User Score
7.2

Mixed or average reviews- based on 159 Ratings

User score distribution:
  1. Positive: 87 out of 159
  2. Negative: 24 out of 159

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  1. Apr 29, 2022
    6
    6/10. Game is unintuitive with poor UI design. I didn't know up from down. Bad game
  2. Dec 17, 2020
    7
    A very interesting realization of transport sim ideas, but there's a lack of content and could have been done so much more!
  3. Apr 19, 2020
    6
    Once you have overcome the numerous interface and game understanding problems, you get a nice sim game and you can enjoy looking at your city growing and these thousands of people moving around.

    But until you reach this point you will face many problems: 1) When you start the game for the first time, it is nowhere written "CLICK HERE FOR THE TUTORIAL". I was lucky to launch a sandbox
    Once you have overcome the numerous interface and game understanding problems, you get a nice sim game and you can enjoy looking at your city growing and these thousands of people moving around.

    But until you reach this point you will face many problems:

    1) When you start the game for the first time, it is nowhere written "CLICK HERE FOR THE TUTORIAL". I was lucky to launch a sandbox game first and to discover that the tutorial was actually there...

    2) For a while I could not understand why vehicles don't leave depots, until I understood that when you set a new schedule for a line, you must click "OK" at the bottom of the window and not just close it.

    3) Constructing a metro line is very painful. Sometimes you can just not find any depth/height at which you can build a road at a given planar location, and the game just won't tell you until you try. The underground view should be there to help you with this, but it just doesn't. I wonder why there is an underground view at all since the camera cannot go below the ground level.

    4) Last but not least, and what I found most annoying in this game: deadlocks. As in any good transport networks, you will at some point build two/three/more lines that cross each other, with some depot around. It has happened twice already in one single game that vehicle A tries to leave the depot, but is blocked by vehicle B, that is block by vehicle C, itself blocked by A from going into the depot. At this point, not only the game doesn't try to solve the problem, it does not even tell you that there is a problem at all. You eventually start to see an accumulation of vehicles at the same place, realise the problem, and... don't really know what to do, except destroying one whole line and rebuilding it from the start, which is very frustrating.

    CIM2 is still kinda nice to me, but the problems cited above are too much of a pain to encourage me to invest time in it.
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  4. Jul 19, 2016
    9
    It's a quite good transport sim. Graphics are nice and you can observe your vehicles almost forever! There are a lot of nice features like timetables and building roads. But there are some more or less annoying bugs and not perfect city life simulation (which possible very hard to program precisely in any case). When playing custom games you can change some game parameters (like timeIt's a quite good transport sim. Graphics are nice and you can observe your vehicles almost forever! There are a lot of nice features like timetables and building roads. But there are some more or less annoying bugs and not perfect city life simulation (which possible very hard to program precisely in any case). When playing custom games you can change some game parameters (like time speed, density of people in buildings, etc.) to make city simulation a bit more realistic. Overall it's a very good, although quite slow pace, simulation game. Expand
  5. Nov 16, 2014
    5
    definately improvements from CIM 1 but same issues still exist
    new timetable functions well to prevent 3-4 buses from move together
    its easier to manage routes and cargo capacity pros: - new timetable solves most glaring issue CIM 1 had. - watching 100+ people waiting for their bus/ train is very fun and awe inspiring cons: - again graphic in game keeps me from playing this game
    definately improvements from CIM 1 but same issues still exist
    new timetable functions well to prevent 3-4 buses from move together
    its easier to manage routes and cargo capacity
    pros:
    - new timetable solves most glaring issue CIM 1 had.
    - watching 100+ people waiting for their bus/ train is very fun and awe inspiring
    cons:
    - again graphic in game keeps me from playing this game more than 20 min
    i had to turn off adv lighting, AA and ambient conclusion but still it tired my eyes out very fast
    - in next game, it needs better route tools and better interface that make managing huge transportation in half million city easier
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  6. Sep 20, 2014
    6
    I tried to like Cities in Motion 2. I really did. In the end though, I think I preferred the original Cities in Motion over its sequel. Cities in Motion 2 adds unnecessary complexity that makes the game less fun to play, not to mention the single player campaign pales in comparison to the original. Yes the graphics are better than the original and yes the ability to play it multiplayer isI tried to like Cities in Motion 2. I really did. In the end though, I think I preferred the original Cities in Motion over its sequel. Cities in Motion 2 adds unnecessary complexity that makes the game less fun to play, not to mention the single player campaign pales in comparison to the original. Yes the graphics are better than the original and yes the ability to play it multiplayer is a pretty huge addition, but is it enough? I don't think so. Expand
  7. Jul 19, 2014
    1
    Cities in Motion was great but this version is awful. Can't fathom it out even with the tutorial. Try to build a line and the screen gets covered in boxes so you can't see the map.
    UTTER RUBBISH!! I will stay with the original game
  8. Jun 11, 2014
    4
    This is the worst city sim ever. I have never played such a boring game, it looked so bad that I quit after 5 minutes. The only thing it was good for was to leave playing in the background to get my playing cards which I could sell to recoup some of my money that I foolishly wasted on this game. Also, no tutorials, so when you play be prepared to constantly be looking at Youtube to learnThis is the worst city sim ever. I have never played such a boring game, it looked so bad that I quit after 5 minutes. The only thing it was good for was to leave playing in the background to get my playing cards which I could sell to recoup some of my money that I foolishly wasted on this game. Also, no tutorials, so when you play be prepared to constantly be looking at Youtube to learn how to play. Expand
  9. Mar 31, 2014
    3
    This game is a huge disappointment. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, CiM1 is a far superior and more enjoyable game.

