User Score
8.0

Generally favorable reviews- based on 867 Ratings

User score distribution:
  1. Negative: 66 out of 867
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  1. Aug 16, 2012
    8
    A terrible PC port, but Amazing game. Gorgeous characters and world design, great voice work and a real old school dungeon crawler feel with all the modern day bits from classic's like Zelda, Prince of Persia and Devil May Cry all thrown into the mix. You can quite readily approach the game at your own pace. Choosing to go off and pilfer and loot forgotten chests to your hearts content orA terrible PC port, but Amazing game. Gorgeous characters and world design, great voice work and a real old school dungeon crawler feel with all the modern day bits from classic's like Zelda, Prince of Persia and Devil May Cry all thrown into the mix. You can quite readily approach the game at your own pace. Choosing to go off and pilfer and loot forgotten chests to your hearts content or follow the quest line and learn new abilities as you level up, earn ever improving weapons and armor and progress through this great tie in of a story to it's predecessor. Outside of the main game you have the new Arena mode which allows you to fight against wave after wave of enemies for increasingly better loot , be warned however, if you die you lose everything. This can really force you to up your game and gives the Arena a great sense of urgency, making each battle increasingly tense. The feeling when you know you've earned a great reward and chosen to risk it all for the taste of something even sweeter is invigorating and how a game should be enjoyed. The combat indecently is very satisfying and pacey. Gone is the brute force and strength of War and in it's place a new sleeker combat system. If I were to liken it to something, then it would be a 'Devil May Cry light' style of combat. You have your standard enemy grapple and main dual wielded weapons, intended for quick combos, pummeling your enemy before you dodge out of range again. Death is a lean combatant, he cannot parry or block enemy strikes so dodging will become your friend here. You also wield a heavier and incidentally slower secondary weapon which deals greater damage and can break through some tougher enemies defenses that Death's scythes cannot. A ranged pistol will soon become your ever present companion also, good for quick bursts of ranged damage. The pistol is less of a focus in Death's combat in comparison to his other weapons, the pistol being more integral to the games vast puzzles, which you frequently encounter along Deaths journey through conveniently parkour friendly architecture. Death will encounter environmental blockages he must traverse with an assortment of talents, from wall running, to climbing, to a ghostly grapple; swinging from point to point. All sprinkled with certain environmental items and golem helpers . Death can also often be found blowing holes in wall after wall with a toss of a bomb and a quick shot from the hip of your pistol, opening a new passage. Puzzles will reveal areas unreachable through standard adventuring and will reap the player rewards such as hulking chest which Death rips open in a triumphant smash of nether world magic to poor more loot into you hulking inventory or the ever elusive quest keys, which can be found throughout dungeons or as rewards from defeating the games many bosses. A boss battle in Darksiders II joins a rank of so few, that only games of the caliber of Shadow of the Colossus and Dark Souls can hope to rub shoulders with what's been accomplished in this game. Gone are the quick time events of old and anew we find a game where each Boss encountered is as gleeful and exhilarating to the player to enjoy as it clearly was for the creators to craft. Enemies will employ varyied tactics hoping to stop Death in his quest to reap them. Each encounter is compelling, often lasting several minutes and challenges the player to adapt, track the enemies patterns and discern how best to tackle these determined and monstrous opponents. These bosses may be the highlight of the game, but as Death you find yourself in a world so vast you will need to travel great distances to reach these encounters. Compared to the original, the game world and the playground Death now inhabits has grown in spades. Totaling 3 times it's predecessor. The environments are richly varied and detailed, the occasional muddy textures will be forgiven in the wake of such a masterfully crafted world. Death will not be alone on his journey. He can summon his trusty stead outside of cities and traverse the games many environments in a flash. The game offers a quick travel system also, making some task far less trivial and hastening you towards your next encounter. Many players may want to take the extra time to travel the land my horse back however. The music is exquisite and finds that balance so few games can find in allowing the music dip seamlessly into the background as you feel it express your adventure, your trials emote the world, it's environments. Death's journey through the game brings many joys to the player. The game seems to scream at the top of it's lungs it's unashamed to borrow from it's peers whole hardheartedly and concoct a new formula, blending the old with the new. When Death's adventure comes to a close, you will have learned many facts and stories about the world you inhabit. However, this game demands to be played again, going so far as to offering a Game+ mode for those who have completed it Expand
  2. Aug 20, 2012
    9
    Yes I have it for PC, yes you can tell its a port. No there are no graphic options. Does it look good? Does it play good? Hell yes it does. Force V sync through you card, Force the AA, and shut up. There can always be patch down the road to add these features. It does not break the great game these guys made. Tons of content, great voice acting, killer gameplay. You would have to be a foolYes I have it for PC, yes you can tell its a port. No there are no graphic options. Does it look good? Does it play good? Hell yes it does. Force V sync through you card, Force the AA, and shut up. There can always be patch down the road to add these features. It does not break the great game these guys made. Tons of content, great voice acting, killer gameplay. You would have to be a fool to not realize that PC gamers are not the main revenue for developers, deal with it. Consoles took over years ago. That doesn't mean we should be neglected, but it also doesn't help to cry about it and miss out on a great game like this and pretend your 0 metacritic score is enough to matter. 0 really? Grow up. You are probably playing it right now with a **** eating grin on your face. I'm 31 and have played more games than I want to admit, this is a great one. Pick it up, you won't regret it. Expand
  3. Aug 15, 2012
    10
    great game. Most people will complain about the lack of graphics options. however, this game just proves that those arent necessary when you have a great game, great art and jasper kyd as your composer, who once again does an outstanding job with the music. Its one of the most fun games ive played in a while. The cons are minimal compared to what it has to offer. dont be an elitist,great game. Most people will complain about the lack of graphics options. however, this game just proves that those arent necessary when you have a great game, great art and jasper kyd as your composer, who once again does an outstanding job with the music. Its one of the most fun games ive played in a while. The cons are minimal compared to what it has to offer. dont be an elitist, be a gamer and appreciate what this game is doing. In a world populated by FPS and lame games like COD, this is a gem of a game, which surpasses the first one by miles. I trusted thq to give me a good game and they delivered by giving me an awesome game. Expand
  4. Aug 15, 2012
    3
    I thoroughly enjoyed the first title, and I was looking forward to this sequel all year. The game itself is great. It even outshines the first in many areas. Unfortunately, I cannot recommend enough to STAY AWAY from the PC version if you can. It's a 100% console port. And that means control issues, stability issues, and no graphics options whatsoever.

