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6.2

Mixed or average reviews- based on 1419 Ratings

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  1. Feb 5, 2013
    6
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of games way worst than Dead Space 3 in the past. My tolerance level is very high. But this game... made me sick. I consider myself a hardcore fan of the franchise. I got a fair amount of collector items and others gizmo related to the games. Including the full size Plasma Cutter from the first game, every films, some articles of clothing's and some other things like poster and such. Deciding if this make my opinion biased is up to you, but I felt I needed to throw this out there.

    I tried to go in this game with the most neutral attitude I could, so my opinion would be biased. I tried not to judge at face value as much as I could... but... I simply couldn't do it. This game is not bad... its insulting. Its insulting to its fan base and to its target audience. Everything that ever made the game good is now either gone or broken. This game was about survival, scavenging the bare minimum and fighting a loosing battle against creature that are clearly stronger, faster and more resilient that you. It was about the oppression of empty space, the feeling of incoming doom, the loneliness and the tense feeling of having nowhere to run in a claustrophobic and dark environment. Here... its just about shooting. Shot the Necromorph, shot the Unitologist and shot more Necroporph. Never before did I ever left the Necromorphes being, without a better choice for words, so lifeless. Its previous game they were this hunting entity, omnipresent at all time, keeping you on your toes at all times since they could move freely in the environment. They are just obstacles now. Lying down, death faking, obstacles. You go through featureless rooms after features less rooms and get rid of the next obstacle. Shoot-out are not fun. The fact that I can crouch, made me cringe. Its not much the actions of crouching, but what it represent. it represent the state the game have reached. A point were taking cover from enemy fire was a necessity because of the turn the game as taken in the form of a generic third person shooter Gears of War like. The coop was something I really wasn't agreeing on from the very beginning and I know I wasn't the only one. The idea of having a sidekick in a survival game is without a doubt the most game breaking idea that genre can make. It break the atmosphere the game could have ever tried to create. But at one point Visceral told us the Single and Coop were to independent story line and both would have their own flow. Lies. The game was clearly build as a coop game from the ground up. There's a big difference between different story lines and making the sidekick characters jumping in and out of the story in single player.

    Also, while on the topic of survival horror. Its say on the name Survival. And for me it included struggling with resources. Having the bare minimum at all time, keeping the atmosphere tense as you dread the next encounter, with half a clip left. The quick decision you got to make "Should I fight or run to keep the few shot a have left". Searching every last inch of the game for that Plasma energy clip and this feeling of joy as you find those rare items that make you life just a bit easier. Two words for that Inventory full". I was playing on Impossible from the start, because I figured I was the same game right, so since i'm used to it it shouldn't make sure I get the most of it by going all out. Never at any point did I ever struggle with Med-packs or ammo. My inventory was full at all time. Never did I felt I was in real danger. And you know why? Autosaves.... in a survival game... about struggling to survive.

    I can't say I am disappointed with the game, because really I already had very low expectations about it. But, in the end even though I went on and on about how much I truly despise that game, if you take a few steps back and look at the big picture, it is not a bad game. Its simply not a good successor to the franchise. You know a game a stray from the right path when you can change the game name any problems.

    Overall, it is not a bad game in its core, its just an ungraceful sequel. The big problem with this game is what it represent. It represent profit over substance. This is the sad state were the gaming industry is going. And it make me deeply depressed.

    If you are still reading, thank you. It means a lot to me... almost as much as this franchise used to to me.
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  2. Feb 5, 2013
    6
    Let me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game isLet me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game is very action packed, the pacing is very fast (explosions, crashes, push "E" before you fall from the cliff, huge tentacles attack you...). This way the game is less scary than previously. The monsters are almost the same as the ones in the previous games (not too original...). The characters feel rather generic. The story is very cliche ridden. The weapon customization part is a very nice addition, wish we could customize our suits too. I really like the DS1 and DS2, but the DS3 feels rather generic. Expand
  3. Feb 5, 2013
    6
    The "ATMOSPHERE"" that made the previous 2 games in the series is gone but if u looking for a third person action game just like Resident Evil 5,then u should get this.
  4. May 6, 2013
    5
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.
    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.

    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away money to build their perfect weapon, along with an overly long and infinite achievement list to unlock certain weapon parts and armor, again to push no bully the gamer which already purchased the game with an AAA price tag to throw even more money towards EA.

    Worse still, all the hallucination scenes and the last game chapters were seemingly ripped off the base game and tacked on a DLC to gaugue more money from the players, giving the story an odd pace on both the base game with its non-ending, and the 'expansion'.

