User Score
7.9

Generally favorable reviews- based on 846 Ratings

User score distribution:
  1. Negative: 85 out of 846

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  1. Feb 2, 2017
    8
    I shall put it simple in words
    awesome
    it has a dark environment , hardcore rpg gameplay , enemies ,combat,dark story
    sometimes you can get enough of it . My tip play it tomorrow then!
    It may also be a little to hard for normal gamers who wanna try an rpg
    But still awesome
  2. Jan 19, 2017
    0
    Mac crashed while playing this game, restarted computer and found saved game is now gone.

    Might as well, ~20 hours in and the game becomes seriously repetitive where players would explore similar dungeons, fight similar enemies, and make similar tradeoffs. The game mechanics is interesting and the dungeons fun... for a time, but the once the abilities of each class is understood and the
    Mac crashed while playing this game, restarted computer and found saved game is now gone.

    Might as well, ~20 hours in and the game becomes seriously repetitive where players would explore similar dungeons, fight similar enemies, and make similar tradeoffs. The game mechanics is interesting and the dungeons fun... for a time, but the once the abilities of each class is understood and the enemies of the dungeons known, then it begins to feel as if the game length is artificially stretched to justify the asking price.

    To devs: if you want to only allow 1 single save for each gameplay, then you better make sure the save file is properly backed up before overwriting to it. ♥♥♥♥ing amateurs.
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  3. Nov 17, 2016
    3
    Madness takes digital form in your quest to grind your brains out in Darkest Dungeon. On the surface, you will find elements of city management, a complex party system that requires you to balance not only classes but their post-spelunking ailments and illnesses, multiple tilesets with a variety of bosses that require different strategies, and a bevy of trinkets and baubles with equallyMadness takes digital form in your quest to grind your brains out in Darkest Dungeon. On the surface, you will find elements of city management, a complex party system that requires you to balance not only classes but their post-spelunking ailments and illnesses, multiple tilesets with a variety of bosses that require different strategies, and a bevy of trinkets and baubles with equally weighted good and bad stats. All these elements (despite the RNG) combine into an enjoyable experience for the first dozen or so hours.

    All this is fun and games until you clear the first boss for each dungeon and the problems with randomness and luck really show their ugly faces. RNG holds every gameplay aspect of DD in it's iron grip; from miserable combat accuracy (for both you and the enemy), interacting with curios, suffering from permanent debuffs, and even being able to run from battle are all randomized. I love board & card games so I'm used to rolling dice and suffering for it but when the entire game is determined by luck it gets infuriating. Imagine playing Monopoly: you land on an unowned property only to have to roll dice to determine if you can buy it, roll again to determine if you can put a house on it, and then your opponents get to roll when they land on it to determine if they have to pay you. Every step is a roll of the dice (not even counting traps) with your characters gaining stress randomly while walking and sometimes forcing you to interact with obviously bad curios because of a permanent trait they have.

    Of course, RNG can always be brute forced because this is a video game and anyone who has played an RPG before knows how to brute force any kind of difficulty: grinding. In order to beat anything above the first tier of bosses, you are expected to have the best gear possible on all your characters in order for them to survive. With a max roster size of 28, characters running away or suffering from multiple crippling ailments, and permadeath (because why not?), you're looking at spending several hours grinding "easy" dungeons in the hope of bringing back some cash without your party suffering from any more permanent debuffs or dying. Near the end of the game, losing a max level key party member can spell the end of your progression and send you back to the grind mines. Since launch, they added the ability to upgrade your recruiter to occasionally bring you higher level recruits, but this also requires grinding up multiple buildings just to have the chance at buying non-unleveled heroes.

