I really wanted to give this game a shot and like it, I really did, but...no. I ran through chunks of it pretty quickly and got somewhat farI really wanted to give this game a shot and like it, I really did, but...no. I ran through chunks of it pretty quickly and got somewhat far in the 20-30 minutes I could play. That, however, was enough.
Bad:
-The writing is either poorly translated or just regular strength poor. Bad grammar, clunky exposition, etc
-Aiming and general gameplay is not what I would call "intuitive". The hit boxes for the arrows don't really make much sense for the size of the characters.
-(totally subjective) The leveling up and equipment are basically just there for show. You can control what you equip, but levels and the equipment themselves are all basically just attached to the story missions. This is not unique to this game but I personally just don't like it.
-Controls are... not the worst, ever, but not in the realm of "good". Similar to the aiming mechanics, you don't always go where you want to because you are basically a sprite on a jpeg with random invisible walls thrown in.
"Good"
-The art is not bad (such as the bloody looking crystal) but the between missions images and the art in the actual gameplay do not quite fit together
-There is some skill customization once you get past the first several missions so certain tactics are not forced upon you. You will unlock more as time wears on.
-I'm super into the dude.
Honestly, I'd say that with just a few improvements to debug a few things, I maybe could have recommended it, but it's not there yet.…Full Review »