- Publisher: Zeboyd Games
- Release Date: Apr 11, 2017
- Also On: PlayStation 4, PlayStation Vita, Stadia, Switch
User Score
Mixed or average reviews- based on 27 Ratings
User score distribution:
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Positive: 16 out of 27
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Mixed: 7 out of 27
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Negative: 4 out of 27
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Apr 22, 2017Cosmic Star Heroine suffers from repetitive combat. On the good side, Cosmic Star Heroine is a well crafted classic 16bit game with a solid storyline.
- TryGamers -
Apr 15, 2017
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Apr 14, 2017
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Apr 17, 2017
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Nov 21, 2019
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Jan 15, 2018
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Jun 21, 2020Simple and perky non-Japanese JRPG. Space opera from 70th. Do not dig for a deep meanings here — just relax. There is an unoffocial beta GNU/Linux port. The program crashes during resolution changing but after the next run works fine. Linux port does not support cloud saves. Works fine on Ubuntu 16.04 (Intel® HD Graphics 4400) in a window mode.
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Games Master UKJun 20, 2017An inventive, surprisingly in-depth battle system is the highlight of this mid-'90s-style RPG. [June 2017, p.78]
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Jun 5, 2017When Zeboyd Games initially took the idea of Cosmic Star Heroine to kickstarter, they knew they were in it for the long haul. About 4 years have passed since then and a lot about the games industry has changed. Retro throwbacks are even less novel now than they were in 2013, but all the same, I think the studio has succeeded in all that they set out to do. The game has a fantastic combat system, feels distinct from its peers, and never leans on nostalgia too much. If you’re looking for a fun space adventure that’ll remind you of the JRPGs of the 16-bit era, you’d be hard-pressed to find a more fitting experience than Cosmic Star Heroine.
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May 26, 2017So, in the final analysis, we have a game that works hard to be more than the sum of its parts, which is especially important when one of those parts isn't up to par with the industry of today. The result is a package that would have wowed audiences twenty-five years ago, and which holds up decently (but not spectacularly) today. Since Zeboyd Games has shown itself capable of learning and growing from every experience in game design, its next game will hopefully be twice the level of awesome.