    These are all complaints about how the game was "meant" to be playing though. Through the options menu you can choose to mitigate some of the RNG but it still leaves a lot to be desired. Most of the miserable elements above aren't covered in the menu and removing & replacing them would completely change the game. I don't hate the individual elements that bring this game down but when combined it just feels like Darkest Dungeon despises the player and is actively trying to stop you from playing it. I'm sure the devs thought this was some kind of clever meta-torture based on the Lovecraftian horrors you run into but I didn't find it amusing. There will be a small, masochistic audience that will sink their teeth into this and grind it for hundreds of hours (only 1.3% of the people who have bought it on Steam have beaten it, including SAM users) but for the average person I would not recommend it.
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  4. Oct 18, 2016
    4
    I absolutely hate the art style and graphics. Looking at the game made my eyes bleed.

    I'm giving it a 4 instead of a 0 because some of the classes I read about online seemed interesting. It's too bad it's so friggin ugly.
  5. Oct 3, 2016
    10
    This review contains spoilers, click expand to view. Brilliant game.. like MomijiTho who wrote the top favourable review, I find the RNG very well balanced, and with some strategic thinking, you'll be able to take control.

    This morning I took my Intel graphics laptop to a nice quiet cafe, had a strong coffee, and bashed out a quest with one of my level 3 groups. It took just over an hour, and was heaps of fun. This game is brilliant for that kind of play, 1 hour bursts, and very mobile given the low graphics requirements. Awesome for plane trips, waiting in the airport, going for a walk and stopping in a park (to ignore nature by staring at a screen).

    To demonstrate that the game is not a cheap RNG challenge, here's a description of the boss fight I won (only just) this morning.

    The boss is a giant cannon supported by 2-3 human enemies. At the start of the battle, I notice that one of the human enemies has a long, flaming torch, which looks like it would be used to light the cannon. He also has low health, so becomes my primary target. My 4 heroes happen to be a stunlock build, with 3 of the 4 having a stun move. By cycling my stuns, I can manage the incoming damage. I kill the artilleryman, and all is well. That is, until the cannon calls for reinforcements, and another artilleryman appears.

    I try to kill that guy too, but he survives by a sliver.. and the danger of the cannon becomes clear. He lights the fuse, and it fires at my whole party, taking them from about 90% health to 5-10% health. I **** my pants.

    OK... from now on, the artilleryman must die. Somehow, I manage to heal through the impending death, and with stun cycling and tactical target selection, I manage to claw my way back to about 70% health. While the artillerman is stunned, I have to attack the cannon, but it's so heavily armored, it's taking forever. The battle is tense.. if I don't control that torch, I'm dead for sure.

    Now, how about that RNG? Well, my primary stun has a 125% chance to hit and this torch guy has like 40% resistance, so 15% of the time, my stun will fail. And fail it did, but I was ready, because I was expecting that chance. The numbers are transparent and clear. So when I missed, I focussed all my remaining attacks until he was dust, out of sheer terror of the cannon firing again. It didn't fire for the rest of the fight, and I won with an average health of 15%.

    This nailbiting kind of finish shows wonderful balance from the devs. It's a shame people are bagging it out so easily.

    One tip though - you should search for info sheets on 1) locations and 2) curios. These will teach you fundamentals that can only otherwise be learned by grinding and dying over and over. Don't look anything else up though or you'll ruin the fun. Design your own combinations of classes, trinkets, and skills. And figure out the fights yourself. It's rewarding.

    Enjoy!!
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  6. Oct 2, 2016
    1
    There's something here but I feel it's ruined since you're essentially just rolling the RNG. If you identify as masochistic than you might enjoy this, but otherwise if you want a game where you live and die by RNG and there's nothing you can do than go for it.

    Caught by surprise? Enjoy syphilis. Want to get attached to a character? He's going to develop kleptomania and ruin everything.
    There's something here but I feel it's ruined since you're essentially just rolling the RNG. If you identify as masochistic than you might enjoy this, but otherwise if you want a game where you live and die by RNG and there's nothing you can do than go for it.

