User Score
7.5

Generally favorable reviews- based on 1505 Ratings

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  1. Aug 29, 2019
    7
    So ... i just finished the game and I dont know how to feel about this. First up gameplay:
    The gameplay and shooting mechanics are great and I really like them. The game offers several abilities which are just fun to use like force push, hovering etc. In fact, killing stuff with ur "force" is so much fun it makes me think about the upcoming Star Wars game of EA and that they should really
    So ... i just finished the game and I dont know how to feel about this. First up gameplay:
    The gameplay and shooting mechanics are great and I really like them. The game offers several abilities which are just fun to use like force push, hovering etc. In fact, killing stuff with ur "force" is so much fun it makes me think about the upcoming Star Wars game of EA and that they should really get behind it. Be aware though, some abilities you will only find if you go after some side quests, which brings me to the next point.

    There are a couple of sidequest even after finishing the game which vary between really interesting (bosses etc) and absolutly pointless gather or kill missions. Some of this quests are even timed but there is not a single reason to complete them. You will find this quests across the map which is probably my biggest problem with the game.

    Traversing in this game, atleast at the beginning, is horrible. The map in this game just sucks and i didnt count how many times I was lost, but it sure was a lot. I dont know who thought about this map, but it really should be handled differently. Sometimes you have to figure out that some elevators take you to different places which are of course not marked on your map. After a couple of hours you will get the hang of it and understand the map but this shouldnt be a thing.

    Lets get to the story.
    To be honest ... I dont know what to tell you about the story, because on the one hand I feel like the story and the characters are really well done but on the other hand I am not sure if i actually understood anything that happened in the game. This is probably where all this 10/10 reviews come from but just because the story is complicated, it does not mean the story is good. Its definitely entertaining but not worth a 10 out of 10. At some point int the game I thought i understood the plot and the whole story around it but no ... the game keeps throwing confusing things at you which are never cleared up or make any sense at all. Best example would be the whole janitor thing.

    Graphics and performance:
    The game looks really good and they definitely put some work into the maps and special effects. Sometimes the characters look a bit off just like in Quantum Break but thats not a killer for me.
    Personally i had no problems running the game, but others keep complaining about it. Thought i should mention that. Also ... I am talking about the PC version here but I have seen some framerate tests of the game on ps4 and xbox, where the game falls as low as 12 frames which is simply unacceptable. The physics in this game are very well done, which is probably why the consoles have such a hard time running the game. Everything you touch, control or run into actually moves accordingly ... atleast most of the time.

    Conclusion:
    If you like Quantum Break you will definitely like this game aswell. For all others, I would advice to wait for a price drop because I think the game is worth about 40 bucks. It offers some solid shooter fun for ca. 8 hours if you rush through the story and way more if you care about sidequests. If it werent for that overall confusing story with more or less no real ending and a terrible map, i would give this game a higher score.
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  2. Aug 27, 2019
    6
    Hey, are you old enough to remember "Psi-Ops: the mindgate conspiracy" ? This is new age re-imagining of that game but with flare of SCP, new graphics and blander story.

    If you are new to games - enjoy destructibility and new way to control environment, you will like it.
  3. Nov 12, 2021
    7
    I did enjoy the old RPG element of revealing little bit of the story by collecting documents, etc. and talking to NPCs. And I enjoy the power you get to a degree however the game has a few flaws. Even when you have your awesome power, the hiss infected enemies are still very powerful, not the regular ones but the floating ones who use telekinesis and the ones who carries a rocket launcher.I did enjoy the old RPG element of revealing little bit of the story by collecting documents, etc. and talking to NPCs. And I enjoy the power you get to a degree however the game has a few flaws. Even when you have your awesome power, the hiss infected enemies are still very powerful, not the regular ones but the floating ones who use telekinesis and the ones who carries a rocket launcher.

    They hit like a Mack truck however you don't have too much room to manuever in the later fights as you constantly dies due to being overwhelmed by enemies. And the worst part is that you get a 10% penalty every time you die. So that means when you need to upgrade your health, etc. it takes forever to do so.