    I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the
    This game is a huge disappointment. If you are interested in this concept, play Cities in Motion 1 instead, for all its flaws, CiM1 is a far superior and more enjoyable game.

    I love Cities in Motion 1 and was excitedly looking forward to the sequel but it fails in every respect. Instead of taking the existing, functioning, and very fun CiM1 and improving upon it, it feels like the developers started from complete scratch.

    What you're left with is an enjoyable experience that is more akin to literally working at your city's transit authority than playing a game which simulates it. Spreadsheets and boring route planning are the name of the "game" in CiM2.

    Here are some examples of ways this game is worse than its predecessor:

    ## The graphics are much worse, both in quality and art direction.

    CiM2 looks like the textbook definition of "generic." The colors are drab, the buildings are uninteresting, and all the cities look and feel identical.

    ## The UI is cluttered and incredibly confusing.

    This could have been an excellent area of improvement over CiM1 but instead the UI is just a complete mess. Dialog boxes litter the screen. Important information is buried or not shown. Icons convey little to no information and are reused over and over again providing no distinction between, for example, different buses.

    ## Instead of adding depth, they added layers of required and uninteresting micromanagement.

    For example, in CiM1 one aspect that I felt was severely lacking was the ability to space out vehicles on a route or provide an actual schedule for their arrival. If you had a long bus line, when you started it every bus would start from the same station; leading to an inefficient route where all your buses arrive at a stop back-to-back and then passengers wait for eternity until they all come around again.

    It would have been so easy to simply fix this issue by automatically distributing them evenly and providing a timetable scheduling as a more advanced option. Instead, CiM2 provides the most convoluted scheduling interface imaginable.

    ## You are required to build depots to support each of your transit routes.

    There is nothing wrong with this in concept, but in practice they take up such a huge footprint that the cities hardly look like they could support any residents. What city on earth has bus/tram/etc depots seemingly every other block?!

    ## Most of the provided cities DON'T ACTUALLY NEED PUBLIC TRANSIT.

    This was the killer for me. I loaded up one of the biggest cities the game offers, excited to tackle its transit problems. I switched to the heatmap to see areas of congestion, and literally, without exaggeration, there were absolutely no traffic problems in this entire huge city aside from a single highway off-ramp.

