the game throws plenty of resources your way. In fact, I was able to buy two of the DLC resource packs (the normal pack and the "elite" pack) using currency that I found in game before I finished it! Being able to create your own weapons truly allows you to play the game as you see fit, whether it's up close and personal or as far away as possible.

    I should mention that all of my experience was from playing the game solo, which works almost perfectly in DS3. There are a couple awkward moments that were obviously intended for co-op, where your partner is next to you one second, then suddenly somewhere else, but those are few and far between. In addition to it's side missions, DS3 also offers co-op only missions, so there is no shortage of content whether you want to play alone or with a friend.

    In summary, DS3 is everything that was great about the first two games, with a bit more action and a focus on customization. It's still scary, it's still brutal, and it kicks the action up to a whole new level with it's crazy ending. I can't wait to play it with a friend.
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  52. Feb 12, 2013
    10
    I have no idea what everyone is saying about how this isn't survival horror. It is. Plain and simple. Play in 1 person mode and this game will freak you out on a consistent basis. And YES! They are ALL jump scares. But that's all Dead Space has ever been. There haven't been many genuinely scary moments in this franchise, and to say that there have been is fooling yourself. On another sideI have no idea what everyone is saying about how this isn't survival horror. It is. Plain and simple. Play in 1 person mode and this game will freak you out on a consistent basis. And YES! They are ALL jump scares. But that's all Dead Space has ever been. There haven't been many genuinely scary moments in this franchise, and to say that there have been is fooling yourself. On another side note, if you like the jump scares so much MAYBE YOU SHOULD HAVE BOUGHT DEAD SPACE 2. EA publicly announced that they had to incorporate more action into this installment due to low sales of Dead Space 2 vs 1. Support what you like, or see it changed/cancelled. Wrapping it up-If you liked Dead Space 1/2, you will like this game. Plain and simple. Expand
  53. Feb 11, 2013
    9
    Let me start by saying THE ONLY shortcoming DS3 or DS2 have had to DS1 was less focus on elaborate and sadistic/sick dead sequences. Usually your head just gets ripped off, body decapitated, maybe a necromorph throws up in your face, but you won't see them pick you up and dismember you piece-by-piece then crawl into your empty neck socket and lumber your corpse around the room. I lovedLet me start by saying THE ONLY shortcoming DS3 or DS2 have had to DS1 was less focus on elaborate and sadistic/sick dead sequences. Usually your head just gets ripped off, body decapitated, maybe a necromorph throws up in your face, but you won't see them pick you up and dismember you piece-by-piece then crawl into your empty neck socket and lumber your corpse around the room. I loved that about DS1 but I find that stuff more funny in a twisted way than scary.
    -I don't understand people saying that DS3 is any different than DS1 or 2. It's not really anymore of an action game than it adding more elaborate action sequences here and there, which by no means are placed in a way that constantly interrupts the gameplay. DS1 was scary for about the first couple hours until killing monsters became a natural and simple process, there were no more scares to be had. If your idea of scary is a Disney park ride where arbitrary props pop out of the walls to scare you, then you need to go ride those some more and put down your controller. The only thing that makes any of these games "scary" is the slight adrenaline rush received by having to kill swarms of weird moving monsters before you get surrounded and mutilated. I'm sorry but after 3 installments of the game, even if DS1 had anything resembling scary it would have worn off by now for returning players, which is precisely why DS3 does not try to scare and instead throws more monsters at you. -Yes ammo management is less of a pain. If you like scrounging for ammo, they have a game mode for this. Yes there are many powerful weapons which can make it easier. If you like just simple weapons, there is also a game mode included for this. If you played the game on anything other than impossible, you should also put down your controller, none of the DS installments were incredibly difficult even on the hardest setting, especially with a mouse/pad instead of a analog stick at your disposal. -For me Dead Space was about the shooting aspect which DS3 delivers more so than any of the previous ones. It's really just a logical step forward from DS2 same as DS2 was to the original. They took the existing concepts and added on top of them. More items, more weapons, more monsters (but many of the same ones as well), a bit more story and a bit more action sequences. And that's not to say the action sequences felt alien to the rest of the gameplay, they felt very fluid and tied very well into the rest. DS3 still captures the remoteness of space, the feeling of claustrophobia, the sterile and industrial approach to space stations that DS1 and 2 had.
    -DS3 allows you to backtrack more which is an attempt to make the game feel less linear, which it accomplishes as well as one could expect for a game that does not try to be a RPG. It also accomplishes making the various space stations and locations you visit seem real, and the scenarios Isaac encounters also more realistic. You can space jump and explore the outside of the space station, for example. -DS3 still offers the hallway crawling and zero-G experiences DS1 and 2 had. You still chop limbs off of the enemies, you still prioritize targets and you still have to watch your back. It's not incredibly difficult but it's enough to avoid being over tedious, while still offering enough of a challenge to keep you interested. YMMV if you play on any mode other than impossible. I suspect many of the reviewers here giving DS3 negative reviews did not play it on impossible.
    -DS3 DOES NOT COMPARE IN ANY WAY SHAPE OR FORM TO THE DEBAUCLE OF THE LATEST RESIDENT EVIL. Anyone attempting to argue this in their review should offer you an immediate clue to skip their review; they are stupid and their reviews are stupid. The differences between DS3 and previous installments also are not analogous to the differences between RE6 and 5. In fact it's almost the opposite of what everyone is complaining about.