    Caught by surprise? Enjoy syphilis.
    Want to get attached to a character? He's going to develop kleptomania and ruin everything.
    Want a heal that can heal between 0-12? Enjoy your heal for zero and now you're bleeding. (it causes you to bleed)
    Whole team comes back stressed? Best to just let them go and hope the wagon brings usable classes because you're broke. (Quit **** bring me five arbalests, seriously wtf)
    Invest in your buildings to make stress treatments cheaper? Each time your character "ranks" up the bills go up too, yay perpetual debt!

    I cannot stress enough that you are literally battling Satan's RNG machine, if that sounds fun go for it, but I'm done, there's no enjoyment here to be had.
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  7. Sep 9, 2016
    8
    I do think this is an incredibly well made game and has really great RPG elements and tactics for those who enjoy that part of the game. My first 10-12 hours of this were great, I was sucked in and couldn't stop playing. However after that amount of time I started to find it a little bit of a grind and a bit repetitive.

    Still I think this is well worth a look and it's great value for money.
  8. Sep 9, 2016
    3
    Horribly overrated indie grind. Bad game design, and cheap difficulty. I am all for stylized dungeon crawlers, they are among my favourite games, but this isn't worth your time. I don't understand, with all the Souls series popularity and all, why the modern gaming community thinks difficulty means bad design. Avoid.
  9. Jul 25, 2016
    3
    This game got my attention, it's dark style is very nice, and although it has simple graphics and mechanics, it could really get your attention. At the beginning the game is very fun, if you lose a character it's no big deal, you can easily develop another. But as you progress through the game it becomes harder and more repetitive.

    When we lose a character later on it can be a real pain
    This game got my attention, it's dark style is very nice, and although it has simple graphics and mechanics, it could really get your attention. At the beginning the game is very fun, if you lose a character it's no big deal, you can easily develop another. But as you progress through the game it becomes harder and more repetitive.

    When we lose a character later on it can be a real pain to level up another, so the game can become really grindy. When we kill a boss and lose some characters it seem like a fair price to pay, but when I got a party wiped it made me almost give up on the game. At some point I would put my save games in another folder, so I wouldn't lose my characters, which really made me hate myself, for it's a kind of cheat.

    After we kill the bosses the first time we have to do it all over again, then again, and each time we bet far higher against an ever increasing difficulty. Finally when I got to the Darkest Dungeon, and beat it miraculously for the first time, was only to find out the characters I used couldn't be used there again. I just gave up, I couldn't bear the grind anymore. This game had a lot of potential, an incredibly nice scenario, but it just wear the player down until you start hating the game and regretting even having started it.
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  10. Jul 17, 2016
    9
    Super design, difficult, but so fun to try hard and finally win. Favorite game of the year. if you like hard games go and get some.
    Fantastic in so many ways
  11. Jul 10, 2016
    9
    As someone who loves difficult games, Darkest Dungeon takes the cake. I was truly tortured and tested in a mesmerizing way. Whether it was having to decide who I needed to sacrifice for the good of the team, or watching my best crew members die from the RNG, I probably wont be putting this game down any time soon.
  12. Jun 30, 2016
    8
    This game rewards the chicken-hearted. Stubbornly trying to finish a dungeon that's gone badly from the start leads to a deathmarch.

    This game rewards the detail-minded. Did you remember to unequip your trinkets? Did you re-equip them? Did you check to see if that monster is going to easily resist that attack? Dude, did you even make a provisions checklist? This game rewards the
    This game rewards the chicken-hearted. Stubbornly trying to finish a dungeon that's gone badly from the start leads to a deathmarch.

    This game rewards the detail-minded. Did you remember to unequip your trinkets? Did you re-equip them? Did you check to see if that monster is going to easily resist that attack? Dude, did you even make a provisions checklist?

    This game rewards the heartless. Sometimes the best thing to do with a syphilic, boozed-up "hero" with a bad case of nerves is to fire her. Sometimes deciding to let her die of a heart attack gets you a shiny.

    This game rewards the persistent. Not giving up after a humiliating party wipe is more of a key to success than flashes of tactical brilliance. Completing the game in less than 99 weeks (each week is a dungeon run that takes up to half an hour) is considered fast and gets you an achievement.

