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8.6

Generally favorable reviews- based on 6069 Ratings

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  1. Mithras
    Nov 17, 2007
    6
    The game got way too high ratings, it truly did. The game was good. It was a good shooter with fantastic atmosphere and great graphics; but it was still just a GOOD shooter. It seemed to fulfill all the needs that a game has, and not go any further. There were quite a few weapons, more than one way to approach a situation, and a sufficient plot, but in the end, the game was pretty The game got way too high ratings, it truly did. The game was good. It was a good shooter with fantastic atmosphere and great graphics; but it was still just a GOOD shooter. It seemed to fulfill all the needs that a game has, and not go any further. There were quite a few weapons, more than one way to approach a situation, and a sufficient plot, but in the end, the game was pretty mediocre due to all the flaws and lack of any features to set it apart from so many other games. Someone mentioned that "apart from the vita chambers" the game was great. The thing is, the vita-chamber "never-die" thing was probably the greatest flaw of the game in my eyes. The game ALMOST had this great atmosphere of eeriness, making the player feel tense and fearful, but after the point that the player realizes there are absolutely no repercussions for dying, all the tension just disappears. You can run right at a Big Daddy and hit it with a wrench, no problem. Big, seemingly insurmountable mobs of splicers? Run at them, attack, die, run at them, attack, die, repeat. There's no tension when you realize that you can "die" as much as you like, and you lose absolutely nothing; no progress, no items, no money... nothing. After the atmosphere was killed for me, the attraction for the game really died off. I played the game on hard, and it was unbelievably easy. The plot was also worked up to be a big feature of the game, but I never really got into it. The endings were let downs, both of them. The story itself was poor also: For example, Andrew Ryan was built up to be this huge bad guy throughout the game, and at the end the game goes "OH! Got you! Lets ignore Andrew Ryan and concentrate on this new bad guy that we never really concentrated on before!" I never really found the last boss that evil of a character, because he seemed to be some sort of last minute idea in the plot. The plot was also filled with holes, like how the vita-chamber works for you and not anyone else: "it only works for Andrew Ryan's gene's" the game says, and then "you're a clone of Andrew Ryan". Oh! Okay, that makes sense. ...Right until the point where Andrew Ryan dies. And doesn't come back. There were lots of other small holes in the plot, none of them major, but enough to make me shake my head and deteriorate my view of the plot. Gameplay-wise, the game was good, but had, once again, some significant flaws. Things like the standard pistol bullets becoming absolutely useless after the splicers suddenly get stronger about half-way in the game. I unloaded an entire 25 bullet pistol clip into a splicer's face, and the guy didn't die. He was close, but he wasn't dead. I was almost dead, and before I could reload, I was dead, but the splicer was still alive. This was the fully upgraded pistol too. And you keep finding more pistol bullets after that point. Little things like that irritated me enough to make me frustrated with the gameplay. Everything this game seemingly had going for it - creepy atmosphere, 'revolutionary gameplay', deep plot - all had enough flaws in them to make me seriously question what the reviewers were thinking. Deus Ex, that game had player choice! Indigo Prophecy, that game had plot! Doom 3, that game was scary; I actually cared about getting hit by enemies! There are so many better games, and so many ways in which this game could have improved, and this makes me wonder why the average score is 96%, when this game is not that close to perfect. Expand
  2. Hoplite
    Aug 24, 2007
    7
    Bioshock really doesn't live up to the hype surrounding it, and its a shame that so many reputable game reviewers weren't able to see past the flash and give the game an unbiased review for what it is: an entertaining but derivative (and at times frustratingly average) first-person shooter that is at most Evolutionary, but never revolutionary, in its presentation. Despite the Bioshock really doesn't live up to the hype surrounding it, and its a shame that so many reputable game reviewers weren't able to see past the flash and give the game an unbiased review for what it is: an entertaining but derivative (and at times frustratingly average) first-person shooter that is at most Evolutionary, but never revolutionary, in its presentation. Despite the open environments the game is almost completely linear - it holds your hand and tells you where to go and when, and while you can choose to go off the beaten path and explore, there's really nothing to be gained by this except the occasional stash of ammo and money. More likely you'll be frustrated by the waves upon waves of splicers that greet you around every corner - getting into massive gunfights everywhere you go kind-of kills the wonder of exploring the environment, which, while impressive visually, falls apart when you attempt to dig below the surface. Everything about it screams "I'm a videogame", from the arrangement of the levels and lack of functional purpose and interaction in many of the environments you explore to the same old weapons selection, which includes all the basics for an fps (pistol, shotgun, SMG, etc.). It seems strange to me from a story perspective that pioneers came to the ocean floor to build a Utopian society and brought with them a massive arsenal, including grenade launchers and gun turrets around every corner (regardless of the excuses for them being there, they simply serve to remind me of every other fps I've ever played). I understand that society has apparently crumbled, but I was promised an FPS revolution, and what I got was braindead AI zombies who rush me en masse (like in Doom and every other FPS ever made), gun turrets around every corner (ditto), linear mission/level design, a pretty standard plot, and a somewhat innovative, if flawed, combat mechanic that involves shuffling between weapons with a handful of different ammunition types and Force Powers (er, plasmids) using the mouse wheel and keystrokes, which can become very annoying when you're fighting a handful of different enemy types in a battle, and lead you to feel like you're fighting the controls rather than the bad guys. I was told I was going to be immersed in this world and be able to make deep moral decisions, but instead of making alliances with the survivors and carefully scavenging for items as I explore a rich sci fi world, I'm blasting (almost) everything that moves and buying ammunition and plasmids from vending machines (why are there a bazillion vending machines that sell armor piercing ammunition and none that sell soda?) On top of this, I find the whole interweaving of the story and game design fundamentally flawed. Why in a world that has supposedly been destroyed by overindulgence in DNA altering drugs, does the gameplay so freely encourage you to shoot up with plasmids? It's the ultimate example of the designers dropping the ball on a chance to weave gameplay into the story in a meaningful way. As the characters in the game bemoan the toll that 'splicing' has taken on their society, the game itself encourages you to get your hands on as much ADAM as you can to boost your abilities (there's no way to get past many areas of the game without plasmids), going so far as to discourage you from leaving a level until you've collected from all the Little Sisters in the area (because, and I quote: "the game can get extremely difficult"). There's no apparent gameplay penalty for over-splicing or over-using your abilities (notwithstanding the obligatory mechinations of the plot), and its a real shame, because its one of many opportunities this game had to actually merge storytelling and gameplay in a revolutionary way Its decent as an FPS, but while it has some novel design concepts (all culled from other games), its not the revolution that I was expecting. Expand
