Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Dec 12, 2016
    85
    It's not quite as fresh and exciting as it was in 2010, but I still think it's something everyone should try out. If you've played it before, it's worth revisiting. If you haven't, it's a solid adventure that's well worth your time.
  2. Dec 6, 2016
    80
    Darksiders is one of the games you should have played in your gamer life. If you missed it back in 2010 the Warmastered Edition is the perfect chance to give it a try!
  3. Jan 30, 2017
    70
    Even though this is a remake of a six-year-old game, it still holds up pretty well as far as gameplay is concerned. Darksiders: Warmastered Edition looks at its best at 4K resolution and as a game, it's better than its sequel.
User Score
7.6

Generally favorable reviews- based on 135 Ratings

User score distribution:
  1. Positive: 85 out of 135
  2. Negative: 14 out of 135
  1. Nov 29, 2016
    4
    The game is beautiful and I want to love it, but there's just so many breaks from an already lackluster action meaning fun is not allowed. IThe game is beautiful and I want to love it, but there's just so many breaks from an already lackluster action meaning fun is not allowed. I have always looked at Darksiders in my gallery of Steam games and wished it was more, but it's not. This update doesn't change that, graphics are greatly improved, you may even call it modernized. The art style with the series has always been unique and appreciated. So we may as well get it out of the way. This game is beautiful, the art always has been. Graphics were never the problem, but this is what the "Warmastered" update chooses to address.

    Everything wrong with the game lies within gameplay itself. Levels are linear, "hidden" items in the world are two steps off the beaten path. Combat is almost exclusively limited to a two button system with the occasional "press b to enter scripted win move". The game is a hack and slash and about as brainless as the genre can be. If combat is not disappointing enough, there are constantly scripted breaks from the action interrupting your fun. Maybe you can get over the cut-scenes if you enjoy the story, but the true villain of this game is the level layout and geometry.

    Whether you're in an occupied city or slumming some part of the underworld, your combat is going to be constantly interrupted by scripted "Press A to slide/climb/interact" events. This has always been the biggest failing factor of the game for me, the pacing is just not right. I'm a mountain of a man, one of the four horseman, I swing a sword that's probably 10 feet long and destroy everything in my path... yet I don't have the mobility to clear a simple gap or climb a wall in a manner appropriate for the character. Instead I will be constantly interrupted by these terrible immersion breaking events.

    My last issue with the game, the questing system. After arriving that the first "hub" and receiving a series of quest, I found myself being instructed to "Kill 50 enemies", and then "Kill 50 enemies without losing health". and then "Kill 50 enemies with air attacks", "Kill 50 enemies with [variable]". This is not fun to me, it will never be fun, it's lazy and I don't understand how this game ever had the following it did. The story must be great, but I can't get past everything this game is missing to experience it.
    Full Review »
  2. Jan 30, 2021
    10
    Superou em tudo em relação ao original.
    O original é cheio debugs, até meu save corrompeu na epoca em que joguei.
    Mas este consertaram tudo.
    Superou em tudo em relação ao original.
    O original é cheio debugs, até meu save corrompeu na epoca em que joguei.
    Mas este consertaram tudo.
    O game é uma mistura de god of war classicos e portal.
    Full Review »
  3. Sep 27, 2018
    6
    Darksiders is the epitome of a mixed game with each polished element attached to a flaw:

    - Its visual style is well executed, but extremely
    Darksiders is the epitome of a mixed game with each polished element attached to a flaw:

    - Its visual style is well executed, but extremely generic (though if their generic style was to match that of the generic story, then I applaud them for that consistency);
    - its colour palette is definitely vibrant and approachable, but it clashes with the overly serious tones of the writing (with humour as bland as the story and art style);
    - the combat is satisfying, but many tools are shoehorned in for individual missions, or entirely unnecessary wastes of currency;
    - the enemy variety is highly diverse, but the methods of dispatching them are close to identical across the board;
    - the puzzles are interesting (if a tad long), but the tools used in them follow inconsistent physics across various scenarios;
    - finally, it's guidance to the player leaps between unnecessarily obvious to entirely absent.

    Overall, I went into this game hoping for a mindless hack-and-slash. Instead, it turned out to be a puzzle-game with intermittent hack-and-slash game-play. Generally, I would recommend this game to anyone with $5-10 knocking about (particularly if it's bundled with Darksiders II) looking for a casual hour or two of game-play across a few weeks of lazy evenings. Knowing now what it is, I will probably play the sequel, but only after ticking several more compelling games off of my list first. As for the third... perhaps I'll revisit it when it's heavily discounted... not an experience worth the retail price.
    Full Review »