    This game rewards the flexible. Sometimes you don't have a lot of choices. Your healers are all too diseased and crazy this week. Your tank went AWOL, and your barbarian needs to have a pesky trait removed. Can you scrape together a viable party? Or maybe your tactics went well only up to a point. Will you come up with new ones or will you pack it in, mumbling bitterly about the unfairness of it all?

    It's not for everybody.
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  13. Jun 17, 2016
    0
    A horribly designed and hideously unbalanced end game dungeon ruins what was up to that point a promising design. A long grind ends up leaving the player empty and disappointed.
  14. Jun 11, 2016
    10
    This is an extremely intense and interesting game. The fact that each units gets their own names and quirks makes for a more personal experience.There are also a surprising amount of classes in this game, 14 to be exact. The art direction is awesome and the game has great atmosphere. This is one of the most unique rpgs I've played in a while. Also the narrator is amazing.
  15. May 30, 2016
    8
    The premise of darkest dungeon is great the flaws however.

    1. When walking to a door why can't you go through it if your characters are directly on top of it. 2. Regarding your supplies why do they get sold automatically after each mission?. 3. Having no real to lose stress means you often just lose due to heart attacks which makes game unbalanced (strees should recover over time e.g
    The premise of darkest dungeon is great the flaws however.

    1. When walking to a door why can't you go through it if your characters are directly on top of it.
    2. Regarding your supplies why do they get sold automatically after each mission?.
    3. Having no real to lose stress means you often just lose due to heart attacks which makes game unbalanced (strees should recover over time e.g 5-10 stress per room also party should be allowed to seprate so that 1 person can scout ahead at an increased stress rate so your party doesn't get surprise attacked and streesed out.
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  16. May 25, 2016
    10
    Rouge like Rpg Dice Game brilliant Artwork very hard to Master its like
    Legends of Grimmrock meets Gothic meets Warhammer , easy the inovative an beste RPG Hardcore Crawler out there.

    that game is pure Dope !
  17. May 13, 2016
    10
    Rich with gorgeous atmosphere, beautiful artwork, captivating audio and nail-bitingly tense combat, Darkest Dungeon is a superlative game.

    While it has the trappings of a rogue-like or an RPG, this is actually a fairly straightforward game of turn-based combat, akin to X-Com or Jagged Alliance, though with the perspective of a side-scroller. Recruit your heroes, assemble your party of
    Rich with gorgeous atmosphere, beautiful artwork, captivating audio and nail-bitingly tense combat, Darkest Dungeon is a superlative game.

    While it has the trappings of a rogue-like or an RPG, this is actually a fairly straightforward game of turn-based combat, akin to X-Com or Jagged Alliance, though with the perspective of a side-scroller. Recruit your heroes, assemble your party of four, then choose which randomly-generated dungeon you want to attempt. Victory often comes at a cost, and the best strategies are not always the most obvious. Creating a party of heroes that works together as efficiently as possible is not only immensely satisfying, but also absolutely critical to success later in the game.

    It's simple on the surface, but Darkest Dungeon has many devious tricks up its sleeve, and doesn't give up its secrets easily. Heroes won't even attempt quests deemed too easy for them, so over-levelling for a given quest doesn't help to alleviate the difficulty, thus the tension remains taught throughout. Experienced heroes gain quirks that give them specific bonuses in their endeavours, but also accumulate negative traits over time. Weighing the need to constantly patch up experienced adventurers or simply dismiss them in favour of fresh blood is a constant balancing act throughout the game.

    There are a few downsides with this formula. The late game can drag on for far too long: replacing experienced heroes can be not only expensive, but quite dull. The interface could use a few more shortcuts: I'm tired of clicking dozens of times just to buy provisions. And upgrading heroes just isn't that interesting: you pay some money, watch their stats go up a little, and that's all there is to it.