    The franchise would deserve a better number, but unfortunately it has to be averaged with EA's low rating, making it deserve no more than a 5.
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  5. Jul 15, 2013
    5
    As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter,As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter, with some scary moments.

    Gameplay-wise, Dead Space 3 offers a revamped Weapon system, where players can create completely custom weapons that combine any two weapon types, most of which we have seen before, and some of which are brand new. While heralded by many reviewers as a great feature, it actually manages to completely destroy one of the principles that made Dead Space what it was: surviving on the bare minimum, being short on everything, having to adapt your playstyle to availability of Shops, ammo and weaponry. No more of this with the new Bench, you will have the most destructive weapon you could possibly build, within the first few hours of play.

    And of course it IS fun to play around with the bench and blast away the uglies. But it gets boring very quickly, and then you realize the new customization options completely destroy the game's feel of tension and fear. It gets worse, though. At some point you have the materials you need to start upgrading your already overpowered weaponry through Circuits, to ensure the need to progress slowly and with care is now completely obliterated.

    Where Dead Space 1 offered a quality storyline like few games can and have done, Dead Space 3 has reduced the story to a bare necessity to justify the large amount of content it has. Because yes, there are many levels to play and places to discover, though all of them are fairly linear and offer little in terms of surprise or shock.

    In conclusion, I feel it is safe to say that Dead Space 3 is a very solid 3rd person action game, but no longer a very solid Survival Horror game. If you are looking for and expecting the latter like most players of the franchise, this can be a bit unsettling.
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  6. Mar 5, 2013
    6
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from survival/horror to action/third person shooter. To say that the game was not scary is a serious overstatement. It is NOT a horror game, but tries to sell as one. -1 for extremely terrible and unimaginative plot. The amount of brilliance and resources invested into the creation of this story is painfully mediocre, and makes me feel as if this game wasn't design to win "game of the year" but to rake in more money by flying on the tailwind of the series. Not only is the storytelling quality "just bad", the characters are extremely bland and generic. Absolutely nothing unique or interesting about any of them. Nothing memorable. -1 for AWFUL audio. In general. I should make a strong point here. The choice of sound for the monsters is not very... complementary. Something that's supposed to be scary, intimidating, or at least somewhat threatening should not be making gurgling fish noises. Also, many times monsters won't make any initial sounds upon spawning; they were designed to sneak up on you as silently as possible and then make their presence known when you turn around. The choice of music was also quite absurd, and would have been inappropriate for the game regardless of whether or not it was an action or a horror genre.
    -1 for repetitive, unoriginal, and at times, boring environment. There's a lot of blood to go around, that was present in both DS1 and DS2. But DS3 presents it in a way that isn't scary AT ALL. It's as if the exact same blood splatter trail was used every time a body was supposedly dragged across the room.

    IN CONCLUSION: As an action game, it isn't the worst I've ever seen. It tries really hard to mimic Mass Effect and Halo. The weapons customization feature was somewhat enjoyable. Overall, this was a very unimpressive experience.
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  7. Mar 23, 2013
    6
    Clearly a case of consoleitus, and feels unfinished. Levels are repetitive, and it is clear all creativity has been extinguished in favor of fitting the mold. I once loved this franchise... Unfortunately "appealing to all markets" has made it bland.
  8. Apr 24, 2014
    7
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production values, general creepiness and atmosphere it's become known for, but what it fails to recapture from prior games is the actual fear. Encounters feel as if theyv'e been designed to just give the player a shooting gallery, not scares, and it doesn't even do that very well in most cases. This wouldn't be so bad if it also retained the feeling that you're always short of resources, but you never really are, they are plentiful even on harder difficulties, especially once you make it a little ways into the game. You also seem to be able to go through old areas after loading a game and find new items from places you've already looted, which is ridiculous.

    The addition of "human enemies" also feels very tacked on, like some suit at EA figured it should be more like Call of Duty. Story-wise it's plausible, but feels totally out of place and it's not done well. The ability to crouch and roll just seems wrong for a veteran of the series and both are useless. The human enemies are also dumber than a sack of hammers in terms of their AI.

    Speaking of EA suits (i.e. people that are dumber than a sack of hammers), another major issue is DLC and micro-transactions being thrown in the player's face while IN THE GAME. The awesome real-time interfaces Dead Space uses should not have be marred with constant reminders that you can be nickel and dimed for content that should have been included in the inital price. This is just tacky, and a huge immersion breaker.

