- Publisher: EA Games
- Release Date: Feb 10, 2003
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- Critic score
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Wicked fun gameplay, and a stellar variety of excellently balanced units... Not as "all-around" as it hoped it would be and it's a bit of hardware hog, but it's still immensely fun.
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At its core, this is a title with enough flash and bang, with a high replay value in both single and multiplayer, and enough strategy that its hard not to recommend.
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Although Command & Conquer: Generals has many points that has made the franchise so popular over the years, it has been vanillafied its been molded to play and appear like every other real-time strategy (RTS) game out there.
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Despite the game's stunning, high-end graphics, Generals loads quickly and plays smoothly.
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One of the biggest improvements to the game is the full-fledged air battles.
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Computer Games MagazineIt's a big dumb completely over-the-top cartoon, the game equivalent of "Red Dawn." Shut off your brain and enjoy the explosive ride. [May 2003, p.70]
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The 3D graphics is exceptional, the units, the buildings, their animations also and the visual effects are very detailed and very well done for such a game.
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Computer Gaming WorldDespite a spectacular-looking engine, intriguing units, and some original gameplay, Generals doesn't capitalize on opportunties to be a shining light in the genre, and instead ends up as just decent. [Apr 2003, p.74]
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Entertainment WeeklyGone are those enjoyably awful interstitial video segments--and still remaining are those... maddeningly difficult controls! [28 Feb 2003, p.87]
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The dull gameplay, horrible interface flaws and cringe-worthy political message of the game mark it out as a wasted opportunity, and a very black mark on the copybook of the C&C franchise.
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The interface problems, with the help of poor unit AI and netcode, are the key reasons for our frustration with Generals otherwise outstanding gameplay.
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An addictive and enjoyable warfare simulation. While not entirely groundbreaking, Command & Conquer: Generals is one excellent game.
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Game InformerGenerals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]
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Just different enough to separate it from the RTS pack, if only a little. Its reasonably polished, fun to play, and a solid addition to the C&C dynasty.
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It's a much slower-paced affair than most other recent RTS games like "WarCraft 3" and "Impossible Creatures," but the slower movement makes for a more strategic game.
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GameNowIn general, Generals is "Command & Conquer," just a lot more of it. [Apr 2003, p.45]
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Generals has a rock-solid single-player game and the most addictive multiplayer skirmishes of the year... A gaming masterpiece.
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All in all any fan of RTS would be foolish if they did not run to the local game store and pick up a copy of Generals immediately.
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Exciting and great looking real-time strategy action. But what happened to the single player campaign?
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It's totally first-rate from a technical standpoint, and it's an all-around fun game to play on top of that, with excellent pacing, great explosions, clever strategic twists, a variety of units, and a fair amount of humor.
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Like Westwood's real-time strategy games, there's a lot of flash here, some of the same old interface problems, and more than enough "yee-haw!" enthusiasm to make up for any shortcomings. Well, almost.
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The fact that this so closely mirrors the world we find ourselves in today and the dangers we face, both in the Middle East and North Korea, instills both a sense of horror to the game and grudging respect for EA.
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Games like these not only lift the bar, they annihilate it!
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GMR MagazineThe glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]
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But almost more impressive than the actual gameplay in many ways are the graphics. When the settings are turned up to high and you pump up the resolution from the lowest option of 800x600, you're in for the first real visual feast of this year.
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With amazing visuals and an arsenal that would make Saddam Hussein soil his prayer mat, C&C Generals is war at its flashiest.
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netjakThe graphics and animations are the best I have yet to see in a RTS, and the in-game effects are powerful. Just get ready to laugh like a maniac at what the units say during the game.
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It graphically depicts some very horrid things, and on a fundamental level, trivialises the kinds of international, cultural and religious issues which affect us all. Apart from that, its ace.
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PC GamerIf Generals had shipped with a more compelling story and more skirmish/multiplayer options, I'd be calling it one of the greatest RTS games ever made. [May 2003, p.56]
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Combine top-notch graphics with an overhauled gaming system, and you have a winner. Not to mention it's addictive as hell.
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Play MagazineNot only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]
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The look of C&C: Generals is uninspiring, tired and lacking spirit, miles behind the charismatic approach employed by Blizzard with "Warcraft III."
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Its these little details and the wide array of units for each side that makes Command & Conquer Generals a very entertaining title and the included skirmish mode will keep you entertained for a long while.
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The designers at EA Pacific were able to bring us the contemporarily relevant content of C&C: Generals, with the fluidity and immersion-level we always hope to expect... and all this without any of the pansy-assed 'political correction' that dominates these days.
Awards & Rankings
User score distribution:
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Positive: 294 out of 374
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Mixed: 60 out of 374
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Negative: 20 out of 374
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Jan 27, 2013
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Jan 10, 2014
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Jun 28, 2020This game sucks at StarCraft. Multiplayer is just awful! He is completely unbalanced. The game itself is incredibly boring