User Score
8.0

Generally favorable reviews- based on 867 Ratings

User score distribution:
  1. Negative: 66 out of 867
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  1. Aug 21, 2023
    8
    My favorite game in the Darksiders series. If you haven't played it yet, you're missing out. It's one of the most fun games of the genre and it's still being played.
  2. Aug 25, 2012
    7
    Biggest issue are the controls on the PC. Someone who is not used to using a gamepad is going to be very frustrated, as even the possibility of rebinding the keys (except some keys like Del seem to be forbidden to bind anything to them) is insufficient. This issue is most annoying during climbing as you'll realize you need an extra set of fingers for some moves.
    DO NOT buy this game if
    Biggest issue are the controls on the PC. Someone who is not used to using a gamepad is going to be very frustrated, as even the possibility of rebinding the keys (except some keys like Del seem to be forbidden to bind anything to them) is insufficient. This issue is most annoying during climbing as you'll realize you need an extra set of fingers for some moves.
    DO NOT buy this game if you are a pure PC gamer who does not use gamepads.
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  3. Sep 24, 2012
    7
    On balance, because of the combat and puzzle element it's a great game. It's pretty decent looking, but very few "WOW!!" moments for me. A few things drag it down for me, dodgy controls on PC keyboard, lots of keys are missed, feels like they haven't made much effort to do it properly (I assume they focussed on controllers). Quests are generally very poor, very simple, veryOn balance, because of the combat and puzzle element it's a great game. It's pretty decent looking, but very few "WOW!!" moments for me. A few things drag it down for me, dodgy controls on PC keyboard, lots of keys are missed, feels like they haven't made much effort to do it properly (I assume they focussed on controllers). Quests are generally very poor, very simple, very unimaginative, the side quests are few and also devoid of any imagination. At it's very worst DS2 uses the most dreary form of 'quest' to death. Collectibles, f**k collectibles, it's the laziest easiest option and they overdo it, then overdo it some more, and then... overdo it again. The Arbiter's maze is another example of crushingly boring zone design. I guess the Crucible is required by the genre, but given that you have that, the Maze shouldn't have existed at all.

    A few people have commented on the greatness of the score, I think they must be listening to a different soundtrack. Several zones are poor, City of the Dead sounds like I'm back in a hotel concourse listening to piano muzak, simply awful. Entering the dead world you are greeted by overused flanging/phasing. It's nice, but we have heard it before. A very average score with some disastrous moments.

    It's very easy to get sucked in by the great combat and great looking art work, but large parts of this game are dreary, unimaginative and dull.

    But the combat and puzzles ARE very very good, but still at the end of the day, I finished DS1 with a "Wow, that was intense!!" this game I will finish with a "Not bad"
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  4. Dec 8, 2012
    7
    Michael Wincott is the only reason it gets such a favorable review. The voice acting this man provided is beyond awesome. But that's just me. The game on the other hand is painfully average. It probably shouldn't have boasted "open world" or "mass of weapons" because it delivers only on the surface. Going in depth, the gameplay is exactly the same as the Darksiders, with a "switch" inMichael Wincott is the only reason it gets such a favorable review. The voice acting this man provided is beyond awesome. But that's just me. The game on the other hand is painfully average. It probably shouldn't have boasted "open world" or "mass of weapons" because it delivers only on the surface. Going in depth, the gameplay is exactly the same as the Darksiders, with a "switch" in battle style to accentuate dual wielding, which is purely cosmetic. The story is not as engaging as the first game (which says a lot) and the puzzles feel a bit dumbed down (i'm not sure if they secretly tried to cater to kids or whatever) and there's no real challenge other than an arduous test of patience since BACKTRACKING is the name of the game. There's a system present to simulate a loot driven RPG but that too feels superficial and somewhat out of place. It feels rushed and bland and not at all fun and engaging. Basically, you'll feel right at home if you're a die hard fan but everyone else might feel lost, confused and unmotivated to keep playing. Expand
  5. Oct 26, 2012
    7
    I don't know what happened in the recent years, but when I played Darksiders back then, I enjoyed the game a lot. It did not mindlessly combined ideas of other developers, to me it created its own Bible Arkham asylum. With this game it's different. I don't like it. First of all, I think it lacks story moments. Of 45 hours I spent in this game I had about 2 hours of story telling moments. II don't know what happened in the recent years, but when I played Darksiders back then, I enjoyed the game a lot. It did not mindlessly combined ideas of other developers, to me it created its own Bible Arkham asylum. With this game it's different. I don't like it. First of all, I think it lacks story moments. Of 45 hours I spent in this game I had about 2 hours of story telling moments. I thing had the game length of the original, I would not notice this. But here it frustrated me. Secondly, the game artificially prolonged. Instead of one brilliant quest changing another with bullet speed, I go to one person for help, he sends me to another guy, the later needs me to clear 3 dungeons/floors/ collect orbs/crystals etc. You name it! How comes the game that handled quests presentation similar to Bayonetta and God of War, suddenly goes down to MMORPG-style? Next big problem - loot. I have nothing against it. I had my thumbs up for this opportunity. The case is, it is broken. In the original game, developer decided when you receive pieces of equipment, thus carefully selecting right moments to make battles interesting and challenging for you, because they knew how strong you gonna be when you reach this boss. Here developer can not determine that. You can rush forward through bosses, or you can farm experience and gold and become stronger. The result for me was: a) most of the enemies on Apocalyptic difficulty did not pose any threat for me and b) of 100 opened chests 98 chests contained garbage. In the original game, as you remember, every chest was useful, it was a treasure to find one already. It had lots of souls/artefact/map/life enhancer/demon meter enhancer. I really wanted to find all of them on the level. In Dirksiders 2 I don't care for chests. I already know they contain rubbish. As a result the game is easy for me and I changed my equipment 3 or 5 times. And without any enjoyment, because I was buying things from trader. What is the point of creating 1000 of equipment, when you need just 20-30 peaces of it?
    DLCs are a money sucking mockery - you get 2 hours of mediocre gameplay without interesting plot (you can not create interesting story in 2 hours) and innovative ideas. Compared with original game Darksiders 2 looks to me like Diablo III compared with Diablo II. It looks tempting, it feels empty. I witness MMORPG becoming more singleplayer engaging than singleplayer slashers. What a shame.
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  6. Sep 24, 2012
    7
    I loved the first darksiders this one was just okay. It gives up the main plot in 5min then makes you spend 20+ hours chasing it. If the story had more to it the length would't be a problem. But by the last 3 hrs I found myself hoping for the end so I could move on to other games.
  7. Aug 19, 2012
    7
    http://pcgod.tk/207/review-darksiders-ii/#more-207

    STORY & GAMEPLAY:

    Darksiders II
  8. Sep 20, 2012
    7
    Darksiders 2: Is a game I was seriously looking forward too. After playing the first one and getting totally hooked I was desperate for the sequel. Once I watched the trailer I started counting down the days wanting for more teasers. Finally it was released and I waited for what seemed like a life time to download. But lets skip that. First of all, this game is impossible to play with aDarksiders 2: Is a game I was seriously looking forward too. After playing the first one and getting totally hooked I was desperate for the sequel. Once I watched the trailer I started counting down the days wanting for more teasers. Finally it was released and I waited for what seemed like a life time to download. But lets skip that. First of all, this game is impossible to play with a keyboard and mouse. Even after I changed all the keys to my liking i still couldn't get used to it on a keyboard so I did have to buy a 360 controller wireless adaptor for my PC. However, let's start with the world Death wanders around in. First of all you start in the icy depths of Hell which is imaged 'right down to the 'tee'. Huge sharp spikes emerge from the world, frost covered skeletons thaw from the ice and start to attack you, which straight away shows you the amazing combat system that Darksiders has to offer. Simple arcade hack and slash controls: X to attack with Death's signature double scythes which neatly fit together in certain combos to get a massive double ended scythe and Y to attack with your secondary weapon, which ranges from massive glaives and hammers, which attack slowly but do massive amounts of damage, and smaller claw hands or bucklers that attack with rapid speed but do less damage so the options are yours to play with. You also have B for executions and other moves. The combat combos are very simple and is all in the timing of the X or Y buttons and you can mix the two buttons together which makes Death seamlessly switch between the two creating bigger more damaging combos which visually is amazing to watch. You then get teleport to the Creators world which has been corrupted by something creatively named 'The Corruption'. The creators world is quite standard with rolling hills of grass and forests. Everything you do in this world is to help the creators restore there old forge to help you get rid of 'The Corruption'. However it is Deaths sole objective to free his brother War from imprisonment by any means possible so this traverse to the creators world didn't really hold much to the storyline however it does set everything for the game in place showing you all the techniques and abilities Death has to master. I won't explain any more of the worlds as this would be a spoiler. Darksiders 2 has now developed an RPG system. It has the same leveling up style as in number one i.e. 2 paths, one for magic and one for combat so Death can expand in either of these ways or a jack of both trades. They have also added in a hack and slash style of weapons. You will find many pairs of scythes all ranging in damage and different attributes etc. My only issue with this is that at certain points in the game you will discover 'uber' weapons that make finding new weapons pointless as you have ultimate weapons in your hands already so this seemed like a silly design element to me however it does add something to the game for the first 75% of it. Another issue I had with this game is the objectives of the story. Every objective follows a theme. Which is doing the task 3 times! Many a time did become bored half way through a play session because I was doing the same thing 3 times. Each time wasn't harder or particularly different just rinse and repeat. This was disappointing as it made certain parts of the game drag. Another issue is the lack of guidance. You come across lots of dungeons in Darksiders 2 and many of them have 4-5 ways to go with a puzzle at the end but it doesn't explain which puzzle needs to eb done first to unlock something for the next so I spent hours in some dungeons basically getting lost. I don't want a game to be spelt out to me however I don't want to waste my time heading in the wrong direction trying to solve a puzzle that isn't actually solveable just yet. The game is free roam to an extent. You can go pretty much where you like however you will have to follow the linear path that the story depicts. Although it is free roam there isn't much to do in the world but the storyline. There will be enemies roaming around the world that you can kill, you can also try and get to chest that seem unreachable and hunt for side quest items but that's about it so the free roam isn't all that. Altogether I think I 'Hyped' this game up to much. After the incredible first one I was hoping for the same but better and to be honest it's exactly the same in my opinion so I think I let it disappoint me because of my own actions. I still think it is a fantastic game and anyone looking for a good adventure game should definitely pick this up! Expand
  9. Oct 8, 2012
    7
    Fairly enjoyable game, great fun/active combat with a very simplistic story line, and moderately short play-trough. The game is well worth the full price at launch ($59), I did think I got the price's worth of fun from this game within the first few hours of playing it alone. The game feels tight, fluid with very short loading times (not common in console ports), very immersive combat andFairly enjoyable game, great fun/active combat with a very simplistic story line, and moderately short play-trough. The game is well worth the full price at launch ($59), I did think I got the price's worth of fun from this game within the first few hours of playing it alone. The game feels tight, fluid with very short loading times (not common in console ports), very immersive combat and visually decent. The bad things about the game mainly strain from the fact is a console port. A BAD CONSOLE PORT at that. Very little effort from the developers to port the game to PC with the full range of options expected by PC gamers. Thanks to this the game suffers mainly in the visuals, which have an amazing art but very VERY poor textures and graphic fidelity. It also suffers in the sound quality, controls, and other details around the game not worth mentioning. It's sad to take points from this game due to this, but it's true. No developer deserves a good score if they don't put the very least effort to port their game correctly to PC. Compared to other recently released RPGS, like Kingdoms of Amalur, this one falls short in the replay-ability department, it's much easier to jump into and understand the game at its fullest, but at the same time I don't see myself playing this game over a third time. The game itself is moderately short, not short enough to make you say "that 'it?" though. Conclusion: Overall the game is fun and easy to jump into, which makes it a good RPG well worth its price tag. Most people don't expect much more from an Action-Combat RPG anyways, so it's a fine game for today's standards. Most of the problems strain from the fact it has a very poor port to PC, otherwise it would've been a 9/10 in my book. Don't expect a Mass Effect quality of storyline, nor a Kingdoms of Amalur quality of world/replay-ability. It's still a very good Action-Combat RPG overall tough. Expand
  10. Dec 19, 2012
    7
    First, the good. The game's fantasy world feels great, and the voice acting is also great, filled with unique accents and Death's smart-ass remarks. The combat is also very fun and mindless at times of course, despite the camera (i'll mention that later), although sometimes the input seems to not be able to catch up to you, resulting in Death not being able to perform the correct moves.First, the good. The game's fantasy world feels great, and the voice acting is also great, filled with unique accents and Death's smart-ass remarks. The combat is also very fun and mindless at times of course, despite the camera (i'll mention that later), although sometimes the input seems to not be able to catch up to you, resulting in Death not being able to perform the correct moves. Platforming is also alright, but sometimes it has its moments. For the completionist, there are many different scavenger hunts that can keep you occupied while still doing the main story. Now, the not so good. For starters, the camera doesn't care what angle you have on your enemy sometimes, and when being mobbed you better hope you can pull off some unseen moves on an enemy currently not in your view. Sometimes while platforming it is also prone to going off on strange angles, not allowing you to really see where the hell you're jumping to. The next big complaint is honestly the amount of platforming and puzzles that really put a damper on the fast paced combat. Each area generally has an arena event, but in between that are a bunch of very small groups of enemies, followed by large amounts of platforming to open a door, which then leads to another small group, which leads to doing another puzzle to open another door, rinse and repeat. Its like dining in a restaurant and being forced to eat small portions of your meal at a time, then being handed a Rubik's cube and having to solve it before eating more. Some of the puzzles are brain dead easy, while some are simply confusing because you aren't quite sure where the objects are to achieve the next objective. The third biggest complaint is the fact that it is a poorly done direct port. The keyboard controls are bad, options are about 0, and you can see the remnants of an Xbox port from a mile away (the most appalling is probably your character's model in the menus, rendered in glorious 800x600 resolution it would seem..). Slightly less game-breaking are a couple of features, such as armor and weapons. They are there, but their presence is not felt much, yet they still provide small bonuses. The DLC armor is also shortlived and lasts till about level 8-9, at which point it is mediocre. Dungeons feel very linear and are reminiscent of each other as well, and the story doesn't help this, being mediocre at best. Quests are no more than "fetch this, kill him".