  3. Raya
    Aug 28, 2007
    7
    This game has been over hyped by a lot of the press. Just because the designers actually used an art deco style rather than say the typical cyperpunk/gieger look that too many games go for does not make the game more arty! It's very much like Doom 3 meets Metroid Prime. Very dark and recorded messages scattered around - corridor shooter like doom. Then the missions backtrack around -This game has been over hyped by a lot of the press. Just because the designers actually used an art deco style rather than say the typical cyperpunk/gieger look that too many games go for does not make the game more arty! It's very much like Doom 3 meets Metroid Prime. Very dark and recorded messages scattered around - corridor shooter like doom. Then the missions backtrack around - get this to open this, do this to obtain that. Photograph (scan) to find a weekness - total Metroid. I'm about half way through but I'm affraid it's all getting rather boring! Hope it picks up soon. Considering it's under water the water plays little part - the fish such as there are are arthritic and really poor. Such attention to detail inside whilst the out side just uses the same shaol of 12 'rubber' fish Expand
  4. KenH.
    Sep 11, 2007
    7
    I have to 2nd others here. There is no death penalty so the game is easy even at hard difficulty. The atmosphere is great but the story falters quite a bit near the end. Its a must-play game but it carries lots of faults. System Shock 1 and 2 are still far superior games to Bioshock.
  5. DeadlyC
    Sep 13, 2007
    7
    Bioshock is in no way, a revolutionary game, Bioshock is a symptom of the dumbing down of games over the years. The Vita Chamber system was present in System Shock 2, but it was far more tactfully done. The player COULD die, if one ran out of money, which makes much more sense for a neo-super-capatilist society, the Vita Chambers amount to free health-care, parasitic anyone? The devolves Bioshock is in no way, a revolutionary game, Bioshock is a symptom of the dumbing down of games over the years. The Vita Chamber system was present in System Shock 2, but it was far more tactfully done. The player COULD die, if one ran out of money, which makes much more sense for a neo-super-capatilist society, the Vita Chambers amount to free health-care, parasitic anyone? The devolves into an exercise in grinding down big daddies even on hard mode, as opposed to thinking tactically about each situation. Moreover, there are essentially, 3 types of enemies in the game. Splicers, no matter how many types there are, they all amount to the same thing with different weapons. Security drones and bots, once the invisibility upgrade is obtained, become a non-factor. And Big Daddies, which provide the games only truly interesting enemy, but again, only two types, that all look the same. The story, could have been so much more, but was flitted away with cheesy plot twists and two dimensional villains. Everyone either is evil, or an inhuman monster, depth there aint. The game ends up becoming this, run into room, be told by an invisible voice what to do, kill splicers, play the same hacking game over and over again, kill all big daddies. The atmosphere, graphics, environments, and art direction are beautiful, absolutley beautiful. Too bad Bioshock is just another pretty face. Expand
  6. OzzyT.
    Sep 16, 2007
    7
    Ok, it's a brilliant game. Nobody can say no to that. It is however dissapointingly short. It was rather easy and dull for most of the areas. I can't comlain about the graphics though. They were the best I've ever seen. The gunplay is suprisingly fun and the options and the plot are inventive and will stick in your mind. But like I said the length of the game is short. The Ok, it's a brilliant game. Nobody can say no to that. It is however dissapointingly short. It was rather easy and dull for most of the areas. I can't comlain about the graphics though. They were the best I've ever seen. The gunplay is suprisingly fun and the options and the plot are inventive and will stick in your mind. But like I said the length of the game is short. The only missions that last long enough are the boring ones that have boring objectives such as collect this and collect that.... I don't think Bioshock is revolutionary but it sure is fun if you're looking for something to do for a couple of hours. Expand
  7. SteveW.
    Sep 20, 2007
    5
    So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter - GameCritics. This sums the game up perfectly, in fact my son plays "Rise of the Underminder" on the xbox which got a poor 63%, when looking at this game and Bioshock, you realise they are the So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter - GameCritics. This sums the game up perfectly, in fact my son plays "Rise of the Underminder" on the xbox which got a poor 63%, when looking at this game and Bioshock, you realise they are the same pattern - Basically move through levels, kill the same mobs, upgrade skills rinse and repeat. Had more fun playing with the kid, as its co'op two player. On the while overrated. Deus-ex released almost 10 years ago is far better - this game even inspired me to re-install and play Deus-ex again.. thanks BioShock. Expand
  8. TinkulA.
    Sep 23, 2007
    7
    I think a lot of Bioshock's high popularity is due to hype. In the end it's not anything groundbreaking, just another shooter. The UT3 engine does allows some really cool looking stuff and the graphics are great, but there is very limited amount of monsters and all the splicers-types are pretty much the same: just shoot em in the head. There are no choices you can make in the I think a lot of Bioshock's high popularity is due to hype. In the end it's not anything groundbreaking, just another shooter. The UT3 engine does allows some really cool looking stuff and the graphics are great, but there is very limited amount of monsters and all the splicers-types are pretty much the same: just shoot em in the head. There are no choices you can make in the game except whether to kill or save the little girls, so it makes this game just another pipe-run. The plasmids are very ineffective or awkward to use, much easier to just shoot your target rather than try to lure it in a trap or throw stuff at it. The ammo conservation which is supposed to be a key feature of the game means that you try and wrench your targets all the time, after you get a few plasmids it's even better to wrench cause it's the most efficient way. The plot is thought through, but it doesn't really capture you in it. Like Steve W. said, this game is nowhere near classics like Deus Ex or Half-life, but it's better than average still. Expand
  9. MarvioS.
    Sep 3, 2007
    6
    I have found home!! I really don't know why the "official" reviews of this game are so great; True, the production values are unquestionable, everything from the graphics, to art direction, to music, voice acting and mood are spot on, but that's it!! Game play is linear and boring, the sotory, tough I haven't finished yet, seems flat (and I can't really see it getting I have found home!! I really don't know why the "official" reviews of this game are so great; True, the production values are unquestionable, everything from the graphics, to art direction, to music, voice acting and mood are spot on, but that's it!! Game play is linear and boring, the sotory, tough I haven't finished yet, seems flat (and I can't really see it getting any better), the RPG/FPS mix/trade off is abysmal, other games, such as Deus Ex achieved this brilliantly. The weapons managemnt system is way too complicated for such a fast paced game, and in the end you can get through the whole thing with your machine gun, so what's the point? This is the quitenssential example of :" A well polished turd is still a turd", in fact there should be a screenshot of this game under that phrase on a dictonary :) In the end the game play is no better then Quake2 was 10 years ago, this is just a tech demo IMHO. Expand
  10. LuhissL.
    Sep 7, 2007
    7