    Another thing I found was that the game is mostly based in a bland building setting so it really kind of messes up tracking at times as all of the offices look alike after a while. Even though you do have hints at time where to go, the blandness of the environment does not help you at all.

    Overall this game has some cool concepts but the environment and the artificial difficulty rubs some points off what could have been an excellent game.
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  4. Apr 18, 2023
    7
    The good :
    - graphics are awesome with ray tracing enabled.
    - dark atmosphere.
    - gameplay : a few useful powers and weapons make you very powerful against enemies hordes
    - manual saves

    The bad :
    - enemies respawn
    - uninteresting secondary quests.
    - requires a very powerful PC at 4k with ray tracing enabled.
  5. Dec 25, 2021
    6
    The story and characters are the weakest part of Control, the graphics, and music are decent. Control shines in its gameplay, the multitude of ways to engage combat with levitating, ground-pounding, chucking objects, and shooting with different weapons is great fun. Since the game isn't too long I don't think the gameplay gets repetitive quick enough.
  6. Feb 8, 2022
    5
    This game is so much wasted potential.
    I would have loved to give this game a 8 or maybe even a 9.
    But there are some major flaws. Positives: + The launch ability feels amazing on itself + The graphics are very good + It has some (!) very nice and crazy looking areas Negatives: - The map is just a joke - The combat gets stale very quickly, because its always the same -
    This game is so much wasted potential.
    I would have loved to give this game a 8 or maybe even a 9.
    But there are some major flaws.

    Positives:
    + The launch ability feels amazing on itself
    + The graphics are very good
    + It has some (!) very nice and crazy looking areas

    Negatives:
    - The map is just a joke
    - The combat gets stale very quickly, because its always the same
    - Totally unnecessary "go here and kill stuff" quests. And those quests even pop up randomly and have a time limit! I don't know who decided these quests would add anything to the experience. They do not.
    - Not much enemy diversity (and enemies despawn, which feels bad)
    - The majority of areas are bland offices
    - There is way way wayyyy too much stuff to read/watch/listen to everywhere. Some of the things you can read is funny, but the majority of it are boring science results etc. And it is just too much. If you really want to read everything the play time is 50% playing and 50% reading stuff.
    - The majority of characters are boring (the female scientist, the security guy, etc.). Only the janitor is kind of interesting

    All in all it is a decent action 3rd person shooter. But the map killed it for me. The thing is an insult to every other gaming map. Half of the time it does not show the correct layout of the map, the other half you get confused because you can never see **** because the different levels are on top of each other without any separation. Fortunately the signs within the game world are good enough to use those for orientation. But even then you sometimes get quests telling you to go to some generic place and you just don't know where to go.
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  7. Oct 3, 2019
    6
    The first time you start to play you like everything. Everything is interesting, mystic, there is a lot of things to do, places to be, stuff to shoot, things to read, etc. Then, after an hour or two, game starts to feel empty. Same level design, same enemies, same missions. All those cryptic messages pile up and you get tired of reading them. Most of them are "we saw {data deleted}. it isThe first time you start to play you like everything. Everything is interesting, mystic, there is a lot of things to do, places to be, stuff to shoot, things to read, etc. Then, after an hour or two, game starts to feel empty. Same level design, same enemies, same missions. All those cryptic messages pile up and you get tired of reading them. Most of them are "we saw {data deleted}. it is now contained inside The Bureau." And most of all - there is not a lot of story, and almost no characters. Almost nothing is happening. And all you do is shoot same enemies with the same boring gun, grind for rediculous and very boring crafting mechanic, and blindly follow where people tell you to go. Expand
  8. Jun 23, 2020
    6
    Unlike its predecessor Quantum Break, Control suffers from a story that is confusing and uninteresting. It tries to attract your interest, but fails to do so as it tries to push a ton of lore onto you without providing any context. Since you don't know what's going on, you're forced to play along with it in hopes that you will eventually figure it out.

    Lacking an introduction, you're
    Unlike its predecessor Quantum Break, Control suffers from a story that is confusing and uninteresting. It tries to attract your interest, but fails to do so as it tries to push a ton of lore onto you without providing any context. Since you don't know what's going on, you're forced to play along with it in hopes that you will eventually figure it out.