    TL;DR - Overall, this is a fun game, but by no means perfect. The combat is fun, the world feels fantastic, and the platforming is passable. However, the (PC version) is marred by being poorly ported, average graphics, and bad controls, along with some potentially game breaking bugs. Besides the PC port, the game still suffers from linearity, bad camera, forgettable story, and slowed down gameplay due to an overload of puzzles and platforming versus fast paced combat.
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  11. Jan 31, 2013
    7
    Love and hate for this game. It is a fun button masher with intriguing puzzles and stays true to dungeon crawler RPG's with some solid base graphics as well. However for a PC gamer this is outdated. I saw so many aspects borrowed from several other titles including their puzzles. Yes, it is worth a pickup. Just don't do it with a PC. With no graphic options and no real keyboard controlsLove and hate for this game. It is a fun button masher with intriguing puzzles and stays true to dungeon crawler RPG's with some solid base graphics as well. However for a PC gamer this is outdated. I saw so many aspects borrowed from several other titles including their puzzles. Yes, it is worth a pickup. Just don't do it with a PC. With no graphic options and no real keyboard controls you need a controller to feel comfortable. Just pick it up for a console if you can, the PC version doesn't offer anything different. Expand
  12. Feb 5, 2013
    7
    The confusing climbing mechanisms, the disappointing bosses and the numerous bugs can't ruin 'Darksiders 2'. It's a slightly linear, but a great hack-and-slash that it's surprisingly ambitious. It has the highest replay value among all other hack-and-slash games, because of it's ambitiousness that it has. Exploring is enjoyable and rewarding. The bloody combat is satisfying. Don't missThe confusing climbing mechanisms, the disappointing bosses and the numerous bugs can't ruin 'Darksiders 2'. It's a slightly linear, but a great hack-and-slash that it's surprisingly ambitious. It has the highest replay value among all other hack-and-slash games, because of it's ambitiousness that it has. Exploring is enjoyable and rewarding. The bloody combat is satisfying. Don't miss this enjoyable hack-and-slash. Expand
  13. Apr 14, 2013
    7
    Tiene varias cosas a tener en cuenta, ademas de que parece que los gráficos empeoraron comparado con su antecesor, tiene controles bastante incómodos, pero con el tiempo te iras acostumbrando, la historia es mejor que el del juego anterior, pero no se si es mejor, la verdad es que quede con un gusto medio amargo en la boca al terminar este juego, pero igual puede resultar divertido, laTiene varias cosas a tener en cuenta, ademas de que parece que los gráficos empeoraron comparado con su antecesor, tiene controles bastante incómodos, pero con el tiempo te iras acostumbrando, la historia es mejor que el del juego anterior, pero no se si es mejor, la verdad es que quede con un gusto medio amargo en la boca al terminar este juego, pero igual puede resultar divertido, la formula de juego de ir caminado por ahí y matar monstruos sigue vigente y obtener experiencia para subir de nivel esta bien implementado, lo que no me gusto es que se quito la posibilidad de bloquear, cosa que mucho sentido no tiene, por eso vas a tener que esquivar y esquivar y esquivar, pero la verdad es que lo recomiendo a este juego, si te gusto el Darksiders 1, puede ser que este juego también te guste. Expand
  14. May 18, 2014
    7
    They need to play Ninja Gaiden Black if they want to make a really good combat system. The combat of darksiders 2 is way too simple/shallow, not even in the highest difficulty it improve. All you do is smashing X's or Y's with the latest weapon that you have found with the highest stats or pressing RB when a really tough enemy is about to attack. The game also need harder puzzles andThey need to play Ninja Gaiden Black if they want to make a really good combat system. The combat of darksiders 2 is way too simple/shallow, not even in the highest difficulty it improve. All you do is smashing X's or Y's with the latest weapon that you have found with the highest stats or pressing RB when a really tough enemy is about to attack. The game also need harder puzzles and bigger variety of enemies. There are tons of weapons but they are almost identical. I finished the game with more than a million of gold, and using only a few weapons, this clearly show how imbalanced the game is, same with the rpg elements/stats. You dont even need to understand what some stats mean, like arcane/critical damage/ arcane critical/damege critical and things like that because at the end they make no difference, everything is about smashing Xs or Ys. This game had so much potential but its ruined because they are probably interested in the big audience of dumb noobs out there. or they just dont know how to make a fighting game.But if I have to say something good about the game well, i loved the atmosphere, the artistic design, the characters, story and BSO. I really hope they fix those issues, in darksiders 3, which must should also have more gore and better graphics. Otherwise they wont game my $60 for their game. Expand
  15. Feb 26, 2014
    7
    Enjoyable, but not so much that I bothered to finish it.

    really have to have a console controller to make it work...take that for what you will.

    Pretty fun. Kinda a Clone. Too bad the franchise and THQ are dead and gone
  16. Dec 29, 2014
    7
    After almost 27 hours of playtime, finally completed the game. And saying "finally" means that this game is much longer than it should be and that is one of its biggest flaws. Other cons are:

    1) not ported very well - you can't even scroll trough your inventory. It is obvious that the game is made primarily for consoles 2) Items and Character customization. This is a thing that
    After almost 27 hours of playtime, finally completed the game. And saying "finally" means that this game is much longer than it should be and that is one of its biggest flaws. Other cons are:

    1) not ported very well - you can't even scroll trough your inventory. It is obvious that the game is made primarily for consoles

    2) Items and Character customization. This is a thing that could have been made much better. There is little to no changes as to how your character looks like with different sets of items, they are all pretty much the same. Other than that, it's really ugly to see your character in low res while checking out inventory. Also, it is very hard and inconvenient to actually compare different items when interacting with many game's shopkeepers, so it always felt like a chore with so many different items to choose from and only a handful of them actually worth buying.

    3) Uninspired main character. Just look at him - with that bland mask, you can't possibly relate to such main character. Yes, the voice acting is pretty good, but other than that this is one very forgettable main character.

    Good stuff:
    Mainly the art of the game and level design. Although the game is too long and in my opinion would be best to last 10 hours or so, you will nonetheless be surprised throughout the game with its beautiful scenery and art. Unfortunately, even that is ruined (in my opinion) later in the game when you get portal puzzles to solve (I hate those).
    Also it should be noted that the game "borrows" many things from some much better known games such as Prince of Persia (character movement), God of War (weapon combos, executions..), WoW (game world art in some degree) and maybe even the old Legacy of Kain: Soul Reaver.
    All in all, I would advise you to give this game a chance, if you like 3rd person action games. It has its charms and you may even love it in the end, but you have to give her a chance and do not be discouraged if you are not fully satisfied with it in the beginning. I wanted to uninstall the game only after 1h of gameplay when I somehow found a Boss much stronger than me, but later found out that this is actually just one of features of the game - freedom to explore the world without restrictions.

    To summarize it, it's a solid game, give it a try. 7/10
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  17. Aug 15, 2012
    6
    The PC version of the game is unfortunately a console port. With minimum graphic options, cartoony graphics, frustrating keyboard controls (gamepad recommended), bizarre Gui. Also the story of the game is childish (Death is holding 2 Scythes like a Sith warrior from the Star Wars universe LOL) and the environments and the characters remind me very much World of Warcraft. The game is wayThe PC version of the game is unfortunately a console port. With minimum graphic options, cartoony graphics, frustrating keyboard controls (gamepad recommended), bizarre Gui. Also the story of the game is childish (Death is holding 2 Scythes like a Sith warrior from the Star Wars universe LOL) and the environments and the characters remind me very much World of Warcraft. The game is way more cheesy compared to the first one Expand
  18. Aug 19, 2012
    6
    I initially gave this game a big fat zero for being a unplayable buggy mess of a PC port, but now that a work around has been found I've actually been able to experience the game, and it's quite good! Very similar to the first one, but as many have said it's much larger and less linear. There are many side quests that let you take a brake from the main quest, the freedom is quiteI initially gave this game a big fat zero for being a unplayable buggy mess of a PC port, but now that a work around has been found I've actually been able to experience the game, and it's quite good! Very similar to the first one, but as many have said it's much larger and less linear. There are many side quests that let you take a brake from the main quest, the freedom is quite refreshing. I would give the game a solid 9 if it had launched without a hitch, but I've still heard nothing from THQ about any patches for the PC version so I'm going with a 6. PC users should not have to figure out these bugs on their own. Expand
  19. Feb 2, 2015
    6
    Bit late to the party but just got this game for cheap during a Steam sale. Firstly, I played and enjoyed the first Darksiders but this game is radically different. They are both hack n slash games but this game seems to have something of an identity crisis. It wants to play the roles of both RPG and hack n slash and its weaker because of it. The story feels a bit pointless and you alwaysBit late to the party but just got this game for cheap during a Steam sale. Firstly, I played and enjoyed the first Darksiders but this game is radically different. They are both hack n slash games but this game seems to have something of an identity crisis. It wants to play the roles of both RPG and hack n slash and its weaker because of it. The story feels a bit pointless and you always seem to be sent on quests of 3 (that is kill 3 things, bring back 3 things, activate 3 things etc etc...). As much as I want to like this game I could only play about half way through before getting tired of it. Expand
  20. Aug 25, 2012
    6
    The controls are TERRIBLE... Ok I had to start with that, not enough are saying it. The first mission of the game seems custom designed to illustrate just how restrictive the camera controls are and just how bad of a decision having wall running and jumping on the same button can be. Good luck exploring in this game, it's got lots of really bad platforming...The controls are TERRIBLE... Ok I had to start with that, not enough are saying it. The first mission of the game seems custom designed to illustrate just how restrictive the camera controls are and just how bad of a decision having wall running and jumping on the same button can be. Good luck exploring in this game, it's got lots of really bad platforming... =============================================================================
    Targeting units in battle is also a mess, which is to be expected in games like these so it's hard to take points off, but if an enemy so much as taps it breaks your attack combos, leaving the massively overpowered move I like to call 'jump hammer smash' as your best option in most combat situations. The TERRIBLE controls aside, the game looks pretty good. The textures are ported poorly and there's a serious lack of options (I'm playing PC), but aside from a few textures the game is gorgeous. The story isn't great, but it's fairly well presented and interesting enough to keep you playing. The music is fantastic, and the in game cutscenes and cinematic are well presented. The game plays much like TLoZ: Twilight Princess combined with elements of LoK: Soul Eater, the puzzles are often straight forward and sometimes poorly thought out with no indication of how to proceed, but the game can be enjoyable once you get into it. =============================================================================
    If not for the TERRIBLE controls this game would be very easy to recommend. Unfortunately, as previously stated, the controls in this game are TERRIBLE, we're talking accidentally jumping to your death trying to run on walls, fighting with your camera to get a good view of a collectable you're trying to reach, not being able to see where you're supposed to jump to, hard to target enemies, poorly thought out contextual dodging (effected by camera over directions, TERRIBLE idea). The Terribad controls in general are the only reason I can't give this an 8.0, if not for the controls this game would be great.
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  21. Jan 10, 2013
    6
    First of all, I loved the first Darksiders, it had a great plot, made you wonder what was going to happen etc, and I had such high hopes for the second game, and even tho the gameplay is still fun, the plot is terrible. After 10 hours I'm still fighting shadowy tentacle monsters, and "go to da tree, its awsum" quest whereas in first game you wondered what really happened and if samael wasFirst of all, I loved the first Darksiders, it had a great plot, made you wonder what was going to happen etc, and I had such high hopes for the second game, and even tho the gameplay is still fun, the plot is terrible. After 10 hours I'm still fighting shadowy tentacle monsters, and "go to da tree, its awsum" quest whereas in first game you wondered what really happened and if samael was going to betray you, Darksiders 2 is just another hit stuff until they are dead game. I'm really disappointed Expand
  22. Aug 26, 2012
    6
    Isuse!
    This game has no story whatsoever... by all that is holly, you will feel such emptiness when you finish it.
    I hate these guys, and my trust is completely lost. All that good level design went to waste ..