    There's little story to speak of, but the writing is superb throughout. The player's victories and failures are luxuriously narrated by Lovecraftian voice actor Wayne June, and his voice lingered in my mind long after the quests were completed and the foes vanquished.

    Much has been made of the difficulty level of Darkest Dungeon. While it is indeed very challenging - and extremely, agonizingly random at times - it must be said that there are options available to alleviate the difficulty to a great degree. Rather than offering generic "easy" "medium" or "hard" settings, the options menu permits a customized experience by allowing the player to simply toggle off some of the game's most egregious quirks.

    Darkest Dungeon does not always reward the player's efforts. This is a game about struggle, about mitigating the effects of loss and chaos until the scales finally tip and the player arrives – somewhat wiser, somewhat nearer insanity – at a place resembling victory. It's a game about battles that left me on the edge of my seat, and victories that had my hands shaking and tears welling up in my eyes. It is an absolute triumph, and a fiendishly well-designed game.
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  18. Apr 25, 2016
    10
    The game has a magnificent art direction, which shines in narration, artworks and animations. All that is packed with a fun, thrilling and unforgiving gameplay. The Lovecraftian atmosphere is unique and fascinating. I strongly suggest this game, one of the best indie titles out there for sure. Roguelike at its finest.
  19. Apr 8, 2016
    9
    I got pretty addicted to this game.

    The frightening voice of the narrator combined with the gritty art style creates an claustrophobic atmosphere when crawling through one of the four dungeon types. The charakters, for my oppinion are well balanced and useful each in there own way. What i personally like best are the hit-animations. They feel really heavy and give you an
    I got pretty addicted to this game.

    The frightening voice of the narrator combined with the gritty art style creates an claustrophobic atmosphere when crawling through one of the four dungeon types.

    The charakters, for my oppinion are well balanced and useful each in there own way.

    What i personally like best are the hit-animations. They feel really heavy and give you an fantastic optical feedback.

    If you get easiely hooked by rouge-like rpg's, you should definitely check this one out, it's one of the best in the genre.
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  20. Apr 4, 2016
    8
    Not since Cannon Fodder have I felt so miserable when one of my characters finally died. Admittedly, she was by this point so paranoid she refused all assistance from the rest of the party, but damn, I'd grown attached. And that is the essence of this game's appeal, the characters, while straight from central casting, still feel like individuals.

    The game is tough, but polished and,
    Not since Cannon Fodder have I felt so miserable when one of my characters finally died. Admittedly, she was by this point so paranoid she refused all assistance from the rest of the party, but damn, I'd grown attached. And that is the essence of this game's appeal, the characters, while straight from central casting, still feel like individuals.

    The game is tough, but polished and, while maddening at times, has never pushed me into a rage (despair yes, but rage no). The art is functional but definitely fits with the theme and, while more than a little cheesy, I did enjoy the narration.
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  21. Apr 3, 2016
    10
    Bloody awesome old-school RPG with a nice drawn-graphics! Now also ported to Linux!

