- Publisher: Activision
- Release Date: Oct 25, 2005
- Also On: Xbox 360
Summary:
Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Infinity Ward has also expanded the scope of combat to deliver a truly realistic battlefield experience. Squads now have the freedom to take on a variety of mission objectives, on expansive battlefields that allow for multiple paths and the ability to utilize actual combat tactics like outflanking and fire and maneuver capabilities. Call of Duty 2's new engine and A.I. technology set the stage for authentic squad combat and astonishing action. Concealment can be key as battlefield smoke or even deployed smoke grenades cloud visibility. Weather effects such as the dusty sandstorms of North Africa and whiteout blizzard conditions of Russia, for example, will keep soldiers glued to their bunkers. The team has also employed a state-of-the-art Battle Chatter System that brings the action to life as squad-mates bark out context-sensitive updates in real-time to players through an advanced A.I. system. [Activision]
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| Rating: | T |
|---|---|
| Official Site: | http://www.callofduty.com/ |
| Developer: | Infinity Ward |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Mild Language Violence |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 32 Players Online Up to 64 Players |
| Cast | Credit |
|---|---|
| Keith Arem | Voice Direction |
| John Dugan | Model |
| Brent Mcleod | Level Design & Gameplay Scripting |
| Brent Mcleod | Level Design & Gameplay Scripting |
| Mackey McCandlish | Level Design & Gameplay Scripting |
| Mackey McCandlish | Level Design & Gameplay Scripting |
| John Mariano | Voice Talent |
| Geoff Smith | Level Design & Gameplay Scripting |
| Geoff Smith | Level Design & Gameplay Scripting |
| Rodney Houle | Level Design & Gameplay Scripting |
| Rodney Houle | Level Design & Gameplay Scripting |
| Vince Zampella | CCO |
| Vince Zampella | Executive Producer |
| Jason West | CTO |
| Jason West | Senior Engineering Lead |
| Robert Field | Engineering Lead |
| Earl Hammon Jr. | Engineering Lead |
| Brad Allen | Art |
| Brad Allen | Concept Art |
| Jeff Heath | Art |
| Michael Boon | Art Lead |
| Michael Boon | Model |
| Chance Glasco | Animation |
| Chance Glasco | Model |
| Paul Messerly | Animation |
| Paul Messerly | Model |
| Paul Messerly | Model |
| Todd Alderman | Design Lead |
| Todd Alderman | Level Design & Gameplay Scripting |
| Todd Alderman | Level Design & Gameplay Scripting |
| Preston Glenn | Level Design & Gameplay Scripting |
| Preston Glenn | Model |
| Preston Glenn | Model |
| Zied Rieke | Additional Scriptwriting |
| Zied Rieke | Senior Design Lead |
| Zied Rieke | Senior Design Lead |
| Zied Rieke | Senior Design Lead |
| Nathan Silvers | Level Design & Gameplay Scripting |
| Nathan Silvers | Level Design & Gameplay Scripting |
| Thomas Schumann | Voice Talent |
| Mark Grigsby | Animation |
| Mike Phillips | Historical/Military Advisors |
| Richard Kriegler | Art Director |
| Richard Smith | Art |
| Richard Smith | Model |
| Josh Gomez | Voice Talent |
| Keith Bell | Level Design & Gameplay Scripting |
| Keith Bell | Level Design & Gameplay Scripting |
| Chad Grenier | Level Design & Gameplay Scripting |
| Chad Grenier | Level Design & Gameplay Scripting |
| Chris Hassell | Art |
| Michael Schiffer | Scriptwriting |
| Mark Ivanir | Voice Talent |
| David Cooley | Voice Talent |
| JD Cullum | Voice Talent |
| Velinda Pelayo | Art |
| Mark Ganus | Audio Lead |
| Mark Ganus | Sound Design |