    The good things are that the controls are as tight as ever, from general movement, shooting and zero G. The combat itself is just as fun as it always was and of course visually it's the most stunning of the series. The games "weapon crafting" system, is for the most part well done, with lots of combinations of all your favorites. I don't find the addition of co-op to be a bad thing since it's already going with direction they took with the encounter design. The game is a fairly good length, but I really don't like when a game includes "co-op only" content. I didn't find QTE style events too annoying, they were done fairly well. I found the story to be decent and the all the extra audio and text logs to be worth the time to listen to and read.

    All-in-all it's a step back for the series, but it's still worth your time if you can buy it on sale. Hopefully we'll get a sequel or reboot in the future that takes the game back to its root and not more towards the mindless recycled shooter genre.
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  9. Mar 15, 2013
    5
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only reason to buy one is to look 'cool') and weapons(which you can make yourself for free anyway at the bench)

    Anyway, I did enjoy the game, especially the way the bots talk(also something you must buy with real money, i'm afraid) This quite funny littlebit should have been included with the game's price; I hate that they charged me for it; its really greedy petty on the part of EA. That's why an otherwise 10 game gets its rating cut in half in my humble opinion. Thank you for reading, Mr. Dellacava
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  10. Sep 4, 2013
    7
    The third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for theThe third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for the rest of the game. After this thankfully brief shooting gallery, DS3 remembers it's roots and soon enough you're blowing limbs off necromorphs left and right.

    The story isn't much to write home about: after a run-in with the fanatical Unitology cult, Isaac must travel with a small group of cardboard-cut-out stereotypes to the planet of Tau Volantis and stop the necromorph infestation one and for all. The plot unfolds in a fairly predicable manner, with several plot twists that range from cliché to nonsensical. Some effort is made to introduce character conflict between Isaac and some of his fellow crew members, but there's very little reason given for us to actually care about the characters aside from some generic dialogue. As in previous games, DS3 lacks a convincing antagonist; opting instead to just make the usual psychopath/religious fanatic who's evil for no better reason than “the plot demands it”. The voice acting is above-average for a video game, but is nothing special.

    The overall gameplay is fairly similar to previous Dead Space games: mainly involving over-the-shoulder shooting as well as some light RPG progression. The RPG elements take the form of various upgrades you can give your suit although they're all bog-standard: better armour, better health, more air etc. The one major new addition to the combat is weapon crafting, which allows the player to scavenge various parts from the levels and use then to create and buy weaponry, rather than the credits system from previous games. The system works well and allows plenty room for experimentation, although some combinations can totally break the game: I found using a hovering saw with an under-slung explosive charge launcher could pulverise just about anything the game could throw at me. Overall though, the crafting has an appropriate survival feel to it and is much more involving than DS1 and 2's standard shop system. However, all this is negated by a universal-ammo system: previous games would often force you to adapt to weapons you weren't necessarily comfortable with by limiting ammo for your other weapons, making for a more intense experience. Dead Space 3 on the other hand uses generic "ammo clips" that were so ubiquitous that I never even came close to running out of ammo, ultimately de-fanging what little tension the game initially has. From a technical perspective, Dead Space 3 is absolutely top-notch. The sounds design remains some of the finest in modern triple-A gaming and the grimy visuals effectively paint a bleak, almost post-apocalyptic dystopian future, low texture quality notwithstanding.

    Ultimately, as a third-person shooter, Dead Space 3 succeeds admirably but as a horror game it barely conjures up even a few tense moments. As a thought-provoking story, it's down there with a generic cinema blockbuster.
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  11. Sep 13, 2013
    6
    I kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was prettyI kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was pretty good for the most part, and the script seemed to be on-par with previous games. As far as the weapon system goes, I liked the system in dead space 1 and 2 better. Back when you had multiple ammo types you had to be more tactical with what type of gun you wanted to use and when. Now everything has the same ammo and you can beat the whole game with the same gun. It also breaks immersion to have all guns utilize the same ammo. The music in this game is pretty good overall, although for some reason you only get to hear the best songs on the soundtrack on the end credits. Something that I had a problem with was the volume control. You can turn down specific types of volume in the options menu (i.e. voice, effects, music, etc). This works fine for the large stretches of regular gameplay. But the game turns everything back to full whenever there is a cutscene and the sound effects are too loud. The battles are predictable and more of an annoyance than something to scare or challenge you. Really? Another battle where you're going to send 20 different guys at me as soon as I pick up the key item? That definitely made the game drag at times. On the whole the game was enjoyable at times, but seemed to have a whole lot of filler, especially in the first few hours. If this was a smaller game studio I would rate the game higher, but EA has enough people working on these projects that someone should have said something about how repetitive the battles were. I give this one a 6, worth playing if you can get it cheap. Definitely don't spend more than $10 on it though. Expand
  12. Mar 8, 2013
    6
    Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits.Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits. Thoug the grafic on PC is very nice and sound is masterpiece i liked this game but EA wanna make it more casual player friendly and that is bad Expand
  13. Mar 12, 2013
    6
    Perfectly decent and enjoyable enough, but the lack of scares hurts it more than you might think.

