User Score
7.5

Generally favorable reviews- based on 1505 Ratings

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  1. Aug 29, 2019
    7
    So ... i just finished the game and I dont know how to feel about this. First up gameplay:
    The gameplay and shooting mechanics are great and I really like them. The game offers several abilities which are just fun to use like force push, hovering etc. In fact, killing stuff with ur "force" is so much fun it makes me think about the upcoming Star Wars game of EA and that they should really
    So ... i just finished the game and I dont know how to feel about this. First up gameplay:
    The gameplay and shooting mechanics are great and I really like them. The game offers several abilities which are just fun to use like force push, hovering etc. In fact, killing stuff with ur "force" is so much fun it makes me think about the upcoming Star Wars game of EA and that they should really get behind it. Be aware though, some abilities you will only find if you go after some side quests, which brings me to the next point.

    There are a couple of sidequest even after finishing the game which vary between really interesting (bosses etc) and absolutly pointless gather or kill missions. Some of this quests are even timed but there is not a single reason to complete them. You will find this quests across the map which is probably my biggest problem with the game.

    Traversing in this game, atleast at the beginning, is horrible. The map in this game just sucks and i didnt count how many times I was lost, but it sure was a lot. I dont know who thought about this map, but it really should be handled differently. Sometimes you have to figure out that some elevators take you to different places which are of course not marked on your map. After a couple of hours you will get the hang of it and understand the map but this shouldnt be a thing.

    Lets get to the story.
    To be honest ... I dont know what to tell you about the story, because on the one hand I feel like the story and the characters are really well done but on the other hand I am not sure if i actually understood anything that happened in the game. This is probably where all this 10/10 reviews come from but just because the story is complicated, it does not mean the story is good. Its definitely entertaining but not worth a 10 out of 10. At some point int the game I thought i understood the plot and the whole story around it but no ... the game keeps throwing confusing things at you which are never cleared up or make any sense at all. Best example would be the whole janitor thing.

    Graphics and performance:
    The game looks really good and they definitely put some work into the maps and special effects. Sometimes the characters look a bit off just like in Quantum Break but thats not a killer for me.
    Personally i had no problems running the game, but others keep complaining about it. Thought i should mention that. Also ... I am talking about the PC version here but I have seen some framerate tests of the game on ps4 and xbox, where the game falls as low as 12 frames which is simply unacceptable. The physics in this game are very well done, which is probably why the consoles have such a hard time running the game. Everything you touch, control or run into actually moves accordingly ... atleast most of the time.

    Conclusion:
    If you like Quantum Break you will definitely like this game aswell. For all others, I would advice to wait for a price drop because I think the game is worth about 40 bucks. It offers some solid shooter fun for ca. 8 hours if you rush through the story and way more if you care about sidequests. If it werent for that overall confusing story with more or less no real ending and a terrible map, i would give this game a higher score.
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  2. Sep 3, 2019
    4
    The gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have never been less convincingly delivered. Honestly, the idea that real, living, adult human beings earned a wage writing the words being spoken in this game is mind-boggling.

    Still, there's no denying it's pretty. Pretty like a painting which can only be
    The gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have never been less convincingly delivered. Honestly, the idea that real, living, adult human beings earned a wage writing the words being spoken in this game is mind-boggling.

    Still, there's no denying it's pretty. Pretty like a painting which can only be viewed in tandem with the world's worst audiobook. Plus stale gameplay.
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  3. Sep 2, 2019
    4
    First, let me begin with that I see myself like an avid Remedy (especially Sam Lake) fan. My childhood is marked by Max Payne & Max Payne 2 and I think that Alan Wake is one of the best experiences I've ever had (I say experiences because the gameplay was not exactly the best I've ever had)

    Quantum Break was okay-ish. Besides that absolutely epic production value, the game itself was
    First, let me begin with that I see myself like an avid Remedy (especially Sam Lake) fan. My childhood is marked by Max Payne & Max Payne 2 and I think that Alan Wake is one of the best experiences I've ever had (I say experiences because the gameplay was not exactly the best I've ever had)

    Quantum Break was okay-ish. Besides that absolutely epic production value, the game itself was bland at best and the story was 6.5/10 max.