    -Bottom line: Dead Space cannot continue to be "scary" to returning veterans, it's a futile and impossible venture. Once you get used to the monsters popping out in front of you, it stops being scary. Once you get used to slaying necromorphs and playing with their dead bodies, they are no longer scary. DS3 attempts to keep you glued to the seat via fast paced shooting, fast paced action, rolling gameplay that does not feel choppy or inconsistent. -If you enjoyed becoming better and faster at dispatching necromorphs, watching badguys meet their untimely end, and getting revenge on unitologists, then DS3 is the game for you. If you like cheap thrills which get boring after an hour of playing, I would tell you to go play DS1 but honestly even DS1 was never that either. Some people here complaining about DS3 should go back and play DS1 again and see that it's no longer scary. This is as much a Dead Space as the first or second. Do not be fooled.
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  54. Feb 11, 2013
    10
    I absolutely loved the first two Dead Space games. They are practically my religion. I've played DS1 13 times and DS2 9 times. DS3 is everything it should have been. I loved the weapon crafting, although I found myself longing to just recreate the classic weapons, which I did The co-op was not forced, and the levels were less linear and the monster design was fantastic, even if limited toI absolutely loved the first two Dead Space games. They are practically my religion. I've played DS1 13 times and DS2 9 times. DS3 is everything it should have been. I loved the weapon crafting, although I found myself longing to just recreate the classic weapons, which I did The co-op was not forced, and the levels were less linear and the monster design was fantastic, even if limited to only a few new additions to the necro library. The dessicated versions of slashers and leapers were very creepy and OMG the Feeders. Anyone who was not genuinely creeped out by Feeders wasn't playing the same game I was. I'm a hardened DS veteran and those guys gave me the heebeejeebees. ---For those who complain that the game wasn't survival enough for you, or was too much this or that, Visceral/EA included "Pure Survival" and "Classic" modes where you can play by your own playstyle. The only problem with their implementation of these is that they are NG+ modes, and they should have been available as difficulties from the start. At least pure survival, since that's the most oft-read complaint about the newer DS games. "Too actiony!" they say. You can't be afraid of something you understand. Xenomorphs weren't scary after the first Alien film, so James Cameron gave us Aliens. DS2 was the Aliens to DS1's Alien, and now we have a departure and reimagining of many aspects of the game in DS3's "The Thing" (a la John Carpenter). They nailed it. My only gripes are with the autosave feature (I lost progress due to a poorly timed crash a couple times) and that the last couple chapters leading up to the end were a bit drawn out. The game might have been a bit punchier with 17 chapters instead of 19, but I'm not complaining. The final areas are visually stunning and anyone who thinks Visceral and EA were making "an easy cash grab" obviously don't understand the work that goes into making those amazing set pieces. I've met the devs and they poured their soul into this game, and it shows. 10/10 exceeded expectations. Would recommend and will play again. Expand
  55. Feb 11, 2013
    9
    I have read many of the reviews and I dont think people got the memo that this was not gonna be a horror game like its predecessors. Its an Action/FPS/RPG now and I think some players got a bit hurt about that. I have found the storyline well written and the voice over work to be well done. The shooting works well and the game moves smoothly through a very well rendered world of spaceI have read many of the reviews and I dont think people got the memo that this was not gonna be a horror game like its predecessors. Its an Action/FPS/RPG now and I think some players got a bit hurt about that. I have found the storyline well written and the voice over work to be well done. The shooting works well and the game moves smoothly through a very well rendered world of space mutant necro-bugs. If you liked Mass Effect then you will like this game. Dead space 1 and 2 are totally different games and Im thankful they decided to go another route with this one. Expand
  56. Feb 11, 2013
    5
    This game is so bad... cant believe it. After the awesome Dead Space 1 and 2 they bring us this horrible game. It feels like an action shooter. You enter a room kill 4-5 enemies, next room the same. You have to wait in front of every door, because first it has to load for like 10 seconds. Dead Space was a great game but the sales figures where bad so they decided to make an actionThis game is so bad... cant believe it. After the awesome Dead Space 1 and 2 they bring us this horrible game. It feels like an action shooter. You enter a room kill 4-5 enemies, next room the same. You have to wait in front of every door, because first it has to load for like 10 seconds. Dead Space was a great game but the sales figures where bad so they decided to make an action shooter with the name Dead Space 3 so more people will buy it, for example COD fans. maybe this game has a solid coop part, and maybe some people which are new to Dead Space will like this action shooter but if you are a fan of the first two Dead Space Games you shouldn't buy Dead Space 3. So in the end EA and Visceral destroyed a great game franchise because they want to have more and more money. Definitely my last EA game. Expand
  57. Feb 11, 2013
    8
    Good game with very good sound, graphic and entertainment. It should be have more horror for a horror game! No hud on the display is a very good idea. So you be full in the scenery!
  58. Feb 10, 2013
    7
    I thought this game would be awful. Let's get the bad out of the way. It's not Dead Space and it isn't scary. While the gameplay itself works fine for a port (no wonky mouse issues, or poor performance), the menu is literally broken. I have no mouse cursor on the menu overlay. Sometimes there is a phantom mouse and I can still select things blindly, but sometimes there is no mouseI thought this game would be awful. Let's get the bad out of the way. It's not Dead Space and it isn't scary. While the gameplay itself works fine for a port (no wonky mouse issues, or poor performance), the menu is literally broken. I have no mouse cursor on the menu overlay. Sometimes there is a phantom mouse and I can still select things blindly, but sometimes there is no mouse interaction at all. Utilizing the arrow keys doesn't work either. For some reason, when this happens, you can hammer Enter repeatedly and eventually get a response from the game. Very strange. Other people have mentioned this, as well as being bounced to desktop while game is running. I think both are the same issue and have to do with the game losing focus in the menu screens.

