- Publisher: Nkidu Games Inc.
- Release Date: Jun 22, 2016
- Critic score
- Publication
- By date
- Unscored
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CD-ActionSep 17, 2016I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]
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Aug 12, 2016Breached feels like a demo version rather than a full-fledged game.
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Jul 26, 2016The controls are really slick, with the feeling of isolation very much apparent. But, the pace of the game accompanied with its limitations do weigh heavy on Breached.
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Jul 22, 2016Breached is good and pretty. There's just simply not much of it, and it never convinced me it was worth the grind to unlock all of its secrets.
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Jul 21, 2016For its price tag we’d recommend you to better choose a movie ticket for a good (or even a mediocre) sci-fi movie. It’s not a good sign when you feel the repetition of levels in the first playthrough of a game that lasts one hour at most.
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Jul 13, 2016Breached has a spark, but it ultimately fades before catching fire.
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Jul 8, 2016Breached is a game that tries to make its story cryptic enough to keep the player interested in replaying it, but its gameplay is too shallow and dull to make replaying seem worthwhile.
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Jul 7, 2016Breached is a difficult game to classify. It would be easy to peg it as a “survival game”, but the atmosphere and mechanical simplicity disqualify that somewhat. At the same time, it isn’t just an atmosphere/walking simulator, because of the urgency the mechanics have. What it does offer, however, is impressive visuals, a brooding tone, and some good writing. For 7 US$, that might be enough.
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Jul 1, 2016Breached is a fun little game that derives a good portion of its charm from its minimalist and mysterious story.
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Jun 30, 2016There are some good elements in the game, as always, but they’re bogged down by uninspiring gameplay.
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Jun 25, 2016The story is well-written and the exploration sequences compelling, but Breached is too short for either to get the development and depth that they deserve.
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Jun 22, 2016Breached is strong in how it uses the first-person perspective for storytelling, how it builds identification between player and protagonist by blurring the lines between them in a minimalist way. But the actual game systems struggle to keep up with the atmosphere and presentation. The weakness of its mechanical systems and the simplicity of its scavenger hunt undercut the experience a lot, especially on multiple playthroughs — even though multiple playthroughs is an intended feature of the game.
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Jun 22, 2016Quotation forthcoming.
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Jun 22, 2016An interesting adventure and gameplay, an experience targeted for a very specific kind of user.
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Jun 21, 2016Breached is ultimately a very short experience, and we expect most gamers will be able to complete it in under 2 hours. In this short window, gamers will have seen and done most of what the game has to offer, with the only replay value coming through hidden journal entries.
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Jun 21, 2016Breached melds together a plethora of mechanics and systems to build a unique experience. The more I played it, that impressive effect was not as astounding as was first introduced but it’s still there.
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Jun 21, 2016Breached is a game that wants you to play it again and again, but doesn’t provide enough reason to do so.
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| This publication has not posted a final review score yet. | |
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Jun 21, 2016Breached is just too small in every aspect to feel satisfying. I’d love to see this fleshed out into something with more ambition and more purpose.