    But this... I mean, I really expected a lot, a lot more. Sam Lake is a tremendous writer but Sci-Fi is not his strong side. Thriller/Noir stories are something he really excels at but this second attempt at Sci-Fi just doesn't cut it. The story is boring, the characters are not relatable (I really don't care if someone of them dies and this is always a bad thing). The whole experience is just not memorable. I'm a fan of good quality SCP (X-Files, Stranger Things, etc) but this doesn't even come close.

    Gameplay-wise the game gets repetitive very quickly. The upgrade tree is very basic and boring, the shooting mechanics are okay and the power feels awesome but that gets very old quickly. Soon after you will see the boring pattern of the gameplay loop. Go there, kill the enemies, claim the control point. Go there, kill the enemies, claim the control point.

    This is the most painful 4/10 rating I've ever give since I really, really consider myself as a Remedy Entertainment hardcore fan.
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  4. Sep 3, 2019
    1
    Do not bother playing this game.
    The game does a terrible job at introducing you to its world. it feels like you missed a cut scene or a dialogue for the first hour or 2. And by the end you kind of just accept things.
    Checkpoints are miles away from your objective.This is particularly infuriating because many enemies can one shot you. It artificially increases the duration of the game
    Do not bother playing this game.
    The game does a terrible job at introducing you to its world. it feels like you missed a cut scene or a dialogue for the first hour or 2. And by the end you kind of just accept things.
    Checkpoints are miles away from your objective.This is particularly infuriating because many enemies can one shot you.
    It artificially increases the duration of the game by adding absurdly long shooting parts. The ending fights take (I'm no kidding) around 20 minutes each. 20 minutes of literally just shooting at zombies, while all you want is to progress the damn story. And don't you dare die to one of the one shot dudes, or you'll get to fight them again aaaall the way from the beginning.
    The only reason I kept playing was to ~~unveil the mystery~~. Too bad the ending is just the same non-sense and it was all a waste of time.
    The gameplay is fun for a while, but these guys should be awarded for not knowing what their game is about. They do everything in their power to take you away from the story line, either by flashing uninteresting side quests on your face, filling the world with "lore" collectibles that don't add anything to the story, adding 10 minute long shooting bits or by making you go back to the last checkpoint.
    Don't even get me started on the terrible waypoint system.

    Again, don't play the game. It's not worth it. My last couple of hours I was just forcing myself to play it just to see the ending, just to get disappointed once again.
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  5. Aug 27, 2019
    6
    Hey, are you old enough to remember "Psi-Ops: the mindgate conspiracy" ? This is new age re-imagining of that game but with flare of SCP, new graphics and blander story.

    If you are new to games - enjoy destructibility and new way to control environment, you will like it.
  6. Aug 27, 2019
    9
    Remedy proves once again that they are one of the best studios in the industry

    + Great Visuals and Effects
    + Immersive Story
    + Addictive Game-play
    + Soundtrack (and music from Poets of the Fall) Is awesome.

    - Lip sync and animations in some of the conversations (cut-scenes) are little bit bland, and it
    sometimes seems that side characters are much better looking than the main character.
  7. Aug 27, 2019
    10
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics! PC with RTX on is just pure candy for your eyes!
  8. Aug 28, 2019
    3
    It has some old good Max Pain features like ringing phones that you can pick up, amazing game physics and objects interaction. But the game itself is super boring and repeatative. Scenario makes no sense, some psychodelic crap, with no prestory, no indroduction, same locations and enemies all over again and again. Same rooms, same boring shooting. Thers no fun in shooting enemies: someIt has some old good Max Pain features like ringing phones that you can pick up, amazing game physics and objects interaction. But the game itself is super boring and repeatative. Scenario makes no sense, some psychodelic crap, with no prestory, no indroduction, same locations and enemies all over again and again. Same rooms, same boring shooting. Thers no fun in shooting enemies: some rainbow stuff instead of blood, and bodies imidiatly disappears. With no explanation at all what is going on. Basicaly script is : BURO (makes no sense), BROTHER, DIRECTOR(makes no sense), HISS (makes no sense). I would put zero or one score if not great furniture shooting. Do not reccomend, if you cant try it for free. Expand
  9. Aug 27, 2019
    10
    Game is awesome! Is mysterious triller like Alan Wake but even better. Best game of year 2019 so far.
    Just buy it.
  10. Aug 28, 2019
    4
    This Nvidia RTX Tech demo could be an excellent game. Shooting furniture is fun for only a little while.
  11. Aug 27, 2019
    10
    The game graphics were pleasant and delightful. The story was weird even so made me laugh many times. Unlike Remedy's previous games, Control is open-world game and i think Remedy made it work well!
  12. Mar 15, 2021
    8
    Control is a third-person story-heavy metroidvania action game that draws obvious inspiration from the stories of the SCP Foundation – which itself took inspiration from various secretive government agencies containing the paranormal, like the MIB.