    Technical issues aside, the lack of the scares you WANT from a Dead Space title, the story is also very stupid. Toss in micro-pay and Origin and now you have all the elements necessary to create an incredibly steaming pile of $%^&.

    Now, I won't deny that it is the sum of all those terrible things...but damn if it doesn't still manage to be fun. Game has a lot of atmosphere, they have really nailed that over the shoulder perspective, and the combat is streamlined and perfected. Game looks incredible. I don't blame the developer for not supporting DX11...as it doesn't really bring that much to the table anyway.

    I think what I would recommend to most people, is to wait 6-9 months until it drops to 19.99 or 29.99. If you want another Dead Space, but thought Dead Space 2 jumped the shark: Don't get this game. If you are looking to drop your dime on a horror title, this isn't the one.

    I know I am making this game sound really bad...and it genuinely is...but I'm just trying to be honest. And if I have to be honest, it still manages to be a really fun ride. Maybe this game has some sort of subliminal messaging going on. Is that what's up with the menu screen? Jokes aside, like a glossy sub-B movie that is entirely aware that it's a C or a D but pulls out all the stops in the presentation and the presentation is pretty exceptional.
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  59. Feb 10, 2013
    6
    Campaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of mainCampaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of main trilogy. There are a lot of cheap moments during the game moments when Isaac is isolated from rest of the team, but overall, story can pass. I'm giving this game 6/10 but i still recommend you to try this one out if you like tps action games or if you want to finish the story. Expand
  60. Feb 10, 2013
    8
    Dead space 3 is a great game. Starts out all full of wonder an starts up really great. The game up to chapter 8 are really good. I would have given this game 10 stars, however the bits set on our moon, and quite alot of the planetside stuff was boring. The space sections are so much fun, especially in co-op, it isn't annoying like most other games. Keep it in space next time, or cut theDead space 3 is a great game. Starts out all full of wonder an starts up really great. The game up to chapter 8 are really good. I would have given this game 10 stars, however the bits set on our moon, and quite alot of the planetside stuff was boring. The space sections are so much fun, especially in co-op, it isn't annoying like most other games. Keep it in space next time, or cut the planet bits to a similar time frame as dead space 1 Expand
  61. Feb 10, 2013
    10
    I don't know why all of the negative reviews this game is getting. Out of all of the Dead Space games i've played on PC, this one is extremely well ported to the PC. Their is a little more action, but they executed it PERFECTLY. I wish I could give this game a 20.
  62. Feb 10, 2013
    8
    So where to start. at the time of writing this review it is 3:51 AM. Why such a random time you ask well i just finished my second run of Dead Space 3 and am starting my third on Tuesday. I first did the game in single player and loved it. I found moments of great action and truly freaky times. The question is is it as good as the first one? As a horror game no, but as an over all game itSo where to start. at the time of writing this review it is 3:51 AM. Why such a random time you ask well i just finished my second run of Dead Space 3 and am starting my third on Tuesday. I first did the game in single player and loved it. I found moments of great action and truly freaky times. The question is is it as good as the first one? As a horror game no, but as an over all game it is quite better. This is a game that is polished to a mirror shine and has many great new features like different types of hacking mini games. Now the elephant in the room is the Co-Op and how is it? amazing i found my self constantly asking my friend what he was seeing as carver. also contrary to popular belief this is no DUDE BRO PARTY(extreme sarcasm intended). it is just as good if not better with a friend, but do single player first it makes the differences better. There is also no AI carver following you. with out a second person his roll in the game is that of cut scenes alone. Now i have read all the novels and played all the side stories so let me tell you this games story is great. My major gripe is not at the game at all it is with EA. three things bug me 1.Day one DLC 2 .lack of PC features and 3. ORIGIN, i mean if this were on steam i would be so much happier. oh sorry 4. ONLINE PASSES. i thought as a community we said that that did not fly but ea once again proves that they can do what ever and still come out Scott free. Any way make what you will but i am looking forward to play through #3 (and yes i realize what a hell of a first review that was don't sue me) Expand
  63. Feb 9, 2013
    9
    This franchise is among my favorite in the entire industry. This first game was one of the scariest thing I've ever experienced and the second one was a great game but I did find my self scared a jump scare or two got me but that was it. This game had quite a lot of attempts at scare but, much like the second, not many got pass. The overall mood of the game is mildly tense in a scary wayThis franchise is among my favorite in the entire industry. This first game was one of the scariest thing I've ever experienced and the second one was a great game but I did find my self scared a jump scare or two got me but that was it. This game had quite a lot of attempts at scare but, much like the second, not many got pass. The overall mood of the game is mildly tense in a scary way but there is a large amount tension in not knowing what is going to happen next. The mood of the game best shows through during solo play, save co-op for your second play through. Overall, much like the second game, it does less than stellar in the horror genre, unless you are easily gotten by jump scares. On the earlier mention not of co-op, it works great when you have no one in your game then there is no AI to follow you around leavening the feel of the game intact, rather than making you fell like a babysitter for your AI partner. The combat is as great as ever and the weapon crafting system is easy and one of the most fun this about the game can be making new weapons. If you like the old weapons than have no fear they all make a return. There is even a mode unlocked upon beating the game that is unlocked where you can only use those guns. Speaking of other modes there are 4 in total, not including new game that add in things that make the game more interesting, like hardcore where you have to play the game without dying once or pure survival where you must craft med-kits and ammo as you find none through. This helps to boost replay value even higher which is amassing considering that this games cut-scenes are short and none feel unneeded. The pacing of the story is great if you like to explore your game worlds, if not it might be a little slow, the last two chapters, out of the nineteen in the game, felt a little rush as the story accelerated towards the finale. Exploring is rewarded in this game with not only achievements but in game rewards every time you complete a set, which range from text log to weapon parts and even artifacts.

