Ok so I haven't finished the game as yet but I wanted to give my first impressions before and after playing.
I was interested in this gameOk so I haven't finished the game as yet but I wanted to give my first impressions before and after playing.
I was interested in this game after seeing some nice gameplay shots on Reddit, I'm planning to be an Indie Dev myself so I decided to follow the Unity discussions. This game caught my eye, and after playing for a few minutes I broke the game, the respawn mechanic just went on an endless loop and kept spawning me in the first lake section (like literally in the lake).
What bugged me the most was the fact that it apparently took 3 years to develop this game, and it looks the way it does. I understand that this is an indie game, and a lot of developers have limitations, understandable. Aesthetically I did not like how some UI, visuals, graphics, loading screens, Dialogue, controller compatibility and effects were done so far.
If this game was released between 2000- 2013, it would be highly acceptable by my standards, but sadly times change and evolve. I always say that indie games are the future, and that indie games should do what a lot of AAA studios won't do. So coming off of this after about an hour of play I would give it a 5/10 it's a game, but it hasn't grabbed me, or interested me in any way as yet.
So I will update my rating after finishing the game.
Some advice, I think that this game needs a more stylised overhaul graphically and mechanically, when I first picked up the bow, the first thing that came to mind was Aloy, from Horizon. This developer should have taken some notes from similar games or at least their favourite games to create something familiar but new.
I'll update this review soon...… Expand