- Publisher: Deep Silver
- Release Date: Sep 5, 2011
- Also On: PlayStation 3, Xbox 360
User Score
Mixed or average reviews- based on 1659 Ratings
User score distribution:
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Positive: 816 out of 1659
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Mixed: 578 out of 1659
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Negative: 265 out of 1659
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- Most helpful
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Sep 18, 2011
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Sep 6, 2011
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Aug 17, 2012
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May 22, 2012
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May 28, 2012
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Nov 26, 2011
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Sep 25, 2011Techland's quality control standards are the reason why Dead Island isn't a "great game". The whole thing felt rushed, incomplete and unpolished. From glitches to stereotypical characters (that you never develop empathy for) Dead Island and it's story fall very short from the game it could have been. Maybe next time.
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Feb 5, 2012Very bland, feels like an mmo without the mmo. The combat is ok, and it is much better in co-op, however there is zero to absolutely little story. Lots of typical fetch and collect quest abound.
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Oct 29, 2012
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Jul 9, 2014Sure, it has some bugs here and there, but this is only a minority of a well-rounded game. The story is a little boring at times, but the game compensates for this by allowing you to leave the story altogether and focus your sick mind on forging together weapons of much carnage. Not one of the best zombie games, but it is good.
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Jun 5, 2016Unimpressed. The game has a good potential but its is flawed by drawbacks. They are all pretty much minors but I found there is too many. To the point that I found the game to be too much balanced between enjoyment and...frustration. I hesitated to give it a 7 btw.
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Aug 22, 2012
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Sep 8, 2011
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Apr 14, 2012
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Oct 5, 2011- many,many Bugs, perpetual respawn NPC is too close to player (It is a lot of places where npc eternally respawn near to the player ), dizbalans, booring missions.
+ open world, action rpg It could be a great game... -
Oct 12, 2011
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Oct 26, 2011It has a neat system for assembling custom weapons, and a large environment to explore. Truly a gritty and gory melee game. However the storyline is rather drab with highly predictable quests. It has a terribly clunky interface. Developers need to stop releasing games with so many bugs, then working on a fix. I don't pay $60 to beta test bugs.
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Aug 5, 2012Dead Island was heavily flawed on release with game breaking technical issues and though I managed to fix these afterwards, I still wasn't impressed with the game. Although I was entertained for the most part on my first playthrough, the game was littered with bugs and glitches that proved annoying and I felt the story wasn't very engaging either.
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Jul 20, 2012
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Nov 20, 2012This game is awesome! Although the characters are slightly stereotypical. But you can forgive that with the open world, weapon selection, the physics, and the gore...
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Jul 23, 2012
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Jan 9, 2012
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Dec 18, 2011
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Sep 10, 2011
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Sep 11, 2011
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Sep 18, 2011
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Jan 29, 2012
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Nov 10, 2011
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Jan 5, 2012
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Sep 14, 2011
Awards & Rankings
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Pelit (Finland)Oct 19, 2011Dead Island is maybe rough around the edges, has things that could have been better and has some strange solutions to gaming mechanics, but really, who cares? The main thing, close combat with zombies on an open environment, is both exceptionally well done and most importantly, great fun. Even alone. In the land of blindingly pretty, but simplified tubeshooters the ugly zombie game is the king. [Sept 2011]
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Oct 17, 2011Dead Island has plenty of reasons to be likeable: a satisfying duration, enough freedom and interactivity to create addiction and enough potential to become a classic. And although it isn't what the elitists would call a mandatory title, I think it's infectious enough for me to pull my friend's sleeve to buy the game too.
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Oct 9, 2011It's the mission design that proves most disappointing. Its scale is highly ambitious but Dead Island's population of living dead aren't enough to compensate for its barren lack of variety and an increasingly tedious structure.