    Legacy of Kain still the king of the hill
  23. Feb 22, 2016
    6
    A game that has a lot to offer but it just falls short with the slightly repetitive game play and story that drags on. While entertaining enough the always fetching or collect 3 of this wears thin making this a struggle to finish.
  24. Jan 4, 2013
    6
    Vigil missed why everyone was excited about Darksiders II which was because Darksiders I was a fun and interesting game with room for improvement which everyone hoped to see in Darksiders II. Instead it was exactly like Darksiders I in every regard but far less engaging. The story is very bland and difficult to be interested in. Death's character was extremely uninteresting. The combatVigil missed why everyone was excited about Darksiders II which was because Darksiders I was a fun and interesting game with room for improvement which everyone hoped to see in Darksiders II. Instead it was exactly like Darksiders I in every regard but far less engaging. The story is very bland and difficult to be interested in. Death's character was extremely uninteresting. The combat a very standard hack and slash with press A over and over but sometimes with pauses between slashes to do a different variety of slashes with an occasional dodge here and a "super demon mode" there. A drop system was added that doesn't really add provide a sense of progression since using one weapon over another may literally be the difference of hitting an enemy 2 more times or not. There are not even that many weapon or armor designs which means all you have to look forward to is different shades of gray, black, blue, or purple to wear through out the game of items you have already acquired. The replay value is pretty much no existent since everything here can only be categorized as 8/10 which does not beckon people to play a game over and over again on various difficulties, especially when the lengthily and uninteresting dungeons are the core component of this game.
    The puzzles/dungeons were by far the most frustrating part of this game not because of their difficulty but there tediousness and uninspired designs. I found myself figuring out the puzzles in the game at a max of 5 minutes but found myself spending 20 - 30 minutes carrying out all the actions to complete the puzzle. Taking a long time to complete the puzzle is okay when it is actually fun to put to the pieces in place (see Portal series). There is nothing fun about the executions of the burrowed designs from other successful and fun franchises (Zelda, Prince of Persia, Portal). The portals, wall running, time traveling, gadget getting were fun in those other games because of their innovative nature and cleverness that left a sense of satisfaction in your head once you completed. I can still remember the times I completed memorable puzzles and enjoying myself in the process from the previous games I listed. I beat Darksiders II yesterday and I can't recall how a single puzzle looked now. The only thing I remember clearly is how annoyingly and terrible the soul splitting puzzles were. The moment you unlock this ability in the game is the when you experience the death of fun. You can tell that Vigil was so proud of this design with how often they forced the player to do it. But in actuality, there is nothing fun about putting a stone version of yourself on a platform and pushing yourself through a passage. In conclusion, Darksiders II meets the very definition of "Just Okay." Everything Vigil used in this game came from very successful formulas, which is the core of the problem. In order for people to really love a game, innovations need to be created and used effectively instead of copy and pasting popular elements from successful franchises. Something needs to set the Darksiders series apart from the rest of the games out there but nothing comes to mind that does at this point. I am noticing that Vigil is not the only studio that does this but actually almost every studio associated with THQ. After playing Darksiders II, it is very clear why THQ is suffering financially.
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  25. Jul 28, 2017
    6
    To be honest, this game surprised me quite a bit since I played the first Darksiders which was terrible and I expected Darksiders 2 to be the same. But I enjoyed it quite a bit. Everything I said and despised about the Darksiders 1 was pretty much wiped out or rather improved by far. It is for what I played a completely new game. The combat system is much more satisfying, the weaponTo be honest, this game surprised me quite a bit since I played the first Darksiders which was terrible and I expected Darksiders 2 to be the same. But I enjoyed it quite a bit. Everything I said and despised about the Darksiders 1 was pretty much wiped out or rather improved by far. It is for what I played a completely new game. The combat system is much more satisfying, the weapon selection expanded a lot too. Not to mention the way advanced audio quality accompanied by beautiful background music and professional voice acting which should be mandatory for 2010's games but that wasn't the case for Darksiders 1....
    So the gameplay transitioned itself in a more RPG-based approach or at least it implemented many RPG elements. Death (the main character) can level up, use and upgrade abilities. Also there is loot to grab from slain enemies, mission logs, side quests and many more RPG like elements in this game. What I noticed was that this game is clearly inspired by Zelda Ocarina of Time which shows in its open terrain which can be traversed by horseback, templelike dungeons with keys to open locked doors, puzzles and a lot of boss battles. Lastly it is indeed a very enjoyable game compared to its predecessor, but it is still Darksiders, a mere copycat.
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  26. Jul 4, 2019
    6
    Сладкий братюня на подхвате. (Darksiders II)

    Между второй и первой частями саги о четырёх нефилимах апокалиптическая разница. Из латентного GoW со своей атмосферой, серия переродилась в псевдоваркрафтного принца Персии, но со всё той же кривой механикой стрельбы, где сюжет такой сюжетный, что стандартная концовка ME3 на его фоне - просто 12 из 10. Но как утверждал Лось в фильме "Шаг
    Сладкий братюня на подхвате. (Darksiders II)

    Между второй и первой частями саги о четырёх нефилимах апокалиптическая разница. Из латентного GoW со своей атмосферой, серия переродилась в псевдоваркрафтного принца Персии, но со всё той же кривой механикой стрельбы, где сюжет такой сюжетный, что стандартная концовка ME3 на его фоне - просто 12 из 10. Но как утверждал Лось в фильме "Шаг Вперёд 3": "Важно путешествие, а не пункт назначения". "D_II" расширяет лор в правильном ключе, а главный герой, который говорит в нашей локализации так изнежено, что только одной фразой: "Не время для лошади", - походит на петушка на палочке, а не всадника зовущегося Смерть, всё-таки тащит в бою! Наличие жеребца в этот раз не кажется чем-то незаурядным, а скорее утомляет, ведь решение перейти в систему полуоткрытого мира сделало из скакуна механическое средство для передвижения, как багги в "RAGE" от "id Software". При этом, за неимением слэшеров на рынке, даже такой концепт ощущается свежо, а запах вторичности выветривается, уже на первом боссе.
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  27. Sep 24, 2019
    6
    A really bad console port.... rebinding keys is a pain, and some of them can't even be rebound so I'm having to use all the defaults.

    The screen jerks/twitches when you look around. Setting vertical sync to ON and using windowed mode fixes some problems. There's no telling what half the items/stat categories do. Have to google every one. It seems like a very unpolished game,
    A really bad console port.... rebinding keys is a pain, and some of them can't even be rebound so I'm having to use all the defaults.