    Lacking an introduction, you're thrown straight inside a random building that doesn't have much in the way of exploration, and it's hard to ever justify doing so because the environment doesn't seem all that interesting. There are collectibles for you to find, but they don't provide anything meaningful besides inconsequential lore.

    A lot of the time as you're progressing through, you will get lost and not know what to do because the game takes a bit of a hands-off approach. Checkpoints don't really exist in the game, so even though the game isn't particularly difficult, it can be annoying at times to have to start over in a region if you die.

    I admire that Control got telekinesis done right unlike other games in the past that tried to incorporate it, but that alone doesn't save the game from its faults. The game is formulaic as well, since you simply enter a room, fight the enemies inside, and then enter the next one and rinse and repeat. There's nothing else to do outside of fighting besides going through required cutscenes or events.

    Overall, you won't miss out on much by not playing this game. This is another one of those shooters that'll eventually get tossed into the bargain bin and become forgotten. It's bland, lacks direction, and never tries to get you to care about the world and its characters. It's not very lengthy either since you can get it done in around eight hours. I'd say that Control is worth a 6.5, but I settled on a 6 because of its repetitive gameplay and lazy writing.

    (On a side note, Control suffers from a known issue where if your GPU is overclocked, it can error out and freeze. If you experience this, turn off any GPU overclocking and it should run fine.)
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  9. Dec 24, 2019
    7
    I just finished it and overall I enjoyed it, but it wasn't without issues. I feel like the game starts off really strong but ends rather weak, by the end I was ready for it to be over, it definitely overstayed its welcome. Certain scenes just dragged on, or maybe they just felt like they did because I was getting bored by the end.

    + Visuals + Combat + Voicework - Performance (I had
    I just finished it and overall I enjoyed it, but it wasn't without issues. I feel like the game starts off really strong but ends rather weak, by the end I was ready for it to be over, it definitely overstayed its welcome. Certain scenes just dragged on, or maybe they just felt like they did because I was getting bored by the end.

    + Visuals
    + Combat
    + Voicework

    - Performance (I had to turn down/off far too many settings to keep 60+ fps with a GTX 1080, 8600k @ 4.8GHz at only 1080p)
    - Confusing map, maybe it's just me but I got lost a lot
    - Unsatisfactory ending
    -Overstayed its welcome
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  10. Nov 20, 2020
    7
    Not my favorite, but solid effort from Remedy. Hopefully Alan Wake 2 is next.
  11. Sep 4, 2019
    6
    Control is a graphically astonishing third person shooter tackling on a different theme/setting. It offers a satisfying combat, a unique core mechanic and a lot of visual/auditory pleasure. Unfortunately, the seemingly nonsensical story, repetitive environments and bland acting kills it for me.
  12. Jan 1, 2020
    5
    I stopped playing the game to create a metacritic account and review this mediocre game. The game is very tiring. The boss fights are difficult and not satisfyingly difficult. The checkpoint system makes you fight spawning enemies every time you die and make your way to the boss fight. This gets very tiring and is a pure waste of time.

    The level design is impressive at times, but you're
    I stopped playing the game to create a metacritic account and review this mediocre game. The game is very tiring. The boss fights are difficult and not satisfyingly difficult. The checkpoint system makes you fight spawning enemies every time you die and make your way to the boss fight. This gets very tiring and is a pure waste of time.

    The level design is impressive at times, but you're so tired from seeing the same places all the time (because you die in vain) that it loses its charm.

    There are good elements in the game. Like the powers that you have and are impressive and fun to use. Like the story that is intriguing (although way too much on the supernatural side), but these elements do not make the game enjoyable in the end.