    So to summarize if your looking solely for a horror game then look elsewhere but that is not to say the game is not great. The combat and mechanics are great and work flawlessly. The atmosphere is mildly tense and will keep you guessing on what will happen next. the graphics and sound design are beyond stellar. Replay value is high.
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  64. Feb 9, 2013
    4
    It was boring. FOV is too clipped and you walk too slow. Combined with all the map backtracking it's obvious they are trying to pad the game time. Characters are stereotypical and jarringly unrealistic. I'd rather do housekeeping than waste my time on DS3.
  65. Feb 9, 2013
    7
    This is a good trilogy. I'm saying, that these three games has good storyline, game play and they are great overall. They lure you in with small hallways, dark corridors and fearsome enemies. The games are not quite different from each other, but they have small changes. Dead Space 3 had "changed" the most. The action is more intensive in this game, and can in more challenging in a fewThis is a good trilogy. I'm saying, that these three games has good storyline, game play and they are great overall. They lure you in with small hallways, dark corridors and fearsome enemies. The games are not quite different from each other, but they have small changes. Dead Space 3 had "changed" the most. The action is more intensive in this game, and can in more challenging in a few parts. Of course, there is a debate that this game has a smaller scare factor. THAT only doesn't make the game bad! It's a silly to say, that this game is bad, because it focuses more on the action. However, there are let downs. The bosses aren't that challenging, if you even encounter them, because there aren't that many, compared to the other games in the series. The storyline is good in my opinion, and the ending is great, but it's still a bit cliché. But, you can't expect more, because it's the third game. You can always improve the game in a series, but there is a problem with it. The problem is, that the fans will take EVERY slight change about the game and make a big fuss about it. People say, that this game is bad, because EA created it and they created it to get more money. Of course, making a third of a fourth game is kinda money making, but they didn't make this THAT bad, as people say. It feels like it's really trying to grow up to the other games, but it can't reach that point, when you can say, that this game is unique in the series.

    Overall, the game has it's ups and downs, but if you're really looking for a good TPS, which has a good storyline and a little dark tone to it, this game is for you, but consider to wait for a price drop.
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  66. Feb 9, 2013
    6
    A pleasant sequel to the series considering the move to a more action based shooter, it's downfall i found was the lack of mystery and suspense the previous titles offered. My impression of the story-line was typical cliche moments, easily predictable future events and a significantly short and disappointing ending. I feel the game lacks any replay-ability especially enough to warrantA pleasant sequel to the series considering the move to a more action based shooter, it's downfall i found was the lack of mystery and suspense the previous titles offered. My impression of the story-line was typical cliche moments, easily predictable future events and a significantly short and disappointing ending. I feel the game lacks any replay-ability especially enough to warrant purchasing DLC unless in the future expansion packs featuring new content are released rather than mediocre DLC such as suits, weapons and bot enhancements. Expand
  67. Feb 9, 2013
    5
    This game is a dissapointment. I'm fan of DS1 and DS2, but apart this and by judging this game as completely new one, it is just another stupid (this could be still OK), but very boring FPS build on successful franchise. Name stays the same, but the atmosphere is lost. I was not strained by playing this game. I was not having fun ...

    Just one little thing why the hell is there so many
    This game is a dissapointment. I'm fan of DS1 and DS2, but apart this and by judging this game as completely new one, it is just another stupid (this could be still OK), but very boring FPS build on successful franchise. Name stays the same, but the atmosphere is lost. I was not strained by playing this game. I was not having fun ...

    Just one little thing why the hell is there so many fire axes in space? Maybe NASA is equipping it too as a weapon against aliens?
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  68. Feb 9, 2013
    5
    Dead Space 3 is a fairly generic action-shooter hybrid, but even worse, as a Dead Space game, it utterly fails to bring any sort of horror or tension to the mix. Plainly put, it is not scary. It is also way too easy and predictable (I played on Hard) and I was almost never short on ammo or medpacks which drop frequently from the sea of corpses that you will mow down over the course of theDead Space 3 is a fairly generic action-shooter hybrid, but even worse, as a Dead Space game, it utterly fails to bring any sort of horror or tension to the mix. Plainly put, it is not scary. It is also way too easy and predictable (I played on Hard) and I was almost never short on ammo or medpacks which drop frequently from the sea of corpses that you will mow down over the course of the 20 hour long campaign (well I did it in 19 and a half hours which included all the side missions available for single player and scouting for all the logs and upgrade items). There’s no horror or even jump scares because it uses the same tricks we all know by now that the necro’s will come out of the vents or drop down behind us. The game focuses too much on action and QTE's. There are no longer any creepy, unsettling sequences, just a never-ending tide of necro’s to hose with bullets. They now move and attack much faster, large hordes get thrown at you in every third room which clearly shows that the game has been designed primarily for co-op, so the person playing on their own must instead just kite enemies around the room in circles until the horde has been mowed down. Rinse and repeat. Human enemies don’t appear a lot until the last couple chapters where they are more frequent, but their AI is dumb and they are super easy to kill and don’t deal much damage. Boss battles are awful and not terribly challenging, most just blur past in a blaze of QTE's and interactive cutscenes the final boss is the size of a moon (literally). You are restricted to carrying two guns at a time. The weapon crafting lets you make any gun you want provided you have the resources to make the parts needed, and you can combine two weapons in a single gun (ie assault rifle with underslung line gun, or a javelin with a rocket launcher). The ability to freely dismantle your weapons and retain all the parts/upgrades is convenient but comes at the cost of removing the old system which required you to be very selective and careful about which upgrades you chose to get, so this new system has removed another essential part of the Dead Space experience IMO. Graphics are quite pretty and my old Radeon 4870 handled it just fine with no problems bar a few seconds of frame-stuttering in the last chapter when there was a lot (and I mean a lot) happening onscreen. Military base locations (basically most of Tau Volantis section) are re-used extensively as filler between the important locations. It feels like a lot has been re-used from the previous games. I should say the opening level on the Earth Lunar Colony was incredibly detailed and life-like, but the other levels were lackluster. There are almost no video messages/logs now (I counted 3 video messages in the whole game and 1 was re-used from DS2), only audio and text logs. The story takes a long time to get anywhere, there’s obvious foreshadowing, shallow characters, an unbelievable love triangle, contrived situations, all the cliches are followed, the ending is ludicrous and basically tries way too hard to be EXTREME and MAJESTIC!!!11 Isaac is now saving all of humanity, whereas before he was just your regular guy trying to GTFO of necromorph infected places. Carver has very little to do with the single player campaign, so he doesn't detract from it (not that there's much to detract from anyway). The Unitologist villain is poorly characterized as well and looks like an 80's pop reject. Side missions don’t have anything to do with the story, and are just there so players can shoot more necros and get more crafting resources. Personal disappointments: aside from the ‘not scary at all’ part, there was no Engineering suit (wtf), Power Nodes are gone, Brutes didn’t make an appearance and the traditional Dead Space repurposed mining weapons are nowhere near as powerful as they once were a line gun with maxxed damage needs two shots just to cut the legs off the standard slasher necros. Also, I didn't like how Ellie suddenly has massive breasts and is wearing a suit that reveals a lot of cleavage. What, did she get enhanced between games? I love pretty women, but this is way too silly and over the top. She was fine like she was in DS2. Final words. If you like co-op action shooters, or you wanted Call of Duty: Dead Space, you’ll probably enjoy this a lot. If you are more like me, and just wanted a scary single-player horror game that was atmospheric and terrifying well this ain’t it, so don't buy it. 5/10. Thanks for reading if you made it this far Expand
  69. Feb 8, 2013
    7
    Coming off Dead Space 1 2 which where true horror survival game, this is more action game than horror or survival. The storyline is good and builds off Dead Space 2, unfortunately so does everything else. Enemies are the same, you use the same tactics as you did before.