    As a fan of SCPs, I was excited to see other groups play around with this idea, as it is one that is very ripe for exploration. Here, the
    Control is a third-person story-heavy metroidvania action game that draws obvious inspiration from the stories of the SCP Foundation – which itself took inspiration from various secretive government agencies containing the paranormal, like the MIB.

    As a fan of SCPs, I was excited to see other groups play around with this idea, as it is one that is very ripe for exploration.

    Here, the main “feature” is that a lot of the “Altered Items” are, rather than being fantastic things, instead extremely mundane. The central premise is that something is granting seemingly ordinary objects extraordinary power (possibly the collective belief of humanity in these icons), and they do various fantastical things as a result.

    The mixture of the mundane and the fantastic works quite well; when you see a rubber duck in a cage behind a thick sheet of glass, you know that it is dangerous, despite its innocuous nature.

    You play as Jesse Faden, a young woman who is looking for her brother, who was taken by the Federal Bureau of Control years earlier. As the game unfolds, you learn that she and her brother were involved in some sort of Altered World Event, where a seemingly innocent item created major problems, and in the process of the event, the pair of them gained extraordinary powers.

    Jesse’s main ability is to bind herself to Objects of Power – a particular type of Altered Item that grant paranatural abilities to those who build some sort of connection to them. These abilities range from hovering in the air to telekinetically throwing objects to making a shield of stone around yourself.

    And it’s a good thing she has these abilities, because she walks into the Bureau of Control while it is in a crisis. The bureau is located in the Oldest House, an imposing building that hides itself from the eyes of normal men, and whose insides are constantly shifting and changing, and it is under lockdown – some sort of horrible otherworldly thing, called the Hiss, has entered it, and taken a bunch of agents under its control.

    Jesse, blind to all of this, walks straight into the Director’s office – ordinarily impossible due to security, but instead all too easy because of the devastation wrought by the Hiss – and finds him dead on his desk, his weapon – the Service Weapon, an object of power that looks like a gun that identifies you as the Director of the Bureau – right next to him. Naturally, she binds herself to it, and in the process realizes that this is far, far bigger than her search for the brother – and that the Bureau needs her.

    This is a really neat premise for the game, and as you go through the game, you gradually uncover the history of the Bureau. In truth, the Bureau’s background is really the main thing that makes this game work – reading about all the events and altered items, then dealing with the various issues they’re causing, works really well. These are often rather funny, but in a rather dark sort of way, and the contrast of the mundane-seeming items and the mundanity of government work is contrasted with the ridiculousness of the items they’re trying to contain and the danger that they represent.

    Pretty much everything about this is fun, but sadly, the rest of the game doesn’t quite hold up to it.

    The combat is only okay. For being as fantastical as it is in some ways, virtually everything you fight is some variation on “dude with gun” or “dude with telekinetic powers who chucks stuff at you”, along with a couple melee enemies. There’s really not that much variety in terms of what you’re facing, and as a result, you will spend the whole game doing more or less the same thing in combat – even more so as you get your best power, telekinesis, very early.

    The game’s dearth of bosses also hurts it – there’s really only three bosses that aren’t some variant of “dude with gun” (though one “dude with gun” boss does have a nice array of powers), and so, despite the seemingly fantastic setting, there’s really not that much fantastic about the combat. In a game that is 20+ hours long, that is far too little variety.

    The game also suffers from its Metroidvania aspects. The problem with Metroidvanias is that they encourage backtracking, but backtracking through the Bureau isn’t much fun – the main fun of the game is discovering new things, and this is pretty boring.

    The sidequests, too, are a mixed bag; some of them are nothing but filler, while others are some of the best content in the game, including several of the more interesting bosses.

    Finally, the game’s ending is quite lackluster. There is no final boss and you are left with a number of dangling plot points – and while that’s not entirely a bad thing it still feels unsatisfying in many ways.