    So instead of needlessly building out a myriad of complex public transit options, I just demolished the onramp and replaced it with a larger multi-lane one with a left-hand-turn lane. Speed up game-time and after a couple months the problem went away.

    So... transit problems solved. That was fun.

    If this were real-life I suppose I could use my copious free-time as City Transit Manager to perhaps play some computer games. Since CiM2 (supposedly) IS a game I'm left wondering WTF the point of playing it is.
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  10. Mar 5, 2014
    7
    A great game hampered by just one important thing : UI.

    First hand, this game is a great mass transit simulator, not a city simulator like Sim City series. Though the Sim City 5 is a total disaster, in hindsight of city building simulator the game you should be purchasing is Sim City 4. Sim City 4 do have their own mass transit, but off course, Cities in Motion 2 have deeper simulation
    A great game hampered by just one important thing : UI.

    First hand, this game is a great mass transit simulator, not a city simulator like Sim City series. Though the Sim City 5 is a total disaster, in hindsight of city building simulator the game you should be purchasing is Sim City 4. Sim City 4 do have their own mass transit, but off course, Cities in Motion 2 have deeper simulation on the mass-transit side, and way less simulation on the city building. That's why we can't compare this game to Sim City series, and why this game will not kill Sim City series.

    The game itself is great, and fun. There are myriads of options for your mass transit. You can have buses, trolleys, water buses, metros, and trams, though I miss helicopter rides from the previous series. The premise of this game is simple : Connect residential areas to commercial/industrial areas (just like what we must do with mass transit in Sim City series). Each mass transit mode have their own benefits and disadvantages. Buses are simple to build and cheap, but slow and have lower capacity. Trams require tram tracks to be built, but faster and have higher capacity. Metros require metro tracks, which are expensive (and hard to be built) but have even higher capacity, unhindered by traffic, and way faster.

    The only downside, but a big one, is the UI.
    I can live with cluttered information, or too much information on screen. But here are things that are very bad in Cities in Motion 2 :
    - It's really hard to build Metros, due to weird elevation system. The elevation system itself is great, but the lack of information of how much depth I am at is making us hard to do anything underground.
    - It's hard to build on built-up areas or city with tall buildings, because the game doesn't have the option to "show only your transportation system"
    - The scheduling is confusing, but can still be handled if you experimented with it.

    That's it. If you love simulation, this game should be grabbed.
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  11. Feb 26, 2014
    10
    Great game, easy to play, very addictive and fun. Lots of options and downloadable content, never crashed on me and very cheap now on steam! Works well even on low end laptop, smooth graphics. Highly recommended!
  12. Feb 18, 2014
    1
    The system is great. The time table is great. The vehicles are pretty good. But why a bad rating?
    When you closely observe what your passengers are doing, you get mad. They get out of Line A, (sometimes walk a pretty long distance to) struggle to get on Line B, take a few stops and get out, now guess what? They continue on Line A. Yeah, some direction! This make all the good ideas
    The system is great. The time table is great. The vehicles are pretty good. But why a bad rating?
    When you closely observe what your passengers are doing, you get mad. They get out of Line A, (sometimes walk a pretty long distance to) struggle to get on Line B, take a few stops and get out, now guess what? They continue on Line A. Yeah, some direction! This make all the good ideas designing this game meaningless. And worst of all, make all my ideas designing my trans. system meaningless. I'm like, couping with a crowd of insane CO made passengers.
    You make a big network, you observe, and you know how terrible and broken the AI path-finding is.
    What's even worse, CO(producer of this game) denied this problem, several times. They said it's working good according to their design. Now I can give the negative rate. I won't vote low just because the game has a problem. In fact, I allow developers find and fix problems because I gave them feed-backs.
    Now that they said the path-finding is OK in their opinion. Well, then their game deserves a 1 out of 10 voting.
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  13. Jan 14, 2014
    9
    Der zweite Teil ist um einiges Umfangreicher in den Funktionen und Einstellungen, daher brauch es auch mehr Einarbeitung in den Ablauf und deren Funktionen. Die Grafik ist top und stellt sogar das neue SimCity in den Schatten. Ist jedenfalls meine Meinung. Mehr Spaß macht es jedenfalls! Viele Fehler des ersten Teils wurden ausgemerzt und um neue Funktionen erweitert.