    My initial impression was one of awe at the visuals, both in terms of design and execution. The water, the art deco architecture is really all very beautiful. However, as the game progressed, I found myself getting extremely tired of the same action sequences over and over again. Very little to do other than walk through and get attacked by a crazy person, or a lumbering Rosie. I found My initial impression was one of awe at the visuals, both in terms of design and execution. The water, the art deco architecture is really all very beautiful. However, as the game progressed, I found myself getting extremely tired of the same action sequences over and over again. Very little to do other than walk through and get attacked by a crazy person, or a lumbering Rosie. I found the carnival atmosphere and music especially grating to my nerves. Overall, I give the game a 9 for visuals and sound and a 5 for game play (boring). Averages out to a 7. Expand
  11. FernandoO.
    Nov 2, 2008
    5
    I was curious to see why such game made a score equal to the best Half-Life editions, and at first it seems so good, but after some years of gaming I give more importance to storyline, and overall satisfaction of the *player*. BioShock it a rare case for me cause there is excellence on technical aspects and truly many options and the game is not predicable, but, as some others games, the I was curious to see why such game made a score equal to the best Half-Life editions, and at first it seems so good, but after some years of gaming I give more importance to storyline, and overall satisfaction of the *player*. BioShock it a rare case for me cause there is excellence on technical aspects and truly many options and the game is not predicable, but, as some others games, the "game mind" is not alright, has some sickness, and besides that is the place story, it gets between the players satisfaction. This may be considered as an subjective evaluation, but HalfLife2 does not force the game mind too much into between the reason people like to play. This may read and sound odd, but it is my view, and after progress a lot of level into BioShock it begun to lack something more to be a good game, and more and more to be a bad one, even if it does not seems so at first. Expand
  12. MattB
    Jan 22, 2008
    7
    Pretty graphics, interesting sound effects and little else to bring me back to playing this game once I'd played through it once. Dismal lack of multiplayer and a UI that was obviously crafted for low resolution XBox360. A decent play through but certainly not worthy of all the praise lavished upon it. Not worth $50 bucks for sure. Maybe $30. The game play is hyper linear andPretty graphics, interesting sound effects and little else to bring me back to playing this game once I'd played through it once. Dismal lack of multiplayer and a UI that was obviously crafted for low resolution XBox360. A decent play through but certainly not worthy of all the praise lavished upon it. Not worth $50 bucks for sure. Maybe $30. The game play is hyper linear and it's impossible to game-over from what I've experienced. The plot line is predictable and boring and interactivity with the world is positively uninspired. Expand
  13. GodN.
    Feb 24, 2008
    7
    Bioshock is somewhat fun, and has a lot of impressive visuals, themes and atmosphere, but it doesn't take long before it wears thin. The combat system isn't much fun once you get over the novelties, the gameplay is repetitive and there's no challenge. Alright game, but very much over rated.
  14. ClintG.
    Apr 16, 2008
    7
    it alright but the hype got way out of hand like waaay out of hand, a few of my friends including myself actually didn't bother playing through the entire game as we got sick of it first and the lack of any multiplayer in an fps these days is not really acceptable anymore. It's a good rent.
  15. JohnH.
    May 19, 2008
    5
    Just an average shooter. Great scenery, but no character details except on the Little Sisters. The splicers move so fast, you don't know what you're shooting at - they come off as two dimensional stick figures. You can pretty much play this one on auto-pilot with little though required. Contrary to one review, it ain't no Deus Ex.
  16. JaeC.
    Jun 12, 2008
    5
    There's no way bioshock is better than crysis... absolutely no way, It's barely even opinion saying Crysis is better than it. Bioshock looked like it was going to be better but it wasn't at all. When you play bioshock, you get your first plasmid, you kill your first few enemies, you hack your first security thing you think it's a pretty great game, but you literally There's no way bioshock is better than crysis... absolutely no way, It's barely even opinion saying Crysis is better than it. Bioshock looked like it was going to be better but it wasn't at all. When you play bioshock, you get your first plasmid, you kill your first few enemies, you hack your first security thing you think it's a pretty great game, but you literally can feel the tediousness not even that far into the game. I beat bioshock, to beat bioshock, I beat Crysis because I couldn't stop playing, I knew it would be better to conserve than to beat it in one day but I couldn't help it. They both feature cool abilities and weapon upgrades, but I can honestly say Bioshock's coined "rpg aspect" is more dull than the upgrades and suit abilities in Crysis. Bioshock "laughs at fps games with static environments", so they make you walk through the same exact tunnels in the same exact underwater city, fighting the same exact enemies, and depressingly never having an interactive encounter with another "friendly" human being. There's not even modding to Bioshock which is a HUGE setback, imagine how much you could improve on the game if there was modding, but no no modding, no online play, not even a co-op story mode. The only thing I thought Crysis did wrong was how the aliens were. From the opening prologue you get so enticed, thinking there's some deadly subtle alien(s) lurking through the jungle linked to the discoveries made, but when I saw taht the aliens were just some flying, squid-like, things in metal armor it was kind of a let down. Either way I can't wait for a Crysis 2, and Bioshock left me unsatisfied, very unsatisfied. Expand
  17. bruceo
    Jun 28, 2008
    5
    Starts off with some promise, though my first warning sign was the cartoonish purple blood spatter when you kill your first splicer, but tedious and boring by the end. Hacking, killing Splicers, and even the big daddies are intensly boring by half way through. I dare someone to tell me there is anything inovative about the level design. Boring, linear, find the key open the door level Starts off with some promise, though my first warning sign was the cartoonish purple blood spatter when you kill your first splicer, but tedious and boring by the end. Hacking, killing Splicers, and even the big daddies are intensly boring by half way through. I dare someone to tell me there is anything inovative about the level design. Boring, linear, find the key open the door level design that has plagued mediocre shooters from the begining is in full effect here. Yes the atmosphere is different and original, but I can't get over what a drudgery it was to finish this game. Hoping to find something exciting towards the end I was really disappointed when I finished the game. However well dressed up it was bioshock was a huge let down especially after all the glowing reviews. And the fact that it is listed in the top 5 above games like COD 4 and Crysis really makes me questions the credibility of the Metacritic scoring system. Expand
  18. SteeleC.
    Jun 29, 2008
    7
    It's a great game, don't get me wrong. The graphics are wonderful, the infinite amount of strategy that can be used to destroy your enemies is very fun, and I particularly enjoy that. Only problems that I have are that it demands a bit much from your system in the PC version, and the SECUR-ROM rootkit. My take on this? If you don't have a particularly good computer, and can It's a great game, don't get me wrong. The graphics are wonderful, the infinite amount of strategy that can be used to destroy your enemies is very fun, and I particularly enjoy that. Only problems that I have are that it demands a bit much from your system in the PC version, and the SECUR-ROM rootkit. My take on this? If you don't have a particularly good computer, and can only play a few games or just rely on integrated graphics, get the XBOX 360 version. Otherwise, go full on ahead with the PC version. Just watch out for SECUR-ROM though. Expand