    is disappointing, stick to 2 and 1
  14. Mar 16, 2013
    6
    Dead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There willDead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There will propably be a Dead Space 4,but I can't help to feel that the franchise is stagnating and going in the wrong direction in a big way. Expand
  15. Mar 20, 2013
    6
    A great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcomingA great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcoming awakened DLC, EA is sure to make a LOT OF MONEEEYYY." Dead Space 3 with high hopes that it will still be scary, failed terribly due to EA's direction of course wanted Viscral to be more "action oriented." that "action" soon brought the franchises down to the bottom of the wishing well. The game brings players to engage with Issac Newton's love life, a co-op campaign that introduces Carver that seems out of the place sometimes. In cutscenes, players will ask WHERE DID CARVER GO? WHERE DID HE COME OUT FROM? WHY THE ENEMY DIDN'T SEE HIM?" The most important and the main thing that brings this game into badass mode, was the all new bench system. Where Issac and Carver have to find scraps of miners and gather they're lego toys to build the ultimate weapon. (Honestly this was the only good part of the game) DEAD SPACE 3, where the game was ruined by EA's action oriented demands. Necromorphs, Issac's love life, and the ultimate lego building weapon system. Expand
  16. Mar 22, 2013
    6
    by no means is it a terrible game some intresting ideas but does not live up to its older games. It seems to have lost its suvival horror roots the story is terribley weak and repetitive activites make you annoyed pick it up when its £10 not bad but not worth paying full price
  17. Sep 6, 2013
    7
    I was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great game overall.

    For one, it feels like every other action game you've ever played before. Admittedly, I played on the easiest setting because I'm too old to feel frustrated (and don't really need a "challenge" to enjoy a game), but even on the easiest settings
    I was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great game overall.

    For one, it feels like every other action game you've ever played before. Admittedly, I played on the easiest setting because I'm too old to feel frustrated (and don't really need a "challenge" to enjoy a game), but even on the easiest settings there were some pretty annoying baddies. It sorta felt like I was in Dawn of the Dead, haha. On that note, I wasn't a fan of how the enemies were placed or were popped out. I can't think of any moment that made me jump, and being attacked by an enemy that spawned a mile back is somewhat obnoxious.

    In any case, I really, really enjoyed the crafting portion. They definitely should have fleshed it out a bit more and given the player a little bit more information (for example, having actual numbers for each stat rather than just a meter), but otherwise, I had a lot of fun mixing and matching and crafting weapons that I liked. (I was a little sad, though, that the regular cutter wasn't as awesome as it was in the first DS.) And, the crafting system felt intuitive, for the most part, and seemed very much to fall in line with Isaac's character.

    Along those lines, I felt the story was a bit... meh. It started strong, but quickly fell into generic dialogue and plot lines. The ending was a small surprise, but only in what the end boss actually is. (I won't actually spoil it for you if you haven't played it.) The voice acting was good, though, I just felt their lines were a bit weak, which then translated into somewhat weak characters, almost like it was written with the idea of over-acting in mind.

    I also enjoyed the various locales. I'm a huge fan of areas that make you feel the vastness of the scenery, in this case outer space and the ice planet. To be sure, the graphics and detail were really enjoyable. I would have liked to have spent more time on the planet since the other two were primarily in space (you're in space for at least 30-40% of the start of the game), but that's more of a personal preference and really didn't affect how much I enjoyed the game.

    In any case, all that being said, I am a fan of running around and shooting space zombies. That never really gets old. And, to loop it back in with my initial statement, I am far more an action-horror guy than a survival-horror guy, so although I enjoyed DS3 more than DS1, DS1 was an overall better game in its category.
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  18. Nov 7, 2013
    6
    My first dead space game. Played it with a friend. Was actually pretty cool story and gameplay is good.