    I'm struggling to finish the game. I really want to give the game a good rating but it became so tiring with all the bad design choices that prohibits me from doing that. Only recommended in a heavy sale (like 5 euros).
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  13. Sep 1, 2019
    6
    In English:
    What should I say about this mediocre game, now let's start with the story.
    It's about something that has infected a building. Why, you do not know! Now Jessie Faden goes in there to ... look for the brother and becomes the director of the building because they find a "living weapon". Graphics: Northlight Engine, as in Quantum Break very mediocre. Owners of an RT graphics
    In English:
    What should I say about this mediocre game, now let's start with the story.
    It's about something that has infected a building. Why, you do not know! Now Jessie Faden goes in there to ... look for the brother and becomes the director of the building because they find a "living weapon".
    Graphics: Northlight Engine, as in Quantum Break very mediocre. Owners of an RT graphics card can be happy otherwise the graphic does not tear anybody off the stool.
    Sound: In German the purest catastrophe, In English good.
    Gameplay: Here comes the biggest weakness of Control to wear.
    At first it is entertaining enough to chase after the mysterious story, but after about 5 ~ 6 hours the game does not even know where to lead it. I like games with a tick challenge, but Control leaves you completely in the lurch.
    Even sidequests take you on an endless journey, because you're not strong enough to get any further or you're lacking in certain skills, but where do other side quests make you end up?
    This Metroidvania concept annoys without end!
    It is indecisive, illogical and makes quite a good game concept completely broken.
    Even the gunplay in the often too narrow spaces is more difficult than funny, right when you get 5 rockets at once in the face. The super powers help there just as much as Pooping, namely not at all.

    My conclusion 6/10
    It could have been such a good game from Control, but no, it had to be different (do not mind) just so different that it just becomes unpleasant after 6 to 7 hours. One tortures himself mainly by having fun instead of having fun.

    In Deutsch:
    Was soll ich zu diesem Mittelmäßigen Spiel sagen, nun fangen wir bei der Story an.
    Es geht um etwas das ein Gebäude Infiziert hat. Warum, weiß man nicht! Nun geht man als Jessie Faden dort rein um...den Bruder zu suchen und wird zur Direktorin des Gebäudes weil man eine "lebendige Waffe" findet.
    Grafik: Northlight Engine, wie bei Quantum Break sehr Mittelmäßig. Besitzer einer RT Grafikkarte können sich freuen sonst reißt die Grafik niemanden vom Hocker.
    Sound: Auf Deutsch die reinste Katastrophe, In English gut.
    Gameplay: Hier kommt die größte Schwäche von Control zum tragen.
    Anfangs ist es noch ganz Unterhaltsam der mysteriösen Story nachzujagen, nach etwa 5~6 Stunden weiß aber nicht mal mehr das Spiel selbst wohin es lotsen soll. Ich mag ja Spiele mit einem Tick herausforderung aber Control lässt dich völlig im Stich.
    Sogar Sidequests nehmen einen mit ohne ein Ende zu finden weil, du bist längst nicht Stark genug um da weiter zu kommen oder dir fehlt es an bestimmten Fähigkeiten, aber woher nehmen wenn selbst wieder andere Sidequests dich nicht zum Ende kommen lassen?
    Dieses Metroidvania Konzept nervt ohne Ende!
    Es ist unschlüssig, unlogisch und mach ein recht gutes Spielkonzept völlig kaputt.
    Selbst das Gunplay in den oftmals viel zu engen Räumen ist eher Anstrengent als lustig, erstrecht wenn man 5 Raketen auf einmal ins Gesicht bekommt. Die Superkräfte helfen da genausoviel wie Pupsen, nämlich gar nicht.

    Mein Fazit 6/10
    Man hätte so ein gutes Spiel aus Control machen können, aber nein, es musste ja anders sein (nichts dagegen) nur so anders das es nach 6 bis 7 Stunden einfach unlustig wird. Man Quält sich hauptsächlich durch statt Spaß am Spiel zu haben.
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  14. Sep 16, 2019
    5
    Decent enough game, but not the 10/10 a lot of magazines claim it is.

    The setting is really bland (anonymous offices, which is basically pretty much the whole game).
    The enemies get's boring as well. Yawn.
  15. czg
    Jan 1, 2020
    5
    Visuals are very nice. Architecture is cool. Backstory and world are interesting, though the creepypasta vibe and the main character's cliche inner monologue wears thin after a while.

    On the negative side, the gameplay is more of an obstacle than a boon. Difficulty curve is unenjoyably punishing and the gameplay is too slow for the dozen-or-more retries a boss battle takes. After each
    Visuals are very nice. Architecture is cool. Backstory and world are interesting, though the creepypasta vibe and the main character's cliche inner monologue wears thin after a while.

