User Score
6.9

Mixed or average reviews- based on 130 Ratings

User score distribution:
  1. Positive: 62 out of 130
  2. Negative: 20 out of 130
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  1. Nov 8, 2015
    7
    There was certainly a lot of hype around this game and as a backer I was along for the ride. Fast forward 3 years and we finally have a completed game. After playing both acts I would say that the game is decent, but not a must have. There’s certainly a lot of charm from the hand painted artwork to the dialogue and music, but charm doesn’t make a great game. While act 1 was fun and full ofThere was certainly a lot of hype around this game and as a backer I was along for the ride. Fast forward 3 years and we finally have a completed game. After playing both acts I would say that the game is decent, but not a must have. There’s certainly a lot of charm from the hand painted artwork to the dialogue and music, but charm doesn’t make a great game. While act 1 was fun and full of potential, act 2 felt disconnected. The puzzles became illogical, the story was inconsistent, and there was too much running back and forth across maps. All in all, this was a bit of a letdown for me. I still recommend it, but have realistic expectations - this isn’t a magical unicorn that will single handedly save adventure games. Expand
  2. Jun 28, 2015
    4
    First, I am a backer. Which means: for every positive review I am considered a fanboy, for every negative review I just did not understand what I was backing.

    That sad: a funny old-style adventure was promised. They got 10 times the money they asked for. They needed an enormous amount of time to deliver the game, were other companies that got way less money delivered real gems. Well,
    First, I am a backer. Which means: for every positive review I am considered a fanboy, for every negative review I just did not understand what I was backing.

    That sad: a funny old-style adventure was promised. They got 10 times the money they asked for. They needed an enormous amount of time to deliver the game, were other companies that got way less money delivered real gems. Well, that would all be ok if the result was a gem too. It is not, sadly.

    While the graphic style appeals to me and the voice acting is superb, the story starts very interesting in act 1 just to succumb to complete meaninglessness. Every "Oh, what's that?"-moment in the first act was deeply disappointing explained in act 2.

    The puzzles did not get harder, just much more painful to solve which much trial and error and revisiting the same locations over and over.

    The game ended for me after ~10 hours of playtime with a real bad written ending. This game only achieved one thing for me: never buy a game again where Tim Schaefer is involved. He betrayed the trust of his backer and his legitimacy as a story writer. He finished writing the story after more than 3 years according to his own words. 3 years for that short story with so few good ideas? Wow.

    I can recommend the game if you want to enjoy the graphic style and voice acting. I also recommend to stop at the second time the characters start over on a split screen. Your expectations of a good story unfolding will be disappointed and you will see already often visited screens over and over again to solve some really boring puzzles. It's just sad....
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  3. Jul 10, 2019
    5
    I was never planning on reviewing this game, but I feel like I have to. At this point, everyone who’s interested in this game has bought it, so I’m not sure this is gonna change any minds. I’m just doing this to vent, I guess.

    I should preface this by saying Full Throttle is my all-time favorite graphic adventure, followed by Monkey Island 2, and then Grim Fandango. My parents bought me
    I was never planning on reviewing this game, but I feel like I have to. At this point, everyone who’s interested in this game has bought it, so I’m not sure this is gonna change any minds. I’m just doing this to vent, I guess.

    I should preface this by saying Full Throttle is my all-time favorite graphic adventure, followed by Monkey Island 2, and then Grim Fandango. My parents bought me Monkey Island when it first came out in 1991, and there is no genre of game that has left as significant a mark on me as the adventure genre. So, Tim Schafer is probably the singular most important person in relation to how I view and appreciate games. I’m also a HUGE Brutal Legend fan, and enjoyed Psychonauts. So, this is hard for me to write.

    Broken Age is far and away the worst game he’s developed.
    From the baffling decision to go with Nathan Stapely over Lucasarts veteran Peter Chan as the lead artist, to the remarkably lopsided nature of the game between Acts 1 and 2, the whole thing is of a much lower quality than other Schafer games.

    The story starts off great, and the twist at the end of Act 1 is remarkable. Then, about an hour into Act 2, things start getting stale. Going through the same locations, speaking with the same characters, lots of backtracking, all of this adds up to a frustrating experience. The way it ends though is what’s really inexcusable. What’s really going on is never fully explained, and it’s totally possible to miss the little bit of exposition there is by not clicking on a computer terminal about 5 minutes before the game ends. Then there’s a laughably done throwaway scene that shows a character from the very beginning of the game who turns out to be bad all along, only to have them immediately disappear again. There’s actually a lot of “happily ever after” –type stuff during the credits in the form of rough sketches, but why? Why do it there? Even the goal of what to do to end the game is kind of silly and counterintuitive.