    All in all, Control is a game that I was very enthusiastic to play, and felt great about playing for about 3/4ths of it, but was good but not great in the end.
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  13. Jan 17, 2020
    8
    Excellent game, good story although it is easy to get lost on the map and not achieve the objectives easily, after finishing the game I did not want to continue doing the secondary missions because I got bored
  14. Jul 12, 2022
    2
    This is the 1st review I post here.
    This game just made me mad.
    I'm setting 2 of 10 only because of graphics. this is the most stupid game design I've seen for decades. (I'm 43) It is so secondary to Star Wars in terms of "powers".... no guidance in some places - is the feature? get lost. Stupid dialogs... Useless resources in the begging wit no clue for future use... Useless but
    This is the 1st review I post here.
    This game just made me mad.
    I'm setting 2 of 10 only because of graphics.
    this is the most stupid game design I've seen for decades. (I'm 43)
    It is so secondary to Star Wars in terms of "powers"....
    no guidance in some places - is the feature? get lost.
    Stupid dialogs...
    Useless resources in the begging wit no clue for future use...
    Useless but rare mods....
    shooting is ok. but no sex.
    The setting is some kind of mashed X-Files with Twin Peaks in a bad way... Unclear and boring, unlike these two...
    This one is a waste even with discount...
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  15. Jan 26, 2023
    8
    TLDR: A thrill ride of a game that I found very compelling. 8/10

    At first, I did not like Control. I’m the kind of gamer who stays away from anything remotely horror-adjacent because I’m a whimp. The scariest games I’ve ever played were probably Metro 2033 and the original Bioshock, to give you an idea of my scale. So, why did I even try Control? Because I’m a huge SCP fan, and I
    TLDR: A thrill ride of a game that I found very compelling. 8/10

    At first, I did not like Control. I’m the kind of gamer who stays away from anything remotely horror-adjacent because I’m a whimp. The scariest games I’ve ever played were probably Metro 2033 and the original Bioshock, to give you an idea of my scale.

    So, why did I even try Control? Because I’m a huge SCP fan, and I kept hearing that Control was “SCP: The Unofficial Video Game.” So I hesitantly downloaded the game and tried to give it a fair shot.

    At first, I did not like Control, but I soon learned to love it. It certainly had its flaws, but I found the game hard to put down, and hard to stop thinking about in my spare time. I’m sure the game will live in my brain rent-free for a very long time.

    The game is definitely SCP: The Unofficial Video Game, and it does its job well, which is the game’s greatest positive for me. The story, the environments, the ambiance, and the collectibles all weave a paranatural world of both curiosities and terrors, and it’s yours to explore. I could not have asked for more.

    I also started playing the game because I had been itching to play a decent shooter, and, while it didn’t disappoint there, it also didn’t deliver exactly what I expected, as someone who has almost a thousand hours of CSGO in my backlog. The gunplay is fun, but it’s not the highlight of combat, and I never felt like my FPS skills tipped the outcome of an encounter in my favor. The combat in Control relies more on your paranatural powers than your ability to click on enemies’ heads, and it was a lot of fun.

    However, Control isn’t without flaws. The game had occasional performance issues for me before I tweaked the settings to perfection, which most people won’t do. Some enemies were overly frustrating because they either had no obvious way to reliably damage them, they output huge bursts of damage that you’re not prepared for, or a little of both. The timed missions were a flavor win, but a huge fail in execution, and I did two or three before deciding they weren’t worth my time. All of the firearms have an accuracy range regardless of your motion, so I could have my cursor right on an enemy’s head and still miss, which was frustrating to me.

    While not perfect, Control is a game that I would recommend without hesitation. I had a ton of fun with it, and I can’t wait to continue finishing all the side quests and exploring the DLC.
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  16. Feb 1, 2023
    8
    The atmosphere of this game is too good to be true. The graphics are very good, the story is interesting, the features are excellent.
  17. Nov 12, 2021
    7
    I did enjoy the old RPG element of revealing little bit of the story by collecting documents, etc. and talking to NPCs. And I enjoy the power you get to a degree however the game has a few flaws. Even when you have your awesome power, the hiss infected enemies are still very powerful, not the regular ones but the floating ones who use telekinesis and the ones who carries a rocket launcher.I did enjoy the old RPG element of revealing little bit of the story by collecting documents, etc. and talking to NPCs. And I enjoy the power you get to a degree however the game has a few flaws. Even when you have your awesome power, the hiss infected enemies are still very powerful, not the regular ones but the floating ones who use telekinesis and the ones who carries a rocket launcher.