    I'd be giving this game a 9 IF IT
    I thoroughly enjoyed the first title, and I was looking forward to this sequel all year. The game itself is great. It even outshines the first in many areas. Unfortunately, I cannot recommend enough to STAY AWAY from the PC version if you can. It's a 100% console port. And that means control issues, stability issues, and no graphics options whatsoever.

    I'd be giving this game a 9 IF IT WEREN'T FOR THE FACT that at a certain point, I crashed to desktop which bugged out my game, preventing me from continuing the main quest line 13 hours in. This particular crash also happened to others, not just me. THQ, a game that breaks half way is a game not worth playing at all.

    I am extremely disappointed that such game breaking bugs exist, given that THQ's excuse for the delay of the game's release was to 'polish it up'.

    I want to love this game, I really do. But it doesn't look like I'll get to see the last half of the game unless I start from scratch, and I sure as hell ain't doing that.
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  5. Feb 12, 2013
    8
    Argghh!! This could've been a perfect PC title but Darksiders 2 suffers from an all too frequent developer flaw: the terrible PC port. Let's nail it now: the video settings are HORRID. Not only are they lacking video options but THEY DO NOT WORK. Aside from the resolution settings the video options are useless. I had to go use my NVidia control panel to remove the annoying tearing.Argghh!! This could've been a perfect PC title but Darksiders 2 suffers from an all too frequent developer flaw: the terrible PC port. Let's nail it now: the video settings are HORRID. Not only are they lacking video options but THEY DO NOT WORK. Aside from the resolution settings the video options are useless. I had to go use my NVidia control panel to remove the annoying tearing. The V-Sync doesn't work properly. The only way to get it to function (not entirely mind you) is to make sure the control panel forces it to work. Not only that, but the triple buffering has to be disable in the control panel to make it function. It's absolutely disgraceful that in this day and age, any game produced for the PC has such little regard for simple video settings. The other issue I had with the porting is the lack of key mapping on the number pad. The directional keys are bound to the arrow keys on the number pad so the number pad keys of 2/4/6/8 can't be remapped along with the DEL or backspace keys. Annoying. Aside from these issues, I can't think of any other negatives. This is simply a great game to play. The plot is very well-thought along with the smart dialogue perfectly executed by the voice-over cast (actor Michael Wincott with a British accent). It's a very entertaining, exciting and gripping story that strays from familiar plots. The gameplay is well-thought out and easy to use. There is a small problem with the "quick-action" logo that pops since it looks like a gamepad icon it doesn't make sense for it to be there. The level designs are articulate and well crafted. The production design is epic with such detail and creative environments. The character designs are colorful, detailed and unique. The foley work and voice-over sound great and are very well edited and pronounced. The music score by Jesper Kyd is outstanding. It's some of the best I've ever heard in a game. The game mechanics are excellent. I especially like the role-playing elements involving the weapons and gear. The attributes are random and mix well with the other components that can be added to the character. I liked the possessed weapons in particular. Darksiders 2 is on par with it's predecessor and is just a little bit better overall. It's an exciting game that is thrown into this amazingly created underworld. It's quite the feat only marred with programmer laziness. So close! Expand
  6. May 13, 2013
    2
    Absolutely God awful game. This has to be one of the most outrageous console ports that I have ever seen. There are literally NO graphics settings besides a resolution slider and a v-sync option. Unfortunately, V-sync doesn't even work. The graphics are pretty poor for a modern game, and the low-res character models (most notably the one of Death himself in the inventory screen) areAbsolutely God awful game. This has to be one of the most outrageous console ports that I have ever seen. There are literally NO graphics settings besides a resolution slider and a v-sync option. Unfortunately, V-sync doesn't even work. The graphics are pretty poor for a modern game, and the low-res character models (most notably the one of Death himself in the inventory screen) are abysmal.