    On the negative side, the gameplay is more of an obstacle than a boon. Difficulty curve is unenjoyably punishing and the gameplay is too slow for the dozen-or-more retries a boss battle takes. After each death, I have to start again from a save point miles back and navigate the map to the boss fight to be killed again, rinse and repeat ad nauseam.
    I work on games for a living and I don't have the time for this.

    Would ask the devs to add difficulty settings to the game; if not, I'd ask for a refund if I could.
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  16. Jan 1, 2020
    5
    A mediocre game that won game of the year 2019 by IGN. What a joke. According to IGN, this game beats Sekiro: Shadows Die Twice, Resident Evil 2 Remake and Disco Elysium, can't believe it. Control is in most aspects a worse game than the other title by Remedy - Quantum Break. As with Quantum Break the player obtains special powers that spice up the combat. Control has smoother game playA mediocre game that won game of the year 2019 by IGN. What a joke. According to IGN, this game beats Sekiro: Shadows Die Twice, Resident Evil 2 Remake and Disco Elysium, can't believe it. Control is in most aspects a worse game than the other title by Remedy - Quantum Break. As with Quantum Break the player obtains special powers that spice up the combat. Control has smoother game play with less stutter issues. This is the only advantage against Quantum Break. Control has a more boring story, a lot more difficult combat, a lot less diverse environments and it uses the same uninspiring engine, Northlight, which has water washed colors but at least Control does not freeze or stutter like Quantum Break. The sound effects are acceptable except for the annoying voices in the head of the protagonist (don't use headphones unless you want to go mad). The story progresses through obtaining pieces of information but it is constructed in a rather boring way. The game play is repetitive and boring. Wait for a sale, rent or borrow from a friend. Not worth the current price tag. Expand
  17. Aug 29, 2019
    7
    Pros: Lack of quest markers, fairly clean HUD, serviceable combat, ok level design, light horror atmosphere, decent pacing, wide field of view when not aiming, high production values, gameplay customization options like enemy health bars on / off
    Cons: Kind of boring, map only gives position of named locations so traversing can be a chore

    Overall you'll just be shooting things
  18. Aug 29, 2019
    5
    Lets begin by saying that this game is a massive resource hog with my 1080 barely being able to keep up, and that at 60fps. To make matters worse, this does not translate to visual fidelity, not only the setting is a by 70-80% a very bland set of offices and gray corridors, the rest looks outdated too. Like, trees/plants/foliage don't even animate, what year is it?

    The story is cool,
    Lets begin by saying that this game is a massive resource hog with my 1080 barely being able to keep up, and that at 60fps. To make matters worse, this does not translate to visual fidelity, not only the setting is a by 70-80% a very bland set of offices and gray corridors, the rest looks outdated too. Like, trees/plants/foliage don't even animate, what year is it?

    The story is cool, though rather predictable, which is a shame because the overall setting and mood would make an amazing stage for a kickass story with plot twists, mysteries and stuff. Oh well.

    Unfortunately, the game also suffers from a Dark Souls complex to put it this way, which is extremely annoying to see in more and more games. You unlock checkpoints as the game goes on, you can only level up/upgrade stuff to them, you can teleport between them and when you die, you return to them with some ending up being annoyingly far away from where you died. Oh, and most enemies respawn as well! To add insult to injury, loading times are probably the longest I have seen since a long time, I would pick up my phone and chat when they d pop up. And they do pop up a lot. Wanna save some time and fast travel to a point nearby in the same level? Better go pee or eat something because it's loading time!