    But back to what this game was supposed to be, it was supposed to be a sci-fi survivor horror game, the horror is
    Coming off Dead Space 1 2 which where true horror survival game, this is more action game than horror or survival. The storyline is good and builds off Dead Space 2, unfortunately so does everything else. Enemies are the same, you use the same tactics as you did before.

    But back to what this game was supposed to be, it was supposed to be a sci-fi survivor horror game, the horror is largely missing due to predictability. If you have played Dead Space 1 and/or 2 you pretty much know when it is going to get busy, there are a few moments but they are far and few between. There is more of "aaaugh not this again..." rather than the "f%&k this s/&t AAAAAAGR" followed by what you think is a minor heart attact you so enjoyed from DS 1 2.

    The survival element is somewhat gone too, in D 1 2 resource managment was key (on normal and up difficulty) you cringed every time you had to spend a medkit, or when your inventory was already full and you had to drop something, often running back to the suit station to deposit something in the safe. But now, resources are still somewhat scarce, (playthrough on hard difficulty) but you have in-game purchases (refered to as mirco-transactions by some) and you can actually by resources to make medkits and ammo for real money ?!?.

    Now I know in-game purchases is a thing that will stay, and I would have no issue if you could only buy, let say guns and suits, or even gun parts and suits. But part of the survival aspect I so loved was that..."yikes I only have 5 shots left with my line gun" feeling. No you do not have to use in-game purchases, but the fact that you know that it is there removed some of that hoooly crap feeling.

    Positive things: 1) Gone is specialized ammunition, there is only one ammo type for all guns.
    2) Weapons crafting is a good thing, only carry two weapons.. but they can have 2 guns in one
    (my favorite was linegun with a shutgun under it)

    Negative:

    1) Suits are now merely cosmetic, no modifiers or increased inventory space. (All upgrades are now contained in the RIG, but inventory is not one of them)
    2) Somewhat predictable storyline, not always, but yeah.
    3) Enemies are the same, no new editions 'cept for you know, bosses.
    4) Keymapping and "minigames" (hacking doors and such) are clealy designed for consoles. But it is not that bad, just a pet peeve of mine.
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  70. Feb 8, 2013
    10
    Let me say i loved the first two games so much and when i started playng the third dead space on PC i said Visceral games going on right way. This is the Dead space what i exacly want to be. I got many friends and offcourse the best choice to play in co-op with your friend. This is the most important feature of the game is co-op. I also love what they done to weapon costumization there rLet me say i loved the first two games so much and when i started playng the third dead space on PC i said Visceral games going on right way. This is the Dead space what i exacly want to be. I got many friends and offcourse the best choice to play in co-op with your friend. This is the most important feature of the game is co-op. I also love what they done to weapon costumization there r so many choices to upgrade your way how you like. Also bonus missions is lovely, it gives you more things to do in game not just playng story line and finish the game. In overall the game is awsome and i want Visceral games to go this way like they made Dead space 3. Thankyou Expand
  71. Feb 8, 2013
    9
    I am a little over half way through this title and have enjoyed it quite a bit. The graphics are the best yet in the series, the crafting system makes sense and allows for a fantastic amount of experimentation, and the openness of the game is a much appreciated addition. That being said, the game does have its flaws. The voice acting is a bit of a mixed bag, as is the story in general. ItI am a little over half way through this title and have enjoyed it quite a bit. The graphics are the best yet in the series, the crafting system makes sense and allows for a fantastic amount of experimentation, and the openness of the game is a much appreciated addition. That being said, the game does have its flaws. The voice acting is a bit of a mixed bag, as is the story in general. It isn't bad, really, it just isn't as good as you want it to be. There are also pretty much the exact same enemies so far that have been in the series from the start. This was disappointing, but not too terrible as the enemies are on the whole well done despite their familiarity. None of my complaints about the game in any way diminishes what is an otherwise excellent entry ino the series. The game itself runs excellently, with the engine smooth and stable. There aren't even any clipping errors to be found. Very well polished in that regard. As a final note, the DLC is in NO WAY pushed on you. It isn't needed to progress through the game at all, nor do I feel like I am missing out on anything by not buying it. No worries there.

