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  • Summary: France, 2091. At the crossroads of neuropsychology, demonology and engineering lies the greatest creation of the century : the Memory Palace. A virtual place that anyone can build when their case seems hopeless to everybody but a selected few called Healers. A place where exorcisingFrance, 2091. At the crossroads of neuropsychology, demonology and engineering lies the greatest creation of the century : the Memory Palace. A virtual place that anyone can build when their case seems hopeless to everybody but a selected few called Healers. A place where exorcising someone's Inner Demon becomes possible.

    You are the most renowned Healer of the country, and a friend asked for your help. You are tasked to exorcise her Inner Demon, investigating a place where her memories took the shape of cherished objects. Figure out which one is the reason of your friend's possession and sacrifice it to destroy her Inner Demon once and for all. And as the Healers' motto wants: save those in need, no matter the cost.
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