    The screen jerks/twitches when you look around.

    Setting vertical sync to ON and using windowed mode fixes some problems.

    There's no telling what half the items/stat categories do. Have to google every one.

    It seems like a very unpolished game, especially on PC. Lots of small, annoying things. It was a really half a**ed PC port. Darksiders 1 was so much better as far as PC play is concerned.

    Many of the puzzles aren't solvable unless you watch them on youtube first, because it's really glitchy so the objects (lanterns that open doors) don't do what they're supposed to sometimes. So if you hadn't seen how something was supposed to behave beforehand you wouldn't do it over and over till it finally worked.

    There's an annoying delay on a lot of actions/commands. And sometimes they (execution) simply don't respond at all.

    Much of the game is retracing steps. You come across things which you have no access to until much later in the game (or there's a key in level 2 that opens a door in level 1), then you have to remember where they were (unlikely) and go all the way back. This is really annoying and tedious.

    Another really annoying thing is that for the stone collecting side quest, I didn't realize that if I died, recently collected stones would have to be collected again. So I had to spend like 2 days going back throughout the entire map to every single stone location, even ones I "knew" I had gotten before because many of them got erased if I died or the game crashed, etc. in that area.

    The game seems like it was made for a 5:4 aspect ratio... there are a lot of essential things that are cut off at the top of the screen on a 16:9 monitor.

    For a console game it's pretty good I guess, if you only play it on a console. The amount of effort that obviously went into making the actual game makes me not want to be so harsh. There are just a number of other areas where the same effort was not applied.

    It's a long game. If you're someone who likes puzzles and mazes, and has a good memory to visualize and remember where everything is/was, you'd probably like this game.

    It's overall not that bad.
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  28. Apr 3, 2020
    6
    A solid character action with some loot elements. Visuals are charming and level design is good.
  29. Dec 9, 2019
    6
    Играл недавно, впечатления остались хорошие, понравилась мне игра. Жду третью часть, а за ней четвертую и завершение серии. Игра про второго всадника Смерть.
  30. Aug 20, 2012
    5
    i kept playing hoping it would pick up and actually become interesting. it didn't. great score by jesper kyd... bland plot, boring puzzles, action was pretty standard.

    the characters were totally forgetable and i was glad when the game was over, but felt guilty for naively playing it in hopes that something (ANYTHING!) interesting would happen. felt like the second part of a four
    i kept playing hoping it would pick up and actually become interesting. it didn't. great score by jesper kyd... bland plot, boring puzzles, action was pretty standard.

    the characters were totally forgetable and i was glad when the game was over, but felt guilty for naively playing it in hopes that something (ANYTHING!) interesting would happen.

    felt like the second part of a four part game series.
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  31. Oct 8, 2012
    5
    Simple fact of the matter is that it is just as mediocre as Darksiders 1. The camera problems have not been fixed, in fact it has been made worse by the fact Death is supposed to be so nimble in combat (standing still = defeat). Its not BAD by any means but there is a lot better out there. Art direction is good but let down by a mediocre (theres that word again) engine. PC version is OKSimple fact of the matter is that it is just as mediocre as Darksiders 1. The camera problems have not been fixed, in fact it has been made worse by the fact Death is supposed to be so nimble in combat (standing still = defeat). Its not BAD by any means but there is a lot better out there. Art direction is good but let down by a mediocre (theres that word again) engine. PC version is OK but again it lacks much consideration that you might not be using the console version Expand
  32. Sep 24, 2012
    5
    Horrendous camera and stupid glitches ruin a game which I'd have given an 8. The story progresses pretty poorly. Lots of main missions are just like side missions in which the NPC sends you on errands-find this, kill that, blahblahblah. Only after several main missions would the story progresses a little.
  33. Aug 26, 2012
    5
    Fighting is awesome and the puzzles really felt like I was playing Zelda all over again (ppl with no brains may not like that part), however...

    Can't keep up with the story. To many times I end up saying "who is this again? What? Why are you? When did? ..." Questing is also terrible: Get 3 of these and 2 of those...now get 3 of these and 3 of those. Oh, that one is broken into 3 parts,
    Fighting is awesome and the puzzles really felt like I was playing Zelda all over again (ppl with no brains may not like that part), however...

    Can't keep up with the story. To many times I end up saying "who is this again? What? Why are you? When did? ..." Questing is also terrible: Get 3 of these and 2 of those...now get 3 of these and 3 of those. Oh, that one is broken into 3 parts, so get those while your at it. 2 of these again and 3 of those........ repetitive you say?
    Than the bugs: secondary attack stuck again, graphics changes to low resolution, game crashes and/or is not starting because "this resolution is only allowed in windowed mode", or something like that. Can't turn into Reaper form because hotkey is not working (re-binding is not helping). Using special ability is annoying...have to stop the game, go to the menu, !!!SELECT THE ATTACK!!! I want to perform...come ooon, WHY???

    On one quest I was FORCED to use a gun, because with melee weapons was not causing enough damage...I mean what is this???

    So yeah, bad PC port :(
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  34. Aug 23, 2012
    5
    The game is buggy, for a start. I have a gtx 570, even with Vsync ON there is still a lot of tearing. That is not cool. The game crashed a couple of time, when I tried to restart the game a Steam message popped saying that the saved game had something. Good thing is I restarted Steam and my game was not lost.

    The economy system of the game is totaly wortless. I have a million bucks in
    The game is buggy, for a start. I have a gtx 570, even with Vsync ON there is still a lot of tearing. That is not cool. The game crashed a couple of time, when I tried to restart the game a Steam message popped saying that the saved game had something. Good thing is I restarted Steam and my game was not lost.

    The economy system of the game is totaly wortless. I have a million bucks in game, still the most valuable weapon cost 14 000... whats the point of having that much money???? Plus, most loot or chest items are worthless, good only to be sold at a merchant. There is no balance in the economy system which ruins the point of having an economy system.

    The quest are sometimes interresting, sometimes very dull. The economy system was better in Darksiders 1, the quest were better, the graphic options were better.

    The only good thing in Darksiders 2 VS 1 is that you start with your horse.

    That said, dont buy this game at full price of 50$, just wait for a deal.
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  35. Jul 5, 2020
    5
    Pros:
    • Visuals
    • Diversity of enemies and worlds
    • Bosses designs

    Cons:
    • RNG item drop system
    • Unbalanced combat
    • Side quests and world exploring are kinda boring
  36. Mar 2, 2022
    5
    It was really boring, you have to go to one point make this and this or get this and this and thats it.

    ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Story }--- ☐ No Story ☐ Some lore
    It was really boring, you have to go to one point make this and this or get this and this and thats it.

    ---{ Graphics }---
    ☐ You forget what reality is
    ☐ Beautiful
    ☐ Good
    ☑ Decent
    ☐ Bad
    ☐ Don‘t look too long at it
    ☐ MS-DOS

    ---{ Gameplay }---
    ☐ Very good
    ☑ Good
    ☐ It's just gameplay
    ☐ Mehh
    ☐ Watch paint dry instead
    ☐ Just don't

    ---{ Story }---
    ☐ No Story
    ☐ Some lore
    ☑ Average
    ☐ Good
    ☐ Lovely
    ☐ It'll replace your life

    ---{ Game Time }---
    ☐ Long enough for a cup of coffee
    ☐ Short
    ☑ Average
    ☐ Long
    ☐ To infinity and beyond