    If you're a Dead Space fan, buy the game. If you're a fan of 3rd person shooters, this is a no-brainer. I wouldn't recommend it to those who aren't fans of the series and genre, though, as DS3 won't make any converts out of non-believers.
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  72. Feb 8, 2013
    10
    Satisfying ending even for a hardcore Dead Space fan like me. Sure the game is linear, but it's fun to play with friends and even alone. Crafting weapons is pretty bland in my humble opinion. I prefer the suits and weapons from DS2. This game is by no chance just a 5/10. Got to equal out certain reviews. Honest and fair rating would be a 7.5/10, the minus 2.5 because it's a direct consoleSatisfying ending even for a hardcore Dead Space fan like me. Sure the game is linear, but it's fun to play with friends and even alone. Crafting weapons is pretty bland in my humble opinion. I prefer the suits and weapons from DS2. This game is by no chance just a 5/10. Got to equal out certain reviews. Honest and fair rating would be a 7.5/10, the minus 2.5 because it's a direct console to PC port with zero to low optimization. Expand
  73. Feb 7, 2013
    9
    I'm not sure why people hate this game.. If you liked the first two you'll enjoy this one. I'm only about 2 hours into the game and already the graphics, environments, and set up has me drooling in fear and excitement. Remember how the controls were a little sluggish in 1 2? DS3 has fixed that sludgey feeling with a much more responsive control scheme. The baddies are scary as ever. TheI'm not sure why people hate this game.. If you liked the first two you'll enjoy this one. I'm only about 2 hours into the game and already the graphics, environments, and set up has me drooling in fear and excitement. Remember how the controls were a little sluggish in 1 2? DS3 has fixed that sludgey feeling with a much more responsive control scheme. The baddies are scary as ever. The level design has been vastly improved. No more hallway, hallway, room full of monsters, hallway feel. I think it was worth my $53. Go to greenmangaming.com to grab a downloadable copy since Steam isn't hosting it for some reason. Expand
  74. Feb 7, 2013
    4
    updated after 7:30 of playtime: shooter mechanics do not translate well to human enemies, the story doesn't make too much sense and characters are bland and annoying fetch quest givers. the story is not good so far. i've had 1 good jumpscare while opening up an elevator, but still no no grossout scares, the soundtrack is moody and rings of strange sci-fi once you get to the ice planet ofupdated after 7:30 of playtime: shooter mechanics do not translate well to human enemies, the story doesn't make too much sense and characters are bland and annoying fetch quest givers. the story is not good so far. i've had 1 good jumpscare while opening up an elevator, but still no no grossout scares, the soundtrack is moody and rings of strange sci-fi once you get to the ice planet of tau volantis, strings swell when enemies are near but that gets old and predictable very fast. the new crafting system is absurdly convoluted, especially at the beginning of the game. the framerate is locked at 30fps with vsync turned on and the screen tearing is noticeable and ugly. they let you tinker with many many graphical options in the settings menu, (the developers really sold themselves short saying that this was a straight port) ssao, antisotropic filtering, bloom, flares, and the like, nothing will make this game shine, but if you have an older computer they let you turn off a bunch of settings to get it to run. the microtransactions are in your face every time you are in the crafting menu and since you are crafting with these random different currencies, you may be able to fully upgrade your air capacity the first first time you stop at a rig suit upgrade station. the sense of accomplishment when upgrading your suit and weapons isn't as great anymore since it is bogged down with these random resource currencies, it feels like you are buying an upgrade, whereas in the first two games you were soldering a node onto metal. health and ammo drop rates need to be reduced drastically as well. almost 8 hours in and i have not run out of ammo or health once. and for those looking for an fov slider, you can change it by editing the ini config file in your appdata. once again, we have a consolized game with 11 different day1 dlcs, another story dlc coming in a month, microtransactions in a 60 dollar game and a port designed for pcs from 6 years ago. if i were you i would wait until you find this game for 40 dollars or less and that is being generous. all brought to you by your friendly neighborhood ea games. i hope your stockholders are happy. Expand
  75. Feb 7, 2013
    9
    I noticed a short time before writing my review that the achievements in game aren't unlocking, or they are over counting the necessary amounts to complete the achievements. Not sure why entirely, but I think it would be good for them to fix that. Also, there's no way I know of if you buy the bot voice pack to turn it off. They should add that in so you can disable sound packs. ThoseI noticed a short time before writing my review that the achievements in game aren't unlocking, or they are over counting the necessary amounts to complete the achievements. Not sure why entirely, but I think it would be good for them to fix that. Also, there's no way I know of if you buy the bot voice pack to turn it off. They should add that in so you can disable sound packs. Those are my only pieces of constructive criticism, other than make an open world dead space game The movement controls are slightly refined from dead space 2, the new weapon crafting system makes Isaac seem more like an engineer, crafting also ads the possibility for a huge amount of different weapons, being able to roam around the complex down on the planet and go between ships in space makes a nice addition to the dead space world. You can have a weapon add on that automatically picks up ammo. Would be nice to have that for the other items also. I love the story. It does go with the dead space world, so at times it's a bit predictable, but it kept me interested enough that the first day I got it I played 15 hours straight. Over all, they continued to achieve what makes dead space great as a solo horror game, and they co-op is outstanding! Resident evil takes the credit for starting the co-op in horror games, but how Visceral uses it, and doesn't makes the co-op like playing a different dead space game. Thanks for the hard work Visceral. Expand
  76. Feb 6, 2013
    8
    Dead Space 3 is as tense, shocking and awesome as 1 and 2. First off, the graphics are fantastic, especially in the space sections. The combat is both challenging and satisfying, as the enemies can have the jump on you when you least expect it. Fighting the non-necromorphs is also fun too. Crafting and suit upgrades are much improved, having to get all the different parts to gain access toDead Space 3 is as tense, shocking and awesome as 1 and 2. First off, the graphics are fantastic, especially in the space sections. The combat is both challenging and satisfying, as the enemies can have the jump on you when you least expect it. Fighting the non-necromorphs is also fun too. Crafting and suit upgrades are much improved, having to get all the different parts to gain access to the better upgrades and weapons gives an incentive to search the environment and do the side missions. The story is good too, yet different in the way it's very group based, kind of like how Alien is set out. However, you can see most of the plot events coming from a mile off in a clichéd way, and the main villain isn't really that scary and let's Isaac get away most of the time. Co-op is incredibly well implemented too, and doesn't interfere if you want a single player experience. There's also a lot of backtracking through samey environments, and apart from one or two side missions, the rest are just simple loot hunts where you only gain from it if you invest in making a weapon. The enemies are exactly the same from Dead Space 2, except re-skinned and ever so slight changes in behaviour. If you're looking through the real, claustrophobic thrill then Dead Space 3 lacks that slightly compared to 1 2, due to the fact there aren't many claustrophobic settings and psychological twists. I'm not taking the microtransactions into account because they are completely optional purchases and don't affect the epic gameplay whatsoever. Expand
  77. Feb 6, 2013
    10
    Haters gonna hate. This is just as good as Dead Space 1 2 honestly. The coop is actually a neat addition to the series and the game is still scary if you play it at a higher difficulty setting. Weapon Crafting is handled well and adds a nice layer of customization. For anyone having issues with the FPS being locked to 30: Turn vsync off in the game and force vsync through your GPU controlHaters gonna hate. This is just as good as Dead Space 1 2 honestly. The coop is actually a neat addition to the series and the game is still scary if you play it at a higher difficulty setting. Weapon Crafting is handled well and adds a nice layer of customization. For anyone having issues with the FPS being locked to 30: Turn vsync off in the game and force vsync through your GPU control panel. After doing that I was able to play the game maxed out 150fps. Expand
  78. Feb 6, 2013
    8
    A lot of people are telling me there's a 30 FPS cap. But they're wrong all you have to do is turn off your v-sync! Anyway, back to the game.
    I'm a huge dead space fan and bought all the dead space games and eagerly awaited for this one.
    The one thing I really dislike about the game is the horrifyingly large amount of DLC on day one of the release and the microtransactions (WHICH MAKE
    A lot of people are telling me there's a 30 FPS cap. But they're wrong all you have to do is turn off your v-sync! Anyway, back to the game.
    I'm a huge dead space fan and bought all the dead space games and eagerly awaited for this one.
    The one thing I really dislike about the game is the horrifyingly large amount of DLC on day one of the release and the microtransactions (WHICH MAKE NO SENSE FOR A 60 DOLLAR GAME, EA!).
    Everything else is top notch the graphics are up to par with Dead Space 2 (and this game is a straight console port so not much can be expected in the graphics department).
    The atmosphere is quite less horrifying for Dead Space 3, but I would assume that's because the previous dead space games were still a 'shock' for Isaac Clarke. The atmosphere could have been better, but it's not game-breaking.
    The gameplay itself is even better than before the crafting system is really fun and gives hours upon hours of experimenting and limb-cutting action. The story is, honestly, pretty The characters are pretty bad, however the voice acting makes up for it most of the time. I'd say it's worth if you're willing to cough up some cash.
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  79. Feb 6, 2013
    8
    Could have been better, that's for sure. But still, It's Dead Space and it's one of my favourite game series so I bought it. Did I regret it? Well, I cant say I did. The atmosphere is so nice just like it was in Dead Space 1 and 2. However, even though game has some horror elements, I cant say that I scared the out of me as much as the previous games did. The story is not touching at all.Could have been better, that's for sure. But still, It's Dead Space and it's one of my favourite game series so I bought it. Did I regret it? Well, I cant say I did. The atmosphere is so nice just like it was in Dead Space 1 and 2. However, even though game has some horror elements, I cant say that I scared the out of me as much as the previous games did. The story is not touching at all. it's as if the developers were forced to write a quick story and they did. I couldn't see any difference in graphics. It was the same as Dead Space 2. Co-op is really nice and fun. Like I said, it could have been better. It should have been better, actually, because I really had high hopes for this game. I believe 8 is enough for such a game. Expand
  80. Feb 6, 2013
    5
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in it's simplicity, brokenness and shift the shift was there from 1 to 2 also, but not that glaring, the game is something like ME3, including the character weirdness, and ending.
    MOH was taken out of rotation, the successful marketing will probably spare this game the same fate, which is good for the studio and bad for the game.