    I wanted to like this game, because it looked pretty fun, but I cannot bring myself to play any further than the prologue. I've scored this game a 2, because the combat mechanics are actually not bad, and there seems to be a pretty solid RPG element to it, but it is seriously undermined by developer laziness and/or incompetence.
    Avoid this game at all costs.
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  7. Oct 26, 2012
    7
    I don't know what happened in the recent years, but when I played Darksiders back then, I enjoyed the game a lot. It did not mindlessly combined ideas of other developers, to me it created its own Bible Arkham asylum. With this game it's different. I don't like it. First of all, I think it lacks story moments. Of 45 hours I spent in this game I had about 2 hours of story telling moments. II don't know what happened in the recent years, but when I played Darksiders back then, I enjoyed the game a lot. It did not mindlessly combined ideas of other developers, to me it created its own Bible Arkham asylum. With this game it's different. I don't like it. First of all, I think it lacks story moments. Of 45 hours I spent in this game I had about 2 hours of story telling moments. I thing had the game length of the original, I would not notice this. But here it frustrated me. Secondly, the game artificially prolonged. Instead of one brilliant quest changing another with bullet speed, I go to one person for help, he sends me to another guy, the later needs me to clear 3 dungeons/floors/ collect orbs/crystals etc. You name it! How comes the game that handled quests presentation similar to Bayonetta and God of War, suddenly goes down to MMORPG-style? Next big problem - loot. I have nothing against it. I had my thumbs up for this opportunity. The case is, it is broken. In the original game, developer decided when you receive pieces of equipment, thus carefully selecting right moments to make battles interesting and challenging for you, because they knew how strong you gonna be when you reach this boss. Here developer can not determine that. You can rush forward through bosses, or you can farm experience and gold and become stronger. The result for me was: a) most of the enemies on Apocalyptic difficulty did not pose any threat for me and b) of 100 opened chests 98 chests contained garbage. In the original game, as you remember, every chest was useful, it was a treasure to find one already. It had lots of souls/artefact/map/life enhancer/demon meter enhancer. I really wanted to find all of them on the level. In Dirksiders 2 I don't care for chests. I already know they contain rubbish. As a result the game is easy for me and I changed my equipment 3 or 5 times. And without any enjoyment, because I was buying things from trader. What is the point of creating 1000 of equipment, when you need just 20-30 peaces of it?
    DLCs are a money sucking mockery - you get 2 hours of mediocre gameplay without interesting plot (you can not create interesting story in 2 hours) and innovative ideas. Compared with original game Darksiders 2 looks to me like Diablo III compared with Diablo II. It looks tempting, it feels empty. I witness MMORPG becoming more singleplayer engaging than singleplayer slashers. What a shame.
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  8. Sep 24, 2012
    7
    I loved the first darksiders this one was just okay. It gives up the main plot in 5min then makes you spend 20+ hours chasing it. If the story had more to it the length would't be a problem. But by the last 3 hrs I found myself hoping for the end so I could move on to other games.
  9. Jul 13, 2013
    4
    Don't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals are striking. But it takes a full 12 seconds to go into a menu, and another 12 to exit that menu. Quitting the game takes over 30 seconds. So there's no way you're going to check the map or your quests unless really desperate. Even new armor just didn't feelDon't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals are striking. But it takes a full 12 seconds to go into a menu, and another 12 to exit that menu. Quitting the game takes over 30 seconds. So there's no way you're going to check the map or your quests unless really desperate. Even new armor just didn't feel worth it.