  19. AdamD
    Jul 12, 2008
    7
    Maybe worth one play through, borrow it from a friend if you can cause you wont want to replay it. Lots of bright cartoony colors and awful annoying sounds. Hacking is painfuly boring and slows game play. All the enemies drop like 1 bullet and Eve (mana or magic energy) gets used up faster than it should. You basically have to be super conservative and can never really just unload on some Maybe worth one play through, borrow it from a friend if you can cause you wont want to replay it. Lots of bright cartoony colors and awful annoying sounds. Hacking is painfuly boring and slows game play. All the enemies drop like 1 bullet and Eve (mana or magic energy) gets used up faster than it should. You basically have to be super conservative and can never really just unload on some enemies. Expand
  20. KevinZ
    Jan 30, 2009
    6
    This game was decent. Rapture is an amazing world, and levels are generally interesting. The atmosphere is good, and it remains creepy throughout. The characters are generally interesting and disturbed. However, it is far from perfect. They made a big deal when this came out about your moral choices having an effect on the world- the only choice is whether or not to kill the Little This game was decent. Rapture is an amazing world, and levels are generally interesting. The atmosphere is good, and it remains creepy throughout. The characters are generally interesting and disturbed. However, it is far from perfect. They made a big deal when this came out about your moral choices having an effect on the world- the only choice is whether or not to kill the Little Sisters, and you wind up with the same amount of Adam either way. The story line is incredibly disappointing after the plot twist- given the great setting I thought they would have been able to come up with a better conclusion. The second half of the game feels like it was rushed out the door, and you lose any motivation to do anything. In general, Bioshock is a great idea with fair to poor implementation, especially in the second half, where they seemed to have run out of creativity. Expand
  21. JimJ.
    Jan 4, 2009
    5
    I'm not sophisticated enough to say specifically what was good and bad about this game. I will say that it was not fun to play. I felt like I was plodding through it. Just praying for the end. I've played HL, HL2, FEAR and Halo many times over and will play them all again, but I will never touch this game again. It's like lutefisk, you only need to try it once to know if I'm not sophisticated enough to say specifically what was good and bad about this game. I will say that it was not fun to play. I felt like I was plodding through it. Just praying for the end. I've played HL, HL2, FEAR and Halo many times over and will play them all again, but I will never touch this game again. It's like lutefisk, you only need to try it once to know if you'll ever try it again. Expand
  22. GabeM
    Mar 13, 2009
    6
    Great setting and weapons. Guns come with upgradeable parts but it gives out so many upgrades that it eliminates replay value. However the different types of ammo are a nice addition to the weapons. Too bad the plasmids (special powers Jack receives) are fairly worthless besides two of them. The research minigame also hurts this game quite a bit. The twist thrown in half way through this Great setting and weapons. Guns come with upgradeable parts but it gives out so many upgrades that it eliminates replay value. However the different types of ammo are a nice addition to the weapons. Too bad the plasmids (special powers Jack receives) are fairly worthless besides two of them. The research minigame also hurts this game quite a bit. The twist thrown in half way through this game is horrendous but if you can look past that for its undertones on objectivism you might like the story aspect. Insanely easy game however. Expand
  23. SamP
    Apr 6, 2009
    7
    This is by far not a bad game, and at times is an incredibly good game, but for the most part it is barely above average. It has an excellent plot and incredible environment (Which get old), but the weapons are ultimately average, as is the most important factor, gameplay. This is perhaps one of the most over-rated games I've seen in a while, more so even than COD4.
  24. Ratama
    May 18, 2009
    5
    Not actually that great. Pretty uninspired console port and it really shows, especially in the linear level size. The story too isn't amazing, you'll see the twist coming a mile away if you got a head on your shoulders. Though there are some interesting characters.. who all get killed off. Breaks 4 because it rags on Objectivism.
  25. MichaelC.
    Nov 11, 2007
    6
    Really nice game... bad theme... I simply do not understand the modern need for every new first-person-shooter to be based on horror... I appreciate modern conventional warfare much better and so far only Call of Duty: Modern Warfare and several of the Rainbow Six series have been "real" (including Vegas and Raven Shield and its sequel). I would have given this game a 9 but the theme and Really nice game... bad theme... I simply do not understand the modern need for every new first-person-shooter to be based on horror... I appreciate modern conventional warfare much better and so far only Call of Duty: Modern Warfare and several of the Rainbow Six series have been "real" (including Vegas and Raven Shield and its sequel). I would have given this game a 9 but the theme and its redundancy just disgusts me. Expand
  26. StianS.
    Nov 15, 2007
    5
    I think the game was like a god when i tried the demo, like it came a start of a new generation of FPS games. I liked it like i wont play any other game. Then i bought the full version, and played untill i was stuck alot of times and it got really boring because of same enemies over and over again. Its alot of new things and stuff, that i like, but its to much guns and plasmids.. So i I think the game was like a god when i tried the demo, like it came a start of a new generation of FPS games. I liked it like i wont play any other game. Then i bought the full version, and played untill i was stuck alot of times and it got really boring because of same enemies over and over again. Its alot of new things and stuff, that i like, but its to much guns and plasmids.. So i gave it a "5" because of many bad entertained moments. Expand
  27. NickN.
    Dec 11, 2007
    7
    A powerful, innovative game with an excellent story and unique, entertaining gameplay. A creative story and memorable characters make for an immersive gaming experience. However, this game's rating suffers due to the massive number of crashes I had to sort through before I could play and the complete LACK of customer service to help fix my problem brings the game down a lot. Also, A powerful, innovative game with an excellent story and unique, entertaining gameplay. A creative story and memorable characters make for an immersive gaming experience. However, this game's rating suffers due to the massive number of crashes I had to sort through before I could play and the complete LACK of customer service to help fix my problem brings the game down a lot. Also, for those of us who like to modify our games for new, creative gaming will be gravely dissapointed in the non-existance of modding, mapping, and developer tools to accompany this game. Don't get me wrong, though. I still recommend this game to anyone seeking a unique first-person-shooter game. If you can get it to work on your computer without needing tech support, you won't be dissapointed. Expand
  28. Sacrosanct
    Dec 10, 2007
    7