    Basically without spoiling anything, the speed, pacing of the game makes the survival horror elements pretty much non existent, Crafting, personally I liked it, it's implementation however creates alot of grinding need, and feels like it's built to provoke the less patient gamers to give in to microtransactions.
    Basicaly the tedium will make the player buy instead of collecting.
    Human enemy AI is mindbogglingly stupid, I will never deduce what the purpose of them was anyway, yes well more cannon fodder.
    The sound is completely out of place, it just adds to the general feel of pew-pew-puzzle-craft-pew-pew, it's simply ruining every potential horror element.
    Co-op is well "better," not good but better, it's the fun aspect if there is one.
    If not reflecting on the previous games, and as a completely disconnected shooter with horor elements, or being new to the game, the player may enjoy the setting, not being new however, in my specific case is what leads to the score
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  81. Feb 5, 2013
    6
    This game is great as a third person action game, but kind of a let down as a dead space game. So many scenarios from the first two games that were scary then, like the stalker sequences in non-linear arenas, just feel so bland and repetitive and not scary any more. They've been milked of all their scare value already, same for the quicktime events. They've been milked to death. I was openThis game is great as a third person action game, but kind of a let down as a dead space game. So many scenarios from the first two games that were scary then, like the stalker sequences in non-linear arenas, just feel so bland and repetitive and not scary any more. They've been milked of all their scare value already, same for the quicktime events. They've been milked to death. I was open to human enemies being put in the game, but even on the harder difficulties they are such pushovers to kill and just feel like a joke. No tactics required just spam your fire button.

    This also focuses a lot less on scavenging for ammo, many times during combat rather than conserving ammo I found myself trying to mash the fire button as quick as possible to dispose of all the enemies on screen. Don't worry, you get PLENTY of ammo and its all been homogenized into one type of ammo for all guns. I also got really sick of all the button mashing required in this game, as I stomp through a sea of dead enemies mashing the E key to pick up ammo, or the terrible new wheel-lock doors that you have to open by repetitively mashing your kenesis. All in all the game is a lot of fun, and has some AMAZING set peices, but its still a big let down all the same. I'll probably still play through it with my buddies a couple times on coop.