    Overall, a very meh game. Not great, not terrible. Maybe if it was on Steam and it would go on some decent sale...
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  19. Sep 9, 2019
    5
    I was excited to buy this game after reading so many positive reviews. What a disappointment!!! After three hours of play I can say that I have understood nothing or almost nothing in history.The beautiful graphics are not enough. The variety of settings is nothing. The gameplay is fun but not enough to save the game. I really love complex and intricate stories but this just doesn'tI was excited to buy this game after reading so many positive reviews. What a disappointment!!! After three hours of play I can say that I have understood nothing or almost nothing in history.The beautiful graphics are not enough. The variety of settings is nothing. The gameplay is fun but not enough to save the game. I really love complex and intricate stories but this just doesn't involve me. Sin Expand
  20. Aug 28, 2019
    5
    This game is beautiful if you have the hardware to run it. Too bad you spend your time inside a restricted grayish-blueish facility. However, when you get some variation to that, it's always awesome. I'd say this game's strongest points are artistic and mysterious level design at least in some parts, sound design and overall graphics and effects. Controls are adequate but a bit clunky. InThis game is beautiful if you have the hardware to run it. Too bad you spend your time inside a restricted grayish-blueish facility. However, when you get some variation to that, it's always awesome. I'd say this game's strongest points are artistic and mysterious level design at least in some parts, sound design and overall graphics and effects. Controls are adequate but a bit clunky. In the end, however, it's just another Remedy games with recurring Remedy problems:

    +First: very low or zero replayability (well, death rally had replayability for sure, but the games after that didn't, except maybe Max Payne for some nostalgia). Once you have completed this game, you can practically just sell it. Quantum Break theoretically had replayability, but the game was so painful that I don't really want to do it again just to see the movie clips.

    +Second: linearity. You are just running from place to another in a restricted area.

    +Third: recycled ideas. The ability to manipulate environment has been around since Max Payne. In the later games this same concept is just reused in a slightly different ways. Sure it looks cool and is fun for a
    while, but it gets very soon repetitive and can't carry the whole game.

    +Fourth: exclusivity to stores no one wants to use.

    +Fifth: boss fights.

    +Sixth: average storyline.

    +Seventh: performance issues on PC.

    +Eighth: Forced over-the-shoulder mode with no possibility to go first person. Also no stealth. All fights are practically shoot & hide.

    Btw. if you didn't notice it already, 90% of the 10/10 reviews seem to be user score manipulation. Lots of accounts have been created just to give full score to this game.
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  21. Sep 18, 2019
    6
    Interesting and unique gameplay and world but it quickly gets boring. Not to mention pefromance issues.
  22. Sep 8, 2019
    5
    I appreciate the implementation of Ray Tracing and physics.
    The superpowers are "fun" but repetitive.
    The map however is very confusing. The lore is uninteresting, the story is campy, the acting and facial animations are bad. cut scenes have terrible camera angles that it randomly jumps between because the scenes are just talking... The AI is bad, flying enemies cannot float below a
    I appreciate the implementation of Ray Tracing and physics.
    The superpowers are "fun" but repetitive.
    The map however is very confusing.
    The lore is uninteresting, the story is campy, the acting and facial animations are bad. cut scenes have terrible camera angles that it randomly jumps between because the scenes are just talking...
    The AI is bad, flying enemies cannot float below a certain height, enemies often can't come up stairs...
    Enemies do high damage and they throw 10 at you at once, to overwhelm you rather than giving them any logic. n most rooms there's an area you can defend without the enemies being able to hit you.
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  23. Oct 29, 2019
    6
    It's amazing the first 2-3 hours and then it becomes super repetitive and the writing just falls apart.

    Also, considering it's a game about moving a round a massive building, the map you use is quite frankly terrible.
  24. Sep 4, 2019
    7
    A good game. Simple, cool physics and nice to play. Acceptable graphics and good moves.
  25. Mar 6, 2020
    5
    This may be for someone a "masterpiece" I have not mastered, too boring. The wait was a completely different project. The graphics and destruction are excellent.
  26. Jun 1, 2020
    6
    This is a pretty good game. Interesting story, good visuals. It'd be a much better game if it wasn't trying so hard to be a Soulslike. The studio seems to have gone out of their way to make the game frustrating to play, and in an exploration-focused game like this, there's just no need for that. A lot of potential in this game, but in many ways the experience is spoiled by choices theThis is a pretty good game. Interesting story, good visuals. It'd be a much better game if it wasn't trying so hard to be a Soulslike. The studio seems to have gone out of their way to make the game frustrating to play, and in an exploration-focused game like this, there's just no need for that. A lot of potential in this game, but in many ways the experience is spoiled by choices the designers made.

