BrokenLore: LOW Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critic Reviews Awaiting 1 more review What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village.
    The aura of mystery surrounding the village intensifies with the gradual revelation
    Naomi Montgomery arrives at Kirisame Mura for a professional opportunity that promises to launch her music career but instead finds herself facing sinister presences and the cursed secrets of the village.
    The aura of mystery surrounding the village intensifies with the gradual revelation of a dark legend that haunts the town. The legend tells that, at the center of the village, there was an ancient temple, now disappeared, the scene of a tragedy that has cursed all its inhabitants.

    BrokenLore: LOW takes players on a journey filled with tension, mystery, and the supernatural, where every corner of the mist hides forgotten truths and unfathomable horrors.
    Set in a remote Japanese village, Kirisame Mura (Village of the Mist), this first-person horror game delves into the dark prelude of the story narrated in UNFOLLOW.
    Expand
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Feb 21, 2025
    80
    BrokenLore: LOW is an unnerving short form horror game, with disturbing monsters, an eerie atmosphere and the potential to scare the pants off you.
  2. 61
    LOW has enough surprising moments and weighty themes to warrant experiencing this BrokenLore debut, but an array of minor irritants leave plenty of room for improvement in what will hopefully become a more regularly rewarding franchise.
  3. Feb 27, 2025
    45
    BrokenLore: Low is a prelude that goes out of its way to undermine any possible curiosity towards the following chapters. The story, or perhaps it would be better to say the idea of a story that they wanted to tell, is absolutely mismanaged in terms of pacing, quality, and characters; it goes from an excessive overexposure of the few elements that make it up to an absolute crypticness that would like to convey mystery but, at most, only passes confusion. The gameplay comes out just as badly broken, as it is characterized by a constant running in circles and by a setting that would like to be disorienting but completely fails, resulting in monotonous and repetitive due to its circular structure. The low-poly section is not clear why it was inserted, although it has at least the merit of tearing us away from the constant spinning around mentioned above. Even from an aesthetic point of view, nothing of the game is saved, both for the scarcity of models and for the quality of the same when human characters come on the scene.