    When a game requires holding down two keys and pressing a third with the same hand, I know it's a crappy port. You can adjust the keys, but the on-screen display telling you to press something doesn't tell you which key, it shows some mysterious icon and you have to figure out what you're supposed to press. Pressing TAB to bring up your ability list takes over five seconds, so in combat you'll probably stick with a mash-the-attack-key strategy. However, at least in the first hour of the game, no other technique is required.

    There are lots of little things too, like your character can hold two dozen giant war hammers and battle axes, but only five healing potions. Or the run-along-the-wall button is the same as the jump button, so you frequently jump off a ledge by mistake. But this seems to be planned because you respawn where you were with no penalty, so then you start to wonder what's the point of the movement-based puzzles.

    Also, there's a big warning at the beginning that this game will ALWAYS track your playing data, and you are forced to watch the "created by" animations every single time you boot the game. So it doesn't seem like they really give a crap about the people giving them money.

    In conclusion, if you like games that reward learning a thousand different variations of key presses that are all "kills the enemy" (and want to stockpile gold to backtrack and buy them), you don't mind your personal data being tracked, and you like sitting back watching the screen do nothing half the time, you'll enjoy this game.
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  10. Jan 31, 2013
    8
    I got this game late. Bought it on steam and was really surprised. I loved it. I loved the music, graphics, plenty of moves and spells you could use in fights, the items you get along the way felt like zelda in a way, and just the atmosphere it creates in each area makes it all come together. The characters in the game were all done very well I thought. Loved how they all looked, and howI got this game late. Bought it on steam and was really surprised. I loved it. I loved the music, graphics, plenty of moves and spells you could use in fights, the items you get along the way felt like zelda in a way, and just the atmosphere it creates in each area makes it all come together. The characters in the game were all done very well I thought. Loved how they all looked, and how it played to what kind of character they were. I didn't give it a higher score only because it had a ton of potential to be amazing all the way through. I loved the game, and wished they would of been able to keep making games, but it did get to the point where it was a little lame. Having to always get 3 items or 3 of something to further the story was a let down. Destroyed the immersion of the game. Also the tools you get are not really used too much accept for convenience of the current level you were on. There is a few exceptions, but other then that it felt like you were just lucky to have it right when it was needed. Other then that I felt the game was amazing. I'm glad I was able to experience this game. I'm sad to see THQ fall apart. Expand
  11. Jan 20, 2013
    8
    Darksiders I was amazing, rated it 8/10, and was expecting even better game with Darksiders II, did I get it? Yes and No. Character Death was very well done, especially if you have read the book, his sarcasm and witty jokes were amazing and so was his voice-acting. Story provided a lot of new information about Horsemen, Death/War, World, etc. The game focused more on RPG elements such asDarksiders I was amazing, rated it 8/10, and was expecting even better game with Darksiders II, did I get it? Yes and No. Character Death was very well done, especially if you have read the book, his sarcasm and witty jokes were amazing and so was his voice-acting. Story provided a lot of new information about Horsemen, Death/War, World, etc. The game focused more on RPG elements such as items but you didn't have to bother with them much since the game is relatively easy and 3/4 of gameplay you spend running around doing puzzles, only 1/4 is combat but that is nothing new compared to the previous game. The music is slightly better, it already was good in DSI, but now there are more different motives and from time to time I thought I was playing Prince of Persia. And where the game fails? Poor PC port. No proper video options, horrible aiming with gun/bombs. Another disappointing aspect of the game is difficulty. On Apocalypse it was fairly easy even without bothering with obtaining best gear only depending on what dropped from the stashes or Bosses. Final fight was was probably worst in the game history. The main boss did not inflict a single damage on Apocalypse and was dead faster than some minor bosses. And with the final boss going down goes the story, the end was horrible and it felt like it was rushed/written by someone else. Over and all, I gave the game 8/10. 20 hours fun with not-so-ordinary character Death, beautiful world design, story (omit the end). Main problems of the game are poor port, easy difficulty, weak ending. Expand
  12. Aug 21, 2012
    10