    Some examples:
    - Combat difficulty is absurd, even for just random enemy encounters, and there's no difficulty setting
    - Fast travel points aren't well distributed, so you have to struggle your way back to where you were every time you die, which will happen constantly
    - There's no minimap, and the map that *is* provided is a single graphic which overlays all floors (of which there can be five or six). This makes the map much less useful than just one map per floor.

    My feedback to 505 Games would be, next time, don't try so hard to be "hardcore". Just make pretty games with good stories and let people enjoy the game if they want to play at a more relaxed pace!
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  27. Nov 17, 2019
    6
    Эта игра не так хороша, как, возможно, ожидалось. Дизайн уровней оставляет желать лучшего, главная героиня не очень интересна, а изучение в духе Метроидвании может быть слишком сложным. Тем не менее, игра становится немного лучше в конце.Эта игра не так хороша, как, возможно, ожидалось. Дизайн уровней оставляет желать лучшего, главная героиня не очень интересна, а изучение в духе Метроидвании может быть слишком сложным. Тем не менее, игра становится немного лучше в конце.
  28. Sep 3, 2019
    6
    Overhyped and overrated game with a weird story it's not so interesting. The game has some good visuals but definitely NOT next-gen graphics. Control is overall an OK shooter with demanding hardware requirements the game becomes boring fast and the shooting feels generic and very repetitive after a while also the plot does not make sense until the end. PS: Some idiots that give a 10 scoreOverhyped and overrated game with a weird story it's not so interesting. The game has some good visuals but definitely NOT next-gen graphics. Control is overall an OK shooter with demanding hardware requirements the game becomes boring fast and the shooting feels generic and very repetitive after a while also the plot does not make sense until the end. PS: Some idiots that give a 10 score to this they must be out of their minds... Expand
  29. Sep 16, 2019
    6
    They did a great job of telling an interesting, well paced story that still made me feel like I was in control. No aggressive cutscenes, no heaps of exposition, just letting me figure out stuff for myself.

    Then came the next 15 minutes of the game, and I found myself mostly in the role of the co-pilot. Still, things were interesting, and the destruction physics quite nice. Except that
    They did a great job of telling an interesting, well paced story that still made me feel like I was in control. No aggressive cutscenes, no heaps of exposition, just letting me figure out stuff for myself.

    Then came the next 15 minutes of the game, and I found myself mostly in the role of the co-pilot. Still, things were interesting, and the destruction physics quite nice. Except that they only really worked in the tutorial when it came to crushing enemies who turned into bullet-spongy annoyances from the first encounter onwards.

    And yes, you could still destroy everything except for the stuff that you couldn't destroy, which is quite a lot and therefore makes it seem like a gimmick. It never was really used as a game mechanic, as a way to get from A to B without having to shoot the same set of increasingly hard to destroy mobs, or to uncover the unseen, or do anything else except for making your attacks way more impressive than they were, and of course that kind of destruction is great material for videos and trailers.

    It couldn't keep me from getting bored really fast. If this had been an animated movie, not longer than 150 minutes, where I could just sit back instead of going through waves of clones and bosses and having to pick up shinies along the way just to get on with the story, I would have enjoyed it a lot more. The feeling of disconnect with the character due to the direction and presentation was less dominant than in Quantum Break, but still left me wondering why these people make games instead of films.

    Really liked the tone and atmosphere and the general style though, and if you enjoy shooting and blasting your way through a decent movie while collecting stuff you will find a polished experience that gives you exactly that. Or watch someone else playing it, because - and that's my main grieve here - it doesn't really feel any different.
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  30. Oct 1, 2019
    5
    An empty, boring and lazy game made with the sole purpose of promoting RTX and with some feminism bulls**t references just so this wouldn't be a complete financial failure
Metascore
85

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  2. Oct 22, 2019
    100
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  3. Game World Navigator Magazine
    Oct 11, 2019
    83
    Control takes a while to get in gear, but overall it’s one of the most memorable experiences of the year. [Issue#240, p.36]