    ---{ Price }---
    ☐ It's free!
    ☐ Worth the price
    ☐ If it's on sale
    ☑ If u have some spare money left
    ☐ Not recommended
    ☐ You could also just burn your money
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  37. May 22, 2023
    5
    Très bon jeu, acheté par hasard dans un magasin d'occasion, les combats sont plutôt équilibré et les énigmes sont assez simples, le système d'escalade est bon.
  38. Aug 29, 2012
    4
    Darksiders II suffers from the same problem very nearly all sequels do. It's worse than the original, and unfortunately it's worse in almost every way.
    If we were to divide it into 10 parts, Darksiders 2 would be 3 parts 3d platformer, 3 parts scavenger hunt, 3 parts puzzle game and 1 part action game. See the problem here? They took all the wrong lessons from the first game and instead
    Darksiders II suffers from the same problem very nearly all sequels do. It's worse than the original, and unfortunately it's worse in almost every way.
    If we were to divide it into 10 parts, Darksiders 2 would be 3 parts 3d platformer, 3 parts scavenger hunt, 3 parts puzzle game and 1 part action game. See the problem here? They took all the wrong lessons from the first game and instead of giving us more and better combat, they settled doubling, tripling and even quadrupling the puzzle and platforming elements. It gets to the point where a good hour of gameplay has at most five minutes of combat in it. My question is why? Honestly, when did we decide three dimensional platforming was a good idea? Who decided this? Was there a vote I missed, because I feel unrepresented here... And why make a sequel to an action game, the worst parts of which were the endless and incredibly boring puzzle dungeons, almost entirely about platforming and puzzles? Yes, the combat is a bit better than it was in the first game, or at least slightly more varied. But you wont get to see it for the majority of your game time, because you'll be too busy searching for knick-knacks, struggling with the bad platforming or solving tedious and repetitive puzzles.
    Then we come to the story. Who's bright idea was it to take the game away from the devastated Earth and place the hero in a completely unknown and generic fantasy world with absolutely no connection or relevance to the plot of the first game? Why? Darksiders might as well have not existed and we could have called this game something else, and all you'd have to change is half a dozen lines of dialogue to make it work. I find myself completely uninterested in the plot because of this, since the link to the first game and the characters and world I grew to like is so tenuous it might as well not be there. As a whole this is a very poor effort. It takes the worst from Darksiders 1 and magnifies it times five, then throws out the story completely and expects you to stay interested. The combat is it's only saving grace, but you get to do so little of that it's not much of a one. I'd wait for a severe price cut before buying this game.
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  39. Nov 17, 2012
    4
    Going into Darksiders II, I wanted to like it. I loved the first game, but the second spits on the franchise. Terrible glitches, copy and pasted dungeons, and every time I was asked to find yet another three of X plot device I died a little inside. This game has the absolute largest amount of padding of any game I have ever played, and is shameless in doing so.The only two enjoyableGoing into Darksiders II, I wanted to like it. I loved the first game, but the second spits on the franchise. Terrible glitches, copy and pasted dungeons, and every time I was asked to find yet another three of X plot device I died a little inside. This game has the absolute largest amount of padding of any game I have ever played, and is shameless in doing so.The only two enjoyable moments were the first and last boss battles of the first act. Buyer beware, Darksiders certainly isn't what it used to be. Expand
  40. Nov 1, 2014
    4
    I cannot give a full review as I did not play the whole game.
    But of what I have played let me list the things that brought me to see it in poor light:
    Writing isn't appealing - Corny, silly and ultimately not very interesting. Combat was bland - similar to a faster paced Zelda combat with Quick Time Events Performance Issues on PC - Some areas were oddly unstable, relative to the
    I cannot give a full review as I did not play the whole game.
    But of what I have played let me list the things that brought me to see it in poor light:

    Writing isn't appealing - Corny, silly and ultimately not very interesting.
    Combat was bland - similar to a faster paced Zelda combat with Quick Time Events
    Performance Issues on PC - Some areas were oddly unstable, relative to the other parts of the game.
    Puzzles were not very satisfying - I just felt like I was going through motions rather than achieving anything or progressing.

    Maybe I am not the target market but ultimately I cannot recommend this particular game unless you really love the Legend of Zelda and God of War franchises, as those are most similar to this game, in terms of play style.
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  41. Jul 13, 2013
    4
    Don't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals are striking. But it takes a full 12 seconds to go into a menu, and another 12 to exit that menu. Quitting the game takes over 30 seconds. So there's no way you're going to check the map or your quests unless really desperate. Even new armor just didn't feelDon't buy this game for PC. It looks nice, the idea is cool (combos, jumping around on walls like Prince-of-Persia), and the visuals are striking. But it takes a full 12 seconds to go into a menu, and another 12 to exit that menu. Quitting the game takes over 30 seconds. So there's no way you're going to check the map or your quests unless really desperate. Even new armor just didn't feel worth it.

    When a game requires holding down two keys and pressing a third with the same hand, I know it's a crappy port. You can adjust the keys, but the on-screen display telling you to press something doesn't tell you which key, it shows some mysterious icon and you have to figure out what you're supposed to press. Pressing TAB to bring up your ability list takes over five seconds, so in combat you'll probably stick with a mash-the-attack-key strategy. However, at least in the first hour of the game, no other technique is required.

    There are lots of little things too, like your character can hold two dozen giant war hammers and battle axes, but only five healing potions. Or the run-along-the-wall button is the same as the jump button, so you frequently jump off a ledge by mistake. But this seems to be planned because you respawn where you were with no penalty, so then you start to wonder what's the point of the movement-based puzzles.

    Also, there's a big warning at the beginning that this game will ALWAYS track your playing data, and you are forced to watch the "created by" animations every single time you boot the game. So it doesn't seem like they really give a crap about the people giving them money.

    In conclusion, if you like games that reward learning a thousand different variations of key presses that are all "kills the enemy" (and want to stockpile gold to backtrack and buy them), you don't mind your personal data being tracked, and you like sitting back watching the screen do nothing half the time, you'll enjoy this game.
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  42. Oct 20, 2013
    4
    Much worst than the previous game.
    Combat system(repeating and stuttering but not challenging ):I thought the game is trying to create a fluid combat experience,but i was totally wrong.I played the apocalypse difficulty(with controller), while most of the foes can do the uninterruptable attacks ,that means when you are performing the chain attack you have to break it to dodge the
    Much worst than the previous game.
    Combat system(repeating and stuttering but not challenging ):I thought the game is trying to create a fluid combat experience,but i was totally wrong.I played the apocalypse difficulty(with controller), while most of the foes can do the uninterruptable attacks ,that means when you are performing the chain attack you have to break it to dodge the attack,from the middle of the game,your foes are always use the uninterruptable attacks,and i mean your FOES.You can hardly finish you chain from then on. At the later part of the game,almost all the combat i just use the dodge+forward+heavy(widow maker?)+dodge and light weapon to steal health.

    Camera:big problem.frustrating.While most combats take place in confine space,camera is really jerking 30% of time when i want to do a dodge forward+chain attack would become side dodge+normal attack AND miss!