    Die Kosten für die
    Der zweite Teil ist um einiges Umfangreicher in den Funktionen und Einstellungen, daher brauch es auch mehr Einarbeitung in den Ablauf und deren Funktionen. Die Grafik ist top und stellt sogar das neue SimCity in den Schatten. Ist jedenfalls meine Meinung. Mehr Spaß macht es jedenfalls! Viele Fehler des ersten Teils wurden ausgemerzt und um neue Funktionen erweitert.

    Die Kosten für die DLC sind angemessen. Jedenfalls wenn Sie mal wieder im Angebot sind. Die Zusammenstellung der Erweiterungen sind auch fairer gelöst als noch im ersten Teil. Man kann auf jeden Fall eine Menge Spaß mit dem Spiel haben. Die Zeit geht dabei jedenfalls rum wie nix. Sehr kurzweilig.
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  14. Dec 29, 2013
    8
    pros:
    - The game is really nice, looks nice, user interface is ok etc
    - highway system is really a big step forward for gaming. - never tried CiM 1 so for me is big step after Transport Tycoon. - real cities easy to download from community cons: - I hate that there are only 3 vehicles for each type of transport feel bit rip-off and pushed to buy DLC's. Good old Transport Tycoon had
    pros:
    - The game is really nice, looks nice, user interface is ok etc
    - highway system is really a big step forward for gaming.
    - never tried CiM 1 so for me is big step after Transport Tycoon.
    - real cities easy to download from community

    cons:
    - I hate that there are only 3 vehicles for each type of transport feel bit rip-off and pushed to buy DLC's. Good old Transport Tycoon had way more choice!
    - small area
    - memory leaks causing vehicles to stop blocking whole line, can't really run city bigger than 150k people with 4GB of RAM as game will take ~3GB !!
    - bit boring after a while
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  15. Dec 3, 2013
    5
    This could be an awesome game, but after ten or so hours of trying it makes me want to pull my hair out.

    The city looks great, the idea is great, but over all it falls short. My overall impression is that it was rushed to release and simply is not finished. Or that the people behind it are lacking the skill to turn a fantastic idea into a great software product. In parts, it looks like
    This could be an awesome game, but after ten or so hours of trying it makes me want to pull my hair out.

    The city looks great, the idea is great, but over all it falls short. My overall impression is that it was rushed to release and simply is not finished. Or that the people behind it are lacking the skill to turn a fantastic idea into a great software product. In parts, it looks like someone took a game from the 90's, tried to build a good modern game and stopped about 70% of the way. If you don't believe it, look at the loading screen and the tutorial.

    My main concerns are twofold. For once, the user interface (besides being ugly) is just frustrating as hell. Some simple tasks like changing a bus schedule take 10 or 20 clicks, windows get in the way (I was constantly moving windows around that opened in the middle of the screen covering what I wanted to see), and keyboard shortcuts for functions that you use all the time are simply missing.

    Within an hour I had about 10 ideas of how to make building about two times more effective. I would accept this as a prerelease game, where the studio says "it still have to go a long way and we're looking for feedback" but not as a full product.

    Then the building. Making routes for bus is somewhat fiddly but building tram routes is utterly frustrating. E.g. I was laying tracks then couldn't connect them, or I could connect the tracks, but then when building a tram route on them the system would say, it could not get a route from one tram stop to the next.