    So many complaints are just jaded. No graphic options for Darksiders II? Oh well, this game was developed for consoles. Does it look and play well on PC, yes it does. The game is amazing. Story is surprisingly good. The gameplay and combat is visceral and awesome. The RPG elements (skill trees, loot, etc.) are very well crafted. And the character Death is just great. His dialogue andSo many complaints are just jaded. No graphic options for Darksiders II? Oh well, this game was developed for consoles. Does it look and play well on PC, yes it does. The game is amazing. Story is surprisingly good. The gameplay and combat is visceral and awesome. The RPG elements (skill trees, loot, etc.) are very well crafted. And the character Death is just great. His dialogue and interactions make you think now this is how Death would act... And the world is open, doesn't feel constricted, but also doesn't feel like they were trying to do too much. People give is a 0 just because of specific options being disabled are probably the same people that gave Mass Effect 3 a 10/10 when it had limited options. I understand being upset at the limited graphical options etc, but they also claim in their reviews that the game is well-made and fun. So why not just dock a few points instead of giving it a 0/10? Doesn't make sense to me that you give a 0/10 to a game you admit is fun. Oh well, rant over. Don't let these reviews dissuade you from purchasing the game. Vigil and THQ have a real gem right here and I hope they build off of it for the next horseman game? (Strife maybe?) :) Hard to make a more captivating character than Death though. Expand
  13. Jan 3, 2013
    8
    Fantastic game on all fronts but one. Its a port. The game just isn't made for mouse and keyboard controls and so you'll play it with that nagging int he back of your head telling you that it would be better with a controller. That being said, it is definitely playable. And very fun. The music is gorgeous. The level design is fantastic. The combat is.... WOW. Its incredibly fast but notFantastic game on all fronts but one. Its a port. The game just isn't made for mouse and keyboard controls and so you'll play it with that nagging int he back of your head telling you that it would be better with a controller. That being said, it is definitely playable. And very fun. The music is gorgeous. The level design is fantastic. The combat is.... WOW. Its incredibly fast but not repetitive at all. The whole game feels a lot like the legend of zelda: ocarina of time mixed with god of war. You've got your "bomb flowers" and your "grappling hook" and even your horse. The levels have that same feel to it as well. The open areas connecting your more corridor-ish dungeons. Even the bosses would feel at home in the legend of zelda game. This is far from a complaint though. The legend of zelda was a fabulously great game and Darksiders 2 is... even more fun than that! The puzzles are thought provoking but almost never frustrating. The dialog is epic (almost humorously so) and the atmosphere is light on the surface with plenty of substance. One of the best games I've played. The only reason its not a 10 is because the PC port. (But please don't let that turn you off of getting this game!) Expand
  14. Jan 3, 2013
    9
    Think the was better then a 7.7. To start I was a bit of a fan of the first one cool story line neat char's plots epic boss battles and of course puzzles. This one was a bit of the same I think the boss fight was lacking compared to the first, and the puzzles where decent and fun way less challenging then the first. I did love how the char death tied in with war's story I felt kinda letThink the was better then a 7.7. To start I was a bit of a fan of the first one cool story line neat char's plots epic boss battles and of course puzzles. This one was a bit of the same I think the boss fight was lacking compared to the first, and the puzzles where decent and fun way less challenging then the first. I did love how the char death tied in with war's story I felt kinda let down at the ending really all that work and then bam. So Con's of the game where : controls, my guy was jumping everywhere didn't go where I wanted him at times when I'm jumping one cliff to the next he would fall and die.. kinda, good thing for tho's non death re-spawns or I don't think I would of finished it I'm sure if i had a controller hooked up to my PC it would of made life easier. Another was the game was basically one dimensional I mean I didn't really mind this but every mission was the same in a sense solve a lot of puzzles jump around fight for a short period of time and then boss rinse recycle repeat. Pro's the attacking system was really cool and the equipment that went a long with it was to make the deal even better. Graphics where nice everything looked like how a game should look now a day that animations style that is. Loved the story line big reason why i came back to this cuz the first was Awesome as will...So i would say this is a def a buy...Can't wait for the other horsemen! Expand
  15. Jan 31, 2013
    7
