User Score
7.5

Generally favorable reviews- based on 1505 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 3, 2019
    4
    Control is 12-hours game for kids with great visual. On start of game you will become the new FBI director, by entering into pure artistic oldest building. In the sixties you looking for your supernatural brother Dylan (he is like others currently in a coma). So Jesse trying fight back against evil entity the Hiss. Game story and progress is really bad (not even extrovert developers knowControl is 12-hours game for kids with great visual. On start of game you will become the new FBI director, by entering into pure artistic oldest building. In the sixties you looking for your supernatural brother Dylan (he is like others currently in a coma). So Jesse trying fight back against evil entity the Hiss. Game story and progress is really bad (not even extrovert developers know mystery). They trying make some crazy superhero RPG shooter.

    POSITIVES: Detailed graphics; Destruction physics;

    NEGATIVES: Level design is based on unrealistic biggest rooms (there are un-functional map for navigation). Most sad thing is gameplay. Spawning enemies are stupid so they have millions health points. Level checkpoints are placed inconsistent. Game design is pure trash. They spend funds only on graphics and marketing. By deleting hundreds of lowest meta-critic user reviews, they make fake score 5 -> 7.1 (most 9 or 10 have only 1 review).
    Expand
  2. Nov 8, 2019
    4
    This game has absolutely FRUSTRATING difficulty !
    Yes, it does have a great story that only Remedy can knit.
    But you will keep dying to hordes of enemies and bosses that just one-shot you until you quite likely just give up. A lot of boss fights you will just have to repeat 40 times, waiting for one iteration where you finaly survive out of pure luck. On top of that whole RPG system
    This game has absolutely FRUSTRATING difficulty !
    Yes, it does have a great story that only Remedy can knit.
    But you will keep dying to hordes of enemies and bosses that just one-shot you until you quite likely just give up.
    A lot of boss fights you will just have to repeat 40 times, waiting for one iteration where you finaly survive out of pure luck.

    On top of that whole RPG system is pure RNG.
    Upgrades drops - pure RNG.
    Upgrades crafting - pure RNG, aka huge waste of resources and time.

    Oh, and each time you die 25% of your hard earned resources vanish. And you will be dying a lot. Just great.
    Expand
  3. Jun 4, 2020
    4
    I didn't want to score this game at all but I had to, to write these comments. Why? Because I returned the game after playing an hour to get a refund.

    The main reason I returned the game was that I could not connect to the protagonist and the story. I thought I was mistaken about it so I read a few reviews and finally read a summary of the plot. It just confirmed that it was a poorly
    I didn't want to score this game at all but I had to, to write these comments. Why? Because I returned the game after playing an hour to get a refund.

    The main reason I returned the game was that I could not connect to the protagonist and the story. I thought I was mistaken about it so I read a few reviews and finally read a summary of the plot. It just confirmed that it was a poorly written story.

    First let me talk about the protagonist: Jesse.
    Normally when you play a game you identify with the main character. Mass Effect springs to mind. This often means that you know what she knows. Of course, this is not always the case, but it is usual so when things are important to the story. However, in this game it is clear that the protagonist knows things that you do not know and which are vital to the story and you do not get informed about them in a straight manner. Why are you in that building? What is your motivation? You get only told in bits and pieces. Some games do that too, but often supply a reason: the main character has lost her memory or is otherwise unable to recall everything correctly. Some games and movies make that into a story feature: it is called the unreliable narrator. Here it is simply: you do not get told for no other reason than we want to keep things mysterious for the player. As such there is an immediate disconnect between you and the main character.

    Now couple this to the poor story development. You wander through the halls of this empty building that has obvious been invaded by some hostile force. It screams that fact from the security screens in the first security room near the entrance. I found this well done... until I ran into the janitor. Did he not notice the alarms? Did he not notice the scattered briefcases in the corridor? But Jesse just shrugs him off as someone she likes, even though she says that he is a good candidate for an axe-murderer.
    The deeper you go into the building the weirder things become. And the more I wondered why she was going into that building unarmed and lacking any kind of protection and with a likely chance that both the invaders and security will see her as an unfriendly?
    Jesse's actions get hardly explained. In fact we get hardly explained who Jesse actually is or why we should care for her. There is nothing that springs to mind about her but that she has voices in her head and is looking for her brother. She is almost no personality. Is she worried? Scared? Is she determined? Is she adventurous? Is she a journalist? Is she married? Nothing.