    Pros:
    - interesting, funny, entertaining, nice art
    - difficult

    Cons:
    - difficult (just kidding, I love it!)
  22. Apr 2, 2016
    5
    Played it couple times but then i never got back into it. If you close it one time - you'll never open it up again. It's kinda the same **** over and over again. Wouldn't pay a single cent for it.
  23. Apr 1, 2016
    9
    From the journal of Dismas the Highwayman, week 11: "Into the mouth of madness we march. Our food rations and torches are running low. The gurgling of our stomachs is only offset by the oppressive darkness surrounding us. Every step is another step towards either death or hard fought victory. The Crusader has become abusive towards the rest of us and the Vestal has started stealing fromFrom the journal of Dismas the Highwayman, week 11: "Into the mouth of madness we march. Our food rations and torches are running low. The gurgling of our stomachs is only offset by the oppressive darkness surrounding us. Every step is another step towards either death or hard fought victory. The Crusader has become abusive towards the rest of us and the Vestal has started stealing from the loot piles. The Crusader is beginning to wear on my patience and puts all of us on edge with his incessant insults and ridiculing. I fear will we not even reach the wisened Hag at this rate. The Bounty Hunter has managed to keep his wits about him so far, though. We trudge from room to room battling all foes that appear in front of us. I have been poisoned by those damnable spitting spiders and we have no antivenom left. I manage to overcome the poison's effects by the time we reach the entrance to the Hag's room. We enter the room and the Hag immediately throws the Crusader in her stewpot. She then proceeds to bludgeon me with a meat tenderizer. I contemplate letting the Crusader die, but he is too valuable against tough and unholy foes.The hag throws frogs and eyeballs at the Vestal and calls it "seasoning the food". The Vestal is terribly unhappy about being pummeled by eyballs and dead frogs and finally cracks. She sobs, calling out to her god, begging him to save her from death. The Bounty Hunter marks the hag for death while I take aim and shoot her in the face. The Vestal tries to knock the stew pot over to save the Crusader and is eventually successful. The Crusader suffers some burns from the boiling stew but is otherwise intact. The Hag keeps bludgeoning us with that bloody tenderizing hammer. The Vestal is barely surviving and only because the Crusader keeps healing her. The Bounty hunter hacks at her with his axe dealing critical damage. I blast the hag in the face once more and the Crusader charges forward ramming his blade into her bloated body. She screams her death knell and we are showered in blood and riches. We make our way back to town laden with treasure and horror-filled minds.We were lucky to survive those infernal ruins. I spend the next week drinking to decompress while the Crusader buys hookers and the Vestal prays in the cathedral. The Bounty Hunter gets banned from both the brothel (for having...curious tastes) and the bar so we let him gamble to blow off steam. After the Vestal finishes her praying we send her to the sanitarium to be cured of her kleptomania. It's quite hard to steal loot when you're strapped to a bed, isn't it Vestal?"

    TLDR: Turn-based roguelike dungeon crawler with sanity, personality quirks, diseases, permadeath and other factors making it a pretty robust game. It's very polished with no apparent bugs other than some grammatical errors.
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  24. Mar 29, 2016
    5
    I really wanted to like this game and for a short while I did. However, to sum up this game in a nutshell, all you're going to get is variations on the theme and duplications of what fast becomes irreverence. Once you've completed one mission, you've basically completed them all, this coupled with the unforgiving nature of the game makes it a "play once for a short while, then confine toI really wanted to like this game and for a short while I did. However, to sum up this game in a nutshell, all you're going to get is variations on the theme and duplications of what fast becomes irreverence. Once you've completed one mission, you've basically completed them all, this coupled with the unforgiving nature of the game makes it a "play once for a short while, then confine to background and ignore". If this game is your bag, fair play to you, enjoy, but as an old gamer, this game does nothing to want you to keep playing it, therefore I cannot recommend it. Expand
  25. Mar 29, 2016
    9
    One of the best dungeon crawlers of all time.

    I've been playing Darkest Dungeon on PC for about a year after getting a lite version off a friend, then getting another beta version until finally last month I purchased it in full. The basic set up is that of most good dungeon crawlers. Town. Heroes. Recruitment. Upgrade. Grind. Loot. Back to town and repeat. What makes DD so
    One of the best dungeon crawlers of all time.

    I've been playing Darkest Dungeon on PC for about a year after getting a lite version off a friend, then getting another beta version until finally last month I purchased it in full.

    The basic set up is that of most good dungeon crawlers. Town. Heroes. Recruitment. Upgrade. Grind. Loot. Back to town and repeat.
    What makes DD so unique, is that outside the usual health, you also get a sanity meter. As your heroes get more spooked, they can become a handful to manage and often if not attended too, can end up making other heroes go off the rails. This micro-managing of personalities as well as stocking and choosing a team to delve into the dungeons with, makes preparation as important as pulling it off whilst down there. I like to enlist a few of each type of heroes, as you'll find some upgrade faster than others and dungeons require certain levels to enter - basically you maybe running x5 top level heroes and x5 half-good heroes and x5 noobs.

