• Publisher: Chaphat
  • Release Date: Feb 12, 2015
Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Mar 13, 2015
    80
    But other than those minor grievances, I found the overall experience to be a fun, unique experience that lends itself to a variety of play styles, giving it a good amount of replay value. With a little more polish, it could become a cult classic.
User Score
7.4

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 12 out of 17
  2. Negative: 4 out of 17
  1. Mar 7, 2015
    9
    A brilliant breath of fresh air. Coming out of nowhere Cults & Daggers invents a new sub genre within turn based strategy. It brilliantlyA brilliant breath of fresh air. Coming out of nowhere Cults & Daggers invents a new sub genre within turn based strategy. It brilliantly combines a system focused on your religions disciples with the ability to manipulate cities over hundreds of years. The game is a challenge to understand and play as it has zero compromise when it comes to expecting player engagement so casual gamers should not apply.

    But if you want something genuinely new and innovative to turn based strategy then this is it. Highly recommended.
    Full Review »
  2. Apr 2, 2015
    10
    A game about faith that plays like a poem or an odyssey into the world of gods and mystery cults. Part myth of its own making and partA game about faith that plays like a poem or an odyssey into the world of gods and mystery cults. Part myth of its own making and part exploration into the many strange and varied religions of the time Cults and Daggers is something new. It is hard to explain why such a rough and hard to learn game is so touching, the disciples who come and go with their little lives if part of it, but so is the art and the gradual unfolding of the gameplay as the world gets more and more chaotic.

    My game of the year so far.
    Full Review »
  3. Feb 20, 2015
    3
    Here we have a game that most of all resembles an autistic child quietly mumbling to himself in an asylum corner. Does the quiet whisperHere we have a game that most of all resembles an autistic child quietly mumbling to himself in an asylum corner. Does the quiet whisper contain observation of a brilliant, yet troubled mind, or is it just simply rambling of a madman? It's hard to tell, and sadly, without weeks of study and patience we may never know.

    So here comes Cults and Daggers with an interface that would be horrible even in the mid 80s last century. Throwing down the drain everything developers have learned about presenting information in a clear and readable manner, this game will present you with a huge, low-resolution, zoomed-in map, that you can sluggishly scroll around with something resembling a virtual finger on a touchscreen. After the initial confusion, you will find tiny icons and barely readable numbers informing you about cities, your status, your disciples, et cetera.

    And while other games try to present information in a way that the important things are immediately visible and understandable, this game presents you with a blur that's hard both on your eyes and on your mind. Is it a clever symbolic reference to a mind of a mad, raving cultist? Perhaps. What's clear is that this approach to visual presentation will make playing the game a painful chore.

    As to the game itself, it presents appealing enough concept - become a head of a cult, recruit disciples, persuade nobles, brainwash masses, assassinate opponents and prevent old gods from entering and destroying the world.

    But because the game fails to provide clear and understandable feedback about what's going on in the world, playing it actually feels like a chaotic mess. Sometimes, you travel somewhere, and your main disciple disappears. After painful minutes of searching through a convoluted mess of a message log, you find out why - a purge in enemy town killed him. Why? How? Could I prevent it? Perhaps, perhaps not. I really don't care anymore.

    If you take interest in the game, find someone who owns the game and try it first on his computer, as I did. If you find you don't like the game, you can invest your money in something playable - like I did by buying Hand of Fate, an excellent and well crafted indie game, who cost me half the price tag of this convoluted badly designed demo of a game, yet provided ten times the fun.

    If you make the mistake of rushing and buying it for the insane price of 28 Euro, you will feel like you have become a victim of an evil cult plot - and perhaps that's the only authentic experience the game is designed to provide.
    Full Review »