- Publisher: Mythic Entertainment
- Release Date: Dec 7, 2004
Summary:
Catacombs is the third expansion pack for Dark Age of Camelot in which players are given the opportunity to explore underground cities ? with attached adventuring areas ? based on the backstory of one underground player race per Realm. Many of these new adventures will be instanced, giving the player the chance to explore the underground world of Catacombs on their own schedule. The expansion features a major art upgrade to player character models that provides more detailed facial features, hairstyles, skin tones as well as enhanced armor and clothing options. The expansion also introduces one new player class per Realm. [Mythic Entertainment]
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| Rating: | T |
|---|---|
| Developer: | Mythic Entertainment |
| Genre(s): | Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy, Fantasy |
| Number of Players: | Massively Multiplayer |
| ESRB Descriptors: | Violence |
| Cast | Credit |
|---|---|
| Mike Lescault | Line Producer |
| Kevin Boehm | World Art |
| Jeff Hanna | Technical Artist |
| Greg Grimsby | Lead World Artist |
| Rich Sisson | Interface Art |
| Brad Derrick | Sound |
| Bob Sellers | Programmer |
| Mark Davis | Associate Producer |
| Jeremy Dale | Character Art |
| Ralph K. Thompson | World Art |
| Erik Parker | Programmer |
| Russell Chamier | World Art |
| Brian Traficante | World Art |
| Marty Brown | Programmer |
| Howard Marans | Encounter / Terrain Creation |
| Susan Townsend | World Art |
| Yvonne Bridges | Treasure / Encounter Lead |
| Brian Wheeler | Treasure Design |
| Christian Bales | Quest Design |
| Chris Rabideau | Line Producer |
| Paul Torres | Quest Design |
| Daniel Dunham | Lead Programmer |
| Chris Woodum | Character Art |
| Charles Shenton | World Art |
| Steve Houchard | Programmer |
| Mathew Weathers | Concept Artist |
| Mathew Weathers | Lead Concept Artist |
| Lucas Hardi | Character Art |
| Ed Teffeau | Programmer |
| Yvette Nash | Line Producer |
| Brian Axelson | Lead Programmer |
| Matt Daniels | Quest Design |
| Lance Robertson | Producer |
| Michael Crossmire | Lead Technical Artist |
| Christopher Ondrus | Lead Figure Artist |
| Walter Yarbrough | Content Producer |
| Lisa Krebs | Quest Design |
| Scott Jennings | Programmer |
| Georgia Wall | Programmer |
| Jennifer Montgomery | Quest Design |
| Michael Barr | Encounter / Dungeon Creation |
| Destin Bales | Content Lead |
| Jennifer Hicks | Quest Lead |
| Peter Lipman | World Art |
| Diego Rivera | World Art |
| Rik Shaffer | Music / Sound |
| Jennifer Ortiz | Line Producer |
| Patrick Ditterline | Programmer |
| Jesse McIntyre | Programmer |
| Colin Shannon | Programmer |
| Matthew Shaw | Director Of Technology |
| Kristen Neal | Graphics Programmer |
| K. C. Peden | Treasure / Tradeskills Design |
| Brett Robinson | Encounter Design |
| Robert Hinkle | Encounter Design |
| Phil Brooks | Encounter Design |
| Robert Frazier III | Enounter Design |
| Matt Torsky | Quest Design |
| Ellisa Barr | Quest Design |
| Adam Gershowitz | Character Art |
| Paul Pham | Character Art |
| Arturo Pulecio | Character Art |
| Sam Sharit | Character Art |
| Ben Mathis | Character Art |
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