    In addition to that, there is some odd thing with the general timing. A bus tour around four blocks takes two hours of game-time (starts in game clock at 12:00 and arrives at 14:00) which makes the whole schedule building somewhat arbitrary (I mean, how can you simulate a work person who commutes 3h to work, one-way). As a result, people are going to work or shopping at midnight and stuff like that, so the effect of trying to build a schedule is totally un-immersive.

    Over all I must say, the game has very nice in game graphics and a great idea, but the whole execution is half baked. If you expect to be able to effectively build your stuff or to get a halfway realistic simulation, don't buy it.
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  16. Dec 1, 2013
    2
    Half of the reviews on this page are fake rubbish...

    I'm surprised as any spammer can register, give a vote (usually 0 or 10) and leave undisturbed, his vote untouchable... Ok, check out my account as well, at least this review was written by a "serious" person (I hope) :) The game: - dripping with promises, intriguing, tempting... - and so poorly executed in some CRUCIAL
    Half of the reviews on this page are fake rubbish...

    I'm surprised as any spammer can register, give a vote (usually 0 or 10) and leave undisturbed, his vote untouchable...

    Ok, check out my account as well, at least this review was written by a "serious" person (I hope) :)

    The game:

    - dripping with promises, intriguing, tempting...
    - and so poorly executed in some CRUCIAL mechanisms, that one wonders if the developers have ever actually played a management simulation game!

    I focus on the main point that make me literally "scream": manage the speed of the game...
    Also setting MAX speed, the game is soooooo slow that take ages only to finish a stupid working week...

    Oh, ok, I can change it through the settings, right? You mean these incredible and stupid list of about THREE hundred voices?
    Ok, can I just set time to be more... "fast"? No problem, but, if you want to change also "how" the world go fast meanwhile, you have to change these other settings... and this other... and find an improbable balance (yeah, I know it's difficult to understand, but this is HOW it actually works the game!).

    And so it's practically impossible to change game speed... because, also if you manage to find an "ideal" setting, the game is NOT BEING BUILD to change ANY of these settings and make it work, so you'll find innumerable errors, that make this game look as a business simulation game like a Barbie(TM) game would look like!

    And why the city are so small and grow so slowly? Why my commuters return at home (from work) at 11 of evening? Why some bugs don't let me set a normal ferry service?

    It's a game that brings many "why"...

    But the first, surely is: WHY I have spent 30 euros (game expansion), many restart, and 60 hours of my precious time to play on it, waiting and hoping for the next patch?
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  17. Oct 26, 2013
    5
    Bought this game this morning, but was disappointed that it couldn't run lag-free. I even tried lowering the graphics setting to its lowest point but it still lags. The trailer for this looks amazing and even some of the game play done by others. If I can run The Sims 3 on its highest settings, I could have done the same for this game. Some people cannot afford a graphics video card yaBought this game this morning, but was disappointed that it couldn't run lag-free. I even tried lowering the graphics setting to its lowest point but it still lags. The trailer for this looks amazing and even some of the game play done by others. If I can run The Sims 3 on its highest settings, I could have done the same for this game. Some people cannot afford a graphics video card ya know. Being a simulation game, I'll just rate a 5/10 on this. Expand
  18. Oct 1, 2013
    7
    A solid 7 for this game, with issues that prevent a higher score. Why buy this game? It is really nice to look at, for a city sim you get a feel of permanence of the needs of the city, has no bugs (for me), and is a relaxing pleasant way to spend an hour or two designing bus/tram/metro lanes and stops. But, it's worth noting why you shouldn't spend over $20 on it nor give it a higherA solid 7 for this game, with issues that prevent a higher score. Why buy this game? It is really nice to look at, for a city sim you get a feel of permanence of the needs of the city, has no bugs (for me), and is a relaxing pleasant way to spend an hour or two designing bus/tram/metro lanes and stops. But, it's worth noting why you shouldn't spend over $20 on it nor give it a higher score. 1) Metro & road building is painful. 2) The game is not difficult, the UI and how they implement stuff has made it so. 3) It's slightly sim-city lite by allowing building of roads to expand a city, I would prefer them to focus on fixing building better metro lines instead. 4) Music is pretty bland. 5) The campaign mode lacks AI competitors to push you along more. 6) The various graphs and general information provided is useless, pointless or just never touched. 7) Stop telling me ticket prices are too high/low, I choose based on what I want. And in the same vein 8) have an ability to turn off notifications, or at least the sound that goes with each. In summary, the core of the game is good, beautiful and nice to play. Most strategy fans should be able to get 50-100 hours enjoyment out of it. It's just a shame that it's the outlier issues off poor UI and poorly implemented elements that bring frustration in at each play, limiting the sit down value for me to about an hour each time before I have to quit. Expand
  19. Sep 19, 2013
    3
    First Cities in Motion was one of the finest sim experiences I ever had. I pre-ordered CIM 2 but I regret I did as I was quite disappointed. The biggest drawback that it feels like the game could have been more polished.
    I deeply dislike their DLC policy to make the game more complete and they are very expensive for just few models.
  20. Aug 25, 2013
    4
    A promising game ruined by poor programming and design.