    I like to compare Bioshock to reading a really good, old novel. It presents an era that few games have traversed; and with it, it brings an anachronistic element that must be seen to be appreciated. I laud this game, not because of its graphical standing, or what reviews it may garner - be they good, or bad. I have found an appreciation for this game, because it aspires to bring an aspect I like to compare Bioshock to reading a really good, old novel. It presents an era that few games have traversed; and with it, it brings an anachronistic element that must be seen to be appreciated. I laud this game, not because of its graphical standing, or what reviews it may garner - be they good, or bad. I have found an appreciation for this game, because it aspires to bring an aspect that is far and few in modern gaming: immersion. It does not strive to have the best physics, the best AI, or to attain the prestige of being a difficult game - in fact, the game is relatively easy; but I believe this is by design, so that the player can continually progress without experincing frustration, or repetition that comes from trial and error of adhering to the "right" combination of buttons in order to progress to the next portion. The game simply wishes to tell a story, and do so as fluidly as possible. I find its ease to be more of a blessing; because anyone whom is not a gamer, can still pick it up and enjoy it - and prove that art, and eloquent portrayal can exist amidst the cabals of games that repeat themselves through recycle and reiteration. In finality, the game is a good jaunt in storytelling from the first person perspective, and is recommended for anyone that enjoys the concept of immersion, so long as they allow themselves to see beyond the game's technical shortcomings. Expand
  29. SimonM.
    Dec 14, 2007
    7
    A beautiful game that manages to divert your attention from the fact you are playing an utterly average FPS. The story is borderline irrelevant, the action is nothing fancy, the puzzles are low key. The interaction with the environment is unimaginative compared to something like Half Life. It just goes to prove that pretty much every game reviewer in the Metascore list cannot see past A beautiful game that manages to divert your attention from the fact you are playing an utterly average FPS. The story is borderline irrelevant, the action is nothing fancy, the puzzles are low key. The interaction with the environment is unimaginative compared to something like Half Life. It just goes to prove that pretty much every game reviewer in the Metascore list cannot see past 'pretty pictures' Yeah it's ok, its pretty, but it's average. Expand
  30. Edi
    Dec 23, 2007
    6
    Great atmosphere, decent story, somewhat predictable, no character choice (ie: not really an RPG) as by the end, every character will have nearly every upgrade, thus being nearly identical. "Crafting ammo" is not a real selling point, as you simply pick up crap and it makes ammo based on a few forced ammo choices. Also, ending choice is more black and white than... black and white?
  31. GigidiGigidiGoo
    Oct 29, 2007
    5
    Well it was sorta like a new idea. . . ?? I don't know the story line, it's very, inconsistent. Enemies aren't exactly bright, and well the whole game was just, . OK. Not worth the money, .. sorry.
  32. ChrisD.
    Aug 21, 2007
    6
    Not worth the money. buy half-life 2. Graphics are very bad. fine, if that's a given. Most reviews are claiming the combat is good. Combat? You mean zombies running at you? that's this amazin AI? What, becuase they are talking about mixing martiinis, they are intellgient? The days of greusome stupid designs are over. Unreal engine is over.
  33. KoshG.
    Aug 27, 2007
    6
    Nice art direction and high production values, but not very difficult. Double endings and "moral choices" definitely overrated unless you're an ethical simpleton. 7/10. Then -1 for $ value: ridiculous SM3.0 requirement forcing me to upgrade my otherwise perfectly viable X850XT graphics card.
  34. KEvinS.
    Aug 29, 2007
    7
    A beautiful game held back by its game play and weak moral choices. The weak game play elements include all of the guns sucking. At certain times, such as the menu screen and exasperatingly simple combat and crappy UI , it was easy to tell the game was basically a port from the 360 with no significant game play changes. The game kinda gets old after a few hours considering everyone looks A beautiful game held back by its game play and weak moral choices. The weak game play elements include all of the guns sucking. At certain times, such as the menu screen and exasperatingly simple combat and crappy UI , it was easy to tell the game was basically a port from the 360 with no significant game play changes. The game kinda gets old after a few hours considering everyone looks the same. I mean they are exactly the same too, just with different weapons and slightly different tactics. It is like a Final Fantasy game if you only fought goblins but they got more health as you played further through the game. The moral choice you are presented with in the game is stupid too. You can either kill Little sisters and get twice as much adam, or save them and get half the adam initially and then the other half as a gift, along with some useless ammo or something. There are two endings, but I don't really think its worth playing again to see the other one that I didn't see. I'm actually playing STALKER again instead. Stalker is a much better game, in its more optimized patched state. A very good shooter with many good aspects, unlike bioshock that was just pretty. Bioshock just goes to show you that a pretty game doesn't mean a good game. Expand
  35. Avs
    Aug 31, 2007
    7
    Overall: 7, because its a decent FPS by today's standards. I also agree with those who gave it a 8 or lower as they actually point out the worst of the worst. The hype is what gives these reviews their scores, this game is over hyped, its graphics requirement was disappointing for its style of art. Worst off is the fact that wrench > all weapons, and respawn of monsters while Overall: 7, because its a decent FPS by today's standards. I also agree with those who gave it a 8 or lower as they actually point out the worst of the worst. The hype is what gives these reviews their scores, this game is over hyped, its graphics requirement was disappointing for its style of art. Worst off is the fact that wrench > all weapons, and respawn of monsters while interesting, is a bit unnecessary. However, the critics hype it up, and give it ratings it does not deserve, most likely due to the lack of major FPS games out recently. The biggest disappointing factor that shows the truth behind why us gamers rate it much lower than critics for this game is simply because this game was not the flexible, challenging, unique FPS that others like Halflife displayed long ago. The story is weak, especially as it is obvious what is going on before you even crash into Rapture. This kills any redemption value Bioshock has due to its easy and therefore non-thrilling gameplay even on hardest difficulty levels. Story was more audio driven than anything, unlike narrative or script based. Sound is great however, except for some areas with more sound than necessary such as movement when there is none. Art and graphics are great, except they are nothing new than games when the Xbox360 came out, and that their engine could have done much more than a pseudo cartoony rendition with fake blood sprites being the kicker. Choices, while more (in quantity not quality) than other FPS, doesn't create any impact at all. Flexibility in skills and upgrades are non-existent. Expand
  36. CurtisT.
    Aug 31, 2007
    5
    Linear, Repetitive, Underwater Fallout-esqe themed shooter. Pretty graphics. Short length, ten hours solve time. Player choices have little impact on game outcome.
  37. KurtS.
    Sep 25, 2007
    7