    The poor writing starts to show up everywhere. There are for instance the documents that you can collect which are mostly filled with bureaucratic clap trap that is obviously there for laughs. It is a strange dissonance with the overall mood. It is like making slapstick jokes in a serious horror.
    Even worse: things get explained in notes. Like what hiss adversaries are. It is told as a found documentary. Where did this come from? How did they know?
    The adversaries feel like apparitions: they teleport in and after you killed them they fall apart in dust that blows away.
    Then at some point Jesse meets a bureau official who doesn't ask who she is, what she is doing in the building, assumes she is friendly and instantly remembers an event that happened seventeen years ago that Jesse is asking her about without even looking up things.
    It feels like this is some kind of dream or illusion, but it never plays that twist when i finally researched what the plot was. Oh an it all gets explained with referring to Jungian psychology.
    You saw that connection too. Of course you did..

    So let me throw in another concept. The story is obviously inspired by the ideas of Tacitus, the foremost chronologist of the history of the first century of the Roman Empire. His central theme: a dominant central power corrupts everything it touches is evident in the game. It leads to chaos, infighting and the defeat of its ultimate goal: stability. It descends into the chaos brought on by internal strife until finally control is established and peace returns. And this is more proof of the game being based on Tacitus' ideas than any of the reviews provide proof for a Jungian inspiration.
    That is control for you: lacking a clear and well written story you can just say anything to make yourself seem smart knowing that few people will correct you out of fear to look dumb.
    Of course you can always say: that because you, Merit, don't understand it, doesn't mean it is poorly written or not Jungian. Providing some proof for you claims would go a long way.

    So let's apply Ockham's razor here: there it the possibility that this is a well written story that works in various aspects of Jungian psychology, or it is just a poorly written story that was needed to give the game some background. Seems the latter is the more likely.
    Expand
  4. Oct 27, 2022
    4
    The combat's awful and boring and there's a LOT of it.
    You can't go 20 seconds without a bunch of enemies spawning on top of you.
    Thought the story would make up for it since I loved Quantum Break and Alan Wake's, but even that is basically just the same piece of exposition on a loop for 6h. This is the one that gets all these praise and Quantum Break is the one that got trashed? I
    The combat's awful and boring and there's a LOT of it.
    You can't go 20 seconds without a bunch of enemies spawning on top of you.

    Thought the story would make up for it since I loved Quantum Break and Alan Wake's, but even that is basically just the same piece of exposition on a loop for 6h.

    This is the one that gets all these praise and Quantum Break is the one that got trashed?
    I guess that one's story was too challenging for the average gamer.
    Expand
  5. Apr 25, 2021
    4
    High level production resulting in a vaguely interesting combat system... and a story and ambience that tries very much to be something, but is really just a generic shooter with a poor plot trying to justify whatever.
    I'm not even sure there was a good idea there at some stage.
  6. Apr 16, 2020
    4
    Definitely overhyped. I don't know why the critics gave very high score. I bought the game expecting very awesome experience, stunning graphic, but it is not the case at all. First, the game drains a lot of your GPU but only has mediocre graphic and poor environment. Nothing looks beautiful here because you are always in the building. The game extremely wants players to use RTX for RayDefinitely overhyped. I don't know why the critics gave very high score. I bought the game expecting very awesome experience, stunning graphic, but it is not the case at all. First, the game drains a lot of your GPU but only has mediocre graphic and poor environment. Nothing looks beautiful here because you are always in the building. The game extremely wants players to use RTX for Ray tracing, It has too much different, like you won't be able to see through mirror without Ray tracing. However, even with tracing, the environment still felt bland and uninteresting. Action is ok for the most part but the worst here is the Story. You don't know what you are doing and where you are going and enemies are just respawned out of nowhere and have boring same looks as well. The building felt like maze, then you are teleported to some another bland demension, once you clear obj then teleported back in the bulid, then after move from room to room, kill some repeptitive enemies, again teleported repeat cycle. Map design is very confused and hard to navigate in menu too.

    All in all, I tried to like it, but I couldn't. Playing it for 5 hrs then gave up. I couldn't tolerate myself any further. Don't buy this game, It is not worth it even with the 70% sale !! just don't.
    Expand
  7. Sep 9, 2019
    4
    Control does not come close to living up to the hype. It was supposed to be a mindbending experience in a fascinating setting. Instead, we get a slightly non-linear arcade shooter in a drab brutalist building. The setting is stylistically interesting for the first hour but then it becomes clear that, aside from brief interludes, we are to return to the same stereotypical governmentControl does not come close to living up to the hype. It was supposed to be a mindbending experience in a fascinating setting. Instead, we get a slightly non-linear arcade shooter in a drab brutalist building. The setting is stylistically interesting for the first hour but then it becomes clear that, aside from brief interludes, we are to return to the same stereotypical government building over and over. The map is just awful and should have been three dimensional.