    The UI is unusable it took me about 2 hours to be able to build a metro line that actually works. Unhelpful error messages during the process don't help. Nor does the fact that you can misclick by one pixel and not realise meaning you're bankrupt and have a line that doesn't work. Other examples of the terrible UI include lists of
    A promising game ruined by poor programming and design.

    The UI is unusable it took me about 2 hours to be able to build a metro line that actually works. Unhelpful error messages during the process don't help. Nor does the fact that you can misclick by one pixel and not realise meaning you're bankrupt and have a line that doesn't work. Other examples of the terrible UI include lists of vehicles that use the same icon for every vehicle yes, you really have to mouse over each entry in the list to tell them apart, and even then you still need to know the capacity associated with each vehicle name, because even when mousing over, only the name is actually displayed if the vehicle is currently in a depot. Very helpful and well thought out...

    The tutorial is as clear as mud it consists of telling you to do things that are self evident such as place some stops and connect them but DOESN'T tell you how the game actually works or what to look out for. The end of the tutorial is supposed to be you building a metro line, but the only info you're given is "build a metro line". There's no info on how to actually place metro tracks so they're not red (i.e. unplaceable), or more importantly, how to build the metro underground. So it's click click click, that's not working, click click click, god this is frustrating... click click click, you know what I give up.

    Once you've finally surmounted these unnecessary issues, you're left with a game whose core mechanics are flawed. City growth can at best be described as "random" and more truthfully as "broken". Industry spreads like cancer all over a city, especially to high value areas with high traffic where high rise offices and housing ought to be. Build a new road and the "intelligent" game plonks 3 schools right next to another. Then, 3 minutes later, it removes the schools and build something else for nor apparent reason. Passengers would rather walk for 30 minutes than go another stop on the bus they're already on. Ticket prices require changing every couple of hours, but this again seems random rather than due to anything related to your network and quickly becomes boring and repetitive.

    Unfortunately, the game is already in that stage where DLC is being released regularly, so chances are the core mechanics aren't going to be fixed. What the devs really need to do is take the best parts of CiM 1 and the best parts of CiM 2 and weed out the serious flaws in both games. If they actually got their act together, they'd be on to a winner. As it is they've released 2 games that are halfway there but have such serious issues that you begin to wonder if the series is ever going to go anywhere.

    At any rate, my advice to anyone still considering buying CiM2 would be to wait for the next game. This one doesn't cut the mustard and ends up being an exercise in frustration rather than fun.
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  21. Jul 26, 2013
    5
    The game has such amount of micro management that after 30 minutes trying to put a track on the right place you will realize that in the past hour you had no fun at all.
  22. Jul 4, 2013
    5
    A mediocre sequel of an excellent game. It's like Cities in Motion 2 came before the first one.