    Map design:repeating dully prolonged.You need to solve the same puzzle many times in one dungeon.and there is no great puzzle like previous title.
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  43. Sep 9, 2018
    4
    I think this might be the game, that they torture you with in hell. This might be even worse than Darksiders 1, because there are actually good things hidden within. Let's start with the movement... our hero is still the same slow snail as before, but at least he has a horse, that moves slightly faster. But the movement problem did not vanish, because the world in DS2 is way bigger thanI think this might be the game, that they torture you with in hell. This might be even worse than Darksiders 1, because there are actually good things hidden within. Let's start with the movement... our hero is still the same slow snail as before, but at least he has a horse, that moves slightly faster. But the movement problem did not vanish, because the world in DS2 is way bigger than the one in DS1. So yep, half of the game you'll spend on travelling and ignoring enemies that spawn all the time... this is a disgrace to the gaming community as I once said. So, you'll probably ask me: are the puzzles better than in DS1? No... they're just as awful as in the previous part... and very easy to figure out I must say. They annoy me, because they're wasting my time. I know what I have to do, but it takes me 5 to 20 minutes to finish them, because the movement is slow and this is not how you should develop your game. You know what's good in Darksiders? Fighting is. Why not focus on the fights? Well, I don't know, so every location has many stupid and easy to do puzzles that only devour our precious time and it's not like you'll feel satisfaction from figuring them out... they're easy! So, what's new, that is good and wasn't in the first part? The locations are... they're gorgeous. I love the vibe of the places... I would love to explore them and have fun, but I won't, because I have to do the s***ty puzzles and then go to a different location. This game makes me sad. The reason of my sadness is that the fighting is great, the locations are beautiful, story is interesting but the rest of this game is garbage. Even garbage thinks this is bigger garbage. I expected more from a sequel of a sh***y game that was Darksiders. I thought, that if they did the sequel they would make the game better... well they didn't. I won't be playing Darksiders 3. Also, I hate how they make you go through the same corridors many times: yes go to that place, figure out the puzzle and pick the thing you need, now go back through the same corridor and face again the same enemies and waste your time... this is the worst level design in a videogame ever. Doom (1993) is laughing at this and DS 2 was made in 2012. This game makes me wish that there was an actual apocalypse in 2012 and we would all die, so this game wouldn't be played at all... remove this filth from plains of existence along with Darksiders 1. Pickens condemns! Expand
  44. Feb 20, 2019
    4
    I think this might be the game, that they torture you with in hell. This might be even worse than Darksiders 1, because there are actually good things hidden within. Let's start with the movement... our hero is still the same slow snail as before, but at least he has a horse, that moves slightly faster. But the movement problem did not vanish, because the world in DS2 is way bigger thanI think this might be the game, that they torture you with in hell. This might be even worse than Darksiders 1, because there are actually good things hidden within. Let's start with the movement... our hero is still the same slow snail as before, but at least he has a horse, that moves slightly faster. But the movement problem did not vanish, because the world in DS2 is way bigger than the one in DS1. So yep, half of the game you'll spend on travelling and ignoring enemies that spawn all the time... this is a disgrace to the gaming community as I once said. So, you'll probably ask me: are the puzzles better than in DS1? No... they're just as awful as in the previous part... and very easy to figure out I must say. They annoy me, because they're wasting my time. I know what I have to do, but it takes me 5 to 20 minutes to finish them, because the movement is slow and this is not how you should develop your game. You know what's good in Darksiders? Fighting is. Why not focus on the fights? Well, I don't know, so every location has many stupid and easy to do puzzles that only devour our precious time and it's not like you'll feel satisfaction from figuring them out... they're easy! So, what's new, that is good and wasn't in the first part? The locations are... they're gorgeous. I love the vibe of the places... I would love to explore them and have fun, but I won't, because I have to do the s***ty puzzles and then go to a different location. This game makes me sad. The reason of my sadness is that the fighting is great, the locations are beautiful, story is interesting but the rest of this game is garbage. Even garbage thinks this is bigger garbage. I expected more from a sequel of a sh***y game that was Darksiders. I thought, that if they did the sequel they would make the game better... well they didn't. I won't be playing Darksiders 3. Also, I hate how they make you go through the same corridors many times: yes go to that place, figure out the puzzle and pick the thing you need, now go back through the same corridor and face again the same enemies and waste your time... this is the worst level design in a videogame ever. Doom (1993) is laughing at this and DS 2 was made in 2012. This game makes me wish that there was an actual apocalypse in 2012 and we would all die, so this game wouldn't be played at all... remove this filth from plains of existence along with Darksiders 1. Pickens condemns! Expand
  45. Aug 31, 2012
    3
    It's a shameless console port with some scripting problems, especially when fighting bosses. Seriously this game runs DX11 ? Get glasess or learn to use DX9.c, before you will sell this piece of junk outside US. Actually this so called game has nothing to offer, except very good main questline. Everything else, including gui, menu and controls, is abomination for PC gaming. 2 updates areIt's a shameless console port with some scripting problems, especially when fighting bosses. Seriously this game runs DX11 ? Get glasess or learn to use DX9.c, before you will sell this piece of junk outside US. Actually this so called game has nothing to offer, except very good main questline. Everything else, including gui, menu and controls, is abomination for PC gaming. 2 updates are out so far, but there is no info, what exactly they fix, pity. As for positive reviews, i know some of you need manuals to use toothpaste or play the game, but it doesn't mean others do the same. Expand
  46. Jul 1, 2013
    3
    Darkness II gets lost in meaningless breadth. It has interesting design in characters, worlds, weapons, but it's too much and without purpose. Too many missions follow the "collect 3 of..." format. Some are even nested, so you'll find yourself collecting 3 of X in order to get 1 of 3 Y. It just feels like busy work. Combat is over-complicated, uninteresting and made even more frustratingDarkness II gets lost in meaningless breadth. It has interesting design in characters, worlds, weapons, but it's too much and without purpose. Too many missions follow the "collect 3 of..." format. Some are even nested, so you'll find yourself collecting 3 of X in order to get 1 of 3 Y. It just feels like busy work. Combat is over-complicated, uninteresting and made even more frustrating by bad automatic camera placement. Inventory management is a large part of the game and is also quite lackluster. Simply not fun to play. Expand
  47. Aug 15, 2012
    3
    I thoroughly enjoyed the first title, and I was looking forward to this sequel all year. The game itself is great. It even outshines the first in many areas. Unfortunately, I cannot recommend enough to STAY AWAY from the PC version if you can. It's a 100% console port. And that means control issues, stability issues, and no graphics options whatsoever.

    I'd be giving this game a 9 IF IT
    I thoroughly enjoyed the first title, and I was looking forward to this sequel all year. The game itself is great. It even outshines the first in many areas. Unfortunately, I cannot recommend enough to STAY AWAY from the PC version if you can. It's a 100% console port. And that means control issues, stability issues, and no graphics options whatsoever.

    I'd be giving this game a 9 IF IT WEREN'T FOR THE FACT that at a certain point, I crashed to desktop which bugged out my game, preventing me from continuing the main quest line 13 hours in. This particular crash also happened to others, not just me. THQ, a game that breaks half way is a game not worth playing at all.

    I am extremely disappointed that such game breaking bugs exist, given that THQ's excuse for the delay of the game's release was to 'polish it up'.

    I want to love this game, I really do. But it doesn't look like I'll get to see the last half of the game unless I start from scratch, and I sure as hell ain't doing that.
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  48. Aug 22, 2012
    3
    After enjoying Darksiders 1, I was ready to sink my teeth deep into Darksiders 2, boy, was I surprised at how terrible it is. Separate from all the crap textures and lack of graphical settings in the PC version that everybody is reporting, the game itself just rubs me the wrong way. After a lackluster spreadsheet intro that explains the plot of Darksiders 1 and your role in this new part,After enjoying Darksiders 1, I was ready to sink my teeth deep into Darksiders 2, boy, was I surprised at how terrible it is. Separate from all the crap textures and lack of graphical settings in the PC version that everybody is reporting, the game itself just rubs me the wrong way. After a lackluster spreadsheet intro that explains the plot of Darksiders 1 and your role in this new part, you are plopped down in a non-de-script world, hunting a man called the Crow-Lord because he knows how to resurrect humanity (how? why?). Seeing as how proving War's innocence starts with Death resurrecting humanity for some reason (how? why? what?). Also, at one point in the past you collected a million dead souls, stuffed them into a talisman, and forced the Crow Lord to wear it, torturing him because all those souls never stop whispering in the Crow Lord's ears, because of....reasons...
    As you fight the Crow Lord to force him to open a portal to a world where you can start resurrecting humanity, he turns into War (Death is completely un-phased by this) but you kick the snot out of him regardless and with the Crow-Lord literally choking on your scythe, he opens the portal and throws the talisman at you, causing it to break and Death absorbs it into his right pec. Again, because of reasons. Yeah, if you are looking for a story that makes sense, do not play Darksiders 2, but regardless of the plot, as soon as you enter the next world, my biggest gripe with this game becomes evident. It's freaking World of Warcraft, only then as a single player game. There are loot drops from chests and mobs that are either upgrades or vendor trash, there are NPC's who send you all over the place to do their dirty work and there are even two talenttrees to pick from. I am sorry, but NO, NO, NO, NO, NO, NO, if I want to play World of Warcraft or any other kind of MMO, I will play those games. I want to play as Death, a **** force of nature. The Jack Bauer of video games. The Chuck Norris of the underworld. I do not want to spend time comparing gear stats and ponder about talents. Darksiders 1 was hardly original with green/red/yellow souls coming out of chests and mobs, but I prefer that system over gear and gold. And now we shall delve into the mosh pit that is the combat: it's fast (sometimes so fast that you can't even see where Death is), it's fluent and it flows very nicely...
    SO WHY THE **** DID THEY ATTACH SUCH A WORTHLESS CAMERA TO IT! I love getting hit by mobs that are off-screen, because that adds such a fantastic strategic layer to the game. There is no PoV option for this game in the PC-mode, so that only adds to the headache that you get from playing Darksiders 2 for longer than an hour. I was so looking forward to this, I was counting down the hours until launch, but Vigil studios just took my hopes and dreams, grinded it into a pulp, mixed it with pig meat and squeezed it into sausages ready to be sold at the next Oktoberfest in Germany, to feed the great ,drunken, unwashed masses. I normally buy my games from the bargain bin, only with very rare occassions do I purchase it full-price, and I felt that my 50 bucks would be justified in this case, especially as THQ is suffering financially. I wanted to help them out. Now I just want to see them burn.

