- Publisher: Activision
- Release Date: Nov 20, 2000
- Summary: The game blends classic themes and play styles of the empire-building genre with improvements in pacing, balance, and combat. Innovations in city growth and management, more powerful diplomacy and trade, and unique AI personalities provide even greater strategic depth and immersion. [Activision]
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- Developer: Activision
- Genre(s): Strategy, Turn-Based, Historic, General, Historic, 4X
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 10 out of 21
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Mixed: 11 out of 21
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Negative: 0 out of 21
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Improved menus and controls make it rather less intimidating, and the open-ended nature of the game and the massive range of units, buildings, technologies and strategies on offer means this is one game that you can play time and time again without ever repeating yourself.
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Hard-core "Civilization" buffs will probably be disappointed in CTP2's lack of evolution of the Civilization series and some of its unbalanced units.
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Doesn't innovate enough to ever be considered a new classic. Still, it's worth playing while we wait for "Civilization III."
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TotalGames.netWhat the original was intended to be - but it's still no "Alpha Centauri." [Feb 2001, p.78]
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An interesting take on a classic concept, but as with many reinterpretations of canonical standards, it isn't better than its source material.
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Vastly improves on the original "Civilization: Call to Power" but still falls far short of the original, original "Civilization" series.
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Activision has copied the gameplay of Civilisation, but the designers just aren't good enough to infuse it with the magic. Even if they had done, enough already! Do something new!
Score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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BenAug 18, 2001I like it. Any lover of civilization would really love it.
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Dec 15, 2015
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