    Gameplay is much worse and complicated you have to invest a great deal of time to learn and some things don't make sense. Depot in every neighborhood buses break down too frequently, too many information tabs, but no real information at all. The campaign is also boring, without real
    A mediocre sequel of an excellent game. It's like Cities in Motion 2 came before the first one.

    Gameplay is much worse and complicated you have to invest a great deal of time to learn and some things don't make sense. Depot in every neighborhood buses break down too frequently, too many information tabs, but no real information at all. The campaign is also boring, without real challenge. Sandbox mode on the contrary is decent and the editor is also fine. Graphics are almost the same and blase and the sound boring.

    Pros are the low price, 20€ is a fine price for a game and the Title of the Game. Hopefully we will see some improvements from the company soon.
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  23. Jun 29, 2013
    8
    Cities in motion 2 is a great simulation game if you decide to spend the time and effort on learning the UI and city micromanagement.
    I would stick to sandbox because if you play campaign you'd spend an hour just waiting for a couple thousand dollars to roll in.
  24. Jun 3, 2013
    5
    When I finished playing the campaign I stopped playing. The annoying and unintuitive UI just gets me down to bother going around again,

    Issues with building glitches like being stopped by "water" when building underground metros when no water exists. If you delete the line and build again the water mysteriously disappears. It got old very fast. Poor pedestrian and traffic AI will
    When I finished playing the campaign I stopped playing. The annoying and unintuitive UI just gets me down to bother going around again,

    Issues with building glitches like being stopped by "water" when building underground metros when no water exists. If you delete the line and build again the water mysteriously disappears. It got old very fast.

    Poor pedestrian and traffic AI will destroy your best efforts at smooth flow of people and only destruction and rebuilds fixes the problem however building/redoing bus lines (the simplest available) after a while becomes tedious and bothering to doing it properly becomes all too hard.

    Nice zoom gfx down to person level from the height of a jet only keeps you interested for a short time and although the game has huge potential it falls short in longevity. Too much effort in eye-candy seems to be the norm these days.

    It got 76 hours in total and this is from someone who played Eurotruck 2 for nearly 600 hours. Go figure...
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  25. Jun 3, 2013
    5
    I have updated Cities in Motion 2 with the latest patch (1.2.2) and it seems to have more glitches than ever!

    The trams get stuck at intersections forever, they move forward (block the intersection) and sit there indefinitely. My trams and buses also get stuck behind invisible traffic. They inch up like they would if slow congested traffic is ahead of them, and once in a while a
    I have updated Cities in Motion 2 with the latest patch (1.2.2) and it seems to have more glitches than ever!

    The trams get stuck at intersections forever, they move forward (block the intersection) and sit there indefinitely. My trams and buses also get stuck behind invisible traffic. They inch up like they would if slow congested traffic is ahead of them, and once in a while a car will become visible.

    I am deleting glitched vehicles constantly.

    This game would be the best if they could fix the glitches.
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  26. Jun 1, 2013
    1
    Spent many hours and ~10 retries, unable to make any substantial profits on the 1-st level. The UI is unusable. There's no e.g. "close all windows" hotkey. No way to move windows. Every window has its own unique close button in different parts of it. The construction UI is extremely hard to use. The "Tickets price" UI is hard to use, it sometimes require about 100 clicks on differentSpent many hours and ~10 retries, unable to make any substantial profits on the 1-st level. The UI is unusable. There's no e.g. "close all windows" hotkey. No way to move windows. Every window has its own unique close button in different parts of it. The construction UI is extremely hard to use. The "Tickets price" UI is hard to use, it sometimes require about 100 clicks on different small "up" buttons, very entertaining. Expand
  27. May 31, 2013
    6
    This is a fairly good game, the graphics are good. But to me, it doesn't seem to have ENOUGH. I got bored of it pretty quick, mostly because of all the constant lag I had been experiencing. The game is also very complicated and the tutorial I find is very un helpful. I would tell you guys to try CiM1, and make sure you like that ALOT before getting CiM2.
  28. May 26, 2013
    9
    The most detailed transportation sim ever. A few bugs are currently being worked out by devs. Future updates may include more city building features which would make me feel better after getting burnt by the awful SimCity.
  29. May 21, 2013
    3
    This was a pretty big let-down for me, personally. I love just about everything which comes out of Paradox, love economic sims, and I love complexity. Heck, I still follow and play openTTD.