    The storytelling is just weird. The "insight" into the protagonist's thoughts is unnecessary and could have been accomplished by more expressive facial animations. The endless notes and memos provide little background and get old quickly. I'm usually all for reading this kind of thing but I have been just skimming them for clues lately. I am yet to come across something that is a clear Alan Wake reference but I played Alan Wake nearly 10 years and many games ago. Who has the time to pay that much attention to boring text notes?

    The combat is repetitive and each new iteration of the service weapon or new power adds little to the gameplay. It is launch-headshot-rinse-repeat action at its core. It is similar to the earlier games in the mass effect series combat without improvement. Jesse can't figure out how to crouch behind cover? There are also some rather cheap mechanics that allow the ai to turn the tide of battle and, before you know it, you respawn at one of the sparsely-placed checkpoints and have to run half a mile to get to the action. It is not difficult, it is annoying. The combat is not unenjoyable but I find that I get bored after about an hour of playing.

    Now, the elephant in the room: the real-time ray tracing. It's pretty, sure. But, you really have to pause and look for it to notice it; it matters little during combat. I'm yet to play this game on a 4 k display for which I will most likely have to turn RTX off, I suspect that it may look better with a higher resolution and no ray tracing.

    I got this game for free with my computer so I guess I cannot complain much. I would have been pissed off had I bought it.
    Expand
  8. Sep 20, 2020
    4
    The game is pretty. The RTX can give some nice reflections until the game crashes systematically (for me a boss fight) and you have to switch to DX11.
    The music are very very nice too. I'd love to hear the Bowie-like one that was played in one of the very few great moments of the game.
    Because of these good points, I've rated this a 4. What follows is why I don't want to give more that
    The game is pretty. The RTX can give some nice reflections until the game crashes systematically (for me a boss fight) and you have to switch to DX11.
    The music are very very nice too. I'd love to hear the Bowie-like one that was played in one of the very few great moments of the game.

    Because of these good points, I've rated this a 4. What follows is why I don't want to give more that that.

    The story started well. It's weird, twilight zone style, but when I've reached the end it felt unfinished: like peeling a fruit and finding out it was all peel.

    What I really didn't like though was basically everything else:

    Whoever thought it was a good idea to lose 10% of your "money" for each death should be flogged.

    The fights are boring. They are mostly too easy, but sometimes stupidly difficult.

    An example would be hiding some key points in a (boss) fight in areas way too dark to see where you are killed in one shot.

    Another example would be expecting you to find some items you don't know you need, hidden behind some panels you don't know exist in some dark area while an invulnerable monster teleports to you to one-shot you.

    Yet another example would be to swarm you of monsters where you have no chance of survival if you don't know what spot will keep you "safe".

    How about letting you go in an area where you have no chance to progress? (Giving you a mission for it and closing the door behind you at some point.)
    Of course you don't know this and reaching some obstacle you hope some tricky jump-dodge will get you through. All you get for your trouble is getting killed until you give up.

    The controls do not feel right either.
    The ways you use some powers are unintuitive. Every time I've started the game I had to take two minutes to adjust to it.

    Speaking of the controls: you often need to "grab" an object.
    One would expect the one at the middle of the screen to be the target instead of some random garbage located out of your field of vision when it's not right behind you. Yet another crap that can make you killed.

    Avoid.
    Expand
  9. Aug 28, 2019
    4
    This Nvidia RTX Tech demo could be an excellent game. Shooting furniture is fun for only a little while.
  10. Sep 3, 2019
    4
    The gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have never been less convincingly delivered. Honestly, the idea that real, living, adult human beings earned a wage writing the words being spoken in this game is mind-boggling.

    Still, there's no denying it's pretty. Pretty like a painting which can only be
    The gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have never been less convincingly delivered. Honestly, the idea that real, living, adult human beings earned a wage writing the words being spoken in this game is mind-boggling.

    Still, there's no denying it's pretty. Pretty like a painting which can only be viewed in tandem with the world's worst audiobook. Plus stale gameplay.
    Expand
  11. Aug 28, 2019
    4
    Control (tested on PC - EpicGame Store)
    I7 - 6700K - 32Gram - GTX1080 - SSD (1920x1080 -- 240fps full ultra / No RTX)
    First, i would like to clarifie that i'm not involved or interested in the launcher war Steam vs EG vs ... but, EpicGame has really a bad customer service. The realease date for many game are wrong (exemple : Control Release at 27 August, on the player library it says
    Control (tested on PC - EpicGame Store)
    I7 - 6700K - 32Gram - GTX1080 - SSD (1920x1080 -- 240fps full ultra / No RTX)

    First, i would like to clarifie that i'm not involved or interested in the launcher war Steam vs EG vs ...
    but, EpicGame has really a bad customer service. The realease date for many game are wrong (exemple : Control Release at 27 August, on the player library it says available the 28 ...)
    Next, the game release at 12:00 CET, and at 16:00 CET ... the game is set to Unavailable on the library.