    The game-play is repetitive. But it's great.

    I read a comment from a **** complaining that a hero you've invested 12 hours in can die in 2 seconds - no ... they really can't if you play the game. Darkest Dungeon is massively reactive to your play style and decision making, but also, it often forces you to exit a dungeon before completing the task when your levelling up... retreating isn't dignified, and I try not to, but to master the game you must when you must, or simply lose all the heroes and then rage quit.

    If you don't mind the grind, this game will be a delight. I've returned to it 3 times now and I know one day I'll re-start and have another 50hours beautifully wasted ranking up a new selection of heroes.

    Best new RPG of 2015 for me. Great stuff!
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  26. Mar 28, 2016
    1
    The game drives on nice art design and va. Other than that, it fools people who can't into 1+1 mathematics that it's a deep and hard piece of gaming.
    Max out your dps, ignore everything else (9/10 classes and skills).
    Win.
    Delete.
  27. Mar 26, 2016
    7
    Ludicrously immersive and dripping in atmosphere, but where Darkest Dungeon falls down a few points is the over reliance on completely arbitrary RNG to run the gameplay experience. So much so that you can't really be "good" at this game; you're just either lucky or you're not. There's very little you can do to avoid death - you basically roll a dice, and if it lands on the wrong number,Ludicrously immersive and dripping in atmosphere, but where Darkest Dungeon falls down a few points is the over reliance on completely arbitrary RNG to run the gameplay experience. So much so that you can't really be "good" at this game; you're just either lucky or you're not. There's very little you can do to avoid death - you basically roll a dice, and if it lands on the wrong number, you're dead.

    This makes the end game particularly an absolute nightmare. Yes, it creates dread with every action you make, but for the wrong reasons.

    I'm scoring it higher than it probably deserves in all honesty, but it's because I adore everything about it other than the RNG. Pick it up on sale, but be prepared to abandon it in frustration after a while - but for the hours you'll enjoy it, you'll REALLY enjoy it.
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  28. Mar 24, 2016
    8
    The proof that you can still make good games nowadays. Epic gameplay, with beautiful graphics, the mechanics, the great narration gets you really immersed in the game, the only con is that the story is kinda lacking, and an RPG without a storyline is well... interesting. But the great gameplay makes up for it, definetely a must play.
  29. Mar 23, 2016
    7
    On the Pro side:
    This game has an awesome art-style, the voice acting is awesome and it´s quite enjoyable for a while.
    On the Cons side:
    When you reach mid-game I fell like you are grinding all the time, and the game loop is the same all the time
  30. Mar 22, 2016
    8
    Simply amazing.

    I want games with story, great writing, preferably short "compressed" experience. Darkest Dungeon is the exact opposite of that.

    Yet, when I started playing I was not able to put it away for almost 60 hours...
Metascore
84

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 56
  2. Negative: 0 out of 56
  1. Aug 12, 2020
    80
    There is a good reason that Darkest Dungeon won a ton of awards and sold over 2 million copies - in portraying the dark underbelly of fantasy adventuring it touched on subjects rarely addressed in games before it. Its amazing sound, comic-like graphics, and intense, perpetual Ironman difficulty create a title that was addictive to those wanting Lovecraftian horror with a side of near Dark Souls difficulty. If you have never experienced it before, now is a great time to make its acquaintance, to be prepared for the release of Darkest Dungeon 2. And, if you were a previous visitor, make sure you take another look to experience the new DLC that has been added since your departure. Hours of broken peripherals and rage quits await.
  2. Apr 10, 2016
    90
    Darkest Dungeon is the rare game that gets my heart pumping while playing, not because it’s scary (even though it is a little scary), but because the stakes are so high.
  3. Pelit (Finland)
    Mar 31, 2016
    88
    Darkest Dungeon is a masterpiece of emergent storytelling. [March 2016]