| Steve Fukuda | Additional Scriptwriting |
| Steve Fukuda | Level Design & Gameplay Scripting |
| Steve Fukuda | Level Design & Gameplay Scripting |
| Steve Fukuda | Level Design & Gameplay Scripting |
| Steve Fukuda | Level Design & Gameplay Scripting |
| Franseco Gigliotti | Engineering Lead |
| Brian Gilman | Level Design & Gameplay Scripting |
| Brian Gilman | Level Design & Gameplay Scripting |
| Jon Porter | Level Design & Gameplay Scripting |
| Jon Porter | Model |
| Jon Porter | Model |
| Mohammad Alavi | Level Design & Gameplay Scripting |
| Mohammad Alavi | Model |
| Mohammad Alavi | Model |
| Roger Abrahamsson | Level Design & Gameplay Scripting |
| Roger Abrahamsson | Level Design & Gameplay Scripting |
| Ursula Escher | Animation |
| Zach Volker | Animation |
| Harry Walton | Animation |
| Harry Walton | Model |
| Lei Yang | Animation |
| Richard Cheek | Technical Animation |
| Eric Pierce | Model |
| Eric Pierce | Technical Animation |
| Chris Cherubini | Environmental Art Lead |
| Chris Cherubini | Model |
| Peter Chen | Art |
| James Chung | Art |
| Joel Emslie | Art |
| Joel Emslie | Model |
| Oscar Lopez | Art |
| Taehoon Oh | Art |
| Sami Onur | Art |
| Jiwon Son | Art |
| Theerapol Srisuphan | Art |
| Robert A. Gaines | Visual Effects |
| Graeme revell | Music Original Score |
| Winyan James | Testers |
| Alexander Sherrigan | Testers |
| Kevin Pai | Testers |
| Clive Hawkins | Testers |
| Ed Harmer | Testers |
| Vaughn Vartanian | Testers |
| Linda Rosemeier | Voice Editing |
| Maurica Balvanera | Additional Voice Editing |
| PCB Productions | Recording Facilities |
| Digital Synapse | Casting Services |
| Rene Moreno | Voice Talent |
| Harry Van Gorkum | Voice Talent |
| Matt Linquist | Voice Talent |
| Noland North | Voice Talent |
| Chuck O'Neill | Voice Talent |
| Ciaran Reilly | Voice Talent |
| John Rubinow | Voice Talent |
| Hans Schoeber | Voice Talent |
| Courtnay Taylor | Voice Talent |
| Kai Wullf | Voice Talent |
| David Mutchler | Model |
| Jarom Ellsworth | Model |
| Frank Klesic | Model |
| David Adkisson | Model |
| Spiro Papastathopoulos | Model |
| Grant Collier | CEO |
| Grant Collier | Model |
| Alex Sharrigan | Model |
| Eric Johnsen | Model |
| Frank Gigliotti | Model |
| Diana Dencker | Model |
| Chris Wolfe | Model |
| John Schwabl | Model |
| Abe Schevermann | Model |
| Emilio Cuesta | Historical/Military Advisors |
| John Hillen | Historical/Military Advisors |
| Hank Keirsey | Historical/Military Advisors |
| Bryan Kuhn | Administrator |
| Janice Turner | Office Manager |
| Michael Nichols | Senior Recruiter |
| Lacey Bronson | Executive Assistant |
| James Patrick Stuart | Voice Talent |
| Mark Curry | Mixing |
| Michael Cudlitz | Voice Talent |
| Julian Stone | Voice Talent |
| Phil Proctor | Voice Talent |
| Jack Angel | Voice Talent |
| Ross McCall | Voice Talent |
| Frank John Hughes | Voice Talent |
| Rick Gomez | Voice Talent |
| James Madio | Voice Talent |
| Richard Speight Jr. | Voice Talent |
| Michael Gough | Voice Talent |
| Michael Gough | Voice Talent |
| Jack Angel | Voice Talent |
| Phil Proctor | Voice Talent |
| James Patrick Stuart | Voice Talent |
| Julian Stone | Voice Talent |
| Michael Cudlitz | Voice Talent |
| James Madio | Voice Talent |
| Rick Gomez | Voice Talent |
| Mark Curry | Mixing |
| Frank John Hughes | Voice Talent |
| Ross McCall | Voice Talent |
| Richard Speight Jr. | Voice Talent |
Designer/Producer/Programmer credits provided by GameFAQs.
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