    To be fair, the most common criticism of Act 1 from players was that it was too short and too easy, so Act 2 definitely addressed this, but grinds the story to a halt. The wiring puzzle at the end of the first part of Vella’s Act 2 campaign – and the way you obtain the solution – just straight-up pissed me off. I think I’m in the minority when It comes to not liking the art, but whatever. I didn’t like it when I first saw it, and then when I watched the Double Fine Documentary (worth a watch) and saw Peter Chan’s and Scott Campbell’s art that didn’t make it into the game, it blew my mind.

    The lack of hand-drawn animation is also very disappointing. I realize that most modern adventure games use Flash-style animation, and there IS a lot of work that goes into it, but it still can’t hold a candle to the older graphic adventures from back in the day. I went back and played through Day of the Tentacle, Sam & Max, and Full Throttle within the last couple of months, and ALL of them look so much better than Broken Age. It’s like watching the “special” editions of the original Star Wars trilogy – yeah the CG animation is newer and more fluid, but at the end of the day it ages SO much worse than the old stuff.

    There are some bright spots. The voice acting is spot-on, and the writing of the dialogue remains damn good. The score by Peter McConnell is also amazing. I’ve been a fan of his for 25ish years, and he’s one of the most underrated musicians in the world, in my opinion.

    I can forgive all the cosmetic stuff if the story was well-told, because that is the most valuable currency that Schafer has always had. It’s just too bad that this fell short as well. He's said that he's not sure if he'll ever do another adventure game, but I hope he does. But I'll be a little cautious about my expectations with it, for the first time ever.
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  4. May 3, 2015
    8
    This is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not the groundbreaking masterpiece fans of Grim Fandango and other old glories were waiting for.
    It is funny, witty, entertaining and hard enough for newcomers to the genre (a little bit too much on the easy side for veterans, especially the first half). Puzzles are
    This is NOT a bad game, in fact it's one of the best graphic adventures I've played recently. The problem here is that it is not the groundbreaking masterpiece fans of Grim Fandango and other old glories were waiting for.
    It is funny, witty, entertaining and hard enough for newcomers to the genre (a little bit too much on the easy side for veterans, especially the first half). Puzzles are fun and well done (especially near the end of the game). The score and the art are amazing, the game is trurly a joy to look at and listen to. Voice acting is excellent and the game features people like Jack Black, Will Wheaton and Elijah Wood.
    However, there are flaws. Some characters are a little "glossed over". They come and go very quickly in Act 1 and when they return in Act 2, you basically won't talk to them after the first dialogue. The character played by Jack Black is the best example: funny, interesting and full of potential "wasted" in 2 dialogues and 1 puzzle. Despite the development time, the game offers a little selection of settings (screens) compared to the average old G.A. (what you see in Act 1 is basically what you'll get in Act 2 along with a handful of new locations). Also, the ending feels rushed and generic. I was truly disappointed by it because it sort of gives closure to everything in the lazyest way possible (you'll see) and abrupts the game in a point where I was excited to see what was coming next (again, you'll see).
    I won't mention backtracking as a flaw because it is inevitable in some sort of way in a G.A. I think it is only more evident here because of the restricted number of screens.
    For the record: I am not a backer, but I've watched the Making of documentary on Youtube. I know what Double Fine has been through while making this game, but that is not an excuse for its shortcomings.

    I give Broken Age an 8/10 that would have been a 7.5/10 if it weren't for the art and the music.

    PROS
    + Art style
    + Voice acting
    + Orchestral score
    + Puzzles are hard enough for newcomers to the genre
    + Classic Tim Schafer dialogues