    Giving it an 6 Pros: Fun coop game. Characters is worthy to mention nice actors Graphis is okay. Can make your own weapons throughout the story Cons: Not something I would replay. I know you unlock more modes. But it's not anything worth mentioning Game only got 1
    My first dead space game. Played it with a friend. Was actually pretty cool story and gameplay is good.

    Giving it an 6

    Pros:
    Fun coop game.
    Characters is worthy to mention nice actors
    Graphis is okay.
    Can make your own weapons throughout the story

    Cons:
    Not something I would replay. I know you unlock more modes. But it's not anything worth mentioning
    Game only got 1 storyline.
    Not really anything to scare you. More of an action game tbh (Which is sad)
    NO MULTIPLAYER EXCEPT COOP!!!!!!
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  19. Feb 6, 2014
    7
    It's taken me two attempts but having finally seen the game through to completion, I have to say that it wasn't the destination but the journey that mattered.

    Dead Space 3 definitely takes a more action oriented beginning before slipping back into it's familiar horror setting before melding back into action as you race the unitologists to the final standoff. The storyline was fine,
    It's taken me two attempts but having finally seen the game through to completion, I have to say that it wasn't the destination but the journey that mattered.

    Dead Space 3 definitely takes a more action oriented beginning before slipping back into it's familiar horror setting before melding back into action as you race the unitologists to the final standoff.

    The storyline was fine, but certainly became a little weaker towards the ending.The game also offers optional side objectives and co-op objectives which can offer more insight into the back story and some extra supplies and upgrades. The crafting menu to me made the game a little easier since you could just make ammo and med packs opposed to frightfully walking to corridors wondering when you will come across another.

    Overall despite losing my progress and kicking me back a few chapters at one point, I really enjoyed my experience with Dead Space 3 and look forward to seeing where the universe is heading next.
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  20. Jul 7, 2014
    7
    This review contains spoilers, click expand to view. Dead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included in the minimum package! Disgusting!
    Also, so named additional missions are almost identical from geometrical point of view. I mean, they are very, very similar to each one; the only difference is just enemies and loot. Meh.
    The giant spider boss is too enduring, and he is almost the only one boss in the game! Meh, once again.
    Bottom line: buy the game at your own risk. I'd recommend to buy a GOTY/DC/Gold/Platinum version (if they will ever appear) of the game, including at least the "Awakening" DLC. Otherwise, you'll just miss the final part of the game.
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  21. Mar 2, 2020
    6
    Dead Space 3 is far from the worst game I've ever played, but it really lost a lot of the feeling and vibe of the first two games.
    It's suddenly a lot of action paced, and having to fight humans feels odd to having only fought necromorphs in the earlier games. I also thought it ruined some of difficulty and amount of thought you had to put into about what kind of weapons and ammo you
    Dead Space 3 is far from the worst game I've ever played, but it really lost a lot of the feeling and vibe of the first two games.
    It's suddenly a lot of action paced, and having to fight humans feels odd to having only fought necromorphs in the earlier games. I also thought it ruined some of difficulty and amount of thought you had to put into about what kind of weapons and ammo you wanted to keep, but now you just use the same kind of ammo for all your weapons.