    My advice would be to stay away from this game, and if you really feel the need to play this, get it on console, because the PC port is just abysmally bad and we shouldn't take this kind of travesty.
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  49. Jul 25, 2015
    3
    Ok i loved darksiders one my only real complaint about it was it was too short and this game fixes that but for everything it fixed it broke two things, the pc copy of this game is a joke five seconds in this game is enough to ruin it for just about anyone.

    The first problem the game has is stuttering and pretty much every other problem is exacerbated from that, the camera is **** and
    Ok i loved darksiders one my only real complaint about it was it was too short and this game fixes that but for everything it fixed it broke two things, the pc copy of this game is a joke five seconds in this game is enough to ruin it for just about anyone.

    The first problem the game has is stuttering and pretty much every other problem is exacerbated from that, the camera is **** and that just makes it more pronounced to the point to where at random times you cant even play the game with a top tier gpu, none of the controls have been tooled for pc even the map control is total crap,(you have to drag the map with the mouse to get your location under the target) aiming is detached from camera meaning you attack the way death is facing which goes against your instincts and i used 3 gaming keyboards and on everyone suffered control issues involving movement which once again is made much worse by all the stuttering.

    i wrote two pages of problems i have with this game but to be honest i likely would have let most of them go if not for the biggest issue with the stuttering making the game barely playable so im not even going any further into it just save yourself some money and skip the pc port if you don't have a console then just skip the game all together or you may never play a game by THQ again.
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  50. May 13, 2013
    2
    Absolutely God awful game. This has to be one of the most outrageous console ports that I have ever seen. There are literally NO graphics settings besides a resolution slider and a v-sync option. Unfortunately, V-sync doesn't even work. The graphics are pretty poor for a modern game, and the low-res character models (most notably the one of Death himself in the inventory screen) areAbsolutely God awful game. This has to be one of the most outrageous console ports that I have ever seen. There are literally NO graphics settings besides a resolution slider and a v-sync option. Unfortunately, V-sync doesn't even work. The graphics are pretty poor for a modern game, and the low-res character models (most notably the one of Death himself in the inventory screen) are abysmal.
    I wanted to like this game, because it looked pretty fun, but I cannot bring myself to play any further than the prologue. I've scored this game a 2, because the combat mechanics are actually not bad, and there seems to be a pretty solid RPG element to it, but it is seriously undermined by developer laziness and/or incompetence.
    Avoid this game at all costs.
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  51. Nov 10, 2012
    1
    i just couldn't give anything more because i played on PC port and it was horrible, wtf is wrong with that camera? i haven't seen such a bad port in a long time. And don't start me with the game cause aside from boss fights and some prince of persia jumping and climbing there is nothing else to this game...
  52. Sep 1, 2012
    0
    Well this game could had been a good game of the 2012, if just the developers didn't make it look like a poor console port, that's one of the main problems of this game, almost completely unoptmized for PC's, people even had been forced to play it 1280x720 (Console resolution if i am not wrong), because of a stuttering problem that is happening to many players, i've experienced this issueWell this game could had been a good game of the 2012, if just the developers didn't make it look like a poor console port, that's one of the main problems of this game, almost completely unoptmized for PC's, people even had been forced to play it 1280x720 (Console resolution if i am not wrong), because of a stuttering problem that is happening to many players, i've experienced this issue too, after spending 2 hours trying to fix it, i decided to give up, and hoping for a possible future patch that might fix those problems, another bad point is everytime you will move the camera around, it will reset itself behind you, making it harder for targetting/looking around, i suggest you to wait for a "possible" GOTY edition with all the DLC's and base game being released, but before that look around if the issues has been fixed, cause in the actual state of the game is not worth to be bought on PC's since it's choppy, should you have question you can contact me anytime, ill be happy to be more detailed. Expand
  53. Aug 17, 2012
    0
    Unfortunately I have to agree with others negative reviews.Game itself maybe would be good but PC version is completelly unplayable so how I can give positive score if I cannot play it ?
  54. Mar 25, 2014
    0
    darksiders 2 is overall a fun game, but it was pretty inconsistent. most of the enviroments are amazing. some of the dungeons are also pretty atmosphereic and cool. puzzles are overall mediocore. sometimes they are good but some times theyre boring and not fun to do. the music in the game is mostly good and pretty epic, though sometimes its a bit anoyying. and combat system is overalldarksiders 2 is overall a fun game, but it was pretty inconsistent. most of the enviroments are amazing. some of the dungeons are also pretty atmosphereic and cool. puzzles are overall mediocore. sometimes they are good but some times theyre boring and not fun to do. the music in the game is mostly good and pretty epic, though sometimes its a bit anoyying. and combat system is overall great, but like the puzzles, it gets tedious near the end of the game. the pacing in the game isnt really good. the best thing about the game is the boss fights. they are just thrilling and really fun to do. every boss fight feels unique, even though they dont really innovate.
    the game has few problems though. graphics arent really good. because the enviroment looks good, it makes up for it a bit, but when theres a cutscene and you have close-ups on characters and objects, you see how bad textures and character models are.the animations are inconsistent. finishers look great and opening doors is also pretty cool. combat animation are good, though they can be better. the running animation is pretty bad though. running also feels too slow. the story is bland. writing and characters are bad. voiceacting is also for the most part bad. the game tries to make a cool universe but it fails. the story was pretty forgetable. the open world is useless and doesnt make any real purpose. your horse is also pretty useless as you barely use him. the game is also a bit buggy. the aim redicle is just bad, and its a shame they released it. the aim redicle feels like a cheap port, and there are barely graphics options.
    overall, i sometimes enjoyed the game. it has a lot of problems, but sometimes i just couldnt stop playing because it was so amazing, but sometimes it was really boring and i didnt really want to play it. the game is just inconsistent in almost every aspect. if you like this kind of game, you will enjoy it and in its best moments it will be great, just sometimes expect some boring segments and a bad port.
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  55. Jul 27, 2013
    0
    Played 10 minutes of it, and that's all I could stand. It feels like a cheap Prince of Persia knockoff, but the game feels completely uninspired and generic. I don't understand why people love it so much. It has cheap console port written all over it. The menus don't even have scroll wheel support, and are clunky and slow. Just remapping keys was obnoxious. And then I crashed whilePlayed 10 minutes of it, and that's all I could stand. It feels like a cheap Prince of Persia knockoff, but the game feels completely uninspired and generic. I don't understand why people love it so much. It has cheap console port written all over it. The menus don't even have scroll wheel support, and are clunky and slow. Just remapping keys was obnoxious. And then I crashed while changing some settings and I decided never to load the game up again. Expand
  56. Nov 3, 2015
    0
    Awful game!! i know theres a lot of people who loves it but for me is a poor pc port ,boring to death and empty, repetitive if you are a true fan of the series go ahead see it ofr yourself, if you are a newcomer you may be dissapointed...
Metascore
81

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. PC Master (Greece)
    Feb 6, 2013
    87
    Darksiders 2 is immersive, rich in content, it displays well-executed (although not original) mechanics and is a huge game that will quench your thirst for a top-notch, “intellectual” action game. [October 2012]
  2. Nov 10, 2012
    79
    Ultimately, Darksiders II often makes you think of how it is similar to other games in certain respects, but it still feels like its own creature. The combat is enjoyable if a bit mindless, but considering how some of the puzzles can be, that might not be a bad thing. However, since skills and gear have such little leverage in the game, it feels like something substantial is missing. The rest of the game doesn't suffer, and the title is certainly engaging, but Darksiders II feels like it hasn't lived up to its full potential.
  3. Nov 5, 2012
    89
    While the lack of advanced graphics options are disappointing, the core experience of Darksiders 2 remains intact with its assortment of gameplay genres and content rich world. Darksiders 2 on PC provides fans of the original and series newcomers with a seemingly endless amount of quests to complete and collectibles to discover, with the added bonus of Death himself as the protagonist.