    The game itsefl is not a bad game, but, after enjoying playing the photorealistic and theater-narrativ like Quantumbreak ... This game look like so far away from the last RemedySoft.
    I think playing this one on PS4 or XBox would be a better experience, but the Pc Gameplay is just so bad ... character movement are just random, absolutelly not immersiv or realistic, gunfights for a TPS aren't smart at all, the IA are just overdate ... spawn just run to you firing around like zombiegunner.

    Ok i don't go really far in the game, so my opinion isn't really objectiv but ...
    FPS drop, floating movement, doors opening alone, no animation, lips sync absolutelly awfull !!!!! Guns aiming/fight not really smart, main character not so attractiv at all -> speaking about the narration or the narrativ reaction from Jess .... Maybe latter in the game many things would be better or the scenaristic sequence would explain why the character look like drugued when she speak about something ...
    But after 2Hours playing, i feel really frustrated. 60euros for this one is just abusiv.
    Expand
  12. Sep 7, 2019
    4
    Sure it has graphics, but if what you make is nothing but a pretty picture than you'd get better off making drawings or paintings or take a digital design course, not making videogames. It's just another bland game that falls in the graphics-but-expect-nothing-more trend. The characters' motivations, personalities and actions are never explained, so I guess you're just supposed to have aSure it has graphics, but if what you make is nothing but a pretty picture than you'd get better off making drawings or paintings or take a digital design course, not making videogames. It's just another bland game that falls in the graphics-but-expect-nothing-more trend. The characters' motivations, personalities and actions are never explained, so I guess you're just supposed to have a wtf face the entire time while trying to make sense of their barely related words within their sentences. That's the story, the gameplay is just repetitive shooting at enemies that either swarm you from a direction or from every direction, so press the "shoot" and occasionally the telekinesis buttons and hope to not randomly get insta killed. Expand
  13. Sep 2, 2019
    4
    First, let me begin with that I see myself like an avid Remedy (especially Sam Lake) fan. My childhood is marked by Max Payne & Max Payne 2 and I think that Alan Wake is one of the best experiences I've ever had (I say experiences because the gameplay was not exactly the best I've ever had)

    Quantum Break was okay-ish. Besides that absolutely epic production value, the game itself was
    First, let me begin with that I see myself like an avid Remedy (especially Sam Lake) fan. My childhood is marked by Max Payne & Max Payne 2 and I think that Alan Wake is one of the best experiences I've ever had (I say experiences because the gameplay was not exactly the best I've ever had)

    Quantum Break was okay-ish. Besides that absolutely epic production value, the game itself was bland at best and the story was 6.5/10 max.

    But this... I mean, I really expected a lot, a lot more. Sam Lake is a tremendous writer but Sci-Fi is not his strong side. Thriller/Noir stories are something he really excels at but this second attempt at Sci-Fi just doesn't cut it. The story is boring, the characters are not relatable (I really don't care if someone of them dies and this is always a bad thing). The whole experience is just not memorable. I'm a fan of good quality SCP (X-Files, Stranger Things, etc) but this doesn't even come close.

    Gameplay-wise the game gets repetitive very quickly. The upgrade tree is very basic and boring, the shooting mechanics are okay and the power feels awesome but that gets very old quickly. Soon after you will see the boring pattern of the gameplay loop. Go there, kill the enemies, claim the control point. Go there, kill the enemies, claim the control point.

    This is the most painful 4/10 rating I've ever give since I really, really consider myself as a Remedy Entertainment hardcore fan.
    Expand
  14. Nov 3, 2020
    4
    An extremely convoluted story presented slowly paced but very beautiful for the eyes. Repetitive, and frankly, fairly poor game mechanics.
  15. Nov 5, 2019
    4
    I'll set 4/10 because of Remedy and Sam Lake. This game should have 1/10.
    Awful face animation (do you remember Andromeda? ), boring characters, quests, and looks like Remedy was bitten by SJW.
  16. Jun 6, 2020
    4
    Control does 'moody atmosphere' exceptionally well and fails at nearly everything else.

    The majority of the game's locations look identical, making navigation confusing and boring. The map menu is nearly useless for aiding navigation. It desperately needs a 3D view for a world with such verticality. Doom (2016) did this perfectly. Enemies are also homogeneous. As you explore and
    Control does 'moody atmosphere' exceptionally well and fails at nearly everything else.

    The majority of the game's locations look identical, making navigation confusing and boring. The map menu is nearly useless for aiding navigation. It desperately needs a 3D view for a world with such verticality. Doom (2016) did this perfectly.

    Enemies are also homogeneous. As you explore and retread the map, you'll waste hours grinding through the same predictably respawning hordes of junk. (Or, like me, you just give up and start running past them. They'll keep returning no matter what you do anyway. Why bother?)

