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  1. Sep 24, 2024
    Breachway effectively uses its sci-fi theme, with gameplay centered around strategic decisions based on ships, cards, and crew. However, you barely carry anything over to the next round. Which makes pre-run planning non-existing. While the resource-based card system works well, players are limited by a standard deck and RNG. The game looks polished with exciting visuals, but it currently lacks some depth and the desire to keep playing. [Early Access Score = 50]
  2. Sep 27, 2024
    Breachway is a striking new Roguelite deck builder that steps away from the pack, and breathes some new life into the genre. [Early Access Review]
  3. Edgeflow Studio has managed to create an immersive deckbuilder that really knows how to make use of its setting and connect it to the gameplay. This quality greatly enhances the heart of the game, which is the thrilling and intricate turn-based space combat that’s already fantastic in Early Access. The same can’t be said for its roguelike layer, which requires more variety and incentives to become similarly engaging. Breachway is not quite Faster Than Light, yet.
  4. The big challenge, again, is spicing up the roguelite layer, or perhaps thinning it even further back to the parts that matter. If Breachway can manage that, it will satisfy me more than any chantarelle ever could. [Early Access Review]
  5. Sep 25, 2024
    I really have no real criticisms for Breachway. It’s a great deckbuilding roguelike even in its Early Access state, providing not only a well-designed card game but also a really interesting and immersive way to frame it. I would like to see even more ships and mechanics included in the future. Still, even now, the game feels really packed with content and challenging enough that mastering any specific playstyle or ship will undoubtedly take some real investment. [Early Access Review]