    I was a bit worried that co-op would ruin the game even more, but I actually had a lot of fun playing it with my brother.
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  22. May 10, 2020
    5
    Horrible cashgrab. Previous 2 games were great, but this is just a boring, repetitive abomination
  23. Mar 10, 2013
    5
    Another promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour ofAnother promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour of a forgettable plot with an abundance of one-dimensional characters who motivations and goals you couldn't possibly care for, even if you tried. The gameplay hasn't changed much, you're still dismembering space-zombies, with the occasional religious zealot and foul-mouthed mercenary thrown in to remind you of just how original Visceral Games are and simultaneously blur the lines between this game and every other shooter in existence. As strong as the gameplay mechanics were in the previous games, they, along with futile monster closets and a convoluted plot, have become monotonous and lost their charm. I cannot recommend this game, save for the most passionate of Dead Space fans who don't mind spending sixty bucks and ten hours playing the most uninspired shooter in their life. Expand
  24. Feb 24, 2013
    5
    I'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll begI'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll beg for something to happen for the first half of the game. It is terribly slow and borderline Call of Duty. The second half is where the action is along with the story, but sadly by the time you get to it (if you get to it) you're spent of all emotion just begging the game to hurry up and get to the point. This is a love it or hate it game. Expand
  25. Feb 10, 2013
    6
    Campaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of mainCampaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of main trilogy. There are a lot of cheap moments during the game moments when Isaac is isolated from rest of the team, but overall, story can pass. I'm giving this game 6/10 but i still recommend you to try this one out if you like tps action games or if you want to finish the story. Expand
  26. Apr 17, 2013
    5
    I finally got around to playing this installment, and I regret it. Another franchise-killer spearheaded by EA. This game feels so different from the original 2, which I absolutely loved. I'm not sure what the devs were going for with some of the changes made, but I was hard-pressed to avoid cringing during certain moments of the game (not in the "holy-s*** I'm scared" or "that'sI finally got around to playing this installment, and I regret it. Another franchise-killer spearheaded by EA. This game feels so different from the original 2, which I absolutely loved. I'm not sure what the devs were going for with some of the changes made, but I was hard-pressed to avoid cringing during certain moments of the game (not in the "holy-s*** I'm scared" or "that's disgusting!" style of the first two games, either). Unimpressive story, and the feel of the traditional Dead Space gameplay has been turned on it's head. If I didn't love the lore of the series so much (which is more a credit to the previous games than this one) this game would be getting a lower score. Dead Space 3 is a gutted version of the first two games with almost no improvements that core fans of the series can appreciate. It's the rainy-day movie of video games. Expand
  27. Feb 5, 2013
    6
    The biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes meThe biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes me feel like i have just half a game for a full price. Expand
  28. Feb 6, 2013
    5
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in it's simplicity, brokenness and shift the shift was there from 1 to 2 also, but not that glaring, the game is something like ME3, including the character weirdness, and ending.
    MOH was taken out of rotation, the successful marketing will probably spare this game the same fate, which is good for the studio and bad for the game.

    Basically without spoiling anything, the speed, pacing of the game makes the survival horror elements pretty much non existent, Crafting, personally I liked it, it's implementation however creates alot of grinding need, and feels like it's built to provoke the less patient gamers to give in to microtransactions.
    Basicaly the tedium will make the player buy instead of collecting.
    Human enemy AI is mindbogglingly stupid, I will never deduce what the purpose of them was anyway, yes well more cannon fodder.
    The sound is completely out of place, it just adds to the general feel of pew-pew-puzzle-craft-pew-pew, it's simply ruining every potential horror element.
    Co-op is well "better," not good but better, it's the fun aspect if there is one.
    If not reflecting on the previous games, and as a completely disconnected shooter with horor elements, or being new to the game, the player may enjoy the setting, not being new however, in my specific case is what leads to the score
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  29. Mar 20, 2013
    5
    This review contains spoilers, click expand to view. It's a pretty good shooter, not worth 60 bucks. One and two are better. A real drag is the damned electrical engineering interface. That's a frustrating waste of time and a game killer if there weren't trainers out there to bypass this crap. Expand
  30. Feb 16, 2013
    6
    Isaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out ifIsaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out if you are playing single player, which just makes no sense. Why does he keep running off? Oh, because this isn't co-op. That makes complete sense in the story. "I'll meet you there", says Carver. "Why not go together if we are going to the same place anyway?", asks Isaac. "Cause you are lonely and have no friends!", exclaims Carver before he runs off, disappears, and does nothing useful. Speaking of not making sense, the story doesn't. At least not to me. It could also be that, like I said, the game just doesn't make you care enough to look into it too much. The crafting and scavenging mechanics were actually a pleasant surprise to me, although the former created the necessary evil of universal ammo eliminating those times where you are scrambling to switch weapons or swinging away in melee. The combat is still satisfying and very much visceral (haha get it? I suck) with a few more interesting enemies and some not-so-interesting enemies thrown into the mix. I never found myself using the cover system as it was complete garbage. They would have been better off leaving out the knee-high crates. The ending left me with a feeling of nothingness because, to be honest, I didn't really care about any of the characters or the plot by that point anymore. The lore of the game died to me but, hell, at least I have a ton of different weapons to shoot and plenty of cool aliens to kill. That's enough to get it a 6 in my book, but no more. Expand
Metascore
78

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. PC Master (Greece)
    Jun 10, 2013
    90
    Its emphasis on the action element might be a nuisance to some of the franchise’s fans, but the game’s production values in every aspect will reward even the most doubtful gamer. [March 2013]
  2. PC PowerPlay
    Mar 30, 2013
    70
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
  3. Feb 28, 2013
    70
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.