    The gameplay loop is aggressively tedious: go here, liberate the control point of samey enemies, and watch a few lines of dialogue. Ad nauseum. There are occasionally puzzles to refreshingly break up the monotony. It isn't nearly enough to offset the overwhelming drudgery.

    The boss battles are far too difficult and acutely frustrating. Worse, there are no checkpoints before the fights. Upon death, you get to trudge from your last safe zone to the battle, sit through the same dialogue sequences, and twiddle the same knobs to trigger the fight. Over. And over. And over. This is what ultimately led me to cut my losses and uninstall the game. Control would've scored several points higher if it simply had no boss battles at all.

    The graphics (maxed) are surprisingly bad. Textures are often blurry and characters look like mannequins. Despite this, my 2080Ti struggled in various locations. I have little sympathy for games which both look bad *and* perform poorly.

    The in-game media is delightfully reminiscent of Alan Wake. You'll find scores of live actor video films, memos, and audio recordings. Unfortunately, most of the reading is light on world building and mostly filled with monster-of-the-week fluff analogous to X-files episodes or SCP stories. Which gets tedious.

    Are you seeing the pattern here? The map is tedious, the enemies are tedious, the gameplay loop is tedious, boss fights are tedious, the lore is tedious...The mysterious, eerie world can only hold one's attention for so long when everything else is pure tedium.
    Expand
  17. Jan 9, 2020
    4
    Сюжет игры изначально подается откровенно плохо, ты совершенно не понимаешь,что происходит, затем приходит почти полное осознание происходящего, но это вовсе не значит, что ты остаешься этим доволен. Сюжет пытается казаться небанальным, уникальным и "нидлявсех", однако это совершенно не так) Концовка вообще слита в труху. Геймплей по началу кажется неплохим, он в принципе такой и есть,Сюжет игры изначально подается откровенно плохо, ты совершенно не понимаешь,что происходит, затем приходит почти полное осознание происходящего, но это вовсе не значит, что ты остаешься этим доволен. Сюжет пытается казаться небанальным, уникальным и "нидлявсех", однако это совершенно не так) Концовка вообще слита в труху. Геймплей по началу кажется неплохим, он в принципе такой и есть, однако приедается уже к середине игры, ты пользуешься максимум 2 приемами, стрельба всратая, под конец старался не стрелять по возможности, а просто метать объекты во врагов. Противники ведут себя странно, то стоят как вкопанные и даже не стреляют, то стремительно тебя рашат, причем это вообще не имеет никакой логики. Видов врагов всего где-то 5-6, по ощущениям 2-3 ( Джаггернаут, летающие челы, и дефолтные нелетающие челы). Игра очень монотонна, одинаковое окружение, одинаковые действия ( приходишь куда-либо, убиваешь толпу врагов,ищешь бессмысленные, ни капли не раскрывающие лор записки, смотришь катсцену/ведешь диалог с персонажем). Прокачка персонажа убога, просто повышение стат, диалоги убоги и непонятны, состоят в основном из обсуждения псевдонаучных терминов и явлений, в которые невозможно поверить, оружия мало, хоть и дизайн великолепный, персонажи максимально неинтересные, к ним не привязываешься ни капли, музыкальное сопровождение битв раздражает, помимо битв его будто бы вообще нет, единственный момент, когда музыка в игре хорошая - это миссия с лабиринтом, длительностью 2-3 минуты, дополнительные квесты крайне примитивны( сходи убей), за исключением нескольких квестов в конце которых нужно победить босса, кстати о боссах, в основной сюжетке их нет совсем,только в доп миссиях. Плюсы у игры, конечно же, тоже имеются, это прекрасная графика, детализация предметов выполнена отлично, с RTX картинка становится просто конфеткой, некоторые локации, в частности лабиринт и отель, выполнены выше всяких похвал, гг не бесит, порой даже вызывает симпатию, дизайн пушек действительно уникальный и выглядит классно, физика окружения, разрушаемость, отменная, такой интерактивности, как здесь, пожалуй, ни в одной другой игре нет, также разрабы почти сумели создать крайне интригующего персонажа, а именно уборщика, но почему-то не сумели хоть как-то его раскрыть. В целом у игры больше минусов, чем плюсов, сюжет уныл, геймплей надоест очень сильно к концу, враги говно, боссов нет, интересных персонажей ровно 2( гг и уборщик), и то их не раскрыли, пушек мало, прокачка и квесты примитивны,локации cntrl c + cntrl v, музыка ни о чем, зато у нас графика хорошая и разрушаемость, не рекомендую крч. Expand
  18. Aug 18, 2020
    4
    I love sci-fi to begin with. And the game have some really nice graphics and physics. But that´s about it. You have no ideia whats the story, what´s going on and what happens at the end. Sad.
  19. Feb 8, 2021
    4
    Repetitive gameplay, awful story, awful dialogue, buggy, pretty graphics, lots of running in an "open-world"(You know the types of games that are story-driven and linear but have a large open world with absolutely nothing in it, and its a chore to run to one end and the other, this is one of them). The game doesn't tell you what's going on and expects you to care about what's happening,Repetitive gameplay, awful story, awful dialogue, buggy, pretty graphics, lots of running in an "open-world"(You know the types of games that are story-driven and linear but have a large open world with absolutely nothing in it, and its a chore to run to one end and the other, this is one of them). The game doesn't tell you what's going on and expects you to care about what's happening, for hours. If I had less of a brain and could just state at a screen without asking "Why am I here?" while my spit drips into my slobber pan in my lap then I could see how "interesting" the story is. Maybe I should huff paint before playing all video games. Expand
  20. Jul 26, 2022
    4
    The game looks fine but its full of stupid things that just tick me off, like the infinite ammo gun that takes forever to reload, the powers are all overpowered, the janitor that speaks in gibberish, the goddamn red lights, the same stupid enemies ripped straight from Quantum Break. And on top of that the PC port is a mess that just freezes whenever it wants.
  21. Apr 12, 2022
    4
    I don't know why people were so hyped about this mediocre game. There are more minuses than pluses.
    Plot is a Mario-like story. "Oh no Jesse, Dylan in other casle. Jesse go next department". And when it was finnished with "Jesse where fk are you? Dynal has already came home." i just fking laugh.
    With very beggining i thought that game about modern Mary Sue, but i hope that devs not so
    I don't know why people were so hyped about this mediocre game. There are more minuses than pluses.
    Plot is a Mario-like story. "Oh no Jesse, Dylan in other casle. Jesse go next department". And when it was finnished with "Jesse where fk are you? Dynal has already came home." i just fking laugh.
    With very beggining i thought that game about modern Mary Sue, but i hope that devs not so idiotic to put such a character in AAA product. Well after i finished the game waht can i say. Well only one thing - i hope Control's script writter never ever write a single page of text in his life.