    Love and hate for this game. It is a fun button masher with intriguing puzzles and stays true to dungeon crawler RPG's with some solid base graphics as well. However for a PC gamer this is outdated. I saw so many aspects borrowed from several other titles including their puzzles. Yes, it is worth a pickup. Just don't do it with a PC. With no graphic options and no real keyboard controlsLove and hate for this game. It is a fun button masher with intriguing puzzles and stays true to dungeon crawler RPG's with some solid base graphics as well. However for a PC gamer this is outdated. I saw so many aspects borrowed from several other titles including their puzzles. Yes, it is worth a pickup. Just don't do it with a PC. With no graphic options and no real keyboard controls you need a controller to feel comfortable. Just pick it up for a console if you can, the PC version doesn't offer anything different. Expand
  16. Feb 1, 2013
    10
    Game very engaging and very addictive, has tons of content, the voices of the characters are very well treated and well placed challenge. Although several reviews have said problems in graphics, I can not find them, if the cause is the graphics option from the shadows, you just put in the middle and start playing! The story has a plot and a very beautiful engagement. A final point in myGame very engaging and very addictive, has tons of content, the voices of the characters are very well treated and well placed challenge. Although several reviews have said problems in graphics, I can not find them, if the cause is the graphics option from the shadows, you just put in the middle and start playing! The story has a plot and a very beautiful engagement. A final point in my first review, the game is excellent, it is a combination of hack-and-slashing with open world, skill tree like any other RPG, but that combined enough. Earlier in the game, you will get a little bored and very eager to get powerful, just be patient and calm to explore this magnificent game. You will not regret. Expand
  17. May 18, 2013
    8
    This review contains spoilers, click expand to view. This was such a fun game. The awesome combos are so fun to do i wish there was a replay camera. The skill tree actually works really well and the powers you get are powerful but not overpowering. The loot you get it very nice (don't know why more people don't mention it) and the puzzles were very, very fun. The only reason this isn't a 10 is when you beat the game you have an option to start a new game with your character (not sure what that means) or continue and finish side quests. I decided I should finish the side quests, but what that does is restart right before the final boss so you have to fight him again. So essentially all the fun extra areas like the Crucible exist but there is no good way to get to them. Expand
  18. Jul 23, 2013
    9
    This is a great game! And there are indeed graphics options, you just have to look harder. I can also tell that it is a port as I own a console myself but if you didn't, I don't think it would matter. I had to change some of the bindings about as they were incredibly awkward and began to strain on my wrist but...I feel they improved the story a lot from the first game. It seemed more likeThis is a great game! And there are indeed graphics options, you just have to look harder. I can also tell that it is a port as I own a console myself but if you didn't, I don't think it would matter. I had to change some of the bindings about as they were incredibly awkward and began to strain on my wrist but...I feel they improved the story a lot from the first game. It seemed more like an open world this time and I loved the wood setting and the field, brilliant ideas (although still a bit Zelda-like) One of the things I did not enjoy (don't slate me) Is the VAST amount of weaponry you could have. And you could obtain amazing weaponry from a silly little bug, which I found odd. I'm walking around playing Death with my scythes and this butterfly pops out and gives me scythes that are twelve times better. Yes, there was little to no variety in the first game, but I believe they overstepped the variety in this one. And that's only by a tad. Gameplay wise, I felt it lasted longer. In the first game it was at a great pace at the start but then it just sped up. To tell you the truth, I remember more from this game than the first. And I just replayed the first in apocalyptic mode! Expand
  19. Oct 20, 2013
    4
    Much worst than the previous game.
    Combat system(repeating and stuttering but not challenging ):I thought the game is trying to create a fluid combat experience,but i was totally wrong.I played the apocalypse difficulty(with controller), while most of the foes can do the uninterruptable attacks ,that means when you are performing the chain attack you have to break it to dodge the
    Much worst than the previous game.
    Combat system(repeating and stuttering but not challenging ):I thought the game is trying to create a fluid combat experience,but i was totally wrong.I played the apocalypse difficulty(with controller), while most of the foes can do the uninterruptable attacks ,that means when you are performing the chain attack you have to break it to dodge the attack,from the middle of the game,your foes are always use the uninterruptable attacks,and i mean your FOES.You can hardly finish you chain from then on. At the later part of the game,almost all the combat i just use the dodge+forward+heavy(widow maker?)+dodge and light weapon to steal health.