    This game is pretty much just a dumb down version of System Shock 2. Game play gets repetitive with only few types of enemies. Most of the plasmids are pretty useless or redundant as are the weapons and despite what the previews said, ammunitions is abundant in the world of Rapture. The actions in only one aspect of the game determine the final ending. Game felt short and the ending was This game is pretty much just a dumb down version of System Shock 2. Game play gets repetitive with only few types of enemies. Most of the plasmids are pretty useless or redundant as are the weapons and despite what the previews said, ammunitions is abundant in the world of Rapture. The actions in only one aspect of the game determine the final ending. Game felt short and the ending was anticlimactic. If you are a fan of the originals you will be disappointed. While the graphics are great, there is no backwards compatibility and are stuck with DX9c or better and then I couldn't get it to run in DX10 mode even after shelling out for a new fancy card. Besides graphics, neat AI behaviours and adept story telling are this game's other saving graces. Expand
  38. RussG.
    Nov 12, 2008
    6
    The game really wasn't that great. I played it through to the end, but found it to be relatively boring. The theme of the game was new, but there really wasn't anything groundbreaking or "awesome". The plot was somewhat predictable, but original. The game just wasn't fun enough to deserve a 96 on metacritic. It isn't up to par with HL2 or half of the top 20 games. I The game really wasn't that great. I played it through to the end, but found it to be relatively boring. The theme of the game was new, but there really wasn't anything groundbreaking or "awesome". The plot was somewhat predictable, but original. The game just wasn't fun enough to deserve a 96 on metacritic. It isn't up to par with HL2 or half of the top 20 games. I never said the game was bad, it just is no where close to great. Expand
  39. ThomasH.
    Apr 12, 2008
    6
    I'm tired of people comparing how overrated this is to Half-Life 2, yes Half-Life 2 was overrated, but it was a great game and only overrated by 1/10, but this... thing is far more overrated by far. The graphics are good, but old fashion at the same time (the background is like a painting, literally, like the original Half-life but with half the quality) the innovation of this game I'm tired of people comparing how overrated this is to Half-Life 2, yes Half-Life 2 was overrated, but it was a great game and only overrated by 1/10, but this... thing is far more overrated by far. The graphics are good, but old fashion at the same time (the background is like a painting, literally, like the original Half-life but with half the quality) the innovation of this game wears off after 20 min, and the excitement wears off 20 min after that, then comes the middle of the game [MAJOR SPOILER ALERT] (the part with the insane "artist" who traps you in his large studio) and then comes the part where I just stopped playing (Ryan Industries) [/MAJOR SPOILER ALERT] and the game was fun during some parts (I didn't want to leave the wharf, I just wanted to stay in that level and role play) while others were boring (Ryan Industries) and it just got tiring after a while. Now some people might say that its revolutionary combining rpg with fps and how you can change how you kill enemies and all these upgrades and such, but what people don't know is that this revolution already happened, in 1999, with this games spiritual prequel System Shock 2. In fact Bioshock is basically just System Shock 2 in 1960 instead of in the 2100s, at the bottom of the ocean instead of in a space ship 60 billion miles from earth, and there is more than one person who's still remotely human (besides yourself). This game is tedious after a while, its innovation already come from the people who created it (Back in 1999) and the overly shiny graphics get annoying after a while. Expand
  40. MarkH.
    Dec 17, 2007
    7
    This is a well made game will little or no replayability. You play though it once or maybe twice and then leave in on the shelf. Multiplayer could have made this a real classic.
  41. RobC.
    Dec 27, 2007
    5
    I would like to see how many of these reviewers still play this game ? and what their opinion of it is now, and that is the biggest issue with this game and in cases many others whats it like a few months down the track, well if i am anything to go by its gathering dust, and untouched since i finished it, the game may be a 7 to 9 first time round but lets think here, after spending the I would like to see how many of these reviewers still play this game ? and what their opinion of it is now, and that is the biggest issue with this game and in cases many others whats it like a few months down the track, well if i am anything to go by its gathering dust, and untouched since i finished it, the game may be a 7 to 9 first time round but lets think here, after spending the better part of AU$90 was it worth it long term ? well no, its not, in fact i was very dissapointed that i went out and grabbed this "must have title" as soon as i did, i should have waited for it to hit the bargain shelf, and that is my advise to anyone reading this, due to the limited (read none) replayability of this game i would recommend that people wait until its price drops to a level comparable with the length of play you will get. In regards to the gameplay, i found it atmospheric but forced situations (cut scenes etc) and a respawn system destroy this easily. There is no attachment to your character as there is no consequence to combat actions, you die respawn kill another monster, rinse and repeat if your stuck, which is unlikely as encounters were dull and boring, with a sub standard AI. It had some nice features, which if given more attention could have been great, as in plasmids and tonics. The game was short, i finished it in around 13 hours, which is resonable for a FPS, but since there is no user content creation available makes this a very limited game (see above) and i doubt it would benefit from MP, however being vaunted as a hybrid RPG style game i would expect at least another 10 or so hours of game play, with deeper story and side plots. The reason it would never have recieved a high score from me would be the poor story, which to be honest was totally predictable and very uninspired, there was so much that could have been done here and was not, i expected something amazing and was not shown it, for me it was just play through the game to see how the parts of the story connect together. Expand
  42. Nov 22, 2015
    7
    The beginning ist really great: atmosfere, the background, philosophy. But after 2-3 hours the game becomes average and you begin to see the weak sides of this game: you are immortal, bad controlling, few enemies, childish dialogues. there are much better shooter out there. But the end is a masterpiece of videogames: DO THE GOOD side and rescue the sisters, the end sequence is brilliant.
  43. Jun 24, 2013
    7
    'BioShock' is a game that you have to play to find out what everyone is talking about—and it is definitely worth the time—even though I tend to ignore horror games. I loved that the gamemakers allowed Objectivist philosophy to heavily influence the game. The thought of living in a world inspired by Ayn Rand should terrify any sane person, but the player of 'BioShock' must navigate the'BioShock' is a game that you have to play to find out what everyone is talking about—and it is definitely worth the time—even though I tend to ignore horror games. I loved that the gamemakers allowed Objectivist philosophy to heavily influence the game. The thought of living in a world inspired by Ayn Rand should terrify any sane person, but the player of 'BioShock' must navigate the ruined aftermath of that retro-futurist nightmare, while fighting tortured madmen, managing resources, and solving puzzles along the way. Sadly, I did not finish this game. I became enamored with the 'Fallout' series at the time, and 'BioShock' fell off my radar through no fault of its own. I would like to finish the game, so that I can fully appreciate the dystopian intersection of intellectual and adrenaline-pumping gameplay as wrought by Irrational Games. Expand
  44. Dec 26, 2015
    7
    This is a game I was never able to truly get into, perhaps it's because I started off with BioShock Infinite. However it's a very good game, from what I've seen and the little I did play. Very cinematic for an FPS game. Sorry can't really give much more of a review - I just wanted to clean out my old review since it was pretty stupid.
  45. Dec 13, 2017
    7
    Great ideas, bad execution. 7/10