    Gunplay is os woody and monotonus that i can't call this game a shoter. First every time what i need to switch gun in fight i want to turn off game instead. Can't say that i switch guns very ofter, but anyway that fact that i need to go to put game on pause, go to inventory and switch guns freaked me out. Again i switch not often that couse there are not many situations when you want to use something besides default weapon form(Grip). Every thing else just much more weaker.

    Music? Nah who cares. But once i died in labyrinth couse did't hear flying bomb guys couse annoying song. So i rather remove all music away from the game.

    Leveling system has a standart for casual rpg-like games problems. You actually don't need all those levels and skill points. I finished with 40 free points. And i feel that not much changed if i didn't put a single point in HP.
    Same problem with crafting material and mods. There are too many of them, and you don't need them. Natural weapon leveling is way to strong so you just don't need all those high-level mods. And with this knowlege i want to touch game's "regular-grind activity". I don't know whay expeditions and events even exists, you get the same mods and crafting materials as a reward for events. So you don't need to spend time on it. Same with hidden places. You probably don't want to find them for loot and skill points but only for chance to find another file.

    Enemies AI is just a pepega. Smartest enemies are guys who rush in you in suicide attack and shot you with rocket launcher in very close range that kill themself and take half of your HP bar.

    Well lets stop to be so negative. Lets talk about good things in the game.
    First i like the main idea about bureau. So they took a SoyCP and lifted it from creepypasta level to human readdable level.

    I like media in Control. Dr Darling presentations and Threshold kids so good that it feels like it take a half of game's buget.

    What else? I like hovering(flying) mechanic. Very smooth moving.

    In conclusion i'd way taht game has a countless flaws. It's not good as a shooter/action game. It's mediocr as a storytelling/adventure game. It's maybe ok as a RTX promotion game(never turning on rtx anyway lol).

    It's not a level of old Remedy. But sadly the other games in last years not much better.