    Camera:big problem.frustrating.While most combats take place in confine space,camera is really jerking 30% of time when i want to do a dodge forward+chain attack would become side dodge+normal attack AND miss!

    Map design:repeating dully prolonged.You need to solve the same puzzle many times in one dungeon.and there is no great puzzle like previous title.
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  20. Jul 4, 2019
    6
    Сладкий братюня на подхвате. (Darksiders II)

    Между второй и первой частями саги о четырёх нефилимах апокалиптическая разница. Из латентного GoW со своей атмосферой, серия переродилась в псевдоваркрафтного принца Персии, но со всё той же кривой механикой стрельбы, где сюжет такой сюжетный, что стандартная концовка ME3 на его фоне - просто 12 из 10. Но как утверждал Лось в фильме "Шаг
    Сладкий братюня на подхвате. (Darksiders II)

    Между второй и первой частями саги о четырёх нефилимах апокалиптическая разница. Из латентного GoW со своей атмосферой, серия переродилась в псевдоваркрафтного принца Персии, но со всё той же кривой механикой стрельбы, где сюжет такой сюжетный, что стандартная концовка ME3 на его фоне - просто 12 из 10. Но как утверждал Лось в фильме "Шаг Вперёд 3": "Важно путешествие, а не пункт назначения". "D_II" расширяет лор в правильном ключе, а главный герой, который говорит в нашей локализации так изнежено, что только одной фразой: "Не время для лошади", - походит на петушка на палочке, а не всадника зовущегося Смерть, всё-таки тащит в бою! Наличие жеребца в этот раз не кажется чем-то незаурядным, а скорее утомляет, ведь решение перейти в систему полуоткрытого мира сделало из скакуна механическое средство для передвижения, как багги в "RAGE" от "id Software". При этом, за неимением слэшеров на рынке, даже такой концепт ощущается свежо, а запах вторичности выветривается, уже на первом боссе.
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  21. Sep 24, 2019
    6
    A really bad console port.... rebinding keys is a pain, and some of them can't even be rebound so I'm having to use all the defaults.

    The screen jerks/twitches when you look around. Setting vertical sync to ON and using windowed mode fixes some problems. There's no telling what half the items/stat categories do. Have to google every one. It seems like a very unpolished game,
    A really bad console port.... rebinding keys is a pain, and some of them can't even be rebound so I'm having to use all the defaults.

    The screen jerks/twitches when you look around.

    Setting vertical sync to ON and using windowed mode fixes some problems.

    There's no telling what half the items/stat categories do. Have to google every one.

    It seems like a very unpolished game, especially on PC. Lots of small, annoying things. It was a really half a**ed PC port. Darksiders 1 was so much better as far as PC play is concerned.

    Many of the puzzles aren't solvable unless you watch them on youtube first, because it's really glitchy so the objects (lanterns that open doors) don't do what they're supposed to sometimes. So if you hadn't seen how something was supposed to behave beforehand you wouldn't do it over and over till it finally worked.

    There's an annoying delay on a lot of actions/commands. And sometimes they (execution) simply don't respond at all.

    Much of the game is retracing steps. You come across things which you have no access to until much later in the game (or there's a key in level 2 that opens a door in level 1), then you have to remember where they were (unlikely) and go all the way back. This is really annoying and tedious.

    Another really annoying thing is that for the stone collecting side quest, I didn't realize that if I died, recently collected stones would have to be collected again. So I had to spend like 2 days going back throughout the entire map to every single stone location, even ones I "knew" I had gotten before because many of them got erased if I died or the game crashed, etc. in that area.

    The game seems like it was made for a 5:4 aspect ratio... there are a lot of essential things that are cut off at the top of the screen on a 16:9 monitor.

    For a console game it's pretty good I guess, if you only play it on a console. The amount of effort that obviously went into making the actual game makes me not want to be so harsh. There are just a number of other areas where the same effort was not applied.

    It's a long game. If you're someone who likes puzzles and mazes, and has a good memory to visualize and remember where everything is/was, you'd probably like this game.

    It's overall not that bad.
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  22. Apr 3, 2020
    6
    A solid character action with some loot elements. Visuals are charming and level design is good.
  23. Dec 9, 2019
    6
    Играл недавно, впечатления остались хорошие, понравилась мне игра. Жду третью часть, а за ней четвертую и завершение серии. Игра про второго всадника Смерть.
  24. Feb 11, 2020
    8
    Better than the first game, it took more of an openworld rpg approach and its not bad. You can also see some similarities with Shadow of Colossus in the areas or in some boss fights which is not a bad thing, its inspired and made in its own way. With this game i became a fan of the darksiders series and was hyped for the third installment.
  25. Mar 26, 2020
    9
    Atmosphere characters(oh man the characters) voice acting level design action combos
    kinda game you'll love as you play more
  26. Apr 24, 2020
    9
    Just as good as the first Darksiders, If not better, the game introduces a couple more elements of its own to spice things up like some RPG and loot systems and parkour mechanics, and it features a more memorable soundtrack, some very likeable characters are introduced here aswell, the characterization of Death is well handled for the most part, he's witty and sarcastic without soundingJust as good as the first Darksiders, If not better, the game introduces a couple more elements of its own to spice things up like some RPG and loot systems and parkour mechanics, and it features a more memorable soundtrack, some very likeable characters are introduced here aswell, the characterization of Death is well handled for the most part, he's witty and sarcastic without sounding like an edgy teenager.