    Anyway I still have faith in the developers and I am still a big fan of the dead space series, I just hope the devs can learn from this mistake. If you only like dead space only for the scares, and thought dead space 2 had too much action, you should probably pass on this one, or wait for a sale. Origin does sales too sometimes.
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  82. Feb 5, 2013
    6
    The biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes meThe biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes me feel like i have just half a game for a full price. Expand
  83. Feb 5, 2013
    8
    This game is amazing,but it was boring to play first 7 halfs,i have a feling that i already played this before,but the rest of the game rocks,i also RECOMENDED to play coop,thank you Visceral Games and wait more great games from you guys.Sorry for my vary bad english)).
  84. Feb 5, 2013
    6
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of games way worst than Dead Space 3 in the past. My tolerance level is very high. But this game... made me sick. I consider myself a hardcore fan of the franchise. I got a fair amount of collector items and others gizmo related to the games. Including the full size Plasma Cutter from the first game, every films, some articles of clothing's and some other things like poster and such. Deciding if this make my opinion biased is up to you, but I felt I needed to throw this out there.

    I tried to go in this game with the most neutral attitude I could, so my opinion would be biased. I tried not to judge at face value as much as I could... but... I simply couldn't do it. This game is not bad... its insulting. Its insulting to its fan base and to its target audience. Everything that ever made the game good is now either gone or broken. This game was about survival, scavenging the bare minimum and fighting a loosing battle against creature that are clearly stronger, faster and more resilient that you. It was about the oppression of empty space, the feeling of incoming doom, the loneliness and the tense feeling of having nowhere to run in a claustrophobic and dark environment. Here... its just about shooting. Shot the Necromorph, shot the Unitologist and shot more Necroporph. Never before did I ever left the Necromorphes being, without a better choice for words, so lifeless. Its previous game they were this hunting entity, omnipresent at all time, keeping you on your toes at all times since they could move freely in the environment. They are just obstacles now. Lying down, death faking, obstacles. You go through featureless rooms after features less rooms and get rid of the next obstacle. Shoot-out are not fun. The fact that I can crouch, made me cringe. Its not much the actions of crouching, but what it represent. it represent the state the game have reached. A point were taking cover from enemy fire was a necessity because of the turn the game as taken in the form of a generic third person shooter Gears of War like. The coop was something I really wasn't agreeing on from the very beginning and I know I wasn't the only one. The idea of having a sidekick in a survival game is without a doubt the most game breaking idea that genre can make. It break the atmosphere the game could have ever tried to create. But at one point Visceral told us the Single and Coop were to independent story line and both would have their own flow. Lies. The game was clearly build as a coop game from the ground up. There's a big difference between different story lines and making the sidekick characters jumping in and out of the story in single player.

    Also, while on the topic of survival horror. Its say on the name Survival. And for me it included struggling with resources. Having the bare minimum at all time, keeping the atmosphere tense as you dread the next encounter, with half a clip left. The quick decision you got to make "Should I fight or run to keep the few shot a have left". Searching every last inch of the game for that Plasma energy clip and this feeling of joy as you find those rare items that make you life just a bit easier. Two words for that Inventory full". I was playing on Impossible from the start, because I figured I was the same game right, so since i'm used to it it shouldn't make sure I get the most of it by going all out. Never at any point did I ever struggle with Med-packs or ammo. My inventory was full at all time. Never did I felt I was in real danger. And you know why? Autosaves.... in a survival game... about struggling to survive.

    I can't say I am disappointed with the game, because really I already had very low expectations about it. But, in the end even though I went on and on about how much I truly despise that game, if you take a few steps back and look at the big picture, it is not a bad game. Its simply not a good successor to the franchise. You know a game a stray from the right path when you can change the game name any problems.

    Overall, it is not a bad game in its core, its just an ungraceful sequel. The big problem with this game is what it represent. It represent profit over substance. This is the sad state were the gaming industry is going. And it make me deeply depressed.

    If you are still reading, thank you. It means a lot to me... almost as much as this franchise used to to me.
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  85. Feb 5, 2013
    6
    Let me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game isLet me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game is very action packed, the pacing is very fast (explosions, crashes, push "E" before you fall from the cliff, huge tentacles attack you...). This way the game is less scary than previously. The monsters are almost the same as the ones in the previous games (not too original...). The characters feel rather generic. The story is very cliche ridden. The weapon customization part is a very nice addition, wish we could customize our suits too. I really like the DS1 and DS2, but the DS3 feels rather generic. Expand
  86. Feb 5, 2013
    8
    Mutiplayer is not forced on you like RE 5/6, you can play alone WITHOUT an AI partner. Its just like the old games this way. The only problem with this game is the fact that its the 3rd game in the series and by now people are used to the gameplay and it all feels very familiar.

    Don't like the microtransactions? Good for you and you can 100% ignore them. They are not required to play or
    Mutiplayer is not forced on you like RE 5/6, you can play alone WITHOUT an AI partner. Its just like the old games this way. The only problem with this game is the fact that its the 3rd game in the series and by now people are used to the gameplay and it all feels very familiar.

    Don't like the microtransactions? Good for you and you can 100% ignore them. They are not required to play or complete the game. If others want to "waste" more money then let them. Its their life.

    If the mindless bandwagon haters would calm down and look at this objectively you would see that its a great game like the previous ones.
    Expand
  87. Feb 5, 2013
    6
    The "ATMOSPHERE"" that made the previous 2 games in the series is gone but if u looking for a third person action game just like Resident Evil 5,then u should get this.
Metascore
78

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. PC Master (Greece)
    Jun 10, 2013
    90
    Its emphasis on the action element might be a nuisance to some of the franchise’s fans, but the game’s production values in every aspect will reward even the most doubtful gamer. [March 2013]
  2. PC PowerPlay
    Mar 30, 2013
    70
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
  3. Feb 28, 2013
    70
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.