    They hit like a Mack truck however you don't have too much room to manuever in the later fights as you constantly dies due to being overwhelmed by enemies. And the worst part is that you get a 10% penalty every time you die. So that means when you need to upgrade your health, etc. it takes forever to do so.

    Another thing I found was that the game is mostly based in a bland building setting so it really kind of messes up tracking at times as all of the offices look alike after a while. Even though you do have hints at time where to go, the blandness of the environment does not help you at all.

    Overall this game has some cool concepts but the environment and the artificial difficulty rubs some points off what could have been an excellent game.
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  18. Apr 18, 2023
    7
    The good :
    - graphics are awesome with ray tracing enabled.
    - dark atmosphere.
    - gameplay : a few useful powers and weapons make you very powerful against enemies hordes
    - manual saves

    The bad :
    - enemies respawn
    - uninteresting secondary quests.
    - requires a very powerful PC at 4k with ray tracing enabled.
  19. Jan 30, 2021
    9
    Very good game. One of the better games I have played in years. I didn't give it a 10 as no game is perfect.

    Pros: Graphics, Controls, Story, No Woke content, fresh ideas, challenge, no notable bugs, just the right length.

    Cons: Save point structure, allowing to start a mission that you cannot finish without completing of other missions.
  20. Dec 25, 2021
    6
    The story and characters are the weakest part of Control, the graphics, and music are decent. Control shines in its gameplay, the multitude of ways to engage combat with levitating, ground-pounding, chucking objects, and shooting with different weapons is great fun. Since the game isn't too long I don't think the gameplay gets repetitive quick enough.
  21. May 20, 2023
    9
    I love it. Layered structure, perfect functioning of metroidvania. I wish I could understand the story too.
  22. Jul 26, 2022
    4
    The game looks fine but its full of stupid things that just tick me off, like the infinite ammo gun that takes forever to reload, the powers are all overpowered, the janitor that speaks in gibberish, the goddamn red lights, the same stupid enemies ripped straight from Quantum Break. And on top of that the PC port is a mess that just freezes whenever it wants.
  23. Feb 8, 2022
    5
    This game is so much wasted potential.
    I would have loved to give this game a 8 or maybe even a 9.
    But there are some major flaws. Positives: + The launch ability feels amazing on itself + The graphics are very good + It has some (!) very nice and crazy looking areas Negatives: - The map is just a joke - The combat gets stale very quickly, because its always the same -
    This game is so much wasted potential.
    I would have loved to give this game a 8 or maybe even a 9.
    But there are some major flaws.

    Positives:
    + The launch ability feels amazing on itself
    + The graphics are very good
    + It has some (!) very nice and crazy looking areas

    Negatives:
    - The map is just a joke
    - The combat gets stale very quickly, because its always the same
    - Totally unnecessary "go here and kill stuff" quests. And those quests even pop up randomly and have a time limit! I don't know who decided these quests would add anything to the experience. They do not.
    - Not much enemy diversity (and enemies despawn, which feels bad)
    - The majority of areas are bland offices
    - There is way way wayyyy too much stuff to read/watch/listen to everywhere. Some of the things you can read is funny, but the majority of it are boring science results etc. And it is just too much. If you really want to read everything the play time is 50% playing and 50% reading stuff.
    - The majority of characters are boring (the female scientist, the security guy, etc.). Only the janitor is kind of interesting