    CONS
    - Puzzles are fairly easy for veterans of the genre
    - Some NPCs could have been used more
    - Very few screens
    - The ending feels generic and rushed
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  5. May 4, 2015
    7
    Broken Age
    Great world, not so great game.
    Broken age is split up into 2 acts and 2 perspectives On one side you play as vella A spunky girl about to be honorably sacrificed by her village to a monster called mog chothra, but you have other plans Your sacrifice turns into a hunt to take the monster down. On the other side you play as shay A boy with over protective spaceship
    Broken Age
    Great world, not so great game.
    Broken age is split up into 2 acts and 2 perspectives
    On one side you play as vella
    A spunky girl about to be honorably sacrificed by her village to a monster called mog chothra, but you have other plans
    Your sacrifice turns into a hunt to take the monster down.
    On the other side you play as shay
    A boy with over protective spaceship parents.
    Their goal is to keep you protected, but you come to realize that comfort and safety requires a sacrifice of itself, freedom.
    Shay repeats the same cycle day after day until hes fed up with it, ready to grow up.
    During the first act of the game you meet dozens of unique and charming characters.
    The characters and dialog are easily the highlight of this game, and the worlds seem almost magic and mysterious, sadly though the story, world, and characters are all this game really has to offer, and if im being completely honest.. I didn’t find the ultimate ending of act 2 to be worth the journey.
    Act 1 ends with a great cliff hanger, from that point forward I kind of fell out of love with the game and the adventure it was taking me on.
    Broken age is a very unique experience in the sense that it doesn’t really feel like you are in control, broken age feels in control.
    This is more of an interactive story than a game.
    When it comes down to it, you don’t do much in broken age but figure out ways to get around the obstacles thrown at you.
    Like other point and click adventure games, this done by listening to dialog and combining items, nothing really all too tricky.
    Broken age took me a little over 7 hours to see and do everything there is, and there are tons of cute and clever interactions to be found, but there is no reason to replay it, you have no control over the outcome, you have no influence in dialog, this game is really just, talk to everyone you see until the dialog options are exhausted and then find someone else to do this again, and then trade them what they want for what you want, nothing more.
    The second half of the game felt grindy to me and much less charming as no new characters are really introduced, while I did love the characters, I didn’t love them enough to want to keep seeing them over and over.
    Puzzles do get more challenging and clever here, but nothing that will have you searching guides for clues, all puzzles you can easily figure out on your own.
    I’m not the greatest with point and click games, but still found broken age to be a very casual and hilarious experience.
    This is some of the best writing I’ve ever seen in a game, I just wish there was more game here, something that required my input.
    Maybe point and clicks aren’t my thing, because oddly enough I still found this to be one of the best point and click games I’ve ever played, the pacing is really perfect.
    For what it is
    Point and Click Action Adventure: 8/10
    Overall: 7/10
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  6. Jul 14, 2016
    5
    Not the worst adventure game I've ever played but far from the best. Act one is pretty good - the story is interesting. Now many puzzles in Act one but at least almost all of them are logical.

    Act two kills the game. The same locations are reused and there is lots of running around trying to find the person who will advance the puzzles you are working on. The puzzles are more
    Not the worst adventure game I've ever played but far from the best. Act one is pretty good - the story is interesting. Now many puzzles in Act one but at least almost all of them are logical.

    Act two kills the game. The same locations are reused and there is lots of running around trying to find the person who will advance the puzzles you are working on. The puzzles are more challenging but only because the solutions border on the absurd.

    Technically the game is quite good - the graphics are nice and the voice acting is of a high quality. But story and puzzles count the most for me so I can't recommend this game.
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  7. Jun 19, 2018
    7
    Good.

    Plot could have been taken deeper, but instead felt rushed and a bit flat without a tangible closure at the end. The dramatic ending was also thrown off by the tediousness of the hard end-puzzle.
    Super voice-acting, creative visuals, atmospheric backdrop and theme.

    RECOMMEND.
  8. Dec 4, 2017
    3
    Broken Age is a pretty simple and short point and click adventure game. For whatever reason I couldn't get it to run at full screen with max resolution despite the menu system indicating that both were options. It also runs really slow for something that isn't more complicated than a flash game. Maybe it's a steam port problem, I never bothered to figure it out.

    The animation and
    Broken Age is a pretty simple and short point and click adventure game. For whatever reason I couldn't get it to run at full screen with max resolution despite the menu system indicating that both were options. It also runs really slow for something that isn't more complicated than a flash game. Maybe it's a steam port problem, I never bothered to figure it out.

    The animation and character design are both uncomplicated, but manage to avoid looking cheap. The voice acting is also quite nice, though the story doesn't really call for an expressive range.

    I'm a big fan of old school point and click games, and Schaefer's games in particular, but this one seemed sort of boring. The pacing was slow, the humor missed more often than not, and the puzzles didn't feel rewarding when completed. I'd get it on a 5$ sale if you feel the need to grab it.
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  9. May 15, 2015
    9
    I can wholeheartedly recommend this game. It's gorgeous, it has a nice story beginning to end, the characters are likeable, and the music and voice acting is excellent.

