Having had about two months to play the game and create scenarios, I figured it was time to give my review. The first thing I want to remark upon: the devs (Illwinter) are absolutely committed to listening to the community, providing updates, and improving an already excellent game. This is the reason I even bought the game in the first place (as I noticed this commitment in Dominions 3,Having had about two months to play the game and create scenarios, I figured it was time to give my review. The first thing I want to remark upon: the devs (Illwinter) are absolutely committed to listening to the community, providing updates, and improving an already excellent game. This is the reason I even bought the game in the first place (as I noticed this commitment in Dominions 3, another title by Illwinter). I mention this because they have a reputation for continuing to improve their games long after release dates, so a lot of what I talk about here might be improved (more likely the AI than anything if I were to guess).
So the question of the hour is do I have fun and enjoy the game? The answer is sometimes. Whenever I am not enjoying the game, it is when I am playing on too large of a map or fighting overly difficult (resource bonus) or weak AI. I did not have fun with some games where I played against AI with a resource bonus because the battles took forever and were "stack battles" (which I define as lengthy battles in which the outcome is based on who has more troops) or games where the AI could have squashed me, but didn't. Don't get me wrong, the AI can be quite smart and I lose to it quite a bit, but that highly depends on the map size, difficulty setting, alliances, and classes that are playing. I agree with robc04 that stalemates can drag on too long.
The pros: Almost all classes are fun to play (the Senator is probably my least favorite), the randomness is such that you never know what to expect as you explore, multiplayer is awesome (unless your opponents are slow turn takers), the music is fantastic, the graphics are appealing (that's highly opinionated as many would say they aren't), the devs are wonderful as is the growing community, the manual explains the game well, and as of writing there are tons of modding commands being added so that the community can add classes and make scenarios for the game. Another plus is that the game can take as long as you want it to based on settings (so you can have a coffee-break game if you want it or something more involved). Cons: Defender always has initiative in attacking. I wish that the order of first attacker was determined by an initiative roll (that could be affected perhaps by certain spells or character traits) because this could help avoid some stack battles or result in more interesting risk-taking. Somewhat bland battle screen (just a black background screen), though I personally can't think of a background that would look good and make troops visible. Battle sounds could use an update. The AI needs some more work because it is rather predictable in its prioritizing taking resources. Sometimes chasing independents around your home base is irritating (though this can be modded out). Transferring units can be a pain when you are trying to split armies (especially in a multiplayer game where you are trying to take turns quickly). I have heard some accusations by other reviewers that the game doesn't involve strategy because it is so random (or that you simply need more troops to be the winner). I disagree because there are cases of deciding where to explore, how to balance offense and defense (protecting the citadel while exploring abroad), and how aggressively you can expand without losing. Also, as a druid you might do a summoning and end up with rabbits. Cute, right? But not very helpful. Actually, if you were sieging a castle or fighting a mage that cast spells on random units, they would come in handy because, as extra troops, they can take catapult hits that might take out your valuable Druid. Another example of strategy is how to break up your armies. If you have one massive army, it is going to move slowly, but be very powerful. Moving slow isn't a good idea when your opponent has small forces swarming around and grabbing resources or slipping behind your lines. I hope these two small examples demonstrate that there is quite a bit of strategy to the game.
The best way to determine if you like the game is to give the demo a shot (you can get the standalone here: http://www.desura.com/games/conquest-of-elysium-3). Do make sure to read the manual as you go along as they will help a lot, which can be found here in PDF form (http://www.illwinter.com/coe3/index.html).
As a final note, I have heard that this game emphasizes singleplayer, but I think that if you already own this game, you owe it to yourself to play multiplayer. It's easy to get started and having a human opponent changes a lot of your tactics and how you play. Also, having a co-op match vs. the AI can result in a lot of fun as well.… Expand