- Critic score
- Publication
- By date
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LEVEL (Czech Republic)Sep 19, 2013Initially a terrible thing that becomes a relatively entertaining stealth action game, if you manage to (literally) bite your way through. Unfortunately, excellent ideas are screwed up by their problematic elaboration. [Issue#232]
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Sep 13, 2013A work of sulky blandness that does itself no favors by latching onto better games and cooler vampires. [ Nov 2013, p.68]
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CD-ActionAug 28, 2013There are some mildly satisfying moments in Dark, but most of the time you’re stuck between boredom and frustration. [CD-Action 10/2013, p.67]
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Aug 23, 2013There is so much potential lost in Dark. Despite it's beautiful design, this is a frustrating mess and really not worth either your time or money.
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Aug 6, 2013The best thing about DARK is that there are no hints at a sequel. At all.
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Jul 26, 2013Rather than pull you into the supernatural drama it tries to author, Dark devolves into unintentional comedy, the ridiculously bad dialogue and hilarious artificial intelligence inspiring fits of laughter. This game is both insane and inane, but at least its overall stupidity gives you something to cackle at.
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Jul 24, 2013DARK’s main mistake is that it never makes you feel like a terrifying vampire in any way. If it did, some of its many, many flaws could be excused. It’s bug-ridden, badly designed, and plain boring to go through. Add a side-dish of casual misogyny, and you end up with a deeply unenjoyable experience.
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Jul 16, 2013Maybe I would have been better off if I had just quit. The plot never pulled me in or even resolved itself in a suitable manner. The AI never got any smarter. And Eric never felt like a kick-ass creature of the night with mastery of deadly arcane powers. Dark ends how it began: a flaccid non-event, sputtering out before any potential can be realized.
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Jul 12, 2013A strange thing happens when you review a game as bad as DARK. You get really, really good at it. So desperate was I to be done, to not think about it again, to not deal with the save system, that by the end I fashioned myself into a kind of DARK savant, flitting around levels with as much ease as the game would permit and a certain kind of Dark Souls-powered, no-room-for-error concentration. So far that reason, I’m sort of glad I played it. And for one other reason: so I can tell everyone else to never, ever play DARK.
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Jul 12, 2013Weak cutscenes, poor combats and its repetitive concept makes Dark a mediocre game. Vampires are so rich that deserve much more than this poor and frustrating one.
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Jul 11, 2013Dark is a stealth action adventure that's brimming with good ideas, but poor AI, a weak story, and repetitive gameplay drive a three-pronged stake through the heart of its entertainment value. Dark's cel-shaded settings occasionally allow the otherwise drab experience to shine, but not without a forgettable protagonist and clunky movements sinking their fangs into the fun.
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Jul 11, 2013Quotation forthcoming.
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Jul 8, 2013A pain in the ass to play, no real AI, too distant checkpoints, ancient production values, terrible art direction... If vampires are supposed to be cool thanks to recent popular movies and TV Shows, it doesn't show in Dark.
User score distribution:
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Positive: 55 out of 272
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Mixed: 64 out of 272
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Negative: 153 out of 272
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Jul 4, 2013
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Jul 4, 2013
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Jul 4, 2013