    Its only real downside is the introduction of wider open worlds that feel barren, but even that isn't a major problem since you can just ride your horse and soak the atmosphere, or you can just fast travel to any location you discovered.
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  27. Jul 27, 2013
    0
    Played 10 minutes of it, and that's all I could stand. It feels like a cheap Prince of Persia knockoff, but the game feels completely uninspired and generic. I don't understand why people love it so much. It has cheap console port written all over it. The menus don't even have scroll wheel support, and are clunky and slow. Just remapping keys was obnoxious. And then I crashed whilePlayed 10 minutes of it, and that's all I could stand. It feels like a cheap Prince of Persia knockoff, but the game feels completely uninspired and generic. I don't understand why people love it so much. It has cheap console port written all over it. The menus don't even have scroll wheel support, and are clunky and slow. Just remapping keys was obnoxious. And then I crashed while changing some settings and I decided never to load the game up again. Expand
  28. Sep 2, 2012
    8
    While the game is not as much fun as the original Darksiders for a sequel is holds up pretty well. I didn't get as attached to the characters as the original. Sometimes you get that "What was the point of this game again?" feeling as the story doesn't really suck you in and you are occasionally reminded that you are on a mission instead of just randomly looking for stuff to kill. DialogueWhile the game is not as much fun as the original Darksiders for a sequel is holds up pretty well. I didn't get as attached to the characters as the original. Sometimes you get that "What was the point of this game again?" feeling as the story doesn't really suck you in and you are occasionally reminded that you are on a mission instead of just randomly looking for stuff to kill. Dialogue is mostly interesting and humorous and you rarely find yourself skipping cut scenes to get back to the action.

    There is a good balance between combat and puzzles but sometimes you wish there was something else in there to break it all up. I'm not sure what, but something. Occasionally you are shown a room full of jumping puzzles and you just cbf. Sometimes having to collected X number of items before you can fight the boss gives you the same feeling.

    While the graphics on the PC port are not perfect the art itself is quite impressive. It is a shame it wasn't ported with a bit more effort as a high end PC would have really made this game shine. Textures sometimes take me back to the late 90's, while the characters are bright and quite detailed at times the surroundings really lets them down. Forcing everything to max via your graphics card settings squeezes a little extra eye candy out of the engine.

    Combat is fun, fast and for a controller based game really not that repetitive. The variety of moves and weapons really puts this game in front. While some fights can drag on a bit the intensive action keeps the game alive. There is quite a variety of items and upgrades in the game and plenty of treasure to be found which makes the long and sometimes quite tricky jump puzzles worthwhile.

    Overall the game is a good sequel to the original and definitely worth the time if you're and action RPG fan.
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  29. Aug 16, 2012
    9
    Game of the year without doubt. Awesome graphics and art direction, awesome characters, beautifull world and real epic main character. Death is a baddass. Takes everything from Darsiders 1 and put it in a really better formula. Joe Madureira, you do it again. A must have game.
  30. Jul 1, 2013
    3
    Darkness II gets lost in meaningless breadth. It has interesting design in characters, worlds, weapons, but it's too much and without purpose. Too many missions follow the "collect 3 of..." format. Some are even nested, so you'll find yourself collecting 3 of X in order to get 1 of 3 Y. It just feels like busy work. Combat is over-complicated, uninteresting and made even more frustratingDarkness II gets lost in meaningless breadth. It has interesting design in characters, worlds, weapons, but it's too much and without purpose. Too many missions follow the "collect 3 of..." format. Some are even nested, so you'll find yourself collecting 3 of X in order to get 1 of 3 Y. It just feels like busy work. Combat is over-complicated, uninteresting and made even more frustrating by bad automatic camera placement. Inventory management is a large part of the game and is also quite lackluster. Simply not fun to play. Expand
Metascore
81

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. PC Master (Greece)
    Feb 6, 2013
    87
    Darksiders 2 is immersive, rich in content, it displays well-executed (although not original) mechanics and is a huge game that will quench your thirst for a top-notch, “intellectual” action game. [October 2012]
  2. Nov 10, 2012
    79
    Ultimately, Darksiders II often makes you think of how it is similar to other games in certain respects, but it still feels like its own creature. The combat is enjoyable if a bit mindless, but considering how some of the puzzles can be, that might not be a bad thing. However, since skills and gear have such little leverage in the game, it feels like something substantial is missing. The rest of the game doesn't suffer, and the title is certainly engaging, but Darksiders II feels like it hasn't lived up to its full potential.
  3. Nov 5, 2012
    89
    While the lack of advanced graphics options are disappointing, the core experience of Darksiders 2 remains intact with its assortment of gameplay genres and content rich world. Darksiders 2 on PC provides fans of the original and series newcomers with a seemingly endless amount of quests to complete and collectibles to discover, with the added bonus of Death himself as the protagonist.