    I really wanted to give the game 5/10 but i started Foundation DLC and instantly remember one thing. Red. Red color. In every freaking battle my screen dims in red. And i can't see a fck. I can't see what hits me, i can't see where to move. If game doesn't give me to play it - game is garabage.
    Expand
  22. Aug 27, 2021
    4
    Stuffy jester, with a finished plot, good colors, excellent physics, i'd not reccomend
  23. Mar 10, 2022
    4
    The story is so linear, it doesn't have any plot twist is just the good guys vs the bad guys and thats it. If you only play the main mission you will only fight just one truly boss the other ones have the same model and abilities than normal enemis just with more health.
    The difficulty is really low there is almost no challenge at all.
    The only good thing are the graphics and how you can
    The story is so linear, it doesn't have any plot twist is just the good guys vs the bad guys and thats it. If you only play the main mission you will only fight just one truly boss the other ones have the same model and abilities than normal enemis just with more health.
    The difficulty is really low there is almost no challenge at all.
    The only good thing are the graphics and how you can interact with the environment.
    As an action game is kinda fun at the begging but the linear story and the missing bosses that are crucial in any action game, kill the total experience of the game.
    Expand
  24. BFM
    Apr 5, 2020
    3
    Remedy, the Studio behind the ground breaking Max Payne 2, has forgotten how to make a PC game.
    The bad framerate, the forced motion blur, the lack of MSAA, the bad translation of console controls to keyboard & mouse.
    The graphics are horrible, as everything got a grainy, fuzzy, grizzle, that changes with every camera move. I guess this is ok for console players who sit far away from
    Remedy, the Studio behind the ground breaking Max Payne 2, has forgotten how to make a PC game.
    The bad framerate, the forced motion blur, the lack of MSAA, the bad translation of console controls to keyboard & mouse.

    The graphics are horrible, as everything got a grainy, fuzzy, grizzle, that changes with every camera move. I guess this is ok for console players who sit far away from their TV, but on PC, this is just butt ugly.

    And the gameplay itself ... is okay.
    The system of having just one weapon and selecting transformations to switch between isn't fun,
    but you spend 90% if the game throwing rocks into enemies anyways.
    The enemies are all pretty boring and generic, and they respawn all the time.

    The world itself is a rather boring, sometimes cool building that you never leave.
    It's all very clinical uninspired, but it works.
    The decision to make this game non-linear was the biggest mistake, as the developer jumps on the overrated and over-done metroid-vania bandwagon, to sacrifice good level design for the sake of backtracking.

    The bad map system doesn't help.
    Some boss fights are good, but the final part of the game seems like it was developed 1 week before the game was finished.
    (Not that you would care about the unappealing characters in this game anyways, starting with Jesse herself.)

    Unless you are a hardcore metrod-vania fan, you will find yourself rooting for the game to finally be over. You just want to be done, so you can uninstall it forever .
    If you are a fan of Max Payne 1 and 2, I am sorry to say that the Remedy that mode those masterpieces is dead now.
    Expand
  25. Mar 22, 2020
    3
    Typical Remedy rubbish, at this point I still don't know why I continue to support their games. The story is absolute trash, the combat is incredibly frustrating, especially with all the bloody cool downs
    (from weapons to powers), yet enemies seem to be able to spam combat actions repeatedly which often results in a lot, and I mean a lot, of trial and error gameplay.
    The artificial
    Typical Remedy rubbish, at this point I still don't know why I continue to support their games. The story is absolute trash, the combat is incredibly frustrating, especially with all the bloody cool downs
    (from weapons to powers), yet enemies seem to be able to spam combat actions repeatedly which often results in a lot, and I mean a lot, of trial and error gameplay.

    The artificial difficulty is further inflated by the terribly designed boss fights that are so cheap you will be clawing the walls with no nails left on your fingers the nearer the end you get because there is nothing skillful required here as the game throws hordes and hordes of frustratingly difficult enemies at you all at once which will test the patience of every normal gamer out there who isn't trying to prove he/she is god's glorious gift to gaming. The game simply becomes one of attrition the further into it you get and that is not my idea of fun, at all!

    It is also coupled with one of the most infuriating maps I have seen in a long time. So much time is wasted trying to get around its serpentine labyrinthe of a map because you have no objective markers to help you along the way. While I get some may enjoy this, I find it frustrating as I don't play games in one weekend like some people. My gaming window, because I am a working adult , is small. Leave the game unplayed for a few days or weeks and you will be totally lost when it comes to the map and remembering where things are. Not that that should be the biggest of your worries because the game will annoy you so much that you won't want to touch it for weeks. I installed this 7 months ago and I literally play 15 min of it before I can't take anymore of it. Sadly when I start something I have to see it to the end, so at this point it's just that compulsion that is driving me forward not because I am invested in the character, the world or the game at all.

    F**k Remedy and f**k this **** game. I am out. No more of your horribly designed crap will clog my systems going forward no matter how good it looks on the outside.

    I am giving it a 3 because it looks relatively good on PC and plays very smoothly but that is the only pro.
    Expand
  26. Jan 4, 2020
    3
    Art direction might be only score I give to this game. Remedy Entertainment tried really hard to bring back some max Payne 1 style of battle system and that atmosphere but poorly pulled it on their new game Control.