    The concept and art style of the game are great, but the actual gameplay is pretty bad. I'm not just saying that because it's 2017 and I'm unfairly judging a 10 year old game; I had these same complaints when Bioshock came out. The combat is horribly unbalanced and poorly thought out. The wrench and the tommy gun are probably the only weapons that work
    Great ideas, bad execution. 7/10

    The concept and art style of the game are great, but the actual gameplay is pretty bad. I'm not just saying that because it's 2017 and I'm unfairly judging a 10 year old game; I had these same complaints when Bioshock came out. The combat is horribly unbalanced and poorly thought out. The wrench and the tommy gun are probably the only weapons that work well and have appropriate levels of ammunition. It feels like the designers originally wanted the game to be survival horror, but they also wanted the game to be fun, so they went half way and created a game that is neither scary nor fun. It always feels like there is a shortage of resources that forces the player to switch back and forth between weapons and plasmids, but the shortage leads to a feeling of anger and frustration.

    Pistol:
    Maximum pistol ammo is 48 bullets, but it can easily take 15 bullets to kill enemies later in the game, and that's with all of the pistol upgrades and playing on normal difficulty. If the enemies are going to be bullet sponges, I should be carrying 200 bullets. Is the game supposed to be survival horror where I'm sneaking around due to a lack of bullets, or is it supposed to be a fun game where I shoot things? The game has no sneaking and it has no bullets, so I get the worst of both worlds.

    Shotgun:
    Bioshock has the worst shotgun in any shooter I have ever played. Its effective range is a couple yards even though it fires 00 buckshot. In real life, buckshot's effective range is about 50-100 yards. It should be possible to shoot things across the room and have them die in a few shots. The original Doom shotgun and the Duke Nukem 3D shotgun are a lot closer to how a shotgun should work. Bioshock is a bit more like Doom 3 - the shotgun is useless. In addition to doing no damage and having no range, it has a 4 round magazine. It might be more effective to swing the shotgun like a baseball bat.

    Camera:
    The inclusion of a camera for research is just mind boggling. Here's how this plays out: You'll buy 100 camera ammo then take about 5 pictures per encounter for every enemy you encounter. Just run up to them and keep clicking the mouse button until it says it didn't take a picture because the score was too low. After seeing maybe 5 of each monster type, you'll have every monster type maxed out. Then you'll never use the camera again. What was the point of including this in the game? It's just mindless busy work.

    Grenades:
    The grenade launcher is awesome, but the ammo limits are stupid. You get a max of 6 of each type, and it takes about 6 grenades to kill a big daddy on normal difficulty. Since every other weapon in the game is basically useless against a big daddy, this means you'll carry grenades just for the sake of killing big daddies. It's like the game is mocking the player. We get this amazing weapon to carry around, but we can't use it on anything because that ammo is reserved for killing one specific enemy type.

    Chemical Thrower:
    This is another one of those really bizarre design choices. The chemical thrower can do all 3 types of elemental damage - fire, cold, electricity. The cold and electricity essentially do no damage, so those act very similar to the plasmid powers. This means you would be expected to freeze an enemy with the thrower and then switch to a different weapon to inflict damage. This is a horrendous idea. Switching back and forth between guns and plasmids is easy because it just involves right clicking. Switching back and forth between guns is a lot more involved because it involves hitting different numbers on a keyboard, and people playing on console would probably switch weapons using the D pad. It's a lot clumsier than clicking a single button to toggle back and forth. The chemical thrower seems like an idea that would work if it were possible to assign it as a plasmid power instead of a gun. Since that isn't possible, you'll probably just resort to using the plasmid versions of elemental damage and not using the chem thrower at any point in the game.

    Enemies:
    Bioshock is one of those games where enemies blend into the background very easily. I find myself using the fire plasmid just because it marks targets effectively. I can always see an enemy that is on fire.

    The damage in the game is so incredibly broken that I'm certain this is the reason the game gives free respawns when you die. On normal difficulty, 2 shots from a big daddy rivet gun will kill you, and there's no way to dodge them other than line of sight.This means you will die all the time. If one of your hacked devices fires a stray bullet that hits a big daddy, you will die in a few seconds unless you are already behind cover. Rather than fix the stupid amount of damage done by enemies, the game just gives the player a free respawn with no loss of equipment or ammo. They know players would be punching their monitors if the game did a game over screen every time that happened.
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  46. Jun 21, 2016
    7
    A very atmospheric first person shooter with an interesting story ,

    In game you are put in the shoes of a airplane crash survivor who finds himself in the middle of the ocean. Only to discover an entrence to an underwater city called Rapture. The city once glorious is now falling apart. It also is overrun by twisted for a lack of a better word mutants. You are led by a voice on the
    A very atmospheric first person shooter with an interesting story ,

    In game you are put in the shoes of a airplane crash survivor who finds himself in the middle of the ocean. Only to discover an entrence to an underwater city called Rapture. The city once glorious is now falling apart. It also is overrun by twisted for a lack of a better word mutants. You are led by a voice on the radio following his advice in a hope to escape the city without dying. In order to do that you use a wide array of weapons with aid from Adam - a genetic rewriting fluid that essentially gives you magic powers.

    What I liked about the game. Definitely the setting - Rapture is extremely well designed with a very unique and constant atmospehre which holds out through the whole game. The enemy design is interesting and fits the setting. All locations, missions and progress make sense and push the story ever forward. Ammo is scarce - you value each shot and try to save every bullet as much as you can - which adds to the atmosphere. The big daddy's are pretty scary and first encounter with them is really unforgeable.

    What I didn't like was definitely the combat design. Enemies run around what feels like frantically around and are extremely hard to hit. What others might consider a plus it felt more annoying than anything else. Also all of them seem pretty tanky so you need to put a lot of bullets to put them down. Another thing I disliked was the camera mechanic - having to take pictures of enemies to learn their weaknesses might be a good idea but in a game where stealth is next to not existent having to take pictures of enemies in the middle of gunfight is a bit silly.