    I'm pretty okay at adventure games, but not the best. I've played quite some (among my favourite are Day of the Tentacle, Sam & Max Hit the Road, Machinarium and Book of Unwritten Tales), and I'm familiar with the
    I can wholeheartedly recommend this game. It's gorgeous, it has a nice story beginning to end, the characters are likeable, and the music and voice acting is excellent.

    I'm pretty okay at adventure games, but not the best. I've played quite some (among my favourite are Day of the Tentacle, Sam & Max Hit the Road, Machinarium and Book of Unwritten Tales), and I'm familiar with the general way of how adventure game puzzles are structured. The puzzles ranged from simple to challenging, but I never found them dull or illogical. I reached for a walkthrough once, and when I read the solution to that puzzle, I immediately realized where I had forgotten to connect the dots. I had disregarded some comment by one of the characters as irrelevant and forgotten about it, but it turned out to be relevant after all. That's something that happens to me a lot more in adventure games, and I'm fine with that. Never have I thought "Well how was I supposed to come up with that?". As is common in adventure games, sometimes you do think "Why can't I just solve it this way? That would be way easier!" or "Surely that other character has the necessary qualifications to solve this issue for me". But obviously, if it were way easier, or you would let someone else fix things for you, you wouldn't have a puzzle to solve, now would you? :).

    There are some puzzles where Vella or Shay will give a hint when you do it wrong a few times. Sometimes I thought they were a bit soon with that, I would have preferred to muddle along a bit more without any hints.

    The characters often have funny things to say, and I've laughed out loud on many occasions. I have properly enjoyed myself playing the game, and I found the end satisfying. Sometimes a game is very nice while you play, but they botch up something at the end that leaves you unsatisfied even though you enjoyed it right up to the end. Luckily, this is not the case here. Oh, on that subject: the pictures surrounding the ending credits give a sort of epilogue to the story, so even if you usually click through the credits, you might not want to do that for this game.

    It runs fine on my Linux machine, which is nice, because I only boot Windows for games that don't run or don't run well natively on Linux. But I could use my preferred OS just fine.

    I could only find one problem with the game, related to clicking on objects in a scene. It turns out I need a lot of explanation to make clear what the problem is; so here goes.

    When you try to use an object from your inventory on an object in the scene, the object in the scene is highlighted. However, when you simply hover your cursor on an object in the scene, it's not highlighted. The cursor does indicate you can click, but the thing you're clicking on is not indicated. This can get confusing when you're trying to determine if something is clickable or not; whether it's background or a usable object. Say there's a person in the scene, and a space ship control panel next to that person. When I hover over the control panel, the cursor indicates I can click. But when I click, it becomes clear I've chosen to interact with the person. This can be confusing: is it indeed the case I can't click the control panel, or was I clicking too close to the person? After several clicks which initiate talking to the person, I'm concluding the control panel is part of the background scene. This can be annoying, because knowing what you can interact with is very important in a point-and-click adventure. Note that there is no pixel hunting in this game; it's not as bad as that. Everything you can interact with has a decent size, it's just that not everything that has a decent size can be interacted with :).

    I'm surprised by the amount of negative publicity around this game. These negative reviews are the main reason for me to write this review, because I think they paint a wrong picture of the game and might put off people who would love the game. So I'll admit I might be somewhat biased in my review, although I'm really doing my best not to be. But I feel a lot of the negativity and bashing is also not because of the actual game itself but because of other things surrounding it. People seem to be actively looking for things to fault the game for because there is something else they don't like for some reason or the other. Whether that be consciously or unconsciously.

    This game might not be your thing, and that's okay. But I find it very hard to find fault with the quality of this game. If you think this could be your thing, don't be disheartened by the negative reviews. It would be such a shame if you decided not to buy this game because of those, and missed out on the great joy you would have had playing it!
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  10. Jun 2, 2019
    8
    Broken Age is a rather simple game, but as a fan of the whimsical storytelling it has, the twists it has and the puzzles are just what I like in my adventure games.
  11. Oct 15, 2016
    4
    Broken Age is an old-school point-and-click adventure game. You play as two characters – Shay and Vella – and can switch between them at any point during the story.

    This sounds neat, but unfortunately, while this sounds neat, for the vast majority of the story – indeed, up until the very, very end of the game – it is almost completely irrelevant. And unfortunately, in the bit where it
    Broken Age is an old-school point-and-click adventure game. You play as two characters – Shay and Vella – and can switch between them at any point during the story.