    All in all it is a decent action 3rd person shooter. But the map killed it for me. The thing is an insult to every other gaming map. Half of the time it does not show the correct layout of the map, the other half you get confused because you can never see **** because the different levels are on top of each other without any separation. Fortunately the signs within the game world are good enough to use those for orientation. But even then you sometimes get quests telling you to go to some generic place and you just don't know where to go.
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  24. Apr 14, 2022
    1
    The game would be good if it weren't for those invisible hisses. They completely spoiled my enjoyment of the game. Opponents who kill you in one hit are never a good idea
  25. Dec 6, 2022
    8
    Loved this game. The combat is so satisfying. I did not understand the plot completely but I had a hunch of what was going on throughout the game. The dash and the levitate mechanics were a breath of fresh air. The combat felt very similar to Doom Eternal but better in every way. Looking forward to playing the DLCs
  26. Oct 3, 2019
    6
    The first time you start to play you like everything. Everything is interesting, mystic, there is a lot of things to do, places to be, stuff to shoot, things to read, etc. Then, after an hour or two, game starts to feel empty. Same level design, same enemies, same missions. All those cryptic messages pile up and you get tired of reading them. Most of them are "we saw {data deleted}. it isThe first time you start to play you like everything. Everything is interesting, mystic, there is a lot of things to do, places to be, stuff to shoot, things to read, etc. Then, after an hour or two, game starts to feel empty. Same level design, same enemies, same missions. All those cryptic messages pile up and you get tired of reading them. Most of them are "we saw {data deleted}. it is now contained inside The Bureau." And most of all - there is not a lot of story, and almost no characters. Almost nothing is happening. And all you do is shoot same enemies with the same boring gun, grind for rediculous and very boring crafting mechanic, and blindly follow where people tell you to go. Expand
  27. Jun 23, 2020
    6
    Unlike its predecessor Quantum Break, Control suffers from a story that is confusing and uninteresting. It tries to attract your interest, but fails to do so as it tries to push a ton of lore onto you without providing any context. Since you don't know what's going on, you're forced to play along with it in hopes that you will eventually figure it out.

    Lacking an introduction, you're
    Unlike its predecessor Quantum Break, Control suffers from a story that is confusing and uninteresting. It tries to attract your interest, but fails to do so as it tries to push a ton of lore onto you without providing any context. Since you don't know what's going on, you're forced to play along with it in hopes that you will eventually figure it out.

    Lacking an introduction, you're thrown straight inside a random building that doesn't have much in the way of exploration, and it's hard to ever justify doing so because the environment doesn't seem all that interesting. There are collectibles for you to find, but they don't provide anything meaningful besides inconsequential lore.

    A lot of the time as you're progressing through, you will get lost and not know what to do because the game takes a bit of a hands-off approach. Checkpoints don't really exist in the game, so even though the game isn't particularly difficult, it can be annoying at times to have to start over in a region if you die.

    I admire that Control got telekinesis done right unlike other games in the past that tried to incorporate it, but that alone doesn't save the game from its faults. The game is formulaic as well, since you simply enter a room, fight the enemies inside, and then enter the next one and rinse and repeat. There's nothing else to do outside of fighting besides going through required cutscenes or events.

    Overall, you won't miss out on much by not playing this game. This is another one of those shooters that'll eventually get tossed into the bargain bin and become forgotten. It's bland, lacks direction, and never tries to get you to care about the world and its characters. It's not very lengthy either since you can get it done in around eight hours. I'd say that Control is worth a 6.5, but I settled on a 6 because of its repetitive gameplay and lazy writing.

    (On a side note, Control suffers from a known issue where if your GPU is overclocked, it can error out and freeze. If you experience this, turn off any GPU overclocking and it should run fine.)
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  28. Dec 24, 2019
    7
    I just finished it and overall I enjoyed it, but it wasn't without issues. I feel like the game starts off really strong but ends rather weak, by the end I was ready for it to be over, it definitely overstayed its welcome. Certain scenes just dragged on, or maybe they just felt like they did because I was getting bored by the end.

    + Visuals + Combat + Voicework - Performance (I had
    I just finished it and overall I enjoyed it, but it wasn't without issues. I feel like the game starts off really strong but ends rather weak, by the end I was ready for it to be over, it definitely overstayed its welcome. Certain scenes just dragged on, or maybe they just felt like they did because I was getting bored by the end.

    + Visuals
    + Combat
    + Voicework

    - Performance (I had to turn down/off far too many settings to keep 60+ fps with a GTX 1080, 8600k @ 4.8GHz at only 1080p)
    - Confusing map, maybe it's just me but I got lost a lot
    - Unsatisfactory ending
    -Overstayed its welcome
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  29. Feb 13, 2021
    0
    its bored me to death i dont give any little **** about storty wtf is this gameplay i would excuse it if this garbage came out 2010 **** this
  30. Nov 20, 2020
    7
    Not my favorite, but solid effort from Remedy. Hopefully Alan Wake 2 is next.
Metascore
85

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  2. Oct 22, 2019
    100
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  3. Game World Navigator Magazine
    Oct 11, 2019
    83
    Control takes a while to get in gear, but overall it’s one of the most memorable experiences of the year. [Issue#240, p.36]