    Overall I really did enjoy the game and can recommend it mostly for the ambience and atmosphere it comes with.
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  47. Mar 10, 2018
    7
    This review contains spoilers, click expand to view. Bioshock is a good game. However, it starts off with a lot more potential than it ends up with. You can see that there is an interesting setting in this underwater city, but you can only go to select places, which leads to it feeling restrictive at times. Some of these locations, like Fort Frolic, are memorable in design, while others, like Arcadia, feel bland. There is a good range of Plasmids to choose from, though, which allows for different ways to attack enemies. The penultimate escort section of the game, however, feels tedious and forced in to lengthen time, and the final boss is a bit of a letdown, compared to how much the game hypes it up. The game is great at setting atmosphere, though, with it's use of sounds, and the stylistic posters and pictures of some locations also help to increase tension, such as with Sander Cohen. A good game, with some missed potential. Expand
  48. May 21, 2019
    7
    I'm not gonna lie. This game was disappointing. People hype this game up so much, and I don't think this game deserves it to the degree it gets it. The story was good, but it's better in theory than it is in practice. The combat is aight, nothing special. The best part is easily the setting, but that kind of gets pushed aside in like the second half of the game, and that's pretty upsetting.
  49. Jul 26, 2023
    5
    Из-за культового статуса было несколько попыток на разных платформах пройти игру, но больше 2 часов не получалось задержаться. Хоть и популярная игра и обожаемая, но не для меня.
  50. Jul 7, 2022
    7
    пока что не успел пройти до конца атмомфера очень хорошая геймплей довольно интересный
  51. Oct 16, 2021
    7
    Interesting and gloomy world with well-designed locations and good story. I like RPG elements like weapon and skill upgrade. It seemd to me the game not require an exploration of weak points of enemies, so sometimes I feel that it doesn't matter what skills or weapons to use. Shooting doesn't really feel real, like you use toy weapons with plastic bullets. But game has very good sound,Interesting and gloomy world with well-designed locations and good story. I like RPG elements like weapon and skill upgrade. It seemd to me the game not require an exploration of weak points of enemies, so sometimes I feel that it doesn't matter what skills or weapons to use. Shooting doesn't really feel real, like you use toy weapons with plastic bullets. But game has very good sound, design, and some scenes are well remembered. Expand
  52. Jul 12, 2022
    7
    The story and environment of this game - the dilapidated ruins of a utopian underwater city called Rapture in 1960 - is incredibly imaginative. The stylish and somewhat cartoony graphics contrast unnervingly against the violence and dark psychological overtones. Unfortunately, the gameplay gets repetitive at times, since everyone is essentially a drug-addled lunatic who is out to kill youThe story and environment of this game - the dilapidated ruins of a utopian underwater city called Rapture in 1960 - is incredibly imaginative. The stylish and somewhat cartoony graphics contrast unnervingly against the violence and dark psychological overtones. Unfortunately, the gameplay gets repetitive at times, since everyone is essentially a drug-addled lunatic who is out to kill you … just because. I think this game would have been better if it involved less combat and perhaps some interactive dialogue. The story reaches a very interesting and surprising climax. Expand
  53. Feb 6, 2022
    7
    Классная атмосфера, классный сюжет, средненький шутан.
  54. Sep 22, 2022
    6
    I was expecting way more.
    As a shooter is decent but quite far from the best games. Most of the 'magic' powers are almost useless.
    The game story is great same as the scenarios and art. Music is just correct. In top of that the game has a few super annoying things, like random people talking and screaming all the time from no were. No easy way to rearrange powers. Completely no way to
    I was expecting way more.
    As a shooter is decent but quite far from the best games. Most of the 'magic' powers are almost useless.
    The game story is great same as the scenarios and art. Music is just correct.
    In top of that the game has a few super annoying things, like random people talking and screaming all the time from no were. No easy way to rearrange powers. Completely no way to rearrange weapons. And of course several bugs.
    All in all, the story could be good, but just this cannot make the game >8. A bit disappointed and feeling it's an overrated game.
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  55. Apr 7, 2022
    7
    My truthful honorable incorruptible conclusive rating of this considered game: 7.
  56. Jun 8, 2022
    7
    It is one of my favorite games with its mysterious and tense atmosphere. We are playing the adventure where we live in a mysterious city under the sea.
  57. May 12, 2023
    7
    Fena bir oyun değil. Oynarken eğlendim yer yer sıkıldığım noktalar olsa da genel kanım iyi.
  58. Dec 31, 2022
    5
    No es mi estilo. Puedo entender que guste pero los juegos en primera persona, uff, no son de mi interés. Para mi no fue muy placentero. Intenté jugar la segunda parte y lo abandoné.
  59. Aug 19, 2023
    5
    Review about not remastereed version

    56/100 Not worth trying. This game created conflicting impression on me. A lot of things which is not part of actual game play pretty good. Here we have one of the best game antogonist, perfectly written and voice acted diaries, and interesting background lore. Antagonist is written so good that he has its own philosophy But when we are
    Review about not remastereed version

    56/100
    Not worth trying.

    This game created conflicting impression on me.
    A lot of things which is not part of actual game play pretty good. Here we have one of the best game antogonist, perfectly written and voice acted diaries, and interesting background lore. Antagonist is written so good that he has its own philosophy

    But when we are talking about actual gameplay, things are much worse. Level of absurd in quests are ridiculously high. Gameplay is boring and frustrating. Every ending is horribly naive and uninteresting.
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Metascore
96

Universal acclaim - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 44
  2. Mixed: 0 out of 44
  3. Negative: 0 out of 44
  1. A dark and astonishing masterpiece...I spend my career, and my gaming life, waiting for a moment when a game just astonishes me, when I can't believe what I'm seeing, what I'm doing. BioShock has five. [Sept 2007, p.66]
  2. 100
    The hours spent playing this masterpiece were the perfect encapsulation of why videogaming is such a favourite waste of time for so many of us. Thrilling, terrifying, moving, confusing, amusing, compelling, and very very dark. BioShock isn't simply the sign of gaming realising its true cinematic potential, but one where a game straddles so many entertainment art forms so expertly that it's the best demonstration yet how flexible this medium can be. It's no longer just another shooter wrapped up in a pretty game engine, but a story that exists and unfolds inside the most convincing and elaborate and artistic game world ever conceived.
  3. 97
    There is art here, despite what many would say isn't possible with games, from Roger Ebert to game designers like Hideo Kojima... BioShock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a host of multifaceted characters. This is an essential gaming experience.