    _repetitive battle system - Boring and slow storyline - Bad acting for main actress, Courtney hope. While I love many games with female protagonist but her acting was
    Art direction might be only score I give to this game. Remedy Entertainment tried really hard to bring back some max Payne 1 style of battle system and that atmosphere but poorly pulled it on their new game Control.

    _repetitive battle system
    - Boring and slow storyline
    - Bad acting for main actress, Courtney hope. While I love many games with female protagonist but her acting was poorly pulled that i couldn't make any empathy to her character, Jesse. ( i have no idea why she nominated for best performance )

    In good side of the game, I can only point on Art Direction, Graphic, and maybe music. But seriously Also Poet of Falls couldn't repeat their "One late Goodbye" Song that we all have memory with in Max Payne. Their songs in Control game might be interesting but not as much as Max Payne.
    For me, Control is a fail game with annoying characters, except Emily Pope that she was interesting. and slow built story that is sort of confusing but also boring.
    Expand
  27. Aug 28, 2019
    3
    It has some old good Max Pain features like ringing phones that you can pick up, amazing game physics and objects interaction. But the game itself is super boring and repeatative. Scenario makes no sense, some psychodelic crap, with no prestory, no indroduction, same locations and enemies all over again and again. Same rooms, same boring shooting. Thers no fun in shooting enemies: someIt has some old good Max Pain features like ringing phones that you can pick up, amazing game physics and objects interaction. But the game itself is super boring and repeatative. Scenario makes no sense, some psychodelic crap, with no prestory, no indroduction, same locations and enemies all over again and again. Same rooms, same boring shooting. Thers no fun in shooting enemies: some rainbow stuff instead of blood, and bodies imidiatly disappears. With no explanation at all what is going on. Basicaly script is : BURO (makes no sense), BROTHER, DIRECTOR(makes no sense), HISS (makes no sense). I would put zero or one score if not great furniture shooting. Do not reccomend, if you cant try it for free. Expand
  28. Sep 1, 2019
    3
    Boring and self repeating game. Also very short game vs. Big price. Remedy is making same kind of games year after year, nothing new.
  29. Sep 28, 2019
    3
    Very disappointing. Awful, poorly voice acted dialogue. Poorly synced facial animations. The combat system is satisfying at first, but becomes repetitive and boring. If you aren’t fighting boring mobs of enemies using the game’s boring combat system, you’re running around trying to find the entrance to an area you haven’t reached yet, which the map does a terrible job of helping you find.Very disappointing. Awful, poorly voice acted dialogue. Poorly synced facial animations. The combat system is satisfying at first, but becomes repetitive and boring. If you aren’t fighting boring mobs of enemies using the game’s boring combat system, you’re running around trying to find the entrance to an area you haven’t reached yet, which the map does a terrible job of helping you find. The music is as cookie-cutter as it gets - the “action” music is all the same, nothing but “intense” drumming - and my god the one metal track written for this game is horrendous (seriously, what were they thinking?). The story is cliched and uninspired, fed to you through mind-numbing expository cut-scenes, audio recordings (which can’t be listened to while running around, for some reason), and WAY too many notes, and the characters are one-dimensional and groan-inducing. The graphics and especially the destructible environment physics are nice, but they serve little more function than to polish a turd. Unbelievably overrated, unfun, waste of time and money that has little to no replay value even if I wanted to continue playing it. Expand
  30. Nov 3, 2019
    3
    Remedy, что с вами ?
    После просто великолепного Alan Wake вы выпустили сначала какой-то дешёвый подростковый сериал с элементами научной фантастики. Это я ещё стерпел и кое-как осилил.
    Но теперь вы предлагаете 10 часов бегать по одинаковым офисам и швыряться стульями, приправляя это всё откровенным ничего не объясняющим бредом ? Зачем объяснять всю ту чушь, что уже вывалили на игрока -
    Remedy, что с вами ?
    После просто великолепного Alan Wake вы выпустили сначала какой-то дешёвый подростковый сериал с элементами научной фантастики. Это я ещё стерпел и кое-как осилил.
    Но теперь вы предлагаете 10 часов бегать по одинаковым офисам и швыряться стульями, приправляя это всё откровенным ничего не объясняющим бредом ? Зачем объяснять всю ту чушь, что уже вывалили на игрока - лучше навалим ему ещё. А разнообразие геймплея тоже ни к чему. Вот тебе один ствол, вот телекинез. Пройди тысячу одинаковых комнат, а за это тебе будет ещё больше бреда. Нет уж, спасибо. Снёс, пройдя около 80 %.
    Недостойно покупки.
    Expand
Metascore
85

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  2. Oct 22, 2019
    100
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  3. Game World Navigator Magazine
    Oct 11, 2019
    83
    Control takes a while to get in gear, but overall it’s one of the most memorable experiences of the year. [Issue#240, p.36]