    This sounds neat, but unfortunately, while this sounds neat, for the vast majority of the story – indeed, up until the very, very end of the game – it is almost completely irrelevant. And unfortunately, in the bit where it IS relevant, it actually makes no sense. But I am getting ahead of myself.

    Broken Age is an old-school adventure game. You have a (very small) inventory, though unlike some old games you can’t create unwinnable situations or nonsense like that. There are puzzles you have to solve in the world, primarily by taking inventory items, combining inventory items, and delivering inventory items to people/locations to solve problems. Some of the items have to be manipulated within your inventory – in particular, you get a robot later on in the game which you repeatedly have to rewire to perform various tasks on your behalf.

    The actual story is split into two parts – Shay’s story is about him trying to escape from his rather controlling ship, where “Mom” (a woman’s face in a glowing orb) is rather controlling and has him do ridiculous “missions” which are all just fake adventures. Robots serve the roles of NPCs in these adventures, and it is only when Shay deliberately breaks one of the adventures that his story really begins, as a stowaway wolf (or, more accurately, man in a wolf costume) offers to help him find some REAL adventure – saving some innocent creatures. But he has to go around the ship and bypass various security and safety mechanisms in order to do it.

    Meanwhile, Vella’s half of the story is that her people periodically sacrifice maidens to Mog Chothra, a tentacled flying monster. She has been chosen as one of this year’s sacrifices for her hometown, but she isn’t going to go down without a fight – this whole thing is stupid, and Vella believes they should fight the monster rather than appease it. This leads to her doing exactly that, and her going on an adventure which eventually results in her battling the thing.

    The second half of the game has the characters switch places – Vella has to go through Shay’s ship, while Shay has to deal with Vella’s world. Both realize that not everything was as it seemed, as does the player.

    Unfortunately, this reveals one of the three major flaws of the game – you basically spend almost the entire game backtracking back and forth across two fairly limited areas. The ship is smaller and quicker to go through than Vella’s area, which requires significant backtracking. Thus, even though there’s not that many areas in the game, the game as a whole takes nearly ten hours to complete. This can make the game feel a bit tedious at times, doubly so because there just aren’t many new areas to explore after the first half of the game.

    The second problem arises from the fact that Vella’s part of the game is just generally more interesting than Shay’s ship. Shay’s ship has basically one joke, and it is repeated over and over again, while Vella’s area is more varied and has more interesting people to interact with. Vella herself is a kind of bland character; Shay is somewhat better, and his companion, a spoon in his inventory, is more interesting to drag around. It also is with him longer; Vella acquires a fork and knife, but they are less interesting NPCs and have fewer interesting things to say (though they, too, are amusing).

    Alas, by the end of the game, the whole thing has worn a bit thin, and it felt like the central villains in the story don’t have a major role at all for a large portion of the gameplay due to Vella’s world being larger and longer than Shay’s. And honestly, the ending felt a bit rushed, with the bad guys apparently being thwarted, but half by accident, with everyone coming together to sing Kumbaya at the end in a kind of dubious way.

    The third problem comes from the gameplay itself. It has some of the flaws of the old-school games, most notably the “Try to combine everything with everything and everyone” problem. There was at least one puzzle in the game that I only solved by trying to combine an inventory item with everyone in the game until it finally worked, as the vague hints were… well, vague. I knew I had to get an item from a “chain of deals” type thing, but I was missing an intermediate step and it took a bit to figure it out.

    While it all made sense in the end, it still ended up involving a lot of backtracking.

    A larger issue, however, lies in the endgame – there are some puzzles which are pretty obscure and require you to notice some symbols in the background of a photograph. Worse, this is not really called out in any major way, and it is extremely easy to miss.

    However, the largest problem lies in the fact that this puzzle – along with a puzzle that Vella has to solve – require the characters to get knowledge from the other character’s section.
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  12. May 18, 2015
    7
    What is this game?!: A point and click adventure game with two protagonists that you switch between and solve puzzles and meet quirky characters!!
    Pros:
    -Great writing and voice acting -Beautiful graphical style -The logic is zany but only mildly so making the puzzles much more...well, logical but still fantastical. Cons -Recycled areas between act 1 and 2 start to make the world
    What is this game?!: A point and click adventure game with two protagonists that you switch between and solve puzzles and meet quirky characters!!
    Pros:
    -Great writing and voice acting
    -Beautiful graphical style
    -The logic is zany but only mildly so making the puzzles much more...well, logical but still fantastical.

    Cons
    -Recycled areas between act 1 and 2 start to make the world feel stale as you get towards the end.
    -I myself wasn't a fan of the end/story and that's all I'll say about that/
    -There are some frustrating puzzles that make checking walkthroughs very tempting. I'm thinking of you wire puzzles!