    Unfortunately, while the game is very complex, there's just not much depth in CiM2. There's no real progression, poor balance (just take out a massive initial loan, build a metro going over most of
    This was a pretty big let-down for me, personally. I love just about everything which comes out of Paradox, love economic sims, and I love complexity. Heck, I still follow and play openTTD.

    Unfortunately, while the game is very complex, there's just not much depth in CiM2. There's no real progression, poor balance (just take out a massive initial loan, build a metro going over most of the city, and you're done), the challenges are mostly waiting games (in city "revisits," you frequently need to do absolutely nothing to win just wait for money to accumulate from lines you set up in earlier levels), and you're stuck with maybe 15-ish vehicles total for 6 different types of transportation (three of them operating effectively the same way). The non-story challenges are just silly, with many people asking you to build a line somewhere already covered, but they want direct (and unprofitable for me!) passage from point X to point Y instead of needing to use multiple lines. There's another which pops up every now and then which offers cash for purchasing x vehicles, which is just really lazy on the devs' part it's not fun and quirky, it's lazy and uncaring.

    The game gets particularly tedious in designing lines, where you're just going along roads clicking a mouse button over, and over, and over. That's just to set stations up. Then you need to click the same 50-200 objects all over so vehicles know where to move. -No, you can't just have the game go linearly through the stations you just set up (station 1, then station 2, then station 3, etc) that'd be too "simple." Micromanagement gets worse when you're constantly changing ticket prices back and forth because "there's an economy." This is supposed to be what's keeping you engaged while you wait for more money, but these are really the times the game annoyed me because I knew I had to keep switching to the CiM2 window to babysit my company. It adds complexity, but not depth there's no meaning, or feeling of accomplishment, it's just there to take time up. The people in the city aren't interesting, there aren't interesting problems to solve, designing lines wasn't interesting after the first few, and it just really lacks the engagement I expect out of econ sims and Paradox games. In games like CK2, you CREATE an engaging narrative, facilitated by the game. In CiM2, there's just no narrative to create. "Today, I made lots of money and moved a lot of people I have no reason to care about. Tomorrow, I will move more people because a dialogue box told me that's what I'm supposed to do."

    Occasionally (after 1-3 hours of play, generally), it'd CTD, and that'd annoy me, but I kind of expect that out of sim games.

    I went through the entire game, thinking there was going to be something new introduced or some exciting game mode if I kept slogging through levels, but there wasn't. I finished the last level, a dialogue box popped up saying I won, and depressed me by having me wonder what else I could've done with my time. Quite honestly, I preferred traffic management in SimCity4, and SimCity4 has many, many more mods, much more depth to gameplay, and just more content all-around.
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  30. May 20, 2013
    9
    Very good game. Who does not want to build in as Sim City, but the transport-system is right here. This game has clearly addictive and is a must for those who love simulations.
Metascore
72

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 15
  2. Negative: 0 out of 15
  1. PC Gamer
    May 21, 2013
    70
    Fiddly at times, and cursed with a lousy tutorial, the intricacy and scale of Cities in Motion 2 eventually shines through. [July 2013, p.74]
  2. Pelit (Finland)
    May 13, 2013
    86
    Cities in Motion 2 is great upgrade of the previous Cities. Bigger, better, but also much, much easier. [May 2013]
  3. CD-Action
    May 13, 2013
    50
    The biggest problem with Cities in Motion 2 is that this game is extremely user-unfriendly. Gameplay is sluggish even with the highest time compression and the interface contradicts ergonomics and intuition. [CD-Action 06/2013, p.80]