    Conclusion: It's a game I wanted to like a lot but ended up getting tired of and at times frustrated with. Yet I still do like it.
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  13. Mar 30, 2020
    7
    This review contains spoilers, click expand to view. Finish main story 27/45 achievements in 16 Hours.
    This is a modern point and click adventurer game, the story is split between two characters a boy and a girl, and merge the story between them.

    Game-play wise, I got stuck in a few places in the beginning and the middle of the game, the game was very good, and very compelling, specially at the end.

    this game cannot consider a classic of its kind, but it is a fun and nice game for it's type.
    I recommend it.
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  14. Mar 31, 2019
    7
    Disclaimer: I played the game as a whole - long after the release of both episodes.
    Summary: Tim Schafer promised us a return of mogical point and click platformer from the times of hand crafted worlds, engaging stories and deep, interesting characters. In my opinion he delivered exactly this. Thanks to that he was one step from making a great game... but he didn't make that step. And
    Disclaimer: I played the game as a whole - long after the release of both episodes.
    Summary: Tim Schafer promised us a return of mogical point and click platformer from the times of hand crafted worlds, engaging stories and deep, interesting characters. In my opinion he delivered exactly this. Thanks to that he was one step from making a great game... but he didn't make that step. And then he made a step back with some unfortunate and annoying gameplay decisions.
    Pros:
    + Fascinating world with interesting characters,
    + Superb game visuals, voice acting and music,
    + Most puzzles are enjoyable - with lots of hints from characters yet still challanging. In one of them I even had to take a pen and paper to write the schema down!
    + Great story with one huge plot twist...
    Cons:
    - ...but only this one, and it is in the middle of the game, which makes the game ending satisfying but so predictable that almost boring,
    - Bad design decisions: e.g. camera that moves around with the character and makes clicking any object a challanging mini-game,
    - Some puzzles are annoing. Game teaches you something and when you already know you can't do that, then it forces you to do that. I had to reach to walkthrough few times because of this,
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  15. Oct 5, 2017
    5
    Really nicely done point and click game, I loved the art and the story was pretty nice ------------------------------------------------------------------------------------------------------------------------------------------------------
  16. Jan 23, 2018
    8
    Broken Age is good adventure game. The only thing I didn't like about it was the last puzzle: not very hard but very annoying. Also the ending felt a bit rushed, actual closure comes from after credit's drawings rather than from final cutscene, but probably it was intentional.
    The rest is great: visuals, voice-acting, characters, dialogues. Puzzles and interactions are logical and fun
    Broken Age is good adventure game. The only thing I didn't like about it was the last puzzle: not very hard but very annoying. Also the ending felt a bit rushed, actual closure comes from after credit's drawings rather than from final cutscene, but probably it was intentional.
    The rest is great: visuals, voice-acting, characters, dialogues. Puzzles and interactions are logical and fun (except for the last puzzle again).
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  17. Jul 4, 2021
    10
    Анимация, сюжет на лучшем уровне. Сюжетный поворот по типу "не тем чем кается" мне нравится. В целом не дурно.
    Итог:10/10
  18. mno
    Sep 25, 2018
    7
    The tech of the adventure is very good and it offers beautiful art but the game is made for children. The story is rushed and feels incomplete. Some characters are okay whilst others are simply annoying. Not every puzzle is great or challenging but the game also includes a couple of very good ones. You can enjoy playing the game once but you don't want to play it a second time.
  19. Dec 3, 2022
    7
    отличный квест хули недовольны, сосать лежать пендосы ......................
  20. Dec 13, 2020
    8
    I think is not a bad game at all, but i also think what is not a game for underage´s because it have a very slow story and the puzzles not are so easily for everyone.
Metascore
76

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 19
  2. Negative: 0 out of 19
  1. Jun 15, 2015
    79
    There are two almost independent episodes living under one name. The first one is a beautiful, smart, exciting adventure game that is pure happiness, though it is short and without an ending. The second part is… Well, simply ignore it. Repeat after me: you do not need to play Part Two.
  2. Pelit (Finland)
    Jun 14, 2015
    80
    Broken Age doesn’t quite reach the heights of Psychonauts or Grim Fandango, but it still manages to be a solid and fun old school adventure game. [June 2015]
  3. May 27, 2015
    50
    Upon completion it does feel pretty much worth the effort, although even then it is still a little bit confused and there are unanswered questions.